Militors. They are adorable, until you remember their main purpose.
@Dave04396 ай бұрын
apocriton. the apocriton understands we suffer from its attacks, yet it still goes along with it. it wants us to suffer, its commited to making us suffer, i respect that i also love how others fear it. i just love the concept of a machine who people speak of with fear in their voice. its ruthless, i love it
@levisantos24656 ай бұрын
agrihand
@sadontafiir29556 ай бұрын
Scyther. As much as I hated them in alpha, they are now my favourite
@loldaddy-si5ps6 ай бұрын
Cleansweepers and lifters tied in first place for me. So much work around the colony gets done since you no longer need to worry about hauling or cleaning
@feenger27586 ай бұрын
Ah yes, my favorite faction. The "Leave no survivors" boys.
@Sea_Wheat6 ай бұрын
Bread
@feenger27586 ай бұрын
@@Sea_Wheat Bread 👍
@RobinYoBoi19YT2 ай бұрын
@@feenger2758 Bead
@4sythdude5496 ай бұрын
My headcanon for the mechanoid weapons that fall from space (Defoliator and Psychic Droner) is that the negative affects that your colony experiences don't event scratch the surface of what these weapons are capable of. These weapons have been disconnected from their ship and floating in space for who knows how long. They're malfunctioning and running on backup power. Despite all of this, these weapons can still do so much harm, even in this weakened state.
@thenightarchives41486 ай бұрын
Yeah, agreed.
@TheKd8lvt6 ай бұрын
Some 'fun' etymology behind the Apocriton's name; Both of its roots are from Greek! Apo- as a prefix means "without," or "from," among many other things. -crito means judge, and was also used as a masculine agentive suffix. Putting that all together - Apocriton, translated directly, means "Without judgement" - implying it kills for the sake of killing. However, it also has a secondary meaning - it serves to further the idea that the Apocriton knows what it is doing, and presumably is enjoying it, as the latter part of its name (crito) serves as a mark of self-agency.
@skorps79706 ай бұрын
that is so cool
@spheroid-collective2 ай бұрын
Very cool Also, didn't expect to see you here, it's been a while
@Vincent_Morningstar6 ай бұрын
The Mechainator scenario is my favorite, not only you get pair of mechanoids on start, but you also get quite some research like microelectronics. What i like to do is to set up in mountainous areas and dig tunnels, or isolate my pawn by building a wall and then digging. In fact it is very easy to manage one colonist, since mechanoids cannot have mental breaks nor require any food.
@thenightarchives41486 ай бұрын
Mechanitor scenario is pretty fun. It has a lot of cons and pros to it and it makes for a completely new way to play the game.
@Vincent_Morningstar6 ай бұрын
@@thenightarchives4148 indeed. But it is pretty easy with a Waster mechainator
@k96man6 ай бұрын
Also starting with the recluse trait makes you pick and choose your potential recruits, which I think leads to more memorable characters
@zambekiller5 ай бұрын
@@k96man their all ai cores in the end for me whether they fought for my colony or I put them in deep freeze doesn't matter
@semajniomet9815 ай бұрын
How fun do you think a Mechinator start combined with an Anomaly Research start would be?
@day3ric6 ай бұрын
I think from the ruins and the destroyed mech parts everywhere, whenever you have all the dlc on, and the fact they are hostile to humans suggest mechanoids are what destroyed the planet your on. But somthing had to have stopped them from completely killing everyone, which is interesting to think about. For all we know, it could have been the archotech computer on the planet that stopped them From killing everyone.
@thenightarchives41486 ай бұрын
That is a possibility
@johntidont6 ай бұрын
Aren't the insects designed to fight the mechanoids?
@wodekw68626 ай бұрын
I thought they were created for mining @@johntidont
@veryconcernedbread6 ай бұрын
Not sure if its a fan theory or confirmed canon but i heard somewhere that the reason we only see small hamlets and not towns or cities is because mechanoids are drawn to major population centers meaning that most people have learned to stick to small, well defended communities that the hive (or whatevers left of it) deems too small to send large swarms but large enough to sustain small to medium scale industry. as for why anyones left it could be that the hive was simply destroyed seeing how the description says they are united in purpose but not execution & the mechs left were enough to still destroy large settlements but not scour the whole planet for everyone letting small discreet communities persist, or the mech being a population control measure by someone off-world for some sick glitterworld bloodsport show or just handwaved as an archotech needing them to keep the planed wild for whatever reason.
