Wily forgot to account for the fourth "sibling" robot, GLITCH MAN.
@Dragynn9998 ай бұрын
Brother... that thumbnail face cracked me up harder than it should have. Now off to watch the video...
@leonardogang48718 ай бұрын
Been really into your speedrun based content recently. Keep up the good work
@ButcherGrindslam8 ай бұрын
Seems like Rockman 1 engine is unstable with high enemy count.
@TheBlackSeraph8 ай бұрын
Aren't most games unstable with a high sprite/object count?
@richardwallis93747 ай бұрын
Nes was unstable with more than 6-8 sprites I think. I have no ideas what sprite count and lag has to do with overflows that are connected to win conditions tho. 🤷♂️
@dycedargselderbrother53536 ай бұрын
The early cartridge expansion technology used by Mega Man has a flaw where the incorrect ROM bank may be chosen when heavy spite calculations are happening at a particular time. In this TAS, the enemies are used to create the memory values (clear stage) that a lookup function references when the wrong ROM bank is (forcefully) selected. The original release of Castlevania, which was also used in the Anniversary Collection, has similar issues that occasionally crash the game. If you tried exploiting this condition in a human run of Mega Man you'd also likely crash the game due to memory being overwritten effectively randomly.
@Alex_Off-Beat2 ай бұрын
IIRC, Basically the game can only handle a certain number of items and/or enemies loaded in memory at once but there's no hard limit coded in to prevent more from spawning in after that limit is reached (or if there is it's able to be easily bypassed). So anything past that limit just gets written into RAM overwriting whatever was supposed to be there and causing unintended behavior which the TAS is able to manipulate to make the game jump to the end of level routine.
@nobodyknowsforsure8 ай бұрын
Dr. Wily: "How? Why?? You literally defy all known laws of physics!?? Curse...you...." _Dr. Light when Megaman returns_ "Dear God, what have I unleashed upon this world??"
@D0ntTaseM3Br05 ай бұрын
This is where this series all began. It was just a happy little accident too because he had no plans to make this a series but people loved it so much he did the entire series and is currently doing the X series (He just finished any percent X2 as of this writing)
@Protoman32 ай бұрын
tooterp is not capping today
@Alpha-Trion75 ай бұрын
5:01, megaman turns back and forth very quickly. Would love to see the inputs here. Here be dragons. Oh, and then he 'wall jumps'? da fuq?
@donskiver8 ай бұрын
There used to be a speedrun of some game on NES where they put the system on a hotplate. The heat induced some kind of error or glitch and I just can't remember it now for the life of me.
@palpiblade15868 ай бұрын
I believe it was a dragon quest game
@donskiver6 ай бұрын
@@palpiblade1586 ahh. You're right.
@Juan_Pablo_818 ай бұрын
And that's how Glitchy Man used his forbidden powers to save the world. Let's go Glitchy Man for a world full of never endindg glitches ... (END?)
@maxstone37798 ай бұрын
Glitch Man. The newest enemy in Mega Man 12.
@MLBlue308 ай бұрын
Seriously. It's like some blue robot shows up one day, fucks with reality, and hands you your keys phone and wallet and anything else you couldn't find earlier and peaces out.
@robmoore31768 ай бұрын
so you pick up the ammo so you get more magnet beam so you can do more zips. Also I've done the ice man glitch, it's called "ACE" but getting the magnet beam is idk how to do that. When you get "ACE" you actually force the credits, and that's a speed run category.
@fabioalvesshow8 ай бұрын
Would be cool if you try to beat a Megaman World Record, but i was watching Summoning Salt and looks way too difficult
@enderslayer08488 ай бұрын
he literally did though
@christinarawlings9488 ай бұрын
@@enderslayer0848 true but he could do another world record
@enderslayer08488 ай бұрын
@@christinarawlings948 not like he's obligated jeez
@christinarawlings9488 ай бұрын
@@enderslayer0848 😏
@aaronsouthard83668 ай бұрын
Looks more like he is taking wiley from behind 😂
@tomg22uztfx2 ай бұрын
my biggest myth is that my friend back then in 1991 told me you can jump into the mambu (that one shell guy with spread shot in bomb mans stage)and this brings you to an another level.that was a lie !!!
