Support the game - / rapid_game Twitch - / lev_ornstein Love you all
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@cubic39055 күн бұрын
This game is gonna go up there with the greatest mecha games
@Godly_Chair2 күн бұрын
agreed
@sabrepilot5 күн бұрын
With every devlog this game looks so much better, when I thought it looked great to begin with. You guys are doing some crazy good work over there!
@ladyellen79935 күн бұрын
genuinely so excited for this game, I cannot wait to slide boost my way through the entire level
@TheTrytix5 күн бұрын
I'm assuming you probably already though about this, but seeing as this beautiful masterpiece is a mech game, there should be a sense of scale, because from what I can currently see, it's wierdly enough difficult to get a sense of that scale, without any familiarly-sized elements around. That's about the only thing i'm noticing. Everything else looks so breathtakingly magnificent, that I hope this takes the internet by storm when it gets released. Also, love the attention to the customizability, and curious if you may also extend it further, so maybe with upper and lower parts of arms, bodies and legs etc. Idk. I'm just excited by the potential here. Good luck, we'll watch your career with great interest.
@charmaeleon5 күн бұрын
I was thinking that I was the only one that noticed that. The mech feels more like a power armor. It needs to feel bigger and more robotic. It's too humane. The new model is on the right track, but still feels like a Power Armor then anything else. I wish the model was more weird, as in less human-like and more robot, and even more visually cluncky. I loved the traversal and the mobility, but the visuals should be more aggressive and less human.
@TheTrytix5 күн бұрын
@@charmaeleon I don't think the appearance of the mechs is the problem. You can have quite humanoid mechs and it still works, just look at some animes out there. No, I think what we need is environmental stuff like, buildings, vehicles etc. that are human sized, in order to make the sense of scale work better, that's all it really needs. But regardless, I do concede that there is merit in what you are saying. And I would be all for having more mech parts that may be quite different and some that are more non-human in proportions for instance. The more customizability, the better.
@inuxys5 күн бұрын
Level is still work in progress. Scale will be there
@intranexine89015 күн бұрын
@@inuxys you should also think about sound design when creating scale, our brains are pretty tuned to percieving echo and reverb and judging scale off of those, it was the main thing that shattered my immersion in AC6, the echoes on sounds were just too fast for the size these areas presumably had.
@lemniscatelogos79175 күн бұрын
@@charmaeleonacv enjoyer ?
@ZyoAISim5 күн бұрын
I am also an individual game creator (Japanese) who was fascinated by AC6! Let's work together!
@RedFlytrap3 күн бұрын
Could be beneficial for language localization for a broader audience
@ivaraprime58674 күн бұрын
Not to be too critical but it seems that so far this game has borrowed a little too many mechanics from AC6 and while that's not inherently a bad thing (love that game to death) i do hope it grows in its own unique direction to with its own personality, like the emphasis on fluid movement is pretty interesting so i hope to see more of that, this has genuine potential so good job with the progress so far since i know game development can be hard, props to the team and i cant wait to see what you guys/girls showcase next 😊👍
@canardboiteux4317Күн бұрын
honestly yeah, but the AC series is super old and it's basically the father of all fast mech games, the first thought i had when i saw teh gameplay was daemon X machina personally but AC is also a good comparison
@beneta0312Күн бұрын
having mechanics from AC6 is literally what make me in love with this game. AC6 is an incredible game and follow it would be a great choice in game design, even more from a indie game.
@lecoqsclock10025 сағат бұрын
eh, every game out there take certain inspiration from other game, it's an endless cycle of remix (not that it's a bad thing), that's just how the industry worked.
@orphic-37665 күн бұрын
Bro, This game deserves a crazy ass soundtrack and a crazy ass story with voice acting-
@Klokinator4 күн бұрын
Been following your game for some time. I'l;l echo what other people are saying in that a 'proper mech game' should feature cities that you can stomp and crush. But I'll also say that I love the idea of micro mechs, power armor mechs, medium mechs, giant mechs, and megamechs all existing in the same game. Being a speedy lil tiny guy bouncing around the city is equally as fun to me as being a lumbering behemoth the size of a skyscraper than can level cities with a slow and ponderous swing of its axe. All these types of mechs are fun and the first game that includes all of them will be my favorite mech game of all time.
