But nobody ever stopped to ask "Should Water?" and for that, we will all pay the price.
@bonboklagecodwarrior2 жыл бұрын
will water?
@The1Wolfcast2 жыл бұрын
"How's Water?"
@stare45392 жыл бұрын
frr
@heresyterminator2 жыл бұрын
Stay hydrated
@1pawelgo2 жыл бұрын
Why water?
@m132532 жыл бұрын
“Not to rush A, not to rush B, But to rush SEA.” I give this pun 10 out of 10.
@johanbjorkman19142 жыл бұрын
In terms of mollies, medium deep water could prevent the bottle from breaking open while shallow water could let the molly break and allow the fire to float and move.
@ElderlyAnteater2 жыл бұрын
that sounds like the most frustrating mechanic you could possibly think of. love it
@dyingisgay57222 жыл бұрын
@@ElderlyAnteater Anything to frustrate pro players. 🙏🏻
@ruicardoso53962 жыл бұрын
molos literaly have a timer so they would explode in every type of water
@CreativeUsernameHere-r1k2 жыл бұрын
ehh just make it simply put out molotovs
@PJBloop2 жыл бұрын
It's would be even better if you can also shoot the bottle to break it
@szajszka2 жыл бұрын
11:00 Molotov cocktails typically contained petrol which floats (and burns) on the surface of water so I don't see anything wrong there, if the bottle shatters of course
@kajmak64bit762 жыл бұрын
I know that the fumes are flamable not the liquid tho
@ValentineC1372 жыл бұрын
@@kajmak64bit76 well it's petrol, making fumes is about the most known part of it
@nade55572 жыл бұрын
@@kajmak64bit76 the petrol makes a layer over the water because it floats then the fumes coming off of that floating petrol pool ignite
@Phoenix-zu6on Жыл бұрын
Hunt showdown has a liquid fire bomb, which is essentially a molotov for water. if you look closely you can see that there are 3 cast iron balls in the bottle, that break it upon de/acceleration. pretty cool imo :D
@lubosbeneda81322 жыл бұрын
I wish there was a game mode full of dynamic things like this. With breakable parts, flowing items, dynamic objects and so on.
@Lattamonsteri2 жыл бұрын
Minecraft ;)
@PokeRuto8982 жыл бұрын
Competitive players don't like dynamic things.. sadly valve only hears competitive players
@davis31382 жыл бұрын
Truck Wars (from the Steam Workshop), the custom map for CSGO, has working vehicles, dynamic placeable cover, breakable cover, etc., it’s very cool, check it out. It’s fun with some friends, unfortunately bots don’t work with it
@CabbageGod2 жыл бұрын
@@davis3138 I've been looking for fun maps to play with friends so thank you, I honestly hate trying to find things in the workshop. I'll have to try this one out.
@RaimaNd2 жыл бұрын
@@PokeRuto898 Well for that community server exist with custom maps. Considering that most maps are also made by the community and the game itself is a community game rather than an actual game made by valve and valve only choses what they add to official game modes it's unlikely that such things will get added. But to be fair, I also like surfing, bhopping, kzing etc. Valve COULD make them official game modes with for example official world record timer etc. so you see a ladder of all player who reached the goal and what time they had at best.
@constantinaurel2 жыл бұрын
7:21 . I've never thought i would see someone willingly step in wather while wearing socks
@CSharpDCS2 жыл бұрын
that hurt
@Dribbleondo2 жыл бұрын
It's simple; You just get the no draw, select one side and apply a water texture =)
@kukuruzka2 жыл бұрын
this tutorial helped me so many years ago😖
@dk14802 жыл бұрын
10:41 THE TREE MOVED
@dk14802 жыл бұрын
*Hammer tutorial flashbacks*
@olaftw91352 жыл бұрын
This water flowing mechanic was used in De_Contra in Css. It has a long underground sewer connecting the bombsites with this very mechanic. Its super fun to use and fits with the maps theme nicely!
@dr_ill2 жыл бұрын
de_contra was a very cool concept. There is a workshop version of it in CS:GO that uses the water flowing mechanic too.
@olaftw91352 жыл бұрын
Ive played that version alot and almost made a remake graybox version of it
@yungzed2 жыл бұрын
played it on 1.6 and remember watching m0e playing it on css, never knew the name for it
@zynerd2 жыл бұрын
10:40 did anyone see the tree move?
@colbyboucher63912 жыл бұрын
spooktree
@thelvadam28842 жыл бұрын
lol , nice catch i missed that !
