To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@EivyGlitch Жыл бұрын
first
@EpiklyGuy Жыл бұрын
how was this comment made 6 days ago but the video 4 hours ago
@TheJGAdams Жыл бұрын
Render caves by skipping blocks below stanley's Y position to his feet and blocks above his height! Here is a suggestion for optimizing your rendering process. Method 1: Thinks of rendering your 3D world as a 2D Grid. Have an invisible 2D grid of data that store z depth of the highest block! This grid only get modified when you add or remove block. Then you render from bottom up! Method 2: Render Front side, then upper slab till it reach bottom back corner. and use 2 row of data that store depth. (Highest from lowest. Lowest from Highest) You modify those depth while rendering block by Z minus Y. And you use those data to skip everything that is hidden underneath. A more complicated but potentially minimal complexity! Needs a little more work for correct draw order. I'd be curious to see how well this would run!
@AbdullahCumhur Жыл бұрын
@@EpiklyGuy The video was uploaded as an unlisted video 6 days before, and he made it public 4 hours ago
@tengraint Жыл бұрын
@@EpiklyGuy the video was uploaded six days ago but made public 6 hours ago likely to see what Brilliant thought about the sponsor segment
@samuelthecamel Жыл бұрын
I was really scared this was just gonna be in the 8-bit art style and not actually 8-bit. I'm very impressed
@mattgio1172 Жыл бұрын
Yea - this project is actually incredible. I cannot wait to see what comes next
@InkboxSoftware Жыл бұрын
Only the real thing here
@pixl_xip Жыл бұрын
@@mattgio1172yea, me neither
@mgord9518 Жыл бұрын
Yeah I've seen a lot of YT videos like that lately. Really cool to see an actual 8 bit demake
@gamertypeawesome Жыл бұрын
Yeah I hate when people call simple pixel art "8 bit", not realising the actual limitations of 8 bit systems.
@matthewjones5951 Жыл бұрын
I would love to see this revisited in 16bits to really demonstrate just how big a leap that was back in the day
@dorktriogamer28655 ай бұрын
Oh that'd be really cool
@ghostslider3 ай бұрын
there is a 16 bit isometric minecraft running on the ti84 calculator that isn't full minecraft but has several blocks and shadows
@berkeleycreager36013 ай бұрын
Agreed, i feel like itd be a lot easier and prettier
@Nepter8248 Жыл бұрын
The fact that it's not just 8-bit art, but 8-bit programming as well, is mind-boggling to me. I'm really curious to see how different layers are handled.
@AlsoFin7 ай бұрын
There shouldn't be a comma in between 'as well' and 'mind boggling'. (Yes ik this is the definition of ☝️🤓)
@luckas221a6 ай бұрын
@@AlsoFin actually 🤓☝️, the comma there is perfectly appropriate. It’s an appositive comma. The clause “but 8-bit programming as well” is not essential to define any part of the encompassing sentence “The fact that it’s not just 8-bit art is mind-boggling to me”, so you can and, by all means, should use both commas there.
@AlsoFin6 ай бұрын
@@luckas221a oh yeah i see that now, ur right
@dissraps4 ай бұрын
....8bit isn't an "art style"
@AlsoFin4 ай бұрын
@@dissraps yeah thats literally what he said in the video
@KrystalFairyFriend Жыл бұрын
Listening with headphones I can't fully concentrate with the music in one side (I like the music, its a vibe) and voice over in both. But besides that, this is fascinating honestly
@courtneycox72528 ай бұрын
I only had one headphone in and didn't even realize there was music
@Bazzilic8 ай бұрын
Yeah, super hard to watch, even though the content is great
@novaexplosion82577 ай бұрын
yeah, same
@zancmok7 ай бұрын
i agree
@aqua-bery6 ай бұрын
It's fucking me up even on my phone, it has stereo speakers but I keep thinking my headphones are playing something elsewhere in the room
@maxifire329 ай бұрын
Now make 16 bit Minecraft
@Riiludragon Жыл бұрын
You could probably speed up rendering significantly if you just searched for all visible blocks and rendered only them, as a matter of fact, since you have as much RAM as you do, you could probably store a list of all visible blocks and update it as the world is interacted with, that way you'd probably be able to smooth scroll again. Since you'd not spend so much time rendering.
