It isn’t lost on me the amount of CGI renders incorporated into this video (perhaps more than you even usually spoil us with), a true love letter to the art form 🥰
@jensenraylight80115 ай бұрын
The big question is, despite today Big Budget massive CGI, nothing really touch your soul. there still something missing, PS1 to early 2000 era got that blend of Ambition and Passion, it's something that you feel, even today, working with high polygon model, and software kink is very slow, it's like you're constantly banging your head, the software sometimes become unresponsive. or a manual labor like tweaking Vertices one by one by hand to retopology the model, or placing hair plane one by one until everything is covered up can't imagine how those guy managed to pull all of that with weak hardware from 90s
@verygoodfreelancer5 ай бұрын
@@jensenraylight8011yeah today’s games have poor art direction. because of the technical limitations of past games, you needed some kind of real art direction to make everything cohesive. now everything from final fantasy to resident evil 4 remake is just “realism” with various noise and grain filters.
@setimo85 ай бұрын
@@jensenraylight8011 I think that today producing a game costs a lot... so companies don't want to take any more risks... they prefer ready-made formulas that they already know will sell: remakes, remasters and open world games with online multiplayer... Whoever lived the magical era at the beginning of it all, lived!
@nickparsons3375 ай бұрын
I'm glad you included the brief snippet of "Sticker brush Symphony" for this video. While the obvious main draw for the original"Donkey Kong Country" series is the pre rendered graphics; without the incredible compositions from David Wise, they might not be as great as the culmination of all of these things working in tandem.
@inendlesspain47245 ай бұрын
@@verygoodfreelancer -resident evil 4 -realism -poor art direction If we're talking about the remake I can see that, but OG RE4? Sorry, but that's a huge boomer take.
@MRSAUltraviolet5 ай бұрын
The GOAT of videogame documentary is back!!
@joesaiditstrue5 ай бұрын
He really is. His Castlevania series is something I go back and watch regularly
@E180TEKNO5 ай бұрын
we are agree clearly
@big_ry825 ай бұрын
Go watch Ahoy.
@SRC2675 ай бұрын
I check the Streets of Rage series sosti@@joesaiditstrue
@setimo85 ай бұрын
This channel was a find, a true pearl that the algorithm recommended to me
@andrewhickinbottom10515 ай бұрын
This was brilliant! I'm an experienced 3D character modeller, and this exact era was where i was becoming hugely inspired and taking my first steps into doing 3D as a job. Back then everything felt exciting and new. I always remember being blown away from segmented characters in games like Virtua Fighter and Tekken 1 became a single skinned seamless body, like in Tekken 3. Thank you for taking me back to that more optimistic time!
@AnthonyRosbottom5 ай бұрын
Thanks for the great video. I spent these 2d to 3d years at Probe Entertainment as an artist and and then Art Manager. Was an exciting time. We were using the SGI machines for Alien Trilogy and Diehard Trilogy but over a period of a year or so we were transitioning over to 3Dstudio DOS and Lightwave for games like Forsaken and Re-Volt. I was lucky enough to beta test the first version of 3dsMAX. It was an exciting time as all the 2D pixel artists were staying late after work to teach themselves 3dsMAX. All the artists knew it was the future. Shout out to all the physical book authors that wrote unofficial manuals for all the new 3d software. They were crucial in the days before the internet.
@Bobbin4Brownies5 ай бұрын
Very cool to see comments like this from someone involved professionally at the time! My experience with Probe was mostly playing MK1 on Genesis as a kid but it was amazing to see all the rapid leaps in tech back then. Every year practically felt like skipping several new console gens by today's standard, especially in the arcades.
@terriblecoughing47675 ай бұрын
This guy continues to set the standard for other youtube channels to live up to. Amazing as always.
@dawnstar52945 ай бұрын
I say this on every video, but this really is some of the best produced content on KZbin, amazing work as always
@lemagreengreen5 ай бұрын
The line about artists and having to quickly learn and master these tools is significant. I remember seeing a demonstration of Alias on an SGI machine at the time, while relatively primitive compared to contemporary software it still offered a lot and to suddenly have to learn something like that must have been overwhelming, a lot of artists did though. Next to no real thought had been given to usability with these old tools, baffling user interfaces were the norm and if you thought Blender looked impenetrable now imagine what this looked like in the early-mid 90s, the computer it was running on was worth $30k+ and the software assumed you to be a skilled. No real internet to help either, just experimentation and giant manuals.
