The Legend of Zelda Ultimate Glitch Explained [Arbitrary Code Execution] - Warp Straight to Zelda!

  Рет қаралды 430,746

scrumpy

scrumpy

7 жыл бұрын

This glitch will only work on version 1.1 of the Famicom version of the game. Don't try this on the NES because it won't work.
Shout-outs again to Sockfolder for discovering the glitch and writing this code. Sockfolder is a brilliant glitch hunter and programmer who does similar stuff for other things. If you're interested, follow him on Twitter at / sockfolder and on Twitch at / sockfolder .
Like this video? Subscribe for more awesome content at / magicscrumpy and follow me on Twitter for behind-the-scenes stuff and bonus content at / magicscrumpy

Пікірлер: 939
@MagicScrumpy
@MagicScrumpy 7 жыл бұрын
Here's my shot at making serious, non-Smash content. I really enjoyed making this video. What do you think of it?
@ethanmarais1156
@ethanmarais1156 7 жыл бұрын
Pretty good
@dooty2010
@dooty2010 7 жыл бұрын
Looks pretty cool.
@dezdlefoo278
@dezdlefoo278 7 жыл бұрын
Make more content like this!
@godslayerbiotch43
@godslayerbiotch43 7 жыл бұрын
awesome af
@MrDannyloco
@MrDannyloco 7 жыл бұрын
thats pretty good
@ronnygeis895
@ronnygeis895 7 жыл бұрын
the entirety of this video went right over my head so I'll just take your word for it
@snitchbug
@snitchbug 7 жыл бұрын
same
@hdef6602
@hdef6602 7 жыл бұрын
I don't even know why I'm watching this xD because I don't understand half of it
@luisburgos7365
@luisburgos7365 7 жыл бұрын
glad i'm not the only one lol
@theflamincheetoh3474
@theflamincheetoh3474 7 жыл бұрын
lmao same here I tried paying but I couldn't
@TheInvaderDust
@TheInvaderDust 7 жыл бұрын
Im pretty tech savvy and somewhat sharp. But this was WAY beyond me. ..
@zehahaha5630
@zehahaha5630 7 жыл бұрын
But first, let's talk about parallel universes.
@mini-_
@mini-_ 7 жыл бұрын
First we need to gather up speed for 10 hours straight
@Yutopeia
@Yutopeia 7 жыл бұрын
It's actually 12 hours
@mini-_
@mini-_ 7 жыл бұрын
LordSodium 12 hours is way too much, the chances of becoming QPU misaligned is way too high.
@scooter9537
@scooter9537 7 жыл бұрын
Im half pressing A
@zehahaha5630
@zehahaha5630 7 жыл бұрын
Oh my gosh, I've never had this many likes. Brb gonna masturbate on the streets of Hollywood.
@RiskyBiscuit
@RiskyBiscuit 7 жыл бұрын
How many spawned sprites would a spawned sprite spawn if a spawned sprite could spawn sprites?
@t1glistenerelf
@t1glistenerelf 7 жыл бұрын
69
@RiskyBiscuit
@RiskyBiscuit 7 жыл бұрын
made it myself, I plan to start streaming eventually. Just see what happens.
@t1glistenerelf
@t1glistenerelf 7 жыл бұрын
***** Walfas www.walfas.org/flash/create.swf I made it myself using the template and resources that are available there.
@t1glistenerelf
@t1glistenerelf 7 жыл бұрын
***** No problem. There's a Link costume, in case that suits your fancy (given your profile pic and all.)
@t1glistenerelf
@t1glistenerelf 7 жыл бұрын
***** Oh, I haven't taken a picture of it. I just know that it has assets like the hat and outfit.
@JacobKinsley
@JacobKinsley 6 жыл бұрын
The whistle actor thing is like if someone really needs the toilet but all 11 cubicles are taken so they shit in the urinal out of desperation, then later on the janitor quits their job and the person in charge of the kitchen has to clean it up but accidentally uses the wrong handbook and so makes a meal out of the shit in the urinal which the original person who shit in the urinal's partner then is just about to eat but the original person is at an angle where they can warn the partner just as about they're to eat it and as the partner spits it out some person walking past gets it in their face and it turns out that person finds it delicious and the partner and the original person get tons of money as thanks
@shady4091
@shady4091 6 жыл бұрын
Jacob Rendall Exactly.
