This is amazing, I feel like Im watching Khan Academy but for Melee
@Riolupai4 жыл бұрын
*Juan
@nezuko04294 жыл бұрын
Off topic but ily zenith 😳
@shinobiwannabe4 жыл бұрын
Khan is lit!
@ThatGuyBasher4 жыл бұрын
Ayyyye zenith
@rented11024 жыл бұрын
I like Hax's voice more than Khan's though
@flutterdashie643 жыл бұрын
11:24 "Fox ends up winning this situation because shine has invincibility" story of my life
@NewSkater3000 Жыл бұрын
i agree fluttershy my little pony
@kilroy894 жыл бұрын
It feels weird procrastinating studying for finals to study for melee
@EthansQuest4 жыл бұрын
lol I started a 6 page paper, wrote the title, then immediately came here
@zacedx4 жыл бұрын
I feel you man. I feel you.
@MrSlowpez104 жыл бұрын
I know this is kind of a joke, but it's not worth it man. Please study for your final
@classicpinball98734 жыл бұрын
Mr. Slowpez I'm fully aware it's not worth it but I continue to push it off anyways
@POINDEXTER-TV4 жыл бұрын
Skipping Electromagnetism II for this lmao
@somenamethatisopen4 жыл бұрын
Some of the best ssbm content is right here. On this channel.
@Ayyem934 жыл бұрын
I wouldn't expect less from one of the best in the game
@dmoc75464 жыл бұрын
How has brilliant fusion been doing? I miss her so much
@radreviewz94824 жыл бұрын
Absolutely.
@radreviewz94824 жыл бұрын
@@Ayyem93 I'm surprised just at how deep the knowledge goes. But I guess that's always the case. Every year, something blows my mind about this game.
@ninjacell29994 жыл бұрын
Make sure to watch AsumSaus as well
@somenamethatisopen4 жыл бұрын
"So I'll continue to use fox as an example."
@jaredbowers95034 жыл бұрын
Sadly you're on the ban list 😢
@somenamethatisopen4 жыл бұрын
😭 true. No matter what i say they'll never bring me back. But at least we're all on the banlist currently.
@alexhamamoto36854 жыл бұрын
I miss you so much ;(
@IAm-zo1bo4 жыл бұрын
Who are yoy
@requiom33614 жыл бұрын
I still have hope of snows return
@vapedragon9834 жыл бұрын
t h e v i c t i m s
@ripmeep4 жыл бұрын
ʇ ɥ ǝ ʌ ᴉ ɔ ʇ ᴉ ɯ s
@shady80454 жыл бұрын
i mean, you can you look at a guy getting kicked in the face with a bionic leg and not call them a victim
@GimR4 жыл бұрын
SDI down baby Edit: * COUGH * ASDI down baby
@passtheyaoi4 жыл бұрын
@Saatvik Palli lasdi, klasdi, jklasdi,
@ssbVanilla4 жыл бұрын
get up attack
@ConnorRentz4 жыл бұрын
Fun fact about editing this one: the tournament videos at the beginning were almost not in the video. They were in the original script, then taken out before editing, and after editing the rest of the video, we added them back in. I highly suggest going back and listening to the commentators again after finishing the video. Once you learn these mechanics, it's kind of hilarious.
@AbatedToast774 жыл бұрын
The other thing that was hilarious to me was that no weak Sakurai angle moves were recommended at 15:51 for use against Ice Climbers besides neutral B, as in its best to just laser camp them to avoid wobbling. Great video, I'm sure I speak for everyone when I say these videos are amazing and informative, and much needed in the pandemic when there is almost no Melee content.
@samerfaizi29144 жыл бұрын
AbatedToast77 those are moves that the ice climbers can use to do the sakurai angle, not moves that fox can use against them. Icies hit hard so the only move they can use that does less than 32KB is ice block.
