The Complete TRADE GOOD Tier List for Eu4

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Lemon Cake

Lemon Cake

6 ай бұрын

A bit of a different video today, enjoy a tier list of the Eu4 trade goods!
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Пікірлер: 251
@Adventurer32
@Adventurer32 6 ай бұрын
I disagree on gold being A and not S. While it's nowhere near as good of a money maker as coal is and you do have to deal with inflation, a single gold mine early on can completely transform a nation from being trash to being able to field an actual army. No other trade good in the game does that. While coal and cloves may be objectively better, their relative impact on a playthrough is far less.
@LemonCake101
@LemonCake101 6 ай бұрын
That's fair on a per province modifier, for a small country. That's the reason for Gold being top of A, but I find that not everything should be done with impact on OPM in mind: I have to take into account how useful a tradegood is for a mid to large sized country too.
@Quadrophiniac
@Quadrophiniac 6 ай бұрын
Also, how often do players actually take advantage of coal? I play for achievements, and its very rare to have to play past the early to mid 1700s. I have literally never seen industrialization cause there's no point in playing that long 95 percent of the time
@davidsperoni3107
@davidsperoni3107 6 ай бұрын
well you can do almost the same by force spawning faceting, i do think the event is more important in this case than the trade good as per se.
@micahbonewell5994
@micahbonewell5994 6 ай бұрын
​@@LemonCake101 Even not on OPMs Gold early to mid game is game defining. For Spain, Bohemia, Austria, Hungary and Serbia. For all of these countries Gold doesn't just supplement your economy, in many cases it is your economy. I often will divert my conquests solely to obtain a gold province, for example to one in Bashkira. Or how game changing the gold province is for Norway who can spawn a gold province when their economy normally is trash. How is gold not peak usefulness for these midsized countries? Imo gold is more important than cloves or coal. As cloves is only available if you are colonizing in SEA or if you are in SEA, and coal is only available after 1700. Where the money won't matter anyway, as you will already have buckets of ducats.
@deuce2293
@deuce2293 6 ай бұрын
@@LemonCake101 boo. gold is far more important for nations than coal ever.
@davidsperoni3107
@davidsperoni3107 6 ай бұрын
i would argue you should rank slaves over the other D tier trade goods just because you might be able to swap out of them later in the campaing
@LemonCake101
@LemonCake101 6 ай бұрын
I mean... yeah that's fair!
@alcazar9266
@alcazar9266 5 ай бұрын
slaves is a better trade good because you can swap it for a different, better trade good? hmmmm
@LemonCake101
@LemonCake101 5 ай бұрын
@@alcazar9266 I mean... yes. It may be awful, but at least you can get rid of it!
@unnamedshadow1866
@unnamedshadow1866 4 ай бұрын
yeah the shit goods are good for some fast mil development if you are having manpower problems specially if Russia and the Ottomans are near you. Prussia also benefits, since the Lubeck Trade Node is filled with Grain Provinces and that thing provides manpower naturally, plus the dev just exponentially increases it.
@LemonCake101
@LemonCake101 4 ай бұрын
@@unnamedshadow1866 Grain can be good in specific circumstances for sure, but overall I find myself not struggling with FL in SP. For MP its a lot better for sure.
@inutamer365
@inutamer365 6 ай бұрын
Trade good? More like trade bad
@miolen9212
@miolen9212 6 ай бұрын
How will traderbros ever recover?
@LemonCake101
@LemonCake101 6 ай бұрын
Its over for trade enjoyers.
@Elvenpath1337
@Elvenpath1337 6 ай бұрын
Catholic East Slavic theocracies can stack Vodka of the Crown with Monastic Breweries for some pretty crazy grain production modifiers (over triple the value). Either reform also boosts grain value a good deal on its own.
@Elvenpath1337
@Elvenpath1337 6 ай бұрын
So what I'm saying is, let my Grain outta C tier. :(
@LemonCake101
@LemonCake101 6 ай бұрын
Yes: but thats a specific country buff, if I am playing the Ottomans, the fact that people have Vodka of the Crown or Monastic Breweries doesn't really effect me. I see it more of a buff towards specific tags, and less of a demonstration of a value of a specific trade good.
@LemonCake101
@LemonCake101 6 ай бұрын
For MP, I can see it. But I find it quite a sad trade good for SP.
@Elvenpath1337
@Elvenpath1337 6 ай бұрын
@@LemonCake101 Vodka of the Crown is available to all East Slavic nations and not just Russia. Monastic Breweries is available to all Catholic theocracies, as well as those of Gaelic/Scots culture. I mean it's still quite limited, but it does have some applicability I guess. 😅
@weswhite6058
@weswhite6058 5 ай бұрын
Imagine those buffs, plus playing the new Mamluk mission tree that gives all the grain provinces in the delta +3 goods produced. Catholic, East Slavic, mamluk theocracy could get some insane grain buffs
@LemonCake101
@LemonCake101 6 ай бұрын
I hope you enjoy this one! Modifier stacking isn't gone anywhere, don't worry, but I wanted to do something a touch different.
@blastification2
@blastification2 6 ай бұрын
Re: cotton, there's a very high chance of finding it in the southeast US region, so any colonizer can probably get the trading in bonus without too much trouble.
@LemonCake101
@LemonCake101 6 ай бұрын
Ah fair, you can tell how little I play colonial tags. The best way to colonize is to let the AI do it for you, and then grab the colonies from them after all!
@bennygohome4576
@bennygohome4576 5 ай бұрын
Except the southeast USA is totally colonized by natives in massive federations by 1480. You can’t colonize, you have to conquer
@LemonCake101
@LemonCake101 5 ай бұрын
@@bennygohome4576 well, that's not wrong, thankfully you have this thing called guns and a couple dozen force limit.
@hanneswiggenhorn2023
@hanneswiggenhorn2023 6 күн бұрын
​@@bennygohome4576 but I'm pretty sure that's even faster?
@noxfelis5333
@noxfelis5333 6 ай бұрын
Please don't use livestock for drilling, that is such a welch thing to do.
@LemonCake101
@LemonCake101 6 ай бұрын
shhhhh, no one has to know!
@viorp5267
@viorp5267 5 ай бұрын
Cloves are the strongest. Grain is imo surprisingly strong if you go for the brewery monastic order you can make buck from it 1:31 grainmaxxing as theocratic Poland
@LemonCake101
@LemonCake101 5 ай бұрын
Yes - and if you want to do fun formables, you can get even more Grain buffs as Mamluks, who are not an endtag either. I can see Grain being marked higher up for MP, but in SP I just never have an issue with manpower.
@teun911
@teun911 4 ай бұрын
Gold not being S tier is madness. Only coal can provide more and that is only when you build a forge in the province and unlock it. Gold will always make you more money than ANY other trade good and you don't really have to babysit your inflation, since if gold is a significant portion of your income, you will have or want inflation reduction anyway.
@LemonCake101
@LemonCake101 4 ай бұрын
Putting Gold up a tier is a very popular comment, but I have gone into my reasons as to why I placed it there in other comments as well as the video itself. As for making more money then other trade goods... when you start to include trade steering and production efficiency into the mix, you start to catch up, and don't have to suffer the other issues such as inflation and production halving randomly.