@fonem-v2d2 жыл бұрын
must have been the wind
@spiderjerusalem85052 жыл бұрын
Old joke from 3kliks' channel, from hammer tutorials. Lol
@bubert89552 жыл бұрын
@@spiderjerusalem8505 got a splash of nostalgia when i saw the tree move lol
@szymonchlebicki46062 жыл бұрын
10:52 Fun fact: Some versions of napalm can burn on water and even underwater. So it makes sense for the CTs incendiary grenade, not so much for Ts molotov.
@craftypup45362 жыл бұрын
Don't quote me on this but would acholes float on water if so could it be thry just filled them purely with that
@Irongrip622 жыл бұрын
@@craftypup4536 yes it does
@NoNamer1234567892 жыл бұрын
it really depends on what the molotov is made of. Gasoline burns on water too, though you'd somehow have to break the glas first.
@VetrDraugr2 жыл бұрын
@@craftypup4536 alcohol does float and yes, molotovs are just alcohol filled bottles with a piece of lit cloth
@jeanbon9242 жыл бұрын
@@VetrDraugr You can add styrofoam for extra effect ;)
@scooynilo2 жыл бұрын
By the way, water does actually put out molotovs, but only if the water is over 32 units deep. Made a vid back in 2017 testing it out (unlisted now though)
@chairwood Жыл бұрын
hello relist it
@Fluiding Жыл бұрын
cs2 - can water? yes, yes it can.
@arrowghost2 жыл бұрын
I love the part when you said "drivable vehicles." Been there in the old days of CS beta
@Lemoncloak2 жыл бұрын
FUNC_VEHICLE FUNC_VEHICLE FUNC_VEHICLE
@elshabopants75062 жыл бұрын
is it like an internal joke between cs players
@EricDennison2 жыл бұрын
...and then one day they were all gone :(
@NeCtRiCkS2 жыл бұрын
@@EricDennison aka CS 1.2
@queuedjar457810 ай бұрын
@@Lemoncloak func_vehicle was added back to half life in the 25th anniversary update, let us rejoice.
@dogsushienjoyer2 жыл бұрын
I love how you can make random topics so interesting, happy af you are part of our csgo community and still around
@veracc2 жыл бұрын
I love the effort you put on your videos, even more compared to the rest of KZbin.
@imford2 жыл бұрын
The video has not even premiered yet, but I do agree he does put alot of effort in his videos.
@MrJeanGuru2 жыл бұрын
It's 3kliksphilip, the GOAT
@veracc2 жыл бұрын
@@imford yeah i commented before the video was out, but i just love the effort every video has
@Lean422 жыл бұрын
That tree moving at 10:40 brings back memories
@dejwid12272 жыл бұрын
Everybody asks "can water?" But nobody asks "how's water?" 😔
@eyitsaperson2 жыл бұрын
in top comment somebody already said "How's water?" before you wrote that comment
@RaimaNd2 жыл бұрын
@@eyitsaperson So what? Not everyone reads every (top) comment before writing their own comment.
@cloudynguyen65272 жыл бұрын
@@RaimaNd The top comment is always visible under the part where you input your comment
@gabrielc78612 жыл бұрын
@@cloudynguyen6527 it probably was written but not yet top in the comment section
@rerecycled75072 жыл бұрын
@@RaimaNd You should
@Cryobolt2 жыл бұрын
Additional idea: Level where each round is at a random time of day so the tide is at a different level. Low tides expose drainage passageways while high tides provide easier access to a higher vantage point while varying water levels will affect the height of a floating dock and boats.
@RustyShackleford5562 жыл бұрын
That sounds like an awesome idea, actually. Competitive players wouldn't be mad at it either, I don't think.
@alexlopez1442 жыл бұрын
@@RustyShackleford556 competitive players will get mad at anything lmao
@bfgfanatic17472 жыл бұрын
Havana 2.
@Clone51842 жыл бұрын
de_hydro
@vyor88372 жыл бұрын
It being random would be cancer
@SkillerWolfCFM2 жыл бұрын
Drowning and health regen back to the original health before drowning was even in CS 1.6 Also in CS 1.6 you could "fast swim" on water and the more fps you got, the faster you could swim (holding space, strafing left and right while rotating your mouse in the same movement similiar to autobhop maps)
@forple89302 жыл бұрын
it predates 1.6, since it's an engine quirk inherited from HL1.
