I wish every blender tutorial was like this, instead of people just narrating their keyboard inputs while explaining nothing. thank you for this useful resource
@deayanstudios5 күн бұрын
Thank you so much! I'll definitely do my best to make more such resources for everyone :)
@Generic_mann9 ай бұрын
This made me feel like I was back in my high school physics class 😂. This is a very comprehensive explanation without boring the viewers to "alt + F4". Thanks for the video it was really helpful👍
@deayanstudios9 ай бұрын
Thank you so much! It really means a lot to me. I'm glad you found it helpful :)
@lubaka8269 Жыл бұрын
Wow! Can't believe i just watched a whole 23 minute video in 6 in the morning, about the mighty lightpath node nonetheless! Truly an incredibly well made tutorial! Loved the explanations and practical examples, great job!
@deayanstudios Жыл бұрын
Thank you so much! I'm glad that it was interesting enough to keep you watching!
@williamb6722 Жыл бұрын
Knowing that "depth" refers to bounces and not a distance helps me so much.
@deayanstudios Жыл бұрын
Thanks for the comment :) I'm glad it helped! Many people have that misconception initially. Tip: In case something doesn't work the way you expect it to, checking out the blender manual is always a good practice.
@demiancoorey2394 Жыл бұрын
What a brilliant explanation. And extra credit for including a mention of Snell's Law
@deayanstudios Жыл бұрын
Thank you so much! I genuinely appreciate it. I hope more people get into the underlying physics of it all because it often helps in unforeseen ways!
@NoCodeFilmmaker Жыл бұрын
Now THIS is how people should teach. I love how you broke this down in a way that makes the information accessible to all experience levels. Yet, you didn't detract from the complexity of the subject. Outstanding job. I subbed and would love to see more tutorials on demystifying nodes in general. Keep up the awesome job 🙏
@deayanstudios Жыл бұрын
Thank you so much!! I really appreciate it and I hope to live up to the expectations. I'll definitely make some more videos on demystifying nodes, very soon. 😊
@swordofkings128 Жыл бұрын
The best video on the light path node I've seen. Thanks for making it!
@deayanstudios Жыл бұрын
Thank you so much! I'm really happy that you found it useful :)
@Pockeywn Жыл бұрын
This is the only video on the light path node ive seen.
@deayanstudios Жыл бұрын
Thanks! I believe that there aren't too many videos on the light path node mostly because it isn't fully compatible with Eevee. Hopefully there'll be more channels using this node soon.
@qulzam685 Жыл бұрын
the enthusiasim for 3D menifests itself in this video.
@deayanstudios Жыл бұрын
Thank you so much!!
@espiondev Жыл бұрын
possibly the best blender light paths video. i would definitely recommend this to someone wanting to learn about it
@deayanstudios Жыл бұрын
Thank you so much!! I genuinely appreciate these comments and support a lot :)
@forestbrother7772 Жыл бұрын
I was just failing with this node last night, Thank you for the tips!
@deayanstudios Жыл бұрын
Thanks!! I'm glad it helped!!
@DonChupsАй бұрын
Great explanation. Let's watch it again while doing the exercises
@deayanstudios10 күн бұрын
Thanks!!! I really appreciate it :) I'll do my best to incorporate more practical examples as well in my demystifying videos :)
@DeShark888 ай бұрын
This is so useful! I can't believe I've gone so long without knowing how raytracing works - I've basically just treated these "samples" and "bounces" as numbers that I can increase and it'll improve the render quality and decrease and it'll speed up the render, without actually knowing what I was doing. Thanks so much for this video!
@deayanstudios8 ай бұрын
Thank you so much! I'm happy to hear that you found the video interesting. I realy appreciate it :)
@vstreet7583 Жыл бұрын
Just brilliant! The best, most concise explanation of Light Path functionality. Now I understand. Thank you so much for sharing your knowledge. THANK YOU! Dg
@deayanstudios Жыл бұрын
Thank you so much!! I'm really glad the video is helping out! :)
@olamideshodeinde2506 Жыл бұрын
Yh, the BEST explanation i have seen - i have always hated the Light path node. You might have just changed that.👍
@deayanstudios Жыл бұрын
Thank you so much!!! I really appreciate it. Glad it helped 😊
@designproductwithbingАй бұрын
boom! magic! very intuitive explanation. thank you man.
