I can't believe that the "First draw a circle. Then add some minor details" appeared on this. I love this channel. Didn't expect a pixel art video here.
@Moegivesmelife Жыл бұрын
It looks like the thumbnail text reference is different for the English and Japanese channels. On the English channel, it refers to the intro of Kirby’s Adventure. On the Japanese channel, the video thumbnail actually uses the exact wording used in *the Kirby anime's Japanese ending song!* That song was never used in the western version of the anime, so it makes sense to change the reference to a phrase that the Anglosphere can recognise.
@emanresu2425 Жыл бұрын
when?
@AsheCargo Жыл бұрын
"My most favorite creation"
@CarbonRollerCaco Жыл бұрын
@@Moegivesmelife "Kihon wa maru" is what JP Kirby's Adventure used, too. It ain't that deep.
@CarbonRollerCaco Жыл бұрын
First you draw a circle, Then you dot the eyes. Add a great big smile And presto, it's Kirby! v(^v^)^
@ryancurtis5425 Жыл бұрын
I've actually dabbled quite a bit in GB/GBC graphics over the past few years. When you're working with limited resources, it definitely pays off to get crafty.
@mazio_os Жыл бұрын
Emulating shapes and tones using GB limitations is such a great creative exercice, I love the challenge of fitting details or recreating textures, it's a really rewarding process
@juanrodriguez9971 Жыл бұрын
The best things come from limitation rather than from using everything that you can, like, pixel art is an amazing example on how you can use stuff like the color of the eyes for the shadow, rather than giving both different unique colors.
@NimonoSolenze Жыл бұрын
I fully agree. I'm trying to make a game myself, and I'm doing pixel art for it because I just LOVE that aesthetic. 4 colors max, 3 on moving sprites because you have to take transparency into account, small size... You have to get creative to get the detail you need in, and even if it's a challenge, it's still REALLY fun!
@derpkipper Жыл бұрын
Limitations breed innovation
@Hexablu Жыл бұрын
1:59 Hi, long-time pixel artist here! This technique here is called “Anti-Aliasing” and for those looking to improve their pixel art it’s what i recommend you start experimenting with right away! Using an additional color to smoothen out edges between two colors can really elevate your pixel art to a new level of detail without requiring a larger canvas.
@NimonoSolenze Жыл бұрын
Also, if you're looking to do pixel art in specific, I'd like to recommend checking out the program Aseprite! It's designed specifically for pixel art, and offers you a wide range of features, including limiting your art to a set palette that you can modify to immediately change the colors on your work! The palette can be however big or small you wish, really helps if you're looking to mimic a specific color limitation, or want to keep track of your colors better and change them as needed without needing to edit the art itself to update them! Even has animation features! It's an extremely useful tool for pixel art!
@sadbread7261 Жыл бұрын
Thanks!
@mercury5003 Жыл бұрын
I wonder what they call it in Japanese
@mr.j3rs3y Жыл бұрын
I seriously need to do some Anti-Aliasing. I’ve been doing pixel art for a few years now XD!
@ikagura Жыл бұрын
I always assumed it was more of a 3D thing.
@s_cabbage Жыл бұрын
Everybody gangsta til Sakuai starts making pixel art tutorials
@MegaKBang Жыл бұрын
Can't wait for the tutorial on how to make the models for smash
@Andrew-ww1hz Жыл бұрын
@@MegaKBangModders got you covered lol
@juanrodriguez9971 Жыл бұрын
"Today I will teach you about dithering"
@Armbrust210 Жыл бұрын
This is probably the most worthless comment and misuse of a phrase i've seen with more than 10 likes. Haha phrase + basically the title of the video. What are we to gain from this? And why use "everybody Gangsta untill" here?
