him not trying any tools besides one in every room is always funny. Doing the entire final fight without using the lantern was very extra hard mode.
@goldenirie4 ай бұрын
Lol I also beat the boss with no fireworks or lantern
@craftdominosaremine4 ай бұрын
wait I didn't know this either i did the fight the same way, adding lines for spoiler warning , as well as Manticore pt.2 i didn't use the lantern or firecrackers lol
@dwarian52524 ай бұрын
@@craftdominosaremine you can also add empty lines ...for spoilers
@alexsiemers78984 ай бұрын
Tbf I didn’t either, and like my experience he was probably too focused on having to use the other items to see if the lantern did anything
@notbaconzzzzzzz4 ай бұрын
@@mw2zorzest I think that they probably could have eliminated the possibility of the player not noticing by putting some of the little dudes that require the lantern to pass through into the active section of the boss. That way when the player pulls the lantern out to pass through they can notice the boss reacting as well.
@ogorek66604 ай бұрын
I absolutely love your hatred of trying new items. Like so many times its 100x times easier to use something different but you stick to only your disc. Its such a unique playthrough.
@Woodledude4 ай бұрын
I mean, it's gonna blow his mind when he finds the [[[SPOILERS AHEAD]]] . . . . . . . . . hamster wheel. "This is how you're supposed to break spikes below you???? But this was so hard to get!" And then just... Not even trying other options. The yoyo... He hasn't gotten the top yet, oh my gods. The top might be his go-to for breaking spikes below, but I honestly really hope it ends up being the hamster wheel. Could be the ball as well? That'd be VERY funny. I'm sure he'll figure this all out eventually. One of these days he'll realize that the disc isn't the only item in the game. Has to.
@elsalitan50784 ай бұрын
@@Woodledudethank you very much for unspoiling
@BananaWasTaken4 ай бұрын
It’s a testament to how cool all the items are that most of the problems can be solved using many different combinations of items.
@derram0k4 ай бұрын
Gotta remember that not every game with puzzles is a "puzzle game." This is a metriodvania with a heavy emphasis on exploration and puzzles, just with no traditional combat. The enemy interaction is being "forced" because it's just a part of that genre.
@AlexisCheynas3 ай бұрын
Personally would argue that it's a puzzle game primarily, with slight metroidvania elements... rather than a metroidvania with puzzle elements.
@dmx579613 ай бұрын
100% agree!! Need to keep this in mind
@charliezard644 ай бұрын
This might be one of my favorite games you’ve ever played
@whatsnotmyname4 ай бұрын
Spikes only hurt you if you FALL on them. you can walk into them from the side and not get hurt.
@larikkin4 ай бұрын
Also they are breakable with the yoyo aswell. Useful if you want to break them below you.
@F3XT4 ай бұрын
and why exactly are yall backseating? for all you know he could already have finished the game, a major part of the game is discovering how the mechanics interact with the world, stop being dicks about it
@myclamish4 ай бұрын
@@F3XT for some people, watching someone play a game about mechanical discovery and do 0 discovery can be painful, writing about it can be relieving
@BananaWasTaken4 ай бұрын
@@myclamishexcept he already realised this in a previous video anyway. And if they want to relieve it they should do what everyone else is doing and question why he didn’t do something, rather than tell them what to do.
@myclamish4 ай бұрын
@BananaWasTaken yeah I'm not telling people how they should or should not comment, I don't feel the need to backseat commenters. I'm just informing that there's a reasonable reason for people to want to do what they're doing given the play seen in the video.
@dodgechallenger74014 ай бұрын
Stanley, I can't follow you there, I can't help you.
@nubert9164 ай бұрын
Is that a reference?!?!
@enzolee95314 ай бұрын
Yes
@devon1on4 ай бұрын
I love how The Narrator's voice is still imprinted in my brain after all these years
@corruleumblue33174 ай бұрын
@@nubert916 It's a reference to The Stanley Parable, which the video title is also referencing.
