I especially loved how in the artbook for F4 they showed all these different looks and ideas for weapons, but every time they're just like "well, we had to redesign this gun to fit the one animation we made for this type of gun lol oops"
@BoisegangGaming5 ай бұрын
I mean, there is an element of practicality involved here, it's the same thing we see with other RPGs like Mass Effect where animations are re-used to save time (sometimes just in the short run, because Game Development is hell). I'd love for Fallout 5 to have more in-depth gun animations but animation is time-consuming and expensive (especially when it comes to trying to make things look good in first-person).
@thatriverguy5 ай бұрын
@@BoisegangGaming There's practicality and then there's laziness, and considering Bethesda's poor showings and apparent lack of care in core aspects of the 2 games they've made since F4, I'd say it's the latter. As a former animator I know how tedious and time consuming the job can be, but when it's something the player is gonna spend almost 100% of their playtime looking at, you need to put in the effort. However, credit where it's due, almost every gun in Starfield does have a unique reload animation. I mean, they're all awful, show a lack of understanding in how to create a decent reload animation, and demonstrate the clear absence of communication between the artists and animators, but it's something.
@ChocorocK5 ай бұрын
My favorite is the one about mama murphy. "She was originally meant to move around in a hover chair, but that idea was too cool so we didn't do it, teehee."
@basty1man5 ай бұрын
When I look at modern Bethesda games I am always struck by the question "what were the developers passionate about when creating this game?" Unfortunately for them the only conclusion I could come to is "money" And then I stopped playing their boring, buggy games.
@blackjacka.50975 ай бұрын
@@thatriverguy Go download your generic tacticool slop
@SneedFeedAndSeed5 ай бұрын
"Even paid for creation club weapons and DLC reuse animations" Tell that to the Skyrim creation club gun with crossbow animations.
@demomanchaos5 ай бұрын
It even has the weird bug where you get an execution animation if you bash draugr with a crossbow.
@jacehackworth64135 ай бұрын
I gave one of those to a follower and realized they were using crossbow bolts. I thought “well followers doing that is a pretty easy bug to find, but it’s excusable I guess.” Then I found out it works for the player too. The gun and ammo are literally just reskins.
@nezu304 ай бұрын
Skyrim Creation club???.. hell naah >
@unablenarwal88634 ай бұрын
I think the reason the creation club guns reuse animations is probably because it has the same limitations as the PlayStation modding where people can’t add in their own animations
@demomanchaos4 ай бұрын
@@unablenarwal8863 That excuse fails just on the principle that pretty much every single weapon in the main game has recycled animations.
@MightyLitLHero5 ай бұрын
“It’s an indie studio guys, give them a break.”
@nevermorefractures34015 ай бұрын
?
@MightyLitLHero5 ай бұрын
@@nevermorefractures3401 sarcasm
@MichaelBurkhalter5 ай бұрын
@@MightyLitLHeroYou put it in quotes like someone actually made that argument
@MightyLitLHero5 ай бұрын
@@MichaelBurkhalter it’s used when triple a companies have buggy or lazy games as a meme
@funki48965 ай бұрын
@@MightyLitLHero back then their budget for FO4 was suddenly cut in half because Bethesda wasn't doing so good financially. It is only now after FO4's big success, all the rereleases for TES, all the microtransaction and stupid DLCs, the takeover by Microsoft, Fallout 76 and the Fallout show that Bethesda actually has lots of money and could invest a lot into TES 6 or FO5. But unfortunately after seeing what they did with all those ressources with Starfield I too have no more hope.
@o_sdlr96935 ай бұрын
The bolts and charging handles are on the wrong side too.
@loops_90355 ай бұрын
It's so ugly, and makes my skin crawl just looking at it, thankfully there are some okish mods to change the bolt/charging handle side
@alienairplanes5 ай бұрын
I mean, it wouldn't be wrong if the main character was left handed, but they're not so yeah. But even then guns like the FAL and STG 44 have left sided charging handles in their original configuration.
@abriannaaguilera21235 ай бұрын
I gave them a lot of crap but, guns in Halo are also left-handed, and I feel that's mostly out of "hey, we want the player to look at this cool thing we made, see the gun moving and working" I'm still downloading my right-handed AK and Hunting rifle.