@Chillipeffer Жыл бұрын
@@Armbrust210 as someone completely indifferent to meme comments, I agree this is out of place
@meyerpictures Жыл бұрын
Amazing video as always. When I was little, I only had Microsoft Paint, so I would zoom in as far as possible and try to create pixel art. It was certainly easier than trying to create pixel art in Miiverse. Like drawing, or sculpting, or any visual art process, pixel art is often more about capturing the "idea" of an image rather than an image itself. That white spot on the black ball is nothing more than a square, but because of its color, size, shape, and location, we think of it as a shining reflection, which informs us that the entire thing is a cannonball. It's funny that Sakurai-san recommends using odd-numbered grids when constructing something with blocks, given that in the world of Lego design, almost every single model that is made is done on an even-numbered grid.
@fuwafuwahotchkiss Жыл бұрын
The unit area for Lego seems to be 2x2 for most builds: minifigures stand on two studs, most door frames are 4-wide, most vehicles are an even number of studs wide despite having a clear line of symmetry, and a whole lot of longer blocks are an even number of studs long. Lego builds can be centered on a 2-wide line instead of 1-wide.
@Alex_1A Жыл бұрын
A stud is more of a half unit for Legos. Mysterious Druid explained why above.
@NickJamNG Жыл бұрын
I still use the Windows XP version of MS Paint for a lot of pixel art. It can work wonders if you're familiar with all the tricks up its sleeves.
@juanrodriguez9971 Жыл бұрын
I personally love how the limitations of pixel art itself can lead to some really interesting visuals, I love how in the Shantae games her eyes' sclera is blue instead of white, and how the design for Outs' design from Owlboy was changed a lot when swapping the process of adapting a render to pixelart to doing the pixel art first and adapting it to a render.
@fuhreaks Жыл бұрын
Hopoo (Creator of Risk of Rain) actually did the first game using nothing but MS Paint.
@Y4K3D0 Жыл бұрын
Yeah the median lines part was spot on ! How many times did I encounter this problem when building in Minecraft, I ended up making this assumption naturally.
@KitsuneFaroe Жыл бұрын
To be fair I don't know if I have encountered more problems by numbers being even or odd. It always depends.
@Aereto Жыл бұрын
I use both odd and even depending on use case, even in Minecraft.
@finnhaverkamp Жыл бұрын
I actually don't understand this part. Do you know where there is more I can read about it?
@NimonoSolenze Жыл бұрын
@@finnhaverkamp Basically, he's saying that the 15x15 circle looks better because there's a clear center point to it. If you split the 16x16 circle into four pieces, you'll get 4 even pieces, but there's no *one* specific spot that says "this is the center", you have a 2x2 area that says "WE are the center". Number-wise, it divides evenly, but visually it does not. It really does depend on use case, though. If you're looking to make a simple orb, like Sakurai described, it really doesn't matter too much, though the 15x15 still feels "nicer". But let's say you're looking to make a prize wheel with clear dividing borders between segments. The 16x16 one will have them be either two pixels wide, which looks weird, or one pixel wide but off-center, which still looks weird, whereas the 15x15 one lets you keep them all one pixel wide *and* aligned with the center, so it looks much, much nicer. With the Minecraft example given here, it's more that it's because Minecraft primarily deals with single blocks at a time, so if you try to make things "even" or centered, most of the time you'll be wanting to do odd numbers for size rather than even, so things can be centered around that one central block.
@finnhaverkamp Жыл бұрын
@Nimono thanks so much! That was a really helpful explanation.
@strawbrryspirit Жыл бұрын
I now know what the extra gray pixels on the outline in Superstar Saga were for, thanks Sakurai
@psychicchicken5263 Жыл бұрын
Almost all pixel artists use anti-aliasing, really helpful to use (although you shouldn't rely completely on it, of course).
@metal_face9399 Жыл бұрын
The point about using odd numbered sides is really interesting, not something I had ever thought about before
@skeletorthebest7204 Жыл бұрын
Please Mr. Sakurai, more pixel art tutorials! As an aspiring game designer with Aseprite myself, I’d love to hear more techniques!
@DavrenHelsmere Жыл бұрын
As a big fan of pixel art and the tricks devs and artists used the limitations to make everything really pop and standout, this is a very useful and appreciated video. Thank you Mr Sakurai!
@hedgehoggaming50 Жыл бұрын
It is really nice Mr. Sakurai does all of these videos.