@Aeoncalcos915 ай бұрын
I was born in the early 90s so growing up, I saw CGI everywhere. From ReBoot, and Toy Story to Donkey Kong Country and Final Fantasy VII. It was a very interesting time seeing so much happen so quickly with computer animation. You captured it excellently here.
@jarlwhiterun74785 ай бұрын
What a fucking era it was to grow up as gaming went from 2D to 3D. I'll never forget that Christmas when I got the first Donkey Kong Country and played it all day.
@BIGW0RM5 ай бұрын
The greatest advancements took place between 1995 and 2000
@omg_wtf_not_now5 ай бұрын
I remember too, wasn't it an amazing time 😊😊😊😊
@omg_wtf_not_now5 ай бұрын
@@BIGW0RMBest time for games. 100%
@sharkulashairstylist55055 ай бұрын
So you played 3d games 3 years after the introduction to home consoles? Nintrashdo failed, sad but true
@gamesandplanes39845 ай бұрын
Donkey Kong Country wasn't a 3D game. Not even close.
@yebii_5 ай бұрын
8:55 "The 90's was still an era with a general positive anticipation for the future and rising technology" I will never stop looking forward with optimism
@natecw41645 ай бұрын
I'll never forget as a kid reading some magazine article about Toy Story while waiting at the dentist. They said it would have taken 27 years to render on the average desktop computer. That blew my mind 🤯.
@manuelkfc79165 ай бұрын
What was the year you read this article? Just to reflect how far we've come since then.
@natecw41645 ай бұрын
@@manuelkfc7916 It was around the time it came out on video. So what was that... Late 95, early 96? Iirc we had a 66mhz with 8MB ram at the time, that was slightly below average
@manuelkfc79165 ай бұрын
@@natecw4164 wow, that's some microgram of specs compared to nowadays. Just look at people doing all sorts of things like Unreal Engine 5 on their own home PCs. How time flies.
@barneystinson23825 ай бұрын
I've been watching your channel for about 4 years now. Your channel is basically the kind of tv show I wish it existed back in the 90s and I thank you very much for making it real. Also, your recent focus on graphics (the 80s video, and this one) overlapped with my recent interest in art. Above all, one thing I realized in this video is that I love the aesthetic of the rendered graphics of the 90s. Many would call them outdated, but your video pointed out to me what an art style it is. And good art never gets old. Thank you, thank you so much for this.
@3Storms5 ай бұрын
It was the Tomb Raider series that really opened up fully 3-D worlds for me. CORE pretty much instantly figured out how to use it to full effect to produce levels that made the gamer think in three dimensions.
@hieioni33545 ай бұрын
Yeah, the old TR series was awesome!
@dirtyfrench29265 ай бұрын
The controls in the first 2 Tomb Raiders was rough, even for the time. No analog stick/s didn't leave them a lot of options though.
@hieioni33545 ай бұрын
@@dirtyfrench2926 Nothing is perfect. Still preferable to the freaking reboot series.
@fawkkyutuu88515 ай бұрын
@@dirtyfrench2926 That's a pro not a con , I liked more challenging controls , It added to the satisfaction of progress In the smallest ways.
@ssppeeaarr5 ай бұрын
but the real honor will forever belong to nintendo64... especially to super mario 64 and OOT. thank you shiggy!! 🤗
@Lord_Deimos5 ай бұрын
The jump from 16 bits to 32 bits was something to behold if you were a kid in the 90's
@MagisterHamid5 ай бұрын
We will probably never experience that kind of leap again!
@CerealKiller5 ай бұрын
I remember it was insane jumping from silly 8/16Bit games to fully 3D ones, every game looked fantastic back then. Now looking back, most of them look Meh at best and I personally still find the few 2.5D ones to be the more charming ones, and also those who have aged more gracefully than fully 3D games.
@MagisterHamid5 ай бұрын
@@CerealKiller lol it’s true. The games that aged best from that era are not the ones which are fully 3D. There may be a few exceptions such as Wipeout 2097.
@asnierkishcowboy5 ай бұрын
But the most funny thing was to show your parents the screenshots in a magazine and they went "So? I see no difference." LOOOOL
@mythicdale87575 ай бұрын
@@MagisterHamid Very likely true. I could only imagine an AGI with quantum computing leaping further in one fell swoop.
