The NEW OP Strategy You Can Use In Transport Fever 2 in 2024

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Hushey

Hushey

Күн бұрын

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Fantastic Music from Transport Fever 2 soundtrack and additional tracks by Slamhaus:
slamhaus.bandcamp.com
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
Game Features
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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Processor - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Cores, 24 Logical Processors
Installed Physical Memory (RAM) - 32.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames #sandboxgame #BRUTAL #brutal #tpf2 #tpf #transporttycoon #simulator #businesstycoon #trains #planes #cars #boats #trucks #buses #trams

Пікірлер: 146
@Hushey
@Hushey 5 ай бұрын
Note: my commercial and industrial colours are flipped in this video and will be fixed for the next one *➡➡Buy Transport Fever 2 CHEAP Here!:* ➡➡www.g2a.com/n/transportfever2 ⬅⬅ ➡➡*Subscribe* If you Enjoyed!➡➡kzbin.info/door/tzh-_c9zdFP5FLslvSD4lw ⬅⬅ *➡➡For only $2.99 a month support me on Patreon if you want to help me grow my channel - It Even Comes With A Few Perks To Make It Worth Your While! :)* ➡➡www.patreon.com/join/Hushey ⬅⬅
@Sapphira_FennEva
@Sapphira_FennEva 5 ай бұрын
Any plans for a series starting from 1850 showing this system being built from the ground up?
@Hushey
@Hushey 5 ай бұрын
I was in the process of making one, but a mod screwed it over... I have serious workload to complete but sometime in january i *may* be able to pick it back up. Feel free to watch the 20 odd episodes on my channel
@alanramiresbr
@alanramiresbr 2 ай бұрын
Id like to see that too. Cant wait for you to share your secrets from the start (even fast editing video would be nice with your comments)
@ChriSto2
@ChriSto2 2 ай бұрын
me too :D
@LordEverythingtrains
@LordEverythingtrains 4 ай бұрын
Some other things that I like: 1. If your commuter trains are getting busy, you can double up the units on some trains to add capacity (so for example 2 of ths dinky commuter trains that you used). This not only will help with overcrowding but also makes for a realistic save. 2. For Airports, keep them well away from the city. If they are too close, the emmisions will upset the residents. You can add express buses to the airport and/or add a train station at the airport. 3. I would avoid intercity buses in general, except: A. If there is an airport between 2 cities, you can kill 2 birds with 1 stone by adding a bus between the 2 cities that serves the airport; B. If 2 cities are close together and you intend to merge them later 4. Instead, you can make bus hubs. I like these to be at the airports. This way, if a passenger wants to go from town A to town B by bus, they have to take bus A to the airport/hub and swap to bus B. This way, you can use 1 bus for both airport and intercity traffic. 5. When making a bus route through a residential district, prioritize low emissions to keep the people happy. Similarly, try to avoid running trains through these areas.
@Spike20101000
@Spike20101000 4 ай бұрын
I remember one person testing all the big/intercity trains and they all pretty much arrived at the same time. The fastest, slowest etc. There was not just acceleration, but braking curves.
@Hushey
@Hushey 4 ай бұрын
yeah i did that 😅
@szymex22
@szymex22 4 ай бұрын
Excellent tips. My main way to avoid traffic is to build even in small towns ring roads using the medium country road - cars passing through the town will use it instead of clogging up the center with lots of intersections. Later on the ring road can be upgraded to a highway like you have.
@davehutch8385
@davehutch8385 5 ай бұрын
Great Video! - I must use this straight away!
@Hushey
@Hushey 5 ай бұрын
thank you Dave! Have fun
@Franimus
@Franimus 3 ай бұрын
Noteworthy that increasing corporate (player) profits by separating the zoning types is the exact opposite of what's considered good urban planning these days 😅
@SaiponathGames
@SaiponathGames 5 ай бұрын
Super! Nice video!
@Hushey
@Hushey 5 ай бұрын
Thank you!
