The Future of Path of Exile - Podcast with Mark & Jonathan ft.

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GhazzyTV

GhazzyTV

Күн бұрын

Пікірлер: 388
@GhazzyTV
@GhazzyTV 10 ай бұрын
Couple of things are rather clear with how some are reacting to this show: 1) This is Tavern Talk where we are meant to have a casual conversation with invited friends, both Mark and Jonathan are people I've talked to many times over the past decade and I didn't feel that I was in any way rude or hostile to them. It's just the way I talk. 2) I am one of the very few minion focused content creators left in the community so I am expected to ask minion related questions which I took directly from the community over my own questions. 3) Jonathan himself straight up extended an invitation in doing this again after the Witch reveal happening "soon". This is not saying I can't look at why people think I came off as abrasive/antagonistic and learn from that. I think that is very important to do, however I feel I came off as matters very little compared to how others perceived it.
@sloopdop
@sloopdop 10 ай бұрын
I think the people commenting on this do not understand how feedback works in business interactions. It’s important to be objective in providing and discussing feedback and not get overly emotional. I felt like you did a good job getting your points across effectively, personally, and Mark and Jon are effective business people and unlikely to be offended so easily
@viktoracs4045
@viktoracs4045 10 ай бұрын
For me when you said "so called telegraphed" abilities was kinda harsh after they explained they want to work on that. In contrast with diablo, poe devs feels like really care and passionate about their game, im sure there are many diablo devs who are like that but it doesnt show on the game. So we have an incredible free game with passionate devs in a gaming industry full of diablo 4, fifa games, owerwatch 2 and starfield games, and i am so afraid they lose their passion little by little when they met with unnecesary negativity. And dont get me wrong i dont mean you, after the end it was clear to me that you probably have good relationship, i meant on the forums some people are really unhinged. I think thats why people got mad about your attutide.
@CatFinder3000
@CatFinder3000 10 ай бұрын
Don’t pay it too much attention, I think it’s good to have someone like you interview them along with everyone else that. It’s important to be frank about the problems in PoE 1 and ask for honest answers about how they are being addressed in the sequel. It’s a hard line to walk between being seen as someone that’s being negative or someone that’s asking those more difficult questions. But I guess some feedback may be that it’s important not to set up a premise in a questions that makes an objective statement that something is terrible/useless. Overall I found your line of questions way more interesting than Kripp’s in his last interview, nearly fell asleep watching that. So good job, and I’m glad they offered you a second interview after the witch reveal.
@FlameMage2
@FlameMage2 10 ай бұрын
You did great! Things needed said, they left r/pathofexile (600k+ members btw) on "sent" for the last few years now. That combined with the "PoE 2 will fix it" mantra that had to become abandon as they announced them being separate games... they've let the gunk build up. 100% on GGG. I'm excited for PoE 2 but they let a fire grow out of control and PoE is very rough in many areas for a very long time now with little to no acknowledgement. If they had a good and capable CM for once like how D4 has Adam F. they'd find a lot of this pressure being relieved. Thanks for the upload btw I tried to watch through DM's stream but he ran 3 different ad breaks mid interview in less than 2 hours, like right on top of the speaking. I had to say screw it I'll watch the youtube later lol.
@Stratocaster42
@Stratocaster42 10 ай бұрын
You didn't come across as remotely antagonistic to me. I'm not sure what people are seeing but I just get the vibe that you know what answers you want and you ask the questions without waffling. You were brilliant, Ghazzy
@netneo4038
@netneo4038 10 ай бұрын
I could listen to Mark and Jonathan talk about game design and elaborating on their thought processes forever. Jonathan has some of the most interesting things to say when he goes on a tangent.
@jejxkxk
@jejxkxk 10 ай бұрын
This is why Chris and Mark try to accompany him to interviews. He isn’t as PR trained as them
@spbalance
@spbalance 10 ай бұрын
​@@jejxkxkExcept it isn't, because you just made that up in your head.
@K1m9857
@K1m9857 10 ай бұрын
It is very refreshing to see a developer go ham on the answers and not be filtered ❤ to Jonathan Too many developers who are cowards and only give pr answer just to save their own asses is sad to see (nobody in ggg are these type of people btw)
@XBullitt16X
@XBullitt16X 10 ай бұрын
100% agreed, there is never enough from these two, they're just as passionate and knowledgeable as their players, this is easily one of the best game communities I have been a part of.
@motherpigeon1582
@motherpigeon1582 10 ай бұрын
@@K1m9857 DId you watched the whole thing?They did not answer many actually important questions and were focusing on funny stuff like wide angle etc which has 0 priority.
@GailitisPrintmaking
@GailitisPrintmaking 10 ай бұрын
So refreshing to see the devs passionate and caring about their job. Thank you GG, Mark, and Jonathan.
