What are troops do y'all think are underrated? 1 hour after publishing, and I just realized I forgot to add music in 🤦♀️
@Wolf_knight5 Жыл бұрын
vlandian voguer, asaria vet inf and master archers, and heavy axeman
@Wolf_knight5 Жыл бұрын
asaria vet inf is a better wildling in melee with pretty good javies and aren't reliant on them as much as the wildlings.
@Gitsmasher Жыл бұрын
I bet the music is "Vlandian Theme"😂 Thnks for update
@Mr.Chicken Жыл бұрын
@@Wolf_knight5they are sort of the jack of all traits but master of none troop. A good all rounder.
@Elkied Жыл бұрын
I think any sturgia unit becoming underrated😂in game
@blitzkrieg2928 Жыл бұрын
The Return of the King
@hti5795 Жыл бұрын
You mean the 'Bannerlord'
@hti5795 Жыл бұрын
Speaking of throwing weapons, i discovered that if you level up throwing and do an ambush mission during a siege, Throwing axes do ridiculous amounts of damage to siege engines ranging from 700-1200
@Deodorant-e3e7 ай бұрын
!
@lux-px2fp Жыл бұрын
Units with throwing weapons are really underrated in general imo, I fell in love with them when I created my own version of Battanian Wildlings for Vlandia with the My Little Warband mod.
@Deathmeter9 ай бұрын
I been a huge fan of any unit that uses javalins for this exact reason. Back in my first Battanian gameplay, my primary advesary was the empire and I would have my main infantry about 4 lines deep, with widlings on the left or right flank (depending on terrain), but most of the time the left flank. As soon as the enemy line collides with mine, I'll send the wildlings in and just watch them go to work. it was crazy thing to just see a line of green text pop up for 20-30 secs straight. Great video btw!
@MetalthinkerYT Жыл бұрын
In a pinch, you can tell them to retreat and they will run a lot faster, giving you some space to retake formation and charge again, for example, if they get too close to one of the formations. I've been loving wildlings since the patch that changed their AI. Aserai vanguards work quite well too because they can at least be decent in melee. The faris and the sturg raiders can also be used this way before telling them to charge. I used to like using the raiders to flank, then tell to dismount and use them as wildlings while the enemy is dealing with the classic sturgian shield wall. Good times.
@1eukemi411 ай бұрын
Just picked up bannerlord and loving your content man. Theory crafting is great
@semamet Жыл бұрын
Man forget wildling you're what's underrated here How can you have so little wievs with such quality videos?
@InFaredTurtles Жыл бұрын
also while doing this put them in loose formation, because of Taleworlds math, if you are in a shield wall only the first line of wildings will throw their javelins and the others behind do nothing. If they are in loose formation ALL off the wildings will throw their javelins (this works really well with javelin cav like faris)
@HistoricalWeapons7 ай бұрын
This makes some sense due to space you can’t throw as effectively as spread out 😊
@leftyzappa10 ай бұрын
Wow. I have never used them because of their reputation. Now I have to. Thank you!
@Sergei-j9l Жыл бұрын
Wow, looks like I am finally able to play my almogavar-style merc company! Thanks for the vid!
@archsteel7 Жыл бұрын
Huh. I always knew these guys had the potential to be good, because I would see them scoring a lot of kills when they were in my armies even before this patch. However, what I figured out was that there was a sort of sweet spot composition where if you had enough of them to let them occasionally skirmish and get kills they'd do well but if you got too many of them they'd start making up too high a percentage of the frontline and their shit non-throwing stats would get them killed. But being able to specifically tell them to stay out of melee while staying _in_ throwing distance means that sweetspot number probably just got a lot higher.
