The Hidden Truth Behind N00BS' Dislike for 5E

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We Love TTRPGs!

We Love TTRPGs!

Күн бұрын

Reality often equals Perception. Why do so many "experienced gamers" think 5th edition D&D suck? I'll tell you why, it's because they're N00BS.
Here at "We Love TTRPGs" you can learn about the most fascinating rules, lore and tips for your favorite role playing games.
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00:00 NOOB Defined
01:26 D&D Evolution
02:29 4E Misconception
03:47 DM's Challenges
05:04 Creative Encounters
06:10 Monster Tactics
07:30 Disliking 5E
09:17 Nostalgic Bias
10:42 D&D Criticisms
11:31 Game Tweaks
12:07 Closing Thoughts
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Пікірлер: 609
@welovettrpgs
@welovettrpgs Ай бұрын
As for all the dislikes .. I don't even care. My channel isn't going to appeal to everyone. Seeing all the dislikes actually made me smile because it meant I'm doing my job. There's already plenty of 6 minute attention span, "repeat what you heard on Reddit" youtube channels. That's not what we do here.
@nosotrosloslobosestamosreg4115
@nosotrosloslobosestamosreg4115 Ай бұрын
That's the spirit! Because wotc tried to appeal to everybody, D&D 5e became a lame joke. I just invented a new curse; "I only wish your niche hobby to become mainstream, so you will watch it die!"
@welovettrpgs
@welovettrpgs Ай бұрын
@@nosotrosloslobosestamosreg4115 I frequently remind others that many people tried to kill D&D in the past but they all failed. However, it's popularity may be the thing that finally succeeds. There's a term, "Mainstreaming" and by chasing short term gains they're killing what once made it special by listening to the input of D&D tourists.
@nosotrosloslobosestamosreg4115
@nosotrosloslobosestamosreg4115 Ай бұрын
@@welovettrpgs we are in the same page, Altor. Some things should never be touched by money and the money mongers.
@sonicexpert986
@sonicexpert986 Ай бұрын
@@welovettrpgs Agreed, and at the same time I'm not too worried because how "D&D the official brand" does, doesn't really bother me. The people at WoTC are trying to make a fun game, but they have shareholders to answer to. In the meantime, I'm going to keep playing the BEST RPG at my table, and inviting others to try it out. So even if WoTC collapses or the D&D brand falls to shambles, I can still have fun with my friends, and the OSR scene has proven that there are plenty more adventures to be had, whatever game system you might be drawn to.
@welovettrpgs
@welovettrpgs Ай бұрын
@@sonicexpert986 perfect. It would be a mistake to judge our enjoyment based on the popularity of it.
@beowylfen
@beowylfen Ай бұрын
I think that there's a bell curve going on where some folks start off disliking 5e, start liking it and then learn the depths, and then go back to disliking it. At least that was my journey as a GM
@welovettrpgs
@welovettrpgs Ай бұрын
Youre correct.
@verlandes1
@verlandes1 Ай бұрын
I do think system matters. While a game is very different depending on how the DM handles it, the system hints on what the game is trying to do, what its aims are.
@SerifSansSerif
@SerifSansSerif Ай бұрын
System DOES matter, and the newer "rules lite" games prove it by being so flimsy in their rules that there's little game. Conversely, pathfinder and 3.5 are so notoriously rules heavy that I avoid them because there's no way in god's creation I will ever want to play them.
@verlandes1
@verlandes1 Ай бұрын
@@SerifSansSerif well, I don't think "system" necessarily equals "complexity". If a lite system has a clear thing it wants to do, it affects how the game will play out. Two lite systems can differ a lot, even though they don't have as many moving parts as the more crunchy systems.
@juliempankinn
@juliempankinn Ай бұрын
@@SerifSansSerif you're just a noob, get better at rules-light games
@JesseMcCullough
@JesseMcCullough Ай бұрын
Dude brought out Marvel Super Heroes and appreciated it. Man of culture, I tell you.
@welovettrpgs
@welovettrpgs Ай бұрын
haha and I did it with class! :)
@clarkside4493
@clarkside4493 Ай бұрын
I ran a yuan-ti temple once. The final encounter had a pool in it. Yuan-ti who drank from it regain hit points, but any other drinkers took Poison damage. It was in the final room and the battle was a nailbiter falling down to the barely standing paladin and one last poisonous snake. The paladin finally hit the thing before it hit him, he stabilized his friends that weren't dead (yes, at least one of them died), then tried to drink from the pool and dropped to 0. It isn't exactly the canopic jar mummy encounter, but the point is: sometimes you just give players room to be their own worst enemies.
@welovettrpgs
@welovettrpgs Ай бұрын
That sounds fun! Plus I love yuan-ti ever since they were first introduced in that AD&D module. Thanks!
@helixxharpell
@helixxharpell Ай бұрын
@@welovettrpgs Dwellers of the Forbidden City... 🙂 One of my favorites.
@welovettrpgs
@welovettrpgs Ай бұрын
@@helixxharpell for sure! Would have liked to see a Goodman Games version of it
@lawrencemckenna6249
@lawrencemckenna6249 Ай бұрын
Played 5e - BECMI and old school is it for us. Once you go OLD you never go back.
@welovettrpgs
@welovettrpgs Ай бұрын
That's right! That's why so many are redisovering the games of our youth!
@SerifSansSerif
@SerifSansSerif Ай бұрын
I did both and I kinda wish for something between. 5e's a bit too forgiving, but old school is a bit too deadly. 5e's superpower play is a bit much, but wizards having ONE SPELL and 4hp was equally as stupid. Both share in a simplicity and intuitiveness, (for the most part) that other editions don't have. There's just less bloat. I remember not having rules for something for 5e on the spot, so I just came up with a ruling/rule set on my own and when I went to research the rules after, 5e's rules were often similar to what I came up with off the cuff. I can't say that with many of the other versions. They try to goddamned hard to be "realistic", which isn't very realistic, but just very rules and mechanics heavy as they try to calculate the effects of gravity and Newtonian physics on a world with OMFG GIANT FLYING LIZARDS WITH ELEMENTAL BREATH WEAPONS... And here's the thing, at the heart of all these ttrpg's is the desire to have a relatively easy going social time with friends and families. The harder you go, the less fun they are. Making things all or nothing is one things, but the rules should be kept simple enough within reason. (Because I also object to most newer "d&d killer" rpg's that just forgo some rolls in general. Rulings over rules? How about frameworks over specifics.)
@torynwindcaller140
@torynwindcaller140 Ай бұрын
@@SerifSansSerif this is my feeling as well. Easy levers to pull to make an off the cuff ruling feel fair and maybe even like it’s not an off the cuff ruling. And I agree with your feeling of difficulty as well. I want a game that doesn’t give me superiors, but has a level of danger close to that of 5e are levels 1-4. Still deadly enough for someone doing something stupid to die, but unlikely to happen by accident or without warning, regardless of player or character skill.
@helixxharpell
@helixxharpell Ай бұрын
Why do you think the WoTC designers scream to the high Heavens? "We have a shortage of DMs!" These poor new DMs have HUGE challenges to keep campaigns going past 10th level!
@welovettrpgs
@welovettrpgs Ай бұрын
Well, there's always been a DM shortage and DMs are the "whales" of the TTRPG community. And WotC is a money grubbing corporation ... well, we all know the rest.
@davidmorgan6896
@davidmorgan6896 Ай бұрын
@@welovettrpgs There was no such shortage in the 80s. Everyone who played also ran. Maybe you would specialized, perhaps running Call of Cthulu or Paranoia, but everyone I knew ran games. I don't know why there is a shortage now, but it is often said that this shortage is peculiar to D&D.
@EitherProductions
@EitherProductions Ай бұрын
@@davidmorgan6896 I think it's probably very simple. The TTRPG audience was significantly smaller and more diehard than it is today. The addition of new players has greatly outpaced the addition of people willing to do the work as GMs. DnD is the source and beneficiary of the vast majority of the growth in the TTRPG space. Additionally, it's possible your case where everyone who played also GM'd is an outlier and not the common standard. We can't take that anecdote as de facto true unless there is data to back it up.
@helixxharpell
@helixxharpell Ай бұрын
@davidmorgan6896 How many reasons can I give you Dave? I 🤔 Let's see.. 1. PC options for power between lvls 4 thru 10 are progressively wider than the options for monsters. This makes higher level play more challenging for DMs. 2. Combats at higher levels become "hit point slogs" that take on avg, an hour to 90 mins longer than at between lvls 4 thru 10. 😉🤔 That's just a couple. From the movie the 13th Warrior.. "Not to worry little brother! There are more!"
@davidmorgan6896
@davidmorgan6896 Ай бұрын
@@helixxharpell Great film. It was a rhetorical question. I gave up running D&D in '86 and switched to RQ3. Nothing I've seen of the revised versions have made me think I want to run that game again. And it's not stuff like non-linear power progress or a lack of balance, it's more fundamental. D&D is a game, through and through, whereas I need something that supports a simulation better.