@PursuitOfMeaningJBP5 ай бұрын
If you work hard in very specific details like a bolt sometimes you want people to notice
@CloudRollerFox5 ай бұрын
Bethesda was never that good at gun design. Look at Starfield's weapon designs and reloads
@Rage_Spammer5 ай бұрын
The sawblade and baseball launchers have particularly egregious clipping, especially considering those were added in updates to everybody's games.
@nolanrandall26905 ай бұрын
Can’t forget the fact that that DLC doesn’t even render on Xbox. All that’s there is a red box where the gun should be
@QuadratusTiberium4 ай бұрын
@@nolanrandall2690oh and you also can’t forget the fact that it bricked everybody’s modlists
@deezboyeed67644 ай бұрын
@QuadratusTiberium guarantee it was on purpose because not a week later fallout london was due to launch.
@DecidedlyNinja5 ай бұрын
Part of me admires duplicating the animations as clever design. I guess it gave the team more time to focus on what was most important: the synth assembly room.
@NikkiWrightVGM5 ай бұрын
And spending time on those important skeleton and teddy bear easter eggs...
@thermalops5 ай бұрын
In the defense of creator club and mod weapons, from what I’ve heard it is apparently really hard to put custom animations into fallout 4
@thevoidreaper26035 ай бұрын
That and I heard they weren't allowed/given time to make custom animations for the CC items, hence why they reused them for said item or have none like the Tesla Cannon having no reload animation
@PotatoBullets1155 ай бұрын
Yes, it is. Source: I make Fallout 4 mods.
@koroplays32005 ай бұрын
it's not
@PotatoBullets1155 ай бұрын
@@koroplays3200 where is your proof?
@thevoidreaper26035 ай бұрын
@@koroplays3200 And you would be the animation expert then?
@daegnaxqelil27335 ай бұрын
that was crazy how blandly flat those animations were. i know it's kind of hard to animate in 3D but still Bethesda animators should do some efforts as a AAA studio , their animations were just painful for eyes. even the animations seen in Fallout New Vegas were better , not so rigid and more detailed than that.
@peppermillers83615 ай бұрын
The animations in New Vegas varied between being very janky and stiff at worst, and pretty alright at best (with some like the single action revolver being pretty good), and that’s coming from someone who likes the animations. The ones for 4 I think are alright, but the game suffers from low weapon variety.
@daegnaxqelil27335 ай бұрын
@@peppermillers8361 the ones of the 10mm pistol and the energy weapons weren't so bad but the rest are just ugly
@peppermillers83615 ай бұрын
@daegnaxqelil2733 they're extremely basic in my opinion, hence why replacing them isn't too shabby of an option.
@shawnee80965 ай бұрын
Weapon anim is never one of the highlights in Fallout series. Just have to live with it or expect experienced modders to cope
@Gameprojordan5 ай бұрын
Hard lol modders were creating brand new custom bullpup reload animations for New Vegas in like 2012. Stop excusing a multi million dollar corporation's laziness
@doc_o_pizza86554 ай бұрын
As someone who knows a lot about game development reusing animation can save so much time it's insane
@simple-commentator-not-rea73455 ай бұрын
In a true RPG, weapon reload animations should vary based on the type of weapons AND weapon skills. I'm even imagining a player character have really clumsy animations if they have low Agility
@DrFudge-ky5ub5 ай бұрын
Your reload speed in FNV was tied to how high your agility was. If you have 1 agility, it would take like 10 seconds to reload a pistol lol
@d347hw15h5 ай бұрын
In a "true rpg" you as well can have no animations at all, this is definitely not what defines the genre
@Robosium5 ай бұрын
Oh your character build actually having an effect in an RPG, what a novel and unique idea, might be too radical tho
@nevetsnotlrac76245 ай бұрын
What your describing is Fallout NV. Fallout NV was an RPG first and a shooter second. Fallout 4 flips this and focuses more on shooting and less on RPG.
