The Day CS2's Jumping Changed Forever

  Рет қаралды 202,006

3kliksphilip

3kliksphilip

Күн бұрын

Пікірлер: 422
@Retalak
@Retalak 2 ай бұрын
4:30 Green, green, what are you doing green??
@Blueich9
@Blueich9 2 ай бұрын
greeeeeeeeeeeeeeeen!!11!
@meepXmeept
@meepXmeept 2 ай бұрын
Green? Yes? Green cheating?
@nikita3.14
@nikita3.14 2 ай бұрын
Why always green though?
@Desire4Sound
@Desire4Sound 2 ай бұрын
@@nikita3.14 Green? Because you know what i mean!
@preston90000
@preston90000 2 ай бұрын
its always green!!!
@James-dc6ft
@James-dc6ft 2 ай бұрын
Cabossing in the first 2 seconds? Have mercy.
@Fs3i
@Fs3i 2 ай бұрын
It is an acquired taste
@Flashv28
@Flashv28 2 ай бұрын
I came right in the cabossy
@benjaminaburns
@benjaminaburns 2 ай бұрын
caboozle
@dasauce600
@dasauce600 2 ай бұрын
I’m caboosing rn
@ismayonez6865
@ismayonez6865 2 ай бұрын
I just cabossed all over the place 🥰
@TriflingToad
@TriflingToad 2 ай бұрын
I tried surf in cs2 for the FIRST TIME yesterday. Very convenient that was literally the only day that the bug has ever existed.
@ExecutionStyleInc
@ExecutionStyleInc 2 ай бұрын
i'll take shit that never happened for 500 alex.
@sql64
@sql64 2 ай бұрын
​@@ExecutionStyleInc fairly likely my friend wanted to play surf which he aomost never does and that was on the day with the bug
@TriflingToad
@TriflingToad 2 ай бұрын
@@ExecutionStyleInc ? I literally only figured out how to find the server browser yesterday. I played with bots in singleplayer before though
@tariqrahim223
@tariqrahim223 2 ай бұрын
Unlucky, but ramp bugs although not *as* game breaking as yesterday are still very present in cs2 surf so it's still fairly unplayable
@seafood1471
@seafood1471 2 ай бұрын
Fucking unlucky dude
@ahful_kz
@ahful_kz 2 ай бұрын
3:30 stamina has been in the game since 1.6, its actually most noticeable there edit: it's been in the game since 1.6, but was changed a while ago to no longer be bound to framerate 🤙
@ahful_kz
@ahful_kz 2 ай бұрын
@@3kliksphilip ahh, didnt know that, thanks for the info
@wibs0n68
@wibs0n68 2 ай бұрын
​@@3kliksphilipsoo that's why when a player lands a jump in 1.6 on high framerate it slows down a lot.
@Petar321_GT
@Petar321_GT 2 ай бұрын
Stamina exists since an csgo update, misinformation
@mehmetemrebirinci6536
@mehmetemrebirinci6536 2 ай бұрын
​@@ahful_kz how can you just casually accept you were wrong and acknowledge the correction i thought people on the internet were incapable of that
@zsolttompa5269
@zsolttompa5269 2 ай бұрын
@@mehmetemrebirinci6536 not if the video uploader corrects you
@Exponaut_R-01
@Exponaut_R-01 2 ай бұрын
This explains me totally randomly not being able to climb up onto something I've crouch jumped onto 6 billion times before but in this tense moment I am failing myself Worse, it happens when everyone can do nothing but watch me
@volga472
@volga472 2 ай бұрын
4:30 GREEN GREEN WHATS YOUR PROBLEM GREEN ME SAY SOLO RAMP
@tyebo1
@tyebo1 2 ай бұрын
lmao that was me
@TechnologicallyTechnical
@TechnologicallyTechnical 2 ай бұрын
The Quake engine continues to elude us mortals
@klx6265
@klx6265 2 ай бұрын
Damn i remember watching the frame rate video when it came out (the one where philip goes to extreme distances on the map). Feels like yesterday, but so much time has passed. Philip is still awesome tho. Stay awesome bro.