@GozUnlimited5 ай бұрын
I don't know how younger gamers view it these days but when I was younger, watching a PS1 games Intro movie was such a big part of the games experience. I loved it. It should be appreciated that only the generation before was completely 2D gaming. So to jump into a world of 3D gaming was a gigantic leap. But the pre rendered game intros showcased a graphical advancement that was nothing short of reaching far into the future. It was so exciting to watch those. And when games used multiple pre rendered videos sewed skillfully into their games, such as FF7.... it's hard to convey just how impressive that was at the time. But it's something that has always stayed with me. That time in gaming was revolutionary, more so then probably any other. For a gamer back then, games regularly took your breath away.
@joshfacio93795 ай бұрын
The kids ive seen today just skip the cinematic, then 10 minutes in are donfused and dont understand the story or whats going on. Sadly i see alot of adults do the same now.
@SP955 ай бұрын
Cutscenes were used as a reward when the actual realtime 3D looked like some kindergarten cubes but given the graphic quality we have today this is unnecessary
@s81n5 ай бұрын
I’m so glad you pronounced SoftImage correctly. Too many people understandably say “image” instead of “im-aj” (rhymes with mirage). I remember the jab back in the day being “You’re not a veteran 3D artist if you can’t pronounce SoftImage correctly”.
@insanekoz5 ай бұрын
Thanks for educating 🙂
@JB525205 ай бұрын
Too bad we don't have a letter to represent that sound. We could have spelled it SoftImaж. No ambiguity. Edit: The 'a' is still wrong compared to what you'd expect, and the 'I' is ambiguous, as well as suggesting the wrong syllable emphasis. Soft-ihmahж. Much better.
@Deliveredmean425 ай бұрын
I was wondering wwhy it was pronouncing that. Didn't know there was a correct way to pronounce it, I presume it was image given how it was written. Man English can be weird even when you are born using it!
@elnoel12205 ай бұрын
The narrator pronounced some words (“advertisement”, “era”) in Americanised form, which I found strange for a (presumably) Scottish person.
@kellymoses85665 ай бұрын
@@elnoel1220 He is trying to be easier to understand by more of his audience.
@GameplayandTalk5 ай бұрын
Killer Instinct in the arcade was absolutely mind blowing to me when it was new. I really love that you touched on stuff like Silpheed as well!
@strafefox5 ай бұрын
Totally agree, KI was so amazing in the arcades. I played it almost at a daily basis for half a year. It's still one of my all-time favorite fighters.
@gizaha5 ай бұрын
@@strafefox Perfect renders for the time, motion capture, tons of data cause of HDD, antialiasing, no crisp wobbling Playstation-like pixels, all lightings on. A fmv of KI have better shadows and lightning than shamefully magazine still renders of Sony and Sega that backtrack us to the age "close the ray tracing" for faster renders. 21:23 visible polygons in still render on Nina? Really?
@MagisterHamid5 ай бұрын
It’s still looks absolutely fantastic even today! It was so ahead of its time!
@gamesandplanes39845 ай бұрын
Nah. It was always hacky feeling. Low framerate animated sprites.
@danielbueno84745 ай бұрын
To this day I'm amazed by the visuals of arcade KI. The SNES port was good looking, but it doesn't do justice to the arcade experience.
@Vuusteri5 ай бұрын
I just love those glossy old-school CGI models. Wish they would release Donkey Kong Country 1-2-3 using the original pre-rendered assets, but in HD and not shrunk down.
@Bobbin4Brownies5 ай бұрын
I love that a lot of the decompiled PC ports of N64 games have texture mods that aim for that original render look. Having Mario 64 actually looking like the manual and box art images is pretty much how it looked to me as a kid before the bar kept going up on 3D visuals
@MagisterHamid5 ай бұрын
Hah! I just wrote a comment here exactly like yours! I wonder if Rare still have those original assets stored somewhere?!
@NeonIceyy5 ай бұрын
It's crazy how much has changed within those few years of early 3D modelling. I will most likely always underestimate the 90s and everyone's commitment to the future. I really appreciated the deep dives on how most of these softwares worked and how difficult it was to adapt to them, again makes me appreciate the stories that much more. 27 minutes of pure visual entertainment and massive knowledge as per usual from this channel!