@funki48965 ай бұрын
@@DrFudge-ky5ub there is a perk for that in Fallout 4 plus Agility governs the amount of AP you need to reload in VATS
@PotatoBullets1155 ай бұрын
As a mod author for Fallout 4: It's incredibly hard for good animations to make their way into Fallout 4's engine. There's a million different hoops and hurdles you need to jump through just to make what you see in the animation software be what you see in-game. Back when I first played, I was incredibly negative about the animations, but after actually taking the time to learn and make them, I don't blame them one bit. I do blame them for making all the guns left-handed, however. That's just a really weird design choice that seems to exist for the sole purpose of making the ejecting shells look all flashy and "in-your-face."
@EA_SP0RTCENTER5 ай бұрын
why not blame them for not making it easier to make animations in the game, even if its for themselves? it would have benefitted everyone if they made it more accessible, which is not impossible.
@PotatoBullets1155 ай бұрын
@@EA_SP0RTCENTER that entirely relies on the creation engine. We know they'll never let it die.
@Anchor-Supreme4 ай бұрын
I still won’t cut them slack for the awful animations. They’ve worked with the Creation engine for years at this point and their a AAA gaming studio, they should start treating their games more respectfully.
@madarpauser21334 ай бұрын
@@Anchor-Supreme I won't cut them any slack, because they hindered themselves. The creation engine is a nightmare to work with, yet they still won't stop using it. If a runner intentionally breaks his leg, before starting a marathon, than start complaining about it, should we cut him some slack too?
@cheekibreeki19064 ай бұрын
What mods you have made for F4 so far
@StriderSquadronAwacs5 ай бұрын
0:16 queef sound
@talonsandspears81294 ай бұрын
What is that?
@williamfranciswhite4504 ай бұрын
@@talonsandspears8129Fart sound by a certain female body part
@kipper68915 ай бұрын
This should be more of a dig on weapon variety than animations. You could make a very similar video on FNVs animations... among many other games.
@fudgerounds915 ай бұрын
In Obsidian's defense, they didn't grossly redesign and retcon entire weapons into or out of existence just because they didn't want to make a new animation.
@thoren78485 ай бұрын
fair, at the same time the guns in FNV actually look and work like guns
@AnAmericanMusician5 ай бұрын
Didn't New Vegas take a year to be developed? As opposed to how many years FO4 got...
@funki48965 ай бұрын
@@thoren7848 nope.
@funki48965 ай бұрын
@@AnAmericanMusician FNV is a glorified Fallout 3 DLC. People complain how some assets from the Skyrim dragons were reused for Fallout 4's vertibirds but praise Obsidian for doing a big Fallout 3 DLC.
@jasonensteinjag5 ай бұрын
The only thing that has going for the weapons in fallout 4 is the sounds. I admit, the chonkiness on the mags hitting the gun and the slide pulling back is satisfying ro hear, especially on the Combat Shotgun
@EA_SP0RTCENTER5 ай бұрын
personally i hate the way the 10mm, combat rifle, and assault rifle sound. everything else is great though.
@krawdad46004 ай бұрын
The gun sounds are just as bad as these terrible animations.
@XaibianHenning5 ай бұрын
I was playing Rage 1 earlier and found the animations for the weapons surprisingly good, heck even the 2006 PS2 shooter BLACK had better animations than Fallout 4. IMO f4 has one of the worst animations I've ever seen
@azerty68675 ай бұрын
Soldner is much more worse
@cleberribeiro27335 ай бұрын
Black is chad
@Umbra_Ursus5 ай бұрын
Medal of Honor Frontline and Rising Sun both had better weapon animations. So did Painkiller. I think even Duke Nukem Forever had better animations, though that may be very bad memory, on my end...
@CrusaderKingg5 ай бұрын
@@azerty6867Soldner sometimes feels like a fever dream
@corditesniffer80205 ай бұрын
The OG RAGE is so Goated Absolutely fantastic classic
@thomasseamenacetoysgamesan1555 ай бұрын
2:03 oh wow, two identical pistol models have the same reload animation, that’s shocking, how dare Bethesda reuse animations for an identical gun. SMH!