@hasslevania8138
@hasslevania8138 5 жыл бұрын
Yes
@dolst
@dolst 5 жыл бұрын
This has got to be one of the best descriptions of this kind of glitch I have ever read. Well done.
@ruviknoproblem
@ruviknoproblem 5 жыл бұрын
what
@Gamesfan34260
@Gamesfan34260 5 жыл бұрын
@@ruviknoproblem This is an appropriate response, I would also like to ask that, but I'm also too scared to get an answer...
@lucasmark2000
@lucasmark2000 7 жыл бұрын
Finally, an easy way to beat the game.
@kyleviolette5258
@kyleviolette5258 3 жыл бұрын
Lmao
@SuperShadow
@SuperShadow 7 жыл бұрын
First off, I admire your attention to detail and amount of effort. That being said... Watch for Rolling Rocks is not arbitrary code execution. It's a exhibition of engine quirks. It's 50% setup and 50% execution. It's visually apparent. It's easy to follow along. This glitch is different because there's nothing to act as a visual aid when explaining the finer details of memory manipulation. It can't be reliably explained to every audience, they must need background in programming... unless you omit those finer details. Everyone knows Mario 64 game mechanics better than they know NESdev and the Zelda memory map. So an explanation requires that you pick an audience (assembly programmer, casual gamer, pannenkoek subscriber) and write everything just for them, even if some details are omitted. I hear "the game freaks out/gets confused" and "rotate left at offset $10" both in the same video, it makes me wonder to which audience you were aiming. Thank you for making this video.
@Larry
@Larry 7 жыл бұрын
Are you the guy who also worked out the music loop glitch in Startropics?
@Chaotix_
@Chaotix_ 7 жыл бұрын
oh hello there
@xenxander
@xenxander 6 жыл бұрын
Hello, you!
@sabata414
@sabata414 6 жыл бұрын
Hey Larry!
@radaf4429
@radaf4429 7 жыл бұрын
You didn't even build up speed for 12 hours
@SlingingHashSlasher
@SlingingHashSlasher 7 жыл бұрын
What if viable kirby could copy a characters whole moveset
@MrDannyloco
@MrDannyloco 7 жыл бұрын
DANGG! that would be dope
@7tales357
@7tales357 7 жыл бұрын
but, you gotta make his grabs and specials combo into most movesets that would be hard
@Thelangster5
@Thelangster5 7 жыл бұрын
so ditto
@Zadamanim
@Zadamanim 7 жыл бұрын
Not really, set the upthrow angle to 80 and knockback to something decent with low knockback growth and it would combo. The real problem is that hitboxes are attached to animation bones, and every character has a different skeleton. This creates surprisingly straightforward issues like "how would Kirby use the knee if Kirby has no knees?"
@7tales357
@7tales357 7 жыл бұрын
Kirby could use "the foot" xD
@MultiYoshiman
@MultiYoshiman 7 жыл бұрын
But first we need to talk about parallel universes
@emilydioptase
@emilydioptase 7 жыл бұрын
TJ Henry Yoshi is very depressing and naive
@HorkSupreme
@HorkSupreme 7 жыл бұрын
"Henry"
@furfagyiffininhell3525
@furfagyiffininhell3525 7 жыл бұрын
Because everytime I post a video, """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""Henry"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" strategically builds up speed for 12 hours
@Dudeman23rd
@Dudeman23rd 7 жыл бұрын
gosh dang it, I came to the comments _just_ to make this joke
@zolika1351
@zolika1351 7 жыл бұрын
i really dont get how this became a meme
@snowblack90
@snowblack90 6 жыл бұрын
This is so damn insane from a coder pow. I'm seriously amazed by the whole process and you are stupidly good at describing this stuff. Pure, total awesonemess from subject to delivery. Bravo, sir!
@Anomatron
@Anomatron 7 жыл бұрын
Sniffling around 0:55 scared me Scrumps
@InFamousStickFigure
@InFamousStickFigure 7 жыл бұрын
The explanation at 2:10 reminds me of what I'm learning in data structure for C++. And here I thought that those concepts were useless when I was learning them, thanks!
