Some rambling about my personal loadout for the most part. A few techs I did not even mention at all because they are so bad that they actually don't even exist in my head (e.g. Heavy Target on Steel Balls). But let me know if you have other opinions or questions about anything. Thanks
@alphateam658011 ай бұрын
Would damage sharing synergize well with mechanical division on Steel balls? I'm low MMR, so I'm not dealing with hyper efficient opponents. Also, would a possible use case for EMP hackers be to slow down a Rhino long enough to hack it?
@idlecub11 ай бұрын
@@alphateam6580 Would just mean that they would die at the same time and release all crawlers at the same time. Which could be situationally better if those crawlers can overwhelm the opponents units, but generally it is better to have them die and thus the crawlers spawn at different times
@CieloIdeIverano11 ай бұрын
emp useless on hackers :O slows down target so you got more time to hack it pretty decent but yeah not the best
@XTC_lover11 ай бұрын
I like ignite way more fore aggressive fang fortress because they can kill any giant, its especially good against war factory. The shields are usually dealt with by your forts and this also doesn’t get countered by heavy armor which makes this upgrade superior to simple 50% damage. Thats my opinion bc i played lots of fang fortress the last two days ö. Thx for the nice video😁👍
@felixbeaudouin189911 ай бұрын
I watched the whole thing. This kind of "guide" feels much more valuable as a learning player than commented games. Focused guides on meta strategies could go a long way but it's much more work
@SurreyEZ11 ай бұрын
Nice video, good tech choices! I also feel that armor is a must on most units now in the mustang meta. Stormcaller HE pretty good also, lots of good asian players using it. You should test to play more rhinos though and add power armor to them, very strong unit!
@idlecub11 ай бұрын
Yeah, I should play more rhino for sure. I have been telling myself that for months now though xD I just never do it. Rhino feels kind of awkward when you are not playing aggro (and I don't play aggro, basically ever)
@SurreyEZ11 ай бұрын
Sara f.e. goes backline rhinos quite often. I think they can be pretty good to utilize an early item if you get heavy armor or similar on round 2 and go lev1 rhino. I have also seen players put rhino in their own back corner, deploy 1 fang in the middle of the map near the border to pull everything to the center and beacon the rhino via the side of the map to enemy tower
@uogiusj11 ай бұрын
Watched the whole thing. Thank you for your insight. Very informative
@MaxFX198411 ай бұрын
You say you use Photon Coating on the Overlord beause of the acid effects. Never realised the Photon Coating on an Overlord also affects other units!!! Great video once again!!
@lukemorris26111 ай бұрын
Watched the whole thing and learned a ton! Thanks!
@EzerReborn11 ай бұрын
Electromagnetic shot must have on marksman.
@TekGriffon11 ай бұрын
Is it? I'd rather put it on something faster firing like sledges or arcs, or with big AoE like storms. It's good vs overlords but honestly if your marksman are locked on the overlord it's dead anyway.
@MusicReign11 ай бұрын
18:38 I still like to build stormcallers with these tech. If my opponent builds turrets the next round I always build up units only on one side. This makes it that I win that side and lose the other side so i can destroy the turrets on the winning side. If all the units go around in a circle I might even end up killing the turrets on the other side as well. Someone else has some experience with this?
@pongwong546311 ай бұрын
I don’t know if this is because of my comment or not but thank you, this is excellent.
@Fadeways11 ай бұрын
I feel like jump drive is a bait on wasps. It lets you flank and bail, yes, but now when you move them to the back they will have +5 speed which ensures that they will feed into the mustangs before the ground has been burned. It's not that much better than just selling them, and by skipping jump drive you can have an unbeatable air vs air tech combo
@G3arsguy52911 ай бұрын
Woow man I literally have never used armor enhancement on anything, should look into it. Maybe thats why im hard stuck around 1000mmr 😅
@MusicReign11 ай бұрын
04:35 is wrong. The DPS is exactly the same. It increases the attack interval by 100% but you only get 50% damage. So it is better against small and medium targets but honestly still awful against chaff. IMO a bad upgrade because it is still the same DPS. Doubleshot in comparison increases the DPS significantly against Giant units which can be very good and it also counters the phonix shield upgrade.
@idlecub11 ай бұрын
I mixed up the dps increase with that of double shot here, you are right!
@filmerluke941311 ай бұрын
Cub: missile interceptor is useless now that the anti missile turrets exist. Mechambellum devs: hold my beer *nerfs anti missile turrets*
@seifenhasedreizehn407711 ай бұрын
The only thing I don't agree with at my low Elo is sledgehammers. I often wait for which unit levels the most and very often sledgehammers are able to carry and the enemy keeps on doing his fang/mustang rush or even tries to build tanks against sledgies. Range and armor piercing has really helped then! :)
@danrou766811 ай бұрын
What stands Elo for?
@justMeJustBri11 ай бұрын
I've been running utility Wasps for a couple weeks and it's been great to have in my toolbelt: Shield, emp, burn, aoe Need chaff againsr marksman/phoenix? Need to shutdown giant tech? Need to burn down forts/factories? Need to wipe out crawlers/fangs/mustangs but they have storms etc?
@lucasnubert89Ай бұрын
noob here... what is the best way to disable tech? the only way i know how to reliably is marksman electroshot. any other ways?
@burtreynoldz630811 ай бұрын
I watched the whole thing.
@qbertgaming11 ай бұрын
Anti air > armor on arclites by far... what good is a carry arc if they start buying motherships
@letopizdetz11 ай бұрын
honestly, on almost each unit that can take range, i take range.
@burtreynoldz630811 ай бұрын
Anyone else feel like they are the best player that has an 800 elo?
@ExogalacticMushroomQuantumTech11 ай бұрын
Who are the 4 guys next to the mechas????
@justnobody552711 ай бұрын
bananas for scale
@kwilatek11 ай бұрын
how do people shut down carry arclight? What are some good ways? Storms seem good but easily counterable with AM. rhinos? sledges?
@07vlas11 ай бұрын
Just place a lot of marksman with range+elite upgrades
@Fadeways11 ай бұрын
They really suck at breaking barriers so anything like fortress + fang is good
@07vlas11 ай бұрын
@@Fadeways nah, carry arclight will destroy shields easily! They have pretty solid damage with upgrades
@Fadeways11 ай бұрын
@@07vlas level 5 arclight with charged shot has 5k dmg. It can kill the shield on a lvl 1 fortress (40k hp) in the same way that a level 3 marksman can - slowly, and only after the entire rest of the army has died
@07vlas11 ай бұрын
@@Fadeways let's say we have 6-8 at least lvl 2 carry arclights + the shields in your side. Arclights have relatively high attack speed -> shields will be easily destroyed. Just try it in the unit test section, place like 8 arclights with upgrades against 3-4 fortresses with shields