@beetle47995 ай бұрын
Some cases it's really bad (the revolvers at the start or the one next to the gatling laser for example), but most of these are just functionally the exact same weapon. Why would the bother making a brand new reload animation for what is pretty much the same gun? One of the cases was actually the exact same gun with a silencer on it.
@HoboHunterRik5 ай бұрын
That's the issue. They just made all the guns functionally the same gun instead of adding variety for the sake of laziness.
@Flesh-wl7bb5 ай бұрын
@@HoboHunterRik Or because they are the same weapon class or damage type with the same ammo
@smartmars6034 ай бұрын
You know the phrase "work smarter not harder"? Reusing assets is working smarter, not harder.
@Roguephilsopher5 ай бұрын
To add insult to injury, they did exactly the same laziness in Fallout 76 and Starfield.
@LX6R_Alexander5 ай бұрын
Fallout 76 yes, Starfield to an extend but they improved animations a lot for that one.
@blob222015 ай бұрын
Nah star field animations are pretty decent imo
@thetinfoilfreak5 ай бұрын
2:08 those are literally the same type of gun...
@hangover99524 ай бұрын
So why the fuck in modding community of New Vegas animators can make varied animations for the same types, but Bethesda couldn't
@XxBallzNfryrxX4 ай бұрын
Cause they don’t have deadlines
@TheHappyMadman4 ай бұрын
"If it ain't broke"
@godai62035 ай бұрын
Wow! It’s almost like firearms that’s are mechanically similar are loaded in similar ways. Seriously though, you expect a colt .45 revolver to load differently from a .38 Snubnose revolver?
@bryanadkins67764 ай бұрын
I mean, in Fallout New Vegas, different Revolvers had different animations. The 357 reloaded differently from the 44, for example.
@godai62034 ай бұрын
@@bryanadkins6776 that’s pretty much just because obsidian can’t make a bad game
@Wario_Guy4 ай бұрын
yo this guy is DEDICATED
@tedbacon12835 ай бұрын
I never understood why this bothered people lol. I was more dissapointed at the lack of variety, but even then they made up for it with customization
@destinyfan-p1j4 ай бұрын
There are some weapons, which are literally the variation, and they complain that they have the same animation
@ceno8yte4 ай бұрын
I think my favorite detail is that, for the Cryolator (and whatever that CC thing is), the power cell is inverted, meaning you’re just sticking the dull end into the gun, the black end is the actual port on it. I think this was fixed with 76’s version of the gun (as well as the cryo cells now being blue instead of the standard yellow), however.
@jamielama77165 ай бұрын
Thank God for mods and content creators.
@Bacangameing5 ай бұрын
I mean. How much animation does a guns variety have? Like. If its a similar gun you cant blame em for using the same animation. 2:40 is another story.
@nonocon06185 ай бұрын
They made all of their weapons reload similarly so they could reuse as many animations as possible. That's why a lot of the guns have weird proportions.
@HoboHunterRik5 ай бұрын
It makes all the guns look the same. Which is unfortunate because the guns also looked ugly so now you have the guns all feeling and looking clunky and ugly.
@notkmr5 ай бұрын
Just see BrandyBoy's video about his rant on Fallout 4's Guns and you will know
@ashtraydelicacy57735 ай бұрын
It shows they put no care into how their weapons needed to feel in the player's hands when 80% of gameplay is shooting enemies. If, for instance, a weapon mod changed the weapon's proportions and made the original animation clip, then making a new animation to accommodate shows the player that the devs put effort into the game instead of giving them $60 worth of McDonalds on their hard drive.
@EA_SP0RTCENTER5 ай бұрын
@@ashtraydelicacy5773 they say ID did everything involving the weapons in fo4, but i simply dont buy it. there's no way the literal inventors of FPS are going to make a rookie mistake like making the guns take up half the screen.
@declangaming245 ай бұрын
That's why you downloaded mods that aren't paid for
@AlexRoivas5 ай бұрын
Bethesda, Bethesda never changes. Also, the weapon selection in Fallout 4 was so bad. It was a huge step back from Fallout 3 and Fallout NV. Some of the weapon redesigns in Fallout 4 look worse like the 10mm pistol, the 2 barrel shotgun, assault rifle. What are the devs are Bethesda thinking.