@YukiMizuno Жыл бұрын
I remember doing a lot of pixel art over 10 years ago, basically learning through trial and error through a version of Photoshop that I had. Some of the sprites were even animated; very poorly, but everyone's not going to get things right on the first try, of course. I should really get back into that, it was fun! 私は 10 年以上前、自分が持っていた Photoshop のバージョンを使って基本的に試行錯誤しながら多くのピクセル アートを作成したことを覚えています。 スプライトの中にはアニメーション化されたものもあります。 非常に悪いですが、もちろん、誰もが最初の試みで物事を正しく理解できるわけではありません。 本当は元に戻らなければいけないのですが、楽しかったです!
@anonymouskingstudio Жыл бұрын
Sakurai doing pixel art? Amazing surprise we need more!
@mandirabl5871 Жыл бұрын
I'd love to get my hands on these background music scores. They are so soft and meditative, it's nothing short of awesome!
@goSciuKM Жыл бұрын
The BGM in Sakurai's videos is called "The First Town" performed by Make a field Music.
@mandirabl5871 Жыл бұрын
@@goSciuKM Thank you!!
@ExploDjinn Жыл бұрын
Pixel sprites tend to age pretty well. Even if we do get to the point where 3D stops looking outdated one console later, I still think pixel art will have a place.
@ikagura Жыл бұрын
Low Poly also ages well when done right.
@Firebro999 Жыл бұрын
This went up right as I opened Aseprite. Perfect timing
@phdbot4483 Жыл бұрын
Pixel art's something I've enjoyed dabbling on occasionally. It's fascinating how changing 1 pixel can make a difference, especially if they're smaller.
@MegaKirbySuperstar Жыл бұрын
I like to find out more about Kirby and also learn new things about game development! I do not make games, but It helps the player to understand the work that goes into making games, too! Thank you!
@andrasbarabasmusic Жыл бұрын
Awesome video. So cool to get these insights about Kirby and the old ways of making video games. Mind blowing to me was that just by simple iterations (1:36), you can make soo many different objects and perspectives. Thank you for making this video!
@fjkdjal2504 Жыл бұрын
First you draw a circle Then you dot the eyes You add a great big smile And presto, It's Kirby!
@JohnMartin-ll9cw Жыл бұрын
Love how you referenced the Japanese commercial of your first ever game, and the opening theme of your second ever game. That, and the first ending theme of the anime you worked on.
@HylianFox3 Жыл бұрын
As someone who loves to make custom NES sprites, it really is amazing how a single misplaced pixel can radically alter how something looks.
@TheHylianBatman Жыл бұрын
Spriting in black and white is supremely important; less is always more, and if you can train yourself with the minimum and then add layers as you get more capabilities, the goodness of that minimum will still always shine through.
@Morgil27 Жыл бұрын
I remember as a kid playing around with pixel art in Mario Paint's Stamp Maker.
@gdrgsgdgdfsfgrgdfh Жыл бұрын
The median lines is an interesting concept
@Triforce_of_Doom Жыл бұрын
...huh. That median line tip would definitely help explain some of the earlier troubles I was having. Now to just get my actual proportions for characters down.
@FedoraKirb Жыл бұрын
If there’s one thing that classic games can teach us, it’s that limitations breed creativity. It’d probably be a fun artist exercise to try creating sprites with only a handful of colors and a small grid. I’ve done a similar exercise in music, emulating NES and GB music design by limiting myself to only three to four instruments plus percussion, and using as few block chords as possible. There’s a fantastic 8-Bit Music Theory video about implying chords through the melody and only a few supporting lines.
@handmetheparachute Жыл бұрын
Thank you, Sakurai! I find this video very fascinating, even though I'm not an artist or programmer. I love Kirby games a lot, so it's great to see how they got their distinct look and style!
@hiatusfromtheworld Жыл бұрын
I hope for more pixel art tutorial videos in the future of this channel. I love this.
@Lugbzurg Жыл бұрын
No, no, no, it doesn't matter if some of these techniques are outdated. THIS IS HISTORY! And there's much appreciation to be had about everything you had to do at the time.