@boulderfrogboulderfrog6512
@boulderfrogboulderfrog6512 6 ай бұрын
I really don't know how you could rank coal above gold, much less be a whole tier apart. Having a gold province will give you a ton of money exactly when that money is going to be most impactful on your game. Gold isn't some lategame investment which will pay itself off over the course of the game, it's a shot in the arm that you pump up to like 15 or 20 dev and use that to fuel your early to midgame, with the idea being that by the time it stops scaling, you're going to have grown well beyond it anyways. Yes it's basically just strictly worse than cloves, but I struggle to imagine how that gets outranked by a good that doesn't spawn in until enlightenment, at which point while it is a decent bonus, is going to represent nowhere near as much of an increase to your already perfectly well off economy as gold is going to represent to your likely struggling early game economy. I do think taking into account its timing is fair however, because coal is unique compared to every other trade good in the game. If you can have cloves early, you're going to want cloves early, and anyone who does have them early is going to benefit massively from them. That you physically cannot have coal early is what I think makes it fair, there are literally no nations that can benefit from coal pre-enlightenment except england, who gets it slightly earlier, where there are cases of other rare resources that nations can benefit from even if your nation individually is not.
@LemonCake101
@LemonCake101 6 ай бұрын
Well, my definition again assumes going to 1821, and if you nock coal down since its not there until 1700, thats fine, but you should ignore it instead of decreasing it: you can have a version of this tier list without coal if you only play until the 1700s, but yeah in terms of effect on income coal is significantly better with its scaling effects on income. Furthermore, as I said at the start, and my reasons for not having gold at the top are well.. explained in the video, with the whole dealing with inflation, depletion, lack of trade income and lack of effect by production buildings.
@boulderfrogboulderfrog6512
@boulderfrogboulderfrog6512 6 ай бұрын
@@LemonCake101 I don't disagree with your gold placement honestly, it does have notable drawbacks, as I would argue does coal. I also feel like we're defining income differently here. In terms of total number of ducats yeah sure, coal gives more, but in terms of % of your total income I think gold does a lot better than coal when it is most relevant. Coal will help you at the point when economy is already entirely irrelevant in SP, or will provide a decently strong boost to an already strong economy in mp, which is fair enough. Gold also provides a massive income boost, and unlike coal is available to when money is actually somewhat scarce. tldr a trade good that exists for 120 years of a 400 year game should at most be A tier.
@LemonCake101
@LemonCake101 5 ай бұрын
@@boulderfrogboulderfrog6512 I mean that's a much more nuanced argument then the usual 'but I don't play until coal' and I respect the effort... However the effect of those last 120 years is disproportionally amazing in my opinion hence the ranking
@michanowak3001
@michanowak3001 6 ай бұрын
I really would put grain at top of C tier. If you are a mid size country that managed to unite trade node gold will slowly spot being an issue for a time so this 0.5 force limit can save you a lot on force limit buildings.
@LemonCake101
@LemonCake101 6 ай бұрын
That's fair, and Grain I may have been harsh on, but the issue is the tier list has to take into account Singleplayer as well as MP builds, and I feel like the lack of need for FL makes Grain quite a bit more sad overall.
@nevets2371
@nevets2371 3 ай бұрын
​@@LemonCake101 but what about soldier's households? You don't need to worry about the opportunity cost from not building the manufactory, and the +3000 base manpower can go a long way.
@LemonCake101
@LemonCake101 2 ай бұрын
@@nevets2371 oh for sure if you need manpower, but when making the list: I pretty much never struggle with manpower in SP: for SP the best manpower method is not parking 300k in a mountain for 100 years, and you will have enough manpower.
@lamename2010
@lamename2010 5 ай бұрын
Very solid tier list, I agree with everything (might have put things on slightly different tiers, but that more a case of not having an exact criteria to follow, rather than disagreeing with your rating). All the A tier goods are all the ones I always look out for and seeing "instincts" being reflected like that is just A+. There is one exception, but really it's a non-exception exception, cause I let my personal feelings on navies impact how I feel about them in the game. They were just so important in history, just that pdx shafts them in all their games :(. Which is why I still value fish just a tad higher than I should.
@LemonCake101
@LemonCake101 5 ай бұрын
Thats fair, the buffs are very good from fish, its just good buffs to a useless modifier, which is why it gets a harsh rating... but thanks for the feedback!
@xXdnerstxleXx
@xXdnerstxleXx 6 ай бұрын
Hm, I largely agree but there are some I'd disagree on, although I mainly do this from a competetive multiplayer perspective: Gonna defend ma grain right here. Breweries government reform, it's lovely. Grain is all around solid and ofc. it's the go to #1 manpower ressource combined with manpower buildings. I'd bump it up to B atleast, A is debatable since you do trade off income when compared to higher value trade goods, which do let you steamroll earlier and thus faster. The need for that manpower in Sp is also kinda non existent, then again same can be argued about everything else when it comes to SP too as the need to tryhard unless it's a minor with a harsh start doesn't exist. For similar reasons I'd also argue cows and fish have to be C-Tier due to their manpower buffs to buildings, or this list lacks another rank at the bottom, an E-Tier. Gargabe like Naval supplies, slaves, wool or wood are just abysmally bad. They are on another level bad and it's insulting to cows and fish to be in the same tier as them xD Manpower manufactories are a thing after all ^^ Gold is a no brainer S-tier. It's the go to early game cash cow. By the mid game it's utterly irrelevant but it's untouchable state in the early game justifies this ranking. When playing a horde for example a gold mine is always motivation to expand towards that province asap and there is never a reason not to bump up the dev of gold mine.
@LemonCake101
@LemonCake101 6 ай бұрын
Grain is fair to want to be higher in MP, but I have to say I have to nock it down due to how sad it feels bad in SP, as you don't really need FL and manpower in SP at all, and when you do want it its for Mil Hegemon. I can understand the desire to increase it for sure.
@shineshrinepl
@shineshrinepl 5 ай бұрын
Yo i remember when i was really new to the game i played MP game as trier and you were Switzerland i sent you a fuck ton of money through gifts anyway nice to see your channel getting recommended to me, keep up the good work 👍
@LemonCake101
@LemonCake101 5 ай бұрын
Oh hello, I remember that game, hello!
@mako8040
@mako8040 6 ай бұрын
Imo grain should be in A tier because of the ludicrous amount of manpower you can stack on it, which is especially important in multiplayer, and as you're probably already overflowing with money by tech 15 if you've done it right, grain would be the preferable trade good in any situation I would also put cloth in S tier merely because of the -10%dev cost reduction, allowing you to artificially increase the goods value by cheaper development
@LemonCake101
@LemonCake101 6 ай бұрын
I think Grain going higher is definitely fair for MP, but my list is kinda having to have both in mind, which I know isn't the greatest plan it is what it is. In SP I find Grain to be significantly worse as you don't really need FL outside of the Hegemony, and the same can be said for manpower. For MP I would agree increasing the placement. Cloth in S would also need Silk in S too, since it is literally Cloth but better, and Cotton has the same effect, and suddenly half the trade goods are in S. I was quite strict with my definition of S tier, aka you can have your entire playthrough play around the trade good, and I am not seeing any Cloth playthroughs out so far I am afraid...
@electricVGC
@electricVGC 5 ай бұрын
Grain used to be stronger with the old estate system because you could always get 0 autonomy on the force limit for provinces granted to nobles but without that interaction it's far worse early game
@LemonCake101
@LemonCake101 5 ай бұрын
Oh the old estate system… that brings back memories. I forgot you used to give out provinces to estates.