@GodOfGamingBG2 жыл бұрын
also in cs 1.6 player models actually had a swimming animation
@bdgaminggr16972 жыл бұрын
Swim faster the more fps you have? That happens to the best of us. They forgot to divide with Dt, the variable that represents the time beetween the last and the current frame the line of code looks a little bit like Player.gameObject.GetComponentByType((type)PlayerController).Move(direction * speed_multiplier / Time.Dt); and may vary according to your game engine library custom code and so on but you get the point you divide everything with Δt cause if you dont the game will run in fast forward in better computers
@snorrekber40892 жыл бұрын
Honestly... CS:GO with floating water would add so much to competitive play. I'd honestly LOVE to see some pros play on a map, that has positions designed with this effect.
@breakerboy3652 жыл бұрын
They should have a casual map rotation where classic maps have random environmental hazards inserted into it like a flooded dust2, or a really rainy cbble, or foggy nuke
@FireTight2 жыл бұрын
They would immediately bitch about it
@LucasCunhaRocha2 жыл бұрын
I just remembered how in wolfenstein: Enemy Territory it had some maps where water would play a big role in the match development, some tunnels would start flooded and an engineer was required to repair a pump to drain the water to open a new route, and the opposing team could sabotage the pumps at the right time and drown or cutoff the people using those tunnels. It was a really fun mechanic.
@kajmak64bit762 жыл бұрын
i remember that too from pirated version of it which i played solo only... it was really really cool
@HungryLoki2 жыл бұрын
@@kajmak64bit76 I think you're confusing games, Wolfenstein: Enemy Territory is free to play, so there's no pirating it, and it's a multiplayer game, so playing solo doesn't make sense unless you enjoy running around an empty map.
@yungzed2 жыл бұрын
@@HungryLoki maybe hes thinking of ET: quake wars
@LucasCunhaRocha2 жыл бұрын
@@kajmak64bit76 pirated? WolfET was free 🤣🤣
@kajmak64bit762 жыл бұрын
@@HungryLoki i'm not... i played this VERY long time ago... i think before Call of Duty world at war got released lol I had it on a disk and i think i got it from my mom If you all know where can i get it again WITH actual players playing tell me now Also probably long time ago it was not free... i don't know i was like 6 at the time Lmao
@RantyZombie2 жыл бұрын
7:30 "still cleaner than English beaches right now! :D"
@SuperLuigiKart642 жыл бұрын
I remember back in the days of CS-Source where deep water prevented some weapons from firing; a database analyzing the weapons I used to read would genuinely put the inability to fire underwater as a weakness for certain guns like the shotguns. An idea that's completely unrealistic and requires suspension of disbelief, but I think it would be interesting to have certain routes where your arsenal is limited.
@askmeaboutsugma2 жыл бұрын
8:25 “Or you would if I had the latest DirectX” This was an amazing line and is the pinnacle of tech comedy.
@SmashupPvper2 жыл бұрын
patiently waiting for the spreadsheet of water to appear
@taxfraud_ Жыл бұрын
the phoon in the back @12:27 made me really happy, thank u phillipe
@mantracs2 жыл бұрын
water can also be useful in danger zone with a really obscure bug that bounces a player out of it, adding more cool and difficult mechanics to a game mode full of fun movement. best use of water in csgo is a bug lol edit: you can see a pretty extreme example of this being done here - kzbin.info/www/bejne/qJC3XnR-acSimdk
@aeronautisch2 жыл бұрын
Best mechanic in CSGO used to be a bug.
@Silumgar13372 жыл бұрын
I remember when I made this map called "dm_radioactive" for HL2DM, and there was one boathouse there with a high concrete building standing nearby. The boathouse roof had a sloped wooden roof which created something like a hood. So naturally, as a self-proclaimed legend of optimization that I was, I placed a horizontal vis leaf hint at the edge of that hood to prevent the 12 polygons and 64-sized lightmaps from being rendered. I remember standing on a tall concrete building rooftop and seeing that there was an unrendered geometry in water reflection - the top of the roof was rendered, the bottom of it wasn't seen and hidden, and yet, in the water I saw a huge bright hole with a sky)
@KarraNikito2 жыл бұрын
I have been wanting to use water for my maps since I began Hammering back in the days. It could really be used to enhance a level and there are so many different usages for it. I remember back in cs-beta there were ton of maps where water was an element. It was really cool, sadly it has since been forgotten about.