@zarfa-de1266 Жыл бұрын
Pixel art looks super good when you get a hang of it
@Mene0 Жыл бұрын
Those sprite/pixels maps are something else, I can't fathom how much work and creativity that must require. Also this give a pretty big "making more out of less" vibe. Having really strict barriers makes people squeeze as much juice out of a certain situation as they can
@idunno_ Жыл бұрын
I always wondered why Kirby had a different sprite when he had an ability in Adventure. It feels a bit unnecessary since the color change and hud indicated it pretty well already
@VonFirflirch Жыл бұрын
It's interesting that, to my knowledge, they didn't hold on to that detail in the following games with Copy Abilities but no Hats. ... I guess they felt the same way you do ;)
@mnmlst1 Жыл бұрын
More pixel art Sakurai, please! Thank you for this great video, as always! We are blessed to have him here ❤
@NoahNCopeland Жыл бұрын
This stuff is still very useful for those of us making pixel art games! Please keep it up
@protocetid Жыл бұрын
Yeah so this guy make another masterpiece of a Sonic fan game!
@CrispyToast Жыл бұрын
Oooh! A brief pixel art tutorial~!
@juanrodriguez9971 Жыл бұрын
Pixel art is such an underrated art style, there may be a lot of indie games those use pixel art and are popular such as Shovel Knight, Blasphemous, and The Binding of Isaac, but there are just so many games those are barely know despite having an even more gorgeous pixel art, such a CrossCode, Fraymakers, Chained Echoes, Unsighted, etc. It's so easy to dismiss pixel art as cheap and as a relique of its time, it deserves more appreciation from the general public.
@Ekgladiator Жыл бұрын
Man seeing the og pokeball brought back some serious feels
@AspiringHeroGames Жыл бұрын
Gotta love that nostalgic pixel art! I wasn't aware that using an odd number of pixels would have such an effect on the visuals. It's amazing that even devoid of colour, your imagination can do the rest of the work for you, when it comes to good pixel art, comics and animations!
@Webberjo Жыл бұрын
I learned about sprites and sprite sheets back in the SNES days. It was amazing seeing how games worked under the hood.
@Til_What Жыл бұрын
These videos are still absolute gold. So glad this channel was made.
@clashblaster Жыл бұрын
I think it is very important to learn from veteran pixel artists from the early days of video games even though modern graphics do not have the same limitations as they did back then. A lot of these pixel art skills were simply a product of their times and not widely discussed or shared outside of the niche early video game development community. It is good to have the insights of those who were directly involved with the art recorded for posterity.
@JumpmanNX Жыл бұрын
Another fantastic video from Sakurai! I also dabbled in pixel art when making a fan skin for a fan game (one of those sprites I created you can see in my profile pic) so having Sakurai talk about the process is so cool!
@lastnamefirstname8655 Жыл бұрын
nice tips on old school pixel art, thanks sakurai!
@0X0GABRIEL0X0 Жыл бұрын
I was excited when Akio_1963 appeared on twotter and started sharing how making pixel art for ganes looked like back in the day. This was interesting! I am excited to see more on this topic from Sakurai.
@making-arte5710 Жыл бұрын
I love all your videos. The details about the art of create. Thanks a lot 🙏
@rimimimimimimimim4170 Жыл бұрын
I did a little bit of pixel art a while back but never got great at it, it’s crazy what some people can do in it
@RebelliousTreecko Жыл бұрын
That Kirby's Adventure sprite change...I never knew about...
@HDGamerofficial Жыл бұрын
Sakurai showing the cannonball with the reflection blew my mind 😂😂😂
@ARDIZsq Жыл бұрын
As someone who does pixel art as mostly a hobby, I NEED more Sakurai videos on the topic. I get that he wants to make short easily digestible videos, but I could watch him talk about pixel art and breaking down sprites from his games for hours.
@TheXtremeBoltGuy Жыл бұрын
As a pixel artist myself... THANK YOU. YOU HAVE NO IDEA HOW MUCH THIS MEANS TO ME. THANK YOU.