@RavenKnight24084 күн бұрын
Exciting. A mix up of various mech games. This reminds me of AC6(Stagger system), AC4's Speed(The movement) Wall jump (AC V). But it's got so much more personality in the movement and dodge mechanics. The introduction of the weight classes will be an interesting point and I hope the appropriate weapons will be in consideration of the weight class as well. I love the introduction of the weight class affecting movement, so we get a feel and a sense of weight to our mech. Great job guys! Hope to see this more soon!
@kairo32015 күн бұрын
The wall jumping looks sick! Definitely like that it requires you to dash into wall to do, which makes it also use up resources. That said, maybe you can make it more controllable? If you wanted to dash into cover, it might make you wall jump which then exposes you. Maybe make it so that you have to hold the dash button while dashing to perform the wall jump?
@FizzyPop4 күн бұрын
Woah you added in wall jumping! This was a feature in AC 5 and Verdict Day but didn't return for AC 6 for some reason. Happy to see it here. Really adds to the amount of movement options.
@draganoidept5 күн бұрын
That was a lot of work you guys put in! Glad to see your team increase as well! Been watching since the first devlog, you have come such a long way! Your concept is only becoming more cool as you flesh it out!
@arsarma18085 күн бұрын
Ah! The wall jump was something I missed that was in Armored Core 5 but not in 6.
@_zealos_82134 күн бұрын
that light-weight boost jump looks clean as hell
@basedlordprime5 күн бұрын
The helmet at 0:25 seems inspired by the ESWAT from Appleseed. Absolutely sick.
@marcusrauch42234 күн бұрын
It reminds me of an EVA unit. I don’t remember which one though, as I’ve only watched the 1.10 and 2.20 movies.
@zaj0075 күн бұрын
I really like how productive you guys are. I kinda subscribe to KZbin game devs and expect to hear from them in a year but you make really good progress. Keep going!
@tiredspudguy68355 күн бұрын
The mech at 0:25 reminds me of the GM Sniper II from Gundam War in the Pocket and the Jesta from Gundam Unicorn. Great stuff!
@InfinityZwei5 күн бұрын
Looks amazing! With the color system, I'd recommend having some preset colors inspired by colors used on other/enemy robots so players have an easy way to make their mecha look like it fits in with the rest of the machines in the setting, and perhaps the ability to save colors to a palette.
@jaredseager1845 күн бұрын
I’m really excited to see that you guys structured the bones to allow different proportions. As a mech enthusiast that’s a huge part of customization for me, and it could really help set apart the different weight classes.
@prettyboyg12782 күн бұрын
Looks great. Small advice. I wouldn't make something extraordinary like a backflip the default jump animation. It looks amazing at first but will get old pretty quickly this way. It should be an additional jump option, like a double jump for example.
@xxxxxShirosakixxxxx2 күн бұрын
wow, sorry but that is such an retarded advice, it obviously depends on the game and for this type of game its fine
@etogreen3 күн бұрын
Wow, very cool, I love the style of the mechs and the cell shading, almost reminds me of bubblegum crisis with a hint of Evangelion. But clearly their clearly your own designs. Great to hear you've got a team fo 3 capible developers, I hope progress continues smoothly.
@jaredbowman77643 күн бұрын
This is the firat devlog I have watched and everything is looking very nice! Looking forward seeing more progress! On the note of design though, perfectly proportioned mechs are nice but leaving some freaky aspect to them is fine too because it communicates that this form is inhuman, alien even, and adds some mystique to the design overall. I liked the old model jank but the new one is an impressive step forward!
@superbtelevision5 күн бұрын
It's really interesting for me to see all the ways that y'all are handling the various decisions that come up when making a mech game- I'm close to announcing one myself that I've been working on for about 5 months and love seeing the things that are similar and different between our games. The worst part of making a game like this is that you will never fully experience what you made yourself, so I'm excited to try your game once it comes out and hope that the genre becomes more saturated in the near future
@JoaoAntonio-ox5vf5 күн бұрын
Loving to see the project developing even more with the team expanding! Just a note tho, i think the wall dashing opens room to even more movement options. This game seems to be leaning into a more fast paced action shooter like the AC's games, so would be cool to see some sort of diving while on air, some type of rebound mechanic perhaps? Idk, but i think the more you can mantain the speed, more for fun it gets!