@poopenfarten7910
@poopenfarten7910 5 ай бұрын
Loved the video, have you ever thought of doing a similar tier list style video about country ideas, might take a few hours though
@LemonCake101
@LemonCake101 5 ай бұрын
Country Ideas are a very... polarizing topic for lack of a better word, even more so then trade goods. The issue is also their usefulness very much depends on your goals, and different people will value different things. For example, innovative ideas may be ranked highly by someone that values well the -10% all power cost from innovatiness, and sure its a very powerful modifier, but if your approach to SP is to get your country to the point it can handle 3k+ OE and stay there, well the -10% all power cost isn't that useful, and hence the entire idea group drops down in viability. Now add in other factors like if your are playing MP or SP, how dependent your country is on Trade Income, how well positioned is your country to take advantage of colonies, etc etc etc and it becomes a pretty pointless list, where I will need to be making a Tier list for each tag dependent on your goals and your setting. Basically, I am not saying I won't do it, I am just saying if I do I am going to be ready to lose subscribers.
@SpartanFishy
@SpartanFishy 5 ай бұрын
I would note as well that because coal sits on provinces that already have a separate trade good, its lack of usefulness in the early game is dramatically offset. At worst, before coal becomes an economy supercharger, it still provides the value of whatever else is on its province in the early game.
@LemonCake101
@LemonCake101 5 ай бұрын
That's fair, but honestly I think its unfair to compare a trade good when it doesn't exist, its similar to saying that I only ever play as France or stay in Europe, hence Silk is F tier as I never have access to it. When coal is present, it dominates.
@doublenash
@doublenash 5 ай бұрын
Something not generally discussed, and not touched on here is dyes, glass and incense are about the best monoplies to give out. Generally, they are 1-2 provinces in most early into mid game situations, so you trade one privilege slot and a couple ducats that will not be missed every 5 years for 5% loyalty and 1 mercantilism. Most can afford one of those slots, and it's the loyalty that's the huge boon. That 5% loyalty can very easily translate be years of 10% more tax, or 10% dev cost/ additional trade efficiency, when put in that context it becomes an easy choice.
@LemonCake101
@LemonCake101 5 ай бұрын
I mean that's fair, but in general I pretty much never give out monopolies and recommend people to not touch those either, so for me even though they are the least worst monopolies to give out, I find its still 'bad' unless you are desperate for the loyalty from estates: there are better ways to get mercantilism after all.
@HoppouChan
@HoppouChan Күн бұрын
I do like them for the free mercantilism, and particularly early game it can be hard to get estates high enough to account for on cooldown seizing of crownland, *and* possible events. There is little downside anyways
@youtuberobbedmeofmyname
@youtuberobbedmeofmyname 6 ай бұрын
Have to disagree with Tropical Wood being C tier. It deserves A just for the fact you get -5% dev cost from 'trading in' bonus. BTW Furs and Livestock are good because they only increase in price. I would move them up a tier each. I would even say Grain is B tier since 20% land force limit trading in bonus and .5 land force limit per grain province is no joke. Dyes are also pretty mid since the price stays the same and bonuses they give are really tame.
@stevebezfamilnii2069
@stevebezfamilnii2069 6 ай бұрын
But to have trade of grain you need to conquer like 1/6 of the world at least. And fur and livestock have too little base price to be a cash cow.
@LemonCake101
@LemonCake101 6 ай бұрын
The dev cost is good, my issue is everything else about it really makes it fail to pop: its something you pick up when you WC anyway since you end up trading in everything anyway, but I feel like its hard to justify going out of your way for it. As for the other changes, I mean they aren't wrong, but I tend to be quite harsh with judgements overall I feel. Only D tier is 'bad' where A and B I would say are both excellent or good at least trade goods, where C tier are decent.
@sangleded
@sangleded 3 ай бұрын
In defense of spices: in single player you can fairly easily prevent the price decrease by not allowing the condition for the "Decline of the Spice Trade" event either as a colonizer or a strong asian nation. It stays at 4.5 ducats which is good value imo
@LemonCake101
@LemonCake101 3 ай бұрын
I guess so, in fairness I personally never bothered.
@kylekelly1167
@kylekelly1167 5 ай бұрын
In my Austria game I spawned the international book making event in Wein. It seems possible to spawn it on a low trade value good. It has two options either gain two production or trade good becomes paper in the capital.
@LemonCake101
@LemonCake101 5 ай бұрын
That is an excellent event to spawn, but I find it pretty much impossible to control.
@kylekelly1167
@kylekelly1167 5 ай бұрын
@@LemonCake101 that game was Alot of luck I even had printing press in Wein.
@LemonCake101
@LemonCake101 5 ай бұрын
@@kylekelly1167 thats why the event for international bookmarket happened, it pops in the province that spawns the Printing press. Fun fact: for me it once popped in Tirol. The Silver Miners where making the Paper mills more productive...
@unnamedshadow1866
@unnamedshadow1866 4 ай бұрын
I think the fact there are not many countries that get Marines from their ideas and the fact Marines are locked on some of the shittier idea groups, makes Fish a bad trade good. If Venice for example had access to Marines, Fish would be really good, as you could sustain your already strong navy with marines, meaning you could potentially go for a more military route with Quality and other stuff to buff your Marines.
@LemonCake101
@LemonCake101 4 ай бұрын
It also doesn’t help that Marines by default have +10 shock damage received, not -10, as in they are literally worse then normal troops in normal fights…
@alspinh
@alspinh 4 ай бұрын
Great Video, ty ❤
@LemonCake101
@LemonCake101 4 ай бұрын
Glad you enjoyed!
@Lubieminecraft123
@Lubieminecraft123 6 ай бұрын
banger video omw to watch it #fannumberone
@LemonCake101
@LemonCake101 6 ай бұрын
Appreciate it, enjoy!
@abrvalg321
@abrvalg321 4 ай бұрын
Great. The only thing I'd move up copper- iron to A and fur to B. And ofc gold to S. I've never started a war just to get a cloth province but did a lot for a gold provinces.
@LemonCake101
@LemonCake101 4 ай бұрын
Well, gold has been discussed in many other comments so I don't want to repeat myself here, otherwise the metals can be better I guess, but they don't stand out enough for to be anything other then decent, and fur really only scrapes into 'decent' on a good day.
@jthornburg12
@jthornburg12 3 ай бұрын
I was trying to find something to nitpick, but honestly can’t find anything to quibble with. I mean I might move cocoa lower, but still within the same tier; ultimately who cares. I appreciate the arguments for gold, but anyone who plays into the 1700s doesn’t notice how bad gold is at that point is because how absolutely OP coal is. I appreciate the time value of ducats, and how early game gold is great, but I think your rationale for gold at high A is spot on.
@LemonCake101
@LemonCake101 3 ай бұрын
Well, thanks for the support! I mean at the end of the day, a lot of these topics for tier list tend to be pretty subjective anyway, depending on gamestyle and what you struggle with: so if you are short on manpower, you will priorities things like Grain higher, but I am glad we could find so much common ground.
@desran4447
@desran4447 6 ай бұрын
I think livestock actually deserves to be in C tier, although at the bottom of it. There is a lot of it in the Egypt and Arabia, the places where both cav cost and supply limit modifiers are kinda useful and it also quickly becomes 2.5 value, which makes it somewhat not that bad to get both manpower and money from, especially considering how much of it there is. It is still not good compared to actually valuable stuff, but imho you can do a lot worse than livestock - just look at fish, which decreases in price to 2 with Reformation and has absolutely useless bonuses
@LemonCake101
@LemonCake101 6 ай бұрын
Hmm I can see your argument for it, and its not something I considered to be fair, but at the same time, 'situationally not useless when in the Arabian Desert' is not really a great selling point either.