@simpumba3798 Жыл бұрын
Man battania gets better and I love it, it feels a bit unfair to use them because fians feel like swadian knights in warband but like 2x better lmao, but man it reminds me of the sarranids scirmish playstyle but it actually pays off
@mr.banana204 Жыл бұрын
I think mounted skirmisher are underrated to because they can one shot with their javs on horseback
@nihilisticpoet Жыл бұрын
The Wilding are insane now as of the current live patch. They are fast enough to utilize the Engage command, which puts them into skirmishing modes by backpeddling and throwing their javs as hard as they can. What I do is put my Fians way back, enough to provide covering fire but with sufficient distance to lure the enemy into skirmishing distance. Only when my wildings approach my archer line, do I put out a general charge to shock their morale. For the wilds, for Battania!
@MrSpectruElegiac11 ай бұрын
I have two questions. How do you actually manage to select a unit of just Wildlings? I try to use the filtering system but I get a bunch of Oathsworn in my formation because they also have throwing weapons. Second, when I engage with them they just go into melee and throw one jav. What the hell is happening. I am so confused. I guess the best use for them is to keep them stationary like archer and pray to God they don't get charged by anything.
@animewarrior37 ай бұрын
@@MrSpectruElegiac3 months late, but you just run wildings+fians.
@markfonz66176 ай бұрын
I fell in love with these guys when I realized they had double stack of throwing javs That's insane, not even sturgians have that, only one of their weakest units I think, like tier 2
@similoluolubamowo7815 Жыл бұрын
Could you do a video on the cavalry changes? Specifically how often they actually hit their targets now
@AzoiatheCobra Жыл бұрын
There is a throwing captain perk that is obligatory for every captain of ranged footmen or mellee footmen with throwing weapons: versatile combat or something like that. Early perk, level 50 or 75, buff the vigor sills of archers and skirmirsher and the control skills of infantry. Very good perk for captains and the only one that boost fian mellee
@EnRandomSten Жыл бұрын
Can actually confirm that skirmish units did this when using the "advance" command before as well. I was experimenting with making sturgia at least playable in the earlier days of bannerlord and this was one of the things I found while experimenting with formations and commands. However I'd be curious to see how these skirmishers work in mixed formations in shieldwall or something
@chrisrudolf9839 Жыл бұрын
If you use the mixed shieldwall unit defensively (i.e. holding a position and letting the enemy close the distance and attack the shieldwall while also having ranged units fire at them), the mix works pretty well. But if you advance with such a mixed formation, the wall falls apart, because the skirmishers slow down to throw their javelins while the melee only troops keep advancing
@TheWebsterLook Жыл бұрын
They look like angry badgers
@GiaBao-gr2zd6 ай бұрын
javies time is back :))) love it
@itsgrego5186 Жыл бұрын
Love the Battanian unit roster. I like to place two blocks of infantry on the left and right flank with Fians in the center. After withering down the other army, order all to charge.
@Могуозвучить Жыл бұрын
Love your videos
@zachmakinen2862 Жыл бұрын
I run with roughly 100 legionaries 20 imperial cataphracts 70 battanian wildlings and 30 battanian fian champions. Snipe with the fians, rush forward with your 70 wildlings and destroy any unit without a shield and then run behind the wall of legionaries while using the cataphracts to screen. Wipes armies without any casualties. Also never knew the engage command made them walk backwards, save a few commands😂
@logansmith4218 Жыл бұрын
Love your videos bro
@bombdiggaty879510 ай бұрын
Feeling like a batanian play through again
@elgostine Жыл бұрын
yknow ive been meaning to do a gallowglass 'lord of the isles' playthrough uniting parts of sturgia and battania and incorperating a mix of both types...
@Петр-е7р3т11 ай бұрын
(Picks up a crossbow and takes aim) There are 250m between us that you have to run, you know, right? For Vlandia!
@elgostine11 ай бұрын
vlandia is strong i grant. you wouldnt be a thorn in the sides of the old lands without that vlandian guile and cunning but i can, and have found methods to neutralise vlandian archers, good shields use the terrain to force engagements at closer ranges where things are more even. and closing aggressively plus a healthy dose of harrassing skirmish fire to boot from light horsemen with bundles of armour piercing javelins or i could just raid, harrass, ambush. smaller parties and ruin villages and smaller settlements and caravans until you starve for money and have to go home tbf ive never tried a complete scorched earth campaign where i just raid everything a power has and make them just, give up the war..