@WhoIsJohnGaltt5 ай бұрын
Fallout 4 was truly Bethesda saying it didn’t care about the game anymore and just sold out to kids
@centitat63674 ай бұрын
Oh brother
@desangrador57704 ай бұрын
the deliverer should've been added to "Unique Weapons animations" considering that one side its basically the same weapon but with the silencer removed other than that i do agree with you, that they recycled a lot of these animations, not only that but some of these are ugky af, like the bolt action sniper or that cursed AK...
@Ryxis5 ай бұрын
It’s like they made the animations before the models even existed
@corditesniffer80205 ай бұрын
I knew that a lot of animations were a little lazy and where possible reused but I had no idea it was THIS extensive 😮 I’ve played quite a few hours and never quite noticed how most are identical like that
@theyoloyoyo58024 ай бұрын
Theres a good reason we mod the piss out of this game son
@Spootprime4 ай бұрын
Out of all of the things that you can complain about in this game, this is by far one of the most petty.
@courirnorte81375 ай бұрын
aside from laziness its also because they had very little ppl working on fallout 4. Bethesda thinks they can be a small team and simultaneously work on triple A open world RPG games, but they obviously cant, so they cut corners whenever possible, henced the reused animations, bugs, outdated visuals etc.
@Blueffect_224 ай бұрын
There isn't more bugs than in the rest of decent games anymore, and the visuals where good to perfect for a 2015 game of that scale.
@edmundo_emc4 ай бұрын
"It just works"
@cmcfly67225 ай бұрын
most FPS games sometimes does reuse reload animations for their other guns.
@drrnvevo5 ай бұрын
there's only so much times you can reuse stuff in a single game that it blurs the line between laziness and efficiency, f4 is the former lol
@twistedbetrayal72345 ай бұрын
i feel like it would have been ok if they just made better animations
@HoboHunterRik5 ай бұрын
Usually because they're a studio that doesn't have literal millions of dollars being raked in every year. It's important for them to look unique so that they feel unique which is another thing that FO4 really struggles with.
@skylandiangovernment5 ай бұрын
Destiny two is a good example
@Allustar5 ай бұрын
Fallout 4 is egregious with it though and often, they don’t change it to make it look right. The creation club weapons’ reload animations clip so often.
@bruhtholemew5 ай бұрын
The worst thing about this is it likely means the gun models were designed around the existing animations. Leads to awkward animations like 1:50 and how the red can stiffens up as if it has the invisible rails from the gatling laser. If you wanted to have say, an energy weapon with a battery on the front. Nope sorry, it's gonna have to be on the side or top to use a pre-existing animation.
@Huy-G-Le4 ай бұрын
They saving resources, the games is already like 32 GB man.
@No7_Maika5 ай бұрын
Can you imagine a faces of poor designers wich hear from animations team "we are lazy, we don't want make more animations, you need to make all weapons use only our 3 animations"
@juspa82844 ай бұрын
god forbid a game studio uses assets
@bigbadbusta38715 ай бұрын
Vanilla animations: 💀 Modded Animations: 🗿 Remember kids. Always mod your fallout games
@WatermelonDog5125 ай бұрын
They're kinda satisfying tho
@EnderKloud5 ай бұрын
Some of these are literally the same gun
@Boggletrop5 ай бұрын
2:02 these are the same gun idk why they wouldnt be the same animations
@qwq1_4885 ай бұрын
it's like in the half of example throughout the video💀
@Blueffect_224 ай бұрын
Because F4 Bad NV good
@Boggletrop4 ай бұрын
@@Blueffect_22 sorry youre right nv good because you can talk more
@hangover99524 ай бұрын
In modding community of New Vegas animators can make varied animations for the same types, but Bethesda couldn't?
@Boggletrop4 ай бұрын
@@hangover9952 its just a couple mods on the same gun, imo making an animation twice for each gun (once for un modified, once for modified sounds pointless
@skully_85005 ай бұрын
wait till this guy sees all the reuses animations in new vegas
@miguelmata68834 ай бұрын
@skully_8500 Yeah? The game that had to be made in less than 18 months vs the game they worked on for about 6 years...
