The Daolock: A Warlock build for 5e D&D

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

Пікірлер: 527
@HERECMSTHERANE
@HERECMSTHERANE 2 жыл бұрын
The idea of making an unspeakble deal with a powerful and mysterious patron for personal power as a 2 level dip always cracked me up.
@davidtobias6893
@davidtobias6893 2 жыл бұрын
idk. I can see it happening cause anyone from any walk of life could make that kinda deal
@andruism7
@andruism7 2 жыл бұрын
I mean, it's certainly effective. And a good deal for the patron. Only has to put in a few levels of work.
@Grorl
@Grorl 2 жыл бұрын
Mechanically it is pretty funny. Rp wise, could always make that patron continue to have an impact on the character. Dont matter what other class they fully delve into, the patron can still be worked into the flavor. I like to think of multiclassing as a "create your own class" kinda thing, more than, "I'm a warlock/---- " thing. xD
@pranakhan
@pranakhan 2 жыл бұрын
It is part of the mythology of The Contract. From the Pick of Destiny to Wolf of Wall Street, many have a moment in time where they chose money/power over their hearts desire; the girl or boy who got away, the dream job sacrifice. That is the domain of the Warlock.
@andruism7
@andruism7 2 жыл бұрын
​@@pranakhan yes, hi, hello, my patron is the Almight Dollar, and it not only controls me but all of you as well! Only difference is that while you got a luxury yacht and can pay all your medical bills, I get to spam Eldritch Blast fifty times a day and can see in the dark. Also, can we just imagine a guy becoming a patron because he was simping on some goddess? Might actually be a good story hook, though not sure if that's sad or sweet.
@OGPedXing
@OGPedXing 2 жыл бұрын
I love how Warlock "dips" have this inherent temptation to be more than a dip - seems on brand, lol. Here's what I mean:. 1 lvl of hexblade is great. Weapon/armor/hex weapon, some cantrips and a slot that resets every short rest. But might as well do 2 lvls for the evocations right? Well, 3rd lvl is my pact boon, and that can be really cool. And while we're here we need that 4th level since otherwise we'd be wasting an ASI or feat of course. But man, 5th level and an extra attack would be really nice, hmmm.... 😂. Next thing you know you've devoted your whole life to your patron. It's perfect.
@honahamomoru151
@honahamomoru151 2 жыл бұрын
That’s how you recruit more Warlock
@Jimbob1337
@Jimbob1337 2 жыл бұрын
Come to the Dark Side, we have all this awesome shit 😊😊
@gladiusgamer9324
@gladiusgamer9324 Жыл бұрын
I happen to play on a server on discord that allows you to go to lvl 30(no more than 20 in a single class) so this is perfect to "dip" and accidentally devote your life to your patron...lol
@joda7697
@joda7697 6 ай бұрын
invocations evocation is a school of magic, invocation is the stuff warlocks get
@tholden77
@tholden77 2 жыл бұрын
As for the Command spell, I really like using "monologue". Can make for an interesting little info dump on the baddie, and some rather exasperated looks from the DM
@dogwalter3655
@dogwalter3655 2 жыл бұрын
This is actually golden
@010WhatMy
@010WhatMy 2 жыл бұрын
I am going to use this
@lokithecat7225
@lokithecat7225 2 жыл бұрын
Speaking is a Free action, they can do while killing you... Unless they need Verbal to cast spells, this is just stupid.
@JoschiChr
@JoschiChr 2 жыл бұрын
Pact of the chain is incredibly powerful here. Go in the vessel, have the Imp or whatever pick it up and let it become invisible.
@SpiderWaffle
@SpiderWaffle 2 жыл бұрын
Yes, you get some great utility with genie, not just combat mechanics, it's so good, this is great synergy.
@regaleagle6533
@regaleagle6533 2 жыл бұрын
I find the healing bonus effective as well
@mrjek01
@mrjek01 2 жыл бұрын
I have a djinn lock/glamour bard that is a Harengon with a top hat for a vessel and a fairy for familiar (assistant). I play him as a stage magician and his tricks are not just for kids...
@regaleagle6533
@regaleagle6533 2 жыл бұрын
@@mrjek01 that is pretty cool.
@Iamstrad
@Iamstrad 2 жыл бұрын
The imp, being immune to fire, can then go hide in a lava flow while you take a nice warm rest (sauna)!
@gabrielseller6434
@gabrielseller6434 2 жыл бұрын
I kind of like the commonality of the Warlock dip as a lore thing. Warlock is probably the most lore friendly caster multiclass. I like the idea of various patrons being either totally fine with adventurers just making small pacts with them for a bit of power, or be really mad that no one wants to make big long lasting pacts with them.
@pranakhan
@pranakhan 2 жыл бұрын
More of a Patreon Warlock. Lol, see what I did there?!
@FeignJurai
@FeignJurai 2 жыл бұрын
Pretty sure *every pact* is long lasting. But I get what you mean. Everyone just wants to use them for their blast, but nobody wants to form a deeper relationship.
@feed-backl6876
@feed-backl6876 2 жыл бұрын
I always loved the sorcerer multiclass. Your power AWAKENS they certainly make the most sense
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
Passive aggressive, browbeaten Hexblade patrons are the best. "Hey, hope I'm not bugging you or anything, I know you're pretty busy these days, but, it'd be really great if you could just kinda go over to that structure. You don't have to go in or anything, I'll manage.Thanks, bud. ... I mean, sure we can do it tomorrow."
@jackbagdadi6117
@jackbagdadi6117 Жыл бұрын
Hexblade patrons are the most sad for sure. They’re just out there begging you to hang out with them for longer but you’re too distracted by Bard/Paladin/Sorcerer 😂
@MarcusVance
@MarcusVance 2 жыл бұрын
So many people willing to casually give something up for power. Probably the most realistic thing about D&D
@johngleeman8347
@johngleeman8347 2 жыл бұрын
The Warlock I'm running was helped out of a lethal situation by her patron. The pledge to serve them came after the aid was rendered. You're right though. Many souls sold for death rays and devil vision. XD
@morganpetros9635
@morganpetros9635 2 жыл бұрын
@@johngleeman8347 One of my favorite backstories for only taking a one-or-two-level dip in warlock is that the character is actually paying a family debt or that the *PATRON* chose the *CHARACTER* and not the other way 'round. This means the character might actually want nothing to do with whatever weird and likely evil Being has insinuated itself into your life. Kind of reminds me of the character Tempus from the old "Thieves' World" book series. ;)
@zeestar0112
@zeestar0112 2 жыл бұрын
@@morganpetros9635 yes! Or something I like to do, The character was put into a situation and the patron made a deal. "hey, return this item and I'll give you some magic." That second level could be developing that power or another deal
@thewholehorse7140
@thewholehorse7140 2 жыл бұрын
My Genie Warlock was a Guild Merchant instead. They were good at their job, but they weren't particularly enjoying it. They understood that they were going to be stuck in their dead end position for the Guild forever. However, they came in possession of my Dao's Vessel while trading in the market. Sensing the opportunity of which to manipulate my character, the Dao offered them power and recommended that the two of them begin adventuring together to seek more power and money, an idea which my character was quickly brought around to.
@WilliamMoses355
@WilliamMoses355 2 жыл бұрын
Was I the only one who forgot that a Dao was a type of genie and was curious how much Taoist philosophy you could get into a warlock?
@TheClericCorner
@TheClericCorner 2 жыл бұрын
The genie warlock is SO evocative. For Fizbans, I think this patron would be the best for dragon-themed warlocks as well with their elemental spells, a 'demi-plane' hoard, and flight
@ryansalmon6507
@ryansalmon6507 2 жыл бұрын
Dimension 20 did this with Siobhan’s character in season 2 of unsleeping city!
@hopeforescape884
@hopeforescape884 2 жыл бұрын
Yeah I'm playing a marid (I'm a sucker for sleet storm) genie kobold and re-flavored my patron as an ancient silver dragon.
