Ask and ye shall receive! Here is it, the EPIC castle review and analysis of Kaer Morhen from the Witcher 3
Пікірлер: 1 700
@Tajtusek7 жыл бұрын
Width of the walls has a in lore explanation, though of course we can't be sure if the developers were taking the lore into considaration while designing the castle. So this will be just a little circlejerk for those who read the books. Basically what happened is that Kaer Morhen was built in a "simplier" times. It is old even from Vesemir's (the oldest living Witcher) point of view. So the castle was built to withstand siege pracitces of that time. And because humans were just only starting to colonize the continent and were technologically less advanced there weren't siege engines strong enough yet to crumble these walls. Even if the walls itself are this thin. That is why in the books when humans progressed the castle fell to siege of peasants and mercenaries. Kaer Morhen is an analogy for the Witchers themselves. It was useful when it was in its prime, but now that civilization has bloomed it is a relict that lost most of its usefulness.
@undertakernumberone17 жыл бұрын
Mages helped too... and without them the Keep wouldnt have fallen iirc
@jackblaze697 жыл бұрын
that's quite a beautiful analogy my friend
@Numerlor7 жыл бұрын
Well and fucking Chimera (or Frightener or how is that thing called in english) helped a lot too
@Tajtusek7 жыл бұрын
You are talking about a different event from Witcher 1. I was reffering to an event that happened in the books long before Witcher 1.
@Altrantis7 жыл бұрын
+Dank Skulls Then you should read the books ;)
@yarpen267 жыл бұрын
your channel is basically the essence of what's greatest about the internet: education through entertainment
@liamasher52117 жыл бұрын
Agreed
@ShoutsWillEcho17 жыл бұрын
Hey, I want a heart too!
@biggsydaboss34107 жыл бұрын
Straw for this man stat. Just messing ;0)
@sauldownbadman8767 жыл бұрын
KappaKappaLUL forsenE it's entertaining to people who aren't morons
@sauldownbadman8767 жыл бұрын
***** it is legit because your an ignorant fool
@markotark7 жыл бұрын
How about an analysis on the Bloody Barons keep? As an example of smaller and more improvised defences that it has?
@asneakychicken3227 жыл бұрын
Or perhaps any of the castles in Skellige like Kaer Trolde, or Novigrad's walls (I know it's not a castle but a city, but still they're pretty good looking)
@angelobetti25446 жыл бұрын
Aaron Brougham kaer trolde is hella well defended
@DJWeapon85 жыл бұрын
Yeah. Kaer Trolde is on top of a mountain with the only way in or out a narrow and steep passage connecting to a narrow bridge. If they made the half of bridge from the castle a drawbridge, its practically invulnerable. And the an Craites can just laugh at the poor sods on the other side.
@MarcelloFilgueiras5 жыл бұрын
Other cool fortfied places that exist in Skellige its obviously, kaer trolde, but a castle up in Rogne (where u pick up the ursine silver sword if i remember) , Kaerl Gelen and a place in the sea called Kaerl Almhult
@phoephoe7955 жыл бұрын
Kaer Trolde is pretty much unbreakable (without powerful magic). Mountaintop fortress, surrounded by sea- access via narrow path (which goes through a tunnel), or a narrow stairway. Out of range of siege engines. Requires a naval blockage and land army to keep supplies/reinforcements out. Impossible to take by force. Impossible to take via starvation. The good news its built in the corner out the way. You could take the rest of Skellege, and leave Kaer Trolde alone.
@Alfonso882795 жыл бұрын
A lot of castles in my country (Spain) are built that way in the inside: One big, BIG room, and rooms on the second floor or on additional towers. I have been in some of them, and the internal structure of Kaer Morhen is very familiar to me. I am not saying that you are wrong, I am just saying that maybe it's different on different cultures.
@lucienmeunier22703 жыл бұрын
Here, in France there were a few rooms, and they hadn't a single purpose but a lot. It was a room, then you put some tapestries to divide the space and you brought a table and it was a dining room
@Alfonso882793 жыл бұрын
@@lucienmeunier2270 Absolutely. Nowdays we are used to fragment the space we live in, but it seems to me that many years ago, in many places, that would have been unnatural.
@Sugardaddy5017 жыл бұрын
Castles are like onions (much like ogres) they have layers.
@seanrea5507 жыл бұрын
you know not everyone likes unions. cake! every one likes cake, Cake has layers.
@MadSwede877 жыл бұрын
the cake is a lie
@lagucegothsong55597 жыл бұрын
the internet Ogres?
@Erdanya7 жыл бұрын
Parfaits! Have you ever met a person, you say, "Let's get some parfait," they say, "Hell no, I don't like no parfait."? Parfaits are delicious!
@p_serdiuk7 жыл бұрын
Any security has layers, to make breaching it seem too difficult compared to potential payoff. The Onion Router (Tor) even takes the metaphor as its name.
@ShagadelicBY4 жыл бұрын
Was replaying The Witcher 3 recently and hey! The castles in Skellege are quite interesting. Not sure if you do these anymore but it'd be nice to see a review of those in the future.
@DavidKyokushin7 жыл бұрын
I like how you explain what's historically wrong, but acknowledge the need for fantasy-passes when need be (like the camera getting stuck, or easier to navigate for players). Major props!
@H0kram7 жыл бұрын
Agreed. So pleasant to see.
@Drewe2237 жыл бұрын
Is there any chance you could do other castles in the Witcher 3, like Crows Perch or Kaer Trolde ?
@vakar97797 жыл бұрын
royal palace in vizima
@goranperssonfanaccount19567 жыл бұрын
Drew Q)! Yeah kaer trolde is awsome
@bwcmakro7 жыл бұрын
Well, Crow's Perch is not much of a castle, really. More like a small fortified villa.
@jompeter017 жыл бұрын
kaer trolde would be awesome
@sauldownbadman8767 жыл бұрын
Crows perch is the shitest castle I've ever seen
@grailknight67947 жыл бұрын
do a witcher 3 overview of realism in general soldiers,armor,fighting and so on!!!
@SultanOfAwesomeness7 жыл бұрын
This. Cannot agree more; I'd love to especially see some reviews of Nilfgaardian and Redanian armor.
@grailknight67947 жыл бұрын
Sultan suprisingly for video games witcher 3 is extremly authentic in terms of soldier armor like redanian and nilfgaard and temerian aswell though they are shown less times in the witcher 3! Its actually a pretty good representation of 15th century soldiers!
@grailknight67947 жыл бұрын
***** yes i agree!
@nikitas18417 жыл бұрын
Realism in fighting in Witcher 3? Do you really think it's necessary?
@grailknight67947 жыл бұрын
Nikita Paklin Yeah im just saying it would be fun to talk about! i know its not supposed to be realistic but hey! btw the soldiers have actualy pretty good fighting animations!
@Procrastinater7 жыл бұрын
Sure others have pointed this out but; Unless i am miss-remebering something, Kaher Mohren was a keep that has been rebuilt and repaired numerous times. Meaning old parts itermingle with newer bult parts and hastily added repairs and fortifications. It was a "working" castle with an arcitechtural history, which is what i'm sure the deisgners tried to convey, a working castle with a history of owners and use. Nothing like the repaired and maintained trourist castles we see around the world today.
@HellYeahCorp7 жыл бұрын
Couldn't some parts of Kaer Morhen be older than the rest of it?
@EzioDeCreeper7 жыл бұрын
Most likely. Yes.
@carstendengler32837 жыл бұрын
yes that is clearly the case but in the case of a real castle, they would keep the entire castle to a consistent level of defense
@Gew2197 жыл бұрын
You are clearly mistaken Carsten. There are many real world examples that are mix of old and new styles. Especially those used intensively throughout the ages. Like Wawel Castle in Poland or Tower and Windor Castle in England.
@carstendengler32837 жыл бұрын
yes i agree, in fact you would be hard pressed to fined a castle that is all in one style, however, what i am saying is that they had no qualms about altering the existing structure to keep it up to date with modern tactics and engineering because if you have one section of a castle that is not up to date, it will become a weak point and a target for attackers.