@Петр-е7р3т11 ай бұрын
Damn right. By the way, this is also how snipers can beat the Fians: fire two volleys at a distance out of range, then just stand in the shield wall while the Fians try to break through the pavezes. The Fians have no shields. Therefore, you can simply wait out their shelling (but it takes a long time), and then take revenge with deadly accuracy while these pieces of meat are running towards you.@@elgostine
@elgostine11 ай бұрын
@@Петр-е7р3т it has to be said im going to limit the fians if i do this, its to mimic irish and gaelic warfare of the period, and while bows were absolutely used itll be a lot of shields, shock 2 handed axes, and javelin skirmishers, shame the light skirmishers just dont have the speed that they should have due to how athletics skills work
@elgostine11 ай бұрын
@@Петр-е7р3т that said, i dont like fighting on foot so generally atm my campaign is playing an aserai fighting like a faris i.e lance impact and javelins
@thelinkgamersnetwork37246 ай бұрын
Great video that's it masterpiece
@kingpoxy22893 ай бұрын
Oathsworn are also pretty good, so a good strat in my opinion would be Fian champs behind the oathsworn and wildings on the side and behind to give them a better chance to flank and obliterate the enemy on the flank, them flanking or not. Now I say this like I tried it, I did...
@darkranger116 Жыл бұрын
The Clans of Enedwaith UNITE!!
@rafamaciejewski8477 Жыл бұрын
My wildlings when given advance they just rush towards enemies on point blank range, throw 1 javelin and engage in melee immediately. Any ideas?
@Mr.Chicken Жыл бұрын
as said in 0:31, this feature was added in 1.2.0 beta. This version will reach consoles sometime in November, and if you are on steam, you can install it now.
@rafamaciejewski8477 Жыл бұрын
@@Mr.Chicken ohhhh, sorry I'm not up to date about which version is out. Thanks
@haokylan049 ай бұрын
I never use skimirsher ,because i though they not good, but with this video and tatcis, i might try them though
@StoryLegendaries7 ай бұрын
so battania is even stronger now that we know not only fians are S tier
@CountArtha4 ай бұрын
I upgrade ALL of my Volunteers into Wildlings for this reason. F1+F4 FTW
@opsuport9723 Жыл бұрын
I always loved the idea of dedicated skirmishers. I wish that the aseri had a similar jav unit though.
@Петр-е7р3т11 ай бұрын
you can do this man. You can open .txt and change skills and items of any troop in the game
@steffent.6477 Жыл бұрын
Did javelin units got an accuracy buff in the beta?
@TheGreatEggEmperor Жыл бұрын
Mountain Bandit Boss' have better one-handed, throwing, and Atheletics but worse armor and weapons (other than boots and gloves which they have better armor in) plus they are almost impossible to get a large amount of because they only spawn in Mountain Bandit hideouts
@Somewahtalarmed Жыл бұрын
So... Pila still Not throwable?
@Mr.Chicken Жыл бұрын
Nope. Although it ain't bad for stopping cavalry in spear mode tho.
@世界知名伟人 Жыл бұрын
@@Mr.Chicken Pila can't stop horses since 1.1.
@Mr.Chicken Жыл бұрын
Oh you're right, didn't know that. Now the pila is actually useless.
@Kevlori9 ай бұрын
Can you tell me how to split exact infantry units? at 2:10 u are saying u need better infantry to confront enemy and second formation of wildlings for flank. how to make second formation with only wildlings and not mixed infantry like normaly on prebattle screen.
@Mr.Chicken9 ай бұрын
If using a keyboard, press number key "one" to select the infantry formation. Then press F3 and then F5. Choose which formation you want to add to, like perhaps formation 5. Finally choose how many units you want to transfer there.
@Kevlori9 ай бұрын
@@Mr.Chicken I know that technique but how to select specific infantry units? for example if i have 70 legionary and 40 wildlings how can i make second infantry formation with only wildlings and not single legionary in it?
