Is Immersive Audio the next big thing? Share your thoughts below!
@jeffjones13592 жыл бұрын
To experience this tech is extremely cool ! The only drawback I can see right now is the expense of the gear that we’re going to need to work in it. Of course that’s always the case right? I did some mastering with various plug-ins from Brainworx and others but I preferred to have the material done by a “real” mastering engineer with analog equipment. There are a couple people who I trust implicitly to do this like David Gnozzi and you of course but I need to “save up” for that!😉 But, I digress. I do believe this is the future of audio. Artists, producers, engineers etc will have to learn to work with immersive, in whatever form. (This is no doubt, the system used in the “holodeck”😉. And that’ll be next)…
@jtrjammer2 жыл бұрын
Apologies up front for the long reply. Still a bit confused on the workflow. The spatial orientation of the objects and what tracks go to what objects and where the objects are placed spatially during playback is already determined by the mix when it arrives to be mastered, eh? There isn't a 2-bus mix and each track is an object in the spatial world, eh? Correct so far? I dunno. So for mastering, the mastering chain is duplicated and linked on each track/object. Then they create 3 copies of a mono mix of all 61 tracks which become Key tracks 1,2 and 3, eh? These are used to sidechain to the mastering chain dynamic processing on the tracks/objects, eh? So with use of the key tracks, which aren't heard in the spatial mix, and automation of the linked master processing chain they can essentially master the spatial mix...get this...spatially, eh? Not sure any of that is correct, please reply/comment any corrections. As far as immersive audio. Well it's been around since the early days of quadraphonic and obviously well intrenched in home AV and movie theaters for years. The formats seem to come and go every decade or so, but Atmos seems to have something different. First, it seems easier than in the past to create content. Second, the AC-4 CODEC can play the audio at 7.1.X down to a binaural mix and from high data rate to low data rate, so there's that. Truly amazing. Thanks Warren and Reuben.
@garethde-witt64332 жыл бұрын
In a word no. The average consumer isn’t going to want immersive music, they have enough trouble with stereo😂. I personally can’t stand immersive audio, I don’t need instruments placed here,there, or wherever, it ruins the music experience for me. Quadraphonic was a crappy example of this. Foley for movies fine, but not for consumer music.
@johnkrummrich49482 жыл бұрын
I am counting on it so I hope so.
@edisonhamilton2 жыл бұрын
Absolutely. I'm thrilled about it. Which means NO. It won't happen. Except apple will fuck up our mixes with some Algo based f'd up processed version and people will love it even though it sounds like sht .
@mattv26352 жыл бұрын
When I was engineering in San Diego my mentor and I sent a lot of records to these guys. Very very good at what they do, and super nice! Great to them continue successfully.
@Producelikeapro2 жыл бұрын
Thanks ever so much Matt!
@leefchapman2 жыл бұрын
Just watched the short on IG and my mind is blown already. Looking forward to this!
@Producelikeapro2 жыл бұрын
Thanks ever so much Lee! You Rock!
@teddinardo89442 жыл бұрын
thank you great resolution I was using my Apollo x6 with my Cranborne adat to get channel counts with stems, and this really answered many thing I was running into , I you are really on-top of everything, thank you Warren,I am sure we are all thankful to have you helping us all to resolve to solid solutions that work .also thank you Ruben Cohen, great set up , i will be buying ik plugins, sounds great , just bought the earbud pros and this mix to mastering is excellent
@thismixissick2 жыл бұрын
De-essing while boosting the high end. Loving that way of approaching not only achieving a more bright while not harsh mix, but as well shape the warmth and body of a song. Fantastic video Warren and Reuben!
@wado19422 жыл бұрын
@Hell Cat Back in the day, they used to send the track through a Dolby encoder but not a decoder; boosts the highs but only at low-levels, no de-essing needed. :D
@JayTheJolly2 жыл бұрын
Not specifically about this video but I just want to say thank you. I've been experimenting with a lot of tips learnt from this channel recently and I've noticed how much it has improved my things. I'm definitely excited to publish some of my new works in the future because noticing improvements give a lot of extra motivation. So yeah, thank you big time. :)
@nayanmirza25072 жыл бұрын
All time favorite mastering engineer in the world ❤️
@Producelikeapro2 жыл бұрын
Marvellous! Thanks ever so much for sharing
@NathanBrown-dk5wh2 жыл бұрын
Would love to get a mastering course from these guys they're amazing 👏 😍
@Producelikeapro2 жыл бұрын
Coming soon! Stay tuned!!