@decrepitfrogman8814
@decrepitfrogman8814 Ай бұрын
10 minutes into this and I’ve had 6 unskippable ads holy shit KZbin
@LemonCake101
@LemonCake101 Ай бұрын
That's... concerning, and quite impressive to be honest. Sounds like a new record!
@weswhite6058
@weswhite6058 5 ай бұрын
Agree with everything except grain. You can build an entire game around grain provinces depending on the country you play. I’d put grain in middle A tier.
@LemonCake101
@LemonCake101 5 ай бұрын
I mean I can agree that its very strong in MP, but I find in SP by the time I hit admin 16 for the soldiers households, I have enough manpower, hence the harsh ranking.
@weswhite6058
@weswhite6058 5 ай бұрын
@@LemonCake101 fair point
@LemonCake101
@LemonCake101 5 ай бұрын
@@weswhite6058 thanks for the understanding!
@amilavxilmen5632
@amilavxilmen5632 5 ай бұрын
Also can you do a vid on "Max promoted cultures" vid ? How many can you accepted ?
@LemonCake101
@LemonCake101 5 ай бұрын
Mughals kind of cheat there, they accept everyone. Well, everyone they conquer
@torgomaghanyan7633
@torgomaghanyan7633 6 ай бұрын
Pretty much no one plays after 1700 because you either bored or conquered everything. Thats why coal is useless. For it to be useful you must have them way early. So I will switch gold and coal.
@LemonCake101
@LemonCake101 6 ай бұрын
I feel like I have had some of the most fun in MP past 1750s, and in general the argument of 'I don't play past 1700 so coal is useless' is the same as saying 'I am playing France, so Silk is useless since I don't have access to any'.
@torgomaghanyan7633
@torgomaghanyan7633 6 ай бұрын
@@LemonCake101 let me disagree, for silk you can easily snake your way yo it from freaking America. Heck now you can build suez canal in mid 15 century. This is what I want, or at least have mission to spawn coal in your capital and be able to use it even for half price
@LemonCake101
@LemonCake101 5 ай бұрын
@@torgomaghanyan7633 you can get coal earlier as England but yeah I see your point
@marcustulliuscicero5443
@marcustulliuscicero5443 29 күн бұрын
I would argue that Copper easily goes into A-tier. Yes, its price drops once the first country hits Mil 18, but that tech happens during the mid 17th century, about a century and a half after the manufacturies for Copper unlock. By that time you want to have to be done with your main economic scaling, and having a Copper province instead of an Iron province just lets you scale that little bit more aggressively. Also i personally rate all the Soldiers Household goods higher since I love that building. Doesn't matter to me if its Grain or Livestock or Fish or Wine.
@LemonCake101
@LemonCake101 29 күн бұрын
The manpower rating is fair, if you need the manpower from it for sure. For me though in SP especially I don't struggle with it as much. Interesting argument for copper to be fair.
@jamesshelley5912
@jamesshelley5912 4 ай бұрын
When you say "above average" and "below average" are you comparing just all goods against each other or weighting them against distribution?
@LemonCake101
@LemonCake101 4 ай бұрын
Average price, distribution excluded.
@jamesshelley5912
@jamesshelley5912 4 ай бұрын
@@LemonCake101 I did a quick run of the numbers. The weighted average is 2.65, it climbs to 2.8 around the age of reformation. By absolutism, it's 2.89 based on initial distribution, but by then colonies will have changed the distribution enough that I don't necessarily feel comfortable standing by that.
@LemonCake101
@LemonCake101 4 ай бұрын
@@jamesshelley5912 yeah, I was wanting to do a proper 'distribution of weighted average' since all the colonial trade goods possible have a % chance based on the province, and hence you can calculate the EV of the value of the province on average in question. Basically, I called that too much work, but thanks for doing the first part, it does seem about right!
@jamesshelley5912
@jamesshelley5912 4 ай бұрын
I was got to about the same point and said "that sure is a lot to sharpshoot someone's great video". @@LemonCake101
@kylekelly1167
@kylekelly1167 6 ай бұрын
Wow these videos are awesome didn't even realize Poland can up the trade value of grain.
@LemonCake101
@LemonCake101 6 ай бұрын
Yeah, Poland has some cool stuff, shame their mission tree is 75% question marks when you hover over it...
@illmaster
@illmaster 6 ай бұрын
​@@LemonCake101I haven't played Poland again but maybe they updated it so there maybe a button like Persian mission tree?
@rafaszmuda669
@rafaszmuda669 6 ай бұрын
​@@illmasteriirc they said that Poland alongside some other nations have something more complex in the mission tree coding so they weren't able to ship it yet but they plan to implement this system to all "old" branching missions including Poland Sp.z.o.o.
@illmaster
@illmaster 6 ай бұрын
@@rafaszmuda669 well, at least we got hope
@kylekelly1167
@kylekelly1167 5 ай бұрын
I have a strange thought don't set the missionary to auto convent if protest or reform is in my nation and printing press has not yet spawned. If I am the only one with reform or protest I be the only one that can spawn it.
@edim108
@edim108 4 ай бұрын
One of the reasons colonies are so strong in EU4 is all those colonial trade goods they have access to on top of great scaling potential.
@LemonCake101
@LemonCake101 4 ай бұрын
Yup, and England getting the ability to choose helps a lot.
@jamesrucker4641
@jamesrucker4641 5 ай бұрын
The provincial trade power of cloves is literally useless because they only exist in the spice islands and (through an event) Zanzibar. But each of the relevant trade nodes only has one exit.
@LemonCake101
@LemonCake101 5 ай бұрын
You can also get them in Cairo, but its more when are you small it helps you control your node. But yes, its not the strongest province modifier it can be.
@hiptoptoe4847
@hiptoptoe4847 5 ай бұрын
So where would you rank warpstone in this?
@LemonCake101
@LemonCake101 5 ай бұрын
Well, its coal but you get it early, so clearly warpstone tier!
@luker.6967
@luker.6967 4 ай бұрын
While very ambitious, a policy tier list would be quite fun
@LemonCake101
@LemonCake101 4 ай бұрын
There are a couple there for sure, but an idea tier list would make more sense. The issue is, that has been done to death.
@gothia1715
@gothia1715 5 ай бұрын
Yes it can be annyoing with inflation. But imo gold is S tier. The sooner the better and gold is amazing in the early game. A 10 production dev gold province alone gives you such a huge boost. You can afford force limit armies and build most buildings you want right away. It has a great snowball effect. And you have access to at least one gold mine in most starting areas. For cloves you have to reach far and to profit from it most effectively you got to chain many trade centers which requires lots of conquest which further requires time. Giga S tier for an southeast asia start but not from further away. Coal comes way too late to be S for me. At this time you ll already get heaps of money anyways. But its just an opinion. Enjoyed listening to your list.