@deayanstudios10 күн бұрын
Thank you so much!! I'm really glad that you found it intuitive :)
@sideeffectsstudios5 ай бұрын
Hey my friend. I really don't know how to appreciate this. You gave me a deep understanding. I really love this.video. thank you so much! You deserve a better laptop!❤
@deayanstudios5 ай бұрын
Hey! Thank you so much!! It means a lot to me :) I'll possibly get myself a new laptop in the near future. Until then, this shall suffice. Honestly, using this has helped me learn to be more efficient. So it's not all bad.
@sideeffectsstudios5 ай бұрын
@@deayanstudios I wish you for a brighter future.. and also I am hoping more explanations like this for nodes ❤️❤️
@deayanstudios5 ай бұрын
Thank you so much! I'll keep making more like this, but until then, you can check out the ones I've made on the voronoi texture, Vector math node, noise texture, white noise texture, etc.
@modelworkzseo11 ай бұрын
Brilliantly thorough analysis of the light path node; please make more videos like this one and welcome to the community :)
@deayanstudios11 ай бұрын
Thank you so much! I'm glad to be a part of the community! I'll definitely be making many more of such videos, so stay tuned :)
@SeanYeomans71 Жыл бұрын
that was incredibly succinct and informative, thanks man
@deayanstudios Жыл бұрын
Thank you so much! I'm really glad you think so. It really means a lot to me :)
@zacsamuel7295Ай бұрын
Brilliant, thanks for this clear and concise explanation!
@deayanstudios10 күн бұрын
Thank you so much! I'm happy that you enjoyed it
@SewerTapes Жыл бұрын
I had Ray Tracing backwards. I thought the paths were generated from the light and either hit the camera directly or eventually bounce in. I guess it does make way more sense to reverse engineer the lighting based on the camera's POV though, as calculating from the light would likely be very memory intensive with many of the calculated rays never reaching the camera. Basically a ton of wasted math operations.
@deayanstudios Жыл бұрын
Ah yes, I too had the same misconception when I initially started. The various optimisation techniques used in render engines is genuinely astonishing.
@iluvpandas2755 Жыл бұрын
If the rays come from the camera how does the algorithm know what areas are affected by the light
@SewerTapes Жыл бұрын
@@iluvpandas2755 It traces the path backwards from the camera to the light source, through any necessary bounce angles. My guess after that is a ton of math I couldn't possibly comprehend. LOL.
@deayanstudios Жыл бұрын
@@iluvpandas2755 Each Ray has a max number of bounces set by the user. The last bounce will always go towards a light source. If it is blocked by an object, it will simply be dark. However, over multiple samples, it'll slowly average the value out, to create a realistic amount of light for that pixel. That's why sometimes with low samples, you get really dark spots in random places, which makes the image very noisy overall..
@BlenderFun_7 ай бұрын
this is a really useful tutorial with the best explanation for light path node i ever saw on yt tutorials
@deayanstudios7 ай бұрын
Thank you so much! It really means a lot to me :)
@akisey1 Жыл бұрын
Excellent video with great examples
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate it :)
@mohammadwejdani57248 ай бұрын
very good describtion, I am finally going to understand light path node with your clear explanation. thank you very much.
@deayanstudios8 ай бұрын
Thank you so much! I'm glad that my video helped you understand the light path node better :)
@elcamsterino479811 ай бұрын
Very clear and helpful to my current project! Thanks
@deayanstudios11 ай бұрын
Thank you so much! I'm glad that you found it when you needed it :)
@mohammad_prh6984 Жыл бұрын
every tutorial i wanted new and accurate i couldn't find specially this one because youtube search depends on how they are famous, so old and famous youtubers didn't explain it completely, but every time i get a suggestion in your guys small channels its amazing idk why youtube didn't bring you to me at the first place, i swear you guys are underrated , hope you get more and more subs soon
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate it. I'll definitely try my best to continue improving my quality and making better videos as the days go by and I too hope that I'll get more subscribers soon enough.
@Locustavideo6 ай бұрын
Super helpful and insightful video and leaves no questions open. Many thanks.
@deayanstudios6 ай бұрын
Thank you so much! I'm glad you liked it and it really means a lot to me :)
@DanielMAraya Жыл бұрын
This is an amazing breakdown!
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate it :)
@jialiu5188 ай бұрын
Incredible explanation 👏
@deayanstudios8 ай бұрын
Thank you so much!
