Thanks for not turning this into a 2-hour video essay. Short, sweet, clear, and concise.
@franimal86Ай бұрын
Right? Worth a like just for the no nonsense
@GreenScreenBartenderАй бұрын
"Final Fantasy VII is an iconic game that released in 1997. It was the first 3D..."
@nate6045Ай бұрын
I miss sub 10min content that WASNT brainrot...
@chcknpie04Ай бұрын
I like 2 hour videos
@mattparke4370Ай бұрын
@@nate6045 Before 2009 KZbin videos used to only go up to 15 minutes maximum
@marieb4496Ай бұрын
I remember I was convinced I had to use the giant hand and wasting a ton of time until I accidentally stepped on the beam
@Jay_deyАй бұрын
Painfully went to level 18 on this screen… Took game back to blockbuster, Bought the game several weeks later then saw the stepping on the beam. That dang crane talked to me too much.
@DyceFreakАй бұрын
Blade Beam unlocked!
@rosera99Ай бұрын
And now in Remake you DO have to use the giant hand!
@youmukonpaku3168Ай бұрын
I strangely figured this one out immediately. Then I got lost in Mt. Nibel and didn't make it back out until the party was around Level 50, making the rest of my first run a joke.
@GeriatricSmashАй бұрын
Pretty sure this what I did first time playing back in 1997 or whatever. Beam just doesn't register as walkable since you can't see the bottom.
@vapormermaidАй бұрын
The Midgar Beam paradox: you can make a puzzle more confusing for a player by pre-solving it.
@BaconNukeАй бұрын
I legit now wonder how many games people would be stuck on if the puzzles were pre-solved.. like imagine how many players would refuse to do the simple thing because they think it's too obvious and "there has to be something else to it"
@Tattybeanpie22 күн бұрын
@@BaconNuke Would make for a good cover song. "super simple people"
@Emuser012Ай бұрын
I legitimately cannot stress how badly I got punk'd by this thing as a kid. Got FF7 for Christmas in 1998, got to this exact spot and didn't know what to do, restarted several times to try and find new stuff in early game but I was at wit's end and gave up. 9 months or so later my brother's friend comes over and sees FF7 on our game shelf, freaks out and asks me how far I got, then I told him about the spot and he said "oh that's easy let me show you!" So I get to the spot, hand him the controller expecting some absolutely ridiculous convoluted detail I missed about what I should've pressed or an item I was supposed to have. When he walked up the plank and started the next cutscene I was in complete awestruck, sad at myself for not understanding how I couldn't have possibly ever held up long enough at the lower elevation. I never hear people talk about this much and it's so sad and embarrassing that I get to live this down till the end of time. I hardly told a soul cause I wasn't sure if I was just stupid or what, but this VALIDATES the hell out of my feelings I had with this part. I would then proceed to beat the game without knowing about HP Plus materia at all. My first playthrough was PAIN lol.
@VormavNJDАй бұрын
We were all a lot worse at games as kids. It's amusing to me when I go back to a game like this and make it look incredibly easy because I was CLUELESS as a child lol!
@katyadade1041Ай бұрын
Yes, dude, that was really counterintuitive. The same goes for entering a military base by car in FF8 and figuring out a shadow puzzle in Kuja’s palace in FF9. Although these are later game stuck-points, FF7 wants you to get stuck real soon 😂 I personally gave up my first walkthrough of FF7 after getting stuck on the rail tracks in the mountains. Same thing, couldn’t see the ways I could go.
@guyanesegal3166Ай бұрын
@@VormavNJDOnly because you memorize the solutions
@guyanesegal3166Ай бұрын
In these types of JRPGs people generally got to the point where they couldnt figure out where to go and gave up. Hence the reason newer games added all these directional markers. Because gamers gave up in earlier 3D games.
@guyanesegal3166Ай бұрын
I expected to get lost after playing a JRPG. After the 20th random battle when lost I would give up
@23ScaduАй бұрын
I remember noticing that the beam was obviously a 3D model rather than part of the background. In fact I always thought it was a plank rather than a beam, as you never even see the cross section in the game. A shame that they didn't complete the puzzle, but they could still have eliminated the confusion by simply shifting the beam slightly north.