@CalSN20
@CalSN20 4 ай бұрын
happy new year! i'll be sure to take some tips for this new year 🎉❤
@Hushey
@Hushey 4 ай бұрын
Thank you cal happy new year
@fisherman501
@fisherman501 4 ай бұрын
Love your videos and how they make the game look so easy =D Is it a good idea to run mixed consist trains to save money? I was planning to do this in a save and I find the stations a bit clunky to set up, so I was curious if you had any tips for it?
@Hushey
@Hushey 4 ай бұрын
thank you fisherman and absolutely!
@BenskiBoi
@BenskiBoi 5 ай бұрын
My pc can run huge with a city with I would say 10-20 bus stops 10-20 trams-trains and 1-2 planes and a train station with 5-6 platforms all being used
@Hushey
@Hushey 5 ай бұрын
ok 👍
@pugothing
@pugothing 5 ай бұрын
Transport fever 2 is very nicely optimised, unlike cities skylines 2.
@BenskiBoi
@BenskiBoi 5 ай бұрын
@@pugothing yeah and my pc is shit u have a i7-2060 but a good graphics card 1660
@pugothing
@pugothing 4 ай бұрын
@@BenskiBoi I have i5 10th gen and mx230 graphic card
@BenskiBoi
@BenskiBoi 4 ай бұрын
@@pugothing luxky
@thestainmorephoenix8632
@thestainmorephoenix8632 Ай бұрын
I'm surprised that you didn't talk about branch lines. Those are just as important. Yes, you will have towns and industries out of the main line ranges, so why not have a small, three station branch line with a simple push pull train.
@Hushey
@Hushey Ай бұрын
Hi thestain, branch lines are a subcategory of commuter trains, so should be covered. Thanks for letting me know tho and now i can add more specific wording in future
@S-396-Shark
@S-396-Shark 4 ай бұрын
it would be cool too see how to get these resourses from the distribution center to the other cities that is farther out. like what design should the train station be for the other cities that are far away from it. also should cargo and passanger be on the same train station or seperated?
@bysedri
@bysedri 4 ай бұрын
I like this video!!! I would definetly try this, however, are you planning on doing a tutorial to build this system from the beginning? because it seems to be kind of complex. :)
@Hushey
@Hushey 4 ай бұрын
Glad you do. And understandable. I will likely cover this yes.
@bysedri
@bysedri 4 ай бұрын
@@Hushey thank you 😊
@PuuroLehma
@PuuroLehma 5 ай бұрын
I will definetly use this to start a game cuz im usually doing sandbox
@Hushey
@Hushey 5 ай бұрын
great! Have fun
@matsv201
@matsv201 4 ай бұрын
Busses really is not that much slower than local trains. Also trucks. The trick is to have a really good road. What i do is totally dump the regional service, just have major hub supporting a few towns. Then a high speed road from the hub directly to the town with trucks and busses (or trams, what ever is the best). When i get a bit of money over i dig the road down under the ground having the high speed road all the way throw the town with connection path. Busses, trucks and trams are much cheaper to operate than Trains and this way we have one change over less. The departures are also very frequent with a straight throw stop for every line. Then pretty much just use train on the main line and feeding to the main line. While a train is quicker, if the trains are not perfectly synced it don´t matter. The few seconds the buss is slower is made up by it coming into pick up passenger pretty much every few second or so
@Hushey
@Hushey 4 ай бұрын
Good thoughts, but the goal is not to make money, it is to grow your cities fastest. So you can have your cake and eat it
@downfallofderuntergang
@downfallofderuntergang 4 ай бұрын
True american solution
@drithen
@drithen 3 ай бұрын
You should try Sweet Transit. I’m a huge TF2 fan and it’s my new addiction. It gets very deep.
@ShadePL
@ShadePL 3 ай бұрын
Omg, I feel so much a noob after watching this video and your beautiful cities :)
@Hushey
@Hushey 2 ай бұрын
Glad you like it shade
@msralmjs
@msralmjs 5 ай бұрын
Really good, thanks. How much can I remodel a city that’s already established? Can I remove large chunks of the city to remodel it a little more effectively and would it grow back?