@LemonCake101
@LemonCake101 5 ай бұрын
Certainly a lot of points there, appreciate the feedback as always. I never thought putting Gold top of A tier would be so controversial, yet here we are. Gold is good, but given that I defined the tier list as either an MP game, or a game going to 1821 where you are still 'tryharding'. In the case of MP, Gold is still Amazing and up there, but you can't rely on it, and other trade goods quickly catch up as you scale your trade and production incomes, and it really does fall off in the late game as it where I find. As for SP, well by 1821 I find the Gold fall off even worse, but naturally this only occurs from a location of late game context, in the Early Game, Gold naturally performs very well, and its drawbacks of Inflation are smaller when you general construction/military expenditure in absolute terms are smaller. For cloves, you are not wrong, but when you have them, they are good, and hence earn a spot on the list. Accessibility isn't really assessed here, as that would also mean that for example as France you could argue that Silk is F tier since you don't have access to any of it I think the same can be said for Coal, if you remove accessibility from the equation, as in the case of say of 1821 tryhard SP game or MP where you the need money, its S tier without doubt. In my opinion its not fair to judge Coal as a worse trade good simply because it doesn't exist: if you want to take that into account, its probably best to make a 'best trade good in 1444' tier list and a separate one for 'best trade good in 1821'. But an overall one includes both dates, and Coal in my opinion makes up for the late entry by being consistently amazing. Either way, thanks again for the comment and kind words, appreciate it!
@gothia1715
@gothia1715 5 ай бұрын
@@LemonCake101 Makes absolute sense from that perspective.
@LemonCake101
@LemonCake101 5 ай бұрын
@@gothia1715 thank you for the understanding!
@Ratlegion
@Ratlegion 6 ай бұрын
Could you give us any info on the soundtrack? Great video, BTW!
@LemonCake101
@LemonCake101 6 ай бұрын
Its the Eu4 DLC music! Yes, I bought the music, yes I own all the Eu4 adjacent products, yes it is a bit of problem.
@Ratlegion
@Ratlegion 6 ай бұрын
@@LemonCake101 lol me too. I guess you're talking about King of Kings? Haven't heard it yet. Maybe there's something I'm missing!
@LemonCake101
@LemonCake101 5 ай бұрын
@@Ratlegion its KoK and Domination music, KoK didn't have enough soundtracks for the full hour...
@dumser5716
@dumser5716 4 ай бұрын
I disagree on few opinions and want to post what my hot takes are to get roasted, so here i go. All opinions i disagree on: A tier: Gold is the best trade good in the game. even one province with gold can easily boost your income by 10-15 ducats, which helps pretty much any nation in early game to scale much quicker. Muscovy, Austria, Castile, Ethiopia are all examples of cuntries that kick start their scaling by investing into gold, heck, even ottomans want a piece of that cake by conquering kosovo. And inflation isn't even an issue when compared to the benefits of immense scaling that gold gives. Basically, gold is the coal of early game, but while coal is unlocked by surviving long enough, gold helps to live long. Ivory should be a high b tier, as it is comparable to copper and iron. It's price stays at 4 until 1750s, at which point ivory's price grow to 5. Manufactory for ivory is 3 techs later than both metals, and depending on the date one of those metals will outprice ivory by 0.5 for at least a dozen decades. Most importantly, late game economies are diverse: they have many different goods and increase in price of one of them so late won't make a massive difference. Dyes' price is comparable to metals so it should be in the same tier/ Manufactory for paper comes 5 techs later than metals and it's price isn't so much higher to compensate so it should also be a B tier. B tier: Chinaware has late manufactory and only hundred years, when it's value is higher than average, so it should be in c. Coffe has only 30 years when it's value is high, so it is much worse compared to other goods in B and should drop to C C tier: Grain is the most underrated good of this tier list and should be in S or at the very least A. Even though it is among the lowest value trade goods, it has the earliest manufactory in the game at tech 6, which boost your income greatly in early game, where there are only so many building to build. And on later techs, when you unlock new manufactories, grain's role changes from a decent early game money maker to the only trade good to increasing army quantity, which is very important in Eu4. D tier: Livestock, like grain is early game good with manufactory on tech 6, that doubles manpower from soldier's household. For 50 years it's value is even less than that of the grain, but slowly grows to be somewhat average. Livestock should be in B tier, cause it is decent-ish on every stage of the game, but is outclassed by grain as trade good for military and outclassed by so many goods as money maker. Fish is C tier just for doubling manpower from soldier's households. Slavery is SSS tier and shouldn't be abandoned.
@LemonCake101
@LemonCake101 4 ай бұрын
Love the writeup, I think you definitely value the manufactory timing a lot more then I did in your analysis. I have already addressed a lot of the similar points in previous comments, but with that said, I personally think you really shouldn't be bothering with farm estates unless you are literally squeezing every penny, as soldiers households for them are better in the long run, and it pains me to drop 500 for a Manu in the early game for a 0.2 return or lower. You clearly value manpower too, which is fair, and I am also a big MP enjoyer so I can agree, but I find myself really having too much manpower if anything in SP hence I value it a lot less, and as such Grain's placement really suffered from that. And unless you are building for Tariffs, which fair enough finally got fixed and actually work now, slaves are terrible: source Abraham Lincoln.
@dumser5716
@dumser5716 4 ай бұрын
​@@LemonCake101 Don't you lie to me like that. I know that you are a corrupt man, cutting corners on your building costs and keeping from 10 or 20% of original price in your pockets.
@LemonCake101
@LemonCake101 4 ай бұрын
@@dumser5716 I only do that Tropico 5 ;)
@panpsalt6757
@panpsalt6757 6 ай бұрын
Apart from naval supplies, I didn't disagree with anything in particular, and I am probably biased because I love that naval gameplay
@LemonCake101
@LemonCake101 6 ай бұрын
I mean I did say multiple times I value naval things significantly less, and hence why it gets a bad ranking. If you value naval buffs, Naval Supplies gives you good stuff, but its a good buff to a bad thing in my opinion and hence the low ranking. If you value Naval Combat, it certainly will score much better.
@shinydewott
@shinydewott 2 ай бұрын
I feel like it'd make more sense if Slaves existed as a trade good alongside other trade goods. This would mean the buff from Slaves is gained alongside whatever trade good is there, and it means banning slavery just removes it from all of your provinces. I suppose they can exist alone in certain provinces of Africa as a way of representing people being sold as slaves as well. Perhaps if you have high trade power in trade regions with slaves, you could get events about slavery spreading in American provinces as a representation of the Triangle Trade This whole thing felt so damn icky to write, bleh! I can, however, understand why Paradox probably wouldn't want to make a mechanic that incentivizes Slavery.
@LemonCake101
@LemonCake101 2 ай бұрын
It’s a weird topic to write about, for sure. But ignoring slavery happening in a game set in 1444 to 1821 would be even worse I think. I don’t know what would be the best way of dealing with the topic in fairness.
@shinydewott
@shinydewott 2 ай бұрын
@@LemonCake101 I just thought about it when you mentioned how outlawing slavery just turned slave provinces into other trade goods (something I had forgotten about) and I thought it was quite weird how 1) the goods produced after slavery aren’t already present on the province and 2) the game acts like slaves WERE just another trade good, rather than being actual human beings that continued to exist after slavery
@LemonCake101
@LemonCake101 2 ай бұрын
@@shinydewott well, the game is after all an attempt to model the period, and in this case, its not a very good model for sure.
@kiwi8105
@kiwi8105 25 күн бұрын
I can respect this as a SP tier list, but in an MP tier list the manpower goods (ie, wine, livestock, fish and especially grain) would honestly be above cloth in A tier for the simple reason that manpower is so much more important than just pure money value. Especially the later you get into a game.
@LemonCake101
@LemonCake101 25 күн бұрын
For sure, I mean in SP I never really struggled with Manpower, and well this was my first tier list I did so a lot of the time the line between MP and SP was not at all very clear.