@Psychonautilus2 жыл бұрын
@@Producelikeapro that's great news!
@wesboundmusic2 жыл бұрын
I was gonna say something to that effect, @Nathan Brown, yes. Even that video here is like a masterclass for mastering engineers. (and I'm just beginning to understand what mastering is actually all about from watching this here)
@lastpedestrian2 жыл бұрын
Thank you for doing this video, Warren, but most importantly, thank you for asking all the questions that we would have had as we (I) tried to wrap our heads around these concepts. Your decision to go in uninformed proved to be a very good idea.
@Producelikeapro2 жыл бұрын
That really means a lot! I really appreciate it!
@davidabair22802 жыл бұрын
Thanks for the de-essing at 2.4K tip!
@Producelikeapro2 жыл бұрын
Indeed!
@AudioHaze2 жыл бұрын
Sidechaining dynamics to a "dummy" mono track is so clever! I would have literally never thought of that, so smart
@Producelikeapro2 жыл бұрын
Yes! Great idea
@frieswijk2 жыл бұрын
Making a mono mix is also a good way to check the (levels and) seperation of the different instruments. For instance if you have 2 guitar parts you should be able to hear them as seperate parts in a mono mix. It helps me avoid relying on panning to be able to hear all the different instruments.
@frieswijk2 жыл бұрын
@@lisan_al-ghaib Yeah, I understood that. I just gave another example when mono mixes serve a purpose
@Producelikeapro2 жыл бұрын
@@lisan_al-ghaib exactly! It preserves how all mixers mix into their compression on their bus!
@jorgepeterbarton2 жыл бұрын
@@lisan_al-ghaib seems like any plugin i've used has a sum option or even a control for how much of each stereo/mono it reacts to anyway
@BrooksAudio2 жыл бұрын
My main experience in object based spatial audio is d&b audiotechnik's Soundscape engine, but I now have a Dolby Atmos production setup too. I've used this technique before, but my version uses a live aux / bus rather than a printed 'key' track. This allows for live changes to the mix, without having to re-print the mono downmix each time. I haven't used the multi key bus setup inbetween each plugin though, that's definitely something I'll be trying out :)
@Producelikeapro2 жыл бұрын
Thanks ever so much for sharing
@ferdinandobarisciano69342 жыл бұрын
Great video as always! If you are really interested in this subject i suggest you to check the Hornet SAMP (Spacial Audio Master Processor). It's the same concept condensed in one plugin that you can open on all the 128 channels and it provides : eq, compression, clipping and limiting. All the instances of the plugin are linked.
@EndlessMeece2 жыл бұрын
Mr Huart, this was absolutely fascinating, thank you so much for doing this and for sharing it with us... a little tricky to get my head around EVERYTHING, but I learned A LOT. I am infinitely grateful, thank you so much 🙏🙏🙏❤❤❤
@Producelikeapro2 жыл бұрын
Thanks ever so much! I really appreciate your great comment
@DolbyAtmosMixing2 жыл бұрын
This proves to show that Atmos is not going anywhere…. So glad to hear there is immersive mastering in the works.
@Producelikeapro2 жыл бұрын
Thanks Alex!
@johannesberglund2862 жыл бұрын
Worked in a similar fashion over the years to be able to make ”bus compressed” stems from any mix.
@Producelikeapro2 жыл бұрын
Exactly! That's how many mixers work creating Stems
@Joey-rp5vg2 жыл бұрын
Fantastic video. The future is here.....resistance is futile....... seriously though, immersive is flooding out and the possibilities are endless. Great to see this new format thriving.
@Producelikeapro2 жыл бұрын
Very well said!! Thanks for your great comment
@DonovanJamesOfficial2 жыл бұрын
Thanks for the different perspective
@MikeBrayton2 жыл бұрын
Maybe you touched on this... but does this require that the mastering house receive a Pro Tools file of the mix? ...or can they work off of any atmos master file? ... like from Cubase/Nuendo, or Logic.
