The Best Way To Achieve Realistic Caustics In Blender Cycles / Blender Tutorial

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Philip Kriegel

Philip Kriegel

Күн бұрын

Hey there, in this video I am going to show you how to get the most realistic caustics possible in blender!
Dispersion Glass tutorial: • How To Make Realistic ...
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Пікірлер: 25
@slyasassin
@slyasassin Жыл бұрын
Thank you! This definitely helped conceptualize what those buttons are for
@bigbluespike5645
@bigbluespike5645 9 ай бұрын
Bro thanks, this actually turned my render upside down (in a good way)
@ScraggyDogg
@ScraggyDogg Жыл бұрын
Many thanks, I had a go at trying to fix, but that's so simple thankyou.
@jesusmateus8477
@jesusmateus8477 Жыл бұрын
Amazing! Thank you, Master.
@mikko3d
@mikko3d Жыл бұрын
Very cool, thanks for the tip! Going to try this with my whiskey glass model. Maybe this is an acceptable method for still renders with a powerful gpu.
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
nah it's not, still broken
@BonsaiFreunde
@BonsaiFreunde Жыл бұрын
Nice! Thank You!
@kuhantilope8970
@kuhantilope8970 Жыл бұрын
Hey man, looks really good! Rendering takes way too long tho :D How do you set up your fluid/glas interactions? I found that the old way of scaling up the fluid to intersect with the glass breaks the otherwise pretty nice caustic function of the new blender versions... Thanks for the video!
@philipkriegel
@philipkriegel Жыл бұрын
Yeah, I've spent hours rendering each image, it's not practical for many things, but it's the best way of doing it :D I haven't found that it ruins the caustics as long as you keep the scaling in mind. I still enlarge my fluid by about 1% and it works just fine, never had any problems with it. Should you still have any problems with it, I'd suggest shrinking your light source to a smaller size for sharper caustics
@alejandrovallejo4330
@alejandrovallejo4330 4 күн бұрын
How are you getting this? I modified the settings you said but my caustics still look like shit, the shadows look all pixelated and wierd, are you using a specific material?
@philipkriegel
@philipkriegel 3 күн бұрын
No not really, but as I said in the video, it takes a very long time to render this method It's the most physically accurate that cycles can give, but it takes 10+ hours on a decent GPU to get a good result
@alejandrovallejo4330
@alejandrovallejo4330 3 күн бұрын
@@philipkriegel after some experimentation I found out that it would seem the edges of the mesh are being taken as if they were opaque, causing the caustics to look as the light was passing through a fence rather than glass, but I no idea why is it doing that.
@rizky_bayuu
@rizky_bayuu 6 ай бұрын
that render samples tho 💀
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
This still doesn't work properly and when there is liquid inside glass it still produces dark unrealistic shadow. I can't believe Cycles is that broken after all these years.
@philipkriegel
@philipkriegel Жыл бұрын
It's not cycles, perhaps your settings are off, or your scaling isn't correct, it should be fine this way Perhaps also check your normals
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
@@philipkriegel oh yeah it kinda works just takes forever to render which is unusable to render any kind of complex scene
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
@@philipkriegel also with no clamping fireflies and hot spots are ruining it
@philipkriegel
@philipkriegel Жыл бұрын
That's true, but they are working on it and it also takes long in every unbiased render engine
@maxmaxed2887
@maxmaxed2887 Жыл бұрын
@@philipkriegel LuxCore for Blender does it in couple of seconds tbh
@dzomlamasina1560
@dzomlamasina1560 Жыл бұрын
Super...Nema te na diskordu
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