@matthewschoen98275 күн бұрын
The improvements from video to video really show the passion you guys have. I do have one criticism however, you HAVE to tone down the smoke trails. They are way to big and opaque and take up way to much screen real-estate. The boost effects should be a subtle afterthought to the player that helps convey motion. These are obtrusive and can actively obscure enemies and objects in the environment.
@lollypopunk955 күн бұрын
This is incredible! My first time seeing this and it is absolutely getting sent to the mech-pilled circle!
@junemastaj2Күн бұрын
Looks great! Could you guys add a head with a cool face, like a Gundam type face or like a Patlabor? I feel like so many mecha faces in recent games are kind of abstract.
@ALL4NTHING4 күн бұрын
Looking good. All of the mechs look very human now, as you go forward you should consider adding parts with more unique proportions to add more aggressive and robotic looking designs
@briandarnell22734 күн бұрын
This looks so cool! perhaps for another weapon, you have some kind of morphing/variable geometry shield that can be held to block damage, but can have a different functuon with a tap? perhaps also having 2-hander weapons, and a heavy mech set with MS-09 Dom like bell-bottom legs for fast hovering.
@DarukaEonКүн бұрын
I absolutely love the different jump styles depending on the weight. Just little things to see at a glance that make me go, "Oh! They're running that, eh?" Like thrusters glowing a different color depending on the core type. Stuff like that are neat to me. 🥰
@ShadowForksGamesКүн бұрын
Lev, great work on the atmosphere of this. Never hesitate to update on KZbin, even the nitty gritty details. This is so much fun to watch.
@Stellar_N0va_15 күн бұрын
The number of times my jaw dropped during this log!! Found this around the second dev log and can't wait for the demo!
@Ty-Inari5 күн бұрын
You guys should add a crater texture or something when you wall jump, maybe even when you perform a normal jump to make the movements feel more powerful and weightier without reducing the agility and movement capabilities of the animations. Love how it looks though. I love that it looks like melee combat will actually be a viable play style.
@timondalton87315 күн бұрын
This looks awesome. Something which would be insanely cool is things that you can pick up and drop around the level. Eg starting light, then picking up some insane cannon somewhere which makes you control slower than heavy to finish off a boss, then having to drop it and pick it up in between doing dodges. A heavy on the other hand could just keep using it.
@ThatBeePerson4 күн бұрын
This is seriously SO SICK and I hope as the project continues you guys open the door to suggestions for things like weapon concepts and community designed mech parts Obviously not every idea will be a hit, and it can be hard to find the diamonds in the rough, but you've obviously generated quite a devoted fanbase already and the next step is cultivating that connection with the community
@claresaprama4994 күн бұрын
When you said you want to make a mech different from one another in terms of shape or something (08:59), somehow reminded me of the mechs in Frame Gride. You see, in Frame Gride, there are 3 classes of Frames, The light frame that looks like a female warrior, The generic medium frame, and the chunky heavy frame.
@ghostashghostash15185 күн бұрын
Awesome work man, this will no doubt be another heavy contender in mainstream mech games. Hmm i always find it weird even in armored core that these big heavy mechs "skate" and their bottom feet metal doesnt corrode or wear out. It just seems unrealistic and waste of fuel to keep on using your boosters to boost. Might as well remove the mech's legs and turn it into a jet. But i hope you find a way to make it realistic(make it have little rollers or maybe small boosters under the feet so that its not metal against ground) and also, i know you will make it great, seeing the animations of the mechs mobility looks freaking awesome. I will support this!
@ruimahe5 күн бұрын
Can't wait to get my hands on this game's movement, amazing work!
@Tovvok275 күн бұрын
Particularly the medium mech sprint with the booster rockets is insanely aesthetic
@BadRayy5 күн бұрын
The wall jumping and agile traversal make for some interesting movement for a mech game. Maybe a variety of denser levels for close quarter combat would be nice and give players the incentive to try different mech weights/builds
@Thimas5 күн бұрын
As a fellow game developer, this just looks soo great! Very impressive and very refreshing to see so much promise from a DevLog series. Will be awaiting the succesful release!