@emanuel_soundtrack2 жыл бұрын
so fay i kno, many composers send stems out of cubase or logic. Important is to give them in an organized manner, to save time $
@plastiktide2 жыл бұрын
This is brilliant!! I always wondered what engineers especially in mastering did to achieve this
@ashleyneptune32392 жыл бұрын
Video on the difference between IK Multimedia Lurssen Mastering plugin vs analog mastering : )
@philjames74672 жыл бұрын
Raspect bro, i need someone like you, stay safe and up, jah knows,
@Producelikeapro2 жыл бұрын
Thanks ever so much
@bjfu35532 жыл бұрын
So grateful that this content is given free to the community! Just couldn’t understand the part how he “link automation” in protools so adjusting one plug-in change all other same plug-in on the same slot?
@JLMIXEDIT2 жыл бұрын
Thank you in advance!
@Producelikeapro2 жыл бұрын
You're very welcome!
@GrumpyGr3g2 жыл бұрын
Hi there! Wanted to make a thought about that moment @12:40 : "limit before compress". I sometimes tend to clip before eq and compress if I think that some really unwanted peaks are annoying to the way a compressor could act. Sometimes I can get some very big peaks on some mixes from clients, and thoses peaks will affects a lot the compressor at a very specific time. That is where I clip or limit, of course it's not limited to hell, but from 0.5 to 3dB to tame out till I have something I appreciate and think that will not kill the music. With rights values of reduction that almost can sounds not transparent but at least smooth and the compressors after that stage or limiting/clipping, will act more stable (if that make sens ?). As says the "meme" : sometimes is maybe good, sometimes is maybe sh!t. We decide at this point ^^ Anyway, awesome video as usual on the channel! Greetings everyone and take care. Greg.
@TryThinkingDeeper2 жыл бұрын
I think an easier fix would be to automate the volume down at that point so that "clipping" ends up at the same level as the stuff around it. I understand your logic though
@twizax97392 жыл бұрын
Lovely video
@Producelikeapro2 жыл бұрын
Thanks ever so much!
@acimbobby2 жыл бұрын
Seems like a good way of dealing with a problem that has been created by these Multi-Channel Movie files. If this can leave a usable mastered stereo file, it sounds very good. Seems like you would need to be well experienced to attempt this, and have very advanced equipment.
@Producelikeapro2 жыл бұрын
Yes, it's an elegant solution and one that really does sound great!
@BlindProAudio19802 жыл бұрын
Hay cool, I know that band. SA kicking some azz. :) Thanks Warren for an excelent channel.
@Producelikeapro2 жыл бұрын
Fantastic! Yes, great music!
@royzderich Жыл бұрын
Amazing content!
@JeffGrubich2 жыл бұрын
This is beautiful! What I am confused about then is when everything is mastered such as the way he is doing this in mono channels (everything was hard panned), is how is it bounced out into a stereo track for each instrument to have its own space in the master?
@Spider._.dust_music2 жыл бұрын
Thx for another great video!!! I would love to see a video explaining LUFS. What is the correct levels to get maximum output for streaming services. There is a lot of info out there but can be misleading. ☺️
@jorgepeterbarton2 жыл бұрын
There is no fixed level. Its mostly ignorable fixation on something unimportant compared to other things you should concentrate on. Master where it sounds best regarding limiting....or make about fifteen masters to avoid normalising which spotify users have various options on anyway! Seriously, can you find any pro master at -14lufs on spotify (or whatever is suggested?). Or is it the user's responsibility to turn off normalising or go get lossless files?
@emanuel_soundtrack2 жыл бұрын
i love real and concert music, but mixing orchestral music. in headphones, for headphones, and surround… it is a whole new infinite
@Psychonautilus2 жыл бұрын
Wow, thank you so much for that insight, Reuben! And of course thanks Warren for making it all happen and asking all the right questions on our behalf. I've been theorising about something like that for quite a few weeks now for some DIY atmos mixing/mastering. And I feel much more confident in what I came up with, plus you opened my eyes to problems (and solutions) I didn't even have the mental capacity to take into account. There might be a first trial run on a much smaller technological scale on the horizon for me now. I just have to figure out what to do with my favourite dynamics plugins that don't have a sidechain/key input. That's still a very frustrating hurdle to overcome in the digital domain.... any tips other than NOT using these specific plugins?