@Hushey
@Hushey 5 ай бұрын
Thank you. absolutely! By using the cargo method it will instantly max out your country's production for products your city wants and deliver them quickly for regrowth
@D3athAng3l1977
@D3athAng3l1977 5 ай бұрын
As far as I know, at least 1 building of each type must remain standing, i.e. 1 residential building, 1 commercial building and 1 production building. At least that's how it used to be, you'd have to try it out to see if it's still like that.
@Hushey
@Hushey 5 ай бұрын
@@D3athAng3l1977 yes
@RockstarAC
@RockstarAC 5 ай бұрын
You are the person i most wish to see a full lets play from! Please say its in the pipeline???
@Hushey
@Hushey 5 ай бұрын
Aw thank you glad to hear. I have a brutal difficulty lets play on my page, and *may* be able to continue in january, but i have extreme workload right now hence tje slow time between uploads.
@RockstarAC
@RockstarAC 5 ай бұрын
@@Hushey Yes, Brutal series has been watched. Quite enjoyed parts of it, such as rules for how many buildings needed per train or horses per population. Less keen on the real game altering things like army mods. You have a clear eye for the game mechanics with a sense of realism. Thats what id love to see you focus on and see more of the process. Building those cities from the ground up and when to pull the trigger on certain depots in game. Your end results negate the need for modded in gimmicks
@ChriSto2
@ChriSto2 2 ай бұрын
@@RockstarAC exactly what I want. pls make this happen Hushey ;)
@RockstarAC
@RockstarAC 2 ай бұрын
@hushey@@ChriSto2 - He said pls, you have too! ;)
@SplitNotion
@SplitNotion 4 ай бұрын
Could you do a tutorial on implementing underground train systems into a savegame?
@Hushey
@Hushey 4 ай бұрын
Yep
@garyseal6721
@garyseal6721 4 ай бұрын
Ive watched this very informative video a few times. Quick question on passenger trains - Inner city passenger trains how many stations should this train cover?
@Hushey
@Hushey 4 ай бұрын
it depends on the map. Rule of thumb every 3 stops for commuter it stops once. + the capital and the map on the extremities. Basically every big city
@garyseal6721
@garyseal6721 4 ай бұрын
@@Hushey Got a huge map going 42 cities with low industry, loads of mods. Connected all cities to trains commuter 1 to 1 first, then did 3 cities but very other. High speed not looked at. Just starting to connect all the industries via hubs and supply the cities. Largest city over 2k pop, only 2 with less than a 1k pop. All cities have 6 goods option on. EPEC - achievement not done, plan to give it a go on this map, on my gaming laptop
@leominecraft0212
@leominecraft0212 3 ай бұрын
Hi, thank you for this very nice video❤❤❤ one question: can you make a steam mod list? BC i would love to use the same mods that you use.
@Hushey
@Hushey 3 ай бұрын
yes if i get time i can do that 😁Remind me if i forget
@sep_sh
@sep_sh 4 ай бұрын
The seed worked :)
@mmmclay
@mmmclay 5 ай бұрын
What’s the train you use for commuter rail (sounds like RA2?) can’t find it in the workshop
@Hushey
@Hushey 5 ай бұрын
Yes, no mods needed, its a vanilla train
@AggroPhene
@AggroPhene 5 ай бұрын
Yellow is Industry, Blue commercial.
@Hushey
@Hushey 5 ай бұрын
Definitely true!! My version of the game is bugged as im running a beta and i need to fix this asap! Well spotted
@GamersToTheMax2
@GamersToTheMax2 4 ай бұрын
How far should the commuter train go? Should it go from one to the other end of the map stopping at every station or is there a cap you would add?