@ee451226 ай бұрын
It is said that mechanoids are left from the great war, however it does not say what. I belive mechanoids were created to fight but after the war ended, they were left to roam as it says in the lore. Maybe the apocryton took control or smth. EDIT: mechanoids were apparently corrupted by a signal from the mechhive and turned on their creators and insecrs were brought to fight them
@kaschey61456 ай бұрын
I have a strong feeling that the ancient mechsnoids are a futuristic ultra high-tech analog of all the forgotten and abandoned landmines and artillery shells in 3rd world countries...
@Chemley5 ай бұрын
Whoa thats a really cool idea
@GreenBlueWalkthrough2 ай бұрын
And first world given all the tons of dud ordnance that all of Europe but eastern Europe/UK has left bured from the americain air war over it in WW2.
@jackieboo81466 ай бұрын
The psychic drone made me violent as well holy hell
@dominicsouthern76726 ай бұрын
With the grimworld mod they do not stand a chance against my human wave tatics, a thousand lasguns will take any mechanoid down! Casualties be damned
@nickpapadopoulos99786 ай бұрын
Hello fellow citizen of the Imperium!
@zambekiller5 ай бұрын
GUARDSMEN WHAT ARE YOU DOING ON THE MECANICUS COMPUTER GET BACK TO THE TRENCHES!!!!!!!
@nickpapadopoulos99785 ай бұрын
@@zambekiller yes sir!!!!🫡
@vaclavsoukup73024 ай бұрын
For every one that falls, another ten rise up to take their place!
@zambekiller3 ай бұрын
@@vaclavsoukup7302 FOR THE EMPEROR!!!!!
@normanlandstruck3985Ай бұрын
I had to rewind a second since I thought you said angry hands when you were talking about the agrihand. I am now renaming all Agrihands to Angry hands from now on.
@elricofmelnibone4256 ай бұрын
This is the best series on KZbin rn
@golemofflesh39536 ай бұрын
Always been fond of militors. Against the horrors of the rim having resurrectable cannon fodder is a considerable asset.
@chris_ssj22 ай бұрын
About 30 militors from a raid took down the nociosphere all by themselves with like 7 of them dead, the sphere was just staggered once they all started firing their shotgun towards it
@FluffyPaws1156 ай бұрын
Never knew mechanoids had so much lore to them. Great video by the way!
@TheCyborgLord6 ай бұрын
I wish there were more DLC Mechanoids, like imagine if we could buy techprints for unique mechs from the Empire or encounter anomalous mechs driven haywire by the monolith or infested with flesh beasts.
@thenightarchives41486 ай бұрын
Techprints for unique mechanoids or different mechanoid types sounds so cool.
@jart19846 ай бұрын
There need to be more inter-DLC content in general tbh, the DLCs feel too disconnected from each other imo
@zambekiller5 ай бұрын
@@jart1984 I disagree with all but one of them being disconnected biotech ideology and anomaly go pretty good together especially with mechs anomaly the only one I would say is truly disconnected is royalty because the psypowers feel kinda useless especially with how long it takes to get them and with how much time it takes to gain psy focus you pretty much end up losing a pawn just so you can have a single Psypawn in the base and with the max lvl being 6 it's very limiting on what you want to get and with it being random on what you get
@jart19845 ай бұрын
@@zambekiller yea vanilla psycasts kinda suck, the only decent ones are skipshield and berserk pulse. Everything else is either meh or just hella niche. Mods like VPE makes it more interesting but it can get unbalanced real quick.
@trulers87135 ай бұрын
Void mechs would be absolutely terrifying omg
@zug5276 ай бұрын
How dare you make another quality video. Love the content, keep it up.
@Horseshoesworld5 ай бұрын
Man the sound that played while you talked about the psychic droner was unnerving and perfectly fits that section
@geronimo55376 ай бұрын
I love the Mechanoid lore in rimworld. I like to believe they were used first to fight an insect invasion dawning the idea to copy insect style hives then later in time for a great machine war that was lost thousands of years ago. Their Mech commanders long dead. Which was was caused by the ancients war. Who we're all wipe out. Forcing them to create crypto tombs in the hopes of outlasting the mechanoid existence. Which as some awake early to discover the world stripped to very little resources and much of the danger still present. Its the best conclusion after reading all the lore and adding many mech mods. If you havent seen it yet. Checkout the classic rimworld video "the lonely mechanoid".