@ChloeVFX5 ай бұрын
I love your videos, mate. As a graphics nerd, the segments where you talk about graphics in your videos are always the most interesting to me. To have a video FULLY dedicated to graphics- I've never clicked on a recommendation so fast !! !!
@tomorrowwestport26205 ай бұрын
Welcome home strafefox We’ve missed you
@GroovyFlacko5 ай бұрын
the music in this vid is stellar by the way love your vids and this one was a rush of nostalgia and knowledge. appreciate you
@strafefox5 ай бұрын
Thanks! This was an easy one in terms of music, not being restricted to one particular franchise. Adding the music is always one my favorite aspects of production, it really brings things to life.
@corycourtney89235 ай бұрын
THE BEST CHANNEL ON KZbin. Glad to have Steven back narrating as well.
@strafefox5 ай бұрын
Thanks so much! Really awesome :)
@sylehu70565 ай бұрын
I miss the atmosphere of the 90s 😢 it was a pleasure to be back there through your narration 😊
@KLegyyn5 ай бұрын
Once again, I'm in awe as I get lost in the history lesson of 3D art and animation. . That's what made the 90s special in video games, we get to see how much the technical capabilities of gaming evolve. . Something I believe we won't really see again. . But seriously, amazing work! . .
@Dr.MSC.W.Krueger5 ай бұрын
From someone working 40 years in the field of computer graphics R&D: very nice, I enjoyed this greatly. Keep it up. 👍
@frankjohnstone61025 ай бұрын
Truly the most exciting time in gaming. I feel so sorry for people that will never be able to experience how mind blowing these graphics were at the time.
@Bobbin4Brownies5 ай бұрын
Blown away at how well researched this is and at all the incredible visuals on display here. I lived through this era and it was pretty insane watching arcades and home consoles make so many rapid leaps in just a handful of years. I feel kinda bad for my kids where gaming has been more or less stagnant or the tech improvements are marginal or entirely under the hood for pretty much the whole time they've been alive. Hard to imagine how every Christmas felt like a new generational leap, to see things like NES Mario going to Mario 64 or Sonic 1 to Sonic Adventure in under ten years. It's all quaint now with PS1 blocky polygons being a retro throwback look for indie developers now, but videos like this remind me how cutting edge it all was at the time and how each big jump looked like "real life" to a kid until the next one came along and raised the ceiling higher.
@skullwolfsteam5 ай бұрын
another splash wave during a heatwave what timing hell yeah!
@Styrophoamicus5 ай бұрын
Kudos for getting all of the footage of these old CGI programs. Can't imagine it was easy tracking it all down. Keep up the high quality work!
@ultimateman555 ай бұрын
It's truly a blessing to have a channel dedicated to documenting such compelling stories from the gaming industry. Growing up in the 90s, I read about so much of this in gaming magazines of the era. Seeing so much authentic imagery in this video from those days gives me the feels and helps me relive one of the most special times of my life. The additional insights no doubt enrich my experiences of these games, both my memories of them and the memories I've yet to make. Undoubtedly one of my favorite channels on KZbin!
@wheelnsky5 ай бұрын
Excellent work! You always find so many videos and images I haven't anywhere else. On top of that, your videos feel in depth without getting lost in the weeds. Awesome stuff!
@neatnateable5 ай бұрын
A well-researched, enticingly-scripted, nostalgia-inducing, visually-stunning banger!!
@amizany4155 ай бұрын
amen to that
@purefoldnz30705 ай бұрын
we went from simple 2D games to fully 3D games with full CGI cutscenes, CD quality music and with some audio dialogue within a few years. We'll never see that jump again when it comes to gaming.
@purefoldnz30705 ай бұрын
@@inceptional AI would be the next big step , especially in terms of interacting with characters and NPC's. I had a good experiment with the Matrix city demo and convincing one NPC that their world wasnt real and they were in fact a video game NPC.
@inceptional5 ай бұрын
@@purefoldnz3070 Yeah, that's an interesting one too. Right now it's mostly all a facade and nowhere near what the media would have us believe, but it can only keep evolving. And maybe one day it actually will be proper AI as we imagine it. At that point, God knows what's possible. :-o
@WillKeaton5 ай бұрын
I know this is mostly about 3D in video games, but I want to give a shout out to Mainframe Studios, who were true pioneers in the field, creating the first all CGI show _Reboot,_ as the video mentions, and continuing to improve the craft as _Reboot_ became more sophisticated, and more shows like Beast Wars and _Shadow Raiders_ continued to push the boundaries.
