The EVOLUTION of SNES Graphics

  Рет қаралды 5,366

SNEStalgia

SNEStalgia

Күн бұрын

Пікірлер: 29
@SNEStalgia
@SNEStalgia 6 ай бұрын
What are your thoughts on the graphics of the SNES? Let me know in the comments below! What are some of your favorite gaming memories with the SNES? Your Favorite game? Lets get a discussion going in the comments! Thanks again for watching.
@Sceneemofemboy0666
@Sceneemofemboy0666 5 ай бұрын
I love the graphics on the SNES, i have own one with Super Mario World
@MediumQuality
@MediumQuality 6 ай бұрын
Mode 7 graphics were pretty mind blowing back in the day. It may look primitive compared to what consoles could do even 1 generation later, but I think Mode 7 is the quintessential 16-bit effect. It still blows my mind to use emulation to increase the resolution of Mode 7 effects.
@seandeangelis7849
@seandeangelis7849 5 ай бұрын
The jump from 8 to 16 bit is arguably the best leap ever
@obmguitarist
@obmguitarist 5 ай бұрын
Picked up my SNES at a garage sale as a kid in the mid 90's, complete in box with SMW and hardly used. I drooled over the SMW manual until we finally got home and got it set up...the manual didn't do it justice! The first time I hit the spinning door in the first castle, my jaw dropped...I must've sat there for at least 30 minutes just watching in awe how 3D it looked! Coming from Atari 2600, there was no going back, I knew we were in the future 😄Awesome video! Just found your channel but I hit that bell and I'm ready for more ✌
@SNEStalgia
@SNEStalgia 5 ай бұрын
That’s an awesome story with a nice score! Thanks for your support
@erockbrox8484
@erockbrox8484 6 ай бұрын
Any console can be great, you just have to make great games.
@ryanscottwright
@ryanscottwright 6 ай бұрын
Any console can be great, but PC will always be the greaterest
@erockbrox8484
@erockbrox8484 6 ай бұрын
@@ryanscottwright A PC is where you make the game as a developer. The home console is where you publish your game to the mass market. Using a PC to play games, is just being able to play the games on the max settings using a development machine basically.
@timeslongpast
@timeslongpast 6 ай бұрын
@@erockbrox8484I think it’s also a matter of personal preference, sometimes people prefer to have one machine that can do it all, and others prefer more specialised devices. Consoles are much easier to develop for because their hardware doesn’t change, and they are more reliable for consumers. But it also means they come with more restrictions, both imposed physically and through locked down software. Not being able to use a mouse and keyboard is also a big factor.
@erockbrox8484
@erockbrox8484 6 ай бұрын
@@timeslongpast My preference is that I love having a nice gaming PC for sure, but because computers do way more than play games, I don't like mixing up my work flow with my game flow. I do video editing and have tons of other files on my computer. I don't like to mix that with my video gaming. Because my video gaming is supposed to be separate from my work. When you mix the two together then its hard to relax and sit down and play and enjoy a game. So for me, I have to buy two gaming PC's, one for work stuff and one just dedicated to video gaming.
@juststatedtheobvious9633
@juststatedtheobvious9633 6 ай бұрын
Good luck making great games for the original Odyssey and the R-Zone. Or even the RCA Studio 2.
@viddysgamingviddyos4710
@viddysgamingviddyos4710 6 ай бұрын
I'm not sure if it's because of recent games like Octopath Traveler and stuff, but there's just something about the 16-bit production values that I prefer over a lot of art styles and/or modern games. It's one reason why the SNES is one of my fave systems, with somewhat predictable favourites like Chrono Trigger and Super Mario World.
@crestofhonor2349
@crestofhonor2349 6 ай бұрын
It’s probably a combination of nostalgia and personal preference. I don’t feel this way at all. I much prefer 32bit 2D games and later in terms of look. There is so much variety in how games look today from some imitating 8bit graphics and others being hyper realistic to super stylized 3D. 16bit is one style and some games looked good and others didn’t
@Patrick-bn5rp
@Patrick-bn5rp 6 ай бұрын
​@@crestofhonor2349 Speaking of 32 bit 2D games, I think Tales of Eternia on the PS1 looks incredible even to this day.
@supersonicjc
@supersonicjc 6 ай бұрын