@YTDPROMISE6 ай бұрын
I've always believed it was the opposite; The insects were bio-engineered to help in the fight against the mechanoids, but that abouts makes sense.
@geronimo55376 ай бұрын
@@YTDPROMISE with biotech I suppose either could be true. I assume machine imitates life. But life could also be extremely bio engineered in the rim.
@heavenlysteel83376 ай бұрын
@@YTDPROMISE this is the official take. Mechanoids pollute worlds they invade (Pollution mechanic) and if you've noticed, insects thrive in pollution.
@Magnus1814 ай бұрын
It officially the opposite.
@rexiudecem2805 ай бұрын
I think that certain mechanoids are able to speak for the purpose of intimidation and distraction. It would be terrifying to face down a scyther while it screams for your blood. In addition, untrained individuals might shoot at the louder more aggressive threats than other more vulnerable and conspicuous mechs.
@starwall87556 ай бұрын
Thanks for doing this series, this is exactly the sort of stuff I love. Really enhancing my own rimworld playthrough with this background!
@axious96136 ай бұрын
The Psychic droner also drives local animals mad, from single animals, to entire packs
@MrJamesbondo076 ай бұрын
wait wait wait wait, hol'up. are you telling me, that when a mechanoid adapts to emps its TEMPORARY?!?
@thenightarchives41486 ай бұрын
Yup. For about half a minute.
@upi5566 ай бұрын
Thanks for a video and have a great weather my friend
@Magnus1814 ай бұрын
I agree that the game used to imply that they were made by an archaeotech. Despite this, Biotech showed that they are more likely just human designs. This is strange, as everything else made by archeotechs is said to be not understandable by people and also extremely potent at what it is made to do. Mechs don't really seem like unstoppable killing machines, just anti infantry devices.
@thenightarchives41484 ай бұрын
@@Magnus181 I believe it to be a mix a both. Some were human created and are now rogue and others are archotech created. I believe that mechanoids created by archotechs follow certain limitations as a mass scale production of indestructible machines in the billions might be too much even for an archotech. But some are definitely archotech created. The evidence is in the psychic ships that can land as an event. They contain mechanoids inside and are also creations of archotechs.
@kevinnac16 ай бұрын
Amazing as always the only thing that i am not quite sure is the implication that the mechanoids we encounter as enemies are controlled by archotechs,i think is heavily implied that they have gone feral and are not being controlled by anyone specific,combining that with the fact that most archotechs are either Benevolent or indifferent,it does not make sense for them to control Several mechanoids armies at least with the objective of wiping us out,otherwhise the rim would be a death world by now,The Only archotech that is confirmed to be hostile is horax and as we can see it prefers... more direct... methods...(Speaking of it will you make a lore video on it?)
@thenightarchives41486 ай бұрын
I don't think that Horax is the only hostile archotech. There has to be at least another one that is either directly controlling the Mechanoid Hive or at the very least is indirectly influencing their actions. Think about it, the psychic droner itself is proof towards this theory, as that is a weapon built by an Archotech. Not only the description of the droner itself states that, but even its graphics are made within the same style of other archotechnology. The droner is stated to be a weapon belonging to Mechanoid ships, its only logical to think that if a Mechanoid ship would make use of archotechnology, for an archotech to be in control of it in the first place. PS. Oh yeah, I plan to make a good, long video on Horax
@kevinnac16 ай бұрын
@@thenightarchives4148 fair point,Altrough given how widespread Archotech is these days,we can't exactly confirm by that(I mean even some tribals have access to Psyche tech),but we can't rule that out either,Anyways yeah a horax vídeo will be the biggest one yet
@zambekiller5 ай бұрын
@@thenightarchives4148 well of course there is another one it's the players themselves think about it
@Magnus1814 ай бұрын
@thenightarchives4148 The archeotch artsyle is present in a lot of mech related things, but biotech pretty much contradicts this. It's a kind of plot hole imo.