@BrunoMaricFromZagreb2 ай бұрын
You're the 2nd person who made this joke,& I don't know why.
@pixelator53124 ай бұрын
the manticore is really threatening, if only there was some special item you just got that could scare it off... (I have not played this game)
@larikkin4 ай бұрын
Didn't want to spoil it previously since you were gunning for the 1st ending, but dark rooms can be mapped with either the firecracker or the lantern. Though keep in mind only visible sections will show up on the map just like before.
@KhanShotFirst4 ай бұрын
6:14 Tyler and Icely Puzzles both missed the on-ramp to that very secret... but Tyler is the one who found a workaround.
@larikkin4 ай бұрын
I mean... He's got the starter rabbit, lilypads should not be new to him :p
@frendlyleaf61874 ай бұрын
Tyler really was the Stiggley-Wiggleys we found along the way.
@Charcoal1904 ай бұрын
The moment I figured out what the M in "M. Disc" stood for was one of my favorite revelations in this game. It's like a double fakeout. Makes you wonder if the mock disc has more value than it initially seems to have.
@White__Ink4 ай бұрын
Does it have more than one use? What are you implying?
@Charcoal1904 ай бұрын
@@White__Ink No, what I'm saying is, initially, the game makes you think the Mock Disc is just a decoy, since you swap it out with the flying disc. But the fact that it also opens a gate makes you think about whether or not it's really a decoy. Maybe the throwing disc was the real decoy. Just something to think about on the lore side of things.
@Danvari4 ай бұрын
@@White__Ink The idea is that the Mock Disc at the start is simply something you use to replace the "real disc" that you can use as an item. (Mock being a synonym for a replica.) However, later you need the Mock Disc to get the flame, but you cannot simply use your real disc. Meaning that the "Mock" Disc might have been the real deal all along.
@White__Ink4 ай бұрын
@Charcoal190 ahh thanks! That's super cool
@White__Ink4 ай бұрын
@Danvari thanks that explains it! Appreciated
@Kaebuki4 ай бұрын
I see a lot of people pointing out that Tyler didn’t use the lantern to scare the boss away. To be fair to him, I think the game could’ve signaled better that he could do this 😅 Up to this point, every time the player encounters a boss, they need to either avoid it or trick it into harming itself. This sort of conditions the player into running away first when encountering a new boss, because usually they have no option to directly fight back. This boss breaks that pattern - the lantern and firecrackers both can be used against the boss. However, when the player encounters the boss, the player probably hasn’t used firecrackers in a while (especially not against bosses), and the game doesn’t give much indication that the lantern can scare the boss away - only that it can get rid of the ghost wall things. They may not immediately make the connection that either item is useful unless they decide to try it on a whim or happen to be using it when the boss spawns. Without this connection, the player will resort to instincts first upon encountering the boss. That instinct will be to avoid it, like what they did with the other bosses. This results in an intense chase that leaves the player no time to think, just move and react - and there is a lot to react to, which can feel overwhelming and require the player’s full focus! However, if the player makes good progress each time they try, they may assume that the level is meant to be played in this difficult, reactionary way. This in turn leads the player to grind out the reactionary style, and ultimately be unlikely to consider the firecrackers and lantern. The only chance they try it now is if they hit a brick wall in progress, and try shifting tactics to find something easier. I think this weakness could’ve been better signaled to reduce the chances of this situation happening. How to best do that, though, I’m not sure - maybe there’s an area that’s only accessible by lantern in the boss chase, or the rooms with the smaller versions of the boss could require the use of the lantern instead of just allowing the player to run through, helping signal that the boss has the same weakness. That would be up to the developer to decide in the end.