@gizaha5 ай бұрын
8:32 I love synth-based tracks. You can watch how it's driven, the first 2 bars use G and the third bar use F# and G at the same time, closing with G in forth bar. It also uses silent sfx and drums in background, serious stuff for an intro.
@goatbone5 ай бұрын
So interesting. I always assumed that Sega developed their tools in house as they were behind the hardware too but this makes a lot of sense now.
@Turbulation15 ай бұрын
Well they did make Digitizer still, and probably various other late 80s tools for in house video game development.
@DontKnowDontCare6.95 ай бұрын
Yeah, making inhouse 3D tools gave convicted criminal Yuji Naka a chance to sabotage his own company and gain leverage from within.
@yuxiangzhao95995 ай бұрын
The most underrated channel I've seen on KZbin , it should have a million subscribers
@jjh01harmon385 ай бұрын
I've always wanted a video from you covering this topic. Can't wait to watch!
@creativeed67885 ай бұрын
Just yesterday I checked if there was a new video, just to be surprised with one today :) My Strafefox clock is still finetuned 😁 Just started watching it and I already know I'll like it!
@strafefox5 ай бұрын
Ha :) I was actually one day late, so your clock works perfectly ;)
@creativeed67885 ай бұрын
@@strafefox Oh wow! That's awesome haha 😆 Great video by the way, thank you so much!
@Gooboy255 ай бұрын
The production value is just out of this world, good work!
@VikingTeddy5 ай бұрын
"Despite the gameplay lacking any punch" Ladies and gentlemen, the understatement of the decade! ROR really deserves a video of its own, it was quite the snafufest. Also, calling Strafefox awesome is also an understatement! The effort shows in the editing and writing, this is some high quality shit!
@strafefox5 ай бұрын
Ha :) Believe it or not but as a rental it still provided me enough fun for a couple of days :) I was really into the CGI hype at that point.
@VikingTeddy5 ай бұрын
@@strafefox Oh yeah, I waited for *days* to download all 8 disks for Amiga with my 14.400 baud 😁.
@AwRy1085 ай бұрын
Masterfully done production! I was entranced by every minute of this documentary. Thank you!
@sadsysАй бұрын
I said this years ago and I repeat, Strafefox channel is the pearl among all the gaming channels that someone might subscribe to. The documentation, the sounds, the visuals, the narration and the delivery is nothing but high value production stuff.
@Chris.in.taiwan5 ай бұрын
This channel is so criminally undertated. Thanks for this awesome documentary like video. Loved every second of it. Perfect combination of nostalgia, new information and entertainment.
@matamarcianos75965 ай бұрын
This video brings back so many memories. The 90s were amazing: videogames going 3d, internet, CDs, CGI intros and extros, cinematic games, memory cards... gaming changed every year for the better
@pixhell5 ай бұрын
Incredible level of quality in your videos and scripts, like always ! your channel is the best for me in term of video games history! thanks for all your works !
@hassiebassie195 ай бұрын
Yes yes yes! I've been waiting for another episode! Let's grab some coffee and enjoy another video of Strafefox. Best channel on KZbin!
@purelaziness70955 ай бұрын
Can't watch this video till later but I gotta give it a like & comment so the algorithm gods take a hint! Love your channel and everything you come out with! I know it's an overused phrase, but you guys really are criminally underrated.
@heavysystemsinc.5 ай бұрын
I think an often overlooked component to the overtaking of 3D over 2D in the early 90s was Atari/Namco collaboration that resulted in beating to the market Sega before they made their deal with Lockheed Martin. They were doing research into the entire field of 3D and even Atari inhouse had created I,Robot almost as a test case for the future of graphics on hardware that was readily available, just needed very dextrous programming to get the bits talking to the bops and so forth. That said, the academic area of research into 3D which began in the 60's at some point realized to further fund research they needed to commercialize some of the results of their projects. A lot of the first developers of 3D tools came directly out of the academic sphere in the research phase.
@AaronMartinColby5 ай бұрын
Impeccable, as always.
@strafefox5 ай бұрын
Thanks so much! Really awesome :)
@ABMultimediaDesigner5 ай бұрын
You have any idea how long I've been waiting for one of these epic videos from you again..... So good to see a new video again!