@0_0-t7i6 ай бұрын
Can’t wait for the next lore video
@thenightarchives41486 ай бұрын
Probably tomorrow or after tomorrow
@dealin30356 ай бұрын
These videos have been an absolute joy, looking forward to what you do next. I think you'll have 10k subs by years end.
@thenightarchives41486 ай бұрын
I hope so. That would be pretty swell
@k96man6 ай бұрын
Fun fact: some animals can tell you're afraid based off the scent of your breath [citation needed]
@wilhelmthegreat4 ай бұрын
Smells like mtn dew
@ybox10546 ай бұрын
this place is nuts!
@chester95856 ай бұрын
And bolts!
@Gaood.6 ай бұрын
Keep up the great work! Make a video on the psychic stuff because they are super interesting
@thenightarchives41486 ай бұрын
Thanks! Will do!
@DSlyde6 ай бұрын
I love the street combat footage you used for this video. It's such a small touch but it looks great. Did you build the maps yourself or use a mod to generate them? If so, which?
@Sea_Wheat6 ай бұрын
Rimcities
@thenightarchives41486 ай бұрын
Like Sea Wheat Farmer said, I used Rimcities to generate a more detailed battleground
@internetfreak81376 ай бұрын
Chef's kiss to this video, i've always wanted to know more about these little guys considering how many of my pawns they've taken away from me ;D
@alewolfo84912 ай бұрын
13:25 And this is why I installed CE
@Superficial_Intelligence6 ай бұрын
EMI Dynamos are the death of me. I had a colony completely run by two mechanitors, and suddenly out of nowhere 3 massive mech clusters come out of nowhere and made me lose control of more than half of my mechs!!
@jart19846 ай бұрын
Just use the RT solar flare shield mod (and the retexture as well). It hogs a lot of power when active but keeps your colony running long enough to blow up EMIs to pieces
@Superficial_Intelligence6 ай бұрын
@@jart1984 Oh ok, thanks!
@hideshisface18863 ай бұрын
An interesting thing one may note about mechanoids. Their actual combat skills are actually fairly low - usually 8, but can be as low as 4 for Scyther mechanoids. Also, when you look at the designs of certain mechs - it would appear that at least some of those were designed after or modified from civilian models. For example - there is some noticeable overlap in design of Scyther, Centipede and Tunneler. Lancer's backpack/power pack also has different design than most mechs, suggesting it might have originated from jury-rigged equipment when the model was first introduced. Various key structures in mechanoid clusters are also fairly inconsistent - some look fairly primitive, others downright archotech - this all points to the mechhive's inability or limited ability to innovate - they are instead re-purposing and replicating already known designs. There is more insane stuff going on - since higher subpersona cores require a scan of a living brain, or even killing... With Apocriton being what it is - a machine that knows what it's doing and enjoying it and feeling hate, this leaves us with plenty of grim implications. Knowing Rimworld's tendency towards various war-crimes - it would not be a stretch to assume that the original mechs might have been created using minds of unwilling subjects - wounded soldiers, slaves, prisoners of war and this might have contributed to them becoming a rampant menace we know. Or using human subjects became a way to speed up the production of the cores. Also worth noting - the more advanced the mechanoids, the less human-like they are. Low-grade civilian mechanoids are not much more than glorified utility bots. Common war mechs like lancer and scyther are vaguely humanoid. But the all the higher tiers look more or less like insects. This is not unlike the scenario we could observe in say... Animatrix for that matter - where machines would become less and less human-like as the war progressed.
@reallifire67546 ай бұрын
I'm excited for you to cover the lore of the insects
@thenightarchives41486 ай бұрын
Probably tomorrow or after tomorrow
@thesologoldfish6 ай бұрын
My theory for the exostrider is that they worked as mobile mechanoid factories, and that's why you can extract the mechlink from them
@tefnutofhoney28324 ай бұрын
My theory for exostriders is that they are still very much used, but their scale is just out of rimworlds scope as is. Every entity in rimworld has to fit in a 1x1 space regardless of how massive they actually are, outside of vehicle mods.
@OnurErtas-q1o6 ай бұрын
Nice Vid, as Always.