@benjamindeh873Ай бұрын
The beam is CLEARLY an object that is meant to move. So I remember thinking I had to do something with it. I dont remember if I got stuck with it. But I would certainly be confused about at least 2 things: 1- Why can I climb in to this crane if I cant use it or move from here? 2- Why does that thing looks like it can move but cant. Rather than getting stuck I can see myself trying to use the crane or hand or something to move the beam to get somewhere else.
@thechugg4372Ай бұрын
Bro you are NOT seeing it's a 3D object on a CRT on god
@23ScaduАй бұрын
@@thechugg4372 Do you even remember when CRTs were common? The PS1 wasn't a high resolution console (well, it did have a rare high-res mode, but it isn't used in FF7), all the detail you see on a modern screen was easily visible on a CRT too. Since 3D models in FF7 are untextured gradients, they stick out like a sore thumb against the highly detailed backgrounds.
@guyanesegal3166Ай бұрын
But many people were STILL STUCK REGARDLESS. Maybe you werent. But it was common for people to give up on these types of games not knowing where to go
@mrosskneАй бұрын
what's the difference between a plank and a beam?
@LucasCarter2Ай бұрын
I remember getting stuck on this map for more than 10 minutes as a kid.
@TwilightWolf032Ай бұрын
So do I...
@the3nder1Ай бұрын
Only 10 minutes?!? I was stuck here for like 2 days. Kept having to run back to the house to heal. I was convinced I was missing something to control the crane with. Then I think my sister asked if I could walk up the beam. 🤦♂️ I felt so dumb.
@scorpionwins6378Ай бұрын
And having to fight hell house over and over again with that ridiculous bum rush attack that takes a good half of your life each hit.
@josetomascamposrobledano4618Ай бұрын
Fake news with that 10 minutes. That hell-house enemy takes too long to kill.
@sam_games0628Ай бұрын
I still struggle with this even after 4+ runs
@arturoaguilar6002Ай бұрын
Fun fact: pressing Select activated and deactivated UI indicators that showed where the exits, chests and climbable objects are in the screen. Even funner fact: Pressing Select didn't help at all in this screen (it only showed there was a chest in the crane's operator seat), because the beam isn't something you climb on; but you just walk on it.
@MyBiPolarBearMaxАй бұрын
Exactly lol
@okaytrees3829Ай бұрын
I was about to comment that this screen was the first time I found that select button feature out of frustration of not seeing a way out and was not helpful. 1998 was a beautiful time with no guides on the internet like today 😂
@nicewhenearnedrudemostlyel489Ай бұрын
Gamefaqs was in full effect two years prior to the release of this game. Your access to it, or your awareness of it are in question. We absolutely did have the internet and guides, at the time.
@Saruman38Ай бұрын
Select doesn't show where the chests are. And there is no chest in the crane, so I honestly don't know what you're talking about.
@SmolharuharuАй бұрын
@@Saruman38 climbable objects have a green arrow on them. this person must have just thought it meant there was a chest because often ladders lead to chests maybe
@Bask3tChaseАй бұрын
The swinging rope it tells you the wrong time to jump on was always a bigger issue for me.
@calemrАй бұрын
It's the fact that Cloud has a Different Animation when you get the timing right, so if you get it wrong, and watch his jumping arc, you'll be aiming for Entirely the wrong position.
@Pointed_TopicАй бұрын
I weirdly nail it 90% of the time solely on the sound
@Josiah1musicАй бұрын
totally. i’d either get this on the first try or the 30th try. no in between 😂
@EdKolisАй бұрын
Reminds me of trying to throw Bowser at the bombs in Super Mario 64. Instead of flying off in the direction he's moving, he turns 90 degrees and flies directly away from Mario!
@Pointed_TopicАй бұрын
@@Josiah1music wanna know the method that gets it nearly 100% of the time? Wait for it to come to a full stop on the back swing then jump.
@M_AlexanderАй бұрын
I do remember getting stuck on that exact beam as a kid and spent ages leveling on the hell houses
@OfficialDjTalksickАй бұрын
Lmao was level 22 by the time I left
@derekadrian7217Ай бұрын
Same
@kevindieАй бұрын
*_A channel that uploads short tidbits of FFVII information? Subbed._*
@MrVariantАй бұрын
2:42 excellent riff 🎶 too and vids don't have preamble/clickbait.