@Hushey
@Hushey 4 ай бұрын
yes every single city
@simify_gaming
@simify_gaming 4 ай бұрын
Love the cargo system. Difficult to implement right from the start though in1850 :)
@Hushey
@Hushey 3 ай бұрын
i agree but its worth the effort
@simify_gaming
@simify_gaming 3 ай бұрын
I actually did try it. I started out with just some forest/plank/tools to my capital in the center of the map. When I got that profitable I started on the south sortin yard. And by 1853 I habe no loans and make an insane profit 💪
@picotago
@picotago 5 ай бұрын
Nice tips ! Do you have a mod that changes the city’s generation ? My AI Cities are always a grid 😅
@Hushey
@Hushey 5 ай бұрын
Thank you! Lock your roads like in the video to stop AI building and then build your own road network! No mods needed
@CrossriderBankai23
@CrossriderBankai23 3 ай бұрын
I don't know who's the company behind this game, how nice and understanding they're, if they listen to the players, how good of a developer team they're in size, but I wanna know more about them, I found this game too late, when it came out that I found out it existed, it's a good game, I know it's completely focused on transport management, but me as a city builder enjoyer, wanted it to be more like a city builder setting, but with the same mechanics it have, I love the modular mechanic on this game, it's better than Sim City, superior over Cities Skylines 2 tried, and this game reminds me of Workers and Resources Soviet Republic, that for me it's what Transport Fever 2 could look like if it was a city builder, now as I said, I don't know the owner of the game, what are them planning, it's the game getting great updates, modding community is doing well, and it's kinda complicated to see more of this game on KZbin, I'm only a watcher for now, it's the same for W&R, it's a good game but it doesn't get the recognition it should have, but who knows, I really wanted the next one to embrace the city builder side and have his advantage sides to make it even better compared to Cities Skylines that doesn't really care about the transportation side, it's there but it doesn't even matter, what I could like the developers to do in a future game like that is to fix the scale, revamp everything to a respectable size, and something that I wish it could be in Cities Skylines 2, but isn't happening is them to make like a region map, very big with his own history and locations, for the logic of this game, it could simulate the distances and manage far distances better, but in some way I don't know what could happen if they had a massive map, it just need to be well thought, like I'm thinking of a state, and it has his own division of territories, and these places you can load as a map, in these territories according to the regions historic it will have few cities, where you can manage it just like TF2, but the difference is that you have the city builder control, so they could get rid of AI generating the cities, but instead you can plan the roads and districts layout by yourself, and it will realistically develop things the way you have built over time, just like Workers and Resources Soviet Republic, there won't be happening random roads spawning in the city without a though, you could even have control of the city-industries, so you can have things that matter to you and the city you are planning, just like W&R, the industries should look more realistic in scale, the resources needed could have a better thought, you need way more resources for things to function on the city, all the logistics, from small vehicles bringing materials for construction to big loads of resources to factories, even the buildings that get to construct you need to feed them materials, you need locations for extraction of resources, more variety of them in the map in a way that makes more sense, you could even have options to make the specialized industries, they get upgrades over the years, they can go bankrupt and become abandoned, get bought by different entities for different business, you can plan to make construction offices and have ways to get the vehicles for a variety of works, roads take time to get built, you can manage it, it needs materials, vehicles, workers and more levels of complexity to it, maybe this is basically Workers and Resources Soviet Republic but I can't really think of anything else because this game did things that others haven't done, but Transport Fever 2 it's right there, it could really become the next generation city builder of all time, if it was done correctly with the thoughts about it, W&R is going to get completed soon, their owner is planning to do another game, I'm excited to see what will it be like... But I can't stop thinking about what's the future like for a Transport Fever 3 game, I don't know exactly what the owner is thinking, if he prefers the game to be exactly how it is, or if he likes the idea of making their own city builder game, if so it could be massive, they could even get fans from Cities Skylines to their game if it's a good one, even get people from W&R for the management and logistics aspects, I have my fingers crossed, I wanna see what could be like if they give a try and make their own city builder game based on Transport Fever, but upscaling things, I like the idea of having a big region, so you can select any region you want, with his own story and uniqueness to this world, this could be a better way for managing the logistics in far away distances so vehicles can travel around and you could feel it, the immersion.