@dynomythead88 Жыл бұрын
As someone making pixel art myself, it really is eye opening that all digital art is by technicality a form of pixel art.
@protocetid Жыл бұрын
Hence my distaste for the term pixel art, can’t think of a better name and the term we use now is likely too embedded in people’s heads to change it.
@FinalFailure Жыл бұрын
there's also vector art
@uponeric36 Жыл бұрын
@@protocetid I agree, but the best way to understand what people think of as pixel art requires thinking about the grid size that the picture is drawn at. Shapes will look different depending if they're drawn based on grids of 8x8, 16x16, 32x32. Once you get to 64x64 grids it stops looking like what people call "pixel art" because even though everything is still based on pixels no matter how high res you go, a single pixel is rarely the scale your working on at the point and 1 off pixel will hardly be visible by itself. It really is about the pixels in a way that's different from modern digital art. Also very important to distinguish grid size from canvas size. A picture can be rendered in a grid of 32x32 squares, using 4 of them to make a 64x64 canvass that still looks like pixel art depending on the work. That same canvas size, if it was used for a single element of the picture wouldn't look like pixel art (The A button UI in zelda OOT is a good example of what around a 64x64~ grid size is used for) Once you know that, it's easy to distinguish all pixel art from non-pixel art no matter the canvas size. Basically just look at curves; if pixels are easily visible; it was composed at grid sizes somewhere under 64x64 and almost everyone will consider it pixel art. If you have to question if the pixels were meant to be pixel art, most people would just call that "low resolution"
@thecunninlynguist Жыл бұрын
Pixel art will always be my favorite art style.
@Zinkolo Жыл бұрын
I just started drawing pixel art and suddenly Sakurai makes a video on pixel art. I needed this so bad
@implozia1360 Жыл бұрын
Love this tutorial! Thank you very much! Love it!
@Squalid Жыл бұрын
Its amazing the repertoire that Sakurai can easily discuss, a true game creator genius! I love the videos.
@JeffreyThrash Жыл бұрын
I’ve been dabbling in SNES-like pixel art for an RPG Maker 2003 prototype I’m making and WOW, do I really appreciate the creativity and ingenuity of pixel artists, now. Going from my main hobby of creating detailed, textured 3D characters to trying to work around the limitations of pixel art is quite the challenge!
@athy8763 Жыл бұрын
as someone who does pixel art and has been doing so for years...yeah. that's about right. those techniques are pretty useful. this is definitely a good starting off point for anyone who's even like vaguely interested in pixel art
@alsocharles Жыл бұрын
I'm currently working on making a Final Fantasy game in RPG Maker MZ and, on top of that, been doing rough, amateur spriting since I got my first ever computer, a 2007 Dell desktop. I've been working with a lotta ripped sprite sheets of FF4 & 5 because of all this and noticed the 16x16 thing applies to pretty much all the sprites in a lot of the Square games of the time that shared that sorta digital-chibi style, or else could be broken down into 16x16 pieces. But I didn't know that was an actual technique, I sorta just figured it was the result of the limitations of the time. There's so much design philosophy behind the pixel art of classic games that you just don't think of too much today, now that pixel art has become a much more broad category thanks to modern tech so I love videos likes this for learning about the fundamentals and techniques used back in the day.
@hurbywurby-q1h Жыл бұрын
words cannot describe how gleeful I am that you made this. I've been struggling with pixel art for a long time now, so seeing a tutorial by a professional in the industry is really reassuring
@Nicrocon Жыл бұрын
I love this. I've wanted to get better at pixel art for a long time, and this was a good teaching tool. I would love to eventually make a game with a purposefully limited number of colors per sprite, so this was a great video.
@mementosamael Жыл бұрын
Perfect timing I was just working on some GB/GBC style stuff in graphicsgale lol
@JollyJeepers Жыл бұрын
Awesome video, Sakurai! I love art lessons such as this one.
@TheLordGlenn Жыл бұрын
As a pixel artist where I primarily work in 16x16 canvas dimensions, I've come to learn over the years that the placement and color of even a single pixel can make a dramatic difference in how the resulting image looks to the eyes. Truly magical and impressive that such a small detail change can have such a pronounced effect.