@amunak_
@amunak_ 2 ай бұрын
There is a certain irony with fixes to floats causing literal floating... :>
@ZAWFUL
@ZAWFUL 2 ай бұрын
When I had a cs source server I would have everyone float up at the end of the final round before map change for fun
@morfy2581
@morfy2581 2 ай бұрын
not irony
@thechugg4372
@thechugg4372 2 ай бұрын
​@@ZAWFULaaah "fun". I don't think that's included in CS anymore.
@Dat_Jonx
@Dat_Jonx Ай бұрын
@@thechugg4372 gun game is back and they made poolday official, so it's something, I guess.
@CPSPD
@CPSPD 2 ай бұрын
bro fell off (jump mechanics changed)
@albinlinde3399
@albinlinde3399 2 ай бұрын
Nah
@batsman27
@batsman27 2 ай бұрын
Billions must strafe
@kayagorzan
@kayagorzan 2 ай бұрын
Will this affect the jumping economy?
@fatphokingloser
@fatphokingloser 2 ай бұрын
this is a good joke, unironically
@joltz..2042
@joltz..2042 2 ай бұрын
mr gray vetty.
@glenn3515
@glenn3515 2 ай бұрын
We love floats
@FLy1nRabBit
@FLy1nRabBit 2 ай бұрын
We all floating point number down here
@keppycs
@keppycs 2 ай бұрын
just add more precision lawl duude
@Splarkszter
@Splarkszter 2 ай бұрын
​@@keppycsHigher precision may lower FPS. Wonder if they use AVX instructions.
@Bendwow
@Bendwow 2 ай бұрын
developers, developers, developers, developers
@QazCetelic
@QazCetelic 2 ай бұрын
​@@Splarkszter How would SIMD help with the precision of the player position?
@AllNamesWereAlreadyTaken
@AllNamesWereAlreadyTaken 2 ай бұрын
"in every jump you take , every boost it breaks...! ". We need a full Version of that "the police" and 3kliksphilip crossover
@kelet-studios
@kelet-studios 2 ай бұрын
green went from whats is ur problem to green are you cheating
@therwfer
@therwfer 2 ай бұрын
But i hope green's still with us on ramp.
@tyebo1
@tyebo1 2 ай бұрын
its always green
@Jmcgee1125
@Jmcgee1125 2 ай бұрын
1:29 even then, Java edition doesn't suffer from this because it uses 64-bit. Bedrock still uses 32, so it dies at 16 million (and starts bugging out before that).
@queuedjar4578
@queuedjar4578 2 ай бұрын
Common Bedrock L
@user-to7ds6sc3p
@user-to7ds6sc3p 2 ай бұрын
(tile) entity rendering still used to break when going to the world border after the generation bugs have been fixed, but that might have been fixed by now too.
@Jmcgee1125
@Jmcgee1125 2 ай бұрын
The lighting engine breaks and transparencies are buggy at 33 mil (world border is 30 mil), but other than that it's fine.
@FightingTable
@FightingTable 2 ай бұрын
I love how you put subtitles on your vids, I really respect the youtubers who do that
@connorkapooh2002
@connorkapooh2002 2 ай бұрын
He writes scripts so it would make less sense NOT to include them
@FightingTable
@FightingTable 2 ай бұрын
@connorkapooh2002 a lot of youtubers write scripts but don't have subtitles
@zer0k_z
@zer0k_z 2 ай бұрын
The jumping height is increased to what CSGO 128 tick was (~55.82). Which makes it funny, since Valve made jumpthrow consistent regardless of tickrate by removing every server owner's ability to change it to something other than 64 (which made the statement technically true), then somehow managed to make that statement false even on the same tickrate. Also, the inconsistency in jump height has more to do with: 1. How Valve implement subtick jumping, which is exclusive to CS2, and it's the loss of this precision that causes jump height to vary up to a whole unit depending on the map uptime. Fixing a 0.03125 innate inconsistency is an order of magnitude less significant. You can tell how it was very much not an issue in CSGO because while it exists, no KZ player ever complained about their jump heights being this inconsistent throughout thousands of maps, while the whole game mode is about jumping up things. 2. The physics engine itself. Putting vertical positions only in steps of 0.015625 absolutely destroys surfing because the physics engine really really doesn't like these numbers for some reason. Every bug where you instantly lose all of your momentum is also an physics issue, not a direct subtick issue. It's only related to subtick in the sense that the subtick system makes it unfeasible for a random person to replicate the bug, since you would need the exact subtick timing to reproduce it which is not possible. They made a lot of changes in the game logic for movement; but regardless of what they do, if the physics side isn't fixed, the collision problem will never go away. However, every time they touched the physics engine since the update in 06-2023, with the exception of the one you shown at 0:45 (which took some guy dying on anubis in a major for valve to even pay attention to), it has turned out for the worse, so honestly I don't even know what I want anymore.