@ZalvadorZali
@ZalvadorZali 7 жыл бұрын
Maybe its because I am a Computer Science major, but this was AWESOME!!!
@josh.ryan.
@josh.ryan. 7 жыл бұрын
Thank you for this, Scrumpy. Glad to see you branch into other games. This was awesome!
@metaboss7567
@metaboss7567 7 жыл бұрын
Well, it's official, you earned yourself a new subscriber.
@thebananamelon5065
@thebananamelon5065 7 жыл бұрын
And a Nobel prize for knowledge
@pearlywhites3025
@pearlywhites3025 7 жыл бұрын
What if Marth had a projectile
@Gamer-sf5ce
@Gamer-sf5ce 7 жыл бұрын
WHAT IF IKE HAD A PROJECTILE XDDDDDDDDDDDD
@denji8766
@denji8766 5 жыл бұрын
Eccentric Kookie what if six more Marth joins the game, Then it’ll be a fire emblem Parallel game
@hasslevania8138
@hasslevania8138 5 жыл бұрын
ROY
@doomfatlikesbluesphere9984
@doomfatlikesbluesphere9984 7 жыл бұрын
wow, this is up there with "watch for rolling rocks in 0.5 a presses"... the way you explain such complicated subjects so simply, is quite amazing!
@larryinc64
@larryinc64 7 жыл бұрын
I love these videos, you make the complex code so easy to understand.
@David-ql8cn
@David-ql8cn 7 жыл бұрын
this video made me feel stupid
@mohamedadel7111
@mohamedadel7111 7 жыл бұрын
this was awesome ( I'm a huge coding enthusiast btw)
@nickshafterplays7003
@nickshafterplays7003 7 жыл бұрын
+You Suck chill troll
@PokefreakofBACON
@PokefreakofBACON 7 жыл бұрын
So that's how arbitrary code execution works. I was always curious about how the hell that could happen. 10/10 video.
@KingofCrusher
@KingofCrusher 6 жыл бұрын
This is a great series, unique on youtube as far as I can tell. Keep them coming! I did a few romhack translations so I it's super interesting when you have a basic understanding of how shit works.
@zealot246
@zealot246 7 жыл бұрын
how do people even find stuff like this?
@1001011011010
@1001011011010 7 жыл бұрын
Code mining?
@fnybny
@fnybny 7 жыл бұрын
The person who discovered the glitch probably found the sprite table overflow and then carefully constructed the rest.
@KiRAyylmao
@KiRAyylmao 7 жыл бұрын
its not uncommon for people to look for ways to overflow memory for useful things so there are established ways of searching and known areas that are likely to contain errors that allow the game memory to overflow. from there its just experimenting plus an understanding of assembly language
@tygamike
@tygamike 7 жыл бұрын
Overflow stuff is really common in hacking. I guess people just took that code theory and applied it to old games since the code for those is usually really simple and full of easily exploitable bad/dated code.
@kopjjipj5743
@kopjjipj5743 7 жыл бұрын
almost the exact same thing is used in SMW to warp to the credits.
@mistyfront
@mistyfront 7 жыл бұрын
Arbitrary code execution is awesome, looking forward to seeing this video when YT mobile recognizes it :p
@zealot246
@zealot246 7 жыл бұрын
it's up on mobile
@eppssilon
@eppssilon 2 жыл бұрын
It was only 5 years ago when videos wouldn't immediately appear on mobile? Damn
@G.Aaron.Fisher
@G.Aaron.Fisher 7 жыл бұрын
This is the cleanest most accessible explanation involving assembly code I've ever seen. How long did it take you to draft and edit the script?
@Geliot-oe2sb
@Geliot-oe2sb 7 жыл бұрын
I really enjoyed this video! I hope you continue to make more of these!