@ohauss7 жыл бұрын
That is not necessarily the case. If you build an additional layer outside, it is for example usually sufficient if said outer layer can withstand the most current artillery, as the interior layers will be far less likely to be subject to artillery fire, as the new layer is in the line of fire, and it's unlikely that the artillery will be brought in between the two layers.
@McHaven077 жыл бұрын
VIDEO IDEA! Definitions and explanations of all the rooms inside a castle! One of the hardest things in designing castles for my writing has been the interior. For instance, what was an undercroft used for? Where were garderobes normally placed? Stuff like that!
@shadiversity7 жыл бұрын
This is exactly what the castle I am modelling in sketchup is going to be used for, but I need to finish it and it's a BIG job.
@dIRECTOR2597 жыл бұрын
+Shadiversity Here's the thing: if you have inward-facing defenses on the walls, then the defenders on the next wall further up won't be able to shoot people standing there. That's why some castles don't have any kind of inward-facing defenses on their walls. When the enemy is about to breach one wall, you abandon it beforehand and move to the next one. Likely some castle builders simply saw no point in trying to defend a stretch of wall - if the bailey has already been breached.
@velinion17 жыл бұрын
Many of the inaccessible areas of Kaer Morhen are accessible at the beginning of the first Witcher game. They included a dungeon, storage, and laboratory areas (the grating that blocked you at 20:28 led to these) and a middle floor consisting of a long corridor with many rooms on either side (the locked door half-way up the tower led here seen at 20:05 ). I'm guessing that these areas were blocked off in W3 for three reasons: 1. It reduced level complexity, which always helps performance. 2. The areas weren't needed for exposition (although were presumably still accessible to the other characters, or else where was everyone sleeping) and 3. As you said, simpler is easier for players to navigate.
@brianthomas20145 жыл бұрын
Great video! However, I have one criticism. Late Middle Age trebuchets were devastating to castle walls. Not only did the advancements of stability and heavier counterweights improve its power, but they were known to throw stone a half a kilometer away. In many cases they were just as good as early cannons. See references below. Again, great video! illumin.usc.edu/the-trebuchet/ medievallifestyle.com/siege-engines/trebuchet.html www.medievalchronicles.com/medieval-weapons/castle-siege-weapons/trebuchet-siege-weapon/
@Infinite_Jester5 жыл бұрын
@@brianthomas2014 I sadly don't have time to check the sources you posted, but didn't early cannons also have trouble in penetrating castle walls?
@PositiviteaTheFirst5 жыл бұрын
Yea, I missed those areas and the armory
@bca701 Жыл бұрын
I had to make a quest active myself just to navigate out of the castle.
@cocaloca54027 жыл бұрын
You know, CD Projekt Red are very open to the gamer community and have been having contact with youtubers (flying them to events and such), it might be worth a shot to get in contact with them. Who knows :D maybe you'll contribute to the best video game castle ever, being a reality :P
@patrikjech705 жыл бұрын
Imagine Shad helping them with new Witcher game. Not only Castles would've been perfect. Actually what I learned from Shad and what I also think he would do is - not to make perfect castle (or anything else in the game) just by blueprint. He know pretty good that perfect in terms of medieval things often means - everything had it's flaw. So he would help them to place there logical flaws instead of just some.
@TBStudios915 жыл бұрын
I imagined an easter egg character screaming MACHICOLATIOOOOOONNS
@mrrey34815 жыл бұрын
@@TBStudios91 or a some casual witcher saying "But what about dragons?! Dragons have feelings too, people!"
@Himmyjewett3 жыл бұрын
Aged like fine milk
@wholesomebaker54103 жыл бұрын
@@Himmyjewett They were so open to the community that they were not ashamed of pure lying to all of them about 4 years of game production
@_Miskoff7 жыл бұрын
Here's a thought about the lack of internal crenelations: In the event of a breach at the gate or a wall, and the enemy taking the bailey the attacker would most likely be able to eventually take the walls of said bailey anyway, as its defenders would be practically cut off from support, unable to count on meaningful reinforcements and supplies since the enemy controls the bailey. That force of defenders would be essentially lost even if thanks to the internal crenelations it would take the enemy longer and more men to subdue them. If the wall of the bailey is breached and there are no internal fortifications however, there is no reason to continue defending a lost position and any sane commander will order his forces to fall back to the second line of deference. The fact that the walls of the second bailey are always higher then the walls of the first one, and lack of internal fortifications puts the enemy occupying the first bailey at a disadvantage by denying him a fortified cover (apart from whatever structures are within the bailey itself). This lack of cover would make defense of the second wall and a possible counterattack much more easier. As for Finding internal Crenelations on the third wall - this is the final defense position if that fails there's only the keep itself left and if you have to fall back to the keep there's no way you will have any strength left for a counterattack.
@TresTrefusis3 жыл бұрын
That's actually precisely what happens at one point.
@1Kapuchu1007 жыл бұрын
You mention how trebuchets and so on weren't as powerful and effective as people seem to think. How effective would they actually be then? Like, how much damage would a boulder flung by a trebuchet actually inflict on a proper wall?
@shadiversity7 жыл бұрын
This I am trying to do more research to find out.
@1Kapuchu1007 жыл бұрын
Shadiversity Alright. Feel free to send me a reply here if you find out :D
@ryanbecker67137 жыл бұрын
"Warwolf" supposedly a very large trebuchet, was used to destroy a Scottish castle's gatehouse. I suspect they were used just as much as a way of shooting things over walls (burning sand, burning tar, sharp stakes) as they were to shoot *at* walls.
@shrekas29667 жыл бұрын
It can launch 90kg stone 300m away
@andruloni7 жыл бұрын
I calculated an average value of 900 hit points on an "proper wall" object.
@johnandrewserranogarcia72237 жыл бұрын
Shad should create blueprints to the perfect castle.
@EzioDeCreeper7 жыл бұрын
im pretty sure he did something like that already
@joaosturza7 жыл бұрын
he didnt actuly
@roblaquiere82207 жыл бұрын
A castle is built to location, all good castles use the environment as an additional layer of protection. There is no perfect castle because no two castles live in the same spot. If he had to build a castle on a perfectly flat plain versus a mountain, I'm sure his perfect castle for each location would look drastically different.
@roblaquiere82207 жыл бұрын
There are plenty of great examples where a castle has been built on a flat surface throughout history. If that is your location, I can conjecture some fortifications the castle may have... It would have a jagged star-like outer bulwark made of thick earth and stone almost like a hill rather than a wall. There would be no wall surface that faces perpendicular to a possible avenue of attack in this shape, and make an attack more difficult. It would have moats, maybe several, with drawbridges and gatehouses protecting key routes through the castle. Of course it would have turrets, firing slits, murder holes, interior walls and gatehouses, and all that other good stuff that nearly ever castle has. I would probably have a large garrison there as well, because it would really be a city in and of itself.
@TheBearagon7 жыл бұрын
As a note on the "great hall": When Kear Morhen housed all the trainees for the school of the Wolf, the open design was intentional to serve as a training hall during the winter. This is never referenced in game but I can only assume CDProjekt Red took the layout from its description in the books
@Michael-oc7bt7 жыл бұрын
there was a second floor in gatehouse but was only in 1st game
@Reyvinn927 жыл бұрын
And if you look close you can actually see the second floor collapsed. Well, it's the witcher's fault. Should've repaired that castle, mates!
@SuperExodian7 жыл бұрын
here's the thing, for all witchers care, they might as well not have walls.
@YoshiTheyosh1237 жыл бұрын
It's pretty hard to take care of an entire castle when you've got 3 people. And most of them only spend a short part of the year there.
@chaos.corner5 жыл бұрын
@@YoshiTheyosh123 It's a bit amusing in the game when whats-his-face is supposed to be repairing a breach in the wall. I mean, Witchers are a bit stronger than your average guy but that's a job for a team.
@afinoxi4 жыл бұрын
The only Witcher caring about Kaer Morhen is really Vesemir , the rest are just telling to fuck off of there. And *spoilers* After Vesemir's death , Eskel just leaves saying "This castle stayed alive because of Vesemir , now without him , this place is impossible to live. I'm going down the valley to look for a new place for us." or something along the lines of that. And Lambert just leaves with Keira in tow.