@matheusexpedito45776 ай бұрын
12:50 so does my sanguophage entombed in a warcasket wielding a zeushammer rapidly approaching the apocriton
@thenightarchives41486 ай бұрын
Sanguophages with zeushammers are the real GOAT's
@lakthederg5 ай бұрын
thinking and feeling machines that do harm regardless of that is much better than unthinking, unfeeling ones imo
@Lawslayah3 ай бұрын
The process of creating mechanoids is quite interesting and unique, the term "gestation" makes them feel more biological, but that's just the RimWorld way of creating mechs, I wonder what the normal way is in lore
@chris_ssj22 ай бұрын
Perhaps their brain or the main control hub is a combination of both biological and artificial components, a mix of proteins and electrical circuits if you will and that alone could require an amnionic fluid bath and time to gestate
@spaceenjoyer83046 ай бұрын
I'm currently a year into my mechanitor run, militor zerg rush against imperials goes brrrrrrr 🤤
@jonathansibrian6956 ай бұрын
I always build 4 scythers and i name them everygame the same: hands, scissors,hugs and throat-cutter
@FelipeGames-py4gr5 ай бұрын
I find the Apocritons to be the most interesting mechanoid of the group Being sentient machine of war with an in-built mini psychic droner and a AOE repair shockwave is one thing, but to be aggressive towards humans because they simply "hate humans" rather than following their programs like other mechanoids does raise some questions about their self-awareness Was the self-awareness an intentional design, or have they developed it over the years? If the former, was the hatred also intentional? And if the latter, what made every single Apocriton simulaneously despise humanity?
@thenightarchives41485 ай бұрын
Yeah, Apocritons are actually pretty fascinating. They might be my favorites.
@Benad.6 ай бұрын
ANOTHER VIDEO FROM THE TOP G🎉🎉🎉🎉🎉
@ledachshund6 ай бұрын
Nice video.
@ee451226 ай бұрын
An interesting fact is that the mechanoids have turned rogue because there is a signal from the mechhive turning them rogue. I believe that the mechs are remains from a great war. The 2 factions creatd mechanoids to fight but the signal turned them rouge and the 2 factions started fighting the mechanoids, hence why they they bought the insects to combat the mechanoids. I believe the signal was released by an archotech created but it turned rogue, the arcotech is probably able to help mechanoids create pyshic ships and other advanced things like emi dynamos, sun blocker and toxic spewer also in the arcotech ending there are mechanoids guarding the archotech.
@rickysmyth5 ай бұрын
If you look at the age of the mechanoids, you will see they are thousands of years old. They are rouge since over that time, the AI got corrupted. The deterioration of their hardware when abandoned in the desert or at the bottom of the ocean caused the code in their software to not attack their own side no longer work. With the new update you can now be raided by the ones that were dumped in the ocean
@pine92186 ай бұрын
I always wondered if Mechanites is part of mechanoids, and the concept of mechanites embedded on all future humans regardless of xenotype, I wonder what does it do to our body? Does it let us survive without water? That's why we don't need to drink water in vanilla rimworld?
@thenightarchives41486 ай бұрын
Mechanites and Mechanoids are separate. I think humans in Rimworld still need to consume water, it's just a mechanic that was not added as from a gameplay perspective it might have been annoying to deal with along with everything else. It would be more probably to survive without food, rather than water.
@Ebabananacat6 ай бұрын
AWESOOME
@FelidaeEnjoyer6 ай бұрын
comment for algorithm
@FelidaeEnjoyer6 ай бұрын
Also, you are SPOILING us with the 20 minute + videos. Stop that. ᵏᵉᵉᵖ ᵈᵒⁱⁿᵍ ⁱᵗ
@Comradeatticus6 ай бұрын
Bread.
@dino_dude476 ай бұрын
Bread 👍
@orfanclub62886 ай бұрын
After having made vids for most/all of the "official" rimworld content, what'd you think of theory videos and including using screens and recording from lore friendly mods. Since there's things that clearly exist in the lore that aren't in the game or official ludeon content, such as how there's charge rifles in vanilla but no charge rifle mini turrets, or mounting an inferno canon or charge blaster on a mini turret, things that would defenetly happen when we've got people who made atrocious things like some of the revolver magazine fed revolvers. keeping the cons from having a spining chamber but removing the pros of a revolver.