@isaiahkepner8078 Жыл бұрын
Cool
@feelinghealing3890 Жыл бұрын
Yeah, seemed a bit weird to me that rendering unseen blocks was even considered, let alone done. I mean, people bricked their PCs trying to "export" a small minecraft world because the tool they used did not have culling enabled and 3 billion objects is a bit much.
@InkboxSoftware Жыл бұрын
The only issue is processing power and memory. It's faster to check 4096 values once than run an algorithm that requires some amount of extra memory and still may require checking thousands of blocks continously.
@Maker0824 Жыл бұрын
@@InkboxSoftwareI think they are referring to rendering. From your explanation it sounds like you are rendering all blocks, regardless of if they are visible. This is a waste
@InkboxSoftware Жыл бұрын
Currently the blocks that aren't visible aren't being rendered. I do copy each block to a buffer, which may later be overwritten by later blocks. It's true, that is a bit of a waste, but how do I know which blocks are visible or not without checking a significant number of other blocks for each and every block? In the current method, I examine each block once, then I can copy the buffer to VRAM to be processed visually. So blocks that aren't seen aren't rendered by the VERA (the video card).
@absolutewisp Жыл бұрын
I love that the X16 is actually finding good use in the niche it's been designed for. Beautiful to see such projects succeed.
@kfestofil3249 Жыл бұрын
I saw a video by a guy who made minecraft for calculator, he did isometric projection, but instead of using bitmap approach, he came up with a way to do tiling for isometric projection too, basically when you look at a block in isometric projection, you can split it into 3 sides, then if you split each of the sides into 2 tiles, you get 6 tiles per one block, yes the tiles have to be triangular and you have to make 6 per one block in the game, but it would definitely let you increase the texture size of your blocks, here's the link to the video of that guy if you wanna see how he made it kzbin.info/www/bejne/eJucdJyDhJtprs0&ab_channel=TheScienceElf It came out yesteday so you might've already seen it idk
@ericpalmer343 Жыл бұрын
This is exactly what I thought! I think calculators are more powerful though
@KaraTheGirlie Жыл бұрын
@@ericpalmer343yes, modern graphing calculators are more powerful than a lot of older game systems. Pretty cool!
@rinnest Жыл бұрын
@@ericpalmer343 Well the ti-84 runs on a CPU from the 80s and came out 20 years ago, so maybe it's not *that* far away in capabilities
@Bumble._.Jellybottom Жыл бұрын
yeah i saw that today lol
@SortaSkilled Жыл бұрын
Was gunna say, this is a lit like that
@voidbasilisk8 ай бұрын
my right ear feels lonely
@notvladyt6 ай бұрын
DUDE I KNEW I WASN’T ALONE (the music is only playing in the left headphone 😭)
@frjay10806 ай бұрын
fr i thought i was tripping
@baileygobrr6 ай бұрын
my right earbud is broken lmao
@DivineIntervention-126 ай бұрын
OMG SAME
@kif-farmlife5 ай бұрын
Yes it needs some therapy after this video
@CosmoOSx Жыл бұрын
The fact that this uses the X-16 is awesome to see honestly. I remember back when the X-16 project was barely anything more than a concept in the 8-bit Guy's brain, but now I get to see it pop up on other channels! Awesome video, my guy!
@CandiedC Жыл бұрын
yeah, it’s so cool that it’s gotten this popular
@GavinPetty Жыл бұрын
That is so cool! This is giving me a HUGE reminder of Paper Minecraft back when I was on Scratch. I will 100% be following this project, because this is the coolest CX16 project I'm seeing so far.