@reubencohen64762 жыл бұрын
Hi! Yes, doing this requires your dynamic plug-ins to have a side-chain feature. It doesn’t need to be fab filter. It’ll work with any plug-in that has this feature.
@Psychonautilus2 жыл бұрын
@@reubencohen6476 thanks! That rules out a few character pieces unfortunately, but I'll find a workaround somehow.
@hendrikbisschoff2 жыл бұрын
YES! Heuwels Fantasties! sounds great
@kevinstockdill41392 жыл бұрын
What is Immersive audio?
@Heke972 жыл бұрын
would love to have a video tutorial about creating this template like deep dive in to it :)
@Czyszy2 жыл бұрын
That South African track sounds magical.
@Producelikeapro2 жыл бұрын
Yes, it's really good!
@emanuel_soundtrack2 жыл бұрын
really interesting idea
@jeffhuskins34352 жыл бұрын
Awesome Video. So you “filet” out the Bed and it makes mono files that now go back to the Bed. The LFE goes to center. Should I leave that like it is automatically done or output it back to the LFE only in the renderer. By the way - this works incredibly well!!
@tomehCanada2 жыл бұрын
Well this is an interesting twist to we ordinary people working in stereo 99% of the time. A question for you Warren. When I'm mastering it is very normal for the client to hear through the clarity of the mastering and playback system, to go back and tweak mixes. Is this happening with Atmos?
@Producelikeapro2 жыл бұрын
Absolutely! I’ve learned so much from Mastering Engineers! I’ve gone back and recalled mixes after mastering myself
@budgetguitarist2 жыл бұрын
Immersive Audio is freaking amazing when you hear it in person. I want a Dolby Atmos (or something similar) setup in my home studio very, very badly. But I have yet to hear anything that does immersive audio on regular headphones that doesn't sound fake or gimmicky. You can play a Dolby Atmos mix on regular headphones right now, and it does sound different than stereo, but to my ears it doesn't sound as good. Reminds me of the old stereo wideners they used to include in some receivers, where they messed with phase to make a sound appear wider. Are there any headphones that actually use different teeny speakers aimed at the top, bottom, front, and back of your ears? That would be one way to do it. Some in ear monitors have multiple drivers. Is this a thing yet?
@budgetguitarist2 жыл бұрын
@@lisan_al-ghaib Yep, I didn't think of that, but that's true. I'd be OK with a breakout box and special headphone cable if it meant getting an accurate experience. But I might be alone there.
@SirDolittle2 жыл бұрын
This will not work, just as it never worked with 5.1 Headphones that had different drivers for their audiostreams. The small distances between the drivers will cause interference in high mid and high frequencies. The relative distances between the drivers will never match the Dolby Atmos Target with any reasonable sized headphones and it is physically impossible to implement a center speaker with headphones. If you ever see a product like this, you can bet it's a greatly marketed scam. Stereo is just fine but there are almost no commercial products available that even provide a complete stereo experience, neither speaker nor headphones. Even high end Headphones by Focal for 5k have very fundamental problems.
@SamHocking2 жыл бұрын
Pretty sure you can now process the master Dolby Atmos Bus in Nuendo & Logic Pro. ProTools & Dolby Atmos, although industry standard is a little convoluted and dated imo when it comes to multichannel work and processing. There isn't a necessity to really even mix into the Dolby Atmos Renderer until much later in the workflow as it's only the .4 height metadata from the panner that is really unique to Atmos, the rest is simply amplitude panning you can mix into any bus open for multichannel dynamic processing.
@mdk19832 жыл бұрын
Does this make a difference to the listener using a regular headphones or speakers? I do perceive a better control the mastering engineer could have especially with 60 or 80 tracks. But what is your opinion Warren.. do you think we can still achieve the same final output without immersive.. as you rightly said it again depends a lot on the engineer's skill and experience
@leefchapman2 жыл бұрын
What I have noticed is there is a huge dynamic range in audio mixed and mastered in immersive/ ATMOS. I have not got my head around it just yet but even without the whole bells and whistles of being immersed in audio, there is definitely a sonic quality to the formats.
@chrisibbetson2 жыл бұрын
@@leefchapman Man I need a processor upgrade to my brain for this! ha ha. You put it well dude!
@owonobrandon87472 жыл бұрын
This is nice !