@thenightarchives41486 ай бұрын
Theory videos would be pretty cool
@wayloren46476 ай бұрын
I think a video about the shattered empire would be cool
@Maxhydrom18646 ай бұрын
BABY WAKE UP NEW NIGHT ARCHIVES RIMWORLD LORE JUST DROPPED!!!
@Eljelkano2 ай бұрын
5:32 Maybe its used to lure battle or siege survivors imitating human voice.
@fazzolettinolegale6 ай бұрын
Could you make a video about the Empire or Psycasts? Great content btw
@thenightarchives41486 ай бұрын
Bet
@gethk.gelior42145 ай бұрын
Wait so when mechanitors make mechanoids they have to let the mech cook, let it gestate, but when the mech cluster does it it's suddenly an assembler?
@thenightarchives41485 ай бұрын
It's crazy how nature works :)
@evanroyce26906 ай бұрын
Cool, mechanoids
@5P_OFFICIALАй бұрын
10:30 what if they're not discontinued and just are pretty rare? And we're lucky to not meet one
@nooneimportant15235 ай бұрын
A lore book would be wonderful...
@griff20095 ай бұрын
I like to think they got discontinued rather recently since they don't have a lot of dirt, let alone rust stain on them. Plus if this thing was falling apart, no way the part that stay is the probably highly explosive substance and it's container Or at least I would if I didn't double check the wiki and see the "war long ago" wasn't speculation but it's description :(
@elivcdxv18526 ай бұрын
stay hydrated, or else
@thenightarchives41486 ай бұрын
You again?? Man, thanks a lot for the support. I'll make sure to buy a can of cold soda and dedicate it to you!
@node11866 ай бұрын
Heck yeah!!!
@AuxRose6 ай бұрын
A thing about the scythers, what if they use their ability to speak to lure out people who may be hiding and making them think it’s safe?
@cideltacommand71696 ай бұрын
They are not scp 939, they don't have human vocal cords or the intelligence to lure people.
@AuxRose6 ай бұрын
@@cideltacommand7169 They may not have human vocal cords but they are still capable of speech which indicates that they can speak human language. Besides, animals are capable of mimicking human voices and the scythers themselves may not have the intelligence of a human or animal, but I’m sure their hive mind does. Plus if they have an apocriton, why not use the voices of friends and family to torment their human enemies even more!
@jarnMod6 ай бұрын
Nice. Bug vdo next. I wanna know what i eat
@thenightarchives41486 ай бұрын
It's already posted :)
@GreenBlueWalkthrough2 ай бұрын
I think the reason why only a few mechs have the ability to vocalise isn't to comuncate it it was all of them would have that to talk to anything out side their closed loop... Which I believe is other mechnoids given that you can never commnucate with mechs other tjhen your own as a mechnator nore any other mechnator even in your own colony I don't think... Also the mech you create are not linked to any other mech and vise versa if they were then the boss fights as you assend the mechnator story path would be very different. Also it can't be as back up in case of jamming, blocking, hacking etc as not only do those things don't seem to be an issue on your rimworld or to any vistor. But the mechs never seem to need to link up with each other to comucate nore be able to change their link in anmyway after they are created. So I really think why only a few mech talk is simple... To use as another weapon as taunting and even just being scary can be used to great feffect in all level of conflict... Not to mention could the mechs use it tactally to fake out their victums. And the reason we don't see it ingame is just rimwoprld may not have the fedlity in game macics to shpowcase the idea in full with out debuffs and speak bubles that is.
@TheTSense6 ай бұрын
The difference between a Mechanoid and a Robot is that a Mechanoid can work forever. You drop it in the middle of an ocean to carry rocks back and forth at the bottem of the sea and 10 million years later it will still be there doing that, just as fast as day one. They need no repairs and no recharging, they will never wear down or rust. Biotech kinda broke lore to balance them for gameplay, but at this point it is tradition that DLCs break the Lore in one major spot. Like the Rimworld being a lawless planet and there are no governments big or small, and then there is the empire somehow, when the whole point of the lore is that without FTL ships, multi-planet government is impossible. One planet in your empire has a zombie outbreak? Well you will find out 200 years after all human life was wiped out! Better send a rescue party that needs another 200 years to get there.