@zepphy4 ай бұрын
Tbh I think the best way to signal that the lantern scares away the manticore is by the making the map loop around to the main area with the smaller shadow dudes and show that it scares away those guys, because from watching this playthrough I notice they don’t do that. Pretty sure I noticed the lantern scaring away the manticore because up to that point of the game, I was annoyed on not having my own source of light, so I just have that thang on me all the time when I got it lol
@funAlwayzTheGamer4 ай бұрын
just make it so that your first encounter requires holding the lantern, like the room entry requires to go through the shadow walls, dont give the player a reason to switch out until seeing the boss reaction to lantern (which i assume should be obvious, i dont know what it looks like)
@AhmadFurqanbinFadzil4 ай бұрын
Idk maybe the boss is a dark misty cat that looks like it was born in and from darkness. Sounds like weak to light to me.
@mcarrowtime70953 ай бұрын
I'll preface my comment by saying I haven't played the game, but to me it seemed pretty obvious that anything made of shadow dislikes the light, and so the boss would be scared by the lantern (or at least his mini-me's in the other room)
@aguyontheinternet84363 ай бұрын
the connections you need to realize you need to use the lantern are much stronger than you all are making it out to be. The two things you need to know are 1. lantern hurts ghosts and 2. that thing looks like a ghost from that you can conclude the lantern should hurt that thing or at least affect it somehow. The specifics can be guessed after you use the lamp on it.
@Waterishloki1004 ай бұрын
bro think he stanley parable
@tehcodekid84214 ай бұрын
Fr fr
@commentturtle98924 ай бұрын
Beat me to it
@kill_psyfurr4 ай бұрын
he absolutely Stanley parable
@lionbreaker08524 ай бұрын
That means that the quality of this video must be Ultra Deluxe
@mortal4654 ай бұрын
Blud cannot 💀💀💀💀
@jorgec983 ай бұрын
The latern is propermy signaled, only Tyler missed it. The small shadow monsters that smack you right before finding the lantern are also spooked by it. The path to the Manticore could've been set up better so that he HAD to pass by those small monsters and msde the connection more easily, but it was the first thing I thought when I found the Manticore. "I'm in lantern country right now, lets see how the lantern can help me"
@ErisCalamitasButFR4 ай бұрын
i will never not love that quote from the stanely parable, its just that iconic and so so so so SO fitting for this game i swear
@sphere30024 ай бұрын
Tyler not realizing the rat copied his movement at first killed me
@aguyontheinternet84363 ай бұрын
it's much easier to realize when you're not the one inputting the movements :P You either focus on yourself or the enemy, being able to easily focus on both at the same time and note the similarities is a luxury only a viewer is afforded
@MrWaeseL3 ай бұрын
I only realized it after watching this video, I just attempted those rooms until I got lucky
@MegabombGamer-rb5kh3 ай бұрын
I figured it out pretty quickly when I saw the rat-thing stop and start moving at seemingly random moments, but in fairness I'm a lot more familiar with platformers that use this sort of "Cosmic Clone" behavior. Tyler is someone who mainly plays puzzle games so he's probably not as familiar with distinguishing "complicated AI" versus "just copies the player's movements with a delay"
@dmx579613 ай бұрын
It takes longer to realize for someone playing than for someone watching, but yeah I figured it out independently on my playthrough and it was so funny to watch his tactics to "trap" it in there
@paulkanja4 ай бұрын
btw, the yoyo also breaks spikes
@siren_atlantica4 ай бұрын
Thought it was a Stanley parable vid for a sec with that title
@BrunoMaricFromZagreb2 ай бұрын
Why?
@siren_atlantica2 ай бұрын
@@BrunoMaricFromZagreb "the end is never the end is never the end" is a memorable quote from an ending of the Stanley parable
@vezokpiraka4 ай бұрын
This is one of the most entertaining play throughs of a metroid vania. The fact that the game can be approached from so many directions and still yield a solution makes it truly outstanding. It's like a mix of metroid vania with puzzle and immersive sim all in one.
@stock_img4 ай бұрын
It's truly a testament to the flexibility of this game's design that you managed to reach the credits while stubbornly refusing to do any experimentation with your various tools. Almost every problem or puzzle was overcome by you slamming against it over and over with the first idea that came to mind.