@shadenym50944 жыл бұрын
AbatedToast77 I’d refer you to the comment above, but also add if you’ve seen the Hax Nintendude set from Pound you know you sure as heck don’t need to laser camp the ICs lol
@iEnjoyApplesauceVeryMuch4 жыл бұрын
7:03 i was genuinely so ready for him to say L+R+A+START for some reason
@Acryte4 жыл бұрын
Also: If you use a shallower angle on the C-stick (i.e. a down diagonal) then instead of translating your character the full 3.0 units in the downward direction, the downward component of your character shift is reduced (as some of the translation is in the horizontal component now). This is partial ASDI (PASDI). Reducing the strength of the downward component means with moves where you would get knocked down, you would instead receive normal knockback, but with other moves where you would not get knocked down, you still get the ASDI down 4 frame landing transition. As long as the magnitude of the vector (how far you tilt the stick) is > .7 you will activate ASDI... i.e. sqrt(.5^2 + .5^2) = .707 > .7 therefore with an X and Y tilt of .5 and .5 respectively you can still trigger ASDI down even though a tilt of .5 in a single direction would not normally be far enough to activate ASDI. What does this mean? On a platform you can use PASDI to option select between slideoff DI and ASDI down. To do this hold the C-stick at diagonally inward not outward.
@andrew91334 жыл бұрын
wow wtf melee is sick
@POZsquadHSG4 жыл бұрын
i cant read
@timoijas53164 жыл бұрын
There's so much more Melee to play
@seanb32264 жыл бұрын
It's amazing how complex Melee is
@MaZe7414 жыл бұрын
Ima go 3-1 odds for this being a trollpost, any takers?
@normalrachael4 жыл бұрын
This is like a more accessible version of kadano's mechanics videos for the next generation of smashers and I really appreciate it. It's going to help a lot of people. Also, air🅱orne
@Fyreswing4 жыл бұрын
These are the best melee deep dive videos on the internet, hands down. Like, it's not even close.
@brunodiaz18204 жыл бұрын
This is like watching 3Blue1Brown for Melee, I love it
@nahor884 жыл бұрын
Sakurai continues to spit on the players who take this level of time and dedication to study the game by not sponsoring Melee tournaments and removing all these subtle mechanics from the sequels.
@jackawaka4 жыл бұрын
@@nahor88 or he just wants to eliminate any mechanics that may seem overly complicated and may intimidate new players. And wants to support tournaments for his most recent game instead of one made 19 years ago
@nahor884 жыл бұрын
@@jackawaka Except that none of those mechanics are REQUIRED to play Melee... you can play Melee like the party game it's meant to be, or as a competitive game. That's what really makes it so great, which Sakurai completely missed. Maybe he should focus on creating decent online play instead of nerfing gameplay mechanics? How is it the Melee community has devised a tenable netplay system with little to no budget and a multi-million dollar company like Nintendo hasn't....
@jackawaka4 жыл бұрын
@@nahor88 It's completely understandable that a multi million dollar company don't spend time working on a game that now has sequels which have a much larger and less niche fanbase. Yes its an excellent game but they are a company, its not a case of whether they can its a case of would it be worth it to them.
@nahor884 жыл бұрын
@@jackawaka Except that those "fanbases" dissolve awfully quickly. A LOT of people have already quit playing Ultimate cuz the netplay sucks ass. Many of those players are switching to Melee, which as I stated, now has reliable netplay. It really wouldn't require many resources or much time at all to do an HD remake of Melee with netplay, if unpaid fans working on it during free time can do it. Anyone that's in game design or programming would tell you that.
@tatoshawty4 жыл бұрын
it's actually so cool how DEEP this game goes. Great video my dude.