@colmdonnelly95115 күн бұрын
I love the emissives in the levels, i wish there were more, such as the roof of the water hallway you showed right at the end
@Ozpawn5 күн бұрын
It looks sooo good!! I’ve been looking for a new mecha game since Gundam evo went offline, hope to see your project grow to new heights of popularity and funding!
@Metal_Sign-Friday_Patchouli2 күн бұрын
the wall jump omk. the feel is like back when i played megaman zero on game boy advance and tried going as fast as possible by swapping between walls, but faster and further than a Warframe bullet jump. it's like Jet Set Radio Future except all the walls are wallride-able for the extra jump. literally something i could play just for the joy of traversal
@Linkmindz5 күн бұрын
I'm so excited for this. I hope there are features that show you getting into your mech and maybe even some gameplay exiting your mech to escape, save your life. I love feeling the sense of scale when it comes to mech games. Thats why Titan fall 2 was so good. you felt fear with it.
@Greenst4rXКүн бұрын
Man, excited to see how far this will go! I'm really excited to see people playing this!
@nicho.7400Күн бұрын
immidiatly searched it up on steam, thinking it was out. Man i look forward to release. You can feel the passion in it from just this video. It looks so good I genuinely can't wait
@mindlessmeat40555 күн бұрын
Its really coming along. Looks fantastic, keep up the good work.
@itranscendencei79644 күн бұрын
Very excited to see this game come to the full vision you guys have. It is shaping up to really be something special.
@swordsman79593 күн бұрын
This is looking great so far! My KZbin recommended is finally putting me onto the good stuff!
@ardalanghasemian36585 күн бұрын
you could add very small details on the models to show the sense of scale, right now they feel like human sized. keep it coming this is great!
@ThatRandomPotato3634 күн бұрын
i thought of an idea for weapon modding to allow players to make their playstyle even better by for example: adding a scope to a weapon to make its effective range longer but reducing stagger. i think this would let players have even more freedom when it comes to playstyle, and it would make the weapons look even more epic than they already do
@ARKHATYPE-ALIVE4 күн бұрын
All of your work looks fantastic. I love the aesthetic you're going with too. Gameplay has a touch of Zone of the Enders and an older PS1 game that I wish would be remastered, Omega BOOST. Definitely going to bring in support for this.
@canard935 күн бұрын
The movement mechanics such like the walljump cancel will be huge not only for skill expression but for speedrunning developing as well. Already looking up for the steam page release :)
@XDarkEcho5 күн бұрын
My God, y'all are really making way here! This just keeps looking and feeling better and better every update! Keep up the fantastic work, it's an inspiration to see small teams of devs making their dream games come true. Doubt I'll ever be able to do something like this, but it's awesome to see, from humble beginnings to what it's become at this point in development, hahah!
@z3bra_f0untain365 күн бұрын
I kinda wish heavy frames had a sprint rather than skating. Rushing into battle in a full on bull charge would feel so sick. Cant wait to try this game out!
@NathanTruby5 күн бұрын
Honestly yeah, I agree. Lights skating Medium sliding Heavy running
@vernifyКүн бұрын
This is a pleasant surprise to see in my feed. I'm looking forward to this from what I've seen.
@EngineeredRobot5 күн бұрын
I think it would be neat if you included the prototype version of the poster-child mech as an easter egg/mission sub-objective complete reward, as though it looks more human-like it would be a neat reference to your older development versions/those watching your devlogs ^^
@pinocchialice66653 күн бұрын
Simply beautiful, I'm a huge mecha fan and I feel like this is bringing something delicious and fresh to the table. Brings out that Code Geass nostalgia. I'm so here for this.
@strikerzac2 күн бұрын
80% Improvement in the overall design of the Mech. Still has an Uncanny human look to it. Having it be Humanoid is fine, but something feels off. Maybe some Lore to explain how the design came about would help. Although at this stage, any story related elements can wait. Super excited for when this game releases! Keep up the great work!
@strikerzac2 күн бұрын
Evangelion. That is what felt off. These Mechs remind me of the EVA series. The looks, the movements, and the weapons. This screams Evangelion. I like. I like alot.