@AlbeitAbsolute
@AlbeitAbsolute Ай бұрын
Lol “Get good Noob?” Thanks man.
@welovettrpgs
@welovettrpgs Ай бұрын
lol you're welcome!
@rotwang2000
@rotwang2000 Ай бұрын
I think the adage "If you don't like D&D for it's weird ideosyncracies, you a monster without a heart, if you think it's the best game ever designed, never to be bettered, please check if you weren't kicked in the head by a mule recently." applies here. D&D if its various forms and iterations has key issues many of which are a legacy of whatever mood Gygax, Arneson and others were in when they wrote down any part of the game. You have to understand that the game comes with a bunch of assumptions and ideas, many were mostly an exercise of throwing it all at the wall and see what sticks, and just throw it in even if it didn't stick. Every edition tried something else. I think in the end each edition of D&D dies of bloat. That is the major flaw. You start with the core books, and a decade or so later you end up with a metric ton of options, mostly because a bunch of players live in morbid fear that their character might not be totally unique. Just imagine the existential dread of discovering somebody in Madagascar has exactly the same options as your totally unique fighter ! I'm from a gaming generation where D&D was more background noise. Most people wanted to play something else if my many gaming groups, fellow players, magazines and media of the 80's and 90's are correct, it was about Cthulhu, World of Darkness, Pendragon, Star Wars, MERP, etc and if you played AD&D you were counted among the neanderthals who spent their time hunting down every last rat in a dungeon with your might vorpal sword +6 to squeeze every last XP out of your session. D&D holds a special place, it has for better or for worse lasted against all odds. It may have even damaged the industry for a decade in the 2000's and caused the death of many publishers who had already moved on from the concepts the good folks at TSR first came up with. I find it hard to push any specific version, as they all have their pros and cons, AD&D offers a wide range of options, most of which you'll never use and it needs a ton of house rules to make it work. BECMI is probably the best thought out (at the time) OSR version, but assuming players would stick around for 36 levels and add another 36 of immortality ... 4e is a very different take, feels very MMO "Ram the keyboard and spam attacks", but many seem to like it very much. I think 5e works best if you don't throw in every possible option you can find just to keep your players clapping like seals about to get a fish. Just keep it basic and keep the bloat under control. There is no shame in liking D&D, but for Crom's sake try a few other games and stop whining that new rules make your head hurt, boardgamers learn a new game three times a month !!!
@Grimmlocked
@Grimmlocked Ай бұрын
4e d&d was what I played in middle school and I love it
@welovettrpgs
@welovettrpgs Ай бұрын
See, and I didn't even say it's a bad game. Because it isn't. But I'll still make fun of it. ;p
@Grimmlocked
@Grimmlocked Ай бұрын
@@welovettrpgs lol I didn’t say I don’t make fun of it. Personally I don’t think people would even know what it was if it didn’t have the d&d ip stamped on it. 13th age and shadow of the demon lord/wierd wizard are very similar games in style and nobody outside the hobby would even look at them. 4e is forever the black sheep of the d&d history
@welovettrpgs
@welovettrpgs Ай бұрын
@@Grimmlocked Are you refering to Shadow of the Demon Lord or is there a game called Demon Lord?
@Grimmlocked
@Grimmlocked Ай бұрын
@@welovettrpgs I am
@Archaeo_Matt
@Archaeo_Matt Ай бұрын
It’s a good topic; and, one I think is worth discussing. I would agree that it is not a fault in any edition’s rules; but, I do think that 5e and 1e were _originally_ written for players that wanted entirely different things from the RPG they were playing. That said, much of the shift began in the mid- to late-1980s. In AD&D 1e player characters increased in competence and capability through experience and knowledge gained, but, except in obvious ways like learning super-powerful spells, they were still understood to be relatively normal beings. Those players expected to be inspired by things like books, movies, and TV shows; but, overall, the were not trying to make the game about making their characters into the “main characters” in someone else’s entertainment media. Personally, I think a lot of the change started with the release of the DragonLance novels. Suddenly, everyone wanted to just be the small band of heroes, who were each regarded as important in their own way, and that did not need a retinue of hirelings and henchman to keep the camp while they were in the dungeon. They just traipsed through those dungeons themselves, with their 3-foot by 2-foot by 1-foot, hundred pound backpacks hanging on their shoulders, and merrily fighting at with full speed and agility the whole way. The stars of their own little book or movie. I don’t see it as being about lethality, as that is easy enough to change. Of course, I like it is more frustrating for player to learn that most of the very specific rules from the rulebook will not be used, rather than just the “house rules” of “here’s how we deal with that situation if/when it arises. I prefer to only have concrete rules when it is necessary. I don’t ever just run dungeon crawls; but, I still choose OD&D when I want a light game just for some quick, “hack and slash” fun. For me, the levels below “name level” are what gets the players to a point where they can play a Braunstein in a substantive fantasy world. As an AD&D example, I treat levels 1-3 as being for gallivanting around the countryside finding treasures to loot. At levels 4-7, there’s still plenty of that kind of adventure; however, that’s also where they need to start working out a network of socio-political connections and allies. If they don’t, then they’re going to find advancement and almost any other type of accomplishment very difficult to achieve. From name level, to about 12 or so, I don’t get too far from the “defeat the boss and unlock access to something new;” but, after that, beating a “big bad evil guy” generally won’t do that much to advance the players interests, and it’s more about converting those encounters into socio-political obligations. More importantly, by that point, I’m putting so many simultaneous demands, separated by such large distances, that the players can only hope to achieve them all by delegating to trusted associates that have the capacities required for the task; so, the players better have cultivated those types of retainers. Of course, that could all be done in 5e, or 4e, or Chaosium’s BRP, or some other system. The problem I have is finding players that aren’t expecting to be movie stars, interacting with props, in front of a facade with nothing substantial behind it. I just have no interest in playing a quasi-deity in some regurgitated imaginarium. I do think it’s just down to the expectations that many players have these days; and, I don’t think that’s a fault in 5e, so much as a problem stemming from only playing that one system or ones that more or less replicate it. The best example I can give is that I watched a bit of one of the Matt Colville videos talking about the upcoming MCDM system; he actually mentioned, as a positive, that their game would give characters “something ‘cool’ to do every turn, other than just swing their sword.” Gah! I’m looking for a world where, if you must rely on combat, then probably three out of four times all you’re able to do is just swing your sword, without all the candy-coated fantasy filler. Sorry for the essay, but I’ve had this topic on my mind for a while. Best!
@welovettrpgs
@welovettrpgs Ай бұрын
Please dont ever apologize! I love reading comments! In fact a soon to be published video is entirely 100% about hearing from all of you! (Topic: What got you into the hobby?") Also, "5e and 1e were originally written for players that wanted entirely different things" Absolutely 100%
@bigbiggoblin2873
@bigbiggoblin2873 Ай бұрын
Great comment
@Archaeo_Matt
@Archaeo_Matt Ай бұрын
@@bigbiggoblin2873Thank you. It actually only occurred to me recently that a good shorthand for what I'm trying to do with TTRPGs is essentially play a Braunstein in a world with a completely different historical background. Cheers!
@Cookiedive
@Cookiedive Ай бұрын
Not seen a "Git gud" for a TTRPG before
@welovettrpgs
@welovettrpgs Ай бұрын
And now you have!
@Cookiedive
@Cookiedive Ай бұрын
@@welovettrpgs Hopefully for the last time
@doodlesquatch277
@doodlesquatch277 Ай бұрын
I'm just not interested in learning yet another version of D&D, no hate.
@welovettrpgs
@welovettrpgs Ай бұрын
That's completely valid! Also, I'm being a bit unserious in making my larger point about edition hating.
@StabYourBrain
@StabYourBrain Ай бұрын
5e Players will go and write their own 300 page homebrew shoehorn manifesto rather than learning a new 50 page rules system because that's "too much work"
@welovettrpgs
@welovettrpgs Ай бұрын
@@StabYourBrain lol not false
@1nONLY_DRock
@1nONLY_DRock Ай бұрын
Good points. I would add that 5e needs to do more to take the mental workload off the DM. That's why there's fewer DM's. Creativity is good and all, but at the end of the day if we can't find charts for magic weapon prices or a comprehensive guide on how to handle travel for your Spelljammer beyond 'just figure it out yourself', then you're only giving the DM more homework. Take the mental workload off, and we'll have less DM's tell us that D&D 5e sucks.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks. But I would add there has always been a DM shortage, that's the one thing in the everchanging rpg community that has been a constant.
@yzfool6639
@yzfool6639 Ай бұрын
5E is an RPG where players routinely say things like, "I'm tired of playing my character." It appeals to people who like playing dice mechanic builds, not heroic medieval fantasy characters. Given that, your suggestions could make it fun for a role-playing GM to run.
@jabelardo
@jabelardo Ай бұрын
I am a noob that just begun to play and DM in the late 80s 😂 and I tried very hard to like 5e a few times but at the end I couldn't 😢
@welovettrpgs
@welovettrpgs Ай бұрын
That's fair and valid!