@tobiasblackmoar5 ай бұрын
The production quality of this channel will never not amaze me. Surpasses every netflix gaming doc.
@AaronMartinColby5 ай бұрын
I do not understand why these videos don't get more views. It's genuinely puzzling.
@matamarcianos75965 ай бұрын
The fucking youtube algorithm is blocking great videos like this and keeps recommending the same old names
@rphoenix5908Ай бұрын
I love that, not only do you go in to technical details of early 3D graphics, but (significantly) the toolsets available to actually produce and use them on real systems. It's easy to just look at the hardware and software "on paper" processing power and capabilities, but that is it's own entire other significant development process. Like, it doesn't even matter what a system is capable of if you can't even get your own 3D assets (assuming you've figured out how to even create them in the first place with whatever 3D production hardware/software you have) reduced down to a format that will work on the actual system you are targeting (and that's without even considering optimization!). Thank you.
@mwahahaha5 ай бұрын
I’m hitting like and it hasn’t even started yet - the best gaming documentary KZbinr returns 🙌
@ferraroffelipe5 ай бұрын
Welcome back!!! is a Masterpiece!!
@Vulpas5 ай бұрын
Another incredible video, and this time on the most exciting period in gaming ever, with perhaps the sole exceptioit's the first or second generation due to sheer novelty. There's certainly never going to be a time like this again.
@apocaloso5 ай бұрын
After many years I still this is one of the stylish channel on KZbin. Thank you for your work, care and dedication
@MINI_915 ай бұрын
One of the few channels that are worthy of having notifications turned on.
@elitegodz5 ай бұрын
Amazing documentary. Top quality as usual! The CGI era was amazing. I love the way developers came up with solutions to fit their game assets into the cartridges.
@ricardocantoral76725 ай бұрын
I have been craving a Strafefox fix! 😊
@strafefox5 ай бұрын
Thanks so much! Really appreciated :)
@Beastmode-hk3fj5 ай бұрын
This is the first thing I've seen from you and wow, the quality of this documentary is insanely good. Subbed!
@englishwithphil425 ай бұрын
Out of all retro gaming channels I watch, I feel that Strafefox is a real hidden gem
@Cab8955 ай бұрын
Proud to be an early Patreon supporter of this kickass channel !!!
@S1n3at3r5 ай бұрын
What a journey to the past! I was lucky to be there when the 90s gaming era rised and evolved. Also I've played/seen almost all games showed in this video. Thanks!
@dennj5 ай бұрын
Another great video from a great channel 🔥❤️
@SparkstarScope5 ай бұрын
The presentation and selection of music in this channel never disappoints. I love the major production value these videos get.
@BerndKampl5 ай бұрын
Honestly, this is one of the most underrated youtube channels. Great work!
@3DSage5 ай бұрын
As a HUGE fan of early 3D, you nailed it! Very high quality video! :)
@morbid1.5 ай бұрын
I've been there... went from 8 bit and pseudo 3D to accelerators... 90s was a crazy time in PC gaming
@ChuckART5 ай бұрын
I'm so glad you're still making videos- absolutely one of the best channels on KZbin!!
@CarfDarko4 ай бұрын
You are one of those creators that I would mark in the tv guide if this was still in the 80's just to be sure not to miss the episode, and of course also record it on vhs and rewatch it way to many times. Keep up the amazing work
@strafefox4 ай бұрын
Thanks so much! Really cool to read :)
@CalvinTennessee5 ай бұрын
Yes that opening is fabulous!
@axelprino5 ай бұрын
This channel continues to make some of the most audio-visually pleasing documentaries I've ever seen, and this subject matter in particular seems like a match made in heaven for its style.
@astrumespanol5 ай бұрын
Awesome video as always!❤ I have players most of the game you mentioned. That makes me feel old...
@Pytor0075 ай бұрын
Great vid! Those were exciting times.
@barracudaegg5 ай бұрын
Other channels come and go ...but you still the best. Everytime! Sonic 2 used soft image...wow!
@strafefox5 ай бұрын
Thanks so much! Softimage was actually first used in the sonic series on Sonic 3. On Sonic 2 they used desktop tools.
@sonicsnake445 ай бұрын
I think this is my 1st time seeing a video from this channel. Holy Sh%t the production value of this is truly amazing.
@masterxeon10015 ай бұрын
that video was just nuts. Such a presentation and also all the essential facts. This video is required viewing.