@a.y_.
@a.y_. 2 ай бұрын
zer0k mentioned 🎉🎉🎉.... well sort of
@TheCapitalWanderer
@TheCapitalWanderer 2 ай бұрын
explains a lot, i know i can do nade setups consistently in CSGO. so i find it odd that Valve said it has been an issue in GO.
@wibs0n68
@wibs0n68 2 ай бұрын
​@@TheCapitalWandererit's also an issue back in GO, but doesn't stick out as bad as cs2.
@TheCapitalWanderer
@TheCapitalWanderer 2 ай бұрын
@@wibs0n68 i know, i can read. the point of my previous comment is that i've never experienced it AT ALL in my playthroughs. so for an "issue" it seems more like Valve is just giving excuses for their bad management
@vukvidanovic8276
@vukvidanovic8276 2 ай бұрын
@@TheCapitalWanderer No, it was a well known issue that certain lineups wouldnt work on faceit due to 128 tick. Its not Valve that said it was an issue, everyone who played 128 tick servers and actually utilized lineups, did.
@dewmeer
@dewmeer 2 ай бұрын
this reminds me of the origin point in quake 2, that is always sucking you towards it like a blackhole. this makes otherwise identical jumps possible depending on whether you're above or below the origin part.
@Bendwow
@Bendwow 2 ай бұрын
Feels like the good old COD4 promod days where the difference between 125/250/333 fps meant you could jump higher and shoot faster with higher framerate. The first pay2win fps game 😀
@ghazik4921
@ghazik4921 2 ай бұрын
333💀
@mushroomcrepes
@mushroomcrepes 2 ай бұрын
I used to play at 800x600 just to squeeze out every frame my pc could produce
@chaz__
@chaz__ 2 ай бұрын
Promod solidarity comment ✊
@Visstnok
@Visstnok 2 ай бұрын
It was the dumbest. But also the best.
@dunny
@dunny 2 ай бұрын
And the earrape you would get when you had your maxfps set higher than that, I still don't forgive the servers that did that. Could just kick with the reason why but nooo... loud = funny hehehehehe
@MisterMaggot
@MisterMaggot 2 ай бұрын
It's a well known bug in Quake 2 used to take advantage of certain jump spots.
@y0chriss833
@y0chriss833 2 ай бұрын
i wondered why my old smoke line ups didnt work anymore
@gman_4815
@gman_4815 2 ай бұрын
4:35 "its simple, we had a plan, and a plan was to win! "
@poind3xt3r4
@poind3xt3r4 2 ай бұрын
The Police - Every Breath You Take
@kafif28
@kafif28 2 ай бұрын
0:23
@turingsghost
@turingsghost 2 ай бұрын
As nice as it is for Valve to address a common grievance, I think it breaking Surf and allowing players to take One Giant Leap For Mankind is a good argument for them to have an actual beta branch for fundamental tweaks like this, even if the hotfixes come soon after. Better to let the testers find the bugs instead of the entire playerbase.
@TheColonThree
@TheColonThree 2 ай бұрын
+1
@kniazjarema8587
@kniazjarema8587 2 ай бұрын
Its because we’re all beta testers so the bug get found much easily. Although I’d rather a playable game, with 128 tickrate...
@turingsghost
@turingsghost 2 ай бұрын
@@kniazjarema8587 boss we have subtick. i think you might eventually need to acknowledge that not every problem is serverside and there might just be some peeks you should not be making
@kniazjarema8587
@kniazjarema8587 2 ай бұрын
Im not that high league to think everybody better than me is a cheater. But it grinds my eyes when I see various bugs on reddit. And the "demo" excuse, its all so tiresome.