@Abhorth4 ай бұрын
@@miguelmata6883 consider obsidian were heavily limited on the budget at that time period, they bascially have to using public elevator room for sound recording... I mean it, check their POE behind sence video, they were THAT poor, cause the TODD cut the 5-mil bonus after FNV release. At least 20+ ppl leave obsidan after FNV cuz the company was near bankruptcy.
@skully_85004 ай бұрын
@@miguelmata6883 so then whats the excuse for the dlc weapons reusing animations also?
@ijneb12484 ай бұрын
You dont get it, every single bad thing about new vegas is bethesda's fault
@AttakusZakus5 ай бұрын
Download Degenerate Dak’s weapon’s for way better variety and animations. All very lore friendly and respectful, like they were in the game to begin with.
@iexist.imnotjoking57005 ай бұрын
CADAVVER has the best animations by far. It's not even close. His actually look like they belong into a AAA game.
@ItzRokkiYT5 ай бұрын
@@iexist.imnotjoking5700 my only gripe with his animations is the one seen on his MCX SPEAR mod where the animation is a bit wonky and unnatural when the player presses the bolt catch release. The thumb bends in an unrealistic flex that would realistically break your thumb if you pressed hard enough. But of course, it's just a pet peeve of mine.
@iexist.imnotjoking57005 ай бұрын
@@ItzRokkiYT His rifle animations could use a little bit of improvement and generally are a bit too tacticool, but his handgun animations are AAA material, no questions asked.
@brentonherbert77755 ай бұрын
Sorry but- Why should I and OTHER PEOPLE put in work to fix something that shouldnt exist in the first place?
@pwnage4025 ай бұрын
They’re ok. Definitely better ones out there
@tzukiioo4 ай бұрын
Every fallout is this way
@Hervoo5 ай бұрын
Most of these are creation club mods made by community
@captainpelmenientertainment5 ай бұрын
causally the sole Survivor is able to fit three shotgun bullets in three barrels and revolver bullets without the need of a speedloader or moonclips
@BattalionSparta5 ай бұрын
0:30 doesnt the assault rifle use the same animation as a pipe rifle?
@stefan0202905 ай бұрын
No, the assault has the side magazine, but no charging handle. You just pull out one mag and put in another. It's a extremely boring and basic animation and makes the ugly assault rifle even uglier.
@BattalionSparta5 ай бұрын
@@stefan020290 Even worse than just reusing the pipe rifle then, It just wouldn't work without the charging handle
@fl82815 ай бұрын
Its like the animator trying to avoid animating the right hand for even moving from the grip.
@Dakaboi5 ай бұрын
Ever notice that the junk jet also uses the same pull animation as the Gatling Laser? Or is it just me?
@Spifferino5 ай бұрын
My best guess for why this is the state of Fallout 4 animations. In Fallout 3 and New Vegas, weapons couldn't have unique animations due to engine limitations. Instead, there were a handful of 'animation sets' that would be shared across the games weapons, so multiple weapons shared the exact same animation data. Whether or not this was a decision of laziness or technical challenge I don't know - but I lean towards laziness considering Bethesda can always modify the engine, and modders have made a unique animations system on a per-weapon basis in recent years. Fallout 4 does not have these engine limitations. Each weapon is able to host it's own unique animation set. For whatever godawful reason, Bethesda seems to have stuck with the shared animation set mentality. Is this a remnant of an old system removed late into development, or a case of laziness/time constraint? I don't think we'll ever know the answer, but again, I lean towards laziness as other games at the time of Fallout 4s release (2016) had incredible animations across various weapons.
@noobyham78874 ай бұрын
Bro just knew after 9 years
@calamaribowl86835 ай бұрын
I remember when Fallout weapons had variety.....
@Skipperoni5 ай бұрын
Good thing the devs are probably above reusing all of these animations for whatever fallout game came after this one :D
@gethk.gelior42145 ай бұрын
You didn't include the thirst zapper in the unique section? That was like one of the few I actually like
@מיכאל-כורנל5 ай бұрын
But at the end of the day, it doesn't fucking matter, and fallout 4 is still a masterpiece.