@medisshehi9335
@medisshehi9335 2 жыл бұрын
Chromatic Dragonborn with the Vassel full of gold because it's a dragon thing
@benhatcher9396
@benhatcher9396 2 жыл бұрын
Had a kobold genie warlock.. genuinely *believed* he was a dragon. And his ring contained his portable "hoard". Themed all his fire spells as variant breath weapons, very fond of flaming hand (breath).
@medisshehi9335
@medisshehi9335 2 жыл бұрын
@@benhatcher9396 I love it, and I'm playing the character I described because I really love this concept
@zil5697
@zil5697 2 жыл бұрын
@Treantmonk - Genie fly + grasp of hadar means you can "pull" them into the air 10ft, after which they fall prone and take 1d6 bludgeoning damage. If you put them into a status effect, they now have to spend 1/2 their movement to just stand up. Lance of Lethargy with this reduces their speed by 10ft. Meaning if they have a 30ft move speed, they now have only 10ft left...if that effect is difficult terrain they can only move 5ft, then would have to spend their action to move another 10ft..still potentially not getting out.
@Haveuseenmyjetpack
@Haveuseenmyjetpack Жыл бұрын
isnt is 30ft / 2 = 15 ft - 10ft from lance of lethargy? so....in difficult terrain they have zero movement?
@zil5697
@zil5697 Жыл бұрын
@@Haveuseenmyjetpack I think you have to do the Lethargy first. Because that is a reduction to their speed. The rest of it is their choice on how to spend their movement.
@Ciberbuster
@Ciberbuster 2 жыл бұрын
I'd go with an Artificer dip and take the trope: "Actually I didn't find the lamp, I made it and captured my genie." Crazy good roleplay with the reluctant patron, plus the proficiencies and extra spells helps.
@woodsman105
@woodsman105 2 жыл бұрын
If lamps are to genie's what cardboard boxes are to cats... if it fits, I sits. 😉
@andrewfornes5320
@andrewfornes5320 2 жыл бұрын
I imagine a ghost busters type of equipment sucking a genie up inside it lol.
@lapetitecuillereetlepaindo3005
@lapetitecuillereetlepaindo3005 2 жыл бұрын
Also people saying things increase exponentially when the slope is steep but the whole point of exponential growth is that the slope is proportional to the current value.
@Gingerbreadley
@Gingerbreadley 2 жыл бұрын
Making as many spell scrolls as possible is in my opinion one of the best ways to power up a straight warlock. Being actually able to cast all those circumstantial spells or lower level ones feels great. Doesn’t work for every campaign tho. I’ve also had a few dms not like it and it can feel gamy at times and kinda forced them to not give me tons of down time.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
Yeah, buckets of scrolls tend to go sour pretty quick. Dipping 1 level in Sorcerer (it is just 1 level, right? I'm hazy for some reason) to just stockpile sorcery points is, most of the time, a much more palatable way to squeeze that blood out of stony pact slots. That or dip divine soul to get healing out of them, and maybe free up the hour on a character that doesn't need the rest besides health, like a wizard or something, to cast spells, work towards crafting something, or whatever that character does.
@georgeadams1347
@georgeadams1347 2 жыл бұрын
Kain Tugwell-Fisher two-levels for Sorc points. You’re thinking coffeelocking. It’s ok but not insane.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
@@georgeadams1347 Ah, thanks for the reminder. I have a nasty habit of thinking a lot of level 2 features are level 1.
@kelvinlau1229
@kelvinlau1229 2 жыл бұрын
I can't help but notice that this build is missing the Warcaster feat and am uncertain if anyone else mentioned this or if I missed this in the video but: Under Components - Somatic in PHB: "If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures." Under Components - Materials in PHB: "A spellcaster must have a hand free to access a spell's material components - or to hold a spellcasting focus - but it can be the same hand that he or she uses to perform somatic components." So while picking up the Moderately Armored feat is nice and all so we can wear medium armor and equip a shield, it cripples the build at higher levels (and possibly earlier) unless you don't ever plan on wielding a staff or rod of the pact keeper (should be fairly common and very helpful for warlockw) while equipped with a shield. Let's say our warlock equips a shield and a rod of the pact keeper or any other spell casting focus in the other hand, you are now unable to cast the following unless you get rid of one or the other: (Spells below were the spells chosen for the build, I'm sure there are other spells but here are the key ones that run into this issue.) - Eldritch Blast (warlock signature spell) - Mage Hand - Prestidigitation - Counter Spell - Dispel Magic - Sickening Radiance - Synaptic Static - Mass Suggestion TL;DR: Unless you never intend to use a spell casting focus while you have a shield equipped you will be unable to cast spells that have a Somatic component as it requires a free hand or Warcaster. (Strangely enough if the spell requires Material and Somatic then you are all good).
@goatmeal5241
@goatmeal5241 2 жыл бұрын
This is a SUPER minor thing, but you might find it worth knowing: when we increase both number of attacks and damage per attack, it's not technically "exponential" as everyone likes to say. It's quadratic. "Super-linear" (faster-than-linear) scaling is what people are noticing, and everyone just calls it exponential.
@eshansingh1
@eshansingh1 2 жыл бұрын
Doesn't quadratic mean x squared? Thus definitely being exponential
@luiswi
@luiswi 2 жыл бұрын
@@eshansingh1 exponential wouldn't be x raised to a power but a base raised to the power of x. If eldritch blast would double its power every level, that would be exponential.
@JohnnyTightIips
@JohnnyTightIips 2 жыл бұрын
Appreciate you doing single class builds too Chris, as my group don't like the idea of me dipping/multiclassing Warlock because it's seen as min-maxy.
@keeganpogue1856
@keeganpogue1856 2 жыл бұрын
Min maxing is my one of my favorite parts of the game, I’m glad my group lets me do it.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
There's an artform to it. Using optimized cheese to weld together a dysfunctional character concept is how you do it. Like, the Barbarian x Hexblade. All Con and Charisma, all show muscle, and you deal damage by flexing, and pass this character down the Armstrong line. Or the Hexblade with a Rapier that still uses Dex. Or the Booming Blade, Familiar Aid, Echo Fighter Lizardfolk, that only uses their bite attack, to drag opponents into the bite dimension. Using optimization to hold terribly optimized characters together is an artform, and tends to go over well, I find. That, or hold an optimized character's full potential in reserve as a trump card. Make it a dramatic moment when you finally use the synergy between those two features.
@mhelvens
@mhelvens 2 жыл бұрын
In my experience there are two types of optimized multiclass builds. The first, esoteric builds designed to enable specific overpowered combos is something my group sometimes does for combat-focused one-shots. It's fun to experiment, but such characters tend to be effective for only a short specific few levels, and I worry that one gimmick will get old after a while in a long campaign. But I am currently playing a Scribes Wizard with a first level Artificer dip. That too is a bit min-maxy, but my DM is fine with it if it makes sense in the character's backstory. And that dip will stay valuable for the rest of the campaign.
@Year2047
@Year2047 2 жыл бұрын
@@keeganpogue1856 same.
@rdchris6556
@rdchris6556 2 жыл бұрын
Ironic as multiclassing is on average less powerful. It's usually only good for 1.) Creating a gimmick build, or 2.) Creating a Nova build Now bear in mind I'm talking on average. Not always. There are some combinations that are very powerful (hexadins, etc), but even then, you still need to carefully craft it to be as good as a flat paladin or hexblade
@jeanief.6036
@jeanief.6036 2 жыл бұрын
The Crusher feat is a must have on a Daolock build. I picked it up early and I like the combo of it and the Booming Blade cantrip to keep an enemy away if one gets close to me. The idea that I cast the cantrip, use Crusher to move them back so I can retreat without provoking an AoO, and now they have to decide if they want to pursue me and trigger the Booming Blade damage or not is great. And that's not even going into all the other Spike Growth / Sickening Radiance shenanigans.