@Wheagg
@Wheagg 2 ай бұрын
CS2 players will complain that their jumps are sometimes 1 atom shorter and then call the game unplayable if the devs don't fix it within the week
@NykoZeraora
@NykoZeraora 2 ай бұрын
I bet the "I have to go to my planet" was something stupid like the server and/or client stopping physics of the player
@marwan7614
@marwan7614 2 ай бұрын
or setting gravity to 0.
@NykoZeraora
@NykoZeraora 2 ай бұрын
@@marwan7614 it wouldn't make sense to set the gravity to something else, in any other case
@briondalion
@briondalion 2 ай бұрын
@@NykoZeraora well i mean if gravity is part of the physics and the match ends, server turns off those values? That's what it looked like to me
@marwan7614
@marwan7614 2 ай бұрын
@@NykoZeraorawell i don't know the exact implementation of the physics engine in source2, maybe you're right disabling the physics engine will cause every object to keep its last velocity, But the collisions are definitely still on as players will bounce off walls.
@SonicMaster519
@SonicMaster519 2 ай бұрын
Maybe viewers of Itchy and Scratchy just didn’t want to see the player anymore.
@SeazonHDx
@SeazonHDx 2 ай бұрын
Freakazoid rage clips are underrated 💀
@SynthwaveSensei
@SynthwaveSensei 2 ай бұрын
all your videos are perfect balance of info and comedy, and this one was exceptionally funny to me. great work. Sad I didn't get to see anyone David Blaine into the sky
@gnomeskejs
@gnomeskejs 2 ай бұрын
This is like the video game version of coffee nerds obssessing over microscopic things, and its so beautiful.
@lmoa3917
@lmoa3917 2 ай бұрын
I’ve had issues with jump height changing with framerate making my own game and I feel so validated that big companies still deal with it too
@SergeantGadriel
@SergeantGadriel 2 ай бұрын
Ngl subtick lowkey produced these inconsistencies in the game
@Cyan-hide
@Cyan-hide 2 ай бұрын
Quite interesting how more complex the problems are than people think, or game mechanics that people aren't even aware existed. I didn't know about the stamina one, and I'm sure neither did many people as most clips I see people repeatedly failed jumps were spamming it.
@TheCapitalWanderer
@TheCapitalWanderer 2 ай бұрын
i do know of it actually, i just didn't know it was called "stamina", it existed all the way back in 1.6. your jump height and movement speed is heavily affected once you were shot, i'll admit i died to it plenty of times myself and as far as i'm aware there isn't a time limit for staminas in 1.6, it's only effecting your movement when you're being shot at. (at least that's what i know from completing 5 playthroughs of Condition Zero and hours of playtime in 1.6)
@nevets5
@nevets5 2 ай бұрын
“Every jump you take, every boost you break, I’ll be haunting you.” Favorite Sting lyrics.
@juliustheshark5762
@juliustheshark5762 2 ай бұрын
My favourite Car made an appearance in a CS2 Video, how unexpected :)
@tgnm9615
@tgnm9615 2 ай бұрын
0:01 weeEEEEEeeeEEEEEooo
@hexan97
@hexan97 2 ай бұрын
Bye gravity xD
@LEBAAA
@LEBAAA 2 ай бұрын
this guy made such a good video just talking about release notes
@xobu3689
@xobu3689 2 ай бұрын
The "Every breath you take" Reference 😂
@free4fire
@free4fire 2 ай бұрын
3:28 one of the main CS:GO and now CS2 features that ruin the game(s) for me, the movement in prior versions was just sooooo much more fun, now it's just boring and slow. And yes I am watching update videos for a game that I don't play nor even watch as an e-sport or anything, simply because i find following the patch notes etc. interesting on a technical side.
@Those2menoverthere
@Those2menoverthere 2 ай бұрын
Issues with floating point precision and people floating away, such tragic times 😢
@S4NSE
@S4NSE 2 ай бұрын
that ending is so iconic already haha
@Einparkprofi
@Einparkprofi 2 ай бұрын
you mentioned PHOON, what a legend!