@HealerMommy1
@HealerMommy1 10 ай бұрын
ya but they are out of touch with what the majority players want and thats power creep. its why POE is so active still most love the power creep and love feeling like they are a god/immortal. D3 was big example of this having millions every season down to less then 50k when they took out the paragon levels. people dont grasp that power creep has been what kept D3/POE Alive for as long as they did. 3.14 was an example when they took it out the league died the 1st 2 weeks in from over 180k players down to 10k-20k this leagues example that power creep is what people love.
@motherpigeon1582
@motherpigeon1582 10 ай бұрын
@@HealerMommy1 exactly but the audience was not the thinking poeple, it was made so ginger can overact a bit more with the beauty of fake joy and politeness which accomplishes nothing.
@chupasaurus
@chupasaurus 10 ай бұрын
@@HealerMommy1 Power creep in Reaper of Souls? Has Static Charge being triggered by others in party gotten outperformed, ever?
@kenderpl
@kenderpl 10 ай бұрын
@@HealerMommy1 Oh yes they are oh-so-ever out of touch, PoE player numbers are slumping and they could have kept growing the game systems with no issues with harvest in game as it was.
@MrOrangeonion
@MrOrangeonion 9 ай бұрын
When you have a good game that the fans absolutely love and is getting often really good updates (which i personally havnt seen other than POE these years bare in mind i havnt played for a long time too but nip back in now and then) Youll have creators that love the game they are creating with burning passion.
@MrRafagigapr
@MrRafagigapr 10 ай бұрын
was just searching for this , thanks to all the GGG devs for restoring our hope in the future of gaming in every talk they do
@xBINARYGODx
@xBINARYGODx 2 ай бұрын
"restoring our hope in the future of gaming" oh dear jesus
@emrepalapi
@emrepalapi 10 ай бұрын
Damn man Ghazzy going after them like they owe him money or something 😂😂
@soulflame5635
@soulflame5635 10 ай бұрын
As You always should with any service - then after everything has been delivered - praise good dev/comp
@rhodan74
@rhodan74 10 ай бұрын
@@soulflame5635 Sure but you can do it in a less antagonistic and inflammatory way. If you want a genuine and heartfelt discussion you should not make it from a bad faith standpoint.
@ZnuuBoo7
@ZnuuBoo7 10 ай бұрын
​@@rhodan74​ He may have been abrasive with some questions. But to call Ghazzy bad faith is in itself bad faith.
@Djamieson713
@Djamieson713 10 ай бұрын
devs take time out of their day to give you a 1on1 interview about the game you base your entire life on and you act like an aggressive dick. anyone who acts like this has never had a professional job in their life. @@soulflame5635
@marypoppincaps8160
@marypoppincaps8160 10 ай бұрын
@@ZnuuBoo7it wasn’t bad faith, it was just rude. He can express the same concerns in a nicer way, no need to come in swinging lol
@bigsuff4397
@bigsuff4397 10 ай бұрын
I like Jonathans answers on the difficult topic of leading new players into the game. It feels like a lot of content creators are somewhat tone-deaf and only think about what would improve their endgame PoE experience, when its such a delicate balance to maintain.
@neruneri
@neruneri 10 ай бұрын
The fusing spam change is so appreciated. I have rheumatism and it's legitimately not viable for me to drop 1200 fusings into a chest manually. As it is right now, I do have to use auto hotkey for it, because my hand just can't handle that abuse. So adding this accessibility change is incredibly appreciated.
@RichHeart89
@RichHeart89 10 ай бұрын
Yeah I always save up way over the amount of fuses necessary so I can spam until it starts to hurt in hopes of getting lucky. But if it hurts then I do the 1500fus crafting table link. So in the end whenever I link something myself it ends up taking over 2000 fuses 90% of the time :D So this change will both save my joints and my fusings
@MrJaldal
@MrJaldal 10 ай бұрын
Watch Mark implement the "tier id" - idea from DM in his head...thats why PoE will always be the best!
@Acemont
@Acemont 10 ай бұрын
The "two perspectives" is my favorite part of this thing.
@HappyCetacean
@HappyCetacean 10 ай бұрын
What incredible openness from the devs. Best of luck to them on making a great game. I'm eagerly awaiting PoE 2 as I slowly learn PoE 1!
@rezz5700
@rezz5700 10 ай бұрын
The auto trader bot responds was insane. Thank god it’s getting fixed
@xBINARYGODx
@xBINARYGODx 2 ай бұрын
"THANK YOU, REZ5700, FOR YOUR TRADE - HAPPY HUNTING, EXILE!"
@ToroHarfang
@ToroHarfang 9 ай бұрын
As someone who isn't good at catching streams, thank you so much for uploading this to YT!
