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@trnngthngs2 ай бұрын
"Failure is the key to success. Every mistake teaches us something." --Morihei Ueshiba Thanks for this cogent and well-thought video. Well said.
@bugandclaw10 ай бұрын
Taking a course from Berklee on music production, just listened to and watched multiple pro music producer videos on the same topic, and this one simple video blew them out of the water. Simple layman's terms, paired with great visuals to help make sense of things. Thank you.
@whyteCat Жыл бұрын
Thank you Gregg for your channel it would be really difficult to learn about game audio without you! Big love man
@GameAudioAnalysis Жыл бұрын
Thanks for the kind words! :)
@drewkantosАй бұрын
Great mindset youngblood. You got a sub outta me.
@GameAudioAnalysisАй бұрын
Thank you! :)
@NathanSmithSound3 жыл бұрын
I look forward to seeing all of your daily recordings
@GameAudioAnalysis3 жыл бұрын
Thanks for watching Nathan, absolutely love what you do and definitely inspired by your daily recordings on KZbin! Also, I love the creativity with which you approach creating new tools like the foley table and the squeak box.
@QuesadillaGaming2 жыл бұрын
These videos are great. I'm just wondering, where are you from? You sound mostly American to me but then you seem to have a slight british accent.
@GameAudioAnalysis2 жыл бұрын
I'm a bit of an impostor ^^ I was born and raised in Austria and german is infact my first language however, I was brought up bilingually (American english) but have been living in the UK for 5+ years. In that time the american has been watered down quite a bit and some british influence has made its way into my pronounciation and vocabulary.
@InfiniteConstellations3 жыл бұрын
1:00 Maaan, you're so right! Ha, I remember back in 2018-2019 I wanted to buy a cheap recorder (it actually was, around $120) but was saving up Kontakt instruments and in 2021 I can't find. And last year I realized that I don't need it because i made more than 700 recordings...on my phone. Rain, city ambience, birds (I lo-o-ove them), rattling leaves, footsteps on snow, breakign twigs, everything! 1:28 I do this too now. Everyday there is a sound that clicks in my mind when I hear it. 2:25 Hehe true! Especially when this sound is not repeated again. Like birds. I live in a big city and catching that beautiful chirp or little tweet is pretty difficult so you have to wait when the silence is at its maximum and no cars or talking people around! Eh-he-he, that's a problem :D Dude, I loved the video! So glad to see smiles and laughs when feel myself kinda blue. Gotta share this!
@AftertouchAudio3 жыл бұрын
Loved it, I might have to join you on this daily recording haha.
@GameAudioAnalysis3 жыл бұрын
Definitely do and thanks a lot!
@mahmoudahmedhatemmohamedab3534 Жыл бұрын
gangster shiiiiieeeettt!!! One thing I would like to point out is the levels of all the different video clips are kind a different. The clips recorded in the studio is much lower that the clips recorded outdoors using the l'appel mic. But great videos man!! Keep on goingggg.
@kenyontech2 жыл бұрын
Hi .. One quick question .. Which wind protector do you have on the Zoom h5 .. Thanks
@GameAudioAnalysis2 жыл бұрын
The Zoom WSU-1
@kenyontech2 жыл бұрын
@@GameAudioAnalysis Thanks very much.
@davidkyle50172 жыл бұрын
nicely done, sorry i'm a year late :P
@GameAudioAnalysis2 жыл бұрын
Thanks a lot! Better late then never ;)
@idanshilv35653 жыл бұрын
I absolutely LOVE your videos! You've made me interested in sound design, and I pay more attention to it while playing games. Thank you!
@GameAudioAnalysis3 жыл бұрын
Thanks for the kind words, really appreciate it! :)
@grassrunner79832 жыл бұрын
Could I pair a field recording with video from an Insta360 one RS in post production?
@arielcrdz3 жыл бұрын
Hey man, thanks for this video, there are some awesome advices here. I definitely going to start practice daily! I wanted to start making field recordings for some time but I never started as I don't have a "good" portable equipment. But a phone can be a real ally to experiment with.