@vargsvansifyАй бұрын
Straight and to the point with interesting information. I like it.
@AceZephyr1Ай бұрын
As a speedrunner, it's kinda incredible that, if this was actually implemented as it appears to have been intended, the Guard Skip sequence break would most likely be made completely useless, as it would have required you to traverse down this field without having a chance to interact with the crane from the bottom first, meaning you'd be stuck at the top later in the story.
@cs8712Ай бұрын
Interesting thoughts - this then leads to theories that the wall market (or at least the playground) may have been accessible before leaving for the sector 5 reactor via the gate being open, and with the one-way puzzle intact you would not be able to reach the church or aerith's house prematurely. Locking the gate makes the puzzle unnecessary. Maybe there was originally plans for the cloud and tifa memory scene to be at the playground?
@robertharper31145 күн бұрын
@@cs8712I wondered why they would have deactivated a clearly finished puzzle. This explains it. Thank you for post your thoughts!
@KnightsDisillusionАй бұрын
Top Tier channel incoming. Also making Cloud shrug was a great touch 0:43
@jonothanthrace1530Ай бұрын
I've always wondered what was with the robot hand.
@greenhowieАй бұрын
Probably a Proud Clod prototype part. There's not really anything else that size or shape in FF7.
@maximillianlylat1589Ай бұрын
The remake implies the construction equipment uses robotic hands instead of giant shovels
@Frog89mad29 күн бұрын
@@greenhowie it could be Air buster's hand
@nexusanphans3813Ай бұрын
So that's why they included the hand minigame to the Remake.
@robatfreedomhouseАй бұрын
I LEGIT had been stuck for weeks, and randomly flicking through a magazine in WH Smith and saw a screen grab of Cloud halfway along the plank (which I was certain was a vertical pole ). Lightbulb moment, ran home, moved through the slums and onwards to Wall Market
@MufinMcFlufinАй бұрын
I feel like another big reason why it doesn't read as being on the lower elevation is because we see it head on with the camera's perspective. If the beam were more to the side then it would be easier to see whether it was horizontal or slanted. When the beam is in line with the camera especially from above the beam then it's much harder to tell the difference in its vertical angle. Even if the beam were shorter and we could see the bottom of it on the lower layer I'd still wager that a lot of people would think it's floating above them and they were supposed to jump onto it from the high elevation area.
@avalonknightАй бұрын
Maybe it's because I played Eidos's original PC port way back in the day, I didn't have much trouble with this segment. Maybe it's because the map is rendered in 320x240, while the 3D models are rendered in "glorious high resolution 640x480!", so that difference in resolution broke the optical illusion on where the beam is placed.
@youmukonpaku3168Ай бұрын
oh shit is *that* why I had no difficulty with this? I played the original PC port, not the PS1 version.
@integerofdoom69Ай бұрын
@@youmukonpaku3168 Yeah, it was a lot less obvious on my tiny blurry CRT.
@skyedream75Ай бұрын
I still got stuck on the PC port when it came out 😭 My 10 year old brain just didn’t see
@thenonexistingheroАй бұрын
@@youmukonpaku3168 Nah, people just dumb. I had no issue with this area in the original PS1 version. No one I knew had that issue.
@MegiddoTheImmaculateАй бұрын
@@thenonexistinghero yeah this is the first time I've ever heard of anyone being confused by this. Like, just walk around until you get out. 😅
@teriddax3692Ай бұрын
I have vague memories of being VERY familiar with this screen, and the Hell House enemy in my first playthrough many years ago.
@sefirotsgameАй бұрын
Yes, exactly. I remember it as one of the hardest screens in the game, because of that enemy and how much time I spent trying to get through it.
@Frog89mad29 күн бұрын
And it's attack where it launches a effing mini nuke on you lol
@barachiel212Ай бұрын
I think the Shinra Archaeology Project has actually restored this puzzle. I'm playing FF7 with this mod (and others), and was shocked to see this puzzle there.