@anujdas2032 жыл бұрын
That would be too OP tho
@Aryetis2 жыл бұрын
About that "using water as mirror idea", I've actually tried something similar-ish by having bulletproof glass on my map de_hospital_night (shameless plug for a short LD jam project?). The idea at the time was to make a more "noob friendly map" as this would remove one element of worry (the line of sight) so the players can focus on sounds, aiming, positioning, grenades (and fun gimmick for veteran players). It does shake up things but comes with limitations ; it adds boring western standoff, it emphasizes the advantage of T/CT depending if the bomb is planted or not, overall incomprehension from the players as it's a new element (csgo players don't like new stuff), everything around the glass must be bulletproof too, it takes way more smoke grenades to create a safe smoke wall, etc
@mekamerit6752 жыл бұрын
i checked ur map. its arse
@Aryetis2 жыл бұрын
@@mekamerit675 Thanks, I'm glad I wasted your time.
@mekamerit6752 жыл бұрын
@@Aryetis its alright
@christhefirst3 ай бұрын
i didnt check ur map. its good
@ahosansharifnafi87432 жыл бұрын
this is probably related to source 2 launch date, can't miss it.
@SnrubSource2 жыл бұрын
i doubt it. S&box is Facepunch's Roblox knockoff on Source 2, it's not made by Valve
@Anon.G2 жыл бұрын
@@SnrubSource what on earth does roblox have to do with anything? It's like Gary's Mod
@SnrubSource2 жыл бұрын
@@Anon.G S&box is centered around the gamemodes themselves, like Roblox. Each gamemode is going to be wildly different from each other since all the base code has pretty much been ripped out so you have a blank slate, and the default character model (you know, the one you'll see 99% of the time) is a weird ugly sausage man. There are no Valve assets. Addons that modify gamemodes like in Garry's Mod are treated as a second class citizen and haven't even been implemented yet. Garry likes to call it a "worthy successor to garry's mod" as marketing, but it's not true lmao.
@spiderjerusalem85052 жыл бұрын
@@Anon.G, you won't get your gmod 2 my guy, unfortunately none of us will.
@Pyrazahn2 жыл бұрын
0:25 hydrophobia prophecy - 11 years old but still the best water physics I've seen in any game.
@Dallows652 жыл бұрын
I love how after watching your videos for over a decade now, every time I see a Tree I wait for the inevitable Tree-shenanigans. Never disappointed.
@LeftoverAtoms6 ай бұрын
This was one of the few times I watch adverts, you use that music so sparingly and I love it!
@biteingcobra363 Жыл бұрын
This video aged well and feels as if valve listened considering CS2’s water effects
@KalkuehlGaming2 жыл бұрын
I really love the running gag with the trees. We need more of this.
@TimesNewChoco2 жыл бұрын
cant wait for water 2
@nobodynoone25002 жыл бұрын
If only we could fine the source...
@GoodGuySemi2 жыл бұрын
The only reason I knew a lot about water mechanics, including drowning in CS:GO is the amount of Jailbreak I've played
@GamingRevenant2 жыл бұрын
What's really funny is that in Counter-Strike 1.6 there are *actual swimming animations* (Here's an example, sorry for the shameless self-promotion though: kzbin.info/www/bejne/bILZaHyjfZajm5o ). I'm not entirely sure if they're added by servers, but it looks miles better than what's in CS:S or CS:GO. They don't have any animations whatsoever.
@Oodelally2 жыл бұрын
Water has always been the best looking part of the Source Engine, I’d rather have mor effort be required to render it than skins.
@EmApex2 жыл бұрын
10:43 - there are cases where molotovs don't do this. Try throwing a molotov into the water on Nuke's B site - it falls all the way down, detonates, and then instantly gets extinguished. Seems like if the water is deep enough the game actually does prevent molotovs from being used, it's just that no map in the game has water deep enough for this to actually affect gameplay
@mynameisconnorimtheandroid60802 жыл бұрын
If I had a penny for every time I've heard Philip swear I'd have two pennies
@mynameisconnorimtheandroid60802 жыл бұрын
@@3kliksphilip Dear God
@stevethepocket2 жыл бұрын
That's not a hellallallot of money.
@GavinPetty2 жыл бұрын
@@3kliksphilip so nice of you to help this fellow get more pennies
@TheRadioSquare2 жыл бұрын
Never realized how much goes into reflections in Source. That mirror idea got me really excited for how people might use it, shame it's not really a part of competitive maps in any meaningful way (afaik).
@JTC919342 жыл бұрын
Just imagine for a second, what if valve actually added de_contra as the first map with "real" water mechanics.
@David_Crayford Жыл бұрын
Saw this when it came out but it keeps reappearing in my recommendations. The title must be the most minimal and Zen of all videos on KZbin. Quite refreshing.