@CrossriderBankai23
@CrossriderBankai23 3 ай бұрын
😳 ouch sorry for this immense text, I just wanted to leave it here as a thought of what this game feels to me, I like it but it needs some adjustments or it's just fine the way it became, I'm excited for the future of it.
@Hushey
@Hushey 3 ай бұрын
The devs are urban games and the publishers are nacon (console) and good shephard entertainment (PC). Not sure whats in the works and if i did id probably have to keep it secret unless they said to share, but i know the devs are always hard at work
@basvh666
@basvh666 5 ай бұрын
if this game had a zoning tool like in cities skylines, it would be sooooooo perfect
@Hushey
@Hushey 5 ай бұрын
So good!!
@jacendex
@jacendex 5 ай бұрын
I have a very good gaming PC. Playing Vanilla. But whenever my large map towns get big, the game struggles and lags, how did you overcome this?
@Hushey
@Hushey 5 ай бұрын
lock all the roads to player owned so AI cant expand, and make people use public transport instead of walking or using a car
@jacendex
@jacendex 5 ай бұрын
@@Hushey thanks. is the public transport to do with the 200% setting you applied at the beginning of the map?
@Hushey
@Hushey 5 ай бұрын
no. That setting controls how fast cities expand, so turn that one all the way down in your case.
@royston1928
@royston1928 5 ай бұрын
Not wanting to be a Negative Nigel, but does the cargo hub thing not sort of take the fun out of the game? Isn't it more interesting to try to route resources to where they're needed and deal with the logistics of that? When you said they 'do all the work of cargo for you' I thought of Mrs Doyle in Father Ted when they bought her the TeaMaster and she said "Maybe I like the misery".
@Hushey
@Hushey 5 ай бұрын
Understandable roy - and i somewhat thought this too! Thats why, while i do this, i have "cargo tuning", a mod that makes cities demand every cargo. The fun is switched over, youre no longer worrying about inbound goods but your job is to set up drop off points in vital areas and keep up to date with growth. One truck station will not work, you need to use at least 10 truck unload stops throughout each city and more as it grows. Another big factor is maximising industry output, fine tuning the low tier raw trains. With a big stress off your hands, and plenty of money saved, you can then focus on making things look nice, just like i did with the stone quarry and little village in this video. You can use "people magnet" for tourist atractions and custom buildings (so you dont have to place a city for a little village). Have fun!
@royston1928
@royston1928 5 ай бұрын
@@Hushey Good response! That does sound interesting. I will definitely try cargo hubs at some point.
@grahamduddridge5008
@grahamduddridge5008 5 ай бұрын
I may be missing something here but doesn’t cargo act in the same way passengers do - destination is defined at source - so where’s the advantage in using yards/hubs? Is it not better to just ensure factories are supplying town to the max of their output (and receiving materials to the enable max output)? I should point out that I think this is an EXCELLENT video! Thank you.
@Hushey
@Hushey 5 ай бұрын
hello Graham and thank you! By bringing all the cargo to the same place, you can easily transport ALL cargo at the same time across the map, which meaning you only need 1 or 2 trains to do 10 or more trains jobs if you did each cargo individually. It also means trains are full both ways on the journey between yards. Merry christmas!
@Tobiaz133
@Tobiaz133 5 ай бұрын
What is the seed on the map you are playing on in the video?
@Hushey
@Hushey 5 ай бұрын
honestly i dont know, its years old. Check this video out for finding the best seed kzbin.info/www/bejne/fp7akniCd6qZeq8
@shipstuffandwhatnot
@shipstuffandwhatnot 5 ай бұрын
how did you get the bigger map sizes?
@Hushey
@Hushey 5 ай бұрын
Watch the map guide in the video which will tell you step by step.
@shipstuffandwhatnot
@shipstuffandwhatnot 5 ай бұрын
@@Hushey ok thanks!
@anglosaxon5874
@anglosaxon5874 4 ай бұрын
How come your industrial zone is blue and commercial yellow when it's normally the other way round?
