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This is a talk I gave at the ALIFE2020 Conference on July 14 2020.
Synopsis:
The Bibites is an artificial ecosystem simulation using evolutionary algorithms to evolve both physical and behavioral components of the agents, implemented through biological reproduction.
As Alife projects tend to be one-shots, released at once and then left aside, it's interesting to ask What can be gained from continuing a project and building a community around it.
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Follow me on Twitter : / tbibites
Support the project on Patreon : / thebibites
Join the community on Reddit : / thebibites
Download and play the game : leocaussan.itch.io/the-bibites