@VinceOfAllTrades
@VinceOfAllTrades 7 жыл бұрын
While I generally dislike this question, I think it's more applicable here than elsewhere: How did Sockfolder discover this? This glitch (more of an exploit, really?) requires intimate knowledge of the entire game code at both low and high levels. It's not as simple as looking for a RAM location (the ghost setup using action states would take a TON of dedication to watch in RAM), but it also takes more than looking at the high level code (which probably doesn't specify how events are handled in memory). It also seems too unlikely to fall into the "found it by accident" category.
@proxy1035
@proxy1035 6 жыл бұрын
love that early games were literally using the raw Data from the ROM and when people found a way to manipulate the RAM to do shit liek this
@KazeMemaryu
@KazeMemaryu 7 жыл бұрын
Whoa, this is great, man! Would be really interesting to have you break down other glitches like that, it's a lot of fun to learn about!
@G_U_STHEBESTE
@G_U_STHEBESTE 7 жыл бұрын
This is seriously the coolest thing, keep it up dude
@Zinfidel1
@Zinfidel1 7 жыл бұрын
2:09 How much sprite can a sprite slot spawn if a spawn sprite spot sprite slot spawn?
@ken-fr4fc
@ken-fr4fc 7 жыл бұрын
genius
@Kaijudomage
@Kaijudomage 7 жыл бұрын
Good ol' in game hex editing. :D You can do something similar to this in the Gen 1 Pokemon games and get any Pokemon you want, including Mew.
@MagicScrumpy
@MagicScrumpy 7 жыл бұрын
I'm actually editing a video about the Missingno. glitch right now. It'll be up either tomorrow or Thursday. I want to make a little series of Pokemon Red/Blue glitch videos and end it with a finale of a really neat speedrun route that abuses a ton of glitches.
@Kaijudomage
@Kaijudomage 7 жыл бұрын
Oh? An actually speedrun or just the 0:00 timer glitch? :P Are you going to cover how the missingno glitch actually works and what the various missingno actually do to your game? And I've seen other videos and the amount of in game hex editing you can do with the inventory alone is astounding.
@RobertPendell
@RobertPendell 7 жыл бұрын
People have done amazing things in Pokemon. Have you seen the hack where it showed the twitch stream chat?
@KarjamP
@KarjamP 7 жыл бұрын
Technically not a hack. Unless you count the times where they did do ROM hacks. Or the time where they hacked the 3DS hardware just so that they could play the sixth generation games.
@RobertPendell
@RobertPendell 7 жыл бұрын
Well I tend to group hacks/exploits together. Depends on how you look at it.
@fantaboy1589
@fantaboy1589 7 жыл бұрын
Really nice video dude, I would definetely watch more of this
@GamerLMA
@GamerLMA 7 жыл бұрын
Super cool video Scrumpy. Hope to see more like this in the future.
@Mayoncheese
@Mayoncheese 7 жыл бұрын
Great video, albeit I understand close to nothing of it lmao. On that note, what if Roy is Marth's Nana? (IC)
@TheHeineHouse
@TheHeineHouse 7 жыл бұрын
Ho Le FUCK! Where was this guy when Apollo 13 was coming down?? This guy needs to be at NASA writing code to launch a space ship in the sky or something! Beautiful explanation, admirable dedication, I didn't understand a fucking word of it. It's really awesome to see this amount of work go into these games, keep finding cool stuff! :)
@andrew4042
@andrew4042 7 жыл бұрын
"Beautiful explanation, admirable dedication, I didn't understand a fucking word of it." this made my day
@syrelian
@syrelian 7 жыл бұрын
He pretty much wrote some code, then used some bugs in the system to make it read the wrong section of memory where this code was and warp him to winning the game
@vaiyt
@vaiyt 6 жыл бұрын
Assembly code is complicated yo
@LiEnby
@LiEnby 6 жыл бұрын
vaiyt assembly is actually really easy
@joshuahawkett100
@joshuahawkett100 7 жыл бұрын
this video reminded me of cosmo when he explained that Zelda glitch that it took years to discover. I love it.
@davidspring8884
@davidspring8884 6 жыл бұрын
Stunning video, chap. Very nicely explained.
@niggapendeluxe1682
@niggapendeluxe1682 7 жыл бұрын
Take a drink every time he says spawn or Sprite
@benjaminm.860
@benjaminm.860 7 жыл бұрын
Or byte, code, or glitch.