@angrytheclown801
@angrytheclown801 Ай бұрын
All of you should be playing 1E Boot Hill! :D
@welovettrpgs
@welovettrpgs Ай бұрын
Oh yeah I own that! Check out my video talking about the games I play from the 80s! Have you looked at "Weird Frontiers?" Take Boohill add zombies and cosmic horror. It's amazing!
@angrytheclown801
@angrytheclown801 Ай бұрын
@@welovettrpgs That sounds like Deadlands. The more Deadlands type games the better. That genre rpg is very personal for me.
@mikeb.1705
@mikeb.1705 Ай бұрын
I remember me and my buddies trying to get into it. All we ever managed to do was roll up characters and then shoot a bunch of NPCs. Then we'd put the box away for a few months only to pull it back out when we needed something different to play besides D&D, Top Secret or Star Frontiers. ...rinse and repeat the creation of characters and untimely deaths of NPCs >.
@angrytheclown801
@angrytheclown801 Ай бұрын
@@mikeb.1705 That can be a problem for just about any RPG. I kinda suggest if all else fails, Toon or Saturday Morning Action Hour if that tends to be a routine risk. Since both are based off cartoons, it can be really hard to resist hamming it up. I know I'd play a villain in both just so I could give monologues.
@thactotum
@thactotum Ай бұрын
Alternity 1e or die! lol, still haven't managed to get anyone to play that system with. doesn't have to be star drive or dark matter, I've got the super powers book and the alternate reality hopping book (tangents) too.
@Androsynth75
@Androsynth75 Ай бұрын
I am absolutely an OSR DM, through and through, but 5e (which I also am not a fan of) has done a fantastic job attracting new folks. A lot of the younger crowd, who grew up with marvel movies, actually WANT to play 'DnD Super Heroes', even if I really don't much care for that style of game. It's like movies: I prefer sci fi movies over fantasy ones. But both can be good, and what makes them good is exactly the same: good story, good characters, good story.
@welovettrpgs
@welovettrpgs Ай бұрын
100% Thanks. I'm sure if 5E was the version I began playing in 1980 Id be all in for it.
@thegraphitedragon1434
@thegraphitedragon1434 Ай бұрын
I enjoyed your perspective. I think I agree with most of what you said. As an add on, something that was not covered in this video is implied setting. As a person that goes through addition wars in his own head a lot, I have been looking more and more at the implied setting behind the mechanics. Yes 5e creates super heroes, but it also implies a world of ultra high fantasy. When you look at something like B/X or Shadowdark, there is a much lower fantasy setting implied in the character options and the mechanics. For me, the implied setting is much more important than the mechanics that, unless thoroughly manipulated, dictate a style of play. A deep reading of 5e reveals that it is in fact a very modular system, which can be made deadly very easily, and which carries many of the mechanics of older editions forward. Yet, where that system is less manageable, it creates ultra high fantasy. Unless you invite wrath upon thee by eliminating the flying cat people sorcerer monk of doom, and the like options. Character options, classes and such quickly bend away from sword and sorcery and low fantasy. That is where 5e loses me. Not necessarily in the mechanical mess of super herodom, but instead, in a world which everyone is flying and shooting laser beams from their eyes. (I am being hyperbolic on purpose for yucks). Sorry for the big long post, this is just what the video made me think about when discussing editions, or ways of playing the game.
@welovettrpgs
@welovettrpgs Ай бұрын
Never apologize for any post! My homebrew world since 1987 is very grimdark low magic so integrating 5E has been a cautious endeavor.
@azifukare
@azifukare Ай бұрын
After Expert rules, we converted to AD&D, but as an adult who has seen many editions, I kinda wish we had just stuck to BECMI. D&D is D&D. lol
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks buddy!
@sw33n3yto00
@sw33n3yto00 Ай бұрын
Just because you look like Home Alone 77, Steampunk Haberdashery, doesn't mean you look weird.
@welovettrpgs
@welovettrpgs Ай бұрын
lol I dont even know what that means! Thanks
@PurifyWithLight
@PurifyWithLight Ай бұрын
I dig the weird look. Its the white hair on a 29 year old looking face that really kicks it off lol
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks! :) I drink the tears of KZbin dislikes to keep me youthful!
@helixxharpell
@helixxharpell Ай бұрын
I was so waiting on the "hit" that 5e so needs... WoTC designers never intended 5e to be played past 10th level.. AND now good ole Matt Colville's game doesn't have a level past 10th for players. AND I'm hearing that Daggerheart and DC20's games won't be meant to be played past 10th level. WHAT THE ACTUAL ______? So, daggumit... My Kickstarter world is being designed to take players all the way to demi-godhood! Because why? Just because why.. I'm done posting now. Loved the video my friend. You're gonna be my DM one day. It's on my bucket list.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks my friend!
@trollsmyth
@trollsmyth Ай бұрын
Yep. For me, B/X is best because of just how easy it is to houserule and flavor to taste. But it also doesn't hurt that I can just about run it in my sleep. ;)
@welovettrpgs
@welovettrpgs Ай бұрын
Exactly why I nearly returned to 2E AD&D before taking the 5E plunge.
@unclebrat
@unclebrat Ай бұрын
I use white box for the same reason!
@alexabel8010
@alexabel8010 Ай бұрын
What the heck is B/X? That sounds awesome!
@trollsmyth
@trollsmyth Ай бұрын
@@alexabel8010 Moldvay’s Basic and Cook’s Expert D&D. These came out in ‘81. Together, the books run a total of 128 pages, take PCs up to level 20+, include spells, magic items, monsters, end-game stronghold-building, and DM advice. It’s the pair of boxed sets with the Eril Otus covers. You can run ‘em straight from the box, but they were designed for a very different flavor of D&D than is favored today.
@alexabel8010
@alexabel8010 Ай бұрын
@@trollsmyth I'm gonna give that a browse! Thanks a lot, friend!
@drunkendelver1966
@drunkendelver1966 Ай бұрын
Yeah, the more I experience other games and re-examine 5e, the more I realize that it's not necessarily the full game itself that I dislike. Just certain parts of it (mainly the overabundance of magic), and of course the drama surrounding it. I have a rework of 5e called Olde Swords Reign that I would love to try with my group. I also notice a similar ire shown towards any Powered by the Apocalypse game. I can see why everything under the sun getting a PbtA adaptation would be annoying to a lot of people, and lead to a growing dislike for it, but that doesn't mean that the system itself is to blame. It's the same with 5e conversions. I love to dabble with all sorts of games, because I'm still figuring out what I like, and I want to have a well-rounded understanding of game mechanics. So far, I love the open-ended exploration, danger and ease of prep that OSR games have, but I'm not a fan of the tactical wargaming aspect and granular respurce management. At the very least, I like Advantage/Disadvantage in 5e, and admittedly the character optimization can be pretty fun. I also love PbtA's in-the-moment, cinematic feel, ease of adjudication and abstraction of granular bookkeeping to keep the game moving. Sorry for the tangent. I thank you for your videos. The way you present and discuss things gets me to re-examine them in a constructive way. I'm sorry you've been getting so much hate lately. You don't deserve that. I'm man enough to admit that my personal dislike for 5e is purely based on my own still developing tastes and a petty annoyance with its popularity. The game itself doesn't suck. It's just not what I personally enjoy. Cheers to you, sir, for another well-presented argument. 🍺
@batou1976
@batou1976 Ай бұрын
The problem I have with player durability in fifth edition, not so much death saves - it’s the amount of hit points PCs get, coupled with the fact that a simple eight hour rest completely restores all of them. To me that makes the current version of Dungeons and Dragons feel too much like a video game in the lines of Final Fantasy or Dragon Warrior, where when you were low on HP you just ran over to the inn, paid your gold, then “rested for a night“ and we’re now fully healed with magic fully restored. In my perception, part of what gave older versions their danger was the fact that as you took damage, without healing magic, it was going to take a while for you to recover from that damage. So you had a decision to make: do we press on despite being low on spells and HP, or do we go back to town for a week to recover?
@RadeFoxxy
@RadeFoxxy Ай бұрын
Myhtras/Classic Fantasy for me! All the old school ADnD feels, with Runequest 6e mechanics. Best of all worlds
@welovettrpgs
@welovettrpgs Ай бұрын
Nice!
@ajaxplunkett5115
@ajaxplunkett5115 Ай бұрын
  Someone needs to bring back the TSR Marvel Superhero role playing game - not anew game , but the 80's rpg ... it was great !!!!
@kevoreilly6557
@kevoreilly6557 Ай бұрын
No, it sucks The game is positioned as easy to learn and or run and it isn’t. It’s rules interact t creat a level of complexity that should t exist and does exist because every since core is very poorly tested It’s nothing to do with the size of the base So let’s disagree on this one
@welovettrpgs
@welovettrpgs Ай бұрын
My point is, all TTRPGs are the same. Changing games is just changing a different set of problems. What you get out of it is what you put into it. And ultimately, edition wars are pointless. The "perfect game" is the one you enjoy the most.