@chrusader51348 ай бұрын
You're now just dodging the "no dash X1-X3 challenge". You know it was popular comment and that's what your subscribers want! Deliverer!
@hush84698 ай бұрын
What in the actual f**k was this run!? My goodness 😂
@MLBlue308 ай бұрын
Man, this games code is held together with duct tape.
@Chadmiral7 ай бұрын
Lol
@dumbpro5554 ай бұрын
If this game is held by duct tape, I shudder to think whatever the heck Pokemon Red and Blue could be held together with.
@DenizenofPhaaze7 ай бұрын
This makes me feel like I'm watching one of those old videos where Vinesauce Vinny would corrupt NES games and get results that look like pretty much anything in this video.
@MazterP288 ай бұрын
TAS just came in here take names and break the game. And they ran out of names
@KennethEklind-es6dn7 ай бұрын
Thank you for the best channel on the planet!! 😄
@MazterP285 ай бұрын
This would be released as a finished game. I’m dead
@VariantNYC7 ай бұрын
4:58 ok that was sick 😂
@DS_MOD6 ай бұрын
plot twist: he was playing the whole time
@MazterP288 ай бұрын
Shining missingno enters the game
@ArtoPekkanen8 ай бұрын
Ah, I have no clue what is going on in this TAS :D the level geometry alone is so messed up it's hard to follow.
@adventureoflinkmk28 ай бұрын
5:19 i also thought the lower the clear bonus is, the easier the level is
@A..D..D8 ай бұрын
Is it finishing the level because all the enemies being killed makes them drop items with points and all added up is the same as the end of the level , so maybe the game thinks you’ve beaten the boss ?
@therealinferno1617 ай бұрын
Nah, said bug can also just warp to credits, because it's actually Arbitary Code Execution.
@truthseekers16205 ай бұрын
ice man's weapon does nothing to fire man lol
@MegaManXmyBeloved7 ай бұрын
Just to let you know it's telling me your discord link has expired so I can't join 😭
@mattsweeney37908 ай бұрын
That was funsie wonsie
@linusgustafsson26298 ай бұрын
Is this an all bosses category TAS? Because I believe on ice-man you could even credits warp with the lagg bug.
@therealinferno1617 ай бұрын
Yea, from a look, said bug seems to be ACE caused by improper bounding of objects/sprites, so it's probably just a different category using ACE for a different purpose (namely unlocking Magnet Beam and such).
@dycedargselderbrother53536 ай бұрын
@@therealinferno161 The problem is actually with the particular cartridge technology itself that Mega Man uses, though it can be fairly easily worked around once one realizes what the hardware problems are. As for what's happening, it's not really ACE since no arbitrary code is being executed, but the effect is much the same. The wrong ROM bank is selected and the sprites' positions become data that is in the right places for in-game lookup functions to call things like "clear stage" and "get magnet beam". There is also "end game", used in another TAS category (that ends very quickly).
@therealinferno1616 ай бұрын
@@dycedargselderbrother5353 Ah, I see. Thanks for the elaboration. Was making a guess given that it requires a large amount of sprites on-screen at once, makes sense that it's the bank switching tech that's to blame.
@UberFamicom8 ай бұрын
If you don't start live streaming bro ima be mad mad
@alexandregb566Ай бұрын
Is there any person watching this TAS series againg like me?
@truthseekers16205 ай бұрын
TAS needs to cut it out lol
@lokkiirl47936 ай бұрын
Im sorry w t f was that ?
@noble_wine8 ай бұрын
Holy cow...... o0
@RealMrSebas20058 ай бұрын
WOAH HAHAHAHAAHAHAH
@chris1229sonic8 ай бұрын
Omg
@RealMrSebas20058 ай бұрын
Omg
@cardboardbox_tech8 ай бұрын
Yooooo.... The thumbnail face is only needed for the thumbnail bro. And easy on the youtuber voice, eh? Must've been hard to keep both of those up for an entire video. Don't push yourself too hard