@janbojarski0044257 жыл бұрын
18:23 It's not really inaccurate to put giant empty halls in castles, many castles like Malbork (world's largest Gothic castle) had tonnes of those halls
@Jukettaja7 жыл бұрын
If you were given a castle cake on your birthday, would you look for flaws in its defences before laying siege and eating it?
@kestrelraptorial6896 жыл бұрын
with the conclusion that its biggest flaw is that . . . it's made of cake! Num num num!
@MrDalisclock3 жыл бұрын
God we can only hope so
@7jc1rr94 жыл бұрын
you are missing a couple of details when considering the defenses. This is not a castle for regular humans. At it's prime it would house a small army of witchers. The internal layout allows them to limit how many opponents they fight at a time and slaughter them. The double gate could be improved but once you consider that witchers can use bombs and their enemies can't it is a fire trap. enemy enters the gate, witcher throws a fire bomb and burns them alive.
@exodus17597 жыл бұрын
I think a castle full of witchers is enough of a barrier to prevent people from attacking.
@Betrix50607 жыл бұрын
Well evidently not as it was stormed and destroyed by an angry mob.
@exodus17597 жыл бұрын
true daddy
@danielgrigg34267 жыл бұрын
Black magic was involved, had it not the witchers would've been able to hold the keep
@SinerAthin7 жыл бұрын
Well, the castle tends to be woefully understaffed as well, which means mounting an effective defense isn't that easy...
@NevetsTSmith7 жыл бұрын
though, in a previous video, shad mentions as paltry group of 8 or so folks defending themselves from hundreds.
@Pac0Master5 жыл бұрын
7:20 You said there is no obvious way for people to defend the gate house but you can clearly see Holes in the walls near the ceiling I believe they are there for support frames to build a wooden floor on top which could have had a bunch of murder holes
@VieneLea7 жыл бұрын
Meticulations (is that how you write it?) could be a problem due to animation in game design issues. If you walked over them, it would give 2 options: a) He'd fall, which would be extremely annoying b) He'd walk over them, making animation look wonky and stupid. Though they could just place wooden floor to avoid the problem.
@Lilitha117 жыл бұрын
I was wondering about that myself. Why in real life no one is going try to walk over a hole in the ground, players in a game do it all the time. If it is possible to fall through it, no matter how difficult it is to do, someone will do it.
@Nethan20007 жыл бұрын
The machicolations were usually covered with wooden hatches. You don't want the enemies to hit you in the crotch through them when you're shooting people standing farther away. When someone is doing something funny under them, then you open one of the hatches and shoot through it. Always pick a different one; make them guess which.
@mistervanderveer7 жыл бұрын
Some of the castles you've randomly shown throughout the video.. My god, they're magnificent! Their design, their impenetrability, their strategical locations.. I've officially fallen in love with castles, thank you!
@sw-gs7 жыл бұрын
Gatehouse is flawed because Witcher does not use bows XD
@makeris327 жыл бұрын
But they use crossbows.
@sw-gs7 жыл бұрын
makeris32 No. It is in game mechanic. Geralt uses it because he is not traditionalist, but in books based upon games is cleary staded as they are not using bow.
@JirkaKunst7 жыл бұрын
They don't. Witchers do not use any ranged weapons. Geralt just listens to what Vesemir says. And Vesemir said: "Fu*k it, I won a crossbow in a card game, you should use it".
@Bentothethird7 жыл бұрын
that and the crossbow is pretty useless in witcher 3
@christianlapointe77967 жыл бұрын
Witchers use bombs though, one would be devastating on enemies regrouping in a gatehouse.
@imaginerus7 жыл бұрын
Nice analysis! You could have looked at witcher 1 too though, where you can access the basement and the additional upper floor rooms of Kaer Morhem.
@cadarn12747 жыл бұрын
Great vid. However, I'm no expert, but I think the reason some castles don't have inward facing battlements on the outer walls is so that defenders on the (usually higher up) inner walls can easily shoot enemies on the outer walls. It would be really annoying if you had inward facing battlements and when the enemy succeeded in taking them they were able to use them as cover and be on almost equal terms with the defenders of the inner walls, bare in mind the attackers will have superior numbers so this could be disastrous.
@TheBriguy19987 жыл бұрын
That doesn't really make sense. Why design a castle more vulnerable at first, so that you can more easily take it back later? Enemies would be just as open to attack in the courtyard as on battlement-less walls. Your strategy should be to get an early advantage and keep as many of your fighters alive as possible, not to leave them defenseless so that others can more easily kill their killers.
@cadarn12747 жыл бұрын
My guess is that both philosophies could work and may both have been used by people with different preferences. Your point is valid in many ways but I think there may be situations where not having inward facing battlements helps. Defender may expect to need to abandon the outer levels sometimes, perhaps because they no longer have enough men to man the outer perimeter (larger area) due to casualties/ illness. Perhaps they could buy time in a siege where the enemy spent weeks undermining part of the outer wall (to make a breach) and once they finished, the defenders could retreated to the inner wall without giving the enemy any battlements to use on the wall they captured. This is just off the top of my head, but I know from reading sources that sieges/ stormings often ended up with attackers capturing one layer and fortifying it without capturing the whole castle until later (if ever)
@tamerofhorses22007 жыл бұрын
You could easily make the walls unreachable from the ground of the first two baileys and just set the stairs down on the third and the last one. So that the centre of the defence would be the only way of sending men up the walls.
@cadarn12747 жыл бұрын
An important consideration is that, castles aren't just designed around having the perfect defence. People have to be able to live in them and get around them easily as 99.999999% of the time the castle is not under siege. Also, consider that the enemy will get their men onto a captured/ breached wall even without stairs through using ladders or ropes. Basically, there's a time and a place (context) for everything
@TheBriguy19987 жыл бұрын
Dewi Bevan I can see where you're coming from, but people just don't plan in the way that you are thinking. If you are out-maned, the only way you are going to win is to force the enemy into small areas where you can take them out one-by-one, without being overwhelmed. Keeping them contained to a courtyard is your best bet to win the battle. Why abandon the initial wall when for a more more fortified one when you can just make the original one more fortified? If you expect to lose part of your defenses, it shouldn't be there in the first place. Besides, secondary battlements can be made high enough that they can shoot over the inner battlements of previous walls.
@OwenKoenig7 жыл бұрын
Would you be interested in analyzing the various iterations of "Hyrule Castle" from the Zelda series?
@wecros32497 жыл бұрын
Kaer Throlde and Novigrad?
@wecros32497 жыл бұрын
Crow's Perch would be also nice.
@FlaskTheTapir7 жыл бұрын
Novigrad is actually a real city in Croatia. There's very little difference in game.
@kylenetherwood87347 жыл бұрын
Flskon TheMad I didn't know that. Thanks.
@adam-k7 жыл бұрын
Several points to make. 1 Dont assume the castle was built in one go in the same period. This is a several hundred year old castle that was extended attacked/ damaged repaired several times over the centuries in different styles and goals in mind. 2 You can cover the wall other ways than machicolation , the bastions battlements can serve the same purpose. 3 The thin walls I believe has the same purpose as the overly big rooms. They provide space to move around.
@danielgrigg34267 жыл бұрын
I agree with everything apart from the last one as the thin walls are in places you cant go and the thick walls are in places you can
@adam-k7 жыл бұрын
John Smith That wan't my point. My point is that when you build a game you make a decision to have towers. But you need more internal space in a tower for a game than you have in a real tower. So you make the walls thin. But you make the walls thin in every enclosed space even in inaccessible spaces because first easier to do uniformed stuff second you know that during development several times people we will say. "We need to open a new area here for a quest or to place stuff. So open this up." And you dont want to spend five days redoing the walls, you can just make a new entrance. Quite simply games, not unlike castles, are not built at once. They are built over a period of times. They are refactored several times. There are DLC being released etc. Any way I might be mistaken. It is a very good game but one cannot expect perfect reality from every aspect of the game. It is a fact in towers (in most buildings not just in castles) the walls are too thin.
