Great video DImitris, I'm already excited for the next one! It helps a lot to put things in perspective as a 3d artist, people love to pin point limitations in software today, but seeing we're we come from, and the fact that people still were able to produce nice results gives us no excuse on our 3d creations!
@badtrevor77313 күн бұрын
muito bom vídeo mano, obrigado por deixar uma faixa de áudio em português. Abraço!
@Mummy54214 күн бұрын
Great pilot! Hope to see next episodes
@lionelvicidomini605115 күн бұрын
Stellar content ! I'll show that to all my student and make it mandatory to watch, just to make them realize how easy everything is today, even though they feel the exact opposite! :D
@marvelousdecay15 күн бұрын
It's amazing how far we've come, and you're absolutely right. Perspective is everything! I fall into that trap every now and then too, but then I think back to my early days in 3D and get a quick reality check! 😂
@1zymn15 сағат бұрын
It was DARPA that funded the University of Utah and other schools to develop and advance computer science like they did, simply incredible how stacked the class was for Utah, though. I'm still putting names to the features I use every day.
@bcrbdb14 күн бұрын
Amazing documentary !
@christianb472715 күн бұрын
This series is a great idea!! It's so interesting to learn about the beginning of CGI and the people behind it. I must think about my first steps in 3D graphics. The software was called "Reflections" on a Amiga 500, I was 10 years old and absolute enthusiastic! Of curse, one of my first creation was a x-wing. :D Thanks Dimitris for this time travel!
@marvelousdecay15 күн бұрын
I don't remember Reflections but I'm not surprised! Amiga had so many 3D applications, it's hard to keep track! Glad you enjoyed the video!
@curtisnewton8955 күн бұрын
fun fact, sub surface modifier in Blender is called Catmul/Clark
@kalleschwowell80624 күн бұрын
There is another important name in computer graphics in the 70s. TOM HUDSON, whose fundamentals and software developments ultimately led to the well-known "3D Studio Max" from Autodesk. I know his work from this time from the ATARI 400 and later the ATARI ST.
@supernovalabs12 күн бұрын
do you have any details about that rig your friend built for that hand model, it's an interesting control scheme.
@marvelousdecay12 күн бұрын
I asked Orestis to reply here so he can give you a more detailed description. He'll post in the coming days so keep an eye on it.
@orestiskon7 күн бұрын
Hi. The hand came in multiple models which are 3d scanned. The models are different poses with their own normal & wrinkle maps for each pose. I rigged one hand in default pose, and made the maps blend as you approximate their corresponding poses. The rig itself is xpresso driven with driver & driven values. I tried to use a main controller for many things based on the direction you move it, so you can spread the fingers or curl them easily, and there are nested controllers, hidden by default, offering detailed control of each finger.
@supernovalabs7 күн бұрын
@@orestiskon Oh fabulous thank you for getting back to me about this, I was looking at it specifically as an interaction model for vr hands because it kind of emulates a mouse and could be driven by knuckle mounted sensors. It's quite sublime how dynamic it is for so few control points.
@curtisnewton8955 күн бұрын
wow someone had to invent the alpha channel ??? wtf ?