@LavaCreeperPeople Жыл бұрын
Can't wait for SNES, Genesis, N64, PS1, PS2, Gamecube, Wii Minecraft next
@NaraSherko Жыл бұрын
But that is isometric and paper minecraft is viewed like a platformer game
@DinoNuggies4665 Жыл бұрын
@@LavaCreeperPeople Actually Minecraft on the Wii already exists, it's a homebrew project
@LavaCreeperPeople Жыл бұрын
nice@@DinoNuggies4665
@cj09beira Жыл бұрын
@@LavaCreeperPeople there already is a PS1 mincecraft, and its full 3d
@fromixty Жыл бұрын
Man, you're one of the most underrated KZbinrs on this platform. I love your content, and your programming skills are amazing... I wish you the best.
@InkboxSoftware Жыл бұрын
Thanks man, more to come
@GabrielPerboni Жыл бұрын
Oh yes… This guy is the most unique and intriguing content producer… Waiting for more!
@blakhhh Жыл бұрын
Insane, the resulting style is honestly really appealing too, the tiny sprite size is adorable.
@tinkerershaven Жыл бұрын
Like someone else said, I think you should assign a button to rotate the view by 90° so you can see the blocks behind other blocks. If you find it useful, you can add an arrow that shows how the view is rotated, an arrow that points NE, NW, SW, SE based on the way the camera is currently oriented.
@davidb2 Жыл бұрын
As an EE student, I'm blown away! Incredible job so far, I hope you can complete the project. Subscribed!
@OneTwoMark Жыл бұрын
EE?
@davidb2 Жыл бұрын
@@OneTwoMark Electrical engineering. I've taken a couple classes related to the topics in this video.
@sal_2775 ай бұрын
@@davidb2Every time someone writes EE I can't tell whether they mean electrical or electronic engineering
@davidb25 ай бұрын
@@sal_277 Electronic engineering is a discipline of electrical engineering so it's safe to assume electrical. I liked my electronics classes the most along with my semiconductor classes.
@trunkit8749 Жыл бұрын
I think a major issue here will be being able to see things obscured by the blocks in front of it. Maybe add the ability to rotate the camera 90°, which should be feasible with your method of chunk storage.
@IONATVS Жыл бұрын
yeah, it won’t fix all perspective issues, but the ability to rotate between 4 different viewing angles is pretty common for isometric games, like Rollercoaster Tycoon, and really helps disambiguate when there’s a question.
@IONATVS Жыл бұрын
An additional idea that could further help in such situations is an “cross-section” toggle that when activated only renders blocks at stanley’s current head height or lower. still wouldn’t be *easy* to navigate below ground, but would make it more possible.
@JG-vh6oy Жыл бұрын
@@IONATVS Maybe instead it just stops rendering at head or foot height in that mode. Otherwise it’d be easy to fall into lava or down a pit
@IONATVS Жыл бұрын
@@JG-vh6oy True, though it can be hard to navigate on the plane if you don’t know what blocks are in the head-height layer…so how about this: one 8-bit word for the overall view perspective, first 2 bits stores the orientation 0-3, next bit stores boolean 0 if cross-section toggle off, 1 if on. Next bit stores a boolean for 2 ways of implementing cross-section: 0 for “survival/adventure mode” cross section, where the draw height options are relative to current player foot height, with a min of seeing the block layer beneath your feet on top and a max of the block above head height on top, then 1 for “creative/spectator mode” cross section, where they’re instead fixed with respect to bedrock. In either case the last 4-digit nibble (which can be extracted with modulo 16 division) would hold the numeric offset 0-15 from that reference level for the cross-section to stop rendering at.
@cupriferouscatalyst3708 Жыл бұрын
@@IONATVS maybe swapping out blocks obscuring the player with something like a wireframe block? I'm having a hard time picturing it in my head, but I'm thinking similarly to how games like Diablo make foreground objects semi-transparent.