@BayardHamar
@BayardHamar 2 жыл бұрын
Even better is the fact that the "Crusher-push" would activate off your Eldritch Blast + Genie's wrath (Dao = bludgeoning damage) which would allow you to move one creature 10 ft away from you (Eldritch Blast + Repelling Blast) and the same creature 5ft in any direction (Eldritch Blast + Genie's wrath + Crusher). This can work right from Level 2 on and compensates a bit for the direction "away from you in a straight line" from Repelling Blast.
@ramshacklewizard
@ramshacklewizard 2 жыл бұрын
A useful circumstance for Sanctuary Vessel, your party Paladin/Fighter/Cleric in heavy armor need to infiltrate an area, you go inside the vessel with them, let the rogue carry the vessel, being the only one to need to make stealth checks (and lets be honest...succeed) and then drop the nuke of a freshly rested chunky party when needed :D
@woodsman105
@woodsman105 2 жыл бұрын
For some reason, I picture the sanctuary vessel being a large wooden rabbit, which you could present as a gift to some French lord.
@poilboiler
@poilboiler 2 жыл бұрын
@@woodsman105 If you fail the deception check you're getting yeeted out by catapult.
@SpiderWaffle
@SpiderWaffle 2 жыл бұрын
@@woodsman105 or any character or summon that can turn invisible, easier access to this now with shadow touched and pact of the chain. The vessel becomes their possession that turns invisible too.
@1217BC
@1217BC 2 жыл бұрын
That rest tricking thing is definitely something to check with your dm. Since the short rest rules specify that you can't do anything more strenuous than eating, drinking or tending wounds, and long rest rules clearly call out spell casting as strenuous activity, it's a very reasonable ruling that such casting would ruin your short rest.
@HammerheadStarcraft
@HammerheadStarcraft 2 жыл бұрын
I honestly can’t imagine any other way to read that passage. “Rest tricking” makes about as much sense as allowing allies to ride your dragon companion (I.e. being willfully obtuse).
@LukeTarver
@LukeTarver 2 жыл бұрын
Rest tricking works for long rests, as you’re allowed to spend an hour spellcasting. Not short rests though.
@Indigo1559
@Indigo1559 2 жыл бұрын
Yea I don't mess with rests. My players get 2-3 short rests and 1 long rest per adventuring day. I might be willing to let you trade that 1 long rest for 1 short rest, but definitely not letting you trade 1 long rest for more than 1 rest of any type.
@SunLovinSolaire
@SunLovinSolaire 2 жыл бұрын
Sickening Radiance was the first spell I ever really learned about in D&D. The idea of HP being pretty irrelevant seemed awesome.
@Serejun
@Serejun 2 жыл бұрын
Darkvision is superior to Devils sight in some cases. Devils sight RAW does not allow you to see in dim light. From personal experience dim light is more common although less of a hinderance.
@thewholehorse7140
@thewholehorse7140 2 жыл бұрын
Tbf, you're not the one who's gonna need to make those kind of checks for the party anyway, leave the big Perception challenges to your Rogue/Bard, dim light is only a problem for Perception checks so Darkvision with Devil Sight would be redundant. Plus Devil's Sight is 120ft, so your getting the maximum range out of Elderich Blast even in darkness
@GrrumpyPants
@GrrumpyPants 2 жыл бұрын
Pact of the chain is so useful for a genie warlock. Your familiar can carry your vessel around while you're inside it. Simply instruct your familiar to follow the party, hop inside, and you can take a short rest while the party travels. An imp can turn invisible with the vessel, turning it invisible as well. You can go inside the vessel as an action, so this can even be used in combat to disappear and reappear somewhere else, or to make a quick getaway. Need to reach an enemy on top of a 100ft wall? Instruct the imp to carry the vessel to the top. Hop inside, and it can fly you up. The utility of pact of the chain is already great, and the bottled respite ability of the genie warlock only amplifies that.
@BrandonStoudt
@BrandonStoudt Жыл бұрын
I have a pact of the chain Daolock goblin. Since the imp can carry small creatures, I can have the imp fly me around. Nothing like a goblin flying around 30ft in the air launching Eldritch blasts everywhere it goes. Technically it should also turn me invisible when the imp is holding me and goes invisible, but I haven’t tried that on my DM yet…😅
@muriomoira
@muriomoira 2 жыл бұрын
Never autoclicked a video faster!
@Year2047
@Year2047 2 жыл бұрын
I'm working on a nacholock right now. Going genie cause its awesome and offers create food and water. Dude took the power cause who turns down free nachos.
@D1j1tleShr4pnl
@D1j1tleShr4pnl 2 жыл бұрын
Nacholock? Color me intrigued 🤔
@tscoff
@tscoff 2 жыл бұрын
How do you get three 3rd level spells known at 5th level? Warlocks can only swap out one spell per warlock level and they only get one spell at 5th level. You can get four 3rd level spells known at 6th level though.
@bwhit7919
@bwhit7919 2 жыл бұрын
I don’t think devil’s sight provides any benefit in dim light. Isn’t there an invocation that gives advantage on saving throws to maintain concentration? Would you ever consider taking Githyanki on this build? They give medium armour proficiency and two free spells per day. Sure, they’re a bit worse in some areas, but it would give an excuse to not go custom lineage.
@TheSkasupah
@TheSkasupah 2 жыл бұрын
Would this work with something like a Mountain Dwarf since you get armor and two plus 2 stat increases. Also I think mountain dwarf and dao genie fit well together 😊 I know that won’t give you shield proficiency but you have the extra stat to put into dex and even out your charisma at lvl 4 when you get a get touched.
@Dave004
@Dave004 Жыл бұрын
I planned on going Mountain Dwarf Dao Genie for my next campaign. Medium armor off the start with +4 stats and Mountain/Dao makes sense together. I think once you're able to get Half Plate a 17 AC while always being in the back should do quite well, you might even get +1 armor at some point.
@THEMithrandir09
@THEMithrandir09 2 жыл бұрын
Devil's Sight is not strictly superior to Darkvision. If you are in dim-light, Devil's Sight won't do anything, it only works in complete darkness(be that magical or non-magical). So if you have both Darkvision and Devil's Sight and are in dim light, you'll see normally until your Darkvision range and from then on, as if you were in dim light.
@Elvenbane1520
@Elvenbane1520 2 жыл бұрын
Spike Growth is piercing not slashing damage. Not that it makes a difference to this build.
@lrioje1
@lrioje1 2 жыл бұрын
From my understanding, there’s no such thing as “magical” bludgeoning, slashing, or piercing damage. Instead, creatures that we think have those resistances/immunities have a line that says “resistance to bludgeoning, piercing, and slashing damage from non magical weapons” so B/P/S damage that isn’t from a weapon would not be resisted by those creatures, regardless of if it’s magical. This is why rage is so good, because it simply states B/P/S damage so it resists magical weapons and even, say, the bludgeoning damage from falling. Edit: changed a spot where I said “damage” instead of “weapons”.
@Caiphex
@Caiphex 2 жыл бұрын
Tldr I have seen a Barb resist fall damage this way On the show Dimension 20 by CollegeHumor and dm'd by Brennen Lee Mulligan this exact thing happens during their a crown of candy campaign. A barb is paralyzed and thrown off a mega height that takes three turns. He manages to succeed the Constitution check to become unparalized and rage before he hits the ground. Something along the lines of 80 points of damage got halved so though being injured he could still survive it at I think level 10
@rocknut144
@rocknut144 2 жыл бұрын
Um isn't shilleleagh and magic stone magic bludgeon damage? And thorn whip I thought was piercing?
@lrioje1
@lrioje1 2 жыл бұрын
@@rocknut144 Yes, they are, but that’s only specified because those are weapon attacks. If they didn’t say that, then they wouldn’t overcome resistance that certain creatures to damage from nonmagical weapons, but the bludgeoning damage from falling, which isn’t magical, overcomes that resistance. Your point is correct, I’m just saying that in the case of anything but weapons, B/P/S damage doesn’t need to be specified as magical to overcome those resistances.