@aguyontheinternet84363 ай бұрын
to be fair his first few ideas are pretty clever, and if there's a chance they'll work, why try a different route?
@GreedyRadish4 ай бұрын
I can't believe Tyler is spreading the Ghost "cat" propaganda. It is a wolf! Wolf ghost!
@AlexisCheynas3 ай бұрын
So many people call it a cat, and completely ignore all the dog/wolf statues around everywhere... not to mention the prevalence of the dogs you gotta outmanouver all over the area. Think Tyler even correctly identified the statue-ghost as "Ghost dogs", so... 🤷♀
@frendlyleaf61874 ай бұрын
I love how we just went from ominous animals to actual eldritch shadow demons
@andrewsanders174 ай бұрын
17:06 it seems that what is happening when you fall and not take spike damage is that your entering the spike from the side rather than the top. It may be that the spike damage checks for the direction you touch the spike to determine if it should damage you and set you back.
@pandalion3424 ай бұрын
the real question is whether tyler is willing to 100% this game. because there's so many puzzles to solve that are actually really difficult and I'd love to see him figure those out...
@CHAZZRMAN4 ай бұрын
the stanley wellable
@briancowley91384 ай бұрын
This game is so awesome to watch, so pretty and fun. Hope you play to the end! May have to purchase so I can play through in a year once I’ve forgotten your play through.
@matejbobrovsky86654 ай бұрын
This game remind me of Rainworld. It have a great dinamic AI and mechanics.
@randomenafan81874 ай бұрын
Yep! It was one of the inspirations. The monkeys in the lantern area walk alot like RW Scavs
@mraza88884 ай бұрын
When i saw the notification i thought Tyler was finally playing The Stanley Parable lmao
@firelasto4 ай бұрын
your going to have a very fun time trying to find all the secrets in this game, ones impossible to solve alone and the community hasnt even figured them all out yet. cant wait to see more from you, of any game.
@abellematheux76324 ай бұрын
9:13 It's really cool of the editor to use (I think?) nearest neighbor interpolation. People often don't use it on pixelated images/videos (which is silly).
@thunder43744 ай бұрын
Maybe the lantrun gets rid of those invisible rats
@anonymall4 ай бұрын
Tyler is simply that guy, sometimes forgets to add 2 and 2 together, and still beating the game just much harder than intended
@aguyontheinternet84363 ай бұрын
he came here for hard puzzles and if the puzzles aren't hard enough he'll make them harder like the puzzlemaster he is :P
@darksentinel0823 ай бұрын
Tyler, playing a metroidvania platformer that has puzzles in it: “why do they keep having me test my reflexes in a puzzle game”
@MillisecondFalcon2 ай бұрын
"Advanced Darkness", "A Vertical Bird!" - you have the best way of describing everything!! 😀
@Rattles-Magoo4 ай бұрын
I’m so glad he’s not ending it here
@Maker08244 ай бұрын
“I hate this section. Why are you asking me to have reflexes in a puzzle game?” Ah yes, this is definitely the first time you’ve had to have reflexes. And Animal Well is definitely a puzzle game. Totally.
@rojandyyyyyyyyy4 ай бұрын
Animal Well is a puzzle platformer, no?
@aguyontheinternet84363 ай бұрын
@@rojandyyyyyyyyy honestly there are a million ways to define it. Generally, it's part puzzle and part metroidvania, but it's totally up to interpretation exactly how much of each there is.
@taiyoqun4 ай бұрын
This game really has that rainworld "You are naught but pray, naught but amusement for savage higher beings. Scurry, scuttle and scamper! Run, rush and race! Flee, little thing!"