@MrLeoZombie5 ай бұрын
I feel so lucky that I get to watch your videos. It’s always so exciting when a new one releases. The quality is absolutely incredible. This video took me right back to that era and really captures the essence of the art form while educating us on the greater ecosystem that brought it to life.
@DDRaHolic5 ай бұрын
You've made my day off! Thanks for another great video, as always!
@MagisterHamid5 ай бұрын
Just want to say that I absolutely love your videos. It’s some of the best content I’ve ever came across online. This particular episode totally captured my youth. You had to be there during the early 90s during the switch from 2D sprite era to 3D polygons to fully appreciate how huge of a leap it was. Back then me and my friends watched the intro for Tekken and Wipeout and fantasised about if we would ever be able to play games with these type of high end graphics! One thing I’ve thought about in recent years: Did studios like Rare keep all the original assets for Donkey Kong Country, before they were compressed down to fit the 16 bit cartridge? Imagine if they released an updated version of the game but with all the original assets. What a fantastic move it would be!
@walterjr97025 ай бұрын
Following this Channel since It had 30k subs....still top of the line!! Keep on going pal
@MicahBuzanANIMATION5 ай бұрын
This channel makes some of the best documentaries on games I've seen.
@basedfarmer5 ай бұрын
this is a top tier channel. I love every one of the videos. Hats of to to Strafefox and Steve Kelly. Thank you for the great content.
@fedzciulla5 ай бұрын
Man, being born 1980, I’ve seen it all unfold before my own eyes. This is truly nostalgic, and masterfully done. Kudos once more to this awesome channel
@miltiadiskoutsokeras91895 ай бұрын
I lived during this transition and it was magical. By the way we kept playing pixel art games normally and of course realized that some of the 3D ones were bad. Still, seeing Virtua Racing, Ridge Racer or any 3D fighting game in the arcades was a mesmerizing experience.
@Shattengarde5 ай бұрын
As an owner of one of the Virtua Figter Portrait Series Discs, can confirm, that the existence of them makes me both cringe but also smile. Such a lovely video. I absolutely adore the sheer amout of gameplay and bts footage
@limhour5 ай бұрын
Congratulations Stratefox ! You have 166K subscribers! 😉✌
@strafefox5 ай бұрын
Thanks! I never imagined I would pass 100k subs when I first started :) and thanks for sticking around for all these years Limhour! Much appreciated!
@masterofdoom50005 ай бұрын
Early 3D really was a wild blend, 2D artists were still flexing their strengths in vertex shading and strong texture work to work around the limitations which created some truly magnificent looking art.
@happyspaceinvader5085 ай бұрын
Another incredible video; however, for me, this era is where video games started to nose dive in quality. Games were being made in 3D because they could, without thinking whether they should, and the 3D models were often incredibly crude with larger and more obvious pixels than their 2D predecessors. With a very few exceptions, games from the early 3D era have not aged anywhere near as well as games from the previous 2D generation.
@jacquedegatineau90375 ай бұрын
Music choice is on point, as always.
@E180TEKNO5 ай бұрын
one of best channel on the retrogaming i find personally i love this channel since the beginning
@dragonbleu1205Ай бұрын
Magnifique documentaire, j'ai appris beaucoup de choses. La qualité des informations techniques est absolument génial et ainsi que la qualité des images et des illustrations et animations 3D. Je suis impressionné ! Merci beaucoup pour se travail.
@JONNYSORENSEN_AU5 ай бұрын
Fantastic video. I remember living and playing through this era, and following the games mags of the time always spruiking the latest tech that was just around the corner. It was an exciting time to be playing games. I remember DKC, Virtua Fighter, Virtua Racing were truly impressive games and the home port of Tekken was mind blowing for the time
@thiagovidal61374 ай бұрын
Pre rendered CGI cutscenes in the 90s was a treat to the eyes. I was obsessed with them to the point of recording all of Tekken 2's endings on a VHS as well as all RE2 cutscenes.
@JakeDownsWuzHere5 ай бұрын
this is a work of art. thanks for taking the time to make it!
@wonderingmonitor19965 ай бұрын
Awesome vid Jeroen, as always! The quality of your work never ceases to amaze me. Thank you!
@Lageno5 ай бұрын
Any day my favourite channel uploads a new video is a good day indeed. Thank you for the continued awesome work!