@Syndicate_01
@Syndicate_01 Ай бұрын
You hit the nail on the head, especially your point on the "perfect role playing game." 5th Edition does exactly what it set out to do, and that's serve as a fairly generic heroic fantasy, (fairly) beginner-friendly "on-ramp" into TTRPGs. So it's absolutely successful in that manner, and succeeds as a system in my eyes (and I don't even really play it and I don't run it, I'm just capable of separating subjective taste vs objective reality, lol). As a millennial who can run almost any version of D&D going back to OD&D (currently learning Chainmail for a one-off retro wargaming/ OSR TTRPG hybrid session) you *can't* compare BX or 3.5 or 5th in a purely apples to apples manner, because if you're playing strictly RAW, there are differences in assumed playstyle driven by various factors (character power level, death/dying/healing mechanics, gold=XP vs slaying monsters as XP, power scaling of spells per day, class abilities, skills or lack thereof, and so on). Like you say, sure, you can tweak those all you want, and that's fine, I do too of course. Now, the key is, someone way prefer one playstyle or system of mechanics over another, and that's totally fine, and it may fluctuate in time, and that's okay too. It really comes down to...pick a TTRPG system that's conducive to the desired playstyle, and recruit interested parties to play. Have a good Session 0, help them learn the game, and have fun. If you want high lethality, low power OSR style play, 5th Ed is more work than BX or one of its retroclones. And the inverse is true. If you want gritty survival horror, Mothership is a better option than Starfinder, if you want a bizarre gaming experience for avant-garde hipsters who enjoy edibles or microdosing, Troika is a better option than Rolemaster. And so on. tl;dr - people who say 5th Ed is an across the board bad system are probably some of the same people who get mad at Taco Bell for not serving Big Macs but still go to Taco Bell anyway.
@welovettrpgs
@welovettrpgs Ай бұрын
Youre awesome! Thank you! Great response!
@Jiamaavindur
@Jiamaavindur Ай бұрын
I'm so glad you added that addendum at the end, because it's what I was thinking the whole way through the video! I've never been completely happy with any of the editions of D&D - or any other game for that matter, but my response has never been to label the game as garbage, nor to criticise people who do enjoy it. If it's a system problem, I tinker with it until I'm happy enough to enjoy it, or I move onto something else with no hard feelings (except maybe for my ailing bank balance). If it's a setting issue (agree - setting is king), I'm much more likely to walk away, but again, casting no shade on those who like it. Now I've found / tinkered into existence a couple of rulesets I really like, so tend to import any settings I gel with into one of them (I'm currently doing all my playing solo, so have the freedom to do whatever I want!). Those are the "perfect" games for me, because I enjoy them. As for all the others, I am no more bothered by them than I am bothered by spicy food - not for me, but if you enjoy it, I'm happy the game exists.
@welovettrpgs
@welovettrpgs Ай бұрын
100% Thanks!
@generalsci3831
@generalsci3831 Ай бұрын
I love a sampler of games. 5e is currently our group's primary. And yeah, I really feel your opinion on changing the user base would still have haters (and power gamers/min-max ones). That said, I'm looking forward to MCDM's and Darrington Press' games to experiment with in the future. :)
@welovettrpgs
@welovettrpgs Ай бұрын
great! thanks!
@JenEssitBroughman
@JenEssitBroughman Ай бұрын
I started playing back in the 1970's, and then I moved into AD&D, AD&D 2nd Ed., and finally D&D 3 and 3.5. I enjoy the game mechanics and setting; and having invested much time, money, and materials into D&D 3.5, I saw no need to move into any subsequent version. Honestly, I prefer greater complexity to simplicity when it comes to running my games; it's just the way I build my campaigns. In my experience, simplistic game systems reduce a player's capability, and make for bland game sessions.
@jeffreyquigley
@jeffreyquigley Ай бұрын
Bingo
@welovettrpgs
@welovettrpgs Ай бұрын
thank you!
@CMDRBonbon
@CMDRBonbon Ай бұрын
This video hits the nail on the head for me, as a younger person who hopped in by 5e. The streamlined mechanics of 5e is highly preferable to me compared to 3.5e. However, the sheer depth that was put into 3.5e lore is a lot more tantalizing than what has been expanded on by 5e. Finding the source of a tidbit of information in a wiki from old editions can lead you to the internet archive and reading the Dragon magazine, and I love that ability because when there's information that I feel drawn to, there is MORE content for me to consume than just that summary line of information. But once a portion of wiki text enters 5e territory as source, there's very little to delve into. In fact, to me personally, it felt like a lot of the ongoing lore developing for powerful figures, deities, and villains just sort of hit a stagnant wall--- as if current writers didn't want to alter anything anymore, when in past editions there was all kinds of overturn and deaths of entities 5e treats as untouchable now. I'd just love to have an edition that has streamlined mechanics while still allowing for fluid customization AND lore you can get really nerdy about...
@welovettrpgs
@welovettrpgs Ай бұрын
thanks. Also check ot my lore videos. Best on KZbin.
@CMDRBonbon
@CMDRBonbon Ай бұрын
@@welovettrpgs I have been!
@welovettrpgs
@welovettrpgs Ай бұрын
@@CMDRBonbon Thank you so very much! I really appreciate you being here!
@MrChupacabra555
@MrChupacabra555 Ай бұрын
Kind of like you mention: I don't dislike 5E, but after putting SO much money into Pathfinder, I was reluctant to change (Sunk Cost Fallacy, I guess 😅) It was only with the release of Pathfinder 2E (and the talk of DnD 6th Edition, or whatever they are calling it) that I finally started buying some 5E books (but its not that I play that often anymore anyway, damn 'adulting' 😅) Also: Funny thing about 4th Edition and the Lore: Because they intoduced the 'Primal' source for spells, it actually made the Dark Sun setting make more sense, as that setting is supposed to lack a 'Divine' magic source, but in old editions characters still cast 'cleric' spells. In 4E you could truly make a campaign that had no true 'Gods' or godly power sources (and the only books from 4E that I did buy, out of nostalgia, were the Dark Sun sourcebooks).
@welovettrpgs
@welovettrpgs Ай бұрын
Oh man, I played DDO for years entirely because of the Sunk Cost Fallacy, and I'm convinced those still playing DDO do so for that very reason. Pathfinder is pretty great though!
@BX_Disciple
@BX_Disciple Ай бұрын
There is a perfect version of D&D, its called B/X!
@johntheherbalistg8756
@johntheherbalistg8756 Ай бұрын
I agree with your thesis completely. Most of the complaints I hear about 5e come down to deficiency in imagination, or like you said, playing the wrong system
@welovettrpgs
@welovettrpgs Ай бұрын
Thank You very much!
@alexabel8010
@alexabel8010 Ай бұрын
Your videos have gotten much better! And I wholeheartedly agree with you. I'm currently taking a long break from D&D after realising that I should decide what I really want from the game and I think I'm figuring it out. I've been playing for 2 years(ish) and I've ALWAYS gotten the impression that any limitation to the game is due to creativity. After figuring out what I want and what other players could want, I'm looking forward to playing again soon. Also, finding out that (after everyone was complaining about it) encounter balance is basically a non-issue was a *game changer* ! Lol, I never needed to figure out _how my players might get over this encounter_ . They'll find a way, lol.
@welovettrpgs
@welovettrpgs Ай бұрын
Some noobs on reddit and youtube have poisoned the entire hobby. ignore them, focus on your own creativity and youll be fine. D&D is just a math game with the math problems dressed up as monsters. A DM has books full of monsters. The only limitations are self imposed.
@colinleat8309
@colinleat8309 Ай бұрын
Your weird looking Aten. 😂. I wouldn't have it any other way! As I've said several times before, we're a bunch of 50 year old farts and our group still play 2nd edition. The last "new" version we played was 3.5, so I have no personal opinion about 4 or 5e. We've talked about trying 5e, but honestly, we're just not willing to commit the money to it. I guess we're just stuck in our old ways 😂. You said it best though, regardless of what edition you play, as long as you're having FUN, that's the best one! Sorry to see your getting the negative feedback, I say F'em. Your a fantastic guide. Keep doing what you're doing brother! 🖖😎🤘🇨🇦❤️
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks buddy!
@gurugru5958
@gurugru5958 Ай бұрын
I think your point about dice mechabics is spot on. A d6 dice pool system or whatever sounds fine, but can it compare to the rush of a nat 20?
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks! And yes, I agree!
@WolforNuva
@WolforNuva Ай бұрын
There are a lot of things you said that I'd disagree with, the biggest being the idea that we play a game for it's setting and lore over the system (I always make my own settings with the mechanics of the system in mind and play in those, never cared at all for the lore presented outside of idea fuel), but the overall message is one I largely agree with. No system is perfect, they all have flaws and problems, it's more about matching individual preferences to what the system offers. I'll even have fun playing even the my least favorite ttrpg (Cypher System) and I have fun playing 5e, but I have a lot more fun playing Pathfinder and GURPS, but even those two I have things I house rule and tweak.