so remember getting the snes for christmas that year and getting the next title in 3 of my favorite franchises at the time, we got of course super mario world, but also turtles 4 and contra 3 and just got blown away by the leap in quality from prior games, that being mario 3, turtles 2 and contra 1 from the NES, true we can look back at those games and even see tas or speed runs just tear the games up in mins vs the countless hours and playground secrets given long before the internet was a thing... but as the years went on the SNES proved that it was more then a match for the then sega genesis especially when they went into 3d territory with the games like donkey kong country and even with there super fx chip... back then those added chips gave the snes more power vs now being all data or disc medium its what you see is what you get now...
@NeonXGameRemixes
@NeonXGameRemixes 6 ай бұрын
Love this subject, such a nostalgic throwback what I went through in my video game childhood :) I didn't own many SNES games, but from the ones I had/played my favourite was Secret of Mana/Evermore, Terranigma and the Super Mario World games. However the ones I played the most were NHL 94/95 and Street Fighter 2 🥳 Great video buddy, this is the kind of content I want!
@angeldude101
@angeldude101 5 ай бұрын
No mention of the SuperFx chip? The one that enabled 3D polygon graphics and the sprite rotation of Yoshi's Island? This is probably just from my age, but I have far more nostalgia for GameBoy Advance graphics than SNES graphics. The SNES has a few more niche graphics features than the GBA, but there big one of affine backgrounds was actually _expanded_ for the GBA, on top of native affine transformations for spirites that Yoshi's Island had to simulate with SuperFx. P.S. "affine" means that the console can scale the image, move it around, rotate it, and shear/skew it. It's the technical/math term for what Mode 7 does. The perspective done in several games from my understanding is actually the result of sending different affine transformations each scanline through the SNES's HDMA (Horizontal-blank Direct Memory Access, also present on the Gameboy).
@SNEStalgia
@SNEStalgia 5 ай бұрын
You’re right! The SuperFX chip was revolutionary! There was so much information about the SNES if I included it all the video would have been several hours long. But I’m planning a deep dive about the SNES and the SuperFX chip will be talked about. Thanks for watching.
@soyreeng8864
@soyreeng8864 6 ай бұрын
Go "paul rudd!!!". I didnt know he was a snes ambassador
@Demonskunk
@Demonskunk 5 ай бұрын
Your video is really well made! But there are a couple places (notably in the beginning with the supr Mario rpg section and during the Chrono trigger section) where the music overlaps and plays over itself.
@Rihcterwilker
@Rihcterwilker 6 ай бұрын
In my opinion, the game with best graphics on the snes is Tengai Makyou Zero. It's not something out of this world, but it feels close to what we could've got had the snes got a cd peripheral.
@nonanimeprofilepic
@nonanimeprofilepic 22 күн бұрын
what is the song in the conclusion?
@kommissar.murphy
@kommissar.murphy 6 ай бұрын
All consoles have that interesting era at the end where the games are next level but most of the players have moved on.
@Emceemur
@Emceemur 6 ай бұрын
Nice footage and a great discussion!
@SNEStalgia
@SNEStalgia 6 ай бұрын
Much appreciated! This was a fun one to make!
@esotericmissionary
@esotericmissionary 5 ай бұрын
Yeah yeah, sure sure, but can it run DOOM? 😏
@SNEStalgia
@SNEStalgia 5 ай бұрын
Not very well lol
@esotericmissionary
@esotericmissionary 5 ай бұрын
@@SNEStalgia 32x DOOM was introduction to the game, thought it was pretty cool. Then I played the SNES version and fell in love, if only because of that third episode. Look at the draw distance in that one out door level, the entire thing is there when you get high enough! Although sluggish, I can still play it today and have a great time. Also, no other version has the phatness the the SNES music does. That, alone, makes it worth its epic red cartridge.
The Super Nintendo: Why We STILL Play
11:51
SNEStalgia
Рет қаралды 1 М.
How Graphics worked on the Super NES | MVG
12:19
Modern Vintage Gamer
Рет қаралды 510 М.
Players vs Pitch 🤯
00:26
LE FOOT EN VIDÉO
Рет қаралды 124 МЛН
Family Love #funny #sigma
00:16
CRAZY GREAPA
Рет қаралды 48 МЛН
Perfect Pitch Challenge? Easy! 🎤😎| Free Fire Official
00:13
Garena Free Fire Global
Рет қаралды 81 МЛН
Why Was Zelda 2 So Different?
11:47
Almost Something
Рет қаралды 68 М.
This Console Was Powerful, but IMPOSSIBLE to Program for
13:22
10 Rare and EXPENSIVE NES Games
18:03
SNEStalgia
Рет қаралды 6 М.
Exploring Abandoned Games From My Childhood
16:34
globert
Рет қаралды 3,8 МЛН
How Optimizations made Mario 64 SLOWER
20:41
Kaze Emanuar
Рет қаралды 555 М.
The Launch of the Super Nintendo (1991) | Classic Gaming Quarterly
31:14
Classic Gaming Quarterly
Рет қаралды 2,5 МЛН
10 Controversial NES Games
22:16
SNEStalgia
Рет қаралды 134 М.
10 UNDERRATED SNES Games
16:00
SNEStalgia
Рет қаралды 13 М.
NES Vs SMS
21:38
Sharopolis
Рет қаралды 90 М.
Players vs Pitch 🤯
00:26
LE FOOT EN VIDÉO
Рет қаралды 124 МЛН