@aguyontheinternet84363 ай бұрын
that plus the open world thing and the AI controlled limbs on some enemies make it really feel like rainworld but puzzles
@Kevin-di4qk4 ай бұрын
Bro is gonna follow the experience stripe® instead of the adventure line®
@PaulyPop4 ай бұрын
This series is going to be a classic, I hope the character gets added to the banner when it returns. I miss your channel banner, it was a great design and I like the idea of being able to add characters and items over time
@hellonewkungfu5334 ай бұрын
it truly amazes me how long it took you to realise that the mouse enemy mimics your movement or the fact that you still hadn't discovered all the obvious stuff you can do with your current items, like PLEASE experiment more with them!!!! use your items on random terrain, enemies, stuff, play the flute anywhere and etc. 🙏
@larikkin4 ай бұрын
Where he first meets them it is not so trivial to realize, much easier in the upper room.
@aguyontheinternet84363 ай бұрын
it's much easier to realize when you're not the one inputting the movements :P You either focus on yourself or the enemy, being able to easily focus on both at the same time and note the similarities is a luxury only a viewer is afforded
@drewzieboo4 ай бұрын
When will Tyler realize the letters before the different flames are colors?
@WhiteKnuckleRide5124 ай бұрын
It took me so long to figure out how those mimic guys work lmao
@user-AADZ4 ай бұрын
5:40 this was a heartwarming moment after an extremely frustrating one
@Rattles-Magoo4 ай бұрын
20:54 the puzzle there is that the rat thing followed his exacts movements so he just has to sit on the button and it would follow
@Rattles-Magoo4 ай бұрын
Oh nvm he figured it out
@aguyontheinternet84363 ай бұрын
@@Rattles-Magoo just like... delete your comment when you realize it serves no purpose. You jumped the gun and made a comment before watching all the way, just take the L :P
@Rattles-Magoo3 ай бұрын
@@aguyontheinternet8436 nah
@fikus78794 ай бұрын
I'm suprised you didn't try the lantern on the manticore thing. It propably wouldn't work, but still.
@wuh62304 ай бұрын
it does work
@ToadTonicc4 ай бұрын
25:30 hmm yeah sure makes you wonder doesn't it
@spotlessmind92634 ай бұрын
Tyler hasn't unlocked the TRUE power of flute yet
@Torqegood4 ай бұрын
I am surprised how long it took you to notice that little monkey enemy just copies your movements.
@fourtrifiveo43504 ай бұрын
the meatball parable
@A-vs4vg4 ай бұрын
Fun fact Aliensrock if you tried the telephone during the dog fight you’d get no answer
@pauldejean78994 ай бұрын
I'm so glad there's more animal well after the credits drop.
@squiggle4634 ай бұрын
are you gonna try to 100% this? there's some cool stuff you'll find along the way. no spoilers. But you can walk slowly.
@alittar80624 ай бұрын
"no spoilers" (immediately puts a spoiler). good job youtube comment!
@squiggle4634 ай бұрын
@@alittar8062 I didn't say what it did
@sillygoosemichael4 ай бұрын
@@alittar8062 bro you are stupid, being able to WALK is not a spoiler
@BananaWasTaken4 ай бұрын
From what he’s been saying in this video, it sounds like he’s gonna go for 100%
@BryanLu04 ай бұрын
@@BananaWasTakenBut what does 100% that mean? Is he going for secrets like the broken text?
@ForTheJerusalem4 ай бұрын
The game: Gives you firecrackers as your first weapon, puts some in the final boss arena Gives you lantern as another weapon, makes you use it a lot before BiggusBrainus: Doesn't use firecrackers until dying a few times Doesn't use lantern at all Perhaps we do need yellow paint.
@etherkye24 ай бұрын
8:20 That's ONE way of doing it...
@Muskar24 ай бұрын
Enjoying this playthrough a lot, and I hope it gets traction enough that you keep going. I very much agree that putting intense reactive elements in an exploratory puzzle game is a questionable game design choice. But I still think it's a very good game overall.