@sammedia3d Жыл бұрын
FINALLY a video about lightning that even my brain can compute lol...Thanks a lot - got ya a sub
@deayanstudios Жыл бұрын
Thank you so much!! I'm glad it was easy to follow along! Thank you for the sub as well! I really appreciate it 😁
@osa76965 ай бұрын
we really need this kind of demystifed content👌
@deayanstudios5 ай бұрын
I'm glad you liked it :) We have quite a few other demystifying videos. I hope you like those too :)
@osa76965 ай бұрын
Already watch some of those btw👍
@smilgu Жыл бұрын
Very good way to explain Light Path Node. Thank You!
@deayanstudios Жыл бұрын
Thank you! I'm glad you liked it :)
@DownDance Жыл бұрын
Great explanation; I've learned a lot
@deayanstudios Жыл бұрын
Thank you so much! I'm really glad that it was informative :)
@NoelLudvigson Жыл бұрын
GREAT GREAT information! I mostly use Is Camera Ray in World to hide an HDRI background image but still have the light of the HDRI work. e.g. Texture Coordinate -> Mapping -> Image/HDRI -> Background -> Mix Shader top input, (Light Path Is Camera Ray to Mix Shader Fac, second Background to bottom Shader on Mix Shader) -> World Output. With your tut i will for sure explore more of what Light Path can do in my renders!! THANKS!!
@deayanstudios Жыл бұрын
Thank you so much! I'm glad it helped. The use of this node for HDRIs is very powerful and it's also where I use it the most. Thanks for sharing the process here so others can follow along and try it out :)
@claranymark Жыл бұрын
is there any difference between doing this and just doing Film -> Transparent in the render settings?
@deayanstudios Жыл бұрын
Using Film transparent will allow you to render out transparent backgrounds and if you choose not to have transparency, the background will be black only. By using this method, you can customise the colour of the background to whatever you want, while having the scene lit up using an HDRI.
@claranymark Жыл бұрын
@@deayanstudios i guess so but with the transparent you can add any image or colour or gradient in the background with the compositor nodes
@deayanstudios Жыл бұрын
Yes, that's possible too. Just another way to get similar results. That's the best part of softwares like this. There are many ways to reach the same end goal
@tyc59417 ай бұрын
amazing stuffs, best light path node tutorial at the moment!
@deayanstudios7 ай бұрын
Thank you so much! I really appreciate it! :)
@AgentTheWookie Жыл бұрын
Fantastic tutorial! You explained everything needed! One little nitpick/suggestion: it would be nice if you avoided strictly white backgrounds for text. It felt fine at the render part, but the first six minutes I had to squint my eyes :P
@deayanstudios Жыл бұрын
Thank you so much!! I'll definitely keep that in mind for future tutorials.
@AZTECMAN Жыл бұрын
Fantastic explanation.
@deayanstudios Жыл бұрын
Thanks!!
@rameshgovindaraju5499Ай бұрын
Very well explained. Thanks.
@deayanstudios10 күн бұрын
Thank you so much!! Glad you liked the explanation :)
@simonprell8425 Жыл бұрын
Really well explained
@deayanstudios Жыл бұрын
Thank you so much!
@jullibarb3 ай бұрын
Já valeu o video no começo, eu sempre tive uma compreensão básica da forma que o render funciona, mas com sua explicação, eu compreendi muito mais profundamente! Obrigado pelo video! E desculpa não comentar em Inglês, eu estava com preguiça de pensar.
@deayanstudios3 ай бұрын
Thank you so much! I really appreciate it :) Don't worry about commenting in English. KZbin translates the comments to English for me. So feel free to comment in any language :)
@Aent6 Жыл бұрын
Crazy informative thank you so much!
@deayanstudios Жыл бұрын
Thank you! I'm glad it was informative :)
@halafradrimx2 ай бұрын
Very well explained.
@deayanstudiosАй бұрын
Thank you so much! I really appreciate it :)
@suyashthakur4628 Жыл бұрын
I wish I was just a little better in mathematics, such a great tutorial thank you so much
@deayanstudios Жыл бұрын
Thank you so much! It just takes a little bit of practice and the will to understand exactly what's being done and with that much, you will definitely get much better at mathematics very soon! Good luck!
@raoulsinier Жыл бұрын
Great explanations, thanks!
@deayanstudios Жыл бұрын
Thank you so much! I'm glad it was helpful :)
@izsomeszaros4807 Жыл бұрын
Thanks for the quality content!
@deayanstudios Жыл бұрын
Thank you so much! I'm glad you found the video to be useful :)
@konradswart4069 Жыл бұрын
*_Wóóóów!_* _Thát is interesting!_ Thank you very much for these very clear explanations!