@SoggyMicrowaveNugget2 жыл бұрын
In Hunt: Showdown The Water is used excellently, If you happen to be Chasing someone you can Force them to push back into water to both slow them down and cause them to make noise, However when in water Explosives don't go off in water Thus making it difficult to wipe a team without coordination of your crew... alternatively if you are sneaking up on someone you make a lot more noise and alert people sooner if you take a water route, but people are less likely to expect someone wading up through water to ambush them. Water can be Used in many unique ways, but Hunt Uses it really well in my opinion.
@jackyoshi58152 жыл бұрын
This is your best CS:GO investigative journalism video yet, well done mate 💯
@imagermanl36 ай бұрын
Im not trying to take away your sponsorship or anything but war thunder is basically just world of warships but with more things like tanks and helicopters and planes and the water has good physics
@KAZ8264Ай бұрын
How dare you, dude. Have some decorum ffs
@imagermanl3Ай бұрын
@@KAZ8264 how dare you, I have five million power in rise of kingdoms
@abhitruechamp2 жыл бұрын
This is the first sponsor segment in a long time that I didn't skip
@B4g2 жыл бұрын
No, I don't think water can, because if water could, then we would know. However, water would never be able enough to can, so water simply can't can.
@imaadkhan75992 жыл бұрын
I'm so glad you finally decided to accept Sponsors, I always thought you should have.
@kipchickensout2 жыл бұрын
very nice and interesting video! the eye level being said to be at 46.076218 would make sense to use that as a drowning point yes I breathe through my eyes
@liquidshake37922 жыл бұрын
I haven't played CS:GO In a long time. I quit many years ago, but I always come back to this channel as your videos and your knowledge of the source engine is extremely interesting. Thanks.
@turmspitzewerk2 жыл бұрын
ooh, how about water that pushes players towards or away from a site to speed up/ slow down attackers to balance each side of the map?
@cpicy Жыл бұрын
Love to see a sponsor on your videos, I never liked that you avoided taking them much because I'd much rather see you succeed at the expense of a 30 second ad.
@DarkZuckerberg2 жыл бұрын
I remember having a hell of a bad time playing Shadow of the Tomb Raider, for the amount of underwater exploration. It felt like they were showing off their swimmimg animations and physics.
@de-ment2 жыл бұрын
4:54 the drowning health regen has been a feature since half-life 1, I doubt they ever touched it again, as far as i know every source game has it.
@roddimonster2 жыл бұрын
Imagine in overpass, a pipe in CT spawn which leads to water on B that allows you to drop grenades from ct to B players can have it
@ottosyrjala2 жыл бұрын
Honestly, this video had one of the best transitions to a sponsored section I've ever seen.
@9Steff99 Жыл бұрын
this is the only channel where I'll watch a sponsored segment even if I'm not at all interested in it
@xXUnhingedDevXx2 жыл бұрын
3kliksphilip: * *"can water"* * Also thumbnail: shows a *tub of water*
@mort_brain Жыл бұрын
It's funny and amusing how your short demos from outro of Hammer Tutorials have evolved into something so representative!
@XRTxWolf2 жыл бұрын
3kliksphilip, Tell it you this is for those who have a computer since 2010! so that their computer would pull all this movement realism with water. Do you think the valves are just constantly asking for a report from our computers? (Google translate)
@cj12962 жыл бұрын
7:17, I have the same socks😄
@toecurlersupreme2 жыл бұрын
canned Water?
@blackhalk772 жыл бұрын
Anubis fanboy here Anubis uses the water splash sound in a similar way. As a T, you can fall from mid into "water" for a high risk high reward strat to get to the B site. Not only does the water stop the fall damage, but if you're a CT sitting in connector, you can use the sound of the splash to tell you enemy's are near, and coming fast
@Flort-ifcations2 жыл бұрын
I know almost nothing about Csgo but these videos are oddly entertaining.
@BootedKiteReallySmells2 жыл бұрын
12:01 wow thats like the first time i heard philip break his consistent tone
@OLBarbok2 жыл бұрын
Guild Wars 2, an MMORPG where you get a whole new skill kit underwater but not just that you actually feel/are quicker underwater and animation and sounds are also pretty amazing, (probably my favourite underwater in a videogame after subnautica)
@spurgu97692 жыл бұрын
Its usually bottle water but ok whatever
@whowhat14912 жыл бұрын
The arma soundtrack kicking on right when the dude started bouncing on the water is great.