@kira64xyz Жыл бұрын
this is why i love this channel, its not unity "8-bit style", its actual 8-bit keep up the amazing work!!!
@InkboxSoftware Жыл бұрын
I plan on developing this 8-Bit game into an official release soon, but I'm not quite sure about a proper title. The best I've come up with are "8-Bit Miner" or "Isomine". I would love to hear any suggestions in below.
@lautaro3425 Жыл бұрын
Good video
@pru222 Жыл бұрын
minicraft, tinycraft, picocraft - great video, surprised it hasnt popped more, cheers for the crazy amount of work and rework
@szigo3211 Жыл бұрын
craftman, craftian...
@mattgio1172 Жыл бұрын
Octo-Miner?
@kakyoindonut3213 Жыл бұрын
cubeBit
@GAME_WG Жыл бұрын
"It's only a waste if I give up" Man, that hit hard.
@trp Жыл бұрын
AAAAAAA MUSIC WHY IS IT ONLY IN MY LEFT EAR
@paulos74177 ай бұрын
ITS TERRIBLE!!! BUT I WANNA SEE THE VIDEO
@No_True_Scotsman5 ай бұрын
This is funny because I'm watching this video with only my left earbud in
@Vexnatos5 ай бұрын
*LAUGHS IN STEREO/MONO SWITCH*
@tinyratdude4 ай бұрын
@@Vexnatos IM NOT THE ONLY ONE, YEAA
@banana48802 ай бұрын
Pain
@JadonBarnes Жыл бұрын
Dude, yes! This is going to be fantastic! I love the aesthetic of the 2.5D look as well. I'm eager to see this thing finished. I appreciate how you showed the direction you were taking and how you had to pivot due to unforeseen problems - something that I think is often omitted from most dev logs, which typically only showcase the end result. I also value the detail you provided while visually presenting it. Overall, great video, and I'm excited for part two!
@MynamesMe- Жыл бұрын
If I had one suggestion, it would be changing the palettes of the blocks based on time of day? Really not sure how much that would take, but it would add a lot to this charming little thing!
@GrimlandCS Жыл бұрын
This!
@Henrix1998 Жыл бұрын
Not very practical in bitmap mode
@unusuariodinternet Жыл бұрын
Maybe a layer of a canvas fully of gray color with transparency to simulate the night?
@kiah5701 Жыл бұрын
@@unusuariodinternetas far as I’m aware, opacity isn’t possible with 8 bit hardware, but a checkerboard pattern mighht work
@InkboxSoftware Жыл бұрын
It'll take a bit of math, but I think it should be possible, all I'd have to do is have a day palette, and then a night palette, and switch them when it's time. Good idea.
@rubylikessonic2 Жыл бұрын
This is actually so cool, nowadays we take for granted how powerful our machines are
@Invalid-user13k9 ай бұрын
Remember when Minecraft had Isometric screenshots?
@AltAccount-ec2ck6 ай бұрын
Wish it would come back
@Invalid-user13k6 ай бұрын
@@AltAccount-ec2ck maybe eventually
@parrot99828 күн бұрын
"The iconic pixel art" wasn't even how the video was displayed. CRT televisions display the image very differently in a way that softens it into a coherant image. In that way, the pixel art was more a means to manifest artistic choices within the hardware limitations. Things like dithering and checkerboard patterns to emulate transparency with a limited color pallette or using a single red pixel to make Dracula's entire eye glow in Symphony of the Night were strokes of artistic genius that far too many people don't even seem to understand.
@InkboxSoftware28 күн бұрын
Great point. Back then there was no such thing as "pixel art". Your character could only be made of a certain number of 8x8 pixel sprites, so that's just how big the character was, and there was only one kind of screen, a CRT, so artists had to do their work within those constraints, and it's amazing the great work that so many managed to produce.