@deayanstudios Жыл бұрын
Thank you so much for the kind comment! I'm really glad these explanations are helping :)
@SergeBelkin Жыл бұрын
Very well made. Thanks!
@deayanstudios Жыл бұрын
Thank you! I really appreciate it and I'm glad it was helpful :)
@MarbleHercules Жыл бұрын
Great info clearly presented.
@deayanstudios Жыл бұрын
Thank you so much! I'm glad you think so :)
@marioCazares4 ай бұрын
Superb video thank you!
@deayanstudios3 ай бұрын
Thank you so much!! :)
@Pyjam899 Жыл бұрын
You are a hero I really needed this info!
@deayanstudios Жыл бұрын
Thank you so much! I am really glad that it helped you at the right time :)
@quad-studio Жыл бұрын
incredible video - Thanks!
@deayanstudios Жыл бұрын
Thank you so much!! I really appreciate it :)
@AsyncLight8 ай бұрын
Best things ever man!
@deayanstudios8 ай бұрын
Thank you so much! There's quite a few more demystifying videos coming up, so stay tuned :)
@hund1267 Жыл бұрын
this is so great
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate it :)
@Evoleth5 ай бұрын
Very handy video!
@deayanstudios5 ай бұрын
Thank you so much!!! I'm really glad you enjoyed the video :)
@TerenceKearns Жыл бұрын
Nice explainer video. I might use this for a logo animation.
@deayanstudios Жыл бұрын
Thanks! Good luck with the logo animation! I'm sure it'll come out to be amazing!
@KhalidJagirdar-r7j Жыл бұрын
Very informative, every time i watch i learn new things. Please explain about baking light, texture, material on object for fast render animation
@deayanstudios Жыл бұрын
Thank you so much! I'll definitely try to make a video on that someday soon as I am sure it would help out a lot of people! Thank you for the idea!
@henryfleischer404 Жыл бұрын
I did not know about how shadow rays work. Thanks, I've been wanting to make the toon shader's shadows have a different color for a while.
@deayanstudios Жыл бұрын
That's great! I'm glad this helped and I hope you'll be able to get the exact effect that you've been trying to achieve with your shadows now!
@henryfleischer404 Жыл бұрын
@@deayanstudios Looks like I misunderstood how they work. I thought it effected self shadows, but it mostly does not.
@deayanstudios Жыл бұрын
In my testing, I was able to turn any shadow (both shadows cast on itself or onto other objects) into whichever color I wanted. If you can explain exactly what you're searching for in some more detail and maybe send me a blend file of what you wish to achieve, I can take a look at it and try to help you achieve that. Remember, the object casting the shadow has to have the mix shader with a transparent shader determining the color of the shadows that are being cast. Apart from that, you must be using cycles.
@henryfleischer404 Жыл бұрын
@@deayanstudios I'll explain further. I set up a test sphere, a light, and a camera. I thought I could use this to change the color of the shaded part of the sphere, but it dud not. It did, however, change the color of other objects I put in it's shadow.
@deayanstudios Жыл бұрын
Hey, so I understand what you were trying to go for. I think it would be much more powerful if you used EEVEE. However it is possible in cycles as well. I have uploaded a tutorial that will show you how to solve your problem in both Cycles and Eevee, I really hope it helps :) kzbin.info/www/bejne/b2qsgZKEnqtqiK8 Do let me know if this helps :)
@Daily_Inspirations Жыл бұрын
Very nice explained, i will see your other videos, pls make more tutorials like this one!
@deayanstudios Жыл бұрын
Thank you so much! I will definitely be making more like this! For now, I have videos on the Vector Math Node as well as the White Noise Node and I will be adding in more nodes and converting it into a series very soon! I hope you will enjoy them as much as this one :)
@Daily_Inspirations Жыл бұрын
I will watch your Vector Math Node video as well! I will be glad to see your explanation of how attributes are replaced in Blender 3.6. New workflow!
@deayanstudios Жыл бұрын
Alright! I'll definitely take a look at that and see if I can contribute to an explanation and if I can, I'll make a video on it too! Thanks for the suggestion.
@_3dkala Жыл бұрын
I never thought physics would be helpful in this profession. Finally, my physics teacher's existence makes sense to me😂. Although I am not good at physics, I understood the concept to its depth. Thanks a lot for the quality content. You gained a sub.👍
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate it :) Knowing math and physics actually comes in handy in many areas of 3D animations, texturing and Motion Graphics. I try my best to explore multiple applications of math and physics within many of my tutorials
@harshaeranda33219 ай бұрын
Thanks for this ❤
@deayanstudios9 ай бұрын
Thank you for watching! I'm glad it helped :)
@chrismartinartist7 ай бұрын
Excellent expanations, thank you.