@welovettrpgs
@welovettrpgs Ай бұрын
I really need to get into Cypher System.
@carboneagle
@carboneagle Ай бұрын
I found that when I was DMing 5e during many sessions I had to "patch" some aspect of the game. I love tinkering with mechanics so I didn't mind until I noticed that it was significantly eating into my session prep time (and as you mentioned, the role play outweighs the mechanics). A game that breaks down frequently is not a good game since now the mechanics failing are distracting from the role play. I haven't played other editions so I can't say for certain, but I got the feeling that they tried to take the best aspects of other editions and put them into one super edition. It felt like a bunch of different rulesets and the issues arose where those rules interacted.
@welovettrpgs
@welovettrpgs Ай бұрын
Oh yeah, you have to "patch" every edition. 2E AD&D was my favorite but without homebrew rules it wasnt even that playable. As stated in the video Gygax didnt even use the official 1E AD&D rules and he largely created them.
@ljmiller96
@ljmiller96 Ай бұрын
I get the temptation to work up the easily outraged. It's so easy though. Your ideas about house ruling 5E are great. If your numbers are bad on this vid, put that part in its own video. As a grognard too, I was one of those who thought 5E brought back the best parts of ODND and BX. It convinced me to return to playing TTRPGs in the plague years after taking 30 years off. Anyway, well written video and killer 19th century clothing. I'll have to take notes for my Vaesen game.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks! (a little secret, I don't want the easily outraged to watch the entire video. I'm not interested in catering to them.)
@crimsontc5930
@crimsontc5930 Ай бұрын
Truth, fun is based on your group and the understanding of what makes the game important to those envolved.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks!
@tntori5079
@tntori5079 Ай бұрын
Love this! Also. Anyone else notice that KZbinrs now have to specify \ defend themselves against being a "wotc lover" or "wotc hater" like. . . Who decided there are sides now? Also also. If you like marvel - I heard that Zenith Comics's new ttrpg "Heroic" is highly based off it (but I don't do superheros so you might want to take a look in case I'm off)
@welovettrpgs
@welovettrpgs Ай бұрын
PICK A SIDE!! I MUST HAVE MY PRE EXISTING OPINIONS REINFORCED!!!!! lol Thanks, i'll check it out. That's very useful info as I'm working on a review of some superhero games through the years. Thanks again!
@direden
@direden Ай бұрын
I appreciate your honesty... and appreciate anyone old enough to have a copy of that Marvel Game. Mine fell apart. I'm an old school gamer who really enjoys 5e. And 100% Agree with your points
@welovettrpgs
@welovettrpgs Ай бұрын
Thank you very much!
@xaosbob
@xaosbob Ай бұрын
Love you, Aten, and love your work. You are truly an unexpected breath of fresh air in this last year.
@welovettrpgs
@welovettrpgs Ай бұрын
You're too kind! Thank you!
@munehauzen
@munehauzen Ай бұрын
Great video! I like the spirits of the rhetoric and the presentation. I tried to up the challenge for my group last week and nearly tpk’d them XD might have overcorrected
@welovettrpgs
@welovettrpgs Ай бұрын
Hey, remember - unless it's a necessary boss fight that is absolutely vital to the conclusion of the adventure - a TPK is their fault - not yours. Players need to learn to retreat.
@johnmagowan6393
@johnmagowan6393 Ай бұрын
I prefer to DM OSR games and other systems entirely. I blame DnDBeyond's lack of DM control of player options. Telling my players is useless, if they can read it they want it. I am guilty of that as a player also. As a player, I don't entirely love the path of choices style but I do really enjoy the game. 5e is an amazing piece of work, that much is undeniable.
@welovettrpgs
@welovettrpgs Ай бұрын
I've never used D&D Beyond. I should probably get around to checking that out so I can understand what they're teaching people. Thanks!
@KabukiKid
@KabukiKid Ай бұрын
I've said the same thing about 4e... it would have been more accepted if they didn't call it, "D&D."
@welovettrpgs
@welovettrpgs Ай бұрын
for sure!
@primafacie5029
@primafacie5029 Ай бұрын
5e wasn't bad... But we are making the move to OSR games (ACKs and LotFP). The ONLY thing holding me in 5e at all is we are mid campaign with the main group.
@welovettrpgs
@welovettrpgs Ай бұрын
thats not uncommon!
@ericjome7284
@ericjome7284 Ай бұрын
If the characters are not being challenged, you can always make encounters harder.
@welovettrpgs
@welovettrpgs Ай бұрын
yup
@ANAMEHASNOTBEENTAKE
@ANAMEHASNOTBEENTAKE Ай бұрын
Or more complicated! Add objectives or timers. High ground, interactive terrain, weather conditions, lair events, the sudden appearance or disappearance of foes or civilians, rival factions! Make it a three-way brawl! Put ‘em underwater, where fire magic doesn’t work! Man, I miss GMing.
@wanderinghedge
@wanderinghedge Ай бұрын
Some of the best advice I have ever heard anyone give and finally someone who says it in a video. I had been trying to tell people the same thing; though, now the question remains, how many people are actually going to follow that advice rather than continuing to think the "rules are there for a reason" as if to say we must play RAW? My preferred system to run, due to because I'm not all for the whole superhero concept of gameplay, is closer to the basic rule set. More specifically the Tom Moldvey rule set. And I am happy to say that for myself, I found Basic Fantasy RPG in either 2018 or 2019 which is based upon that basic rule set mentioned before, which I fell in love with the moment I got my hands on the system. Basic Fantasy RPG is currently in its 4th Edition due to all of the WoTC debacle, which caused the creator of the system and the entire community to come together, to remove all OGL content owned by WoTC. Which in my opinion was a good step forward anyway to set it apart from D&D and WoTC and also away from any other potential future problems that may arise due to such circumstances. During that process, they also took the time to change much of the wording from "his or her" to "they, their, and them" wherever they could. Along with a lot of other errata, giving clearer wording to some of the rules here and there, giving page number references to subjects being talked about in certain sections, and creating a few monsters of their own. Other than that, it's for the most part, the same exact system it was before because a new edition doesn't mean you suddenly have entirely new system but rather just updates to improve learning the game and etc. And it's now published under a CC-BY-SA 4.0 License rather than the OGL. However, the way I explain TTRPG's in general to other GM's and players alike, is that your chosen system of gameplay is in reality no different than a constitution for a nation. It can have rules created and enacted for the game, it can have existing rules amended to better suit a specific way of gameplay, and it can have rules repealed entirely. And it's the GM who decides what rules are created and enacted, amended, and repealed. The GM is the Legislation, Judicial, and Executive branches of any given system of gameplay. P.S. In my honest opinion, at this point I'm starting to think that WoTC purposely let the "news" of a "possible revoking of the OGL" leak as a scare tactic, to tell other game publishers "Hey, you're getting a little to close to home". As if to say, everyone else needs to stop trying to rip everything off of them, and each need to go their own separate ways. Sure, one can resemble the other because there's nothing wrong with that and certain things like dice rolling systems are fine, but the moment everyone starts trying to copy and paste is when it becomes a problem especially when those other game publishers are looking to make a profit off their published game systems.
@JohnHall-po6ts
@JohnHall-po6ts Ай бұрын
I loved this video. It's very close to my own experience. I have been know to brag that I can run anything and I have run a great many games through a great many systems. D&D 3.5 is my favorite, but that's not what people are playing and I learned 5e so I could play with more people. I'm having a lot of fun coming up with ways to make beating up the bad guys not be the main objective of an encounter. I really enjoy watching my players get creative when they have to juggle combat and the actual objective at the same time. Teamwork is sometimes born of necessity. Also, you have an aesthetic and you are all in and I think that is spectacular! Keep being awesome!
@welovettrpgs
@welovettrpgs Ай бұрын
Thank you so much!
@cheemsburbger5326
@cheemsburbger5326 Ай бұрын
5e D&D is an alright game that does stuff I like, but there are some major points that aren’t for me. Player characters are a bit more durable than I like (preference thing, I like increased mortality/fragility in my games - probably why I love cyberpunk and call of Cthulhu so much), the existence of the attack of opportunity (I am serious), how almost every player character choice and function is just related to combat, the structure/format of the DMG (I hate that book), how statblocks are formatted (there’s a lot of instances where abilities can be simplified), and that the game system deserves a bit more modularity - at least the people playing it do. Making the game system more modular in mechanics and abilities would make it easier to read abilities, fit them on a paper character sheet, and write new ones - as well as just make the process of homebrewing easier. My favorite example of the last point is Cyberpunk (RED and 2020). In both of those games, homebrewing a new weapon was made *extremely* easy by their modular systems for items. In 2020 it’s as simple as just writing a single line of text into a weapon code (weapon type, concealability, damage, magazine capacity, rate of fire, range), and in Cyberpunk RED it’s just a matter of weapon type and your homebrew change (I.e. “a heavy pistol with a smartlink and an 18 round capacity) and you can get everything you need to know about the thing. A lot of abilities and similar in D&D do use these principles, but plenty of them also don’t, and I think that’s why every time an ability is written out on a monster statblock it’s done in full sentences with an explanation of the ability (I.e. every teleport feature that works the exact same way as misty step but isnt misty step). A lot of the problems with D&D can easily (or not so easily) be modded out of the system, but using work from outside sources (players mainly) to the game to judge quality feels disingenuous and like the kind of mentality that would let game designers get a little too lazy (kinda like how Bethesda’s gotten really lazy because they know people will just mod out their mistakes). Inspiration and passive skill numbers are really cool mechanics tho so good on them for that (I know passives come from before 5e but shut up)
@Frederic_S
@Frederic_S Ай бұрын
👍 for „the perfect roleplaying game is the one you chose.“ words of wisdom
@welovettrpgs
@welovettrpgs Ай бұрын
Thank You!