@Brianba4
@Brianba4 2 ай бұрын
0:32 so I remember this one actually. People were abusing this to jump spot over certain walls without being able to be seen by the opposing side. One example being half wall on inferno
@SyRose901
@SyRose901 2 ай бұрын
In CS:GO, people did the same thing with silent jumps, too. History just repeats itself. I kind of expected the Armory update to be the actual Arms Deals 2 update that ports the skins to Source 2(still uses the CS:GO models) but it seems that they've added skins that are similar to the ones in the CS:GO Weapon Case. Maybe there will be an update that changes weapon firing sounds and some shit. I kind of want the M4A4 to change its firing sound, now that the Glock-18 and Galil got the treatment.
@sfzndo
@sfzndo 2 ай бұрын
green, green, what's your problem green?
@borofreak
@borofreak 2 ай бұрын
4:30 When karrigan decides to float Overpass
@fragmovi
@fragmovi 2 ай бұрын
source 2 really do be twice as many spaghetti
@S4NSE
@S4NSE 2 ай бұрын
1:00 that effect was the first thing I had to think about when I read the update :D
@iamlogdog
@iamlogdog 2 ай бұрын
is it just me or is philip speaking at 0.75x speed
@sakanora
@sakanora 2 ай бұрын
real weird, I had to go 1.25X to get 2023 philip back
@LucasTowers__
@LucasTowers__ 2 ай бұрын
Its funny for me how Floating Point Numbers either can save lifes, like the inverse square root solution by Doom, or, can make your proyect a nightmare like it does on, this case, in CS2.
@omegamondo
@omegamondo 2 ай бұрын
2:53 my fav song :D
@Capewearer
@Capewearer 2 ай бұрын
0:37 that's straight up Quake 3 bug with jump height being higher at higher framerate. The "quality" Carmack code.
@caiorabelo1
@caiorabelo1 2 ай бұрын
Hey, i saw that 0:23 reference!
@beau6113
@beau6113 2 ай бұрын
Jumping feels pretty good tonight.
@Slydime917
@Slydime917 2 ай бұрын
Most significant CS2 update
@aBucketOfPuppies
@aBucketOfPuppies 2 ай бұрын
I have felt like I've been having trouble get onto silo in de_nuke since CS2..
@drahsid2
@drahsid2 2 ай бұрын
Valve could make jump precision significantly more consistent if they used a fixed-point coordinate system that would be subsequently converted to floating point. There would still be floating point error, mind, but a specific height value in the fixed point system would always correspond to the same height value in float. The primary precision gain here is avoiding floating point error accumulation by doing all accumulation in fixed point math. Also keep in mind that this would only need to be done for highly important things on the client. Other players could retain a floating point representation when networked.
@drahsid2
@drahsid2 2 ай бұрын
In some of my own work I have actually used a similar method to make first person mouse input completely avoid floating point error accumulation. My method in this case had the player input a desired CM/360, and their DPI, then would calculate the number of counts per 360, rounding up to the nearest odd whole number as the base. This made it so that the player could look exactly in each cardinal, and each mouse input would move exactly the same distance, within the smallest attainable floating point error. I implemented it this way because after some testing with more normal methods, I realized that mouse input accumulates floating point error insanely fast- and in most circumstances, a 360 would not be a consistent number of mouse counts.
@thedrunkenrebel
@thedrunkenrebel 2 ай бұрын
looking back, this makes sense for why i didnt like any community mode in csgo, since the maps were larger than official ones used in mm
@finnyjam8252
@finnyjam8252 2 ай бұрын
So sad that I never got to experience the flying bug
@xpr3sss1
@xpr3sss1 2 ай бұрын
2:43 hoy me voy al sol ☀☀☀☀☀☀☀☀☀☀☀
@Khazar321
@Khazar321 2 ай бұрын
I don’t play CS anymore, but geezus was the inconsistent jumping on CS:GO annoying… Happy for the current players that they are finally trying to fix it.
@twanheijkoop6753
@twanheijkoop6753 2 ай бұрын
If GO was already annoying you should be happy you haven't played recently.
@supawithdacream5626
@supawithdacream5626 2 ай бұрын
@@twanheijkoop6753 xD go was annoying but it also wasnt it was a very paradoxical game
@Rum0r
@Rum0r 2 ай бұрын
Ironically, I've seen instagram comments complaining thats its being fixed because "it was fine before and now my lineups broke, fuck valve!"
@matic785
@matic785 2 ай бұрын
What is the song name that starts at 2:57 ? I love it. Also great video as always!