@deayanstudios7 ай бұрын
Thank you so much! I'm glad you like them :)
@RySome Жыл бұрын
goated video. TY!
@deayanstudios Жыл бұрын
Thank you so much!! I'm glad it was useful!
@MasumCGI Жыл бұрын
Awesome video; Subbed
@deayanstudios Жыл бұрын
Thank you!! I really appreciate it.
@GaryParris Жыл бұрын
excellent video.
@deayanstudios Жыл бұрын
Thank you so much! I really appreciate the motivation :)
@mtscott44 Жыл бұрын
Holly shit dude, that was awesome. Thank you!
@mtscott44 Жыл бұрын
Could this be useful for rendering out reflections only? For example, like a shadow catcher, but a "reflection catcher"?
@deayanstudios Жыл бұрын
Thank you so much! This could definitely be used as a reflection catcher. The is camera ray could ensure its transparent to the camera, but an is reflection ray could make sure the reflection remains.
@mtscott44 Жыл бұрын
Amazing, thanks again. @@deayanstudios
@ukaszenki2367 Жыл бұрын
Thanks a lot. Do more deep explanation of other staff. Very good job.
@deayanstudios Жыл бұрын
Thank you so much!! I really appreciate it :)
@graphguy8 ай бұрын
What I want to see is a tutorial on how you did the intro! nice.
@deayanstudios8 ай бұрын
Hi! Thanks! The intro was made as a combination of the following two tutorials: The electric arcs: kzbin.info/www/bejne/iny0pHytZ72Ar9k The metalic node: kzbin.info/www/bejne/aWaZcp6FrqaBesU
@MawdyDev Жыл бұрын
Huh, I always thought that ray tracing worked the same as actual light physics, where photons bounce off of materials and the ones that hit the camera are the ones we see in the scene
@deayanstudios Жыл бұрын
I had the same misconception when I first started blender. However, that would be an extremely inefficient algorithm. The light sources would not know which direction light is to be emitted and hence there would be hundreds of thousands of rays that are calculated, but never reach the camera. Considering that each ray could have multiple bounces as well, it ends up being very impractical for the computer to handle. Which is why we back trace the rays, resulting in the same outcome, but just far more efficiently.
@PamelaMarquez-s9q11 ай бұрын
Great video, thank you! But I still don't understand the example with background in evee. How exactly we get different results if in evee all rays are going to the camera? I'm talking about making two background nodes so that object get lit in one color and background get another color. IF all the rays in evee are camera rays than everything sholud be in the colour from the second background node, right?
@deayanstudios11 ай бұрын
Hi, thanks! Not all rays are camera rays in eevee. Rays that do not come from a diffuse, glossy or transparent objects are camera rays. If they originate from a diffuse/glossy/transparent object, they will not be considered camera rays. I hope that makes sense and clarifies your question.
@PamelaMarquez-s9q11 ай бұрын
Thank you! @@deayanstudios
@004307ec Жыл бұрын
super useful❤
@deayanstudios Жыл бұрын
Thank you! I'm really glad it was useful :)
@k.wrennn Жыл бұрын
underrated Video
@deayanstudios Жыл бұрын
Thank you so much! Means a lot :)
@k.wrennn Жыл бұрын
@@deayanstudios I understood every single thing bro, and the way you explain and switch to the next topic is flawless, Subbed
@deayanstudios Жыл бұрын
Thank you!! I really appreciate it!
@LewistLedix7 ай бұрын
Nice video!
@deayanstudios7 ай бұрын
Thank you!! :)
@ahiro7639 Жыл бұрын
Why don't I have any nodes for the lights or why is it not possible to put them in nodes?
@deayanstudios Жыл бұрын
Nodes for the light shaders is possible only in cycles. It'll allow you to create custom light profiles and gobos, but you'll need to check the use nodes button within the shader editor, with a light selected while in Cycles. I'll definitely make a video on this technique later on in a few weeks. Till then, I hope this explanation helped.
@PamelaMarquez-s9q11 ай бұрын
Does this node affect the light rays coming from some light source? for example from lamp in the scene?
@deayanstudios11 ай бұрын
Not directly. The light coming from the lamps will remain the same. However the way the light appears after interacting with certain objects can be changed using this node.
@yashgoyal5215 Жыл бұрын
Wow, how do you learn blender in that much depth?