@lrioje1
@lrioje1 2 жыл бұрын
@@rocknut144 In response to thorn whip, it just says “piercing” damage, rather than magical piercing damage because it is a melee spell attack rather than a melee weapon attack.
@rocknut144
@rocknut144 2 жыл бұрын
@@lrioje1 I'll give you shilleleagh and possibly magic stone modifying the damage but both magic stone and thorn whip need a melee "spell" attack to deal damage by default making them magical.
@LuxTheSlav
@LuxTheSlav 2 жыл бұрын
I'm not getting how you're learning three 3rd lvl spells at 5th level. You go from 5 spells known to 6, that's one, you replace Sanctuary, that's two. Where does the third come from?
@dennisfuery3426
@dennisfuery3426 2 жыл бұрын
At 4th level, he just went over adding a cantrip and didn't actually select a new spell known at 4th level. This is where the third known spell opening is from.
@LuxTheSlav
@LuxTheSlav 2 жыл бұрын
@@dennisfuery3426 But you can't get three 3rd levels right at 5th, because there's no mechanism to get more than two. At 4th, you can still only learn 2nd level spells.
@kylecharneski3318
@kylecharneski3318 2 жыл бұрын
I was trying to figure this out as well. At level 4 you could only pick up a level 2 spell. At 5 you would be getting your normal level 3 spell, plus dropping a spell for a second level 3 spell. No clue how he got 3 new level 3 spells there.
@dennisfuery3426
@dennisfuery3426 2 жыл бұрын
@@kylecharneski3318 That’s fair. He forgot to pick spell at 4th level, leaving that spot open, so at 5th level, he had an open spot he should not have had.
@dennisfuery3426
@dennisfuery3426 2 жыл бұрын
@@LuxTheSlav you are correct, but like I said, he forgot to pick a spell at 4th level. He had three 3rd level picks because he made a mistake.
@shotgunridersweden
@shotgunridersweden 2 жыл бұрын
Im currently playing a mountain dwarf daolock which follows the same ideas. I have thanks to the best abillity score nonuses kn the game, a very solid con and proficiency with medium armor from the getgo, albeit no shields
@Dave004
@Dave004 Жыл бұрын
lol I like how I just thought about playing a Mountain Dwarf Dao and then read these comments thinking "oh wow i'm the last one to realize that is a good combo" lol
@martinwigham
@martinwigham 2 жыл бұрын
My only concern with Spike Growth and Sickening Radiance would be friendly fire. It pretty much takes your own melee fighters out of the combat.
@SilverKarlov
@SilverKarlov 2 жыл бұрын
I'd assume you're not gonna be able to get every single enemy in your area of effect spell for the most part, so your melee friends will definitely have enemies to target.
@moto2442
@moto2442 2 жыл бұрын
An over sight you made with dark vision is that devil sight doesn't let you see through dim light normally. If you want to see in all light conditions you need dark vision as well
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
True, but it's just disadvantage on perception checks in dim light, you can still see.
@moto2442
@moto2442 2 жыл бұрын
@@TreantmonksTemple Still annoying and as you say Perception is the most used skill in the game. Especially since you might have party members still having a lamp or something that spreads dim light.
@Wolfslayer6980
@Wolfslayer6980 6 ай бұрын
I feel like this is kinda funny and some dms would probably just void that ruling, I get raw it’s probably right but it’s just funny you can see normally through darknes. But a little dim light and you can’t see anymore.
@coldfusion230
@coldfusion230 2 жыл бұрын
I think you greatly over value the impact of sickening radiance. The main problem is that it's con save for nothing and most creatures have really good con saves. If we assume 50% success rate (which is generous, my experience says more often than not they will make the save) and 2 levels of exhaustion to "kill" them then that's 4 rounds by which point they are long dead from everything else. The push and pull is nice for something like spirit guardians but that's save for half and most importantly doesn't hit allies. The warlock is not an evoker, you would deny a huge area of the map from your melee allies greatly reducing overall party effectiveness. Furthermore, most "melee" enemies do have ranged options, albeit inferior options, so they will just run out and still attack.
@joelrandall2348
@joelrandall2348 2 жыл бұрын
Wouldn't going mountain dwarf with flexible stats be even slightly better than custom lineage? You net another stat point and get that medium armor proficiency, but have to have it as your "first" feat instead of later.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Medium armor proficiency without shield proficiency is a half measure at best.
@joelrandall2348
@joelrandall2348 2 жыл бұрын
@@TreantmonksTemple fair enough. I kinda forget that you don't get that proficiency with shield for mountain dwarf. If only you could trade a weapon proficiency with the custom origin to get it.
@captainpandabear1422
@captainpandabear1422 2 жыл бұрын
With hexblade, you forgot that they also give you a good attack cantrip (or two), the shield spell, and another potential warlock exclusive pickup if you're playing a bard. Such a great dip. Better than hummus.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
Yeah. I've seen it grabbed by Fighters, barbs, and rogues JUST for one of the blades, and maybe shield or absorb elements for good measure. Imagine the poor Monk completely supplanting everything his character is supposed to be good at with one simple trick, Hexblade patrons and kung fu grandmasters HATE him! Or at least they would if the average Monk could afford a charisma north of 8.
@BenjaminJohnGates
@BenjaminJohnGates 2 жыл бұрын
The fact that you can ping pong even a gargantuan creature (with no save) back and forth is hilarious. Visually it's a raw display of power fitting for a warlock. Mechanically it's quite satisfying that they can't do anything about it.
@jrg305
@jrg305 2 жыл бұрын
I think it's a glitch. Yet another thing they didn't get right about 5e. You shouldn't be able to do something like that with a two-level class dip that's more powerful than going the full class
@brianpious3242
@brianpious3242 2 жыл бұрын
In my current campaign I went Dao Genie with a plan to go Tome since our party has no wizard and am 1 of 2 full casters. I was originally thinking of going Wildfire Druid but saw too much crossover with our Cleric and I wanted to be a caster that uses a different stat than wisdom to bring in more variety.
@arsov9885
@arsov9885 2 жыл бұрын
About Pact of the Talisman: Is saving throw an ability check? You have to wait till Protection of the Talisman eldritch invocation to use it at saving throw.
@EmanueleCappello
@EmanueleCappello 2 жыл бұрын
Quick question about something you said about Armor of Agathys: isn't the rule that to benefit from a short/long rest you have to do light activity only? In that case, wouldn't casting a spell break that rule?
@phelps6205
@phelps6205 2 жыл бұрын
yes.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
The suggestion isn't to cast the spell during the short rest, but to take advantage of the Sanctuary Vessel feature and cast the spell before the short rest begins, leaving you 50 minutes of duration afterwards.
@EmanueleCappello
@EmanueleCappello 2 жыл бұрын
@@TreantmonksTemple ah, it's more clear now, thanks!
@wyattweber9983
@wyattweber9983 2 жыл бұрын
@@TreantmonksTemple you definitely suggest it even earlier before that feature comes up which is surprising coming from you. I'm glad you have at least one comment correcting what you said in the video, that rest-tricking idea is some munchkiny BS
@MrTique-ux8ob
@MrTique-ux8ob 2 жыл бұрын
This would be really cool to flavor as a Dune-setting character. Sand worms and the weirding way. Thanks Treantmonk!
@GavinHohenheim
@GavinHohenheim 2 жыл бұрын
Honestly, I am sorely disappointed by the last three levels of warlock. Hence why I've given up on full warlock - I usually start a warlock by not starting with a warlock - for example starting out with three levels in sorcerer, then going warlock for the rest. Example - Shuò, my Earth Genasi, started out as 3 levels in Wild Magic Sorcerer, then going Dao Chainlock for the rest as he was inducted into the "family business" by his patron/father. Cue daddy issues gallore.