@spinophrenic3775
@spinophrenic3775 4 ай бұрын
kinda nitpicking on something inconsequential but the northern half of china is producing wheat and the southern half produces wheat (on top of other grains like millet etc), historically wheat came first to china and generally is reserved to the more humid and hotter south, doesn't really impact anything mechanically but i had to say it lol
@LemonCake101
@LemonCake101 4 ай бұрын
Oh fair enough, I really wasn't aware of the grain distributions of China, that I will concede.
@nevets2371
@nevets2371 3 ай бұрын
I found that Soldiers' households should single handedly raises grain, livestock, wine, and fish at keast 1 tier up. I always inevitably begin searching my land for these things when I start to get consistent manpower problems, to build them to get the most out of my land.
@LemonCake101
@LemonCake101 2 ай бұрын
If you need manpower, for sure, but in SP I never struggle with it, hence the lower ranking.
@nevets2371
@nevets2371 2 ай бұрын
@@LemonCake101 fascinating, I usually do, even if I'm just doing a siege race.
@LemonCake101
@LemonCake101 2 ай бұрын
@@nevets2371 huh, fair enough.
@unnamedshadow1866
@unnamedshadow1866 4 ай бұрын
Can Cloves really be considered S Tier considered how few provinces have it? I mean AI Turnate or Tidore never take advantage of that mission where they randomly colonize and get Cloves, and its still RNG.
@LemonCake101
@LemonCake101 4 ай бұрын
Distribution isn’t considered part of the tier list, I believe I claimed so in the disclaimers section. We are looking at how good they are once you get them, but yes like coal they suffer from scarcity. Which is why things like the Mamluk missions that give you cloves in Cairo are so highly valued.
@user-yl3sf9pk9s
@user-yl3sf9pk9s 6 ай бұрын
Grain gives force limit and manpower buildings, I would give it an A tier. Livestock and fish deserve a B tier (grain has better trading bonus).
@LemonCake101
@LemonCake101 5 ай бұрын
I can see that argument for multiplayer for certain, the issue is in Singleplayer by the time you get the soldiers households I never have issues with manpower when fighting AI...
@Akwamaryna-ru4hq
@Akwamaryna-ru4hq 4 ай бұрын
Why did you forget to rank the lemon cake at the bottom right corner? I think it is S tier goods
@LemonCake101
@LemonCake101 4 ай бұрын
Unfortunately it’s unranked since it’s impossible to obtain in Ironman :(
@wischfulthinking
@wischfulthinking 15 күн бұрын
Why do I always see spices up above 4.0 value in my runs?
@LemonCake101
@LemonCake101 15 күн бұрын
Can I have an example, or a date?
@matthewmcneany
@matthewmcneany 6 ай бұрын
Solid tier list. It really frustrates me when people don't explain their tiers and/or the context.
@LemonCake101
@LemonCake101 6 ай бұрын
I had a lot more disclaimers, but yeah I think its important to clarify things. Its a lot better then just posting an image and then arguing over definitions, although I feel like I am still doing so in the comment section anyway.
@doudline2662
@doudline2662 6 ай бұрын
Love you sir
@LemonCake101
@LemonCake101 6 ай бұрын
Glad you enjoyed!
@oORoOFLOo
@oORoOFLOo Ай бұрын
Gold is 100% S tier, imo. It makes your early game. If you play in area with gold your goal is to get it asap. It allows you to maintain army without problem, run extra cav which gives you stack wipes, run advisors so you can dev up, it give you money to build production buildings, which sets up your mid to late game. Kosovo mine defines balkan playthrough, inntal mine lets austrians maintain large army as an emperor early, ural mine saves the hordes economically etc I could go on ;)
@LemonCake101
@LemonCake101 Ай бұрын
I mean gold has had a lot of comments also covering it, but to repeat myself again: too many issues in the lategame, and gold is terrible once you get even the bare minimum of trade going.
@therockontheshelf
@therockontheshelf 6 ай бұрын
Id honestly put grain in A tier, and livestock/wine/fish in A maybe B tier
@LemonCake101
@LemonCake101 5 ай бұрын
can see that argument for multiplayer for certain, the issue is in Singleplayer by the time you get the soldiers households I never have issues with manpower when fighting AI...
@gOtze1337
@gOtze1337 3 ай бұрын
Everything that benefits from a Soldiershousehold is an automatic mid-tier for me.
@LemonCake101
@LemonCake101 3 ай бұрын
I have discussed this in other comments, but for SP I really don’t value manpower as I rarely if ever struggle with manpower against AI
@matthewvincent9533
@matthewvincent9533 6 ай бұрын
If lemons were a trade good it would be S tier for those juicy lemon cakes
@LemonCake101
@LemonCake101 5 ай бұрын
maybe its time to get modding...
@pelinalwhitestrake3367
@pelinalwhitestrake3367 6 ай бұрын
I only ever need naval force limit when I'm fighting Denmark as Russia.
@LemonCake101
@LemonCake101 5 ай бұрын
I mean, I guess that's fair? A bit hard to justify an increase in the rankings from that alone though...
@chengzhou8711
@chengzhou8711 6 ай бұрын
Finally a good video
@LemonCake101
@LemonCake101 6 ай бұрын
Glad you enjoyed!
@atypicalprogrammer5777
@atypicalprogrammer5777 6 ай бұрын
The estate monopoly does make cows a little better. It gives only 80% of the income, but it is so little that the estate loyalty+mercantalism is often worth it. It is still bad, but it is better than fish. Sometimes I also give the Wool, incense, and sheep monopolies, depending on how much of my income it represents, how badly I need loyalty and how many privilege slots I have left.
@stevebezfamilnii2069
@stevebezfamilnii2069 6 ай бұрын
Incense is also good, you may have only 1 province, so it's no cost to have privilege.
@LemonCake101
@LemonCake101 6 ай бұрын
Monopolies only give 60% not even 80%, and also it prevents you getting future money too: so if you double your country in those monopoly years and have double the cow income in the future, monopolies still keep 100%. Basically monopolies bad. I can see the argument for it being better then fish, but 'the trade good is so awful the monopoly isn't the worst to give out' isn't the best selling point I have to admit.
@Andrew-jb2iy
@Andrew-jb2iy 6 ай бұрын
Gotta disagree that grain is bad, soldiers households are OP for multiplayer and for playing tall
@LemonCake101
@LemonCake101 6 ай бұрын
In MP personally I would agree nocking Grain up a tier or even 2 if you are being extra generous, but I have to take SP into account too, and I feel like there its quite sad compared to others.
@AverageJohanson
@AverageJohanson 6 ай бұрын
This comes across like most trade goods are trash and you shouldn't worry about them
@LemonCake101
@LemonCake101 6 ай бұрын
Eh, I tend to be harsher then I should. I think in my heart I treat Eu4 as an Asian parent treats their child, full off excessive hope and expectations, so everything that isn't A tier stuff I am going to bully. Bare in mind, I am building at least one manu on all of it!
@brettlivingood9319
@brettlivingood9319 5 ай бұрын
Grain, fish, cattle, and wine are underrated. Soldiers households are excellent manufactories.
@LemonCake101
@LemonCake101 5 ай бұрын
They certainly are, but it’s a SP and MP list and for SP by the time you get the manufacture I find you have enough manpower hence the lower rankings from that I afraid from that
@brettlivingood9319
@brettlivingood9319 5 ай бұрын
@@LemonCake101 hmm in my sole blobbing run playing outside of Europe, manpower was the consistent bottleneck into 1700s since AE was so low and without quantity ideas. In those circumstances Soldier's Households are the most valuable building.