@user-jg1db1oh3h
@user-jg1db1oh3h 4 күн бұрын
I needed to hear this. Thank you! =)
@welovettrpgs
@welovettrpgs 4 күн бұрын
You are so welcome!
@jnstewart1976
@jnstewart1976 Ай бұрын
I like 5e and I’m an old grognard that has played every edition thus far. It was easy to teach to new players. I’m currently running a dungeons and dads campaign where it’s my friends and their children as well. It’s not a perfect system, but none ever are. I have modified the rule set to fit my group somewhat, but I’ve done that in every TTRPG I’ve ever ran. I could care less about hasbro, but TSR was just as bad. TSR had the moniker of They Sue Regularly and it was well deserved. One thing I can say I like about Hasbro is how they have embraced 3rd party content lately, because to me all of the WoTC adventures suck. Currently I’m running Dungeons of Drakkenheim and we are having a blast!
@welovettrpgs
@welovettrpgs Ай бұрын
100% everything you said.
@jonathanheady8619
@jonathanheady8619 Ай бұрын
Im new to ttrps in general. Fell in love with BG3 then got into a local 5e game. Im habing a blast so far but i dont have any past experience to compare it to.
@welovettrpgs
@welovettrpgs Ай бұрын
Welcome to the hobby! Do NOT let yourself get dragged down by the negativity on Reddit or by some KZbinrs who frankly don't know what they're talking about. Stay with the calm, supportive, positive voices that aren't trying to appeal to the lowest common denominators.
@jonathanheady8619
@jonathanheady8619 Ай бұрын
@welovettrpgs I think we have a great dm so I'm just having fun and learning as we go. Cheers!
@hodgepodgesyntaxia2112
@hodgepodgesyntaxia2112 Ай бұрын
I totally agree. I would add though, that I think GM visibility has done more to change the hobby than any system or edition changes. It used to be that most players only had access to one or two GMs in their community, so it was very easy to get away with being a bad GM. Now, thanks to internet play and streamed shows, most players come to the table with expectations of what good games are like. GMs get compared to each other. And that’s a good thing. Many GMs have risen to that challenge. If anything, I would say that the average skill level of GMs has gone up a lot over time. But unfortunately for GMs that just want to run their one set personal adventure or dungeon without incorporating player ideas or engaging with them creatively, they’re going to struggle finding players. The bar has moved past that.
@welovettrpgs
@welovettrpgs Ай бұрын
Oh I totally agree - I did touch on that with my blackboard messages on how it has created a "uniformity" and what I mean is it has reduced if not outright removed creativity at the tables. And instead of getting our guidance from "professionals" in Dragon magazine, people are getting it from Reddit and KZbin .. which is a real mixed bag.
@Putoaduh
@Putoaduh Ай бұрын
It's unfortunate that D&D 5e monster design is so lack luster. The reason combats turn into slogs is because there's rarely anything interesting about the monster, so it devolves into who can do more damage first. You can do hundreds of small tweaks to make combats more exciting and intense without it being a puzzle or devolving into a slog. Just a handful of examples I can think of are: Adding multiple Hit Point pools that activate new abilities when reduced below the threshold; Making a projection or clone of a boss monster that's immune to all damage and only disappears if the boss dies; Making the monsters' initiative rolls increases every round so they get 2 turns in a row at about round 4; Give the monster a special attack that allows the players to use their reaction to move away from it or automatically take the damage, so they're forced to eat damage or their reaction every round; Make it so the terrain shifts every round, separating or closing the gaps between players and monsters. It's just lame that 5e doesn't promote a more exciting design.
@welovettrpgs
@welovettrpgs Ай бұрын
Great ideas. Im my current adventure the boss is immune to all damage until the PCs hunt down and destroy the undead versions of themselves wandering the swamp. And each undead version is itself a clue about how they died which is therefore a clue in how to or not to kill the boss.
@itsmrkong
@itsmrkong Ай бұрын
Wasn't expecting the "Git Gud!" Lol love it. I'm still getting used to all the new subclasses and such from 5e but im Loving Dragonbane. Awesome video.
@welovettrpgs
@welovettrpgs Ай бұрын
haha Glad you enjoy it!
@dylanhyatt5705
@dylanhyatt5705 Ай бұрын
I liked 4e, I liked 5e, currently playing PF2e, which I also like. What you gain in one system, you lose what the others offered. I did have a period of being a D&D5e Noob - but that was brief angst over the OGL fiasco. Though my players are mathematicians and love the hard-boiled rules of PF2e, I did find it easier to be creative with D&D5e. However PF2e has got the combat encounter off to a fine art. Actually, if could persuade my players (I can't), I'd be playing DCC or Shadowdark.
@welovettrpgs
@welovettrpgs Ай бұрын
"What you gain in one system, you lose what the others" - 100% fact
@Pr0pheT77
@Pr0pheT77 Ай бұрын
Your point is valid, but... . Any system can be adjusted to suit your needs. You can pick and drop optional rules. People have taken the core of 5e and created vastly different RPGs, such as Adventures in MW, or Beowulf, or Broken Weave. Do you want to run a horror game? Use a fear/sanity metacurrency. The problem is that if you want to lower your work level as a DM, by spending money in getting a "tested" system, full of "official" supplements, you are up for a surprise. 5e adventure modules require tons of adjustments to be playable. Goblins in these modules are the vanilla version (up to the Phandelver) book, not some adaptation of a template. The question remains: what exactly are you buying when you spend 50 euros on a book? Can you accelerate running your sessions? My answer is no, and i think this is mostly a 5e issue.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks!
@alienspaceshaman
@alienspaceshaman Ай бұрын
as for all the dislikes...none of us can see them, youtube got rid of that a while back.I find its more about what players you have than the system.
@welovettrpgs
@welovettrpgs Ай бұрын
Yeah, I really only worried about that with my safety tools vide because I feel that's important information and I was concerned the haters were killing the video. However, with these other light hearted videos I'm not too concerned. As long as it reaches you - the ones I actually make these for, then I'm happy! Thank you for your support!
@alienspaceshaman
@alienspaceshaman Ай бұрын
@@welovettrpgs i watched that one too, I thought it was gonna make me angry but you made some good points. You're not really weird looking you just have some style.
@welovettrpgs
@welovettrpgs Ай бұрын
@@alienspaceshaman Thank you!
@macoppy6571
@macoppy6571 Ай бұрын
For my table, 5e was too complex to be enjoyed; ICRPG was better, but the funny shaped dice were confusing and slowed down the game; "Stravagante!", which requires only 1d6 during regular play, was streamlined enough to keep my players engaged.
@welovettrpgs
@welovettrpgs Ай бұрын
I've been getting back into D6 Star Wars. I gave up on Disney making anything I enjoyed (with Rogue One being the exception) and the old D6 Star Wars rules are great. I really wish Mutant Crawl Classics didnt have so many dice. It would be a great game if they toned it down a lot with so many unnecessary dice. Fortunately we play MCC via a VTT so the dice isnt an issue but Id never play it in person for that reason.
@Grimmlocked
@Grimmlocked Ай бұрын
So I just have to double check but your “alternate death rules” are just the 4e dying rules
@welovettrpgs
@welovettrpgs Ай бұрын
Maybe, I made that house rule for myself back in the early 80s for 1E D&D because the official rules sucked. I knew a lot of others who did the same thing or something very similar.
@HeikoWiebe
@HeikoWiebe Ай бұрын
I never played 4e, and I'm pretty sure those were the variant rules in AD&D 2e we used, to increase survivability (ironically).
@thactotum
@thactotum Ай бұрын
I can't tell you the number of times I've talked about making homebrew D&D reskins into a cyberpunk, star wars, superheros or sreampunk game, and the people who give me crap online about how I should use x system because D&D sucks. Look, maybe some people like a combat round to take Forever and want 10 player stats to keep track of, and they talk up a storm about crunch... but that's not what my table wants. yes I may bend D&D like a pretzel and insert a harvesting, crafting and skills system to change some things. no that doesn't mean system with similar rules to those should be what we play instead. to me the best games are the ones that allow space for fiddling with the dials and adding modular components for variations of play.