@DuBMaNiaK
@DuBMaNiaK 2 жыл бұрын
Go mountain dwarf to get that medium armor proficiency AND another +2 (to your CON or DEX) And mountain dwarf fit with Daos
@JagoTFC
@JagoTFC 2 жыл бұрын
On Sickening Radiance, exhaustion doesn't last beyond the duration of the spell. Does this mean that a raised back enemy shouldn't have any level of exhaustion as long as you are not concentrating anymore. I don't think anyone would go inside Sickening Radiance to grapple somebody.
@CanisMythson
@CanisMythson 2 жыл бұрын
As far as the Fiend Warlock I've actually got a funny build of my own for that. It's really unorthodox, but you only need minimum charisma starting off; may end up higher later on. The weirdest bit is that it requires a bit of a reflavoring. Instead of a devil or demon, your pact was instead with the guardian of the underworld, the ferryman... The Grim Reaper. It's kinda important for how the build works that this is the case. Point buy stats for this are 15, 12, 13, 8, 10, 14 Works best if you're Human Variant, and take +1 to Str and Con, followed by the Tough feat; the build will need a little extra durability in the beginning. You'll start Warlock, cuz the saves are good, and go Fiend of course. Start with Hex and Armor of Agathys as your spells; EB is useful but a blade cantrip is more likely to serve you for now. Then... 2nd level, out of complete left field... Multiclass *Barbarian*. Yes, you read that right. Barbarian, on a Warlock. Keep reading, it'll make sense. Once you've got that one level dip in Barb, you get the martial weapons and shield prof you need to make this work. You also get an unarmored AC that is somewhat better then others, though it may still be required to utilize non-concentration magics to shield yourself. The goal here right now is to maximize the value of THP. Then continue on Warlock, taking Devil's Sight and either Ag Blast for something to do when you're not raging or a flavor option of your choosing. 3rd level, go Pact of the Blade, and at that moment swap out AB for Improved Pact Weapon. Use a greatsword/maul, go ham, you're now the damage. 4th level Warlock, which is 5th level overall, you'll want to ASI and bump STR to 18. You could also grab GWM at this time but you won't have great accuracy just yet. Warlock 5th, you'll mostly be gaining Thirsting Blade. Spell wise, focus on out of combat utility for the most part, as in combat you're more likely to be unable to cast spells. So coming online at 6th level, you have good damage, coupled with a higher level of durability then a blade pact warlock would normally have. The goal is to lead with Armor of Agathys, make as much use of those THP as possible via Rage Resistance, and once those are gone, focus down weaker targets to keep a good amount of THP out of Fiendish Vigor, which at this point grants 7 thp every time you kill something. After this, you're going to start leveling Barb more. 2nd level, once you unlock Reckless, you're gonna want to use it in most cases. The rage resistance coupled with the THP you're getting on a kill will be enough to keep you going even with the lower AC. 3rd level Barb, take Zealot. Divine Fury is the reasoning here, adding necrotic (or radiant if you don't care about the 'grim reaper' flavor) damage to your first hit that connects. It's a decent jump in damage. 4th level, now is where I'd take GWM. Your prof just went up, and you have access to Reckless for advantage, making that -5 a negligible cost for the extra damage. And yes, you'll take 5th level Barb too. Yes, you already have Thirsting Blade. But I'd rather do it this way then have one level where you just lose your second attack for some reason. Fast Movement too. Next level is Warlock 6. You'll be dropping Thirsting Blade to grab whatever other pick you like, though in this case my fave pick would be Eldritch Smite. Because you'll be critting pretty regularly, you can use it if your rage boosted GWM damage just barely isn't enough to down your target. Oh, and Dark One's Own Luck, which is a nice saving throw booster, coming right when you needed one. Now here you are at level 11, with some saving throw bonuses, good physical durability, and damage a good amount above the baseline. From this point, I can say grabbing one final level of Barbarian might be a solid choice, giving you another boost to saving throws, and an extra use of Rage. 4 rages per day should be enough for the majority of encounters. Then everything else all the way to level 20 is Warlock levels. Nothing else is set in stone; ASIs should likely be used to grab Medium Armor prof if you feel your AC is too low, though with Armor of Agathys thrown back up after every fight you kinda *want* them to hit you; and beyond that, max Str and then focus on raising your Cha. I say Cha and not Con, as Cha also somewhat functions as extra HP for you through Dark One's Blessing. At level 16 you'll get Fiendish Resilience, and the beauty of this is you can use it to shore up and gain resistance to a particular damage type you know you might face, and even add a little extra protection should you go through a long adventuring day where you run out of Rages. And because the only Invocation left that I recommend nabbing is Lifedrinker at level 18, which adds your Cha to all your weapon attacks. Comes online late, but your damage should be keeping up just fine outside of it. If you've got 18 cha, you'll be gaining 20 THP when you kill something, which accounting for resistance equates to 40 damage that you don't take, in addition to the 50 out of your 5th level Armor of Agathys you cast ideally before combat, if you're aware it's coming. And likely throwing out a similar amount of cold damage with, if not loads more if something's hitting you for lower damage numbers. Final level spread: 14 Warlock (Fiend), 6 Barbarian (Zealot). You have become the very face of Death himself, drawing on the vitality of those that perish to your mighty, death-dealing blows, giving you a ghoulish vigor that most foes would be hard pressed to break through. You are resistant to any weapon you might face, and can even tailor your magical protection to defend against any threat you are aware of. You are far and above less susceptible to the debilitating mental effects that most frontliners fail to; having multiple ways to shore up your saving throws if need be. Forget concentration, you cast sword.
@michaelburton286
@michaelburton286 2 жыл бұрын
I see the pact of the talisman boosts ability checks but you were talking about protecting concentration. Is a concentration check an ability check?
@pawz212
@pawz212 2 жыл бұрын
Man im starting to hate fey touched now that its EVERYWHERE in an optimized build Its like the gwm/pam/ss/xbe for mages. Sorry, this is a great video; its just that this feat is so good im literally seeing it everywhere lmao.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Hey, no apology necessary, I agree. It's unfortunately one of those features that's so good you kind of have to take it to optimize, which frankly, I'm no fan of either.
@CanisMythson
@CanisMythson 2 жыл бұрын
I haven't watched fully yet... If Crusher isn't involved in this build I'ma shave my beard
@CanisMythson
@CanisMythson 2 жыл бұрын
Beard is safe, Crusher was mentioned as a possible option at least
@ZoroarkChampion
@ZoroarkChampion 2 жыл бұрын
I find summoning spells like Summon Shadowspawn and Summon Undead to work really well on warlocks too, especially in tier 2. They scale automatically, and they all have a few different (mostly control) options so they are tactically versatile. Not only that, they last one hour so you're getting a lot of bang for your buck. And they are uniquely good on warlocks damagewise, because unlike other summoners who have to rely on mediocre cantrips, you can Eldritch Blast on your turn. A level 8 warlock that has summoned a Shadow Spirit can dish out two Eldritch Blasts and two Chilling Hands for (assuming 18 charisma) 2d10+8+2d12+14. Factoring probability to hit that comes out to 26.5 damage, and you still have control options like an AoE fear effect and a slow option.
@paytonmiller768
@paytonmiller768 2 жыл бұрын
The repelling blast + grasp of hafar invocations work very well with spike growth. Adding both to each beam gives you 20 ft of forced movement, or 8d4 slashing per beam. In campaigns where you get frequent rests, I’d consider swapping agonizing blast or devil’s sight for this early on, then picking up the other when it becomes more relevant at higher levels.
@gordongreene7360
@gordongreene7360 Жыл бұрын
You can only Grasp of Hadar once per turn, but still badass combo
@ibsensantiago4096
@ibsensantiago4096 2 жыл бұрын
with dao you can take crusher and then move them 5 ft in any direction then the 10ft push of the blast lol
@goblinking1349
@goblinking1349 2 жыл бұрын
19:28 rest tricking with AoA only works with long rests, not short rests. Any spell cast during a short rest cancels out the entire rest.