@mallek19892 жыл бұрын
Can someone help me understand what’s going on? So am I right to say that instead of using a mastering chain on a single stereo bus, he uses that chain on every individual channel, and then tying the automation across every single duplicate. Then he’s creating a mono bus down to side chain control for the first unit in the chain, and then feeding that to a second bus down going to the next piece, etc…. Is that what’s going on here? Because this is blowing my mind and I’ve never seen anyone do this before.
@davidcalingasan81312 жыл бұрын
Essentially, you got it. This workflow is absolutely necessary for mastering immersive audio (ATMOS, etc) because there is no stereo summing in there. In stereo, audio is only either left, right, or in somewhere in between. Basically two channels that we can sum it to a stereo bus. But in immersive, we can't sum it to stereo because audio is no longer limited to left and right channels (hence the room with multiple surround speakers instead of just a stereo pair)
@mallek19892 жыл бұрын
@@davidcalingasan8131 yeah I had to watch the video twice to get that. I honestly had no idea that immersive audio had no summing. I always thought there was like a 7.1 channel mix bus hahahaha. I’m gonna try this technique out on my stereo masters. I’m curious to know if there’s an audible difference between mastering a “phantom” bus or mastering a mix bus.
@mallek19892 жыл бұрын
@@davidcalingasan8131 pray that my cpu can handle this 🤣
@MarcosRobertoDosSantosJF2 жыл бұрын
@@mallek1989 Mine probably not! Hahah!
@zacharycamm23742 жыл бұрын
Does anybody know how to bounce a mono summed version of the atmos mix?
@Drawmack2 жыл бұрын
Would it be possible to do the first mono fold down and then for the second fold down start with the output of the first fold down etc etc, instead of repeating the processing?
@MrPeter9242 жыл бұрын
Good lnterview.
@Producelikeapro2 жыл бұрын
Thanks ever so much Peter!
@jhkarjal2 жыл бұрын
Now I'm really curious about that EAR825 plug-in.
@chrisibbetson2 жыл бұрын
I love this video!
@Producelikeapro2 жыл бұрын
Thanks ever so much Chris!!
@emanuel_soundtrack2 жыл бұрын
i use all in binaural panner for orq. music, but technically idk if this is better. It sounds better, thats all for me
@doctortubes12 жыл бұрын
Can you show a block diagram of it?
@peterbrandt79112 жыл бұрын
I gotta wait, how the ATMOS implementation in Cubase will look like and if possible, I'll give a try, just binaural and for fun. When it comes to mastering, I will send in my tracks for mastering, always. I can't grow that second pair of ears. That said, amazing video, great informations, whether you use it, or not. Thanks!
@JeffGrubich2 жыл бұрын
The only thing that I am confused about then is when everything is mastered such as the way he is doing this in mono channels (everything was hard panned), is how is it bounced out into a stereo track?
@davidcalingasan81312 жыл бұрын
This isn't for stereo, tho. It's for stuff like ATMOS, etc
@XenNightz2 жыл бұрын
What are the monitors you’ve had back there in all of your recent videos? They aren’t the Genelecs or The Ones so what’s the story and where’s the review?
@gutekzpoligonu2 жыл бұрын
I did use Larsen Mastering IK multimedia on remastering for myself, one of the acoustic shows of my favorite rock band in Poland and it went great. To think back, what was my sources for that master, the "analogue" feeling that I've got in the final work is suprisingly as "just" for digital vst and I did it on standalone version - outside of pro tools.
@johnkrummrich49482 жыл бұрын
Ok at 28 minutes in I got it I think Haha. Thanks for the info.
@Producelikeapro2 жыл бұрын
Yes! Thanks!
@jonathanrhoten1052 жыл бұрын
Insane!!!! 😱😱😱
@PendelSteven2 жыл бұрын
I was just happy to hear a song in Afrikaans which I 95 % understood as a Dutch :). For the other 5 % there's internet.
@Producelikeapro2 жыл бұрын
Haha thanks Steven!
@thomaskunz37262 жыл бұрын
Nice work! I would recommend to switch the Q3 to linear mode.
@purpletapes19402 жыл бұрын
listening to this on a mac mini speaker, feels like a mockery!