@zac50333
@zac50333 7 жыл бұрын
I was sent here by a man who wants to make Sonic great again.
@DerpsGW
@DerpsGW 7 жыл бұрын
Fantastic video. I took a class in college on assembly language and it was great to be able to follow along and see how assembly was used in creating these classic video games. Interesting topic and well explained. I love content like this! I'd also like to add that it's nice to see you do something interesting outside of Melee. Melee is great of course, but it definitely helps in terms of the variety of your content. Well done!
@andrew4042
@andrew4042 7 жыл бұрын
can you explain assembly to me, ive been seeing assemblys a lot on this video and i dont know what they are
@DerpsGW
@DerpsGW 7 жыл бұрын
andrew4043 Um, well you're probably better off googling it. In super, super short, Assembly Language is one step above machine language in terms of creating code you can compute. Languages like Java or C++ are much more higher level in that the code one write in those languages gets converted and translated eventually into a Assembly Language, which a computer understands.
@tonik8977
@tonik8977 7 жыл бұрын
I'd love to see more of this kind of stuff, reminds me of how fascinating the 0/0.5 A press M64 runs are
@ericpeterson6520
@ericpeterson6520 7 жыл бұрын
I realize this is much less versatile than the equivalent Super Mario World glitch, since you have much less room to write code. So you probably can't do stuff like make the game play Snake, Pong, or Flappy Bird. But is there any other crazy stuff you could do with this arbitrary code execution?
@Jba03
@Jba03 7 жыл бұрын
If we look how the game is built, it is actually possible to make an ACE that allows for snake or pong. This is a really small routine in the game code that allows the player to change the position of link and the screen. So, you could basically do the exact same glitch as seen here, but write to other locations where more open data in the BUS values. I don't know if the OAM takes place in this ACE but other games are definitely possible. You could also re-write the whole game with ACE if you would like because the ROM portion doesnt really make anything harder in this game. Hope this answers your question :)
@ericpeterson6520
@ericpeterson6520 7 жыл бұрын
It does, thanks! Hopefully people pick up on this and use it like the SMW glitch. I feel like Zelda always gets ignored in the wake of Mario
@Deretythe
@Deretythe 7 жыл бұрын
ZELDA = 23 0E 15 0D 0A 2E1DA I see what you did there, Nintendo.
@leolaserbolt
@leolaserbolt 5 жыл бұрын
i dont.
@gisibah
@gisibah 5 жыл бұрын
@@leolaserbolt Me neither
@laurinneff4304
@laurinneff4304 5 жыл бұрын
To everyone that doesn't see it: 23 = 2 0E = E 15 = 1 0D = D 0A = A 2E1DA ZELDA
@gisibah
@gisibah 5 жыл бұрын
@@laurinneff4304 No, hex 23 = dec 35 which corresponds to Z and hex 15 =dec 21 which corresponds to L. It directly says ZELDA.
@nathangamble125
@nathangamble125 5 жыл бұрын
They did nothing. Those parts of the file name don't matter, because you haven't pulled from the stack yet. There are thousands of other combinations of characters you could put in the place of "ZELDA" that would have exactly the same effect (i.e. nothing), it's just that "ZELDA" is used in this example because it's contextually appropriate.
@FRIEDEATH
@FRIEDEATH 7 жыл бұрын
I really enjoyed this video. Please do more videos breaking down speed running strats!
@Tapion013
@Tapion013 7 жыл бұрын
Thanks to the Pepsi man and Sonic videos, I thought there was going to be some crazy reveal at the end... turns out you were being serious and I found myself entranced after the third minute and couldn't take my eyes off of what was happening. Why haven't I subscribed to you yet I look for your vids every day... *subscribes*
@XxthefailnessxX
@XxthefailnessxX 7 жыл бұрын
did I understand even 5% of this? no. did I really enjoy this? yes. I love at least getting a slight grasp of what happens in coding during glitches
@waz9758
@waz9758 7 жыл бұрын
Try an episode on some original pokemon glitches, Idk which glitch I guess that could be up to you
@junietwoknees
@junietwoknees 7 жыл бұрын
Mew glitch and lvl 100 pokemon early are good.