@Dan1loBC
@Dan1loBC 10 ай бұрын
1:16:01 imagine if you could watch players attempt to defeat Eldritch bosses in some town 3D projection thing lol. Grab a popcorn and enjoy. You guys had a nice chat, I enjoyed it :)
@toranksu2751
@toranksu2751 10 ай бұрын
Its so cool that the devs are talking to the community and showing us with their actions that they're listening
@jerodjohnson7240
@jerodjohnson7240 9 ай бұрын
but they don't lol, people have been asking for them to fix the dying without knowing why for years now.
@Player3880
@Player3880 10 ай бұрын
Ghazzy and DeathMicrotransaction thank you for the interview with Jonathan and Mark it was in my prospective one of the best I have seen so far. About the Poe 1&2 . Thank you guys and greetings from Germany
@richardmcgowan1651
@richardmcgowan1651 10 ай бұрын
Tbh could listen to GGG staff not even just the lead developers talk about POE/POE2 all the time.
@snactimusmaximus
@snactimusmaximus 10 ай бұрын
Amazing interview. Thanks to everyone involved!
@DemonYucky
@DemonYucky 10 ай бұрын
Thanks Ghazzy for bringing this interview on your channel. I'm not invested in the PoE or your community much but I found your questions were on point and weren't abrasive/antagonistic at all. You speak from your long term-player experience and as such have very passionate specific questions and tonality. I've fallen into the same issues when conducting interviews with devs on games I've been playing a decade over! Kudos to you :) Also, thanks to GGG for going with content creators for informal conversations and news on their future game. The openness and passion bleed through Mark and Jonathan's words. Much appreciated!
@AlanRJones
@AlanRJones 10 ай бұрын
Marvellous conversation. Having watched similar with a few other games I can say PoE is lucky to have these guys. So open and honest you learn a lot. They really care about what they are doing. You can tell GGG is a special place to work and that is why the game is special too.
@prodfive4147
@prodfive4147 10 ай бұрын
Loved this. So interesting and Mark and Jonathan are just amazing to listen to. This could be hours and hours long and would still not be enough 👍 thanks guys for this look forward to hearing more about what is going to be a phenomenal game !!
@silhouette3857
@silhouette3857 10 ай бұрын
this is so cool. i dont know any other big game devs that would sit down and do something like this. im really excited for poe 1 and 2's futures.
@doomhammer3510
@doomhammer3510 10 ай бұрын
Really great podcast! Thanks for setting this up.. Looking forward to next one.
@Audovic
@Audovic 10 ай бұрын
Poor Mark catching strays while they discuss things that are broken in PoE 1 and how they will be fixed in PoE 2 😂
@whoopassgaming1
@whoopassgaming1 10 ай бұрын
I love the passion these guys have for their game and how they talk about it, this is why PoE is amazing. When you love and play a game, it is hard not to make an amazing game.
@jubb1984
@jubb1984 10 ай бұрын
In my mind there is an "easy fix" for you not seeing whats going on on the screen due to your skills. Just give us an option to reduce the opacity of our own generated attacks/effects. That way we can decide how much crap we see on the screen to some extent, and so they can work more on making the visibility of everything else out of our control to look more distinct. Wanted to add, really liked your questions, very cool Q&A
@the_gengar_master
@the_gengar_master 10 ай бұрын
Awesome interview! So excited for these changes.
@hexprof
@hexprof 10 ай бұрын
I love DMs last question. The shout-outs to the team was a great idea. I am happy they appreciate the team!
@brianontiveros-kersch2412
@brianontiveros-kersch2412 10 ай бұрын
Dude you are freaking awesome for hosting this. Great job, great questions, awesome insight from the devs
@ricardoleite1034
@ricardoleite1034 10 ай бұрын
Has someone who started playing POE less than 2 year ago, @GhazzyTV even with me doing very few minions builds, he is the one that taught me more about the game, so I really loved to see him interact with Devs who like and know their game and see such a cool interaction and information sharing. Keep it up guys, Darth was awesome too, top-tier interview. 👏
@XDPXO1
@XDPXO1 10 ай бұрын
Thanks for the Video guys, love the Tavern talk format.
@nicknicksiren
@nicknicksiren 10 ай бұрын
So, a couple of things. First off, thanks to you and DM for the interview. That being said, I'll discuss a few things I noticed in the interview and your response. "It's just the way I talk" isn't an excuse for not communicating professionally. If there's a communication problem, saying "It's just the way I talk" is in effect admitting the way you talk isn't good. Likewise, if you find it "rather insane" to see people reacting this way from it, perhaps there is value in taking a step back and looking at it from another perspective. For example, many of the questions you asked were phrased along the lines of "many people think..." without discussing the basis of these claims. In some ways, this can be seen as a "trust me bro, I know better" argument, as you are speaking on behalf of a hypothetically large number of people. And Jonathan called you out on that ( 2:01:30 ). From this, I would say you could work on expressing your opinions/questions based on stuff you can actually back up in that specific conversation.