@LemonCake101
@LemonCake101 5 ай бұрын
@@brettlivingood9319 that's fair, from my personal experience since I tend to babysit my units a lot more I tend to not really struggle, but fair enough!
@brettlivingood9319
@brettlivingood9319 5 ай бұрын
@@LemonCake101 I tried to as well but Ryukyu WC is tough
@LemonCake101
@LemonCake101 5 ай бұрын
@@brettlivingood9319 ah makes sense, the early scaling (or lack there off) hurts, but I find for most other campaigns you can scale enough by the time the soldiers households are available. If ofc you need them by that point you should use them, they are good, but I find most of the time I personally at least don't, hence the lower ranking.
@celdur4635
@celdur4635 Ай бұрын
While coal is good you don't use it for 85% of the game, should it really be S tier?
@LemonCake101
@LemonCake101 Ай бұрын
I covered it in other comments, but that's like saying 'while silk is good I only play France and I never use it so Silk should be F tier'. I judge trade goods by their value provided, and judging by accessibility gets very arbitrary very quickly.
@celdur4635
@celdur4635 Ай бұрын
@@LemonCake101 Your example is not universal. Coal is universally a late, very late trade good. You've won the game by then most of the time too.
@LemonCake101
@LemonCake101 Ай бұрын
@@celdur4635 yes, but I can also argue that your example is also not universal since people play the 1776 start as the USA. This is glorified grasping at straws. Regardless I had to make a decision on its placement, and to be honest if your games end before it matters, that's fine: just remove Coal from the tier list entirely.
@celdur4635
@celdur4635 Ай бұрын
@@LemonCake101 I like your videos, but you are the one grasping at straws with your examples at least. Starting from the most universally common 1444, Coal is a niche trade good. In a neutral sense its S tier for sure, in a practical sense (universally) its irrelevant.
@LemonCake101
@LemonCake101 Ай бұрын
@@celdur4635 I mean you are not wrong here in the absolute sense, and I feel like I tend to play late myself more then average person. To be clear I don't think KZbin comments are a good platform for this type of discussion, but in truth your not wrong either: if you finish your games by 1550 its a non factor. My argument however is its either a non factor, so its not 'B' tier, its not on the list, or it is a factor, in which case its a clear S. So I put it in S.
@glasrazuma933
@glasrazuma933 2 ай бұрын
11:34 "Go and drill on cows" Oy oy what's happening here.
@LemonCake101
@LemonCake101 2 ай бұрын
em... good supply limit?
@glasrazuma933
@glasrazuma933 2 ай бұрын
​@@LemonCake101Is that how it's called these days.
@LemonCake101
@LemonCake101 2 ай бұрын
@@glasrazuma933 I dunno, I am not on TikTok
@glasrazuma933
@glasrazuma933 2 ай бұрын
​@@LemonCake101Btw I found your channel after searching for a lemon cake recipe.
@LemonCake101
@LemonCake101 2 ай бұрын
@@glasrazuma933 really?
@MrRageQuitChicken
@MrRageQuitChicken 4 ай бұрын
Hegemon tier list? :)
@LemonCake101
@LemonCake101 4 ай бұрын
3 item tier list... maybe we need a couple more entries...
@gorelovelive5022
@gorelovelive5022 4 ай бұрын
dude said he will consider multiplayer and placed all food (grain, livestock, fish and wine) in C and D tier lol not even considering they're also excellent goods for money due to farm estate being unlocked at tech 6
@LemonCake101
@LemonCake101 4 ай бұрын
Yeah, covered in other comments as well, and in a pure MP setting they are a lot better, but in SP I just never care about manpower... well I do care, but I pretty much never run out.
@gorelovelive5022
@gorelovelive5022 4 ай бұрын
@LemonCake101 even in SP, building up on tech 6 will boost your economy so much you will have really easy midgame. Bonus points to grain for helping you reach military hegemon, but that can be negligible. But the early game money can be nuts
@LemonCake101
@LemonCake101 4 ай бұрын
@@gorelovelive5022 I find the early on economic gains are usually made from churches/workshops and early expansion, and not 0.3 manus, hence the lower ranking there, but again you are not wrong: they are still good, but I guess it becomes a matter of playstyle.
@Jakobsh2
@Jakobsh2 3 ай бұрын
Denmark moment Fish Cows Wool and wheat Ooof
@LemonCake101
@LemonCake101 3 ай бұрын
You can tell they had Swedish devs, what can I say.
@somepervert5681
@somepervert5681 3 ай бұрын
I'd say wine is way better than incense because : Monasteries as catholic and soldier's household
@LemonCake101
@LemonCake101 3 ай бұрын
As I discussed in other comments, I view the Catholic monasteries as a buff to Catholic Theocracies: As for the manpower from soldiers households, that is a separate discussion.
@Aarlaeoss
@Aarlaeoss 4 ай бұрын
Probably have gone over 1700 in every single game that wasn't just testing something
@LemonCake101
@LemonCake101 4 ай бұрын
Fair enough, although I have to think you have to be the exception!
@Aarlaeoss
@Aarlaeoss 4 ай бұрын
@@LemonCake101 One might say exceptional
@LemonCake101
@LemonCake101 4 ай бұрын
@@Aarlaeoss certainly a title you can claim
@Askar1995
@Askar1995 5 ай бұрын
Grain being tier C is wild)) Tier B at least
@LemonCake101
@LemonCake101 5 ай бұрын
Depends on your goals: in SP I find I really don't need FL and hence I am ranking it quite low from that.
@magnustheidamey4924
@magnustheidamey4924 6 ай бұрын
Coal is shit cus it is only available when its already too late. Gems and gold must be s tier
@andreyhenriquethomas9554
@andreyhenriquethomas9554 6 ай бұрын
Gems i definity do not agree, the event for faceting is great, but going from 4 to 5 by more or less 60 years and then droping to 3 is sad, for me you get so better of by not tranforming a glass into gems (only exceptions are Antewerpn, that english channel province with a trade center, constantinople, maybe Metz, königsberg and danzig, and (off of europe) ahdra in India, that are elegible and also has a trade center) every other province doesn't make sense to have faceting (I'm talinkg about siena and Liège), cause it is a waste of money in the long run. And the good part of the event is the 15% trade power increace, that is beter capitalized on a center of trade)
@LemonCake101
@LemonCake101 6 ай бұрын
In general the argument of 'I don't play past 1700 so coal is useless' is the same as saying 'I am playing France, so Silk is useless since I don't have access to any'. Gems are good and I have them in A, but I can see them fall off. Gold I feel has too many drawbacks and gets outscaled past 1500s.
@wojciechbasiak4788
@wojciechbasiak4788 4 ай бұрын
nice troll XD
@LemonCake101
@LemonCake101 4 ай бұрын
?