@GameAudioAnalysis3 жыл бұрын
Absolutely! I'll tell you from personal experience that a lot of times sounds that have been recorded on a phone have made it into big games and films!
@antoninorusso2 жыл бұрын
good work
@GameAudioAnalysis2 жыл бұрын
Thanks a lot!
@mexmax16572 жыл бұрын
You're so symphatetic. ;) Keep up your good videos. They are a real help.
@GameAudioAnalysis2 жыл бұрын
Thank you so much! :D
@MattJoyce01 Жыл бұрын
Good advice and welcome too. I kind of knew this from other hobbies, like photography, art, making or coding. You have to do the hobby, on purpose, make time. I'm very new to field recording, and know there is lots to learn. batteries, cables, tangles, bumping mics, how to walk with a pole, not pressing record, things falling over.
@ozo14893 жыл бұрын
Thanks for sharing. Really like the idea you share about failure. It's time invest into learning experience. I wondering how to manage all these files or clean up? Is the main concept like get familiar with your own sound library? then will know where to find it fast?
@GameAudioAnalysis3 жыл бұрын
Thanks for the question! It depends what you prefer doing lots of people will import the audio files after each recording session, name them and add metadata others will batch this process and wait until they have lots of files and do them all at once. I prefer the second method. The basic process is importing the files into your DAW or library manager. Cleaning them up with EQ and other plugins like the iZotope RX. This cleanup process is basically just removing any unwanted noises like birds in the background or low rumbles. Then I would export the recordings and add the correct title and metadata tags adhering to the UCS (Universal Category System). There is a great video on this by Freetousesounds if you type into KZbin: How to manage your sound library and metadata you should find it. I might do a video about this in the future but I hope this answer was helpful for the time being.
@ozo14893 жыл бұрын
@@GameAudioAnalysis Thank you for your detailed and clear explanation!
@GameAudioAnalysis3 жыл бұрын
@@ozo1489 Glad, I could help!
@richardlyall11033 жыл бұрын
I just started doing a similar thing! Great video Gregg, you've really inspired me to get back into sound design. Your videos are super helpful :)
@GameAudioAnalysis3 жыл бұрын
Thanks Richard and really glad to hear that! :D
@dietervoser44252 жыл бұрын
Ganz toll !!!!
@GameAudioAnalysis2 жыл бұрын
Vielen Dank! :)
@sarge32943 жыл бұрын
For someone without iZotope RX, how do you clean recordings taken from outdoors without getting really bad artifacting? Most of my outdoor recordings are almost useless because there are so many bird and traffic sounds in them that I can't completely remove.
@GameAudioAnalysis3 жыл бұрын
I personally don't use RX either, I usually just use a little bit of EQ and compression to clean up the sounds. Make sure that you are getting the best out of your source material by having the fundamentals right: gainstaging, mic placement So how loud you turn up your input and how close you are to the source, the closer you get. If there are sounds that are unavoidable to get traffic or birds on then try to record at night if you can as it will be the most quiet time of the day.
@Rod-Wheeler3 жыл бұрын
Very good advice! Thanks!
@SaintHarless2 жыл бұрын
Great video my man! Thanks for doing what you do
@erzloh2 жыл бұрын
Hey Gregg, I really dig your videos! Very clean and clear, keep up the good work mate! :)
@GameAudioAnalysis2 жыл бұрын
Thanks a lot really appreciate it!
@gregwilsonnaturephotography2 жыл бұрын
I can't agree more about having to much gear. I find myself looking for it more than using it or forgetting it. The new year is going to be about organized . Greg
@GameAudioAnalysis2 жыл бұрын
Hello fellow Greg! :)
@Gabriel.Glacial3 жыл бұрын
Wonderful video. You spread nothing but love and serenity, and I'm digging that.
@GameAudioAnalysis3 жыл бұрын
Thank you for the kind words, means a lot!