@thenightarchives41486 ай бұрын
I think that, while Mechanoids can certainly self-sustain for a long time, they cannot do so indefinitely, otherwise they wouldn't require energy cells found within Mech Clusters and they would have no need for a dormant state which is probably meant to conserve energy for a longer time. If they were able to self sustain endlessly, then they could be exploited as an infinite energy source, which so far is something that only archotechs managed to create.
@kevinnac16 ай бұрын
The Empire does not actually break the lore,they are not a Empire that covers the "Galaxy"(by than i mean the 1200 light year buuble of colonized space),at their high they controled only a few systems(Using feudalism to govern it),but currently they collapsed Scatterring in several refuuge fleets,the one we find in gameplay is one of these refuuge fleets.
@ee451226 ай бұрын
@thenightarchives4148 mechanoids do dormant recharging, which is when they are sleeping. I assume they have mini reactors in them and use mech power cells to charge faster
@SonySteals6 ай бұрын
You should’ve put names of robots on the screen because I have no idea if the first robot type is a Cider, Sider, Slider, Spider, Citer or whatever. We all have some sort of accent but displaying names can solve that issue.
@thenightarchives41486 ай бұрын
My accent is the reason why I always add captions to every video. I will try to display names in the future though.
@jaketheturkey76896 ай бұрын
Look at the timestamps
@jokkepokke956 ай бұрын
cool
@gajusz43726 ай бұрын
I like the stuff you make, but man, you could have at least paraphrased the in-game descriptions lol
@thenightarchives41486 ай бұрын
Agreed, but thing is, I actually attempted it a few times, and it ended up being just an inferior version of the original description, so I decided to instead add my personal input to some stuff. And for other things, well, if you sum up all of my videos so far, it's probably over two hours+ of content, and there is going to be more. If I were to paraphrase everything it would end up taking a considerable amount of time to output new videos. I will attempt though to add more personal input in the future
@jonathansibrian6956 ай бұрын
Its fine , i dont read all descriptions and this helps
@GinaRanTruthEnforcer5 ай бұрын
you should put up a disclaimer that a lot of these Mechanoid types are modded Edit: nevermind, after checking what i thought was the mod responsible i realized that this is, in fact, vanilla. i guess i've just been playing so much modded rimworld that i forgot some of what's vanilla and what's not.
@pokemonfanmario76945 ай бұрын
Wym modded?
@GinaRanTruthEnforcer5 ай бұрын
@@pokemonfanmario7694 nevermind then, i checked the mod that i thought was responsible and turns out, it's vanilla. i guess i've been playing modded for so long that i forgot some of the vanilla stuff. oops.
@pokemonfanmario76945 ай бұрын
@@GinaRanTruthEnforcer Lmao, yea all of the mechanoids displayed are all extensions of Biotech.
@GinaRanTruthEnforcer5 ай бұрын
@@pokemonfanmario7694 yep, i thought some were from Vanilla Factions Expanded: Mechanoids, i was wrong though
@GinaRanTruthEnforcer5 ай бұрын
@@pokemonfanmario7694 it also doesn't help that in his Xenotype video he did also talk about the Genie xenotype, which IS modded, and so are highmates
@diat46226 ай бұрын
Crazy
@bettergs27906 ай бұрын
Mă bucur că am găsit acest autor
@nocive73816 ай бұрын
cine nu sar bucura ?
@cideltacommand71696 ай бұрын
Nu stiu
@FulKnight6 ай бұрын
32:16 "Whether warmth or cold will be more dangerous to human life" Meanwhile me having two -10 climate adjusters in the extreme desert ._.
@thenightarchives41486 ай бұрын
How even
@Chimaera10176 ай бұрын
Psychic drone felt like i was turning schizo😂😂😂
@thenightarchives41486 ай бұрын
That's the point
@randomguysittinginfrontofa30086 ай бұрын
Guys which mechanoid would cook the best food? For me I think it is the tesseron because it can somewhat cook meals with its beam laser.
@golemofflesh39536 ай бұрын
Fabricators can be ordered to cook. They can also butcher human remains without psychological ramifications. Use this knowledge as you see fit.
@AuxRose6 ай бұрын
If you want irradiated food then sure, their weapons use gamma rays which is why they’re called “Grasers” as a mix of gamma ray and laser.