@welovettrpgs
@welovettrpgs Ай бұрын
I like that!
@kimnowell603
@kimnowell603 Ай бұрын
My biggest gripe about 5e is how player focused all the products are. All the points you made about creativity and creating obstacles that can't be fought through are perfectly reasonable. Nothing in the books or supplements seem to address this or even broach the topic. I work 40 hrs a week and I don't have a lot of the freedoms I did when I was younger. A DMG that actually laid out a plan to create these types of challenges would be lovely, but instead I find myself digging through older editions to steal rules and content from those instead of using the resources designed for this edition. That's why I think 5e is lacking.
@welovettrpgs
@welovettrpgs Ай бұрын
Agreed! With everything .
@arakuss1
@arakuss1 16 күн бұрын
That is what happened with me. I wanted to get back into role playing with my group of friends who we had basically all stated playing board games. They talked me into 5e and i created a campaign and we all had fun. Learning the new rules compared to 3.5 and 2e and some even AD&D. I found myself doing the same thing. Digging through old and even new systems and editions to borrow rules. I think 5e would have done good to have think tanks coming up with variant rules and challenges and publishing them to help expand and aid DMS and even players. Things to give flavor to classes for players and approaches for DMs to use. Resources and challenges to aid the DM who is the one going to be buying most of the products. To me 5e has alot of promise but they needed a plan and guide to evolve new ideas and resources into the game. For players they just seem to want to throw out new sub classes and not refine and hone the sub classes and classes that exist. As for DMs there well doesn't seem to be much for them. What I think is lacking is helping the creativity of playing and dming the game. Introducing more variants and giving the system a life to grow. I don't know I just find myself being drawn to other systems that do enable that type of creativity. That is what I find less appealing bout 5e. With the focus to heavy on player products as you put it they forget that its the DM creating the world that allows those players to actually create their characters. Product should been placed on helping the DM create so the players get more drawn into the world of role playing.
@Thumperoo
@Thumperoo Ай бұрын
Fine thoughts, aligning with this DM's experience. Subbed ! (still love trying other systems as well)
@welovettrpgs
@welovettrpgs Ай бұрын
Awesome, thank you!
@remiremiremi1936
@remiremiremi1936 Ай бұрын
Damn, thats mostly what i was thinking too but I wasnt able to put it into words like you did, great vid
@welovettrpgs
@welovettrpgs Ай бұрын
Thank you!
@talldarkstrangerpr
@talldarkstrangerpr Ай бұрын
I loved Marvel Super Heroes and AD&D back in the day. I love 5E D&D. Play this video on repeat for the n00bs and grognards in the back!
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks!
@arthurbrockway8949
@arthurbrockway8949 Ай бұрын
If only we had that gust of wind spell....anyway my 5e evolution was similar to yours-at first I was puzzled, but as I've grown comfortable I'm happy with the system now, as long as I put in a lot of house rules.
@welovettrpgs
@welovettrpgs Ай бұрын
Truth!
@weapons-gradenutella3068
@weapons-gradenutella3068 25 күн бұрын
IMHO, System matters because it determines the game world’s concept. Older versions of the game were harder, and more characters did die, but it was trying to present a different scenario; with plenty of exceptions, pre-WotC was heroic fantasy focused on the character’s personal concerns & post-WotC is high fantasy focused on broader scopes. The system emphasizes what’s important. Best example I can provide is the contrast of the importance of treasure: Old-school determines XP based on gold secured, post-WotC is renowned for having nothing to spend gold on (the Avenger’s don’t worry about money, sword & sorcery heroes do when they run out). TLDR: with exceptions, WotC’s D&D is the Magic the Gathering RPG where the DM is supposed to “tell a story.” Pre-WotC was the DM presenting situations that the PC’s decided what to do with what’s in front of them.
@welovettrpgs
@welovettrpgs 25 күн бұрын
You make valid points and system does certainly matter. However, I'm saying it is less important than the setting. I'm making a full video discussing this shortly. For now, check out Tim Cain's channel talking about creating Fallout. 99% of the discussions are about setting. If the setting isn't truly original nobody is going to care about your dice mechanics. No hate for MCDM or Critical Roll - it's just I've seen this film too many times over the past 40 years. Creating knock-off D&D games with "innovative dice mechanics" is a recipe for failure. Thanks!
@mythadology
@mythadology Ай бұрын
TLDR: I agree, if this is a problem, you don't spend enough time thinking up mean things to do to your players. Okay curly mustache guy, try this, in adventures and campaigns I give my players max HP to boot, I also regularly give them special abilities that aren't in the book. I do all this because it's fun, it makes the characters unique and memorable... Also I don't even try to balance encounters, (that is more math in prep and NFW am I doing that). "Balance" is just removing the opportunity for the players to practice good judgement. I just make it clear in the description that this is probably more than the players can handle. If they are feeling the urge to kill themselves, let them do it. In D&D numbers are dangerous, numbers and tactics are deadly. Most of the time you don't need to buff monsters, you just have to play them like they want to win, and are not bad at providing for themselves. Its the DM's Mindset, read Grimtooth's traps to get into the right mindset (do not use the traps unless you wish to kill your players.) For instance, If your players do not fear Goblins en mass, they are being used as fodder and not intelligent creatures that practice sneaking and killing each other as a matter of their culture. (My Goblin lore states that goblins mature physically in 6 months, but it takes about 12 years mentally so when the PC's encounter fodder goblins, they are murdering 1-3 year old children. The old ones are far more intelligent and dangerous.) With that in mind I don't see the problem with Death saves, they are pretty much at my whim when they loose all their HP any way, that is no different than any version of D&D. No, death saves are not an issue if I don't want them to be, (stab) 1 failure, (stab) 2 failures, (stab) you dead. 5e is the most accessible version of D&D there has ever been, and that is great, I find it the spiritual successor to 2e. Is it a good system? That is both arguable, subjective and flares up every time a new edition is released. Which makes it an opinion, and (paraphrasing Tim Minchin) "Opinions are like assholes, you should have yours thoroughly examined." I would add, "and not show it to everyone." which I am currently disregarding. In the end, no set of rules will work for every table, if you find 5e deficient in some way and you have not corrected it so it works for your table, who's fault is that? P.S. FASERIP forever!
@welovettrpgs
@welovettrpgs Ай бұрын
As I often point out, TTRPGs are really just matyh games with all the math problems dressed up in funny costumes. And FASERIP for LIFE!
@mykediemart
@mykediemart Ай бұрын
I'm a grognard and a noob? :) I play in a 5e game and run Old school D&D That is a great way to look at it. I enjoyed your video
@welovettrpgs
@welovettrpgs Ай бұрын
Glad you enjoyed! Thanks!
@cernunnos_lives
@cernunnos_lives Ай бұрын
Spoken true brother, we all look weird nowadays.
@welovettrpgs
@welovettrpgs Ай бұрын
Great to see you! Thank you very much! I hope youre doing well!
@quanion2464
@quanion2464 Ай бұрын
I like the video but it's more of a tips and tricks video. I mean what your saying is basically "5e doesn't suck! You just can't play what is written in the book." That's the same as saying "Your new car doesn't suck, you just can't drive it on the road. You're simply a noob for not seeing this." Critique aside, I like your suggestions. A lot of useful stuff for more experienced GMs here. The mummy especially was awesome! A sour spot for me was the mention of lore trumping mechanics. I am a lore fan in most games and agree that it helps a lot. Most of my friends on the other hand though always claim that the best thing about 5e is "that you don't need the lore. Creating your own world and your own stuff while simply only using the mechanics of 5 e is best." Which seems possible but is often not something I like.
@welovettrpgs
@welovettrpgs Ай бұрын
My video is like soup. I has lots of ingredients. But I'm not saying, "You just can't play what is written in the book" I'm saying DMs just need to do better at interpreting whats in the books. And ultimately every ttrpg has flaws.
@learyth
@learyth Ай бұрын
I really like your point about setting and lore being the thing that makes the game. I GMed Shadowrun for decades because I loved the lore and the game world and when the current version ruined that lore (at least in my opinion) I moved to a different game. Shadowrun has always had, one could argue, terrible mechanics, or at least very convoluted ones. The world building is what made it fun. The same goes for D&D. The Realms and Greyhawk have some great lore and world building and you could play in those worlds with nearly any dice system you choose. As for your main point, yeah you are right. 5e requires the DM to do more work to make the encounters a threat but being creative with encounter building is one of the fun parts of being a DM.
@welovettrpgs
@welovettrpgs Ай бұрын
Thank You!!
@MrCefus
@MrCefus Ай бұрын
Good stuff, I like your take on "The Game" as a whole and it isn't the system that makes it great. I too have played since the 80's and love all your references to the old and other games that we might (should) have tried along the way. Seeing TSR's Marvel was awesome, we still bust it out from time to time.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks!