@danielgrigg34267 жыл бұрын
Adam Koncz You misunderstood, they got it right in places where you would need the space so would expect t he walls to be thin but got it wrong in places where you dont need the space so would expect them to be thicker
@adam-k7 жыл бұрын
John Smith "but got it wrong in places where you dont need the space so would expect them to be thicker" No they made thin in places where they needed the space. But they made thin everywhere. For this reason. First they expected that in new areas they might need the space. If you are a developer you would get "I need 2 new rooms in Kaer Morhen by tomorrow" in weekly basis. Second. It is better and easier to be consistent, then not. Even artistically If it is presented to me to make a decision whether to make all tower walls the same thickness or accessible ones thin and inaccessible ones thick I would probably pick the first option. It is not historically correct, but if you need to make a mistake than it is better to make the mistake consistently.
@danielgrigg34267 жыл бұрын
Adam Koncz you really dont understand, the tower walls are too thin, the walls to the keep are too thin the rest are the right thickness. Additionally they couldn't add new room to kaer morhen as it has appeared in previous titles so needs to look like it does in those, and in fact i t has fewer room than it does there. When i say the walls they need are the right thickness i mean the battlements, the walls you dont need and will never need no matter what comes out are the towers and they are too thin. I don't see how you can't understand this, please explain to me. You've said that it's being historically inconsitent and they are but you have ignored what i've said and just kept on thinking that the walls everywhere are too thin which isnt the case. Now for the third time the walls are of an aceptible thickness where you would expect them to have sacrificed for space and they are way too thin in places where you wouldve expected them to not care about that.
@Mojsesz7 жыл бұрын
Remeber that Witchers do not use bows or crossbows (only Witcher that use crossbow is Geralt in third part of game and its realllllly small). Most important defence of Kaer Mohren was that is was WITCHERS CASTLE! It was supposed to get rid of enemies just by looking scary.
@carlost8567 жыл бұрын
That worked swimmingly for them then, their castle is a battle-torn ruin and there were three witchers and no next generation at the end of the story.
@kamilszadkowski88647 жыл бұрын
Kaer Morhen was built by elves. And no, Witchers DO USE BOWS... for hunting for example. I don't see why they wouldn't use them for defense.
@danielgrigg34267 жыл бұрын
They probably would but given that they spent practically all of their time use sword it would explain the lack of inner defenses, once an enemy broke in then the witchers would fight with swords. Normally they won the only time they lost was because of being so heavily out numbered and black magic being used
@SMiki557 жыл бұрын
Well, according to the novels elves did not build castles, only palaces and towers.
@TheGM-20XX7 жыл бұрын
who needs arrow slits and murder holes when you can set people on fire with a flick of your fingers.
@pieniaurinko7 жыл бұрын
Because you might still need line of sight to do that?
@TheGoreforce7 жыл бұрын
false when you have two sexual interests in a couple mages.
@simonservidasdad99937 жыл бұрын
pls do novigrad, crows perch or the castle on skelige (the name escapes me) I love these vids keep up the great work
@TheCzechfootballer7 жыл бұрын
leroy shabkebab Kaer Trolde is in Skellige, the seat of the An Craite family.
@juanovo897 жыл бұрын
He should have done one of these instead of Kaer Morhen. Still awesome video
@danielgrigg34267 жыл бұрын
was just about to say kaer trolde, also the reason for doing kaer morhen is that the place that was hyped for about a third of the game
@hitrapperandartistdababy7 жыл бұрын
Very curious about Novigrad. There are no port cullis or doors at the gates and the walls dont go all the way around. Would love to hear his opinion on this
@Sonko2116 жыл бұрын
Hi Shad, The "no internal battlements" has a rational component. If the enemy breaches the walls, they can't use your walls as cover, and you can fire on the from inside of the keep. Same reason, some castles had D shaped outer towers, with the back exposed to the keep. Also, don't discount pure height advantage. Even in modern battles with guns, it can be decisive, it certainly was in the American Civil War. In the gatehouse, there is a wooden frame. It can be argued that it was some building for defense, and shooting down on people. Also there are some ruined walkway, and archway looking things, so i think it's plausible that the gatehouse defenses were there at some point. You kind of mentioned that :) Lack of machicholactions: Well, lack of time, money, or both easily explains that :) Lack of murderholes: More of an oversight from the programmers i think, but you are basically right. Otherwise, good points, and great analysis.
@maralenia7 жыл бұрын
I think it may come from the first game, were there was the inner hall and part of the castle, and then they made more designs for the 3th game, were the budget was much higher, but for continually reasons the they decided not to change what was already there... just a guess. also, speaking of the previous games, there is a battle where a castle is taken at the beginning of witcher 2, I would really love to know if it was historical at all xd.
@MrJsatrzab6 жыл бұрын
I belive they sealed some machicolations to improve game performance.
@SirAroace7 жыл бұрын
Some, not all, but some of the flaws could be explained in the castle was built and added to over time and designed as a cohesive whole at one time. For instance the gate look like they had once had wooden hording based on the holes.
@originalcharacterplznostea27497 жыл бұрын
Every time I watch one of these vids, I just picture Shad walking around with a clipboard and leading the main cast of characters around the castle like a tour guide, while the characters are taking notes, making comments and sometimes getting pissed.
@steffenaltmeier66027 жыл бұрын
To me, it seems like the gatehouse was supposed to have a second floor with a wooden ceiling at the very least. There are some remnants there, so i guess they would also have had murderholes in the floor.
@steffenaltmeier66027 жыл бұрын
nvm you mentioned that...
@Gew2197 жыл бұрын
There are remains of at least two floors. The top floor probably had a connection with external walls, but you cant't see the door because all of that segment is now a gaping hole.
@SRVaris7 жыл бұрын
but they could have a ladder up there but when they attack they raise the ladder
@YourWaywardDestiny7 жыл бұрын
Review Hyrule Castle. That would be hilarious.
@meris84867 жыл бұрын
ayyy I was really looking forward to this one
@meris84867 жыл бұрын
And I wasn't disappointed :)
@emperorbelisarius73807 жыл бұрын
Was there any particular difference in the thickness of walls from early Medieval Europe stone fortresses to those built just before the introduction of cannons? That might provide a hint at how effective anti-wall weaponry actually was
@NazarovVv7 жыл бұрын
Hey Shad, awesome video, thank you so much for doing it. I like to however point out several things you might find interesting. In a design document CPDR say that although they based every single detail of the castle on real castles in Poland, they didn't want to make it too "invincible" since obviously in the past it was captured. Captured by a peasant mob at that. The best part of the defense was the fact that almost nobody knew how to find the castle, not the actual walls. In the first Witcher game, you actually get to see the upper floor of the keep and there are more rooms. (basically all of the shit that is in the main hall was moved down from those rooms when the ceiling collapsed). And one thing I love is that they do have murder holes in the keep I'll attach a link with a picture. Also it's worth noting that the internal layout of the keep does not match the internal one in both games. Very nice video again, congratulations and keep up the good work. Here's a pic of the armory on the upper floor as well as the main corridor i182.photobucket.com/albums/x262/r3vange/1_zpsziuwljbw.png i182.photobucket.com/albums/x262/r3vange/2_zps4zvte7n6.jpg
@TheCsel7 жыл бұрын
Maybe the castle was remodelled and added onto at different time periods, that might be why there aren't meticulations throughout
@abomesai187 жыл бұрын
How does this even happen? I just played the witcher 3 for the first time, and was going to suggest you review Kaer Morhen or Kaer Trolde.
@undertakernumberone17 жыл бұрын
iirc Kaer Morhen and Kaer Trolde were suggested already under the Skyhold and/or Whiterun videos :D i'd still like to see Kaer Trolde and maybe Novigrad
@jeanjio7 жыл бұрын
ok yeah do kaer throlde !
@jackdaone64697 жыл бұрын
Kaer Trolde will probably be the best-reviewed one. Central keep located on an isolated, rocky outcropping with a winding mountain path leading to its gatehouse? Good luck besieging that monster.
@velinion17 жыл бұрын
Kaer Trolde massively wins on location, but could really use a draw bridge thrown in there.