@Caiphex
@Caiphex 2 жыл бұрын
The point would be to cast it before initiating your short rest. I'm not really sure what the point would be however since you'd get the armor of agathist which lasts an hour and a short rest requires an hour. If there's a way to extend the spells duration then there could be merit to it but the spell would time out as you complete your short rest.
@veras7927
@veras7927 2 жыл бұрын
@@Caiphex You can use extended spell metamagic, which you can grab from metamagic adept (or 3 levels of sorc)
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
@@Caiphex one work around is casting AoA before your 10 minute Genie's Sanctuary Vessel short rest, or before an ally targets you with the Catnap spell. Either will leave you with up to 50 minute remaining on the spell. Sanctuary Vessel has the benefit of not making a creature unconscious, so they could maintain concentration on a spell like conjure elemental [via minions of chaos invocation] and even the summon could recover during since they have hit dice, returning to full health for the remaining duration.
@jrg305
@jrg305 2 жыл бұрын
If you read the description of a long rest, it says that casting a spell interrupts the long rest. I'm not sure where this rest tricking idea became mainstream because it's not allowable by raw rules
@veras7927
@veras7927 2 жыл бұрын
@@jrg305 This is technically true, but I think it's a ruling most tables would ignore. For instance, consider the following situation: 4 hours into the long rest, the party cleric wakes up to take his watch. The cleric casts the light cantrip on his shield for better visibility. At the end of his 2 hour watch, he wakes up the next person for their turn and goes back to sleep to finish the long rest. Does casting the light cantrip really count as strenuous enough that the cleric needs an extra 4 hours more sleep than everyone else? I think the reasonable answer is no.
@brandonisom7870
@brandonisom7870 2 жыл бұрын
I'm going to try this build, but with a mountain dwarf using custom ability scores. I love the idea of a very stereotypical dwarf miner uncovering a portal to the plane of elemental earth in their everyday life. They then become a warlock, leave home, and have a completely different life then they ever imagined having by fully embracing their genie overlord.
@phillipheaton9832
@phillipheaton9832 2 жыл бұрын
I prefer to start with Half Elf. It gives me more skills, pluses on three abilities and an extra language A couple of questions about the genie's vessel: First, since you can only enter and exit it once a day, how useful is it as a gigantic bag of holding? Second, since it is an extra-dimensional space, what happens if you bring a bag of holding, or a Heward's handy haversack, or a portable hole in with you? Or, for that matter, what happens if you put your genie's vessel into one of those? What about Booming Blade as a cantrip, as opposed to Minor Illusion? I prefer to take Armor of Agathys later, once it will hang around longer. I'd take Shield instead. I prefer Pact of the Tome. Unless I'm building a Hexblade, this is always the one that I want. The extra cantrips are nice, but I can get every ritual in the game that I'd want. I'd start out with Find Familiar and go from there. I'd rather take Telekinetic at 4th level, for the extra forced movement and taking my Cha to 18.
@MaskedMike004
@MaskedMike004 2 жыл бұрын
Love the Genie Warlock, powerful as well as an interesting concept. I finally get the chance to play one in a one-shot this week, so this was very helpful. Thanks :)
@Ahglock
@Ahglock 2 жыл бұрын
My problem with sickening radiance maddening darkness etc in play is the area is actually too big in far too many of the encounters I can almost never place it without placing the party in it as well. I guess if you are outdoors a lot it works.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
Yeah, and slapping 3 levels of exhaustion on a teammate is WAY worse than inflicting it on an enemy. 3 levels on an ally means I hope whatever we were doing can wait until tomorrow, because we aren't doing it until then.
@honahamomoru151
@honahamomoru151 Жыл бұрын
@@aprinnyonbreak1290 bit late but aren’t the exhaustion levels go away when the spell end?
@shotgunridersweden
@shotgunridersweden 2 жыл бұрын
Casting a nonritual spell is in my eyes as strenious as engaging in combat, hence nullifying the effects of a short rest, thus when i dm i dont allow warlocks to cast spells at the end of their short rest so that they can regain their spellslotts after a short rest. Casting goodberry before short rests is another matter entirely ofcourse
@bigklu4756
@bigklu4756 2 жыл бұрын
Hey Chris, do you have a Scribes build yet? Can't seem to find one?
@toondemaere3080
@toondemaere3080 2 жыл бұрын
You're reading my Mind Chris. I was thinking about making an optimised warlock. I really love warlock's thematically but there are thing's in their 5e design that are not good enough or situational in my opinion.
@nericohen-muaythai8875
@nericohen-muaythai8875 2 жыл бұрын
I want to make a dao hex blade warlock earth ginasi that lived his whole life in the desert, In a fremen type society. Earth ginasi can ignore difficult terrain out of stone, so I would imagine spike growth wouldn't affect him. So you can cast it around you, and them use grasp of hagar to pull them in to the spikes. I might be wrong but I find the imagine amazing
@FoxItAll
@FoxItAll Жыл бұрын
I had a 2nd edition psionist build around the firemen. Lived in the desert, eventually became its defender when I psioniclly linked myself to most of the sand in the area. Later became a sand mummy and buried my organs in a sunken tomb to set the tone.
@geoffreyperrin4347
@geoffreyperrin4347 2 жыл бұрын
Never thought to cast a spell right before a short rest ended as a warlock. Always though spellcasting was more strenuous than the examples provided, thus negating the short rest
@Ahglock
@Ahglock 2 жыл бұрын
That's how everyone I know plays it. So in those groups you can cast it right before the rest, but not at the end which makes its 1 hour duration pointless for it. Which is how Hex stays okay even in late levels, finish your long rest, cast hex, take a hour eating breakfast etc, it can go all day if you ever feel like you need a different spell go for it drop the hex it cost you nothing. Edit to say, they allow it for long rests in most though in some of them as they specify in long rests the strenuous activities must be for an hour, casting a spell is on the list of strenuous activities. While some do and some don't with long rests is some are okay with the technique as it fits the letter of the rule others say its not in game reasonable to think you'd know to the minute when the magic would poof back into your head so it doesn't work on a RP perspective for them.
@regaleagle6533
@regaleagle6533 2 жыл бұрын
I’ve never met anyone that allows this nonsense
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
The idea is to use Sanctuary vessel allowing you to cast before the short rest begins.
@regaleagle6533
@regaleagle6533 2 жыл бұрын
@@TreantmonksTemple oh that makes way more sense I don't know why that didnt click in my head in the video
@geoffreyperrin4347
@geoffreyperrin4347 2 жыл бұрын
@@TreantmonksTemple I was referring to the comment made on Amor of Agathys right before the short rest ended, though the 10 min version is good in case the DM doesn't go for that
@Domkhxiii
@Domkhxiii 2 жыл бұрын
I love the genie warlock. I’ve a character who’s vessel is a false eye that was taken as part of the payment. She taps the pupil which opens it up.
@krishollow
@krishollow 2 жыл бұрын
Jolly good, jolly good indeed! Got to comment for the algorithm AND motivational boost. Glad you started this channel!
@ericpeterson8732
@ericpeterson8732 2 жыл бұрын
I wonder if Chris is going to do the "evil Yoda" build from DnD shorts.
@ArtGuyCharlie
@ArtGuyCharlie 2 жыл бұрын
CL is clearly the most optimal race choice for the build but I’m also a fan of the Lotusden Halfling option here for the free extra casting of Spike Growth each day.
@willjcus
@willjcus 2 жыл бұрын
Hey Chris, I wanted to know what you thought about any of these possibilities for a Daolock. 1 lvl of Sorcerer for CON/CHA starting proficiencies. 1 or 2 lvls of Twilight Cleric, which would give you your medium armor and shield proficiencies, plus 300ft darkvision. I would love to make videos like you do, just don't know any of the technical stuff.