@Mr.Chicken9 ай бұрын
on the prebattle screen you can prioritize units with things like heavy armor, higher tier and throwing weapons in new formations.
@CaporalAPC Жыл бұрын
This is call, HELLFIRE 2.0😈
@9051team Жыл бұрын
Quick question, this should apply to sturgian infantry as well right? Also does this make skirms better now?
@Mr.Chicken Жыл бұрын
Sturgian infantry only had throwing axes, which are trash in most circumstances
@Mr.Chicken Жыл бұрын
So only jav skirmishers are worthwhile, which battanian wildlings are the best for, as the aserai veteran infantry has less javs, and worse ones while also having all lower throwing skill.
@9051team Жыл бұрын
@@Mr.Chickenthanks
@s0l3. Жыл бұрын
What about the mounted version of them? Are the mounted skirmishers good?
@9051team Жыл бұрын
Forgive me if my knowledge is out dated for I haven't played in a while, but for horse troops khuziats are better. Mounted jav cav miss a lot more than foot jav troops. A horse archer has enough arrows for that to not matter as much, but javs need to make every shot count.
@Mr.Chicken Жыл бұрын
And since throwing weapons have a shorter distance, cav AI will go much closer to the enemy when throwing javs than horse archers, so a higher likelihood they will mess up and get killed. Although cavalry with javs can be decent, only if micro managed a lot. The. Vanguard Faris can be really great in this regard.
@gagool3434 Жыл бұрын
Still dont understand why they deleted Legionaries jav
@crundle13284 ай бұрын
I think throwing units in general are underrated, see a lot of tests done with the throwing off. Which kinda defeats the purpose of the unit.
@ainWorldCoGodly6 ай бұрын
My whole army is javs and arrows
@Den2dumpacc10 ай бұрын
Lab youre vids bro
@Luka_Petakovic099 ай бұрын
So basically: can't touch this
@danielmyers-cowan3416 Жыл бұрын
40% Wildling 60% fian champ is an elite army comp
@frozenarrow1129 Жыл бұрын
What armour is that
@Mr.Chicken Жыл бұрын
If you're referring to the one my character wore, it's a newish armor that spawns in battanian towns. It has 40-something body armor, but from memory, it lacks arm and leg armor. It can be used in your civilian outfit.
@frozenarrow1129 Жыл бұрын
@@Mr.Chicken thank you my lord 🙏
@frozenarrow1129 Жыл бұрын
Sorry me again boss, is the helmet vanilla?
@Mr.Chicken Жыл бұрын
@@frozenarrow1129 yes but it's very hard to get it. Spawns in imperial towns but very low spawn rate
@joaogabrieldiniz3299 Жыл бұрын
As long as there is no way of selecting specific units to be in specific formation skirmisher units will be way less efficient and harder to use, making it better to just have archers instead
@nunyadambidness8568 Жыл бұрын
By the 9, you murked them. Not just the men, but the men and the men too! We need more female units as well as child soldiers so we can more effectively make Star wars references.
@Dautar748 Жыл бұрын
🤯
@peacelovehealthpowerresthe7940 Жыл бұрын
Cool :))
@hades8203 Жыл бұрын
Your channel name should be mount and chick's chickenlord😂
@МенМаатСет Жыл бұрын
munchkins...
@世界知名伟人 Жыл бұрын
But fians can do a better job, in both ranged and melee.
@Wolf_knight5 Жыл бұрын
they are the second best unit in the game it's nit a fair comparison. But I agree. I find wildlings to be overrated if anything by batania fanboys
@1308HK Жыл бұрын
You can't compare T6 troop to T5. Plus one is archer one is skirmisher, different roles
@Wolf_knight5 Жыл бұрын
@@1308HK i agree that t6 and t5 are incomparable, but even compared to other t5, they don't work great because their throwing is their entire gimmick, leaving their melee lackluster. An Aseria veteran infantry is much better overall and hardly loses out with the slightly worse throwing