@kylegusekАй бұрын
Thanks for the tip, I'll have to check it out
@RetroSmooАй бұрын
Ooo interesting
@NickJayjАй бұрын
THANK YOU! Always wondered why this was so hard for me to figure out.. I remember being stuck on this for hours...then i just accidentally walked on the beam and was like "Oh...." This and the Piano puzzle in Silent Hill was my struggles of the 90's
@SlickBlackCadillacАй бұрын
I had the same exact experience. I felt a mixture if feeling dumb and mad at the designers for making the artwork so confusing.
@NomNomBastiАй бұрын
Great work, can't wait to get more insights into FF stuff!
@lowang970822 күн бұрын
I loved this channel immediately, you're awesome for doing this in 3 minutes
@matthewschultz3691Ай бұрын
Oh my god! I remember being 7 or 8 playing this with my dad. We never figuring this out the weekend we played it. Then come Monday morning a kid in my class told me how to navigate this map. I was so hyped to advance the story that evening.
@UnciaAmethiceАй бұрын
Looking at the visuals, It feels like a big culprit is that the bottom of the plank covers the shadow, which it shouldn't if the bottom of the plank is down on ground level. Having the shadow if the ridge cover the bottom of the beam might have made it clearer, though that would likely have been difficult to spot on the crt tvs of the time.
@teenprez22 күн бұрын
Completely agree! I think the lighting being wrong is a much bigger issue than anything else in the scene.
@robertharper31145 күн бұрын
I'm not sure if they even would have been able to make the shadow of a 2d pre rendered background cover a 3d model. Limitation of the tech.
@UnciaAmethice5 күн бұрын
@robertharper3114 Quite possible, it's been a hot minute since I did any PSX programming and I definitely don't know their engine. It feels like it should be possible via layering, but it could also be so fiddly to do it that it's not worth the hassle, especially under a tight deadline.
@OldManSakakiАй бұрын
Young me was pulling my hair out at this bit for a while 😔
@donchindle2958Ай бұрын
God bless you for making this 4 minutes.
@HasekuraIsunaАй бұрын
My first instinct as a 7-8 year old was to go into the driver seat and climb the crane up to the next level.
@minus3dbintheteens60Ай бұрын
I started playing at 9 or 10 years old, I found it difficult, especially guard scorpion. I can't imagine how hard it would be for a 7 year old!
@kregadeth5562Ай бұрын
Same
@BORN75326 күн бұрын
Oh man, I played it last year as a 26 years old and I can't imagine experiencing the end of Disk 1 as a 7-12 years old. This shit is absolutely heartbreaking.
@BORN75326 күн бұрын
That said, I even knew WHAT will happen prior to playing, but that was still so impactful.
@HasekuraIsuna3 күн бұрын
@@minus3dbintheteens60 I didn't really know any English, so I asked my father to translate for me, but he hit me with "it's YOUR game, it's up to YOU". This certainly helped me become proficient in English over the years so hats off to him.
@sh00nerАй бұрын
This part took me longer than some bosses to figure out as a kid. I remember my gatekeeper moments from my first playthrough clear as day: Cosmo Canyon boss, Materia Keeper, Demon Gate, robot under Junon, Safer Sephiroth, and this area.
@ag687Ай бұрын
I got stuck here for so long the first time. Kept going back to town thinking I missed something. Eventualy just accidently walked onto the beam.
@wsemenske22 күн бұрын
I literally walked on the beam my first attempt. Where else could you go? I'm shocked so many people were this dumb.
@ag68721 күн бұрын
@@wsemenskeIt's been ages, but I was probably walking under/behind it whenever I approached and thought it was jammed into the ground or at least partway up and inaccessible. A lot of times there would be a key item or find an npc to do it and the town wasn't far away. Figured the solution was back in town so spent a lot of time away from what looked like a dead end.
@MegaChaosGelee22 күн бұрын
When playing the game for the first time, I "only" got stuck here for maybe five minutes, also checking the interior of the yellow crane and all that. However, when I finally did figure out how to proceed, even after 26 years I distinctly remember thinking to myself "Huh? Now that was counter-intuitive and confusing. Who came up with such a strange layout? What were they thinking?!" I expected to have to solve a little puzzle first, before being able to go further. Turns out I was kind of right back then. Thanks for clearing up this little infamous mystery. Still makes you wonder why they left out the interaction with the crane. Not so sure the devs simply forgot to correctly implement it, because there were so many new versions and releases of FFVII (International etc.) and they never bothered to correct it. Maybe they were unhappy with the design or something. But pre-solving it probably made things worse ^^
@SerpsssАй бұрын
"I'll hop on and you give me a ride" 😳
@redeemer665Ай бұрын
Wow. This is absolutely fascinating to hear, thank you. The crane always seemed like it could be operated with the arrow and all. I just always thought that I had arrived too late to this scene so the machine had already been destroyed...