@fyoozhn Жыл бұрын
my left ear really enjoyed the music
@IlliterateMan699 ай бұрын
I only used my left headphone the whole video until I saw this comment
@Quiethings8 ай бұрын
HATSUNE MIKU!?
@finlayl2505 Жыл бұрын
If you made one of the bits in the id correspond to whether a block is full/opaque, you could quickly determine during in rendering whether a block is fully surrounded by opaque blocks, in which case you don't need to draw it
@pawouapproval984 Жыл бұрын
This looks insane! I really like what you were able to do with bitmap mode. Good job!
@MikhailHudon_ZerithFarron Жыл бұрын
Holy crap, I'd 100% pick this up! If this ever becomes playable on something like an Analogue Pocket I'd be rocking this on the bus every week
@harrispriest8343 Жыл бұрын
The best type of youtube video is one that can interest someone that knows nothing about the subject and explain it to them through good writing and editing, while also being entertaining. This video is excellent you have earned my sub
@jlklinck24 Жыл бұрын
This is great!! One suggestion just about this video specifically - I'm wearing headphones, and the hard-left pan of the music made it difficult for me to concentrate on what you were saying, because the music sounded like it was just a little guy playing music in one ear while you were talking to me. So, in future videos, maybe consider having the music in stereo / both ears (even if panned some), instead of just all the way to the left.
@aijc Жыл бұрын
amazing video but the music in the background was heavily headache inducing. I wanted to hear what you were saying so I had volume up, but it's so much louder than your voice.
@Calcifer1119 ай бұрын
If you’re using earbuds, use only the left one and you won’t hear any music at all. The first time I watched this I didn’t even know there was music until I read this and put the other earbud in lol
@Bazzilic8 ай бұрын
@@Calcifer111you mean right
@naoiseleane74897 ай бұрын
His voice is more annoying than the music
@TeoTheRainbow6 ай бұрын
I was so captivated I didn't even notice the music 😔
@radaf44294 ай бұрын
The music is amazing, you have bad taste
@GamerGuyplays Жыл бұрын
Bro just casually shared some eldritch arcane knowledge with us and expected us to be on the same level. On a serious note, that's some impressive work mate, well done!
@pieeater108 Жыл бұрын
It’s gorgeous, it genuinely looks like the beginnings of something really cool
@jamesclark2663 Жыл бұрын
Like all the others, a great video! I had a good chuckle with the one line though. "One of the best things about being a programmer is being able to make your own tools to do the things you need to do". Also one of the worst things about being a programmer is having to make all the tools before you can ever get around to the thing you need to do. The duality of being a programmer 🤣
@coltynstone-lamontagne Жыл бұрын
Never been more sad to see this is 5h old! I was so ready to binge a series! Can't wait for the next one
@v1x4z Жыл бұрын
Seriously, devlogs are one of my favourite things to watch on KZbin, it fills me with great joy to see a project come together
@kdc6002 Жыл бұрын
same 😭
@TheNeraum Жыл бұрын
Between you and Coding Secrets I can't help but wonder what a game on modern hardware would look like if this level of skill and time and finesse was applied to all the little intricacies of the hardware. Awesome project, keen for more
@heterodoxagnostic8070 Жыл бұрын
Make it possible to change view, maybe 4 diagonal/isometric views or maybe 8 using your first flatish technique for the other 4 POVs.
@Xenn000 Жыл бұрын
Really creative and interesting video! Can't wait to see more! Only thing I'd recommend is lowering your music sound, or boosting your voice volume, the music overpowered you a little during some parts of the video.
@oniwastaken Жыл бұрын
"But it's only a waste if I give up." Damn that's inspirational.
@TInyHackerCalcs Жыл бұрын
This is awesome! As someone who's done stuff with assembly on limited systems myself, I think this is really neat and I can't wait to continue watching the series in the future.