@Nirothane
@Nirothane 10 ай бұрын
I thought the comment about making it clear on then tree when picking passives and how it would effect a skill or what your after is pretty easy to intuitively solve. They almost have it, here is something to consider. Allow the player to set what their desired core skill is in the UI maybe in the passive tree page itself. then simply outline all respective tree nodes whilst allocating new nodes with a outline or indicator representative of the chosen core skill. Simple, intuitive and common sense for new to power players alike. Less is more!
@XBullitt16X
@XBullitt16X 10 ай бұрын
I love how honest and upfront GGG are man, they share the same passion and knowledge for their game as their players do, this is such a great game and community.
@SamuraiPizzaCam
@SamuraiPizzaCam 10 ай бұрын
Thank you guys for not pulling punches in this interview. These were all fair and interesting questions.
@MrRaja
@MrRaja 10 ай бұрын
The trading needs a fundamental fix for inactivity. If people ignore trade requests for more than 5-10 messages in a row then thats it you dont want to trade and all trade message will not be displayed to the seller and autoreply with "Not Trading right now" setting the sellers status to inactive. That way i don't have to ignore a bunch of people who are "price fixers" to see the real prices.
@zxkredo
@zxkredo 10 ай бұрын
Craazy podcast! Gonna have something to listen to while queueing in tarkov :D
@goodfoxxyttv
@goodfoxxyttv 9 ай бұрын
Literally doing the same!
@zxkredo
@zxkredo 9 ай бұрын
@@goodfoxxyttv haha!
@n3rfdr4gon99
@n3rfdr4gon99 10 ай бұрын
I'm enjoying Affliction so far. It's actually the first active league mechanic I've ever fully engaged in. I'm one of those weird noobs that enjoy learning games without guides, so a "fog of war" mechanic is exhilarating for me. Trying to find the Primal Huntress is a little frustrating, but charms feel so good, and the extra inventory space is great for scrolls and things I want to keep separate from my junk to sell.
@aligutmann392
@aligutmann392 10 ай бұрын
Wow Jonathans bit on why the current league is problematic was very insightful. I am watching streamers magic finding and getting redicules drops and after trying it myself and failing miserably I instantly got demotivated and stopped playing the forest and just went back to mapping
@CCSplinters
@CCSplinters 10 ай бұрын
If you're not really pushing magic find, you'll see that drops are better this league due to Wisps. I don't do those MF strat either but this league has the most Divine drops I have. MF is fine, the mechanics are probably just overtuned. Hopefully the drops are just like sentinel where mobs have specific drops with icon on their head like fragments, currency, armor drops, etc.
@TheBlackWaltz
@TheBlackWaltz 10 ай бұрын
​@@CCSplintersit's not the drops. It's failing to be able to clear the content because he makes it too hard.
@CCSplinters
@CCSplinters 10 ай бұрын
@@TheBlackWaltz got it. Experienced it too. I just don't juice it with wisp if map mods are ridiculous. You can juice it with wisp when running magic maps instead.
@aligutmann392
@aligutmann392 10 ай бұрын
Yeah I'm aware that it's a skill issue and a case of me jumping to far ahead of what my abilities allows me to, but the fact they were aware of the feelings people would feel in those situations is pretty cool to me.
@TheBlackWaltz
@TheBlackWaltz 10 ай бұрын
@@CCSplinters Oh I haven't juiced to too far. I'm one of the few people who pulls out of those things early if needed.
@monawoka97
@monawoka97 10 ай бұрын
On the context of a death recap screen - I think it should show the last 10 or so instances of damage you received, the sources, and what special conditions applies. EG this damage was a crit, you were shocked, you were frozen, etc... while you received it. Of course this would take some effort on the dev side to make sure all these sources have good user facing strings. But ultimately I think that should be sufficient for most players to learn "Hey I always get one shot by crits. Maybe all that reduced extra damage taken from critical strikes stuff isn't worthless..."
@chicomanara
@chicomanara 10 ай бұрын
To bad a lot of questions are left without answer because of some future reveals, but I really like that you build upon past interviews. PS: Ghazzy crackling at the end with DM interview experience was perfect.
@michaelsmemento
@michaelsmemento 10 ай бұрын
Great interview. Jonathan and Mark are very knowledgeable and well-spoken.
@antonego9581
@antonego9581 10 ай бұрын
so great to have devs with passion for what they are doing. long live GGG
@RorschachRev
@RorschachRev 10 ай бұрын
Loot Filter modification: I want to add or remove an item by drag and drop. "I need a new bow, so >This Bow Base Dmg." "I have the flask of this tier, stop showing me more of this specific flask" That should be a fast in game mod to streamline play. I DEFINITELY won't go to a website to create a new filter for a temporary upgrade while I'm playing. Excluding items is something I may end up doing, but this is so frustrating simple. Modifying the file myself to remove the flask is "okay" but it is a find replace inside a tiered system, and there are 2-4 layers of modifications to make.