@indegruv2 жыл бұрын
My kind of fly on a wall talk 👍
@Producelikeapro2 жыл бұрын
Thanks ever so much
@SXTWLVE2 жыл бұрын
im lost
@OneEyedOracle2 жыл бұрын
"mono-feedback-chain" necessity breeds invention, or slightly over produced?
@gregrodrigueziii80752 жыл бұрын
I'm wondering why can't it be the same process as we do for cinema? I mean score mixers have been mixing in atmos for about a dacade already, I'm curios why it can't be just the same process? granted dialouge is there, but its the same any vocals ,specialy on scenes where the score is loud and dialouge should be heard, without master buss and just automating things. I mean granted, there is a re-recording engineer, I guess thats your "mastering engineer" in that context. but still Im curious why it seems music needs to be a different process than music for films?
@kieranniemand29392 жыл бұрын
LOL was not expecting to hear Afrikaans lyrics when he hit play
@splashesin82 жыл бұрын
🤔
@Producelikeapro2 жыл бұрын
Yes, head scratching!
@kingbassk832 жыл бұрын
Has anyone seen Gavin?
@shilohpatten37612 жыл бұрын
Subscribe to their channel, like this video. Save it to a playlist to easily come back to it. Observe a few suggestions afterwards and watch this video 3 or 4 times in the process, and, as an independent artist, you’d learn everything that you need to know to go from a 3D mono mix, to a 4D stereo mix. Repeating the whole process again will provide a really freaky 5D experience that will fold down on itself if you ever listen back in Dolby Atmos on an android cellphone. I feel like Apple’s Spatial Audio is going to take over the tech industry, even more than it already does, because people will eventually turn off the Dolby Atmos playback feature from their android phones as they switch to apple just to experience a hyper space that Dolby Atmos actually does not support. Dolby Atmos was originally a pitch shift back to scientific pitch tuning and is an old technical perspective that is quickly failing. I’d remove your stock from Dolby Atmos while you’re still ahead. You’re welcome.
@redsunstudiomixrec50172 жыл бұрын
Spotify commercial need to drop there limiters there going to blow my ears out
@ZEALm.e.studios2 жыл бұрын
Crazzzzy
@Producelikeapro2 жыл бұрын
Yes! Indeed
@alexhormann89312 жыл бұрын
"And really what we're doing is doing what we do, you know" ROFL
@Ahowe619932 жыл бұрын
I tried so hard to understand what I just watched.. I was lost almost the whole time
@leefchapman2 жыл бұрын
What felt like the most interesting part to you that you'd really like to understand? Perhaps we can help out from there.
@Ahowe619932 жыл бұрын
@@leefchapman I understand most videos but I had a hard time following today.
@Producelikeapro2 жыл бұрын
@@Ahowe61993 he's using a mono version of the whole track to individual control each channel so it feels more cohesive
@Ahowe619932 жыл бұрын
@@Producelikeapro so similar to mono aux sends to control each channel?
@Producelikeapro2 жыл бұрын
@@Ahowe61993 yes, he's controlling each channel almost like a global side chain
@project1265ffo2 жыл бұрын
seems confusing
@shayanbakhtiari25522 жыл бұрын
I need two hours of chain smoking !
@kobiljaglava31382 жыл бұрын
This is the most creative and sophisticated way to kill the groove and swing in track 😎
@Producelikeapro2 жыл бұрын
The exact opposite of what it’s doing! When a song is mixed into a bus compressor all of the elements cause the compressor to react reinforcing the groove and feel. By mimicking the response of the bussed sound you apply that bounce, groove and feel to all the tracks. That’s why it’s done, to enhance the cohesive groove of what we would expect in a standard mix.
@kobiljaglava31382 жыл бұрын
@@Producelikeapro Better to compare this with stem mastering rather than stereo. With stems, You can dynamically process individual stems with correct setting and timming for every individual stem. Then summ them into stereo mix and You will notice the swing and natural groove. Also, feeding mastering compressor with mono summed track won't get You in 3rd dimension and controlled image, thats why top class mastering compressors have stereo link done different than classic compressors or have stepped switches for dual mono mode.