@deayanstudios Жыл бұрын
Thanks! It always starts with reading the blender manual and documentation. From that point on if you still wonder about how things are done, you can always search up various research papers and articles that often explain all the algorithms in very good detail.
@bram_gunst Жыл бұрын
Good explenation
@deayanstudios Жыл бұрын
Thank you so much!
@qualia765 Жыл бұрын
i am very sad to inform, but you can not use light path in combo with displacement (it wasn't mentioned in the video, but it would be cool)
@deayanstudios Жыл бұрын
Ah yes... It's definitely sad that the combination of those don't gel together. The displacement in cycles caused by a parallax method, which essentially would be very hard for the light path node to calculate. Maybe some day in a future update?
@PamelaMarquez-s9q11 ай бұрын
how can i know the number of how much time the ray was reflected when it comes to ray depth?
@deayanstudios11 ай бұрын
So the ray depth is used generally when you want all the rays of a specific number of bounces to be changed. If you don't know exactly how many bounces a ray is undergoing, you'll need to use trial and error until the desired ready is affected.
@Misteryooooo24 күн бұрын
Sir, pls make a tutorial on the first video in the intro pls
@johansmas4539 ай бұрын
Why did you remove the "save" option?
@deayanstudios9 ай бұрын
Hi, I didn't play around with any of the default KZbin settings. Was it possible to save the video before, but not possible anymore? I'm not sure why that might have happened. I'll take a look at it.
@youness95711 ай бұрын
i love you!!!
@deayanstudios11 ай бұрын
Thank you so much!!
@Tridev_Roy4 ай бұрын
Explaining more depth another parts
@deayanstudios4 ай бұрын
Definitely. I have quite a few demystifying deep dive videos and I'll definitely be making many many more in the near future. So stay tuned :)
@anzaklaynimation Жыл бұрын
Very nice explanation. also use lubuntu instead of debyan, it is much faster and lightweight.
@deayanstudios Жыл бұрын
Thank you so much! I'll definitely try using other operating systems sometime. Thanks for the suggestion!
@iluvpandas2755 Жыл бұрын
I personally prefer Manjaro.
@ArpitGameplays Жыл бұрын
great
@deayanstudios Жыл бұрын
Thank you so much!
@TheOnlyBlockchainDE-jc5wd3 ай бұрын
It looks quite interesting, but can anybody tell me some creative use case? Am I stupid?
@deayanstudios2 ай бұрын
Thanks! Honestly, I feel like the use cases are only limited by one's imagination. However, the most common use case is where we allow the scene to be lit by an HDRI, while having the actual background be just a solid color. Works great for things like greenscreens videos. Apart from that, using the other options, you can remove certain reflections, which usually would be used for artistic preferences. However, I will soon maybe make a video where I just practically use all of the different options to create stylistic renders. Hopefully uploading that will give a few ideas on how else this node can be used :)
@TheOnlyBlockchainDE-jc5wd2 ай бұрын
@@deayanstudios man, I love how you give such a passionate answer. Looking forward to the video. Feels like this is some high level skill for visual aesthetics, loving it
@wernerlang3115 Жыл бұрын
👏👏👏
@deayanstudios Жыл бұрын
Thank you :)
@osa76965 ай бұрын
❤🔥❤🔥❤🔥
@deayanstudios5 ай бұрын
Thank you so much!
@sebbosebbo9794 Жыл бұрын
Danke . thx . merci 💪💥🗯💭💨❤🕊
@deayanstudios Жыл бұрын
You're welcome 😊 Thanks for the comment!
@sidekick3rida4 ай бұрын
Slow down
@deayanstudios4 ай бұрын
I'll definitely try to go a bit slower in future videos.
@josefDiepold4 ай бұрын
Langsam und deutlich sprechen
@deayanstudios3 ай бұрын
Will definitely do so in future videos :)
@artlab_one Жыл бұрын
Great content but ... speak slower
@deayanstudios Жыл бұрын
Thank you so much! I will definitely try my best to slow down to make it more accessible to everyone. Thanks for the advice :)
@liweilin6649 Жыл бұрын
Amazing video! finally a detailed video talks about the light path node, but can you show us some tricks using each light path node? Only theory is a bit too abstract.🥸
@deayanstudios Жыл бұрын
Thank you so much! I'm glad you enjoyed it! I'll definitely be using the node in practical examples in future tutorials, once I start making things using the Cycles render engine. But thanks for letting me know. I'll try to add some practical examples in future demystifying videos. Thanks!