@watermelon58
@watermelon58 10 ай бұрын
Last epoch has that option and its great
@cynicalpsycho5574
@cynicalpsycho5574 10 ай бұрын
This is so fucking awesome! It doesn't even come off as an interview it was like mates who play the game together just talking the shit, and you as the "Vet" and Darth as the "Newbie" was absolutely genius! (You didn't come off as rude to me just passionate to which they matched and responded to ignore the people saying otherwise)
@unktheunk1428
@unktheunk1428 10 ай бұрын
for build-planning/import thing that was talked about around 35:00, I think it being unlocked in a similar way to the scion would be good
@MrJosh6889
@MrJosh6889 9 ай бұрын
Darth is a great interviewer. Gazzy is really bad at it lol
@russwinn
@russwinn 10 ай бұрын
Y’all killed it! Ghazzy asking technical questions. And DM asking great questions that a casual player can understand!!
@mikebranch7928
@mikebranch7928 9 ай бұрын
Never heard of DM before but he is super intelligent and has great questions as a new player.
@0cellusDS
@0cellusDS 10 ай бұрын
Whenever someone says SRS in Path of Exile it throws me for a loop because my brain goes to the 'Super Rotation System' from Tetris first.
@Slitheringpeanut
@Slitheringpeanut 10 ай бұрын
This part shocked me: Except that people ARE forced to plan their build from the very beginning. You can't just respec at will. You screw up at the early levels, you're done. Make a new character.
@АскарШуканов
@АскарШуканов 10 ай бұрын
no they're not, im just winging it on the fly and it works just fine for campaign. Obviously for endgame content you need good chars, but you wouldn't be a newbie at that time anyway, GGG designs campaign so you could finish it even with subpar build or give you tools to fix it
@Slitheringpeanut
@Slitheringpeanut 10 ай бұрын
@@АскарШуканов 'Subpar' Really? Haven't leveled a character in a while, have you?
@RadmanTheWise
@RadmanTheWise 10 ай бұрын
My reason for wanting a death recap is that I want to know what 1 shot me. I can always tell when I died because I over extended or ran out flaks charges or a powerful DoT. I can't tell why i died to some random rare.
@snoofos
@snoofos 10 ай бұрын
The thing with the death recap: I'm not so sure this is exactly what people are asking for/will make them happy, but just more information. Like you mention, if the player was shocked, all the "this monster did this to you" is irrelevant because it was the increased damage taken that essentially killed them. What we really need is for all buffs and debuffs to not disappear when you die. Your characters exact stats at the exact time you died should be visible to a player to glance over. i.e. your character sheet, your debuffs bar etc. You should also make monsters stop moving after death so you can actually hover over them without them dancing around making it hard to read their affixes. Now the game has pause functionality, maybe this just freezing the screen on death but still interactable would be very helpful...
@skuamato7886
@skuamato7886 10 ай бұрын
This would however immediately cause all dot players to riot because it currently is a very valid strategy to apply some dot on a boss, die and have the boss tick away with you being dead on the floor
@snoofos
@snoofos 10 ай бұрын
@@skuamato7886I’m sure GGG would love it
@j.d.6915
@j.d.6915 10 ай бұрын
RE Respecs, the issue is that it's too punishing to try to respec after a certain point, and easier to make a new character.
@robertvazquez2957
@robertvazquez2957 10 ай бұрын
Ghazzy, Been watching you for a long time and a big fan. But your attitude in this video was atrocious and I do understand how this can be misconstrued as it's just your "personality" but there is a clear difference between that and your attitude in this video and your facial expressions while they are discussing certain topics. You came off as disrespectful and smug. PoE is a game we all love and care about but I think this was the wrong way to handle yourself during this interview no matter how long you've had a relationship with Mark and John in the past because you are a streamer.
@ArnoldsKtm
@ArnoldsKtm 10 ай бұрын
How do they expect us to "bail early" from the wildwood if there's literally no leave option???
@Naevea
@Naevea 10 ай бұрын
Thinking the same thing
@a_pet_rock
@a_pet_rock 10 ай бұрын
"In theory, what people should do, not that we've given them this option, but what they should do is bail from the content." This is my biggest problem with the new league. I'm really surprised they didn't patch that in later.
@The_derw90
@The_derw90 10 ай бұрын
just run into the fog and it will kick you out to your map
@Naevea
@Naevea 10 ай бұрын
@@The_derw90If by fog you mean darkness... Only if you run out of the fireflies that guide you (juice). You can run for quite a while and hit a few walls until you do... and acquire more juice wisps doing it even if you don't want to
@stephentranter2528
@stephentranter2528 9 ай бұрын
Soul stone survivors solve the to much screen mess by allowing you to scale your own ability transparency. Works very well
@thealancorp.2394
@thealancorp.2394 10 ай бұрын
This was worth every temu ad.