@connorsavugot1672 Жыл бұрын
I am truly amazed. This was one of the most memorable KZbin videos I have ever seen. The amount of detail you were able to pour into a 13-minute video about such a complex topic is incredible. Just subscribed, so excited to see more!!!
@MassimoRough Жыл бұрын
Share your excitement in your social media channels then
@suprememasteroftheuniverse Жыл бұрын
Are you 12?
@endyyy_ Жыл бұрын
Great video 👍 over all. The only thing that I complain about is the background music. I can only hear it on my left ear(I use headphones) everything else is completely fine. It is just really annoying to listen.
@jefgirdler7232 Жыл бұрын
This is absolutely FASCINATING. I would love this as a home brew SNES game - I’m looking at this with the same kind of starry-eyed wonder as the Portal 64 de-make. Such a wild time for retro games.
@patresito Жыл бұрын
Huge respect to you and all the developers that coded these games back in the day. I feel so lucky being a programmer in this day and age when you don't have to worry about memory or processing power, you just do whatever you like.
@kann3r Жыл бұрын
Looking good! I think that instead of rendering a bit of every chunk around the player (13:12), rendering just the "current chunk" that you're in, and have a transition for travelling between said chunks would be a good choice! Saves a bit of processing power, too, hopefully. Looking forward to more progress 😸
@TheBcoolGuy Жыл бұрын
Wow! I wanna see the block interactions. Building and breaking. It'd also be cool if you use old-school game design principles to implement modern game mechanics and vice versa.
@FGV_Gravity Жыл бұрын
Just watched a video where I don’t understand 90% of what’s going on 💀
@katlaw1457 ай бұрын
Fr
@betsey967 ай бұрын
Literally me 💀😂🤌
@thecoolkittensarecool7 ай бұрын
Then the video is not for you. The video is for people who understand and enjoy computer science
@betsey967 ай бұрын
@@thecoolkittensarecool just because you don't understand something doesn't mean you still can't enjoy it 🙄
@FGV_Gravity7 ай бұрын
@@betsey96 He's a hater lol 😂
@tscopo Жыл бұрын
This is just fucking insane. Your work behind this is just unimaginable. Loved the final version so much that I hope you'll continue this project. It really makes me want to play it!
@colinsandage Жыл бұрын
I've been following progress on the x16 since it was announced and clicked on this video without realizing that it was going to be made for the platform. I was very pleasantly surprised, looking forward to what you do with this project!
@Sevenigma777 Жыл бұрын
Big props to you man! I thought at first it was going to be like everyone else who says "8 bit" and it's just in a 8 bit style but you legit did it 8 bit. I can't wait to see what you do in the future I'll bet it's going to be amazing!
@Basti_Autoplay Жыл бұрын
There better be "MINING" and "CRAFTING" in this game. And not to be called "BREAK-BUILD"
@stimpy-v Жыл бұрын
great video,didn’t understand like 90% of it but it was genuinely interesting
@ryanthescion Жыл бұрын
This is the greatest project I’ve ever seen
@CalCapone3 Жыл бұрын
This is insane. The fact something like this is possible blows my mind.
@Daxiongmao87 Жыл бұрын
This is honestly great. I can't wait to see the final product. Since you're using a super-beefed up 8bit SOC, and doing everything from scratch, the likelihood for this to eventually make it into a console rom is low I assume?
@InkboxSoftware Жыл бұрын
Not a SOC, the X16 is just a regular 8-Bit computer. Likelihood it will become an X16 cartridge: high.
@Johnny31323 Жыл бұрын
Here's an Idea, since minecraft Speedrun's were always popular, make it so you can finish the game in a particular way, and when you do, your time will be shown onscreen on how much you spent playing the game appose to winning the game. I think this way you can only program the essentials and also not lose anything od importance along the way.