@licensedvibechecker80965 ай бұрын
i admittedly dont remember much of fo4's arsenal and some of your early examples seemed promising for your argument, but a lot of the animations shared between two weapons seemed to be because the guns just looked like variants of one another. your example with the deliverer was literally just two of the same gun ik fo4 mightve designed a bunch of their weapons to fit the same animation sets, but this kinda just seems like either you're targetting weapon variations for your argumeny fo4's not just getting lazy with its animations, but its re-using a lot of the same weapons and just slapping on a new coat of paint and some altered stats to pad out their arsenal the creation club items especially are made by third party modders iirc, they're just re-using animations because they probably dont have the skills or resources on hand to animate a gun themselves
@SoulshadeVr1015 ай бұрын
Another thing fallout 4 is guilty of is reusing a bunch of models texturs animations from skyrim the ash pile is same as skyrims the skeletons are also the same models as well as countless other things. The punch animation is pretty dang close to the same as well as alot of melee swing animations the deathclaw has really close animations to the werewolves from skyrim.
@sireffortlessgarbage79225 ай бұрын
Not to mention that the existing animations are clunk asf
@Lavender_Fox4 ай бұрын
Tbf the alien musket shotgun thing abd the plasma rifle sharing animations makes sense since the plasma guns were based on zetan tech
@CaptainYokkiller4 ай бұрын
Most of the weapons on this list have mods on nexus that change their animations and jt makes them feel so much better.
@Weirdcore-sx9np5 ай бұрын
i never even noticed until i watched this video to see them all side by side like this. maybe i have low standards but i think the rest of what fallout 4 has to offer more than makes up for it, oh also if you don't like it then MODS
@kiloklavdi11855 ай бұрын
What? Mediocre story and anything that isn't DLC?
@Weirdcore-sx9np5 ай бұрын
@@kiloklavdi1185 ok yeah i got low standards
@BigBubba79675 ай бұрын
Ladies and gents this is why the modding community exists to improve upon these mistakes
@DarthWall2755 ай бұрын
The heavy Incinerator is literally the fucking Fallout 3 model, and for a long time, you had to pay $5 for it. That is all that needs to be said about Bethesda's policies.
@Leaferiksonday5 ай бұрын
It make sense the creation club shit doesn’t change. It has to use what was already in the game. Because how Sony is it won’t allow new animations like that to be used. Also Bethesda had no hand in making creation club content.
@Strutsss4 ай бұрын
It’s disgusting how they’re all literally the same animation.
@Barbarian_7184 ай бұрын
I'd always love the Fallout 4's Weapon Designs although they're things are different, ugly or some parts on the wrong side, i always love them
@Lat-YuFrantu5164 ай бұрын
Bethesda just got lazy & forgot their homework was due tomorrow.
@Blue_kaja4 ай бұрын
For a 2015 game those animations looks very rough, something you'd see in early ps3/360 era games
@AtomicBreadCannon5 ай бұрын
Guess that answers why the baseball launcher shoots it's entire mag and one of the next for each VATS confirm lol
@kyu_gavin64524 ай бұрын
This is why animation packs exist aswell
@mehshutup30414 ай бұрын
Not having animation for weapon holster is the biggest crime by itself.
@Flesh-wl7bb5 ай бұрын
They all have different reload animations based on the damage type and the ammo.
@pacchar14235 ай бұрын
I don't know if people know there are left-handed bolt actions. and if Fallout embraces the left-side loading cause power armor and modern trends in their universe it's not the end of the world. this is a BS complaint cause how many ways do you load a gun? t. most unique animations exaggerate the normal loading process anyway for no good reason. this just looks like a common design cause in the universe that's how they made and got used to loading weapons.
@cevinpro14 ай бұрын
It's not just gun reload animations, the weapon animations in general are janky and unsatisfying.
@Irondrone43 ай бұрын
From what I understand, implementing custom animations was apparently extremely difficult for modders when it came to Fallout 4 for the first few years. Not sure why, but since a lot of the Creation Club items were created fairly early on in the game's lifecycle, it probably just wasn't feasible. Thankfully, modders eventually cracked it, and many modern weapon mods have custom animations.
