IF IT DOESN'T WORK For some people, changing the plank pattern results in a black floor. This is a bug in Blender related to large, complex node graphs. It's easy to fix. Go to the multitexture node, and specify the number of input maps manually. That is, turn it to any other number than 0. (Choose the number of maps you're actually inputting.)
@xDaShaanx10 ай бұрын
Finally someone who knows what they are doing instead of throwing noise/voronoi/color ramp at everything and call it procedural. 😇
@homborgor10 ай бұрын
I mean, that would still be procedural but yeah I completely get you
@marcd73329 ай бұрын
Ducky?
@homborgor9 ай бұрын
@marcd7332 dudes got half a million subs, I think you're the one missing something bud
@Misteryo21184 ай бұрын
hahaha
@fortissimoX4 ай бұрын
@@homborgor "dudes got half a million subs, I think you're the one missing something bud" Hundreds of millions of people go to elementary school, but only a portion of them go to university. That must mean that the deepest knowledge resides in the halls of elementary schools.
@gottagowork9 ай бұрын
Renaming the texture files allows you to do a random UDIM lookup approach with a single image node. I use this for office monitor content all the time. Random mirroring and blending multiple lookups using noise patterns is also a great way to make repeat use less obvious.
@Puls_r10 ай бұрын
Your videos are so high quality! You also share alot of tips that bigger channels dont! 10/10
@secondarycontainment472710 ай бұрын
As always, amazing high-quality results!
@deerdev651110 ай бұрын
This is so good! A gem for the blender community
@Kaleubs10 ай бұрын
That's some high attention to detailed right there, insta subscribed. Thanks for sharing
@JrgenFrderbergTvedt10 ай бұрын
Nice plank node and thanks for the free textures !
@yoman48029 ай бұрын
So much of this is completely chinese to me, but I love everything! After sleeping 19 hours straight because of Jetlag, this was for sure the perfect way to enjoy a sleepless night with some Chai Latte that expired yesteryear Thoughts from one that has laid several floors: For both walls, roofs, subflooring and some visible flooring, carpenters will often lay out the visible planks so the ends of all of them meet directly above a stud in the framework. This is most common in walls and roofs however (which I now realize technically has nothing to do with this video). At the same time, carpenters are never 100% consistent, so the opportunity to randomize exactly where the floors join is indeed very satisfying. If 100% realism is for some reason desired, then I'd recommend keeping this variation within 1 or 1.5 inches since most studs around the world are roughly 2 inches wide. In the vein of real-looking floors I only missed one thing. You talked about how the wood might cup or bend over the surface (which I love that you include), but wood flooring will also warp a lot along the edges of each plank. Sometimes this is because of the cupping which you mentioned, and how it pulls the corners of the wood up. Other times it's visible over the longer side of the plank where differences in moisture make the wood bulge out and push on neighboring planks, or it could contract and make the groove between planks more visible. I think adding this as a variable would help make the flooring even more realistic. In any case this very much keeps up the tradition of A+ quality. Looking forward to the sequel where you make the wood flooring realistically break the laws of physics like you did with that lamp
@robinsquares9 ай бұрын
"This is Chinese to me" he says, and goes on to demonstrate that he is fluent in Chinese. Excellent input. I'll pin your comment to the top.
@ampas_official10 ай бұрын
Clear and consistent, weirdly therapeutic, yay!
@bram_gunst10 ай бұрын
AMAZING
@danielalex17385 ай бұрын
Thank you! This was wildly helpfull!
@sibtaingb30984 ай бұрын
Big respect sir.
@PhilCohen9 ай бұрын
Best $10 I've spent in a while
@huzaifaasim563310 ай бұрын
I used Erindale's tutorial to make the herringbone pattern but I'm working ton to make it fully procedural by making one wood texture that can be customized in to all types of archviz wood
@3Denys2 ай бұрын
How did it go
@TheMikoky5 ай бұрын
Come mai non è possibile acquistare con Pay Pal?
@andriiduben8 ай бұрын
it doesn't work with Blemder 4.0 Cycles render with pattern type lower 2.5 (black object in a rendered shading mode) how can I fix that?
@robinsquares8 ай бұрын
Thanks for telling me. Seems to be a bug with complex shader trees. I've fixed it and sent out an email to everyone who bought it.
@Baky.dia758 ай бұрын
I also have the issue and just bought the addon@@robinsquares. How can I fix it ? I tried your v02 Change tips but still the same issue or maybe I've done something wrong. I use Blender 4.0
@robinsquares8 ай бұрын
@@Baky.dia75 Do you get the error when you just open the v02 file and make no change?
@andriiduben8 ай бұрын
@@robinsquares Thank you so much, it works
@Baky.dia758 ай бұрын
No, only on my project files@@robinsquares, do you know what could be the problem?
@learningtodrawstudios477310 ай бұрын
would you be able to render into a uv texture for using the texture in unity? cause that'd be so useful cause this looks awesome!
@robinsquares10 ай бұрын
You could probably modify this workflow to work like that, but I would really recommend Substance Designer for that. You don't even need to buy it; people have made infinite numbers of procedural plank generators that you can open with the free software Substance Player, and export as a UV texture.
@ariana_agreste3 ай бұрын
how do we find plank mapper node?
@robinsquares3 ай бұрын
My Gumroad in the description!
@richNfit4life8 ай бұрын
Once I make the floor that I want, how do I get it into a scene I created in another file?
@robinsquares8 ай бұрын
Ctrl+C to copy from one scene, open another Blender, Ctrl+V to paste.
@baconsandwich188710 ай бұрын
Absolutely going to buy the full version, this is an impressive setup! Are there any restrictions on what we can use it for, like commercial projects and the like?
@robinsquares10 ай бұрын
No, no, you pay money for it you can use it for whatever you want. The Dinesen textures are also CC0 - use them however you like.
@baconsandwich188710 ай бұрын
@@robinsquares Gotcha, thanks so much!
@nighttimerelaxation26576 ай бұрын
@@robinsquares Life saver.
@TheGnuAddictАй бұрын
chaning the plank types doesnt work
@robinsquaresАй бұрын
This is a bug in Blender related to large, complex node graphs. It's easy to fix. Go to the multitexture node, and specify the number of input maps manually. That is, turn it to any other number than 0. (Choose the number of maps you're actually inputting.)
@SillyandgoofyAnim8or10 ай бұрын
first
@bronzehighlights99797 ай бұрын
to be honest buggy, not close to realism u have to touch it a lot but it's something u can do with floor generator for free... i wasted 12 € definitely not reccomended
@robinsquares4 ай бұрын
Send me an email and I'll give you a refund :) You can also send me any bug reports and I'll see if I can fix it. Let's be constructive here.
@fortissimoX4 ай бұрын
@@robinsquares "Let's be constructive here." We definitely need more constructive approach to everything in general 😁 Thank you for giving your contribution! 👍
@jawadoumar10 ай бұрын
im very demotivated haha but i will make it :determined_face