@Kirbogun4 ай бұрын
*Godzilla had a stroke reading the title*
@quanganhhoang8924 ай бұрын
its a standly parable reference
@CeeMonay4 ай бұрын
Reading the comments has made me realize that you can use the lantern against the manticore. Damn.
@Irondragon19454 ай бұрын
The Manticore reveal gives me goosebumps every time
@Linealo4 ай бұрын
Fun fact: you can hit the 4 buttons without the ostrich. Put the slinky on the left, y yourself on the right of the trapdoors and activate the trapdoors with the yo-yo. That way you can save the ostrich and get the flame!
@dinoeebastian4 ай бұрын
23:00 can't believe it took Tyler so long to realize that the enemy is follows your movements
@NotserpHrrib4 ай бұрын
When I played I accidentally cheesed the ostrich flame by just dropping the slinky and myself on the buttons
@sighmon56404 ай бұрын
6:48 you can do the same thing but with an easier setup if you land on the lilypad 1 screen to the right. just jump and disc
@Maddogs13 ай бұрын
How on earth does he get the lantern, literally ask "I wonder what else this works on", then NEVER TRY IT ON ANYTHING
@wolfVFV4 ай бұрын
11:10 funfact you can solve that room jsut with yourself and the jojo trigger green button then fall down on the right siode wall pressing 2 buttons with your body while also throwing the jojo too the left hitting the other 2
@Neonpower104 ай бұрын
This game deserves to be in the ending picture! Please add it!!!!!!
@n00bLokumi4 ай бұрын
I'm glad you played this, this is a fun game to watch, but man I know I would hate playing this game
@silentmayan54273 ай бұрын
Looks like this Animal Well is gonna become an Animal Home.
@ssaltsorf57084 ай бұрын
I can't wait for him to [REDACTED] when he [REDACTED] the [REDACTED] into the [REDACTED] and [REDACTED] the [REDACTED], this game is so much fun to talk about, I love how I never deal with [REDACTED] the game for people because the government does it for me
@pandoratheclay4 ай бұрын
13:30 Foreign Stone slip
@Rubbly4 ай бұрын
I know everyone is harping on certain things and part of me wants to agree but during my playthrough there was a lot that I didn't learn until much later! Everyone gets to go through the game their own way and I really enjoy that! Also Tyler I know you don't like parts that require "execution" but that did make for a great finale to the main game!
@emeraldnickel4 ай бұрын
I didn’t know Tyler was playing the stanimal wellable
@The-EJ-Factor3 ай бұрын
I’m really upset I spent hours trying to figure one how to get past not realizing it was asking me for a mock disk, I got 32 eggs before I could figure out how to get past that room and to the flame and as soon as you mock disk I slapped my face and realized.
@bencevarkonyi93092 ай бұрын
Rogue like players be like: "oh, the first instanse of credits..."
@user-AADZ4 ай бұрын
21:03 I hear your rage in the part
@OGRadion4 ай бұрын
Hadto have a break from AW, because the wolf chase was making me very anxious, glad to see there is so much more stress awaiting me xD
@greenapple94774 ай бұрын
I wonder if the flute thing a reference to the secret upgrade in SA2 that lets access hidden areas.
@valbrown33524 ай бұрын
I’m going to be so sad when you finish this game I’m enjoying it so much!!!
@HappyWulf4 ай бұрын
You don't even know how much is left in the game! You've only completed the first layer. ;3 good luck in solving the rest! If you keep going without looking up any guides, this could be interesting. Don't be afraid of publishing what you might consider "dead air", but it's full of you just thinking out loud. This is a puzzle game after all. Some of us enjoy watching the thinking process more than the doing process. Don't forget about TUNIC.
@table2.03 ай бұрын
An ostrich is trapped running in a wheel and your objective to get it out of your way is to drown and eliminate it in the wheel so it can’t escape That’s kinda messed up
@jak40024 ай бұрын
Tyler still has to listen to the fish hehe
@T_hatsil4 ай бұрын
nice reference
@Sum2k34 ай бұрын
I love watching you play this game.