@illyaismaili64134 ай бұрын
I personally would not notice this without a comparison like this so I don't care. I like for the devs to focus on the things that they are known for.
@shadzep27014 ай бұрын
the tesla cannon and quake thunderbolt creation club items don't even have reload animations
@justaloadofash4 ай бұрын
Yeah I see what you mean, But this was oddly satisfying to watch.
@helioseternal25375 ай бұрын
You missed the little acid gun from Nuka world is actually has a unique reload
@tedw1015 ай бұрын
And this is why I HAVE to use Hitmans animations and right side AK and lever gun bolt and ejection, and a handful of degenerate daks weapon mods.
@HartyHartson5 ай бұрын
2:04 what gun is that being compared to the deliverer?
@ChronaEditz5 ай бұрын
Pretty sure it’s just a deliverer without a silencer
@oliverboorman14345 ай бұрын
The silver something, a unique variant found in a certain CC There is a unique 10mm in another CC too 🤫😏😉
@MichaelBurkhalter5 ай бұрын
He just compared a revolver to two other revolvers, a 10mm pistol to 3 other 10mm pistols, and a deliverer to a deliverer. This video could be used in a class to define a strawman argument.
@thegrayowl15575 ай бұрын
It's... almost like guns that function the same way are usually reloaded the same way, too. There are only so many ways you can insert a magazine and cock a gun
@Cat_in_The-Box5 ай бұрын
.
@LordKasadoad5 ай бұрын
If other FPS titles like Call of Duty and Battlefield can do it, Bethesda can do it too.
@thegreengribbler5 ай бұрын
you absolutely can make the animations different. maybe for silenced guns, the reload is closer to the chest because the player is trying to be sneaky. maybe the more powerful-looking guns are heavier, and therefore the player fumbles with the gun more whe trying to load it i havent played fallout so i'm not sure if theres any gun-related perks, but if there are, the animations can be flashier depending on how good your character is with guns, too. maybe they do lots of mag slaps, maybe they spin their handguns alot. there's plenty of ways to make reloads varied, they just weren't trying at all to be creative
@LordKasadoad5 ай бұрын
@@thegreengribbler As others have said in this comments section it looks like Bethesda made the reload animations then made the weapons themselves. It would explain why every gun in the game has left-handed reloads. Honestly, I wouldn't mind that from a smaller company, but large one like Bethesda it just feels lazy. Bethesda can do so much better than this.
@WatermelonDog5125 ай бұрын
I feel like they built some of the weapons to fit the reload animation and not the opposite
@quagmiretv25144 ай бұрын
To be fair, creation guns are made with very little to go on, seeing the engine and all Actually the adapted reload of the fallout 3 alien gun with the plasma rifle is an intelligent design
@JonathanRodriguez-hm7jp5 ай бұрын
Thank goodness for the modding community.
@norbertgarcia61844 ай бұрын
The crank handle on the original gause rifle is a joke. Really underutilized gun by bethesda and so many other weapons.
@KiiBon5 ай бұрын
Why is this an issue tho
@drrobotnik36285 ай бұрын
pretty desceptive to show essentally the same weapons as examples
@soyhugo3905 ай бұрын
thats bethesda "1000 guns" that they promise
@Jesus_Wojak5 ай бұрын
It... just works. (Barely)
@pedopoulpe35325 ай бұрын
That's why I'm using reload animation mods on my game
@simonfournier85655 ай бұрын
Idk. It's kinda like the AR Guns. Like from an m4a1 to a scar, it's still kinda the same reload and chamber latch
@joshuasunshine41775 ай бұрын
It's very simple! In Skyrim, bows and crossbows reload the same way, so they did it out of habit
@sashapinesnguyenhienhoa80035 ай бұрын
It just works how god intended
@rjwhite6555 ай бұрын
It was my second run of f4 did i realize that the vanilla game is just lazy and rushed.
@RJS34164 ай бұрын
1:26 IT EVEN HAS THE EXACT SAME RECOIL LOL. How fucking lazy can they be??