@wildesanity
@wildesanity 10 ай бұрын
THERE MUST BE TRADE! THE SPICE MUST FLOW!
@sirrubbers5797
@sirrubbers5797 10 ай бұрын
That gear identifier explosion animation or whatever is a super cool idea. Sounds like what ud see getting something awesome in a gacha game
@DDRFaQ
@DDRFaQ 10 ай бұрын
23:20 just let players make their own spell effects transparent and it solved all clarity issues. Players can tone down their own effects until enemy effects are appropriately visible. So many games have this.
@dillydallyyyy
@dillydallyyyy 10 ай бұрын
what games (that are worth playing) have this? You want invisible spells and attacks? (They won't ever do this because it devalues MTX which hurts sales)
@theashenverdict1629
@theashenverdict1629 10 ай бұрын
Looking forward to the blight tower defense hideout idea, I will 100% purchase it whenever it comes out and make it my first ever cosmetic/hideout thing ever bought in the game. I am a blight enjoyer.
@shuvo8908
@shuvo8908 10 ай бұрын
Good interview from both GhazzyTV and DarthMicrotransaction
@motherpigeon1582
@motherpigeon1582 10 ай бұрын
Which part of DM was good?
@voswouter87
@voswouter87 10 ай бұрын
More data on death would be fantastic indeed. Even if there's no skill attribution. I have no hope that there will be identification of cause. A simple data dump (to chat, so no UI) of damage events in the last 2 seconds would be amazing. As mentioned preserving the (de)buffs during death would also be great. Thanks for this great interview.
@ForbiddenPizza
@ForbiddenPizza 9 ай бұрын
I am shocked that no one addressed, when they spoke about visual clarity, that these absolutely crazy builds are a huge selling point of POE. If they remove this portion of the game it will be like in diablo: People at first will compliment the devs about how old school the experience feels and then quit after two weeks once they realise that they got most of their power taken away and won't get it back for the coming years.
@doaks31
@doaks31 10 ай бұрын
I enjoy these in depth design discussions. Good chat. I do think GGG's take on 3rd party tools is a little obtuse though. The reality is POB, Filterblade, AwakenedPOE, POEstack, POElab take a lot of effort to maintain. It is miraculous they have been kept afloat as long as they have by dedicated players. What I think GGG is missing is all of this effort will be multiplied by 2x to support both games, and A LOT more across the first year to get the foundations established in the first place. I think many people are in for a rude awakening to how janky the game will be to play without all these QoL tools. In a couple years PoE2 will catch up, but until then I bet many players won't be excited about going backwards in terms of QoL. I just hope the building of these new community QoL tools doesn't coincide with letting the existing tools PoE we love slide into obscurity by not being updated.
@ramschasar7654
@ramschasar7654 9 ай бұрын
Really looking forward to play poe2. Most of it sounds really interesting and while most of my friends are not willing to learn poe1, they are also interested in the new game. One thing i dont agree on is including a tool like pob in the game. I think you could do it in a way that fits your idea of the game. For example having a really basic build planer, just for the passive tree and when you find new stuff like uniques or cluster jewels, you unlock them for your buildplaner. This way the buildplaner would be suited for the person using it. It also could mean people launch the game menu for using it, boosting your active playercount on steam, which would make sense for your marketing. This build planer could also be the place for your tutorials, explaining stuff like keywords and maybe showing already found abilities in short clips (having the option to also show different skins for abilities) I am used to using poe wiki and build planers, but i think its not optimal for both sides.
@Nunz10
@Nunz10 10 ай бұрын
I wish they would give us the ability to turn off spell effects so we can actually see what's happening in the game. End game builds are just epilepsy inducing chaos on the screen that destroys FPS
@michaelscott2093
@michaelscott2093 10 ай бұрын
The one thing that I disagree with about the tabula farming is that it’s the devs fault it’s not happening. They nerfed the drop rate in the campaign and then again they just nerfed the drop rate over all. So people farm the chains that bind because it drops more often even though it’s more cards. If you want people to farm tabula cards don’t nerf the drop rate of a 6l with no other stats below the drop rate of a 6L that you can craft on
@ZubriQue
@ZubriQue 9 ай бұрын
Long life to you guys and guard this God send game!