@muddlewait8844
@muddlewait8844 2 жыл бұрын
Do you think rest tricking actually works? Doesn’t casting a spell interrupt the short rest, preventing you from reaching its end and regaining the spell slot?
@wyattweber9983
@wyattweber9983 2 жыл бұрын
You are correct, it's rules lawyer BS
@d3c0yBoY
@d3c0yBoY 2 жыл бұрын
I took issue when he suggested this. Scrolling through the comments, I managed find a reply that he meant “when applied to Sanctuary Vessel”.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
My intent was never to recommend rest tricking, but to acknowledge its existence.
@muddlewait8844
@muddlewait8844 2 жыл бұрын
I wouldn’t imagine this would be anything you’d do, but was wondering if I was misreading something. Love the build and analysis!
@VinceOfAllTrades
@VinceOfAllTrades 2 жыл бұрын
When you talk about rest-tricking with Armor of Agathys, how does that work? The spell lasts 1 hour and a short rest lasts at least 1 hour so unless you get ambushed in the middle (in which case you don't get the spell slot back), you're not getting anything out of this. I guess you could cast the spell a few seconds before the rest ends and theoretically get the slot back. As a DM, I wouldn't allow that.
@jrg305
@jrg305 2 жыл бұрын
No one should. I agree
@wyattweber9983
@wyattweber9983 2 жыл бұрын
The rules do not support it for a short rest. Technically it could be done on a long rest but it's not something I'd allow either
@pawz212
@pawz212 2 жыл бұрын
Should a non-Dao is chosen for the Genie, what kind of combo would you mostly use on tier 1, Chris? Considering Dao's Spike Growth with Repelling Blast is just extremely potent, would it be simply normal warlock style?
@sharkwang1542
@sharkwang1542 2 жыл бұрын
You’re optimization skills blow me away every time, fey touched pact magic synergy *chefs kiss
@shane9287
@shane9287 2 жыл бұрын
I hope they make new creatures for chainlocks, so that they can scale like a homunculus or drake. Chained Fiend (Devil or Demon), Chained Fey (Humanoid or Beast), Chained Spirit (Celestial, Primordial).
@eve3614
@eve3614 2 жыл бұрын
For this forced movement build, using limited wish to cast Wall of Thorns could be real nasty
@AllThingsFascinate
@AllThingsFascinate 2 жыл бұрын
Great idea! Really on brand
@logancuster8035
@logancuster8035 2 жыл бұрын
Ok, question though. At low levels why not just use your first level slots/concentration on Bless instead of Hex? Surely that contributes more damage, to most low level parties, than 1 d6 a round. Maybe it’s for the potential use in multiple combats? Like Hex is for the crawl and Bless is for the boss fight?
@Serkesh77
@Serkesh77 2 жыл бұрын
He didn't get Bless with Fey Touched, but Command, this build depends on specific concenttation spells to work, so bless would soon become obsolete
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
There's 2 reasons to go hex over bless. 1) one hour duration 2) bonus action casting.
@Guyoverthere07
@Guyoverthere07 2 жыл бұрын
@@TreantmonksTemple Bless can also be cast before engaging hostiles sometimes. One big reason to go Bless is it'll remain a fantastic concentration spell for the times you are out of pact slots. Hex remains good for the same reason, but in most any party I think Bless edges it out. Some scenarios you may not want to use your concentration options involving friendly fire. Most combats, players don't know what they're getting into. Will this be a breeze or a challenge? Using a free usage Bless before initiative is pretty effective insurance when you're not sure. If it turns out the fight was easy? Well, the party will get through it efficiently and with more resources. I do love Command still for extra utility, and Approach with Spike Growth sounds super fun. Makes me want to fit in MM Adept to Quicken. Careful would excel too. Command certainly could be campaign dependent with the language sharing and undead restrictions. Edit: Ah wait, Command couldn't order targets to move through harmful AoEs. Approach/Flee/Grovel to reposition or keep them near some AoE could be handy though. Definitely could get the concentration slots more bang for their buck.
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
@@Guyoverthere07 "The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it." -Perception check is it's own action, and it's not obvious that the spikes don't end beyond the first square they enter. Granted if they saw the area when the spell was cast it likely won't work, similarly if they had witness someone being hurt in the area previously. Yeah, I could see this strategy falling apart depending on a dm's opinion of your command being directly harmful. Another benefit for command is is when cast at 5th level it could have up to 5 creatures just wasting their entire next turn in, addition to going prone/moving away etc. Which could be huge. -While still concentrating on another spell.
@Guyoverthere07
@Guyoverthere07 2 жыл бұрын
@@elliotbryant3459 Yeah, Command can be super clutch with this build for sure. Upcasting it still would feel risky because now you've blown both pact slots for one fight. Later in the game, I'm not sure the free level 1 Command usage would ever be worth an action when you can forcefully move and damage things with EB. I really like having a spell that will always be great to start the day, or fall back on, with warlock's limited casting. Full Locks got to be a little more protective of their slots compared to ones who multiclass with other casters. Can't deny it'd be a glorious fight though Commanding multiple enemies. I've heard some people think this too. That Perception checks should be per square with Spike Growth, but that sounds so punishing. If a PC/NPC gives up an action because they think something is up, they arguably have some reasonable doubt already. Or they're metagaming, which is somewhat of a separate issue. Still an action down. From that point on, I'd hope most would allow Passive Perception checks for subsequent squares if able to beat the DC. Seems more fair to just understand the whole area as hazardous if a check passes, or after taking/observing damage. Most NPCs would probably have some history of the area this is being placed, and a random new thicket would be suspect. The ideal strategy is likely to just cast in front of them to make sure they're in it anyway. I suppose if enemies came in waves this conundrum could certainly come up. Probably a good tool in a DM's kit for trying to fairly play around this player tactic too. I feel bad in general about my post lol. Treant knows Bless is a good alternative for most my reasonings and mentioned as much. Seemed like maybe he was now backing Hex as the alt pick, but I realize he was just listing its strengths. He dismissed Hex long term in the video. I went back and forth on my Fathomless with Fey Touch at 1 for Hex/Bless. It's just a hard ability to pass on when you have very limited slots for most the game. I think Hex is still worth learning and keeping at times. Maybe not for this build. It can start to be "always on" when you have higher level slots to spend before short rests, and before the end of long rests. I think Hellish Rebuke deserves a chance to get some work in too until Armor of Agathys can be reliably "abused" with the shorter Vessel rests at 10. There are times where Rebuke makes the difference between an enemy multi-attacking you to death, or prematurely returning the favor.
@torunsmok5890
@torunsmok5890 2 жыл бұрын
Right at the start and I just wanna point out that it's not just fiend and genie that stay good to late levels... Hexblade is amazing into late levels, but I wouldn't do pure warlock all the way to 20 with any of them, especially with hexblade bc they can get so much more value from other classes in the last couple levels than they would from the last 2 Arcanum usually
@SpiderWaffle
@SpiderWaffle 2 жыл бұрын
27:21 Or any grappler in your party is going to love spike growth, get them a mount to go crazy. Or summons that can grapple and move fast.
@yesanderson
@yesanderson 2 жыл бұрын
I play a Daolock and as a long time fan I'm proud to say our builds are eerily similar! At first level the only difference is the second spell with feytouched. The only big difference is I went Chain and got a ring of spell storing so at 5 I'm going to try out a Sprite and 2 putrid undead synergy. I know it's all con saves but SO many.
@RoaneBeard
@RoaneBeard 2 жыл бұрын
With all the push/pull effects, my one critique is that this guy should clearly be named Rock Slide.
@tidaltorrent
@tidaltorrent 2 жыл бұрын
When a Genie Warlock uses Limited Wish to request the effect of a spell that causes a saving throw or attack roll, the feature doesn't state that you use your spell bonus/save DC. What happens?