@wagagagaggag
@wagagagaggag 2 ай бұрын
4:30 Little does he know I was just high like a bird 😂
@ifalone
@ifalone 2 ай бұрын
omg youre the guy XD
@wagagagaggag
@wagagagaggag 2 ай бұрын
@@ifalone lol ya
@tyebo1
@tyebo1 2 ай бұрын
@@ifalone no im the guy, green?
@harrypotter1989
@harrypotter1989 2 ай бұрын
May i ask the music at 3:00
@PixelatedManiac
@PixelatedManiac 2 ай бұрын
Maybe I’m insane but the source engine has velocity and I assumed they used model weight (player weight value) and forced velocity up and the engine even has friction so certain surfaces can contain friction which is very big issue in older games like the hidden or old Gmod. Though the new jump float thing is obviously has to do with the freeze at the end of the game or half. I find this all so interesting
@JP_Hatecrew
@JP_Hatecrew 2 ай бұрын
Oh. Thats why I couldn't jump on the Ninja Box at mirage...
@阳明子
@阳明子 2 ай бұрын
i heard Philip can fly like that in real life
@babachicken333
@babachicken333 2 ай бұрын
Hey thats me at 1:54 !!!
@15lp15
@15lp15 2 ай бұрын
I feel like im hitting way less jumps after the update that "fixed" it.
@RUBEN_Gavril
@RUBEN_Gavril 2 ай бұрын
TODAY Counter-Strike Source is 20 years old
@azrielsatan8693
@azrielsatan8693 2 ай бұрын
I assume the fps affecting jump height is it being multiplied against a delta (time since last frame) and maybe the decimal accuracy making the result slightly larger than it should be.
@ResuN_mal
@ResuN_mal 2 ай бұрын
Is it just me or is the "annoying sound" occurring more often than usual now? Either way, great addition to the video!
@Mistereee
@Mistereee 2 ай бұрын
its my favourite thing in philip's videos!
@fullnuclearbreakfast
@fullnuclearbreakfast 2 ай бұрын
get caboosed
@petermaguire4825
@petermaguire4825 2 ай бұрын
Get caboosed nerd
@releknatroj5174
@releknatroj5174 2 ай бұрын
My brain can now process your words at the same rate as you're speaking them. What happened?!
@Sixtixx
@Sixtixx 2 ай бұрын
0:24 i understood that reference 🫡
@HueyTheDoctor
@HueyTheDoctor 2 ай бұрын
Your videos are consist informative and entertaining. Ently.
@semy28nfs
@semy28nfs 2 ай бұрын
what
@proCaylak
@proCaylak 2 ай бұрын
@@semy28nfs probably mocking the spam bots.
@Dante-yx7kg
@Dante-yx7kg 2 ай бұрын
3:00 Thats me!!!! I recorded that!
@saturn5918
@saturn5918 2 ай бұрын
no wonder i couldnt jump on the stairs bottom mid inferno
@tyebo1
@tyebo1 2 ай бұрын
thanks for putting me as the outro 3kliks, he was definitely cheating lol
@imscaredandconfused
@imscaredandconfused 2 ай бұрын
3kliksphilip, i just want to thank you for making these videos
@fragmovi
@fragmovi 2 ай бұрын
stamina wasnt to counter phoon style bhopping, its more for duck spamming and the old 1.6 cwalk tech right? cus theres sv_bunnyhopping 1/0 for that
@bonguy
@bonguy 2 ай бұрын
I apologize for ai accusations I did not realize you were ill
@n9ne
@n9ne 2 ай бұрын
csgo had it on overpass between con door and B site that little corner under boost in water. 1 out of 10 servers allowed me to jump up easily. people have always complained but i think cs2 being a new game amplifies everything.
@LightningFast99
@LightningFast99 2 ай бұрын
Oh so thats why yesterday me and enemy team missed so much smoke ...
@Mr00Ted
@Mr00Ted 2 ай бұрын
0:02 new caboosing% WR!
@4kliksAlex
@4kliksAlex 2 ай бұрын
Brrrr🤣
@murike
@murike 2 ай бұрын
Interesting! If this issue was also in CS:GO, I wonder why jumping felt so much better there.