@TheIorch4 күн бұрын
KZbin blessed me with this video and I couldn´t be happier. Liked the video and suscribed, Robot/Mecha games with lots of customization are my type of thing (I have over 3000 hours on warframe) and this seems like an insta-buy already. Wishing you all the best with development!
@victorsolomon-vr7wl5 күн бұрын
Love the fact that you're building what people actually have in their minds that they want in a game
@CarbonDev5 күн бұрын
Absolutely love the new art, so clean
@domomosh5 күн бұрын
Great progress as always! It's crazy seeing how quickly things have evolved and I think your execution with how the weight system impacts movement is a great inclusion that helps you stand out. Adding the wall bounce was a great decision as well! I recently played through every generation of Armored Core and I got lost bouncing around with RJ's in 5th gen and feel like there's a lot of potential skill expression and just overall fun with each playstyle you've showcased and I can't wait to play the demo! I was wondering if you have any plans on different leg types or even hybrids? An aesthetic that I think would fit your universe really well and lead to potential build ideas would be something similar to the legs on the knightmare frames from Code Geass. Optional modes for wheel (or hover?) modes without restricting you to one at the cost of some stat density would be a cool trade off.
@PollexTheCat2 күн бұрын
Game mechanics wise I understand why the charge jumps are the way they are. Light is more horizontally mobile than heavy so it's charge jump has a lot of horizontal mobility and heavy needs something to balance that out, so it can jump higher instead. But physics wise that's backwards. Heavy mechs would have more horizontal jumping distance because of their inertia overcomes air resistance more, and would have a lower jump because they're, well, heavy. Light mechs would have less horizontal distance due to having a lower inertia with a similar surface area, but would be able to jump much higher. I'm torn because it probably feels much better the way it is from a gameplay perspective. This might be too complicated but I think you could actually mix the two. Light can get more burst horizontal mobility out of it's charge jump but needs a long wind up to be able to jump higher than heavy. And Heavy gets more burst height but needs a running start to jump farther than light. That's probably not all that practical tho. Just kindof throwing the idea out there.
@kusabutpen54184 күн бұрын
I like the design towards more on "evangelion" but "brutalist" concept could give unique feeling to the art design
@Sniper_4_Life2 күн бұрын
0:47 Dieser Kommentarbereich ist nun Eigentum der Bundesrepublik Deutschland
@ApisIniustus5 күн бұрын
The movement looks sick as hell, keep up the good work guys! Can't wait to try it out.
@snakeknight20174 күн бұрын
im excited to see the more unique parts yall will add, it will definitely be big draw with more variety
@NathanTruby5 күн бұрын
Just heard about you guys today, and your game looks very promising. I've played a lot of mech games, and your movement system seems like it'll be pretty unique compared to others like it.
@superfails83384 күн бұрын
this looks so dope im so glad i stumbled on this video, looking forward to what yall put out
@estevaoM5244 күн бұрын
First, we have Diesel Knights as an indie Titalfall, now Rapid as indie Armored Core, the future for mech game fans is looking pretty bright ☺️
@warlock18605 күн бұрын
This is awesome. It gives me armored core if it was lancer vibes which is something i didn't know i wanted put together until I saw it together. Highly enticipating the progress and (if you guys haven't already) I reccomend checking out the lancer ttrpg to see if it has any bits or nobs for inspiration
@joshvandeleuv1595Күн бұрын
I love the jump-boost animation for lightweight mechs, with the upside-down twirl. Light and zippy mechs are nowhere near as cool to me as the hulking powerhouses of, say, Mechwarrior, but I can absolutely appreciate a good mecha game when I see it.
@mattiaperry953 күн бұрын
This is awesome man! im so glad i found your channel, cant wait to play this! the only thing that i dont like is the smoke coming out from the burners, usually mecha dont produce smoke bc the type of fuel used and the high temperature. look at military jets for example. they dont produce smoke (the line u see in the sky is the vapor, not smoke). Would be good to have a setting to disable the smoke (if u dont want to remove it by default) or a slider to tone it down.
@someoneorother36102 күн бұрын
It'd make for a good customization opportunity, maybe let the player choose between smoke, flames, or glowy energy.
@twostepghouls5 күн бұрын
This looks so awesome. Thank you for creating this.
