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Using Semantic Segmentation in AR with Unity & Lightship

  Рет қаралды 429

Alive Studios

Alive Studios

Күн бұрын

Thanks for watching my journey. I want to build the most exciting AR Experiences including games, movies and productive apps. My background is mainly in 2D / 3D Animation using Blender and After Effects, but I always loved the idea auf Augmented Reality. Furthermore I liked to code. So in late 2022 I decided to learn Unity and get deeper into AR Software Development. Let's see how far we can come :)
Code for this tutorial:
github.com/Ali...
Object Detection documentation:
lightship.dev/...
Lightship ARDK Sample Package (Includes an invisible shadow catcher for the built in pipeline):
lightship.dev/...
Video Tutorial for installing Lightship:
• How to make an AR App:...
Lightship documentation:
lightship.dev/...
Playback samples (In editor testing with video):
drive.google.c...
My Lightship ARDK 3 Playlist:
• ARDK3 Tutorials
Niantic Wayfarer App:
testflight.app...
play.google.co...
3D Assets that are great for AR purposes:
(The given links are part of Unity’s affiliate program and help support the channel at no extra cost)
Shadow catchers for URP:
URP Shadowcatcher (Free)
prf.hn/click/c...
URP Shadowcatcher:
assetstore.uni...
URP Water Shader:
assetstore.uni...
URP Grass Shader:
assetstore.uni...
Beautiful, Low-Poly Packs:
Low Poly Hummingbird, Animated:
prf.hn/click/c...
Low Poly, Animated Dinosaurs:
assetstore.uni...
Low Poly, Animated Animals:
assetstore.uni...
Low Poly Jungle:
assetstore.uni...
Low Poly Forest:
assetstore.uni...
Fantasy Kingdom:
assetstore.uni...
Dungeon Realms:
assetstore.uni...
Modern City Pack:
Explorer Character Pack:
assetstore.uni...
VFX ( Particles, Fire, Magic, Smoke etc.)
Epic Toon VFX
assetstore.uni...
Convert Terrain to Mesh (For Transforming a Terrain to view in AR):
assetstore.uni...

Пікірлер: 7
@danayitmulugeta5545
@danayitmulugeta5545 Ай бұрын
Hello been following your content for a week now, very helpful so far. any day you would cover about super imposition based AR ?
@AliveStudios_
@AliveStudios_ Ай бұрын
Hi mate, you mean like a overlay e.g. over the body or hands?
@danayitmulugeta5545
@danayitmulugeta5545 Ай бұрын
@@AliveStudios_ yes something like that
@AliveStudios_
@AliveStudios_ Ай бұрын
@@danayitmulugeta5545 So the issue is that as far as I know only iOS / AR-Kit has full body tracking, while Lightship / AR Core do not support this feature. But it would be quite cool. On XR Glasses this is definitely a thing.
@danayitmulugeta5545
@danayitmulugeta5545 Ай бұрын
@@AliveStudios_ Actually what i was trying to do was, I followed your tutorial on the object detection and works wonderfully the issue is I want to spawn a 3d on the specific detected object for example if I detect a couch I want to replace that with 3d couch fully instead of spawning it on top or near but fully cover it with the new 3d object, is that possible ??
@saranganayanajith
@saranganayanajith Ай бұрын
Hi Tobi, Your tutorials are very impressive and I have created a mobile application to Visualize a 3D object created using blender (with textures) in real world using AR Lightship. In here we used WPS (VPS). I can see the object in exact position (GPS coordinates) , but I'm facing several problems like I'm not able to see the model textures and other thing is the object is positioned bit high from the ground level. Is there any reason for this issue? I want to move down it to ground level. I'm glad if you can suggest a way to solve this. Thank you in advance!
@AliveStudios_
@AliveStudios_ Ай бұрын
Sure :) So first of all are you using VPS or WPS (They sound similar but are very different) and did you follow some kind of tutorial or documentation? About the texture issue, is this something that happens only when using Location based AR or does this also happen in a normal ar scene?
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