@e3.14c4 Жыл бұрын
First idea is an arcade game. Time limit, accumulate score, find the portal to progress or game over with your point total. Would need a threat or two you could deal with, meaning you manage your descent, the threats, the time, amd location of getting to the next level. Adding richness to any of those like a crafting system, unique mobs with effects like silverfish and timewaved mobs like creepers sounds overly complex, but also the kind of stuff that keeps it in tune with Mimecraft's goals but with a different gameplay premise.
@gustavovillegas5909 Жыл бұрын
Your videos are so unique, from your work on preserving older Kanji to this. Keep doing what you’re doing! Always a treat
@EdgyVidyaGeneral Жыл бұрын
This is awesome. The isometric view you ended up with looks genuinely great
@Yassinius Жыл бұрын
The amount of effort that you had to put in to make this video is insane to me. I'd love to see you finish this!
@cielruby8762 Жыл бұрын
Tip: use the Wide Boy, cause it has access to more ram, an extra tile layer, with a custom bios, it can do the super gameboy colours.
@bdasher8556 Жыл бұрын
I absolutely wanna see this project go further and I would wonder how mining might possibly work.
@iamtheju Жыл бұрын
I love the look you managed to achieve. And the isometric view really suits what you have made.
@stevemcwin Жыл бұрын
This is really impressive, I can't wait to see how this project will turn out! Wish you best of luck working on this!
@Chillco600 Жыл бұрын
I think it'd be an interesting challenge to try and figure out how to let the player break/place blocks behind other blocks despite not being able to see where they are placing/breaking.
@Goozyduxe5 күн бұрын
I don’t know these nerdy code words but I understand everything.
@thecasualgamer706126 күн бұрын
Funny how 64 bit processors don't process 64 bit long strings and how in the beginning (this claim is based on what I saw at the beginning of the video, so I might just be blatantly wrong) it shows that they just process 8 individual 8 bit strings all at once.
@Drag0nmaster Жыл бұрын
This is amazing! If it could be possible, try making something where loading a new chunk could have some sort of transition? Such as even 1 frame of being in between the new chunks and the new ones.
@qwerty11111122 Жыл бұрын
Super cool! And that mark about programmers creating their own tools, so true too! My favorite and most well received tool is a unix script. It takes in a program runs it, keeps a log of all of its output and send you an email when its done with the run time :)
@ZetaPrime77 Жыл бұрын
This is incredible! I never thought I'd see someone make something like this, yet here you are! Here it is! Fantastic job my dude 👍
@jessodepresso5 ай бұрын
i love watching computer science bros use their skills for fun stuff on youtube. i don’t understand any of it but it’s so interesting to watch
@korebeast973 Жыл бұрын
If i could slap my own idea into this, bow and arrow, hitscan would likely be best. Though rendering the arrow and mobs and a day/night cycle would be intensive. But by far the thing I most want to see is a cave world with darker tiles and stronger mobs, and a nether world with a much more hellish theme than minecraft pulls off.
@Splonton Жыл бұрын
I think if you could manage some shadows somehow, that would go a long way for helping provide an accurate sense of depth
@S.A.F.I.vs3r Жыл бұрын
6:17 why do they all look so pretty
@stickzman Жыл бұрын
Honestly the isometric view looks great, better than the original plan!
@realdiardopro6 ай бұрын
Shit got me soo hooked I went to check the other videos to make sure this isnt a minecraft only channel, and im soo glad there are more video like this for diffrent games
@noname49707 Жыл бұрын
This guy could just start making stuff up and we'd never know
@Artoooooor Жыл бұрын
Distinguishing between things that can be mined can be quite hard at this scale. Maybe some GUI that shows exact thing Steve is looking at could be helpful? Something as WAILA from Minecraft. Also - when the screen is static (I am writing it with 13:41 paused) it's quite messy and hard to tell what is exactly on screen. Maybe some visual indication of the exact shape, or block Steve is on would be of some use? Maybe outline of the blocks... well... still looks great, especially on 8-bit machine :)
@oneilmw Жыл бұрын
My right ear likes this video. My left ear does not.