@Producelikeapro2 жыл бұрын
@@kobiljaglava3138 all major mixers who create stems trigger them from their stereo bus, so it's exactly the same principal. The groove and feel is created from the bus, hence why this world class Mastering engineer and major mixers all use this principal to maintain the groove and feel. Mixers mix into the master bus, therefore to create stems properly they use this master bus compression information when creating stems, the mixer sends a side chain of the mix to the bus compressor so the stems sum to the same feel and groove. Reuben here is using this exact principal, hence why the groove and feel of the Atmos mix mimics exactly the groove and feel of the mix the mixer intended.
@doubleslit33892 жыл бұрын
If it ain’t a movie then STEREO. Always has been alway will be.
@OldBoans2 жыл бұрын
Looks like I'm the only one who doesn't get it so I think I've wasted my time, money & mental energy on mixing or mastering, I didn't go to audio college or spent any time in studios & watching this made me feel like I was being asked to fly the starship enterprise while kirk went to the toilet. I'll just stick with making my wee songs though I do wonder 'how ever where the greatest hits of the past 60 years ever made without all the gear and alternative solutions' - I shall now shut up & retire away quietly.. I'm not clever enough to be in your esteemed companies, I tip my hat to you all...
@NahImPro2 жыл бұрын
I’m skeptical that the world of immersive audio is going anywhere. Just like VR is right now, it’s not something you can go to the supermarket and hear the way the artist intended so to speak. And it’s not really setup for mass consumption in that regard.
@leefchapman2 жыл бұрын
The thing that I am seeing is that kids ARE engaging with VR and Immersive audio. It's just us, like my parents generation who struggled to undertake changes in technology, that are struggling to comprehend the change. I really believe that. The same as Analog vs Pro Tools. There was a lot of pushback. The thing is that, unlike pushback from the pro audio community, it's the consumers that are deciding. I see it as the future and present but understand the skepticism 100%.
@johnkrummrich49482 жыл бұрын
I see a lot of people walking around in headphones. it translates to that and only getting better.
@Producelikeapro2 жыл бұрын
@@johnkrummrich4948 exactly! Headphone sales are through the roof!!
@Skrenja2 жыл бұрын
VR _is_ the future, though. Once an affordable headset comes out that's actually good -- it's really going take off. I challenge _anyone_ to play Half Life: Alyx on a good headset and say otherwise. (If they do, they're lying through their teeth.)
@Skrenja2 жыл бұрын
@@leefchapman I think the main reason for most VR skepticism was the early headsets. (PSVR 1, Rift CV1) They performed very poorly for their price tags and gave a lot of people a bad first impression of VR.
@Monsoon19732 жыл бұрын
Come on, really? After that introduction I thought that something really remarkable would go on when the mastering process starts, but when they played the audio examples, I thought: That´s just another hype, where someone want´s to sell you snakeoil. I hear nothing in the mastering results, that I couldn´t reproduce easily with "traditional" mastering concepts...
@ssef32322 жыл бұрын
the point of this video is to give a way to use traditional mastering with these spatial audio formats that don't have a mix bus or any bus what so ever
@Monsoon19732 жыл бұрын
@@ssef3232 As long as audio in the end is routet to physical outputs, to speakers, and this always takes place when you want to listen to your music, there are "busses". On the other side: I did this way of mastering when producing music for interactive audio formats already years ago, where the customer gets stems of your mix and not a final stereo mix, so he can work with elements of your music. Simple sidechaning on the stem busses with the most dynamic elements of your mix also does the trick and you don´t need a million mastering plugins in every channel, what is very impractical in many ways.
@ssef32322 жыл бұрын
@@Monsoon1973 spatial audio is a file that contains objects that are independently rerouted depending on the playback system. While it is summed in some way for playback, it isn't bussed in a mono or stereo way which is the whole reason for this trick that's as you've said, impractical.
@Producelikeapro2 жыл бұрын
@@Monsoon1973 what exactly is the 'Hype'? There's no 'snake oil' being sold. It's free information. There's not a 'million mastering plugins on every channel'. It's a logical extension of how mixers mix into their stereo bus, mimicking the groove and feel that is created in the stereo field so the track breaths beautifully, very similar to what Bob Clearmountain is doing. Again it's free info, nothing is being sold, Gavin and Reuben's plug in they use in the video isn't commercially available, therefore any EQ you own you can use.
@johnwalter64102 жыл бұрын
Im totally confused. The mix and master sound almost identical through my Focal monitors and sub.