@wojciechbasiak4788
@wojciechbasiak4788 4 ай бұрын
@@LemonCake101 First of all I regard you as a one of the most skillful eu4 player with a very deep knowledge about game mechanics and high quality content on yt. I value you so high that it struck me that you did this video seriously. Someone may say it is your one of the most superficial analysis ever. It would be bad as it is, but you even broke rules set by yourself and that is inexplicable. The main content of this comment consists of 3 goods that constitute the allegations, listed according to the degree of outrage I felt when you were speaking about them (from the least to the greatest). Let's dig into it: 1. coal? S tier? In terms of wc? In terms of fast wc? In terms of discounted value over time? By the time you got coal everything should be determined and even if it still isn't goods produceed modifier is something nice to have at best. By the time coal comes you should get easily around 65% of that modifier in most provinces (prosperity 25% + being market leader 10% + manufactories institution 10% + dutch polders 10% + national ideas (10-20%) + ideas/policies (various)>65%) so adding for example another 20% from 4 furnances and 10% from being market leader pushes it to 95% and thats it "only" 18% better in terms of whole economy (irl would be broken). And yes, you don't need to stop on only 4 furnances, but my point is coal is overrated for what it offers and when it offers (coal doesn't give you wealth, other provinces do). And something even more important: money isn't the problem in wc/fast wc. If it was, hordes whoudn't be that broken. 2. Cloves... I have more fingers than there can be provinces producing cloves. For Spain is a great thing to have op Sevilla, 99% of wc players don't know where they are. 3. Cows. For that alone I was thinking you are trolling, how can it be that any manpower oriented province is in D tier? Moreover the highest value trade manpower province? I'm tired of argument that it is below "average" price, even in the late game. I strongly suggest you use weighted average price which is way closer to 3,55 which happens to be lower than the cow price. The great scaling of the cow price during the game with a manpower bonus make cows a bless on the map. Honorable mentions: 1. Naval supplies (and everything which comes whith sailors) potential "play around" goods category because of insanly high sailor modifiers you can get. As a GB it's easier to get 1mln marines than normal troops. 2. Spicies. You say they bad, they are truly bad *slap* B tier. 3. gold... ehh Ehh I'm tired. This reply should have been 1-hour long video essay, but I don't have talent nor time to do it. I hope it was at least partially convincing, but I don't have any illusion that I was able to change your point of view so diffrent than mine. I would like to emphasize once again that I have a very high opinion of you and I did not write it out of malice. Best wishes
@LemonCake101
@LemonCake101 4 ай бұрын
​@@wojciechbasiak4788 ah fair enough. First of all, appreciate the effort for the write up and the communication. Lets get through this then shall we? Right away, I appreciate the thought that I am 'one of the most skilled' considered how frequently I am demolished in MP, but that's an analysis for a separate day: I strive to approach the game analytically for sure. With that said, lets go through this: 1. I honestly think the placement regarding coal for a singleplayer WC is... correct? If you are speedrunning a WC by 1472 'Lambdax style' coal is irrelevant. And to be honest at that point so are the rest of the trade goods: your income comes from money you punch from other AI and loans/corruption. For the super optimal Horde WC all the trade goods go towards B and I don't have a video. However, people also go for more conventional WC's, with the context of say playing Castile into Spain and then leisurely conquering the world. In those situations, money matters; it pays for mercs, gov cap buildings, and even lets you go over FL for getting Mil Hegemon early/take more loans. As such I had to analyze with that in mind, and with late game MP coming in too for the weighting, where scaling and economic buildup is not finished by the time coal arrives (or at least can still benefit from) Coal really shines there too. In fairness another big argument against Coal is how LATE you get it in the game: it is not present until 1700, but my issue is I still have to rank it, and the argument 'its not there therefor it is weaker' is similar in argument to saying that 'Silk is terrible since when I play as France I don't get access to it until it no longer matters'. While I understand the time value function of money, namely that earlier Coal would ofc be a lot better, I have to judge it from 'when it exists' and when it does no other trade good provides as much of an economic buff as it does: goods produced after all don't only scale production income, they also scale trade which I am sure you are aware of, and hence with my frequent building spamming/vibing around 30% over FL in SP or even more, I personally value them I guess disproportionally more then before. 2. I mean yes again? You have a great habit of being correct. Its rare, but again the argument also works with 'Silk is terrible since when I play as France I don't get access to it until it no longer matters' and hence you end up with a similar situation. There are a couple other places you can get cloves on: Zanzibar and Cairo from the Egyptian missions come to mind, but yeah it's rare. If however you are playing someone in the spice islands, well the cloves trade good is very much kingmaker in that area, and hence the high ranking. 3. Cows are good for manpower. If you are struggling for manpower, Grain, Cows, and all those wonderful manpower manus shine, easily going into the A/S tiers. Again, 3/3, you are correct from your frame of reference: anyway they do eventually become 'better' as you said, but its not until the 1700, when Coal also enters the scene. In fact that event, that makes them go up 35% also... requires the enlightenment, which gives you coal. For 3/4 of the game, they sit between 2, 2.5 and eventually 2.7, which is below average (the weighted average starts at 2.6 and goes to 2.9 ignoring colonial regions, not my maths someone else in the comments did it earlier, so I will take that number without a promise of validity). Anyway, 0.1 below average isn't exactly the issue as I hope we can both agree, but for me, its the fact that in SP I do not struggle with manpower enough to justify pretty much ever building a manpower manu, but I guess that depends with playstyle: being even more aggressive and getting the '1472 WC runs' does require more manpower, but that is half of the SP experience: for most people playing in SP I am under the impression they suffer from lack of money much more then they suffer from lack of manpower, and for those really struggling with manpower, it is usually because they take bad battles/take excessive attrition and other things like that, which soldier households won't fix. Honorable mentions: - If you care about navy, naval supplies good. 95% of Eu4 games don't, and given the AI doesn't upgrade ships, the optimal naval build is keeping ships up to date and you win. In SP ofc, MP is a different debate, but if you are not England/Malacca you probably don't care that much about Navy either. - I think we agree here? I just value their trade value more, potentially. - Gold has been discussed to death already in the comments, I doubt there is more new things any of us can say at this point. But I appreciate the effort you put into this, I think it is better said then ignored. I am around on the unofficial Eu4 discord (search 'Eu4 Discord' first google result) and you can ping me from the official one too, I am there, but not present if you want to continue this conversation without needing to essay type. I also recently (literally haven't had a chance to make a video 'shilling' it yet recent) made my own discord, discord.gg/Q8uBeZ2uQf so feel free to pop over there for a chat, you clearly also know what you are talking about regarding the game and I would love to continue the conversation further. Thanks for reading regardless!
@s7rika7ul
@s7rika7ul 18 күн бұрын
Gems and gold are S tier
@LemonCake101
@LemonCake101 17 күн бұрын
Gold I've had a lot of comments on, but Gems? Really?
@amilavxilmen5632
@amilavxilmen5632 5 ай бұрын
Fellow Naval supplies hater !
@LemonCake101
@LemonCake101 5 ай бұрын
Its a strong modifier, just for something that is inherently rather weak.
@linkhidalgogato
@linkhidalgogato 6 ай бұрын
48:30 historically the main thing Europe was exporting during this period of time was death, suffering, oppression, and slavery. but besides that Spain was probably on of the biggest exporters of stuff and they were stealing gold and silver from the Americas and trading it to China.
@LemonCake101
@LemonCake101 6 ай бұрын
Well, I think thinking in terms of export/import during the period is incorrect, as the main economic system of the time, Mercantilism (with is just a counter?) in the game meant that countries tried to avoid trading with each other and tried to keep things 'in Empire' (again massive generalization). However European glassware was a pretty 'unique' product, with Europe being a genuine world leader in that category.
@wischfulthinking
@wischfulthinking 15 күн бұрын
Gold is the best trade good by far for the first 50 years of the game. It’s the coal of 1444, therefore s tier. You’re overvaluing late game.
@LemonCake101
@LemonCake101 15 күн бұрын
I have talked about this in other comments... I don't like overvaluing gold, the inflation and random halving are way too much of a risk, and I find people who tend to overvalue gold tend to not focus on the real money makes, trade. The lack of trade value really hurts its potential.
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