@wannabetree19124 жыл бұрын
Honestly this topic in particular has been one of the things off-putting me from entering the competitive melee scene as there was too much i didn't understand about it. On the surface when I tried to look up ways to beat asdi down or crouch cancel I would basically only get the answer, "just grab." Now that I understand this this much better I can easily utilize holding down in my game with more confidence and be less one-dimensional against opponents at relatively low percents. I really appreciate this presentation for being clear and having very useful examples
@skiq25204 жыл бұрын
Why would you care about this stuff if u havent even started playing, there is aloooot of other stuff that is more fundamental
@wannabetree19124 жыл бұрын
@@skiq2520 Well I was a bit misleading with my wording because I already thought that comment was long enough :p I have dabbled with the game and taken the time to learn movement and go to a couple of locals, but I have been pretty on and off and never stuck with it enough to even be a familiar face at those locals. Of course I don't expect to win and there are plenty of people outplaying me and I'm losing more much than I'm winning (counting in friendlies as well) which i don't have a problem with! The main thing that really has bummed me out a majority of the time is that a lot of my losses in bracket (which is maybe only like 4/5 of 10 but still) have been with getting cc- wobbled or cc-dsmash from peach or samus over and over again until the set is over. I ask them what I can possibly do about this tactic, since I clearly had zero counterplay and it was a no brainer for them to do when they see that it's going to work every time. Literally everyone said "you just gotta grab" or some variation and I was just frustrated by this because it really wasn't the answer I was looking for. As you can imagine by now I was very often using early aerial attacks and this was their answer but I didn't realize that was the issue for a long time and learning the other options of hitting late, crossing-up, tomahawk, fading back, etc were never discussed or even just something along the lines of not being so telegraphed with my jumping. I'm not trying to blame other players here but it just seems like there are many instances like this where players know proper mixups and they perform them as well but don't understand why they do them. So when I hear this answer of "just grab" it made me think "why is everyone jumping when the opponent is at low percent still?" Like I would only get one answer, that isnt wrong, but by only having one option im being told about I think you can see why stuff like this is discouraging. Melee has many things that aren't as intuitive as other fighters that something like an in-game tutorial will tell you. Like an example of grabbing or sweeping will break an opponent's armored move, is easy to understand and utilize immediately so it's easier to find answers. It is beautiful that there are so many options and answers all the time in melee for most scenarios but I feel like explanations of options and why they work are quite rare unfortunately. Videos like these give me a lot of hope as it makes the game a lot more accessible without taking away integrity from the game and really makes me want to give this game another shot with more things to try out.
@skiq25204 жыл бұрын
@@wannabetree1912 yeah people are different in the ways they learn and express, in my experience locals are a mix of different types of people and you ultimately have to lay the puzzle down yourself, preferably by asking simple questions to yourself, if you lost to these players by getting ccd over and over then they probably have other mixups that they didnt have to use to beat you, so just break it down into steps of improvement and get specific with improvement, remove glaring weaknesses and work on tools and be aware of your own process
@skiq25204 жыл бұрын
@@wannabetree1912 some people like talking about melee and some people dont, im personally known as one of the least "strategical" players while still being good in my city. Find likeminded people and have fun with it
@4purs4 жыл бұрын
Mango doesn’t know any of this stuff and he’s still a top player lol. So it’s not necessary to be good
@TheBiomedZed4 жыл бұрын
This is one of my favourite things about Melee; since the game has a limited cast of characters and therefore matchups and the fact it has been played for over a decade means the game has become very theory and optimisation based to a degree. For example people realised it can be better for Fox players to take a Falco laser hit rather than shielding it to keep frame advantage. It’s super interesting, technical and in-depth and this video alone shows that.
@weebs10513 жыл бұрын
yeah, its pretty simple in that example but i think its good to show off the idea your expressing. +3 on shield bare minimum vs potentially negative on hit bare minimum
@XxRaceRCxX4 жыл бұрын
"Melee is sick" phrase has a deeper meaning now
@mapleoruby81594 жыл бұрын
I swear to god you could hold a whole PhD on SSBM mechanics.
@oh_gosh4 жыл бұрын
15:51 He really included Falcon just to say "None, Falcon sucks." Lmaooooooooooooooo
@DeathMetal1794 жыл бұрын
There's none for Marth either, I guess he must suck too right?
@oh_gosh4 жыл бұрын
@@DeathMetal179 (It was a joke)
@DonPiantissimo4 жыл бұрын
@@DeathMetal179 Unless I'm very wrong, C.Falcon does have some accessible 361 options at 0 like Bair and late Uair, alongside some other options like Ftilt and dash attack, so either it's a joke or it's implying you should instead rely on dair spam which sends down and some fast grabs in neutral to get out of asdi down range. I suspect it's the former. By the same token though Marth should have Fair and Bair among others available, so maybe there's just something I'm missing.
@treesaregreen4 жыл бұрын
@@DonPiantissimo maybe coz 0 is less lenient than 5-10, although i don't see 0 being much worse than single-digit percent. factoring invincibility? nah
@oh_gosh4 жыл бұрын
@@DonPiantissimo Falcon bair, even weak hit, isn't 361, and I don't think Falcon upair is, even late. I believe late Falcon uair is horizontal
@dovesr04784 жыл бұрын
Hax is now the Pannenkoek2012 of Melee.