@jackdaone64697 жыл бұрын
Probably have explosives underneath to blow it in case of emergency.
@DarthDionius7 жыл бұрын
Your knowledge when it comes to medieval construction is amazing, I love it. However, one thing I feel is being a bit disregarded here is that in the Witcher, magic plays a big factor. This would especially be the case firstly for the elves who originally built the place, as well as when the Witcher school took up residence as they had resident mages. Archery wasn't anywhere near as big a deal for Witchers because mages were able to provide ranged support of their own. They're through the first entrance gate? Time to turn the gatehouse into an inferno., because mages can cast through those portcullises and turn the area into a bloodbath. This may explain the lack of internal crenulation as well, since the walls themselves are meant to be abandoned so mages can continue raining magical artillery into the baileys without risk of collateral damage. The wall thickness is definitely an issue, but again, this is potentially explained by means of magic (and yeah, I know using magic as an excuse all the time is shitty, but in a fantasy setting like this, it is important). You want to blow up a wall? Enough mages and it'll be pretty much possible regardless of wall thickness. This means that the principle of design would need to be based around slowing an enemy down if they attempted a breach, rather than stopping them entirely, because attempting the latter is likely futile. If we were just looking at assaults using trebuchets and catapults, it'd be a real factor, but it's likely a magically inclined race wouldn't even bother with that. Why waste physical resources when you can just cast a few spells? Of course if anyone has any counter arguments, that's fantastic, I'd actually love to hear them, but the main point is magic just makes a lot of classic design elements almost unnecessary.
@Sinsystems7 жыл бұрын
As usual love these reviews and I can't wait for the next Castle review. I can just imagine how you'd rip apart some castles/fortified cities from various games, if nothing else seeing you destroy the design of Stormwind City would be amusing to watch since I can already guess at some of it's biggest issues.
@petrhala98307 жыл бұрын
I think it is quite possible to explain most of what you are saying. The castle has been demolished by a siege and never repaired correctly due to lack of resources, both material and human. Since inner gates were probably demolished during the siege and repaired probably by returning witchers only, they might not have been able to build good matriculations (is this the right word?) above the new gates. Other matriculations might have been covered during some energency low cost reconstruction (I assume such "hole in the wall" doesn´t help the strength of it). Also they were lacking enough people to defend walls after the break-through, so maybe they decided for the strategy "once there is a break-through, we all go into more inner layer" and therefore they wanted to be able to shoot at everybody, therefore there are no inner battlements. Note inner layers are above outer ones, so it makes sense you want there no cover. Note also these walls are really not in a good shape. Maybe they just decided to repair outer battlements only? Also doors to the second floor in the main gate might have been lost during some emergency repaires after the destruction of this floor. The main hall might have another wooden floor, too, and I assume there used to be more rooms, but with only a few witchers living in, they probably decided to just remove those walls when they were about to fall. Possibly modular design was original intention as the original architect wasn´t sure about specifics of a witchers keep. And thin walls... might have been magically strenghtened, or the original project was simply too ambitious? It really looks way too big for a keep of some order in the wilderness. They might have started building a huge castle then money became problem, so they decided to build it cheeply... also they might expect to be able to destroy enemy trebuchets by their own, given the height advantage. And generally, we should not assume that everything worked well during middle age or fantasy with this technological level. Maybe stupidity arised, one group of workers didn´t communicate with others and generally they just made a crap.
@hristokuymdjiev42257 жыл бұрын
Do some of the castles in dark souls.
@hristokuymdjiev42257 жыл бұрын
And Eichenwalde from overwatch.
@sephyrias8837 жыл бұрын
Not sure if there is a real castle in Dark Souls. Maybe Dragonleic Castle in 2, but that one also seems way too large and defenseless to be a castle.
@Knight_Astolfo7 жыл бұрын
Lothric Castle from DS3.... but yeah, the scale of Dark Souls castles is insane. They were built for giants with bigger egos.... and maybe that's why we find them all in ruin. Nothing to do with fading fire, everything to do with bad defenses?
@sephyrias8837 жыл бұрын
Srithor Undead Burg is more of a city.
@danilooliveira65807 жыл бұрын
Anor londo is technically speaking... a castle. and Gwynevere resides inside the keep. also Sen's Fortress is actually kinda of a huge gatehouse, designed by a madgod with a sense of humor, but a gatehouse nonetherless. everything else is the inner city
@KoobaKoobs2 жыл бұрын
The improper stone ceiling part is extremely common in games and it bugs me to no end. Once you know to look for it, you'll spot it everywhere. Another common thing are archways that are in a ruined state, impossibly still holding themselves up
@trashaimgamer78227 жыл бұрын
Man I can't wait for Kingdom Come Deliverance to come out just so I can watch another one of your castle reviews.
@lokenontherange7 жыл бұрын
Kaer Morhen's gatehouse does have a series of covered up somethings (the brickwork looks like it's covering a hole in the wall) all through it which look like they were for murder holes or arrow slits. They were probably just fixed up to avoid causing structural problems in a collapsing castle, or were edited out to save on development time. Either or I guess.
@Mowenatl7 жыл бұрын
Thanks for Kaer Morhen and loving the series :) Would love to see you analysis some of the other castles / cities in the Witcher series, namely: Crow's Perch Novigrad Kaer Trolde Oxenfurt Vizima (Witcher 1)
@silvereaglexi38887 жыл бұрын
i really like these castle videos They do put a dent in some of my fantasies regarding video game battles But the videos are still awesome
@1293ST7 жыл бұрын
I think often it's a compromise between historical accuracy and good looks.
@nikitas18417 жыл бұрын
I think it's just a stereotype that you have to reach a compromise between these two things. Historically accurate stuff (buildings, weapons, armor, everything) looks far better to an educated eye than made up Holywood-inspired garbage. Practicality is what's actually beautiful.
@edi98927 жыл бұрын
Not always, but I love it when form follows function and becomes art.
@danielgrigg34267 жыл бұрын
I believed that this was summed up best in the book brisngr "adding that extra inch to the blade would make it less practical, you think it'd make it look better but i think it would make it look ugly."
@50733Blabla13377 жыл бұрын
Because people playing AAA Games are educated in historical warfare.... Jesus are you out of your mind?
@SUNTZUAcademy7 жыл бұрын
I would love to watch a Malbork/Marienburg castle video.
@andreascovano77427 жыл бұрын
Can you review the defensive capabilities of Massada fortress in israel?
@andreascovano77427 жыл бұрын
also krak de chaveliers how it could be improved
@andreascovano77427 жыл бұрын
or Mont saint. michelle on how it could be improved
@mega777 жыл бұрын
Mont-Saint-Michel is an abbey not a castle.But there's an outer wall with a double layer at its gate. It has been attacked by the bristish once in the 15/16th century (they used a primitive canon, you can see it in the entrance of the Mont), but the siege failed. So it"s more like an abbey with a basic but yet effective defense than a real castle (with a lord and an army inside).
@andreascovano77427 жыл бұрын
Thomas Verdier thx
@daisygowanditchburn48447 жыл бұрын
Massada is a really awesome fortress. Yet the Romans were also really awesome at sieges. Building that massive ramp is a hell of a feat.
@codyallison80933 жыл бұрын
I love your videos, just for starters, and I haven't actually finished this video yet, but I believe that the primary defense for Kaer Morhen was the nearly inaccessible location. I think you can only get there by following a small hidden trail and it would be nearly impossible to move any sizeable force within range to assault the actual castle itself. Unless you can teleport in haha.
@johnshelton28267 жыл бұрын
Thanks for the analysis. I'd love to see you inside of a real and well designed castle if we can ever get enough Patreon support to send you to Europe or Israel.
@shadiversity7 жыл бұрын
I dream of this all the time ^_^
@Vulcan_Tech7 жыл бұрын
I found Shad's one year ago and instantly subscribed and have been watching every video he has put out. Mr. Shad I adore your videos and your wealth of knowledge.
@shadiversity7 жыл бұрын
That is a true honour sir, thank you!
