Fellow scottish folks: I'll be showcasing Strata at Dundee Contemporary Arts' 'Drop in and Play' on the 25th of May! This will be new (currently unreleased) build. Come have a chat and a play.
@hyloc-gj6hc7 ай бұрын
wait your scottish?!?! damn im dumb
@Mr_Pringle5937 ай бұрын
Bro spent so much time to say “I added physics to the game”
@I-OGameDev7 ай бұрын
Optimal youtuber moment
@seanmelton84157 ай бұрын
Helicopter golf looks like so much fun
@obungacheck7 ай бұрын
It is very surprising to me how little recognition you have for such detailed content with unique ideas and great commentary. I greatly enjoy your explanations and how you document the development process. It was very cool to link your thoughts to other difficult games such as Getting Over It and comparing what they have in common to be "hard". Great video.
@I-OGameDev7 ай бұрын
Thanks very much! It's been a bit of a mental barrier to get over that *one very successful video*, but after some reflection I'm happy just making content that I'm proud of and that appeals to folk like yourself. Numbers will come, I believe!
@obungacheck7 ай бұрын
@@I-OGameDev anyone can have a successful video, but holding an audience is the impressive part and thats what youre working towards. be happy with what you do and people will come naturally. again, great video and amazing content
@puffyhowler6157 ай бұрын
Imagine looking outside your window before you go to bed and seeing a huge structure of platforms and ramps, with a massive golf hole at the top, and you see some idiot in a helicopter swinging around a wrecking ball for no reason
@jdpowell64057 ай бұрын
I like how you went from waxing poetic about chaos and physics into game design specifics to ... "instill fear in the player."
@AlexAegisOfficial7 ай бұрын
Funny because I had the same idea for a game, but with less thought behind it, my goal wasn't unpredictability, just creating a fun sandbox. And instead of a helicopter with a wrecking ball in a sidescroller setting, it's a top down hack and slash with a small character and a big sword, and the swords momentum can fling the character itself away.
@I-OGameDev7 ай бұрын
oh that idea is both hilarious and awesome. Would love to see it expanded on!
@nayzal7 ай бұрын
this is awesome! side note but i love the sound of the golf ball
@I-OGameDev7 ай бұрын
Thank you! Building the system for that one was real fun, original sound linked in description
@mikhailhumphries7 ай бұрын
Bro has that professional dev log vibe
@lawlion2786 ай бұрын
writing the words
@SchmataB7 ай бұрын
dude, I had rage moments just from watching this game. of course I want it on steam!
@TheMarketExit2 ай бұрын
I love it! The way you swung the wrecking ball around at 5:35 ish made me think you'd use it for a hammer throw / sling shot type of game
@I-OGameDevАй бұрын
Thanks! Yeah I've used the same controller for a couple wildly different games including a weird puzzle game for the last GMTK game jam I'm familiar with your channel! Funny to see you on this corner of the Internet
@charitymcardle27357 ай бұрын
I am not a gamer...as you know. Just a patron. But this game looks impossibly hard. I cried just watching the play.
@AetherXIV7 ай бұрын
I think the wrecking ball should atleast be a slightly different color. my thought -yellow or grey
@I-OGameDev7 ай бұрын
Agreed, getting this game to read clearly visually has been an interesting challenge so far!
@Ibadullah7 ай бұрын
Premiers in 16 hours. I cant wait that long
@I-OGameDev7 ай бұрын
My life is an eternal struggle between ADHD and optimal opload times
@Sugar3Glider7 ай бұрын
Patricia shout-out! Woo!
@Swinkly_7 ай бұрын
Love this idea! And I'm certainly not one to complain about a physics infodump. It's really cool how adding a couple physics objects can add so much complexity!
@zentoa7 ай бұрын
Deep Dip 2 Mention!!!!
@Richard_Ingalls6 ай бұрын
Love this! #interacting with the video to drive up engagement
@Sugar3Glider7 ай бұрын
Ummm, acktually, the bigger ball tends to droop lower. While they may have the same mass, having the smaller ball on top fits better with interactions and avoids pinching.
@I-OGameDev7 ай бұрын
Pinching is an interesting concept, I assume you're talking about the ball getting stuck dead in a corner? I actually like the challenge that poses in theory, but in practice I did have to add a system that detects the ball getting stuck and nudge it slightly
@i8jx7 ай бұрын
make the wall jump like bouncers the player click space and bounce and space and doesn't lose momentum so its like timing when to click space so you don't lose momentum
@squatsby7 ай бұрын
The new Strata character model reminds me of the blue egg-thief guys from Spyro. Appropriate! Since they were very fast.