@brandy772523 күн бұрын
This game has been my absolute favorite game since release. And I still love watching videos on it! Great job!!
@magustxАй бұрын
wow, incredible. I immediately thought of FF7 remake's connection. Very cool
@IidosGamingDenАй бұрын
I don't recall getting stuck here, but I can see how people would. In fact, I think a friend of mine who played for the first time recently did. Maybe I did too, but it was so long ago heh.. I really like these videos, I never knew about these things and it's fun to learn these obscure facts!
@DeeKnow23 күн бұрын
My old mind seems to think that it actually did function this way when I played it in 1998. But now I'm in some alternate universe where the game was never complete.
@Boba-ZachАй бұрын
Thank you for making this video. I loved seeing it in motion super confusing now it all makes sense 20+ years later.
@knobielol111525 күн бұрын
I got legitimately stuck on this map for about two whole years during my childhood. I remember even getting all limit breaks on Cloud and Aeris during one of many savegame attempts. The shock of enjoyment after finally getting the right path and what’s coming after that is etched in my brain and is one of many reasons this is my all-time favourite game.
@edwardmatera2729Ай бұрын
As soon as I saw the still shot of the video I knew exactly what it was about. Great video!!!
@KevRyanCGАй бұрын
The map always brings up a core memory for me, of renting out FF7 when I was being babysat for a few days, but getting completely stuck not knowing where I was to go to progress the story, so I spent ages grinding here for no reason trying to upgrade my materia. So naive!
@silverman16923 күн бұрын
Interesting to see the puzzle that was originally there. What stumped me about the beam was the lack of texture compared to everything else in the map, which meant I didn't even notice the beam at first.
@SporekArt23 күн бұрын
Thanks. I always thought It only looked like a potential puzzle that was an inspiration for the remake. I was wrong! But i knew something was planned subconsiously. Nice video, short and straight to the point :)
@Chigurh007Ай бұрын
Keep doing ff7 videos like this please!
@generalohu7782Ай бұрын
That was a fantastic video! Great job! I can honestly say I did not get stuck in this area at all back on the PlayStation 1.
@GreenEnvy.Ай бұрын
Remember, there was NO INTERNET to find the solution. I just sat there convinced the game was unbeatable.
@RavenousAardvarkАй бұрын
I rented FFVII as a kid. It was my first RPG or any serious story based experience. Got to this screen and had absolutely no idea how to continue. After returning the rental I didnt touch another RPG for 5 years. Now one of my favourite genres but there is another universe where this screen changed my gaming habits for life.
@KilakroАй бұрын
I was 11 when this game came out and I think I got stuck here for a couple of days until my friend came over and showed me how to climb the beam. I had been convinced that it was a plank spanning the upper areas and never even tried walking up it from the lower level.
@Reaver-OneКүн бұрын
I remember being 12 and not having issues navigating this area. The game pretty early on encouraged you to check every corner, and I picked up on that.
@NashBessetteАй бұрын
It’s almost like the devs were able to fully realize concepts from the original in the remake trilogy
@skeeterdouglas6124Ай бұрын
Wow I remember that screen. Never knew anyone else had trouble with it too.
@XiaoFuryАй бұрын
Oh yes! When we (my siblings and I) got to this map, we were stuck for a while. I recall the number of times we fought hell house and would sometimes die. We accidentally found out that the beam could be walked on by going underneath. The map illustrated just how bad the slums were. Good memories. I miss classic FF7.
@khoernchen3490Ай бұрын
maybe i am weird, but for me it was immediately clear, because we can see the pixels of the upper level and we dont see the actual end of the steel beam that would be a straight line like the top end of the beam. it is still nice to know that the crane thingy was supposted to have an actual use and is not just there for the atmosphere.
@generaldissapointment1191Ай бұрын
You just gave me closure that I had no idea I wanted. Thank you.