@Steevvee
@Steevvee 2 ай бұрын
It wasnt, every lineup with a jump bind landed in exactly the same place.
@kitpalencar5165
@kitpalencar5165 2 ай бұрын
i fucking love freakazoid
@mathiaslarsen3731
@mathiaslarsen3731 2 ай бұрын
Great this willl make me win some games again
@ytuser0110
@ytuser0110 2 ай бұрын
I remember when people complained that the further you are from corner, to more you see behind it in some video, like it's ValVE At iT AGAiN, buGGy gAMe umfawaBLEasdasda
@OreNoObentou
@OreNoObentou 2 ай бұрын
Greeen?
@guyclegg
@guyclegg 2 ай бұрын
Mr kliks will you ever make hammer 2 source 2 reloaded tutorials? I love whatever you do just curious.
@vanderferreira3094
@vanderferreira3094 2 ай бұрын
after the AI video your voice started to sound to me so much AI-like
@LetMePickAUsernameAAAAAAAA
@LetMePickAUsernameAAAAAAAA 2 ай бұрын
0:48 i don't think people realize the amount of work that goes into discovering a bug like this. Valve is putting a sh*t ton of hours into fixing an issue where the max jump height is 0.000156 lower when the player is far from the origin of the map, this is how polished cs2 has become, that we fixing stuff like this
@crylune
@crylune 2 ай бұрын
@@joecobb7153 pc issue
@rook5503
@rook5503 2 ай бұрын
It'd be nice if they focused that attention on a working anticheat though, no?
@LetMePickAUsernameAAAAAAAA
@LetMePickAUsernameAAAAAAAA 2 ай бұрын
@rook5503 do you honestly think they are currently not working on that? Why do you think there aren't as many cheaters as afew months ago?
@Kartoffelpuffer12
@Kartoffelpuffer12 2 ай бұрын
@@LetMePickAUsernameAAAAAAAA Probably because these pricks disabled the game we all liked and let us all together play against cheaters after cheaters after cheaters so they could train their form of AI. Still baffles me that they did not get lynched for that.
@glashausAimz2
@glashausAimz2 2 ай бұрын
​@@LetMePickAUsernameAAAAAAAAat this point all i want is results, not them "working" on it. should have been there since release or they should have removed all ranks to make cheating pointless.
@dottedboxguy
@dottedboxguy 2 ай бұрын
dual coordinate system supremacy (int + 0 to 1 fixed point)
@FRANKnBERRIES76
@FRANKnBERRIES76 2 ай бұрын
The freak clip lmaoooo
@granata2569
@granata2569 2 ай бұрын
4:33 Hmmmmm, Green? What is your problem green?
@danilafoxpro2603
@danilafoxpro2603 Ай бұрын
I am making a movement system for my game, and I get paranoia from the amount of times "calculate result, then add 0.05 to it" occurs in my code. I am trying to push back on that, but some of it might be due to imprecision in the physics engine itself. It makes me uncomfortable making something with floating point numbers, because I find it hard to reason about the amounting imprecision.
@psych0CS2
@psych0CS2 2 ай бұрын
There are some other things from what i know that have been broken from these past 2 updates, but they are more advanced tech related to KZ that valve has seemed to ignore since the release of cs2 so i doubt they will fix them. Subtick bhopping is still awful but not suprised since again, more of a niche thing so it will be ignored
@irtimid4217
@irtimid4217 2 ай бұрын
Day 2 of asking for hammer 2 tutorial
@gibsson
@gibsson 2 ай бұрын
Eagle One Make good video about it
@foshifonuki
@foshifonuki 2 ай бұрын
Did you record this drunk? Or is the audio slow?
@foshifonuki
@foshifonuki 2 ай бұрын
Is you put the video at 1.25x it sounds normal ksjdjsjdj
@stueyphone
@stueyphone 2 ай бұрын
I was reading the patch notes and already thinking you're going to title your next video something like that...
@RochaPartneristDeadFireHD
@RochaPartneristDeadFireHD 2 ай бұрын
Its always green..
@zoey101dogwablog
@zoey101dogwablog 2 ай бұрын
God I miss cs:go. :(
@yoimsecond
@yoimsecond 2 ай бұрын
green why you flying greeeeen
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