@m.ubaidaadam4 күн бұрын
The game production seems to be shaping up nicely the new dev should help with the pipeline greatly. Excited to see what you guys add next!
@IcePike5 күн бұрын
kind of reminds me of LBX from the 3ds with all these customizations but only external attatchements, so cool!
@unspi5545 күн бұрын
Just discover the project, it look amazing. Very professional, its nice to see.
@tiredengie5 күн бұрын
Just learned about this game and it looks really cool. Definitely has a lot of potential going for it
@Axiasart2 сағат бұрын
We do need more mech games, this with Mecha Breaks look promising
@ParxDerJaeger5 күн бұрын
I really love all above this, those videos really are some incredible positve stuff to see
@hoanglinhvu1063 күн бұрын
suggestion: since you have different dodge and jump mechanic for each class, having 3 wall traversal mechanic for the 3 class would be nice. light would have wall jump, medium would have wall run and heavy will have to climb the wall (maybe). I am looking forward to when the game will release
@CharoGaming5 күн бұрын
This devlog series has been awesome so far! Looking forward to the next video!
@kirasensei3854Күн бұрын
That looks sick ! That's the first video I see about it and I'm hyped af already. Kinda makes me think of Daemon X Machina with the art style and movement. Keep it up ! ❣️ Also the Pacific rim st at the end 👀👀
@uta.75463 күн бұрын
I love the game! Just an Idea: add a "hardcore mode" where you have to aim manually. This mode will have it's own meta of weapons and mechs.
@jonathanj.36955 күн бұрын
You added an Evangelion head! I'm totally playing this now.
@darktalker1235 күн бұрын
I'm following every devlog and it's amazing how are you making a great and amazing progress. I'd love to help on this project in some way , maybe with code , modeling , testing or something. even with jr. skills but I would like to learn from cool profesionals like you and your team. anyway , you are doing an excellent work ! keep doing it ! you have our support !
@KrsJin4 күн бұрын
First time hearing about this, and now I want it haha. Looks amazing. Best of luck to you all on getting it to where you want.
@sanek008_Күн бұрын
That's very nice game i see! Your game development is going like Diesel Knights. I hope your video will blow up like their, you doing such a nice game too! Keep doing your thing, people love these indie games! ❤❤
@freljodiandao8823 күн бұрын
This game looks like what would happen if you mixed Ultrakill with Armored Core, and I am here for that. Also, the heavy class's dash looks like the Fencer's dash from Earth Defense force. Just thought that was funny
@Groundash4 күн бұрын
I'm liking the look of this game a lot! I'll definitely wishlist the game once it's on steam. I noticed one thing about the mech's animations. They all look rather graceful and feminine. I expect that for the lighter mechs but even the heavy you showed looked flowy. I like customizing big hulking brutish machines so I wouldn't get that rough heavy feel if it still moves like a ballerina. So I'm wondering if you're looking into diversifying the animations in some way.
@DJCosmas5 күн бұрын
Can't wait to see more of this stuff! Keep it up! Also 4:34 Monsoon from MGR reference?
@octoling86065 күн бұрын
I see it, though my first thought was the mhr amuldron armour
@Arksword4 күн бұрын
I have never seen this game before, but I will loosely follow the production. As a giant mecha nerd, I will hope for the best for you.
@richardvhal81405 күн бұрын
have thought of adding broken parts that Massively enchances one stat like a broken chest part could increase your speed but you take increased damage they could also look visibly damaged, and have thought of adding a Shield weapon
@404_Mirth3 күн бұрын
Really like the video. You don't come up when I was searching for devlogs though so dunno if you need tags or something. Look forward to seeing what's to come. 🙂
@realchickennuggy5 күн бұрын
THIS ACTUALLY LOOKS SICK FOR AN INDIE DEV GAME Can't wait for a potential steam release!!!
@TehWafflebob5 күн бұрын
Make sure that dash into wall jump has a toggle. Being forced to hop off walls just when trying to move around will feel really bad for a lot of players.
@scottserage90225 күн бұрын
Really like the style and movement, rule of cool is in the focus but they still feel like something that could be a thing one day
@azure46222 күн бұрын
I will look forward to your progress with great interest.