@neovoid50084 ай бұрын
Hitboxes. Thats what caused the spikes not to damage you because you didn't hit the pointy end
@tcxd11644 ай бұрын
Well, more specifically, it's probably directional hitboxes that check which direction you're going in when inside the hitbox. Tyler just barely got in from the side of the spike instead of from the top side, as far as I can tell, which was why he didn't get damaged.
@rileymoore70254 ай бұрын
Now that Tyler has beaten the main story, it would probably help if i mentioned the fish under the fast travel room has a secret message he might find very useful.
@secretmeister4 ай бұрын
Im kinda sad tyler never notices that the little dude at 21:00 mirrors your movements, like badeline
@lazylavalamp80154 ай бұрын
23:05
@benismann4 ай бұрын
Reflexes? But the time pauses for inventory management stuff?
@edendrake82044 ай бұрын
The ghost hunting was too scary to me! 😱
@SamLabbato4 ай бұрын
you beat the boss battle, but the game's far from over
@coltenmendel28554 ай бұрын
This scared me a lot the demon and loud alarms
@romanhunter91163 ай бұрын
0:35: Hmm yes, a new pu- I mean, “pair of shoes”
@commentturtle98924 ай бұрын
She never end till my end is the never
@girlgaming19933 ай бұрын
I also did the final fight without lantern lol. I didnt know you could use it until i looked at the comments Gg's ❤
@jojomark49464 ай бұрын
What would you suggest others to do to have as much success as you with patreon? any tips?
@frantisekvrana39024 ай бұрын
16:57 You were falling onto a lower spike than the others and you moved sideways behind a higher spike. 1 *_@_* A A || A || 2 A *_@_* A || A || 3 A *_A_* || A || I am pretty sure fireworks are supposed to drive evil spirits away. But what if the Manticore was scared of any light, not just of fireworks?
@vacmorr19654 ай бұрын
Yo-yo, brakes spikes plus you had no weird near close to how many tools you need
@Hlebuw3k4 ай бұрын
Tyler, you missed quite a few entrances in the ceilings, they are covered by vines. Try to look for them a little more carefully.
@jagpreetsingh67114 ай бұрын
18:53 did someone say "advanced"? Darkness battle advanced
@Roni_mcconi4 ай бұрын
parable of stanley title
@黃宇弘-e3f4 ай бұрын
The mock disc chase and the manticore sequence are my least favorite sections. I shouldn't need platforming skills in a puzzle game!
@jacoblamb54094 ай бұрын
Tyler im suprised at the end there u didnt try the lantern to see if it would make the huge shadow monster go away? Or did you already try that
@fire_redux4 ай бұрын
It does, it keeps the Manticore at bay, and how he didn't think to try it is beyond me
@BaconNuke4 ай бұрын
@@fire_redux I mean the whole game you spend not able to do anything to shadow things so when you panic you kinda slip back to forgetting about the lantern.. like I have played games where I also forgot a new tool I *just* got since I was so used to not having it, yeah know?
@dom78994 ай бұрын
@@fire_redux tyler is just kinda terrible when it comes to noticing stuff. seen it in plenty of past games he has played, he only really good at immediate puzzle solving
@mees79204 ай бұрын
@@dom7899 non old viewer tries to say that one of the GOATs of btd battles has poor vision / reaction time, lol.
@dom78994 ай бұрын
@@mees7920 never said anything about reaction time, and yes he does have poor vision thats why he has glasses. but my point was that he is bad at noticing stuff which he hase never been good at, more recent example (aside from this game) is his last variety show when he was playing darkwood and didnt see a blinking object on the ground needed to progress and ended up wandering around and getting bored and annoyed. or this game where he walks past first flame after trying to bubble it and giving up... im not gonna argue with how long ive been watching cuz its a stupid thing to argue about and there isnt a way to prove anything anyway.