@12undeadz2 жыл бұрын
FUNC_VEHICLE IS A RIGHT NOT A PRIVILEGE
@robinrai49732 жыл бұрын
I propose we keep the falling scream in all videos going forward
@fishy4reelz2 жыл бұрын
Can water?
@ez42472 жыл бұрын
Water can?
@nobodynoone25002 жыл бұрын
Canned water?
@Nashy1192 жыл бұрын
Absolute maybe.
@Qbabxtra2 жыл бұрын
Dear Phillip, your ability to come up with new and somehow interesting topics around counter strike is nothing less than spectacular. Yours truly, me.
@FantasmaNaranja2 жыл бұрын
the reason why some things reflect and some dont is because the source engine by default is set to reflect the world which doesnt include things like ropes or cables which are more like particles, lots of decorations that use cable (like those flags at 9:20) s arent reflected in water
@gordonneverdies2 жыл бұрын
I love the way water looks in Half-Life 2. The swimming mechanic is so simple too. Just slower movement and less gravity. I also love the way it distorts sound. I always go under water in "Water Hazard" when the alarm is sounding because I love the sound.
@sator_project2 жыл бұрын
So the most efficient way to do reflections is run a source engine version of your game and project it on the water's surface. Thank you VALVe.
@IndieLambda2 жыл бұрын
The pistol and crossbow being the only weapons that can shoot underwater was such an overlooked detail in Half Life 1, imagine if the only rifles that can be used underwater are the Galil and Famas, will people start shooting while hiden under water to then rise up like in a spy movie?
@Nagria21122 жыл бұрын
THE ENDING is a perfect cinematic masterpiece
@DangOldRegularOld2 жыл бұрын
There could be a high-up breakable mirror that gives critical information to both teams if not broken at the start of the round.
@Noir1234 Жыл бұрын
8:54 - VALVE PLS FIX
@gaurav.mandal2 жыл бұрын
I will not unsubscribe! You don't tell me what to do. I haven't played CSGO in 5 years and I'm still here whenever he puts up a video.
@missingindy Жыл бұрын
Idea: a horror game, but you can only see enemies in reflections only, like pouring a bottle of water on the floor to see the enemies, or using the reflection of a scope to see them creeping up behind you
@truehexproof2 жыл бұрын
The tree moving got me XD
@wizord26512 жыл бұрын
but what about the socks in water?
@truehexproof2 жыл бұрын
@@wizord2651 timestamp?
@BlockWorks2 жыл бұрын
7:24 my man doctor house be doing cs:go sound effects now
@tekt_real2 жыл бұрын
The "regen back to the health you were at when you get out" works in TF2 as well!
@NoVIcE_Source2 жыл бұрын
the most hammer intensive video ive seen in a while
@batt3ryac1d2 жыл бұрын
Having a drain that can send the bomb to the other side of the map is actually such a good idea you should definitely use that Philip.
@LittleKachowski2 жыл бұрын
I believe the reason that swimming looks so weird is so that hitboxes are consistent when someone is swimming. In other games where swimming is possible like some Call of Duty games, you'll note that the playermodel shifts about very erratically when changing directions.
@WeirdBrain2 жыл бұрын
I'm not a CS:GO expert, so IDK how well this would work in game, but I thought of a use for water that I think would be neat, though I'm sure other people have thought of this before. Basically you could have a shortcut somewhere in the map, but it's filled with shallow water. So you have to decide whether it's worth enemies hearing your position to take a shorter route.
@6lbs._onion2 жыл бұрын
Source's way of rendering reflection being pointed out made me realise one pet peeve of mine that I have always had in other games and how their water never looked right, there's apparently always something missing. I have never had this issue playing source engine games, rather the issue is literally never *apparent* to begin with.
@GMetzo Жыл бұрын
I honestly thought you were trolling but your nuke argument makes sense. In such a map even with all the different surfaces it's almost impossible to gather info by sound alone. Some strategic flooding would help and it may even help enhance the map's look.
@mfrizqi82132 жыл бұрын
WHAT A HUGE CRIME REVEALED AT 8:30 ! This guy is a maverick
@captainpepe51592 жыл бұрын
I love the implementation of "This is War" soundtrack from Arma. Don't think I haven't noticed! :D
@MarkStillPlays2 жыл бұрын
7:21 this is a crime against humanity, wetting your socks on purpose
@Atitkos2 жыл бұрын
The ship at the end was simply genius.
@thepizzacarpizza1056 Жыл бұрын
the way the most replayed part of this video is directly after the ad break