@MishaHivemind
@MishaHivemind 7 жыл бұрын
+Mijquaza "original pokemon glitches"
@E-102_Gamma
@E-102_Gamma 7 жыл бұрын
Those are just the tip of the iceberg when it comes to Gen I glitches. Watch some of ChickasaurusGL's videos some time and you'll see what I mean.
@geozop
@geozop 6 жыл бұрын
Nicely done (and explained). Looks like it was a puzzle to get those few instructions to perform the operations needed.
@TheUKNutter
@TheUKNutter 7 жыл бұрын
Now you should look up the dog house glitch, (known as) the exploration glitch. Literally every time you go in there the world completely changes randomly into a glitchless world, and each world is different depending on how many enemies you kill. But like the minus world, but for zelda.
@DCice13
@DCice13 7 жыл бұрын
I was sent here by a man that will keep doing infinite loops, happily.
@SuperFromND
@SuperFromND 7 жыл бұрын
I wonder, would this make the swordless challenge possible?
@MagicScrumpy
@MagicScrumpy 7 жыл бұрын
Nope! You have to press A and B at the same time to get the glitch to work right.
@SuperFromND
@SuperFromND 7 жыл бұрын
MagicScrumpy BibleThump
@linkthepringlesman3951
@linkthepringlesman3951 7 жыл бұрын
Actually, yes! You don't have to collect the sword to press A.
@Manavine
@Manavine 7 жыл бұрын
You need another item in that slot. Because if you press A without an item... You get back 00.
@NotLe0n
@NotLe0n 6 жыл бұрын
MagicScrumpy you can do it in x0.5 A presses
@lisianthusfanjackofallcard4649
@lisianthusfanjackofallcard4649 7 жыл бұрын
I found this enjoyable and interesting to watch. Thanks Scrumps
@rapidrotation
@rapidrotation 7 жыл бұрын
And I tell you what, this whole bit at 6:00? Exactly like being the Navigator in a game of Rogue Trader (Warhammer 40K). There's a million ways to mess up, and if you do, everything goes horribly, *horribly* wrong.
@MegamikazeMoriko
@MegamikazeMoriko 7 жыл бұрын
ZELDAAAA MAHSODSODSOD MAISODRAKAROKUNO ^this is the chanting spell to cast zelda
@KratosAurionPlays
@KratosAurionPlays 7 жыл бұрын
Seriously how do people find these? It's crazy.
@E-102_Gamma
@E-102_Gamma 7 жыл бұрын
Theory-crafting and brainstorming.
@Vim_Tim
@Vim_Tim 7 жыл бұрын
Id actually guess that it was part theory-crafting, then a ton of debugging through machine code with a debugger on an emulator. It's not terribly hard to watch what's going on in memory while running the game, which is why they know that address XX corresponds to state Y.
@sune9578
@sune9578 7 жыл бұрын
Overloading a game is quite a common way to find an opening in a game. There's bound to be some unchecked variable that will cause overflow. I reckon that if you can overload a game and consistently freeze it doing a specific set of actions, you're bound to run arbitrary code if you can examine what the game is doing near or at that point of freezing. If you can find a way to direct that arbitrary code execution to a way of your liking, you're bound to control the game fully, and maybe even the console if the OS doesn't do any safe-guarding of its own (and thus, hacked consoles).
@p1nkfreud
@p1nkfreud 5 жыл бұрын
Sun E Exactly. It's mind-boggling that some viewers believe these exploits were found by accidentally having all save files prenamed like this for no reason.
@iGamingAlliance
@iGamingAlliance 5 жыл бұрын
Lots of drugs
@Weavi_
@Weavi_ 7 жыл бұрын
Wow Scrumps this is quite the video. Amazing work
@spidermcgavenport8767
@spidermcgavenport8767 6 жыл бұрын
Thank you for the much more in depth explanations... Greatly appreciated.
@SNESJW
@SNESJW 7 жыл бұрын
Great video, but something's getting at my OCD... Any chance you could use a monospace font next time you put code on-screen? Bothers me when stuff doesn't align...