@OliverSalzburg2 жыл бұрын
Inspiring. I like it
@austinmillerae2 жыл бұрын
I’m curious how you go about mastering your recordings and getting them up to a good level. I have a few sound effects recorded but it seems like the volume of them is drastically different than sounds I find in libraries. Is the mastering process the same as mastering music at all? Is there a certain dab or LUFS-Integrated level I should aim for?
@GameAudioAnalysis2 жыл бұрын
I personally don't worry too much about reaching a specific number for loudness. The main thing is that it sounds good and the gain staging during the recording was correct which means that we will have a clean recording with a low noise floor. If that is the case then you can very easily increase or decrease the volume to your liking. What I recommend doing if you are experiencing lots of noise when turning up the sound is to record your source material on multiple different gain settings and choose the best ones. Then use something like RX from iZotope or similar denoising tools to get rid of any additional noise. That way you will have clean recordings that you can turn up or down depending on your taste and what is needed for the mix. As for commercial libraries I'm not actually entirely sure. There are a couple of different standards I believe but once again the main thing is clean recordings and a good balance (not too quiet and not too loud).
@austinmillerae2 жыл бұрын
@@GameAudioAnalysis Thanka for the advice. I’ve started getting real basic recordings through my phone (unfortunately I don’t currently have a field recorder) and so I’ve been trying to research and see what I can do with what I have.
@GlennCooke3 жыл бұрын
Well said!
@mobginiusb622 жыл бұрын
Thank you for the encouragement. Great work!!!
@GameAudioAnalysis2 жыл бұрын
Thanks a lot! :)
@dna3933 жыл бұрын
Gogoggo
@МихаилШиронин-й2б2 жыл бұрын
I have wanted to do video production for a long time and my goal is to shoot a short film, at least one. Naturally, this requires the necessary minimum. I listened to my friend and bought a tascam dr-07x, how much did I charge? In my feelings, I did not miss out, but how is this the right choice for, first of all, for training ??
@RossStack3 жыл бұрын
Great work Greg! Love how chill these videos are.
@GameAudioAnalysis3 жыл бұрын
Thanks Ross! Greatly appreciate the kind words.
@julioCesar-lb6un3 жыл бұрын
What are the usual LUFS measure for the sounds you record for games?
@GameAudioAnalysis3 жыл бұрын
For recording I don't have a specific target, I just make sure the gain staging is good and later in the DAW I will then edit it and clean it up and master it.
@julioCesar-lb6un3 жыл бұрын
@@GameAudioAnalysis do you usually make the use of noise gates for removing unwanted noises? I found them extremely helpful one of these days, since i do not have any treatment in my room
@GameAudioAnalysis3 жыл бұрын
@@julioCesar-lb6un I don't really use noisegates because if the sounds aren't transient heavy the noisegate will have a hard time finding when to open and close and some recordings can be very dynamic. I tend to manually edit the files after recording and get rid of any unwanted noise.
@julioCesar-lb6un3 жыл бұрын
@@GameAudioAnalysis understandable, manual automation can play a huge role, thanks a lot!
@djdstarofficial3 жыл бұрын
dat juelz merch
@GameAudioAnalysis3 жыл бұрын
Gotta support great upcoming artists! :)
@luke8473 жыл бұрын
Great video and advice!
@GameAudioAnalysis3 жыл бұрын
Thanks a lot, appreciate it!
@martinberlugue27693 жыл бұрын
Great content !
@GameAudioAnalysis3 жыл бұрын
Thanks a lot!
@boxcamera12 жыл бұрын
Most excellent presentation ! Done good, press on little brother…
@Netbase20003 жыл бұрын
Didn't expect much but this was good advice
@DavidGodibadze2 жыл бұрын
What gears would you guys recommend for sound isolation if I want to walk and record using Zoom h1n? It grabs too much noise when I hold it.
@GameAudioAnalysis2 жыл бұрын
I would recommend you get a little tripod. Just make sure that that tripod can screw on to the Zoom h1n :)