@Wolfsgeist7 жыл бұрын
I think you can't apply the same standards to Kaer Morhen as to other castles in some areas, simply because it is not the residence of any lord with a family and servants and the like, but the headquarters of the witchers (or at least the Wolf School). Correct my if I'm wrong, I'm not familiar with the books, but I don't think the witchers ever had servants nor regularly entertained guest nor had the need for a formal dining room, so the Great Hall for example would be used in numerous ways by the witchers living there, maybe comparted into smaller areas. Great video considering everything else :)
@bartoszn16097 жыл бұрын
Wolfsgeist I dont think it ALWAYS was the home of the Witchers
@elysanaya85717 жыл бұрын
I'm pretty sure the witchers built kaer morhen
@suppusthesnaxe78647 жыл бұрын
It was originally built by the elves and I don't believe the elves would have built it specifically for the Witchers, they built it to be a castle for themselves. If, hypothetically, The Witcher universe was real, then it is likely the castle would be a lot more practical.
@Dankyjrthethird7 жыл бұрын
Bartosz N the school of the wolf trained witchers in the kaer morhen valley long before the fortress was around. theres a cave nearby with a wolfs head carved into the stone at the entrance where the first trials of the grasses were performed
@SMiki557 жыл бұрын
The elves did not build castles according to the books, only towers and palaces.
@qdllc5 жыл бұрын
Regarding inconsistencies in construction, it is possible that the fortress was built in stages. Maybe later stages were designed by people who had more or less knowledge of effective engineering. Also, on the great hall...is it possible it used thin mortar walls or wood walls that were removed after the keep was raided (prior to Witcher books beginning)?
@shanekrauchi23574 жыл бұрын
“Yunno, we *really* should've put some arrow slits on here?” “Yeah. Yeah, you're right.” “I blame Geralt. He said he didn't like people perving on him when he'd take the bath.” “Well that'th jutht hith fault for being tho attractive.”
@davidsato17 жыл бұрын
For those of you who haven't read Mr. Sapkowski's books....do it quickly. His descriptions of Kaer Morhen really help visualise the fortress and make one feel like he's there with the witchers, surviving the cold northern winter, swapping hunting stories and drinking mead.
@bob.justbob.38757 жыл бұрын
7:34 I completely lost it
@Swordsman3D7 жыл бұрын
Hey Shad, love the castle analysis videos! I may suggest the castles/fortifications in the Assassin's Creed franchise, I would imagine getting a close look at the castle wouldn't be too much of a hassle because of the parkour element. Keep up the good work!
@Adorablorp7 жыл бұрын
I don't know how I haven't found you any earlier.
@louistodd57 жыл бұрын
If you look in the first game, Kaer Morhen's keep has murder holes within the entrance and you can go to the floor above.
@SapioiT6 жыл бұрын
Here's my theory: There are 3 possible reasons for the castle walls being so thin: 1. It was a facade, with the lord either cheapening out ("oh, come on, nobody will know it's like that, and nobody uses thebuchets and catapults anymore, not when we're in _this_ possition!") 2. It was built in a hurry, before an attack (possibly having used wooden wals before), so it was incomplete. 3. It was an inside job. The people in charge of building it knew how paper-thin it is, but they wanted to take the castle themselves and/or have the lord die or something. The back of the walls could easily be filled with dirt packed down really well, eventually with cement water added every so often to turn the packed dirt into actual rocks, if they had the wealth and time to do so, or just build a moat-quarry, to both get stone for the walls and make a moat. So yeah, chances are it was an inside job that didn't end quite as planned...
@aapjeaaron7 жыл бұрын
the reason for the great open space on the interior is heating. Without any walls the central fireplace can heat the entire hall, next to that it's easy enough to put some dividers around to make "rooms". Also keep in mind that the more you cramp a castle full, the more mouths needed to feed in times of a siege.
@darth62745 жыл бұрын
I like how you pronounce "Neuschwanstein" :-D
@mnk1992457 жыл бұрын
Could you do a list of the most realistic castles in fiction? Such a video would be great
@ThisRandomGuy37 жыл бұрын
could you do the fighting in the witcher next?
@warulez7 жыл бұрын
fighting in the witcher? you mean: roll, roll, swing the baseball bat, roll, roll, swing the baseball bat? xD
@ThisRandomGuy37 жыл бұрын
Interfector well, how else do you think geralt got all those scars on his back? it surely wasn't his opponents
@warulez7 жыл бұрын
Fighting in witcher 3 is, to make it simple, nothing other than a bad console port. It is not designed to be even somewhat challenging, except those cases where geralt is locked to the wrong target and you roll in the wrong direction. To start with the most obvious flaws: The swords on his back, there is no way he could actually draw his swords from a scabbard on his back in one go. Secondly he swings his swords like a baseball bat. He rolls with the huge scabbards (and one sword) on his back, good luck trying that. The story and the setting of this game are beautiful in my opinion, but the fighting is utterly ridiculous :D
@istthehappybara55257 жыл бұрын
Well, the first game have something about a real combat plus wither's superhuman skills, there are actually some materials made by the developers themself. But the other two - well, it is not much of actual "fighting" there. The funny thing is that in terms of gameplay it is exactly the opposit thing.
@suppusthesnaxe78647 жыл бұрын
Interfector In terms of a fantasy game, I think the combat is actually pretty fun. I do agree that it is completely unrealistic, all the rolling and spinning would get you killed in real life. Also, this game is most definitely not a bad console port. If anything it was made for pc and ported to console. The controls may be better with a controller, but the developers' primary focus was the pc considering how optimized and beautiful it is on pc, the game clearly was not held back by console that much. If it was pc only then the graphics may be a bit better but that's about it.
@nehcrum7 жыл бұрын
A few points of mine, on your points. Specifically two things. No crenelations on the inside of the wall in the first bailey, as well as the exposed stairs. The exposed stairs are less of a flaw than you are making it out to be IMO. While they are out in the open, they aren't all that big, when you start talking more than one or two men side by side. The gate and the stairs are effectively bottlenecks that channel the enemy forces. Half a dozen men with shields at the top of the stair will make it hard to just run right up, and the stairs are completely exposed on the inside for archers on the walls, getting blocked up on the stairs by defenders at the top means you are in a death zone of crossfire. One likely reason that there are no crenelations on the walls could be connected to the overall layout. The higher wall that connects to the gatehouse has crenelations on the inside, if I remember correctly, and the walls around the first bailey are not connected to the walls of the next bailey. As in there is no easy way to get from that ring of walls to the next ring of walls. And there are two ways for the enemy to get onto the walls, either by going in through the gatehouse or by scaling the walls from the outside, be it with ladders, siege towers or any other means. If they do that, then they can take control of the walls and use them against the defenders. Except that there are no crenelations that protect them from archers firing from the next set of walls. The attacker getting control over those walls gives them no protection from the next set of walls, they are completely exposed. Which is why I mentioned that the wall going to the gatehouse, which is much higher, has crenelations on the "inside", whch are perfect for firing at targets that are on the outer set of walls, where they have no cover whatsoever. Second point. Matriculations? Machinations? Mechanization? Sorry, english is not my first language. The murder hole thingies between the crenelations at the top of the wall. In some places they are missing where they should be, or rather, they are filled in. That could be an oversight, or it could be explained by the fact that they have been trying to repair the castle to keep it from completely collapsing, but there are only a few guys and with limited time. Filling those holes up may have been an easy way to repair it, and while far from perfect was the more cost-effective way of keeping them from collapsing. As for the missing murder hole thingies at the top of the internal gates, again that isn't really an issue. These gates are located in such a way that there is a wall in basically 90 degree angle a bit away, where you can fire down at the people standing in front of that gate. There is no need for a "weakness" like the murder hole crenelation thingies that hang out over the wall, when you can just cover that angle by simply walking to another place where you can get a clear line of fire at them, whilst still having full cover behind crenelations.
@ExEBoss7 жыл бұрын
You should do another Skyrim episode. This time with the Open Cities Skyrim mod, so that you can see both the inside and outside of the city simultaneously.