@Desadaptado
@Desadaptado 10 ай бұрын
1:39:47 They're going to make a passive crafting tree, that's why they don't want to talk about it it's going to make the whole crafting process more deterministic
@muckaboi2351
@muckaboi2351 9 ай бұрын
that would be cool tbh
@RichHeart89
@RichHeart89 10 ай бұрын
I agree with Mark and Jonathan on the access to Uber boss fights. People who farm ubers will mostly buy their fragments, invitations, keys or whatever they end up needing anyway so it doesn't really matter if they're buying Exarch Invites or Uber Exarch invites And in the context of PoE 1, It would just save us a few Atlas points and not having to respec the Atlas tree as much
@paraspective
@paraspective 10 ай бұрын
The flipside to this is that invitations currently hold the value of potential uber drops, which means it's a way for players that can't do ubers are still able to dip in to some of that money. But I do agree that overall it's bad, as you're effectively throwing money away if you just want to do the normal boss.
@RichHeart89
@RichHeart89 10 ай бұрын
@@paraspective I think the answer to this should be that the normal bosses should have the Uber version key in their drop pool. Uber farmers would buy their keys from non-uber farmers who in turn buy their invitations and fragments from mappers/guardian farmers
@digallnights
@digallnights 9 ай бұрын
Thanks for the fresh infos...
@rustyking23able
@rustyking23able 9 ай бұрын
last epoch's loot filter would be amazing
@Epicgaming1990
@Epicgaming1990 10 ай бұрын
T1 light radius should add 1 of the the 2 following Chance to blind nearby enemies Or Chance to burn nearby
@g.waits4gainz205
@g.waits4gainz205 8 ай бұрын
2:14:41 YESSSSSSSSSSSSS hahahahahahahaha we ALL want this so much hahaha EVEN IF IT HAS TO BE AN ENTIRE HIDEOUT DEIDICATED OT THAT FEATURE IM SO ON BOARD WITH BUYING IT LMFAO. seriously hahahahahaha love these guys all the time always great tlaks man.
@proxas9878
@proxas9878 10 ай бұрын
this kinda wholesome convo makes me want to play the game even more
@ramschasar7654
@ramschasar7654 9 ай бұрын
At 1:29:00 h3 cleqrly hinted that light radius wont be a useless stat in poe 2. I expect some templar ascendency to play with that. Suggested it years ago in the forums. Im sure now. It will come in poe2 :D
@Retribution83
@Retribution83 10 ай бұрын
This sounds fantastic! PoE2 sounds like it will be for those people that enjoy ruthless, and hopefully PoE1 will remain the fun one!
@_unknown_guy
@_unknown_guy 10 ай бұрын
One unique and light radius could be useful for specific build - make it happen GGG
@EriktionEBW
@EriktionEBW 10 ай бұрын
Imagine getting the top tier light radius ... LOGIN
@Helgenen
@Helgenen 10 ай бұрын
with some love "Wreath of Phrecia" could be something... hopeium
@andyman90001
@andyman90001 10 ай бұрын
Hey love the show and you guys are awesome. Just wanted to say for the death screen idea, could you guys just put the damage type that killed you and a list of the buffs and debuffs you had when you died?
@830927mjki
@830927mjki 10 ай бұрын
I actually want to see kinda the reverse. e.g. based on my current setup; which enemy in a T16 map is most likely to kill me, why, and how often? Same for map modifiers. I know this wouldn't be easy at all but it would be much more informative I feel.
@TheNSJaws
@TheNSJaws 9 ай бұрын
@@830927mjki that seems like a lot bigger task than the opposite. You'd have to run a sim per monster on map (keep in mind even white monsters will have different buffs from different sources active at different times, making for awkward grouping of stats) which seems really slow
@tyrrant7205
@tyrrant7205 10 ай бұрын
That feeling when you are literally in ancient city when watching this....wtf
@bluemoondm8629
@bluemoondm8629 10 ай бұрын
Calling it now, Light Radius is going to be what affects AoE for Righteous Fire :D
@Logined85
@Logined85 9 ай бұрын
Just take a good look of how Mark and Johnathan talks over their child.It‘s time when we understand that it is what happens when gamers make games for gamers.Just adorable.Pure rainbow
@RorschachRev
@RorschachRev 10 ай бұрын
@ghazzyTV I really want the ability to simply disable "a graphic" without buying an MTX. Especially if the graphic is my character. I want a checkbox on the visual character to simply disable my abilities from appearing on the screen at all. (I may select to see 2 abilities and hide 2.) Ideally secondary effects (lightning from fire) would be turnable based on a secondary effect whether sourced by gear or gem. On the same topic, AUDIO clarity with the option to disable specific phrases. For example the Duelist says, "I believe in traveling light." Every time I want to say, "light propagates as a wave, it does not travel." This thing bothers me far more than it should. Every game has annoying dialogue, but if I could simply enable the audio on a per character basis then I would be completely willing to play with game audio and dialog a lot more. Some of the monster roars are a problem.
@mauricioviggianoneto6308
@mauricioviggianoneto6308 10 ай бұрын
amazing job!
@thetenthdoctor7024
@thetenthdoctor7024 10 ай бұрын
*drunk* you fucking landed the Jon and Mark on your podcast bro.