@Alienrun4 жыл бұрын
This video doesn't have meme music or calling out commenters for no reason (Plus no insane explanations that lack self awareness) Honestly "Watch for rolling rocks in 0.5 A presses" is such a fonominal video. If anyone were to try to recreate something like that it would come off as fake, that video is so good BECAUSE its not self-aware of how rediculous the whole situation is! In other words it was a true "meme" in all sense of the word, a moment of time that just so happened to be uncovered on a viral scale! (inb4 this turns into a copypasta or some crap like that...)
@Fattyb00batty4 жыл бұрын
Yall are so lucky to have videos like this. When I was playing melee back in the day the best videos on the web where DBR combo video's.
@WillyMacShow4 жыл бұрын
Thank you! Not enough people are uploading melee breakdown videos now a days
@Jayy54 жыл бұрын
I didn't know literally 99% of what he was talking about in this video and yet I was mesmerized and entertained. You have gained a subscriber.
@AussieMoron4 жыл бұрын
I don’t even play smash, but as a fighting game player, this stuff is amAZING to learn
@brucebarnette86314 жыл бұрын
this game really is bomkers. the level of defensive and offensive interaction melee has is amazing
@Alienrun4 жыл бұрын
*bomkers
@TheTravisLambirth4 жыл бұрын
This is by far the best integration of "technical ssbm" with "practical ssbm" I've seen in a video. Thank you for making this. Ridiculously useful.
@ravecake70954 жыл бұрын
Incredible. What sets these videos apart from essentially every other channel on this platform is that their meticulous analytical framework is entirely oriented around a competitive context - justifiably so given Hax's career as a top player - and offers a specific functional approach to frame data geared towards 'actually getting better at the game' that the average melee youtuber with much less competitive experience would not fully understand, let alone educate on its nuances. And to deliver it in a minimalist, tightly written and easily digestible format despite the complexity of the game's mechanics? It is seriously difficult to overstate the value of this kind of content for a culture as grassroots as melee's. Much appreciated Aziz.
@archivalstorage4 жыл бұрын
These videos are so fucking good Hax. Super excited to see what's next.
@itssnakemeat49714 жыл бұрын
Hax$ - "What's the most you ever lost on a coin toss?"
@wtfgetaname4 жыл бұрын
holy crap i feel like im learning melee for the first time again i finally understand the terms i read on smashwiki so long ago thanks man
@WildlandsGG4 жыл бұрын
Watching this made me picture a timeline where Melee is played as a turn-based game via TAS. The game would be one stock, but every interaction would be a pause window for players to program TAS to play their "turn". The casting would be similar to how Hax is talking in this video.
@houserspeed4 жыл бұрын
Hax, you're a legend for figuring out all of this crazy stuff in this crazy game and sharing it with the community. Also, who the heck even created this insane game!?
@equinox38614 жыл бұрын
What did he figure out in this video?
@ctmc4 жыл бұрын
Im about to tape my cstick down lole
@dabsol91374 жыл бұрын
BRUH
@ethanb120074 жыл бұрын
You could hold the stick up when you plug it in, making it act like it's held down when you put it back to neutral.
@ctmc4 жыл бұрын
@@ethanb12007 200 iq
@abrown9034 жыл бұрын
Claw grip
@ninjacell29994 жыл бұрын
@@ethanb12007 Biggest Brain
@joeschmoe43764 жыл бұрын
Also, you can input tech on the last or second to last frame of hitlag, which imo makes it consistent enough to go for in matches. If you're sick you can do crazy shit, my favorite example is ASDI down teching Fox's upsmash on reaction
@hgt_sr70344 жыл бұрын
Joe Schmoe if you tech in place is it possible to whiff punish the upsmash?
@joeschmoe43764 жыл бұрын
@@hgt_sr7034 yeah you can fuckin grab it if you time it properly, it's sick
@TheRealFigLizard4 жыл бұрын
Is "driveby Nair" the same thing as an "overshoot Nair"?