@joemeggs7 жыл бұрын
I do love the feel of Kaer Morhen though, it feels alive. Some of it is not finished and some of it is in disrepair. it really highlights the constant care that these structures require
@sparrowsniper7 жыл бұрын
Can you do an episode on the Alamo, and how it was so flawed in its design. In U.S. History they never go over the details of the fortress, just that it was easily taken over by both sides, and the battle that took place there . I've always been curious of how a stronghold could be so bad at its job. I know it's way more modern that your usual 15th-16th era castles that you normally do, but I think it would make a nice "break from the usual" type episode. Normally you give critiques on castles in games, or in the real world, but those are usually well designed/fortified. The Alamo was laughable, and I would love to have a laugh about it with you.
@farmerboy9167 жыл бұрын
... Because it wasn't a fortress. It was some old buildings (a churchyard I think) that some people hastily fortified. Google.
@alexsitaras65087 жыл бұрын
it was a mission, meant to fend off raids from native tribes not a contemporary army
@kronoscamron74127 жыл бұрын
sparrow , is this the castle that hassan i sabbah occupied?
@countrybluegrass7 жыл бұрын
" In U.S. History they never go over the details of the fortress" because it's irrelevant. It's not even a significant event in U.S. history. If it had never happened, history would be pretty much the same, except without Texans worshiping some guy wearing a dead raccoon on his head. It's just another one of those little things blown out of proportion for propaganda purposes.
@stradiff71507 жыл бұрын
"It's not even a significant event in U.S. history." It is a significant event in in Texas' path for independence which later lead it to becoming apart of the U.S. so you are wrong. "If it had never happened, history would be pretty much the same, except without Texans worshiping some guy wearing a dead raccoon on his head." well since Texans don't worship Davy Crockett now you are wrong again. "It's just another one of those little things blown out of proportion for propaganda purposes." I dont really see how its blown out of proportion or how it contributes to any sort of propaganda.
@AzraelThanatos7 жыл бұрын
Shad, with the subdivided bailies, one of the things with it is that it's also possible that each of them were later additions to the fortress design. Also internal wall defenses can work against you if the enemy takes the outer walls, the lack of battlements mean that each of them aren't defended against the rest of your defenses.
@Nuvendil7 жыл бұрын
I really hope you do the cities of Oblivion next. The cities of Oblivion are actually very well made. The Imperial city is in particular darn near impenetrable despite being able to approach the main wall from any angle. Though there's one missed opportunity I just know you'll hammer on :P
@ActionCow697 жыл бұрын
I wonder, how cold does it get in cyrodiil in the winter? Would the lake ever freeze over solidly enough for attackers to bypass the bridge?
@Nuvendil7 жыл бұрын
ActionCow Oh certainly not that cold. And I would certainly not try to move a siege tower or ram or catapult across it if it did freeze in a peculiarly cold winter. Incidentally, if the design was fully realized, the city would be ridiculous to try and take as there are a number of gates along the bridge. And if the design seen in the intro vid was realized...goodness, SEVEN gates to breech on the bridge before you even reach the island to start properly assaulting the city
@zygmuntledzion25457 жыл бұрын
Sorry to disappoint, but if Imperial City would exist in real world, it could have been taken without so much as breaking a sweat. If you watch more videos on proper castle design you'll see that IC breaks almost all of them, just having three layers of walls is not even close to proper security. Same goes from every city in Oblivion and Skyrim: no farmlands to sustain siege, no gatehouses with proper murderholes, no twisted road for the attackers, no drawbridges, etc. And if you add the fact that this is fantasy we're talking about and people have magic to help them defend we should be seeing a lot of creative uses of it, but we never do. Nontheless the best design in a game would go to La Valette Castle from Witcher II or Novigrad. However I would like to see a game where a city is protected by magic as well as historical methods.
@Nuvendil7 жыл бұрын
Zygmunt Ledzion What makes the IC almost impossible to take is that if the design was full realized - and that's important cause the game model is not - you have to take numerous gates on the main bridge to get to the island and that would be a huge pain. And the walls are extremely high and appear to be solid stone which means you are going to have one heck of a time breaching it. The lack of farm land is a limitation of the game engine at the time, that many NPCs, folliage meshes, and LOD would have been an unsustainable strain. The biggest violation of security design in the IC is actually one you completely failed to mention: the number of interior gates. Every district being gated and isolated is good. Every district having a gate to the center is not good. Ideally, the IC should have only one gate to the center and you should be forced to take all the districts to reach it. And the Imperial Prison and Arcane University both serve as supporting fortresses. Also, the gatehouse bit is impossible to judge since the game uses loading transitions. However, some do look like gatehouses. And to go back to the farmland bit, just to further prove my point the area surrounding the lake the Imperial Isle is situated in is constantly referred to as farmland. So again, the depiction is a matter of game engine limitations. If the IC's design were fully realized as described, it would be a very, very tough nut to crack.
@kriseriksen77067 жыл бұрын
I believe the reason every district has a gate to the Green Emperor Way is to make it easier to access for the player.
@EckoExploresGaming7 жыл бұрын
I absolutely loved this video, never thought someone could point out so much detail simply in the castle design of one game. Honestly despite it's flaws, this video has made me even more impressed with Kaer Morhen and the Witcher 3's world design in general. I don't claim to have any significant historical knowledge, but I do have two small idea's if anyone wants to humor me. 1) On the meticulations, is it possible the castle use to have meticulations all over but many of them could have been filled in at some point? Kaer Morhen is an extremely old castle that's been through at least two major battles up to the point of Witcher 3. Possibly some of the battlements which had meticulations were at risk of falling down from age/wear and tear and they blocked in the meticulations to try and make them more structurally stable? 2) On the size of the grand hall and it's wasted space. Theoretically if whoever payed to have Kaer Morhen built was rich enough, couldn't they have intentionally wanted a huge grand hall to be more impressive? Wastefulness is certainly another sign of wealth, maybe they wanted whoever entered the castle (invited) to be able to look around this massive room and see all of the murals at once?
@Niom_Music6 жыл бұрын
I would've expected higher level of detail from CDPR. Though, I've got one criticism about the maticulations: WITCHERS DON'T USE BOW AND ARROW
@jacobb54844 жыл бұрын
Exactly my thoughts, this keep is a guild hall rather than a castle. It is meant to House at most 100 highly skilled jack of all trades fighters rather than trained archers or large siege battles.
@logical-functionsmodel93647 жыл бұрын
I don't know if you already know this or not, but (based off what I have read,) the reason castles do not have the inner merlons is so that if that position is taken, the enemy will not have any place to take cover. That being said, there are, (obviously,) advantages for having the walls crenelated parapet on both sides.
@orsettomorbido7 жыл бұрын
I really enjoy these videos
@theshadowling17 жыл бұрын
If the extra floor in the gatehouse exists, you can see the ruined wall at the rear, which allows has a gap leading to the wall. This not only allows access, but also provides the death trap opertunity that you critiqued the gatehouse for lacking. You can clearly see the stonework coming out of the wall, and the former wooden floor supports
@onyxtay72467 жыл бұрын
Well Geralt probably wasn't around when Kaer Morhen was built. He isn't that old. Vesemir probably was though, so we can blame him for not having arrow slits inside the castle.
@Asrashas7 жыл бұрын
Nope, Kaer Morhen is older than Vesemir iirc.
@Necris947 жыл бұрын
Kaer Morhen was taken from elves, so it was probably built even before humans appeared in the world of witcher.