@williamwooley2693
@williamwooley2693 2 жыл бұрын
I’ll be taking pact of the chain for mine, using magic stone to let my imp have ranged attacks and use my spell attack at tier 2 and 3
@sorcereradventurer
@sorcereradventurer 2 жыл бұрын
Chef plus Genie and you have a Food Stand on the go. Ratfolk and you can have your Patron be Chef Gusteau.
@Swimavidly
@Swimavidly 2 жыл бұрын
Treantmonk: "We're making Rock Hudson." Me: "Here. Take all my likes."
@chriscampion6721
@chriscampion6721 2 жыл бұрын
Man where were you two weeks ago?!? Group did a one shot (thankfully it's going to now be a legit campaign) and after seeing your subclass tier ranking I'd been dying to do a genie build. We're only at level 4 so a lot of this will be helpful for later, but I was happy to see a lot of my ideas matched this. I took Telekinetic at 4 though for the extra push and have been thinking about getting crusher next for the extra push. You like to make saving throws and don't care who knows it so I get going resilient but I wanted as much movement as possible.
@MrSticklife
@MrSticklife 2 жыл бұрын
Do you think both feats is worth it at four? Or should I just take telekinesis and the ASI for 20 CHA?
@chriscampion6721
@chriscampion6721 2 жыл бұрын
@@MrSticklife I actually wish I would have taken crusher over telekinetic. A lot of monsters beat the strength check while at that low of a level. Since the dao give you bludgeoning damage and an eldritch blast to hit is solid crusher would have been a good boost ton Con and more movement. I'd wait on telekinetic until the math on the DC is better.
@MrSticklife
@MrSticklife 2 жыл бұрын
@@chriscampion6721 Okay, I'll take your experienced advice on board. I was leaning towards both feats to lean into the forced movement gimmick fully and so if I ended up in melee I could potentially lift them into the air, then blast them without disadvantage a total of 20 feet high so they take fall damage and land prone lol. Seems crusher at level one and either an ASI or something like fey touched/moderately armoured might end up being better for survivability.
@shingowinner8233
@shingowinner8233 2 жыл бұрын
Why didn't you even mention Gift of Alacrity, for fey touched?
@monkeyjay13
@monkeyjay13 Жыл бұрын
How are you choosing three 3rd level spells at level 5? 3rd level slots unlock AT level 5, meaning you can take one level 5 spell and swap out one other, making two. I must be missing something. The same thing happens when you choose three 4th level spells at level 7. Am I missing something obvious here? Or is it simply saying RECOMMENDED spells?
@benfitzgerald8630
@benfitzgerald8630 2 жыл бұрын
I like Dao with Crusher for an earthbender/kineticist on a dwarf.
@arthurpintobergamaschi7007
@arthurpintobergamaschi7007 Жыл бұрын
So, although i loved the concept, i think this build is not optimal. First of all, you're doing a Eldritch Blast character with some control options. You neither are the best at dps nor the best at control (middle of the road). Second, the build rely on a average spell at best (Sickening Radiance), because its a CON save + dont do damage if creature succeeds save + the exaustion only work while the spell exists (lose concentration or dispel magic makes all the effort worthless) + any teleportation resource (aka misty step) can make the creature escape the spell area and then its all over, because you cannot move the area of the spell. The way to make this build work is if you can cast the spell in the same turn you use Eldritch Blast, and this can only be achieve by Sorcerer Metamagic or Fighter Action Surge. But, taking any of those multiclass makes your spell progression worse, and that's also bad. So, by itself, this build doesn't work as effective as intended. But can be good if you combine with a friend so that he can make the control (like a druid or wizard) and you focus only in the blasting department.
@abelsampaio389
@abelsampaio389 Жыл бұрын
I'm playing a warlock right now and I'm just gonna throw out that spider climb is a nice spell for warlocks during levels 3~4. It's a defensive option, because depending on the terrain, you can be away from melee and even some ranged attackers. The drawback is: you need some vertical features, but in my experience you often get at least a tree or a wall to climb during those levels. And it's also a mobility option, being basically a poor man's levitate (although it lasts a lot more, and we know how warlock slots are valuable). If you preparred your shatter or spike growth or scorching ray as your nuke option, and you're wondering wether to pick mirror image or misty step, get spider climb and have neither (and sort of both)!
@tobiaspause1775
@tobiaspause1775 4 ай бұрын
Oh, so you get Genie AND Dao Spells? Thought these were seperated entities. Also just had the Idea to create a Djinn Warlock Fairy. Solving Travel once and for all carrying the entire Party in my Ring.
@matthewlaird5235
@matthewlaird5235 8 ай бұрын
I just flat out disagree. Flying around spamming eldritch blast while invisible is so broken it isn’t even funny. Yes, you are correct about the Doa, but the good stuff you talk about pales in comparison to flying around while invisible. The Djinn is so far superior to the Doa. I guess the only way one would learn this truth is to play a Djinn warlock, and then you will be a believer.
@JJV7243
@JJV7243 Жыл бұрын
I like your guides - but this one was VERY heavily focused on a combat build. So many great spells like invisibility useful invocations like mask of many faces that were just... ignored.
@billmarmot2069
@billmarmot2069 2 жыл бұрын
I don't know any GM that lets players cast a spell right before the end of a short rest. By my reading of it, any spellcasting counts as "more strenuous" than eating, drinking, reading, and tending to wounds and would therefore ruin the rest. The long rest rules for example calls spellcasting a "strenuous activity." Now casting an upcast Hex spell prior to the short rest (duration greater than one hour) would be valid "Rest tricking."
@lukesandadordoceu4835
@lukesandadordoceu4835 2 ай бұрын
Usually with warlocks, all I can think of is how hard it must be to have such a small amount of spells to cast, unless your party takes a lot of short rests. But this is a build I’d absolutely play, especially if there were other casters with AOE spells that you could push/pull creatures into
@phillipmaxwellastrology2978
@phillipmaxwellastrology2978 5 ай бұрын
Make a dip in warlock... you're still making a pact with an entity, and that should still have consequences even if you don't progress in warlock levels
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
Do you think the warlock maintains concentration on the Limited Wish spell? Or is it like Divine Intervention where the Deity [Patron] is the one creating/maintaining the effect?
@jrg305
@jrg305 2 жыл бұрын
It doesn't say that you're actually casting the spell. It just says that it takes effect. I think it would go concentration free and last the full duration similar to Wild magic sorcerer. The feature only recharges 1D4 days. Up to DM
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
@@jrg305 that’s my thinking too.
@__Insanity_
@__Insanity_ Жыл бұрын
Pretty sure "Rest Tricking" wouldn't work both RAW and RAI. That is more than a light activity such as reading, resting, etc as the short rest is described
@B00kman
@B00kman Жыл бұрын
I used to think it was bit crazy but then remembered the cleric and where they get their powers…really, a similar deal. GM should mess w Paladins, Druids and Clerics also if they wander from the path.
@jefferycassista1929
@jefferycassista1929 2 жыл бұрын
My only change would be pack of the chain so my invisible Imp can carry me and my party in my vessel( at higher lvl) Pull the party into the vessel have mmy invisible imp grab the party and run from a battle gone wrong
@jackala2783
@jackala2783 Жыл бұрын
Drow Daolock after a night raid: "Daaaa-o! Daa-aa-aa-o. Daylight come and me wanna go home." (sorry. i'll put the liquor away now.)
@scottduncan7099
@scottduncan7099 2 жыл бұрын
Unless I'm missing something, rest trick is not actually a thing right? You can't cast a spell during a rest and gain the benefits of the rest. So how does that work?
@grimson0013
@grimson0013 2 жыл бұрын
How come repelling blast not affected by the difficult terrain of spike growth? Would it not only move it 5 ft instead of 10?
@troydesporte1720
@troydesporte1720 2 жыл бұрын
How come no one ever talks about taking silvery barbs with fay touched. Is the spell that bad. Just wondering or does the spell not able.
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