@GoodieM84 жыл бұрын
Yes
@indigo55774 жыл бұрын
It's the New York way to say it
@garo78394 жыл бұрын
Yeah, but more gangster
@noahc68044 жыл бұрын
It's the same action but I think Hax distinguished a difference because of the different intent. A driveby nair is essentially a cross-up nair, intended to get behind the opponent. An overshoot nair is intended to catch people moving backwards It's just semantics. They are basically the same thing.
@Paul-od9zd4 жыл бұрын
Actually, no. To "overshoot" an aerial is to account for an enemy's backwards movement aka chasing down a back dash or wavedash back. When he says drive-by he means cross up. By landing on the opposite side of captain falcon, not only does he make it more difficult to punish, but falcon also has to waste frames turning around.
@jamesdongvideos4 жыл бұрын
Over the last few years, I've always wondered if there is an easier way to hold down on the C stick before and acting out of dash dance. Like imagine if you could use a foot pedal to press down the C stick, I could see that being a huge advantage. What would be the limits of controller legality? I feel like unless you are using the Javi claw or boxx, you may be at a disadvantage since Javi claw frees your thumb.
@GetOffMyLog4 жыл бұрын
I've found you can use the thumb joint to hold down the c stick. Then you can more quickly move the tip of your thumb to the button cluster, allowing quick action. I do have abnormally large hands though (to the point where the gamecube controller is a bit too small for me)
@alexanderespinoza4 жыл бұрын
Glad to see Hax is handling quarantine well.
@sagacious034 жыл бұрын
Very engaging & informative. I love the tranquil feel of this video!
@beatsbyxdrumzzx44854 жыл бұрын
10/10 video, i appreciate all the numbers and professionalism. Probably the most thorough smash tech video ive seen after all these years. I dont even play fox yet the examples give me enough data to understand my own characters. cheers.
@POINDEXTER-TV4 жыл бұрын
You're telling me that Falco shoots "Sakurai lasers" most of the time?
@EthansQuest4 жыл бұрын
Yes, teach us everything. These videos are great! I am learning so much about the basic mechanics that I never knew. So useful. Can't wait to try and incorporate some of this.
@RoastyisToasty4 жыл бұрын
Wavedash + Cstick ASDI Down = Buffered Tech during WD and 10 frames after Start doing it people, the year is 2020.
@blazemkds4 жыл бұрын
Really well articulated, and trust me there's many more of these sub-frame or blurry animation nuances that aren't fully understood.
@ThePharphis4 жыл бұрын
I was expecting the clip of wizzy triple kneeing absent page on yoshi's from a slide off at the end
@duaflip2 жыл бұрын
To clarify for those who run into this, the formula for knockback is more specifically 3+(%/3) rounded down. I was testing some things and when I tried the calculation I did (3+%)/3, which had me confused for a second
@Aio-Project4 жыл бұрын
this solidifies a lot of the high level nuance thats been going over my head. thanks hax!
@williamx77official4 жыл бұрын
These videos always make me feel like I’m bad at the game, but also kinda excited to know there’s still so much more to learn. Ty bro
@alexben044 жыл бұрын
Leffen when he sees 15:50 : Marth 70 - 30 Fox
@Alex-vm6ef4 жыл бұрын
great vid, using quarantine to study up and this style of video really helps increase my knowledge of the game even tho my execution still pretty bad.
@joe5643384 жыл бұрын
Mechanics of melee needs to be a college course
@T3RD5ify3 жыл бұрын
wow ive been playing melee for a couple months now, ive heard pros say asdi down but never knew what it meant. cant wait for my b0xx, coming in about two weeks. subbed!
@Berlinwood274 жыл бұрын
I think wizzy uses cc more than any other player. he mixes up neutral sometimes by just staying in crouch
@Alienrun4 жыл бұрын
Wizzy uses SO many techs that most people don't even know about. Like he's the only top player I know who regularly uses V-Canceling, a technique discovered in 2015 (it might have been later) and was quickly dismissed as "not being that useful" yet I remember at least 1 game where it saved his life and helped him win the set! Melee is "sick" indeed! :P
@ArthDragon144 жыл бұрын
Wizzy is ahead of his time
@Berlinwood274 жыл бұрын
@Base Bass Forte has to do with a certain animation and pressing your L or R button for example with falcon wizzy and I've seen S2J do it, do a high up-b before they land on stage to get into that specific fall animation and right before you get hit you press one of those buttons with good di of course, it takes off I believe 5 or 10% of the hit?
