The Best Way to Import Your Rigged Character from Blender to Unity

  Рет қаралды 7,715

Ironbark Games Studio

Ironbark Games Studio

Күн бұрын

This video will take you through the best method to import your rigged and animated character from Blender to Unity with no errors.
If your model is already clean and you don't need to troubleshoot any problems, skip to 7:28 where the export settings are applied in Blender.
The fourteenth part of this tutorial series will cover the process of cleaning up the scene in Blender, ready for export to Unity. A few export settings that need to be done in Blender and then importing the character into the Unity game engine.
Chapters
0:00 Introduction
0:30 Blender Cleanup
4:45 Default Settings
7:28 Export Settings Blender
10:36 Import Settings Unity
12:15 Applying Materials
16:27 Testing Animations
18:40 Next Time
19:02 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
/ ironbarkgamesstudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
blendermarket.com/products/ga...
ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Bl... .
Contact:
ironbarkgamesstudio@gmail.com

Пікірлер: 10
@ironbarkgames
@ironbarkgames Жыл бұрын
Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce). Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!
@joshuabidwell2614
@joshuabidwell2614 9 күн бұрын
Very helpful, one of the best Blender > Unity tuts out there.
@15ValentinMG
@15ValentinMG 5 ай бұрын
Great help, thank you!
@YoupYoutube
@YoupYoutube 5 ай бұрын
thank you so much man
@Omnivoid22
@Omnivoid22 4 ай бұрын
Any new project you working on? Any tutorials in the future?
@knoxxroxx247
@knoxxroxx247 3 ай бұрын
Hey, thanks for the great video. Is it possible to use meshrendered objects (clothes) instead of skinnedmeshrendered? I'm having a few issues the upper body clothing does only follow one of my three spine bones. Thanks, keep up the goode work!
@ironbarkgames
@ironbarkgames 3 ай бұрын
You have to use Skinned Mesh Renderers for objects that are deformed by a rig in Unity (such as clothing). If your clothing is only following one of the bones, this sounds like an issue with the binding in Blender. Try to rebind the clothing to the rig in Blender with an automatic weights and test to see if the weight is nicely distributed across your three bones. If the automatic binding doesn't do a great job, you may have to manually paint the weights in. Hope that helps!
@knoxxroxx247
@knoxxroxx247 3 ай бұрын
@@ironbarkgames Thanks, you helped me out a lot. Didnt have the proper understanding of it yet.
@NiteSek-tm5dk
@NiteSek-tm5dk 2 ай бұрын
I have the issue of my weight paint physics not carrying over/showing in Unity. I did precisely THESE things for each bone for each part of my body "Cat Ear L, Cat Ear R, Boob L, Boob R, & Skirt".... 1: Entered Weight Paint Mode/Left click on rig & Shift+Left click on body. 2: Ctrl+Left click on targeted bone. 3: Weight painted desired area/body part for bone (I did this for all bones/body parts.) 4: Turned each bone into a spring bone (For movement.) 5: Tested physics with Interactive mode in pose mode (Looked AMAZING.) 6: Exported & made sure to select "Copy" & click the box icon to the right of it. 7: Imported avatar & applied avatar to scene & applied "Avatar Descriptor" as a component in Unity, pressed play mode,.... but NOOOOO physics :( Was there a step i missed/skipped in Blender or maybe a setting or something that needed to be adjusted? ?
@ironbarkgames
@ironbarkgames 2 ай бұрын
I'm not sure what you mean by spring bone? Is this some form of in built physics with Blender, like a ragdoll? Physics typically won't be able to be ported between 3D software, so you would need to redo any physics within Unity using its physics engine unfortunately.
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