@onyxtay72467 жыл бұрын
Necris Then why does the character entry in Witcher 3 say that Vesemir might be older than Kaer Morhen? Looking on the Wiki there's even a quote from one of the books about him possibly being older than Kaer Morhen. witcher.wikia.com/wiki/Vesemir
@Necris947 жыл бұрын
+Avarickan It was probably exaggeration. Witchers live for a longer time than normal human, but they aren't immortal. About Age of Kaer Morhen, the fact stays that it is of an elven origin. Place where it is build, Blue Mountains (Góry Sine) is one of the last places where humans got while fighting elves so we can assume that humans took control of Kaer Morhen proximity 200-300 years before games (based on date of Aelirenn uprising) and at that time elves weren't really strong enough to build new castles so Kaer Morhen must be even older. I would say at least 100 years older.which would date Kaer Morhen age at at least 400 years. It was probably improved after being taken by humans, which would explain different styles in different places of the castle. As for Vesemir age. It really hard to say how old he is. He looks kinda 60 - 70 which in witchers standard would mean that he is at least 100 years old. But in the same time we don't have any definite data about maximum witchers age. He was assumed old even 80 years ago, when attack on Kaer Morhen and witchers slaughter took place, but he wasn't any "Old master" or something like that, just a modest fencing teacher. I know there is a lot of assumptions, but he can be between 160 to even 700-800. So in conclusion it is possible for Vesemir to be older that Kaer Morhen, but I would say it's rather unlikely, as he would probably have higher position than just fencing master if that was the case. I would assume that he is around 300 years old, which would make him younger than Kaer Morhen.
@Necris947 жыл бұрын
As I said. They are only making fun of him.
@OneOnOne11626 жыл бұрын
I don't know if anyone has said this already, especially considering how old this video is by now, but I think the gatehouse actually was meant to have defenses inside. If you look up you see a wooden frame of sorts broken and hanging there. You also see some stone sticking out at various points. I would argue that once upon a time that gatehouse had a wooden floor above it with things like murderholes. If you look closely, at the height of the wooden frame you also see a bunch of holes in the stone walls. I would argue that these holes were meant to hold wooden beams to hold the wooden floor up. But again, these were destroyed. So I would actually chalk this one up to the state of disrepair.
@od69517 жыл бұрын
pls review novigrad and crows perch and redanian capital some time in the future
@od69517 жыл бұрын
and kaer trolde pls
@TheCzechfootballer7 жыл бұрын
Omar De Icaza - The capital of Redania is Tretogor which is not in the game. The only Redanian "city" portrayed in the game is Oxenfurt, and it's more of a town than a city.
@od69517 жыл бұрын
TheCzechfootballer yeah i forgot the name of the city that had the ship with the king on it
@shantanukhandkar3 жыл бұрын
I think the lack of machicolations on the inner walls can be explained by these being older sections of the castle and as the castle expanded the newer curtain walls were made using more advanced technology. Also we can make out the holes in the older walls where the brackets supporting timber hoardings may have existed.
@VaanG0v7 жыл бұрын
Shadiversity, if you were to be transported to the middle ages in 1 years time. How would you prepare? What would you research? How could a modern man flourish in the good ol' days?
@shadiversity7 жыл бұрын
Recreate modern inventions that I understand the mechanics of, get rich, live happy.
@latetoevolve7 жыл бұрын
I thought about that too, then I realised I "don kno nuffin" about mechanics, and got sad :( I think best bet I could do would be wizard that makes paprus planes
@austing59517 жыл бұрын
+Shadiversity hey! Don't steal my idea! I want to invent modern guns in the 1300s!
@harbl997 жыл бұрын
Learn Latin. Stock up on painkillers, antibiotics, analgesics, etc. Learn to synthesise same. Acquire basic engineering/how-to textbooks. Learn about Enlightenment/Agricultural Revolution tech. Get and read the book "Time Traveller's Guide to the Middle Ages", a pop-history book on how the people in that era differed from modern people (handy to avoid getting your head stoved in by superstitious peasants). Isn't there a whole subculture devoted to the bootstrapping/'rebuilding after TEOTWAWKI' meme? Their thinking would be incredibly relevant to this question.
@MrBigCookieCrumble7 жыл бұрын
Try not to breathe on people since you most likely carry some sort of virus their ancient immune systems have no defence agains't.. actually try not to breathe too much around people at all because the same is true about *you*! Not to be a downer but there's quite a fair chance you'd die from some disease we modern humans never encounter anymore or end up killing a significant part of the population just by stepping out of your time machine and saying "hi". x)
@rashkavar5 жыл бұрын
A couple of questions: Regarding the machicolations, would you not see inconsistencies like this in castles that developed over time? The inner gates would be older than the outer wall, unless Kaer Morhen was built as a planned project start to finish, in which case perhaps they predate the development of machicolations. (As for them being filled in on the outer wall, I notice from the texture of that fill that it's oddly uniform - maybe that was something the developers did after the fact because they were having optimization issues of trying to render all these little cutouts of the rest of the area - keeping in mind that Witcher 3 at time of creation was pushing computers pretty darned hard.) Regarding inconsistencies about the battlements in general: It's possible the builders of Kaer Morhen didn't have access to the unlimited funding, labor and supplies that it's so easy to assume are present. (Its exact origins are unclear, all that's known is that the Witchers have been using it for centuries and that its name is derived from the elvish: Caer a'Muirehen - Old Sea Fortress.) It's also entirely possible that in the eons it would take a sea fortress to become a landlocked structure deep in the mountains that pieces were damaged beyond repair, hence the removal of things like interior battlements to reuse that material to shore up something more urgent, like maintaining the keep itself. And any maintenance done by the Witchers would probably not have the usual focus on ranged combat so much as creating choke points where one or two witchers could hold the line in melee combat, as that is canonically very much the focus of Witcher training. The immense age of the fortress could also explain the thin walls of the towers - if all you need to worry about is Roman era onagers at worst, why build super thick walls? Arguing that it can't stop a trebuchet is like looking at a medieval castle and arguing about its inability to stop a cruise missile - siege weapon technology advances and the castle remains the same. As for the interior layout, it's worth noting that the main hall appears to be largely stripped down to its structural elements. Achieving all the various rooms you describe can be done with partition walls, that need only support themselves. Over the course of a centuries long occupation of the ruin, such partition walls would be an easy source of structural material for use in repairing more critical structures. The peak population of the entire structure during the witcher occupation of it was only 63 - 23 witchers and 40 students, far from the hundreds you would expect in a fully functional castle of this size. I have absolutely no excuses for the stone brick floors supported by spaced wooden beams. One could achieve a stone floor by laying the stone on a wooden floor, but even then, if the wood decayed to the point of having such wide gaps, the stone brick would fall through under the weight of a person, even if it was tightly fitting enough to hold up its own weight.
@maikelanderslood24067 жыл бұрын
Can you do imperial city from elder scrolls oblivion
@BlommaBaumbart3 жыл бұрын
The complaints about the gatehouse lacking a position for the defenders to attack are undercut by the vestiges of a collapsed second floor that can be seen on the upper wall.
@leslawangelo7 жыл бұрын
12:00 optimization
@Pottwal30007 жыл бұрын
to the first critic point - maybe this castle tells the story of one that was over time enlarged. built over decades from the inner keep outwards on? that would explain why it is sectioned, with several gates, but no battlements facing to the inside. and with the thought "no one will breach this position anyways (as you pointed out), but we might aswell keep the extra protection of the sections" you would have an explanation right there
@neonbomber2323tekno Жыл бұрын
Shad, in the first place many many thanks for making this video bout Kaer Morhen, as a member of your channel I feel listen too. In my option, you made a very distinct line between History and fantasy. THIS channel is the place where Education & Entertainment co-operate, keep this magical formula up and never stop improving it! Thanks for the extra point on the gatehouse (missing doors and murder-holes or arrow gapes), one point where I was very disappointed at the game Dev in the exact same way as described in the video. Maybe the dev where just lacy like they where with the Machicolation.
@alex_zetsu3 жыл бұрын
I just wonder, how much of an improvement would the gatehouse be if we made some half-baked improvements? Suppose we install 3 arrow slits inside the gatehouse but they are all on the left side and _at ground level._ Then I put in a floor above the ground floor, but rather than having murder holes, the only way the defenders in that area can attack is by leaning over, exposing themselves to the attackers. The second floor is accessed by a lockable door to the left tower of the gatehouse.
@Zolcos5 жыл бұрын
The castle used to be full of witchers, but now it's only a handful of guys at most. It may have made sense to them to tear out internal divisions to reuse the timber since they don't need as much space anymore. Though the other problem with huge rooms is it's impossible to effectively heat in the winter when you get all your heat from fireplaces. You have to compartmentalize to manage thermal flow. Lambert does mention that Kaer Morhen is a "big ice cube" in the winter, could be because of how they've treated the place.