@jonasrivers36754 жыл бұрын
jesus melee is so good
@GetOffMyLog4 жыл бұрын
How was a game so complex developed so quickly? HAL labs hires wizards
@TheDanielradio4 жыл бұрын
Showing us what the future of Melee is going to be. I would expect this to be an integral part for people getting better within the nexxt years.
@braxtonjames67664 жыл бұрын
This content is absolutely freaking amazing. I subbed on the first video you uploaded of this "series", but I will never stop commenting about how awesome this is.
@kyleimrie6984 жыл бұрын
Incredible video, I look forward to watching these whenever they release! Keep it up :)
@drakebogataj4 жыл бұрын
Amazing content, I hope the ending clip means a video on slide-offs is coming!
@broski9814 жыл бұрын
Hax is a literal messiah
@SSB_Seal4 жыл бұрын
I think people just typically refer to ASDI down and true CC as just CC for ease of communication. I’ll be surprised if any people who actually compete in Melee are unaware of what the difference between CC and ASDI is, but I guess this video is probably good for educating new players.
@acrawford014 жыл бұрын
People often wonder why it’s hard to combo me. If I even think I’m gonna get hit, I start holding the c-stick. Usually it’s away from them, but if it’s close to stage I’m definitely holding down
@Colebankzz4 жыл бұрын
This man carry Melee content on his back
@JacobErrington4 жыл бұрын
I really enjoy these videos. The super technical melee content is interesting even though I only play ultimate. Have you thought about including music in the videos? The videos are already very engaging, but I think that music would make them even more so.
@yalebass4 жыл бұрын
SO excited for the videos to come!! ur a beast dude
@avibi4 жыл бұрын
These videos of yours are truly fantastic. Keep up the great work!
@memesupreme89874 жыл бұрын
Hax is going to be on a much different level than controller players at some point.
@pedlar68394 жыл бұрын
his falcon shitposting has become very subtle, included marth with no options to give the impression that it's just listing the viable characters, but the chronological order draws your eyes to falcon at the top, followed by falco who has the most options out of everyone
@L0LoLOLoL0LOL4 жыл бұрын
15:52 the options falcon has to conter asdi for low knockback moves... oh wait jokes aside tho great video hax this feeds so much into neutral its insane
@imfobk4 жыл бұрын
This technical breakdown is what i was pitching to my melee friends years ago. So much faster for new players to learn and teach some old players to be that much better. Its a lot more fun of a game when i can research learn. Then go test. As supposed to spending 1000 hours against better players. Where do i find them? Will anyone teach me? I dont understand? This makes it a level playing field for those alone. At home. Netplay is gunna boom in skill across the board because of these breakdown videos. Thank you. Soooo much. Cant wait for the follow up video. Im taking notes hahaha.
@MrHadoukenful4 жыл бұрын
Dude not only put falcon on the top of the list, he also put absolutely nothing in the moves list. What a slap in the face lmao
@uno_SSBM4 жыл бұрын
I'm actually so pogged to listen to hax talk (hopefully) about slide off next!
@ramblincapuchin90754 жыл бұрын
And tuned I shall, straight to the point with no fluff, now we can get down to bizness
@YogurtGaming694 жыл бұрын
This is perfect for both pros and beginners who know about or don't know about SDI. Thank you Hax, just pick up your twitter game dog.
@Kidd7194 жыл бұрын
You can tell you really worked hard for this video, thank you hax THANK YOU ❤️❤️.
@Chrisuan4 жыл бұрын
Hax's Fox is QPU aligned in this video
@dendyxyz4 жыл бұрын
i watched this vid while i was high and i almost had a panic attack it was too much
@Clarinet694 жыл бұрын
Great video. It would be cool to see a collaboration with M2K
@oscarm69904 жыл бұрын
You are an amazing content creator and narrator. You could be contributing significantly in other fields, but yeah, Melee is sick.
@timoijas53164 жыл бұрын
Against Peach dsmash, you could DI down with analog stick and ASDI up to bounce straight out of the multihit. I've definitely overlooked this mechanic.