@MagicScrumpy
@MagicScrumpy 7 жыл бұрын
+Carvool For sure! Thanks for pointing that out :D
@RemiBoyz
@RemiBoyz 7 жыл бұрын
I have always wondered about this stuff. BTW if you like TAS stuff, look up Masterjun3. He's pretty cool, and he has a video of a similar route on his channel. Also shoutouts to Omni for being Scrumpy's inspiration :P
@FantasyJared
@FantasyJared 7 жыл бұрын
This video is so in depth, amazing! :)
@ganggreen1983
@ganggreen1983 5 жыл бұрын
“I don’t know what the fuk you just said little kid! But you’re special, man. You reached down, and touched me by the heart.”
@neil340
@neil340 7 жыл бұрын
11 minute video explaining every detail and ends with "we don't know why it puts us in Zelda's room". lol
@thecoolv130
@thecoolv130 7 жыл бұрын
wish I knew what he was talking about...
@ultraatari9298
@ultraatari9298 5 жыл бұрын
TheCoolV (CraftyChicken) It basically is saying the programming back than was like a series of doors you had to go through to come out another door. You can confuse the script because there is a limited number of doors and you're making knobs for doors that don't exist it shows how we've developed in computing cause this game took years to make, now could be developed in weeks
@fryingpan6952
@fryingpan6952 7 жыл бұрын
can't wait till you reach 100k subscribers ! ;D
@SinsOfScience
@SinsOfScience 7 жыл бұрын
I love videos like this! Would you perhaps be planning to explain the Relm Sketch Glitch, or the Mario World speed run glitch? Looking forward to more!
@Chichirumiru
@Chichirumiru 7 жыл бұрын
0:55 who is that guys with the running nose in the background?
@m4r1o148
@m4r1o148 7 жыл бұрын
Could have been an editing error. He doesn't do the whole video in one take, and must have mistakenly left in the remainder of one of the clips.
@brucewayne4172
@brucewayne4172 7 жыл бұрын
What if the knee had the knee?
@VideoFeverShow
@VideoFeverShow 7 жыл бұрын
The coding that goes into an NES game is staggering. Considering that they were all written in assembly and the storage space was so limited, getting a complex game like Zelda to function at all would be impossibly difficult by today's coding standards. This may shed some light on why internally developed Nintendo games are so beautifully polished, since they were written by programmers who could write a sprawling adventure into 128 kilobytes.
@game2late518
@game2late518 7 жыл бұрын
Hi MagicScrumpy, well done on the video. Question: do you do any tampering with the cartridge? When you say "writing the code" do you refer to simply writing the savenames in the save slots? Is that all?
@Gabiscis
@Gabiscis 7 жыл бұрын
I hope we get to see this at AGDQ2017
@BEEEELEEEE
@BEEEELEEEE 7 жыл бұрын
I actually understand a tiny bit of this. Do I get a cookie?
@lukecreator
@lukecreator 7 жыл бұрын
I understand all of it. Does that mean I get a cookie too?
@SpamDestroyer
@SpamDestroyer 7 жыл бұрын
You get a slice of cake
@voxelfusion9894
@voxelfusion9894 7 жыл бұрын
was that a lie?
@BEEEELEEEE
@BEEEELEEEE 7 жыл бұрын
VoxelFusion No, I took a programming course over summer, and I actually learned something because everyone involved actually wanted to be there.
@lukecreator
@lukecreator 7 жыл бұрын
+SpamDestroyer yay... XD
@nicklemay8056
@nicklemay8056 7 жыл бұрын
It's always a treat to get a non-shitpost Scrumpy video
@Kiet1
@Kiet1 7 жыл бұрын
THIS IS AMAZING! DO MORE OF THESE!
@RockLegend2A
@RockLegend2A 7 жыл бұрын
Great job, man. Soon enough, you'll be giving pannenkoek2012 a run for his money.
@BebinhoXD
@BebinhoXD 7 жыл бұрын
i want to see it done in real time
@Unk0wnHope
@Unk0wnHope 7 жыл бұрын
This all was amazingly done; you explained very well. While it was still would be difficult to perfectly follow this as someone who doesn't understand code well, there's not much you could of done about it, and it is still understandable.