@CoffeeFuelledGamingАй бұрын
I got so stuck on this part for so so so long in my first playthrough. I was genuinely about 9 and this is a solid memory stuck in me, being stuck on this screen for so long and fighting so many of those houses
@ElsweyrDiegoАй бұрын
it makes totally sense, because the beam is 3D model, it's right up on the face the fact it could have been moved by something.
@joshfulcifan1015Ай бұрын
I remember when I was a kid was stuck with the "beam" situation. Was so happy when I finally solved it.
@kiriannapatrick7243Ай бұрын
And now I know, and knowing is half the battle! And now that I know that I know... The battle is WON!
@YaropolkOKАй бұрын
First time playing this game, I was stuck on this screen for a good 50 minutes before figuring out how to proceed. It is indeed interesting to see why it is the way it is. Thank you for the video!
@ciaranharper164822 күн бұрын
I will never forget this map, I decided as a teenager that this was where I was going to grind to level up a few levels, I spent sooooo long running around this place!
@Bunni89Ай бұрын
I got into an argument about yellow paint markers in games and someone used this exact map screen as evidence "games have always been doing this!" Because OF COURSE you have to go to the big yellow crane. 😂 They wouldnt believe me when I told them it was dummied out of the game
@ricky_pigeon25 күн бұрын
Oh its a metal beam, for 27 years i thought it was a wooden plank
@thrillhouse4151Ай бұрын
Giving me crazy near 30 year old flashbacks. 2:50 that demonstration is missing a random encounter or two lol
@kahlzunАй бұрын
the shadow from the cliff not falling on the beam confuses it even more
@MoralioАй бұрын
Oh my gosh, I struggled so much when I first got here! It’s reassuring to know I wasn’t the only one who couldn’t figure it out. The funny thing is, once you know the way, this area takes just seconds to get through.
@sara.cbc92Ай бұрын
your channel is highly underrated. thanks for this finding.
@youtheneyesАй бұрын
Bro this absoultely stumped me as a kid the first time I came here. Thankfully I finally found the way, but i will never forget this screen.
@aussj4link214Ай бұрын
Yes! That map was so weird and I was confused by how you could go into the cockpit of the excavator for no reason. I know it isn't necessary, but I would love a modded version of the game that has this puzzle back in the game.
@supersnow17Ай бұрын
And the endless random encounters making you have to wait even longer to try and progress is the cherry on top.
@saltyk9869Ай бұрын
I don’t remember struggling with this map. But I have always wondered why the crane was accessible. Sort of dismissed it as being like the giant hand that you can walk on despite it doing nothing. Figured the Remke puzzle was just taking inspiration from what was here rather than reusing an old puzzle. I shouldn’t be surprised though. Roche is clearly taking cues from an early Yuffie concept of being a SOLDIER hunting the party. Wonder if we’ll see Indigo XIV and Cobalt XV in Part 3…
@KarmaKazi666Ай бұрын
What an amazing subject! Thanks so much for this video!!! Answers so much
@xOneWayStudiosxАй бұрын
Seeing this video blows my mind. I literally was so embarrassed that I couldn't figure this out and I thought I was the only one who has this problem. This was as far as I got when I originally played this back when the game released. It wasn't until just 2 or 3 years ago when I came back to this game for the first time and I just happened to step on the beam by mistake and thought to myself: HOW DID I EVEN MISS THIS???
@Zman82Ай бұрын
I didn't have trouble with that area very much but I recall always feeling like they could have done more with this area with the crane. So this makes perfect sense to me. Its one of the few pieces that you can "almost" interact with.
@alexeiharp767623 күн бұрын
It's been nearly thirty years since I first played this game and I still remember struggling on that part
@crimsonshadow7459Ай бұрын
"I'll hop on and you give me a ride"
@B_Leo86Ай бұрын
Yea that beam got me the first time I played when I was kid, just kept missing the beam.
@ayoitzfuzzlife710229 күн бұрын
So glad I was the only 1, this bit saw me get some bonus grinding by going back to wall market a few times as a teen.
@schmendrakeАй бұрын
I had a VHS promo tape for the game a few months before it came out where they went through this section so thankfully when it came time I knew the exact route.