@caryllouzarate9122
@caryllouzarate9122 10 ай бұрын
I love poe and many games have taken inspiration from it. Torchlight has been remodeled from the ground up and implemented most loved poe features. In addition, they have built-in trade, price checker, ladder viewer, auto currency pick up (except drops like divine and mirror so you can admire and pick it up yourself). Can even play it both on pc and mobile. Customizable drop filter from last epoch would also be a nice touch. Maybe they need to form a team who are specifically working on qol? Neither game come close to how enjoyable poe is but surely have some elements that are better implemented. To me Poe currency are incredibly impactful because they have use other than trade. I am not a fan of gold and I think that was a great call throwing out the baby along with the bathwater! Repair and buying potions are just tedious activities, good riddance. I'm sure poe2 is going to be great and I'll be sinking countless hours and $$$ on it. Cheers!
@BBoyBenjaminBBoy
@BBoyBenjaminBBoy 10 ай бұрын
What i want is the tooltip in poe2 calculate damage as how POB do. Better than need to import build to POB and set up all calculations and config just to find the real dmg
@bryansans2564
@bryansans2564 10 ай бұрын
well if the GGG guys are calling you out on your verbiage then reset the tone a bit. being the Torchlight for minions is all well and good, but don't set them on fire LOL unless you were intentionally being a heel for views, what do we know? lol
@Icenforce
@Icenforce 10 ай бұрын
Jonathan "I'll just leave it at that" Rogers
@Necrark
@Necrark 10 ай бұрын
player character could react with voicelines when big telegraphed skills pop up
@Stratocaster42
@Stratocaster42 10 ай бұрын
Hearing "Uh oh!" Or "I better dodge that!" Might get annoying pretty fast lol
@justespelund
@justespelund 10 ай бұрын
This already happens in poe1, the voicelines are just from the bosses themselves, I'm sure they'll continue and possibly improve this in poe2
@Necrark
@Necrark 10 ай бұрын
yes, i thought more about detonate dead and such, like mapping OPTIONAL voicelines
@justespelund
@justespelund 10 ай бұрын
@@Necrark Ahh just general voicelines for that stuff, I see. Maybe I am alone in this, but I got the feeling from them talking about detonate dead, that its not really gonna be in poe2 lol, at least not in the same capacity as it is in poe1. But I understand it could be used for other mechanics as well, obviously
@blackomega34
@blackomega34 10 ай бұрын
Didn't that basically happen in the Merc trailer when she used the scissor charge and he said 'nonononono'
@Newnewhuman
@Newnewhuman 9 ай бұрын
Can we one day get question about League sequel or finishing unfinished leagues? such as Blight, the story kinda just stop without finding the source of the blight. Metamorph for example, (I know they got replaced) Tane never find the morph he was looking for etc.
@Epicgaming1990
@Epicgaming1990 10 ай бұрын
Can we get a skill, consumable, or a placeable object that will act as a one time use well
@roguethemachine3928
@roguethemachine3928 10 ай бұрын
should had ask if they had the technology to not make you spawn on top of ur portal when entering maps so you dont reclick it
@ikashibimauler
@ikashibimauler 9 ай бұрын
The 'Robert" heard round the world... lol
@eziobf6308
@eziobf6308 10 ай бұрын
Identifying items in town: Deckard Cain confirmed!
@tetsero
@tetsero 10 ай бұрын
I really don't know how to leave the wildwood early. It forces you to keep going until you spawn the portal.
@DeeZo_ZA
@DeeZo_ZA 10 ай бұрын
Just run into the darkness and it will pull you back into map.
@sebyt8
@sebyt8 10 ай бұрын
but u cant run into the darkness before the portal has spawned lol@@DeeZo_ZA
@FearNLoathing88
@FearNLoathing88 10 ай бұрын
Jesus ghazzy if your think “that’s just the way I talk” you gotta some interview skills to work on man
@pierre-lucasselin1241
@pierre-lucasselin1241 10 ай бұрын
i find it perfectly fine ...
@pierre-lucasselin1241
@pierre-lucasselin1241 10 ай бұрын
@@JVL1988 wtf are you def ? He wasnt at all cmon grow up and dont be woke
@pierre-lucasselin1241
@pierre-lucasselin1241 10 ай бұрын
@@JVL1988 he was so rude that they where willing to come an other Time on the podcast XD
@macgruber5898
@macgruber5898 10 ай бұрын
Light Radius Bot, that's what I was hoping for poe2 grouping 😂
@ulamss5
@ulamss5 9 ай бұрын
1:28:00 with the sheer number of builds and affixes in the game, about 70% of affixes are already "foil" affixes to any given player, and most likely the overall combination is "foil" for every single player. You don't need to purposely introduce useless-to-everyone mods. Just like you didn't need a new "the oppressor" unique shield when you could've re-based any of the dozens of literally useless shields to the squire's base.
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