@notmyrealname8071
@notmyrealname8071 Ай бұрын
Really interesting video. I will say though that I don't think that the fault for the "DnD sucks" mentality lies (mostly) with the players/DMs. The published material really don't do a good job of teaching new DMs. I mean the DMG spends more pages laying out the lore of the multiverse (25 pages) than teaching you can build an interesting combat encounter (10 pages if we are generous).
@welovettrpgs
@welovettrpgs Ай бұрын
The original 1E AD&D DMG is still one of best and most useful D&D books ever published.
@thiagolimadalbo999
@thiagolimadalbo999 Ай бұрын
I didn't expect to see such a thoughtful video. Good job!
@welovettrpgs
@welovettrpgs Ай бұрын
Thank you! That's my goal here!
@RealNemo235
@RealNemo235 Ай бұрын
“..canopic jars..” 😊 I love it. Great insights. Now everyone go play the greatest game, Gamma World.
@welovettrpgs
@welovettrpgs Ай бұрын
In my top favorite RPGs its #2 on my list along with Star Wars D6 and Star Frontiers
@MattMillerMacLeod
@MattMillerMacLeod Ай бұрын
System matters, people matter. You can have fun with any system, sure, but other games have better bones to hang one's experience and creativity on.
@SHONNER
@SHONNER Ай бұрын
D&D Fantasy Superheroes. Is it based on a cartoon? Or just some magic cards? If I had to pick a D&D, it would be AD&D 1e.
@welovettrpgs
@welovettrpgs Ай бұрын
Hey buddy! Did you ever play the old TSR Marvel game? Nobody ever really dies, nothing bad really happens. You just get beat up and start all over. 5E at its most basic level is a lot closer to that than either edition of AD&D.
@SHONNER
@SHONNER Ай бұрын
@@welovettrpgs Never played TSR anything other than AD&D 1e. I was playing Champions 2nd Edition and Autoduel Campions at the time.
@dustinshorter2391
@dustinshorter2391 16 күн бұрын
I completely agree with this! I dislike 5e or DnD in general because it's not how I want to play a game. But I understand that me not liking it doesn't mean it's bad, it took a long time for me to realize that my opinion on it didn't mean I am wrong or that the game sucked, it just meant that DnD isn't the style of Fantasy for me.
@welovettrpgs
@welovettrpgs 16 күн бұрын
Thanks! People have a hard time understanding opinions from facts. Subjective truths from objective truths. Frankly, I've been telling my group I'm not interested in moving to the new edition. 5E is boring for me but it isn't a terrible game. It's just not how i want to play.
@anon-yw4wd
@anon-yw4wd Ай бұрын
Huh, this is what I have been saying about 5E for a while now so I agree 100%. 5E is not a bad system, it is just a super hero fanatsy game for the anime and Marvel crowd. While I love both anime and Marvel, I also love old school gaming. That is why I play 2E with older school modules and books tossed in. I still like this channel though. I love your take on D&D lore. It is very good.
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks!
@mjnior
@mjnior Ай бұрын
Truth. I love all editions as well as various games. I am grateful for the comments. Keep it going on content sir.
@welovettrpgs
@welovettrpgs Ай бұрын
Thank you very much!
@simonthedevil452
@simonthedevil452 Ай бұрын
Well said and also, I love your moustache. Does someone do that for you? Mine is definitely long enough but I can't make it retain a shape...
@welovettrpgs
@welovettrpgs Ай бұрын
Thanks, I recommend a thick, cheap pomade - like super coarse cheap stuff. Thats what i use, it doewsnt harm the hairs. Unless im in the rain, then use wax.
@mikeb.1705
@mikeb.1705 Ай бұрын
Eh, it's just another edition: it has pros and cons. Pro: lots of new players play it, so it's easy to find a group. Con: the lack of mortality / fear of PC demise (IMO), and the significant reduction of treasure as a motivating factor for PCs (again, IMO).
@welovettrpgs
@welovettrpgs Ай бұрын
I've pretty much done away with the magic item attunement numbers. I'm also convinced they added that to try to rebalance the game . It didn't work and they were basically admitted the game is unbalanced by creating that limitation. And it removed a huge motivating reward for players.
@mikeb.1705
@mikeb.1705 Ай бұрын
​@@welovettrpgs I did the same ~ trashed the attunement rule and made Identify a useful spell again.
@Not_Here_To_Make_Friends
@Not_Here_To_Make_Friends Ай бұрын
Your pro is real, but your cons are not. Those are DM problems, not system problems.
@mikeb.1705
@mikeb.1705 Ай бұрын
@@Not_Here_To_Make_Friends that's why I added "IMO". If you play the system RAW, they are legitimate ...differences... compared to earlier versions of the game. Are they a CON? Not for everyone. Some people like playing superheroes right out of the box, and not having to tally every gold piece. Can a skilled DM overcome those system obstacles and make the game feel dangerous, and that treasure is worth collecting? Yes. Can a new DM do likewise? Probably eventually.
@kgoblin5084
@kgoblin5084 Ай бұрын
I agree with the final message, that we should focus on creativity & not just wallow in a hate fest for 5E... but objectively speaking 5E has a lot of qualities that make it just not a very good game. It was a rushed product that took 4E, dialed things back to what was in 3.x, while loosing a lot of what made 3.x & 4E actually interesting. Even if we magically swapped over the 5E playerbase to a new game system, I think there would be less overall complaints because the design of 5E naturally encourages certain bad habits & disappointments. A couple of other points of note: * 4e does actually live on in descendant games like Shadow of the Demon Lord. * 5E can easily be just as deadly as any OSR game at low levels, sans house-ruling; due to early low HP. An excellent example IMHO of how the game fails to deliver in the areas it's supposedly optimized for (full list omitted or brevity, LOL)
@welovettrpgs
@welovettrpgs Ай бұрын
I really don't think you can used the word "objectively" when talking about the most popular edition of DnD ever published as not being good.
@magnaquam
@magnaquam Ай бұрын
Really like your take on this issue. And your comparison of 5e to the OG Marvel RPG is spot on.
@welovettrpgs
@welovettrpgs Ай бұрын
Thank You!
@user-pk2lu6qn6v
@user-pk2lu6qn6v Ай бұрын
The error is in forgetting there is only one rule to the game, *have fun* just make the rules fit your group for enjoyment value. old school players want mortal danger, new school wants superheroes, some want scifi edge while others want high fantasy magic. Count those arrows or don't, is it that hard to understand?
@welovettrpgs
@welovettrpgs Ай бұрын
Yup. Thats a good summary of the entire video. Thanks for watching.
@brandonvaughan4236
@brandonvaughan4236 Ай бұрын
What a refreshing channel. Keep it up.
@welovettrpgs
@welovettrpgs Ай бұрын
Much appreciated!
@blanesherman5434
@blanesherman5434 Ай бұрын
I dislike 5E for the burden of work it places on the DM; I'm not talking about the joy of creating obstacles though. I'm referring to the superhero-style of play you mentioned. 5E is about generic power fantasies/builds/video game characters which is fine. Still, there are very few mechanics for the DM to design equivalent obstacles for such characters, so I don't see it as much of a function of being lazy on the DM's part. The laziness is from the designers who did not include proper mechanics/rules/tools built into the game to help DMs run a superhero fantasy game. House rules and homebrew have always been a part of ttrpgs, but at what point are people basically creating a new game just to play the game they bought under the assumption it was playable from the beginning? 5E is the Bethesda of D and D. Changing the marketing drive from epic storytelling to High Fantasy Power Gaming or something more aligned with who that game is for might help DMs and players find a better match of editions or a completely different system.
@schwarzerritter5724
@schwarzerritter5724 Ай бұрын
A noob is not someone who lacks knowledge in a field but someone who is unwilling to learn.
@welovettrpgs
@welovettrpgs Ай бұрын
Thats the worst - willful ignorance. Really the only true ugliness in the world.
@gamemasters
@gamemasters Ай бұрын
this was great! Love the humor, love the flat out assessment of HOW sucks. You've hit another vid out of the ball park!
@welovettrpgs
@welovettrpgs Ай бұрын
Wow! Thanks again! That's high praise! I really appreciate your friendship, thank you.
@nerd8502
@nerd8502 Ай бұрын
My biggest gripe with 5e is not the system itself but with the books. As you said, the best way to make dnd combat interesting is by making it some sort of puzzle, but the books have no mention of doing anything like that. Much the contrary, the DMG has 2 entire sections about how to make a perfectly balanced monster statblock and encounter (that don't even work most of the time), when that's probably the opposite of what you should be doing with this particular system.
@paulsavas2394
@paulsavas2394 Ай бұрын
GREAT title! Can’t wait to watch this!
@welovettrpgs
@welovettrpgs Ай бұрын
Well .. you may change your mind after watching it! lol
@paulsavas2394
@paulsavas2394 Ай бұрын
@@welovettrpgs LOL! Maybe…but I doubt it!
@JackFetch-eb1gr
@JackFetch-eb1gr Ай бұрын
I like your style and my personal favourite game is Pendragon
@welovettrpgs
@welovettrpgs Ай бұрын
Thank You!
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