@VonFirflirch Жыл бұрын
And then there's that sub-pixel animation practice like in Metal Slug... it's even more insane x)
@staticchimera44 Жыл бұрын
I've just started to try learning pixel art very recently (a couple of weeks ago) so this is super helpful for me!
@briancsoglordington6022 Жыл бұрын
Lovely! I would love more pixel art technique videos. 8-16 Bit pixel art required so much creative problem solving, I love hearing the behind the scenes thoughts on these techniques!
@benaldridge247 Жыл бұрын
This is definitely still relevant to me - I draw pixel art for fun, and this sort of info is harder to come by nowadays! 😁 I would love to see more like this, if you feel you have more to say
@crazywaffles537 Жыл бұрын
the earliest I ever get onto a video by a famous channel! also pixel art i cool, this is gonna be fun to watch
@crazywaffles537 Жыл бұрын
after watching, I can confirm: pixel art *i cool*
@crazywaffles537 Жыл бұрын
and the tips were nice for anyone going into retro games or really retro pixel art
@DarkBloodbane Жыл бұрын
Thanks for the tips Mr Sakurai! Might try your tips someday :D
@michaelbecker7288 Жыл бұрын
Please do more videos on pixel art! You’d be surprised how many smaller devs nowadays would love to learn these kinds of techniques!
@Poyostar Жыл бұрын
Ah, pixel art... a natural staple of sprite-based video games. It's great to have a full video on your channel dedicated to them, Mr. Sakurai! Also, I've always found it neat that Kirby has a slightly different sprite after copying an ability in Kirby's Adventure; he looks more bean-shaped here, and it wouldn't be the last time he'd be portrayed as such either, what with Kirby's Dream Land 2 and Kirby's Dream Land 3 going for that look on default and whatnot.
@fluffyking94 Жыл бұрын
I would love another video on this subject. I am currently learning pixel art and this was very informative
@Skeletanks Жыл бұрын
This was awesome and I might even incorporate some of these techniques for future endeavors. Thank you!
@retro3188 Жыл бұрын
I’m a huge fan of pixel art, so it’s fun to see videos like this.
@HiroesX81 Жыл бұрын
This is a very useful video. More like these please. Pixel animation should continue to be explored. I still remember how the opening of the NES game showed how to draw Kirby pixelated.
@muddrox887 Жыл бұрын
I would love more videos covering pixel art techniques. This one was really excellent
@svenbtb Жыл бұрын
How did i never notice that Kirby gets more plump with a Copy Ability? That's kinda wild!
@Aperez Жыл бұрын
If Sakurai showed us how he would draw Kirby with his own legendary hands, he would make the most realistic looking Kirby drawing ever!
@FlexablePichu Жыл бұрын
amazing how sakurai can take something i have no interest in and suddenly make me want to practice it. amazing video
@suicunesolsan Жыл бұрын
A long time ago, I was making Fire Emblem pixel art for forums and fansites using GBA sprites as a base. It's amazing what old pixel artists accomplished using only 16 colors. A darker shade of one pixel could be the difference between a frown and a smile.
@Mondo_182 Жыл бұрын
Love this, more pixel art lessons would be Amazing
@danyo5786 Жыл бұрын
ON MY GOSH YOU KNOW WHAT MINERCATF IS?!?!? Though in all seriousness, great video(s). they might be short sometimes, but they're still fun to watch!
@WiggyJiggy Жыл бұрын
When I went to my specialty school in the Navy we weren't allowed to bring any sort of device into the schoolhouse because of classified information. Everything taught to us was computer based learning and all computers had Microsoft Paint. As a result after we would get our work done and have free time my classmates and myself would mess around on Microsoft Paint. I decided to try my hand at pixel art making a bunch of NES and DS sprites. Got pretty good at drawing Yoshi from Yoshi's Island DS. Definitely helped make those long days go by fast. 😅
@gamefreakDX Жыл бұрын
This is more or less how I started when it came to pixel art. I used Super Mario World's items as a basis, but as I got a bit more experienced, I started noticing how more detailed sprites handled colours and lines. The Mario & Luigi series were the first games I noticed that used that softer outline.