@meskeels1
@meskeels1 7 жыл бұрын
Color coding is really nice and makes it so easy to follow everything.
@PilGrimmm
@PilGrimmm 7 жыл бұрын
you lost me at "filename"
@shoopy44
@shoopy44 7 жыл бұрын
Can anyone link me to some more code execution explanations/tutorials?
@D20d_
@D20d_ 7 жыл бұрын
Oh
@shoopy44
@shoopy44 7 жыл бұрын
+AldiePezeh thanks man!
@dustindacus967
@dustindacus967 7 жыл бұрын
watch cosmowright's SotN one
@WolfXGamerful
@WolfXGamerful 4 жыл бұрын
*does this* "I'm a coder now. I am the smartest being to ever exist."
@jeffjimmy6892
@jeffjimmy6892 7 жыл бұрын
great job explaining how/why it works. reminds me of cosmo's old oot wr vid
@SSBane
@SSBane 7 жыл бұрын
What if zelda was a girl?
@RogueBoyScout
@RogueBoyScout 5 жыл бұрын
Calm down Incel, they're only computer drawings...
@brainslushie666
@brainslushie666 7 жыл бұрын
First let's talk about parallel universes
@jellopuddington
@jellopuddington 6 жыл бұрын
Yes, I completely understand all of this. I concur with your analysis.
@daptor1427
@daptor1427 7 жыл бұрын
I understood maybe a third of it, but it was still interesting to see how these kinds of glitches work.
@ApolloLegend
@ApolloLegend 7 жыл бұрын
You sniped my video idea
@44absol
@44absol 7 жыл бұрын
BUT FIRST WE NEED TO TALK ABOUT PARALLEL UNIVERSES
@t1glistenerelf
@t1glistenerelf 7 жыл бұрын
I could have sworn that this was going to be another "Mario with zero A presses" type video. I am glad that I was wrong. ^-^
@DankLordDemaar
@DankLordDemaar 7 жыл бұрын
Anyone else noticing the sniffling sound after "We are naming the files weirdly because..." (0:54)?
@ChibiTails
@ChibiTails 7 жыл бұрын
you lost me at "the"
@RuthlessMeteors
@RuthlessMeteors 7 жыл бұрын
is this math o_o
@IMGhost589
@IMGhost589 7 жыл бұрын
Its data
@trbotimmmmmmmeh
@trbotimmmmmmmeh 7 жыл бұрын
hexidecimal and binary code
@___8241
@___8241 7 жыл бұрын
KUMA
@Chromedeguenther
@Chromedeguenther 7 жыл бұрын
Memory systems, largely. You will need to know this to be a good programmer who can work with memory allocation. If you're interested in learning more, look into programming in C and then what's called assembly language, after learning C well enough. Then you'd have a good understanding of this stuff :P
@theorangeslice9678
@theorangeslice9678 7 жыл бұрын
Start with a better documented instruction set like X86 or ARM if you're gonna get into Assembly.
@NotSpoondere
@NotSpoondere 7 жыл бұрын
Reminds me a lot of dotsarecool's Super Mario World tutorials. Very nicely done.
@supersmashbros123654
@supersmashbros123654 7 жыл бұрын
Really cool video! If you made one about the arbitrary code execution in Symphony of the Night to end the game early, that would be super cool.
@lorelaitodd-watkins7203
@lorelaitodd-watkins7203 7 жыл бұрын
>casual players a couple days hahahahah hahahah hhahaahahAHHAHAHAHAHA it's been months send help pls
@NowOnAFM
@NowOnAFM 7 жыл бұрын
It's very similar to what has been recently achieved with the Super Mario World in-game code execution to warp to the credits. Quite a brilliant discovery which in technical terms goes way over my head, but getting the general concept of it is good enough for me.
@FarNoGaming
@FarNoGaming 7 жыл бұрын
I like game glitch videos but I love videos that explain why it happens on a software level. Great Content 10/10.
@ZSharp94
@ZSharp94 7 жыл бұрын
Really loved this video! I think it would be really helpful if while explaining the code you wrote on the name screen, you showed the memory that the code was manipulating at the same time (i.e. showed the values of addresses $10, $11, etc. while explaining what and how the code writes values to them).
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