@tntradernox3654Ай бұрын
I remember being 13 when first playing this. I was so stuck on this but loved the game and continued playing. Aerith and cloud were at their 2nd level 3 limits by the time I reunited with Tifa
@johnosullivan1680Ай бұрын
Fascinating! I wonder if there are similar files that might explain the thing that looks like a ledge with a cave on the path to the City of the Ancients.
@MrLightlike78Ай бұрын
I feel so validated XD 9 year old me was 100% convinced there was a puzzle here. Spent way too long trying to figure out how to turn on the crane before I accidentally walked onto the beam.
@JulfordАй бұрын
This map stumped me for a long time as a kid. I was convinced I needed to do something with the robot hand or the crane, and spent a couple days just starting the game, getting into a dozen battles on this screen, and then saving and stopping while I wondered what I was meant to do. Then I went over to a friends house who had a save file in Wall Market, and I had him show me how he'd gotten past that screen. He just laughed and walked up and down the beam, I remember getting really embarrassed.
@krisirkАй бұрын
Memory unlocked! As a kid I was stuck there for hours!
@ZeldaTheSwordsman9 күн бұрын
Of course, even in absence of the puzzle the confusion could have been avoided if the beam's final position had been just FIVE SMEGGING PIXELS further up the screen, preventing the optical illusion. The other major thing causing the optical illusion is that _because_ the I-beam is actually movable object with a model rather than a static scenery piece that's part of the background texture, it appears lit *all over* - the part that's meant to be lower down isn't shaded darker to indicate that.
@exastium2009Ай бұрын
This channel is a gift from the sky
@GyarrenАй бұрын
Took me a couple of minutes to figure out, but didn't cause me much trouble. I remember thinking that the crane and the giant hand were kind of wasted, just sitting there and not being useable. Good place to do dome level grinding and gil farming. The part I always have trouble with is climbing the wall up to the ShinRa building to rescue Aeris.
@sagacious03Ай бұрын
Neat analysis video! Thanks for uploading!
@OrangeSodaKingАй бұрын
Omg i didn't know this was a common struggle for FF7 players lol. It took me a little bit of time to figure out how to get through here. Good ole early 3D gaming.
@Harkz0rАй бұрын
LOL THIS PART. I first played it when I was 8-9yo and I literally got stuck here and quit the game. I came back to it 1 year later and figured it out. Felt like kicking myself. Good job I did as the game was basically life changing to me at that age.
@derekadrian7217Ай бұрын
I remember this damn. I was stuck for 15 minutes not knowing what to do, and then i backtracked the whole map thinking there was another way to progress
@bdawg4231Ай бұрын
FF7 came out 27 years ago... Blows my freaking mind.. I still remember the first day I ever played it with my buddy at his place & getting it for xmas that year. Man how time flies.
@Terrythetroll.Ай бұрын
I would give anything to go back and play this for this first time as a kid again
@almendratlilkouatl13 күн бұрын
I would love a 2hr deep dive into this specific subject
@rossbaker-xh3wq18 күн бұрын
I’m just amazed you got that far around the screen without running into a battle 👏
@DevDreCW22 күн бұрын
It's so weird, this was one of those maps that I just ran through and if you're unlucky you get the hell house fight too early, otherwise it was always completely unremarkable. Just like that strange 4 way connector between the railyard, the slums, church, and the tower. Just one of many small scenes you just rush through. Never knew anyone had an issue here.
@krkiryu8660Ай бұрын
Got stuck for 2 hours in this part 2:35 that tunnel I never guessed that so I grind to level 16 until I got through just by accident
@jeffreystephens2658Ай бұрын
I always kinda implicity knew this and wished they had left it in. This was really satisfying to watch.
@mercury802329 күн бұрын
I love learning stuff like this.
@minus3dbintheteens60Ай бұрын
Oh wow! I never really noticed the hand in OG before. This is so cool! I hope you continue to make these videos, they are incredible! Your sub count is gonna explode
@noblechipmnk712628 күн бұрын
Its also because the beam overlaps the shadow of the background layer and makes the beam look like its in the foreground connected to the raised area
@UnreliableUsername10 күн бұрын
What also blows my mind is seeing the full steel beam when it's raised... I just thought it was meant to be a plank of timber