@Tsomomma4 жыл бұрын
This is some useful shit, keep this up man! I never fully understood these things you're covering but now I do (a bit).
@JasonPegis4 жыл бұрын
Jesus Christ it’s Air Borne
@James-ek3mb4 жыл бұрын
Thanks for working so hard to continue to breathe new life into melee
@ChannelPineappleSon4 жыл бұрын
This game has so much depth. We’re still talking about it all this time later.
@versutus26994 жыл бұрын
Really well explained hax thank you so much for clearing this up
@smittywerbenjagermanjensen10514 жыл бұрын
I'm wondering whose managerial direction was responsible for these extremely intricate design decisions. Are other fighting games this technical? There seems to be no end to the amount of depth to this game's mechanics. If the team responsible for melee were to release a book about their process, I'd read it in a heartbeat.
@pj2345-v4x4 жыл бұрын
Most people know ASDI down isn’t CC, but it’s a mouthful to say. People say CC to refer to it, and “True CC” to refer to the less common option.
@feelsokayman56564 жыл бұрын
i will never disrespect sakurai again, he's a high level engineer man. hax
@SeikyuuVA2Reborn4 жыл бұрын
My local movie theater ran out of popcorn.
@sk31k4 жыл бұрын
why am I even watching this stuff? I spent an evening trying to learn how to wavedash and failed.
@spongbobsquarepants39224 жыл бұрын
What are you having trouble with? The way to do it is by holding the control stick diagonally downwards and pressing a jump button a little before pressing one of the shield buttons.
@Vondo44 жыл бұрын
Try rivals of aether to learn wavedashing. It allows for a horizontal input for wavedashing and lets you buffer the airdodge during jumpsquat. Basically it's less strict on the inputs. Once you have a feeling for how wavedashing works it becomes easier to learn melee's timing. It worked for me at least
@sk31k4 жыл бұрын
@@spongbobsquarepants3922 hmm, I wasn't holding the stick *before* the jump. That's probably it then, thanks!
@spongbobsquarepants39224 жыл бұрын
@@sk31k it's not necessary, but it can help you do it if you are otherwise unable to.
@SsNoir4 жыл бұрын
Dude it’s all muscle memory you’ll get it soon!! Practice makes perfect, can’t stress that enough!! Good luck man!
@Bre4dman2 ай бұрын
Amazing video very easy to understand yet very technical
@ChaoticSatire4 жыл бұрын
This is the single most prolonged way you've ever said how fox is better than falcon
@MageKirby4 жыл бұрын
Ohhh, so is this why Zain uses so much dairs even at low percent?
@Anybanks4 жыл бұрын
yes
@DaMan561004 жыл бұрын
is this gonna be on the test
@misseclipse74154 жыл бұрын
In the dark universe of 20xx where WW3 started, i shutter to imagin where Aziz CIA/CEO tier galaxy brain end up if meee never existed.
@Snowfireblues4 жыл бұрын
JFC dude... the game has SOOOOOOOOOOOOOOOOO many sates, properties and frame checks I DREAD to think what coming up with those systems must have been like for the devs... with SOO many moving parts you'd think it would be prone to mechanical failure (and yes this is also a thing in programming), but somehow it stays whole
@nickb87554 жыл бұрын
I had considered this disparity for a long time but resolved to say nothing because people are not slow to correct you about the many advantages of crouch canceling
@herzogwolf72254 жыл бұрын
Ou man the Final test will be so hard so much to study
@adamice25264 жыл бұрын
I always thought it was weird that I can crouch cancel(or what I thought it was) certain moves during hitstun. This explains a lot
@princediago46694 жыл бұрын
this shit feels like a college lechure, in a good way
@Prikense4 жыл бұрын
marth: none heck yeah
@TheDasErdinger4 жыл бұрын
The tip of his up B sakurai angles, making him harder to edgeguard at low %. But since that is not usable in neutral I guess he did not mention it.
@Prikense4 жыл бұрын
@@TheDasErdinger i guess that might be useful, thanks dude
@Minwu3254 жыл бұрын
Drift back tippers are still hard to punish if you just take one at low percents, not to mention Marths grab hitbox and the mileage off landing one