@cloudytheconqueror6180 Жыл бұрын
0:14 looks like 68 bit to me.
@doublegold882 ай бұрын
What?
@doublegold882 ай бұрын
Oh wait, im slow.
@lameclay4531Ай бұрын
@@doublegold88You know what? I rarely see someone correcting themself on the Internet, so respect to you!
@KripibipiАй бұрын
@@doublegold88 seems like I'm slower...
@NotBubZ Жыл бұрын
watched this the day it was uploaded and i have been back every day since. waiting. hunting for another video on this topic. i had never seen this channel since before then, but im subbed now and waiting for the next 8bitMC video!
@SSJ9001 Жыл бұрын
This style is super adorable, I would kill to have a full scale sandbox game using these visuals.
@uropig Жыл бұрын
Hi! You gotta set the background music to mono, it's only playing on the left channel
@megait Жыл бұрын
Make music more loud.
@stanleyvandenbos Жыл бұрын
13:05 I'm in the game! 😎
@andreyvidos Жыл бұрын
Are you from Stanley Parable?
@mudassirshaikh86629 ай бұрын
Congrats bro 👍🏻
@DaysofKnight Жыл бұрын
Might be helpful to hide the bottom most chunks in order to make it more easily visible when you're under ground. Otherwise, you're going to get lost. But you'll still need a way to see what you're doing, because I'm sure you're bound to get behind blocks in the chunk you're in which would make it hard to see the player and what you're actually doing. Hiding chunks until you walk into a different chunk might give you more VRAM to work with as a bonus
@ChosenMango4233 Жыл бұрын
This is really cool! Seeing your process was absolutely fascinating and I can't wait to see where it's going next.
@stinkystonerharvey2774 Жыл бұрын
Really fun video! Only nitpic is the sound editing, the music is coming out only in my left ear in my head phones
@emilv.3693 Жыл бұрын
Here's a challenge for you: make some of the chunks have caves
@barry5 Жыл бұрын
the music starting at 6:24 was really distracting imo, couldnt watch the rest of the video cuz of it
@Kelvoraax Жыл бұрын
At around 08:00, I noticed the music was only coming from one ear whilst watching, which threw me off a lot and *was* super distracting (May be a me thing though, I have ADHD so it's probably not best to use my own attention as a baseline), but then I realized it meant I could take the left side of my headset off and be able to listen without music, which is SO cool! I'm not sure if it's intentional or not, but it's genuinely such a nice option to have for people that don't like having music in the background of stuff, and I low-key kinda wish turning on/off background music was something KZbin supported now
@voyaqe Жыл бұрын
bro you could've just said "could you make the music mono?"
@pownder Жыл бұрын
I've never seen someone create a game engine from scratch. Ridiculous. Good job
@iamsushi1056 Жыл бұрын
This showed up on my KZbin feed today. Needless to say, I’m impressed already. How are you going to handle occluded blocks? I know that’s a common issue with the isometric perspective
@Dysiode Жыл бұрын
The bitmap version feels much much more 8-bity to me. It has a strong ZZT vibe which is just so nostalgic and cozy for me
@Михаил-х1е7ь3 ай бұрын
now make 4 bit minecraft
@liamodell7191 Жыл бұрын
We need more people like you in the CX16 community making software tools. You're doing an excellent job. Thanks for this.
@amneetthedelicioussandwich8921 Жыл бұрын
Woah, I admire your dedication! This is a seriously impressive final product- and as many others have said, it’s so amazing that this isn’t only 8bit art (which is still awesome.) Great vid!
@SaHaRaSquad Жыл бұрын
Could you please not use such an irritating 8bit tune blasting into the left ear louder than your voice? It's so distracting especially at 7:00 to a point I had to skip half the video. It feels like flashing ads in the middle of a blog article and makes otherwise great content really hard to watch.