@thenightarchives41486 ай бұрын
I think the paramedic could be reprogrammed for cooking. If its capable of healing and of surgery, then it must be capable of slicing, filleting and cooking food as well. In case anything goes wrong in the kitchen, having your cook be also a fire extinguisher sounds pretty useful
@randomguysittinginfrontofa30086 ай бұрын
@@AuxRose Good point! I didnt even think of that 😅😅
@skdekskadj18456 ай бұрын
yea me to
@21506ash6 ай бұрын
Pog
@rifffamily55916 ай бұрын
Well I should say finish mechanoid
@rifffamily55916 ай бұрын
Imagine if the mechanoids only had a few shots for their defenses in the same idea with the assemblers. After a certain amount of time they'll send a search party to either steal your resources or mine resources off the map.
@thenightarchives41486 ай бұрын
That would be pretty cool to see. Tunnelers and Fabricors creating their own bases.
@rifffamily55916 ай бұрын
@@thenightarchives4148 let the people that build pill boxes in mountains would be disappointed though.
@keztannis68486 ай бұрын
Aw sweet, man-made horrors that are now within my comprehension!
@DruggiePlays6 ай бұрын
Blood? I bet these frickers can smell adrenaline and fear
@thenightarchives41486 ай бұрын
They probably feed on it too
@elricchristian48666 ай бұрын
the lore of this game is so suggestive.
@BierBart125 ай бұрын
Dunno if anyone ever said this, but your accent fits really well with the marble statue character Maybe they're hostile to humans because they're still fighting an ancient war that has ended long ago, a war between their creator species and humans. A war that humans won, extincting their creators, so there's no one to stop their battle protocols. Kinda like 40k Orks, considering they're self-growing. As such, maybe they used to be more sophisticated and have devolved over time
@PrimroseParadox5 ай бұрын
There is very explicitly no aliens in RImworld's universe. Everything you find on the 'Rim and beyond originates from humanity (unless you're a mod fiend :P). Xenotypes are exotic cases of genetic engineering or environmental adaptations, mechanoids were produced by humans on glitterworlds for every purpose imagineable. Even archotechs are human-originating, being the result of an advanced Glitterworld achieving *Singularity*, their own technology becoming so advanced that it outpaces them and, presumably, overtakes that glitterworld to turn it into a nascent archotech body.
@odsts66586 ай бұрын
Question are these in the vanilla game or are they related to a DLC
@thenightarchives41486 ай бұрын
Mechanoids are vanilla, but they are expanded upon with the Biotech DLC
@atonedudeatsnotsubscribed831313 күн бұрын
Nah scythers speak to trick victims
@FelidaeEnjoyer6 ай бұрын
24:50-25:30 'o'
@Misterdino69846 ай бұрын
For luck, we have mod thas extends mechanoid, like mecha alphas
@OnurErtas-q1o5 ай бұрын
Engagement Comment.
@OnurErtas-q1o6 ай бұрын
Still havent Slept yet. Help.
@thenightarchives41486 ай бұрын
How are you holding up?
@OnurErtas-q1o6 ай бұрын
@@thenightarchives4148 Just Impulse-Bought Biotech for Rimworld. Its Fun.
@GastropodGaming20066 ай бұрын
What is your accent? Common question I'd assume.
@thenightarchives41486 ай бұрын
It's a mixed bag of different languages. English is like my third language.
@lordderpington80216 ай бұрын
I remember playing a multiplayer game with a buddy of mine a few years ago. After a couple years he got hit with a massive mech raid and I was able to drop in a hand full of soldiers from my own colony as a quick response force. They stood valiantly, but were all killed and his base burned to the ground. Unfortunately he was still learning the game at that point and didn't properly section his base nor begin to convert it to a non combustible material.
@thenightarchives41486 ай бұрын
F for his base
@fluffytowels11456 ай бұрын
I think the inferno turret can't sense nearby targets for the same of not blowing itself up
@thenightarchives41486 ай бұрын
Its flammability rate its 0% though. Fire explosions and regular explosions differ.
@fluffytowels11456 ай бұрын
@@thenightarchives4148 Ah, my bad, I play with combat extended mostly so I forgot they only set things on fire in vanilla