@TonyTheTGR Жыл бұрын
This is not as useless as you think, especially for independent developers or super-small/tight teams; especially as simple workflow tools such as NES Maker and PICO-8 have been introduced! A lot of these techniques have variants that can be applied to "superpixel" games as well, where you have higher definition and can add stretch/squash/blur to big blocks in a pixel-esque aesthetic.
@TonyTheTGR Жыл бұрын
In fact... one of my projects is a PICO-8/8-bit minimalist demake of King of Fighters project, which may or may not interest you. In particular, I'm kinda hitting a wall trying to deconstruct classic KOF backgrounds into PICO-8's 15-plus-background pallete, and in 80 x 48 px (planning to scope to ~3x zoom) with enough clarity/detail to be recognizable, but also not overly busy/distracting to the characters (which themselves are primarily 32 x 48 px). I do know about the bright vs. cool color trick for focus at least; but that's even more of a limiting factor as well.
@starwhalomega2691 Жыл бұрын
Sakurai really gave us a Minecraft building tip huh
@zenfirebird5360 Жыл бұрын
Thank you for the lesson. There are some modern games that uses pixel art such as Omori, Under Dungeon, Coromon, Part Time UFO, Jack Move, and Trash Quest.
@Cosmik60 Жыл бұрын
Can we get a tutorial on how to use 2 controllers with only 2 hands?
@fjgdkdhgdj816 Жыл бұрын
Use your feet
@Cosmik60 Жыл бұрын
@@fjgdkdhgdj816 what if i want to use 3
@fjgdkdhgdj816 Жыл бұрын
@@Cosmik60 use your mouth
@ultimaxkom8728 Жыл бұрын
@@Cosmik60 Use your third leg.
@Cosmik60 Жыл бұрын
@@ultimaxkom8728 how about 4
@blankets5782 Жыл бұрын
Squidward: "A perfect circle? Show me your process." Mr. Sakurai:
@ppowersteef Жыл бұрын
I think this is still very valuable lessons for the retro / Fantasy Console developers under us.
@CarbonRollerCaco Жыл бұрын
The KA manual does mention the color change in powered Kirby, but THE SPRITE CHANGES, TOO?! Huh. I guess it's supposed to better accommodate wielding weapons like the Sword, Hammer and Star Rod. Maybe it can also represent Kirby in a more fight-confident pose?
@OrigamiAhsoka Жыл бұрын
I’ve always loved pixel art, this is an awesome tutorial!!
@imselfaware419 Жыл бұрын
With how popular it is, you'd think they would actually tell us these things.
@kotlolish Жыл бұрын
His technique of circles and demonstration on minecraft , brings me back on my creative days.. and he is right.. it's easier to use crosses with single pixels for that kinda builds even circular ones.. Two's CAN be used but only do that if your structure has a double dour that has to be in the center.
@AlsoMeowskivich Жыл бұрын
I think I can use some of the lessons here to improve my own work, thank you!
@paranoidpumpkin98 Жыл бұрын
As an aspiring pixel artist I see this as an absolute win. 🤝🏻🗿
@Narwhalnut Жыл бұрын
That note on median lines is something I really struggle with in pixel art. Should i preserve the shape at the cost of symmetry? It's amazing how much difference one pixel makes! Just like with paiting, one stroke can give a whole piece more clarity. Excellent video!
@Palgrave Жыл бұрын
Honestly I wouldn't mind an in-depth video of Sakurai going into detail about pixel art
@connordarvall8482 Жыл бұрын
When it comes to learning pixel art, the GB palette is a good limitation to start with as the lack of colour means the artist has to focus a lot more on shape, shading and texture. The NES is only a good step up if you rely too much on the colours red and yellow. I wonder if that had anything to do with Kirby being pink?
@wanderingmarshadow Жыл бұрын
my guy, you can't just leave us on "by the way, do you know kirby gets fatter after gaining an ability in kirby's adventure" and not elaborate further-