@Hushey
@Hushey 4 ай бұрын
Basically, i have a special version of the game so i can get the latest updates a little bit before others to share and build hype. I must have somehow confused something and set it up wrong so i will try and fix it
@anglosaxon5874
@anglosaxon5874 4 ай бұрын
@@Hushey Ah the beta version? Ok didn't realise you could do that on there. Thanks.
@Hushey
@Hushey 4 ай бұрын
@@anglosaxon5874 yes, i have a special content creator beta
@trainformerd4134
@trainformerd4134 5 ай бұрын
How too lots of money in transport fever 2 I watched a Ytube vid about deadheading but I find that very hard with certain seeds and industries
@Hushey
@Hushey 5 ай бұрын
Use the cargo method linked in the video
@RonaldoGreen-ib3vi
@RonaldoGreen-ib3vi 5 ай бұрын
Can use same information on train fever and transport fever 1
@Hushey
@Hushey 5 ай бұрын
yes you can
@TC1YT
@TC1YT 4 ай бұрын
Can you do a vid covering transport fever 2 console edition?
@Hushey
@Hushey 4 ай бұрын
I did this when it came out kzbin.info/www/bejne/qIPdpYGiZ8mFsKM
@TC1YT
@TC1YT 4 ай бұрын
@@Hushey thx so much bro
@soapgaming4903
@soapgaming4903 5 ай бұрын
Why are the cross country trains losing so much money?
@Hushey
@Hushey 5 ай бұрын
Their job is not to make money, it is to stimulate economic growth in cities. What sort of people are likely to fly or take a bullet train across the whole country for work? Rich people. Those people then help make the cities grow with their money they bring in. Commuter trains will easily make up the difference and then some
@Thunderbolt_1000T
@Thunderbolt_1000T Ай бұрын
how come the max map size for me is very large
@Hushey
@Hushey Ай бұрын
You can enable meglamonic in game config. I have a vid on this. Either that or because console has limitations in place due to performance so cant go bigger
@ZeroWinter812
@ZeroWinter812 5 ай бұрын
You got the second part of Hiawatha correct you just pronounce the first part “hi-a-wath-a”
@Hushey
@Hushey 5 ай бұрын
So close 😂
@ZeroWinter812
@ZeroWinter812 5 ай бұрын
ye
@Dexter037S4
@Dexter037S4 2 ай бұрын
I disagree on the "Custom" idea, yeah it's OP, but I want to keep my maps looking semi-realistic.
@Hushey
@Hushey 2 ай бұрын
Which bit specifically sorry
@Dexter037S4
@Dexter037S4 2 ай бұрын
@@Hushey The Selecting of "all" trains lol, I like basing my routes in reality and decluttering the menus.
@Hushey
@Hushey 2 ай бұрын
@@Dexter037S4 ah, fair. Just gives you more options. Some categories have vehicles subcategories others dont is why i do it
@TheDydelf
@TheDydelf 5 ай бұрын
Can you get a large size map on Ps4?
@Hushey
@Hushey 5 ай бұрын
Im not sure! You cant do meglamonic as consoles arent powerful enough but please let me know your biggest size map available!!
@TheDydelf
@TheDydelf 4 ай бұрын
It seems like you can only get a medium map with a maximum of 1:3. Also you can only get 1 vehicle type in a playthrough on Ps4.
@waynegarrett1614
@waynegarrett1614 Ай бұрын
Why can't I find the Megalomaniac map mod?
@waynegarrett1614
@waynegarrett1614 Ай бұрын
fixed it - found in your other video the answer, thanks!!
@Hushey
@Hushey Ай бұрын
Great! Enjoy
@TracitusShinzon
@TracitusShinzon 4 ай бұрын
Noise pollution? Separate tracks for passanger and freight trains?
@Hushey
@Hushey 4 ай бұрын
Uhh, no. Watch the video for why theres more to it than the content of the thumbnail. If u need any help feel free to post some screenshots to my discord
@TracitusShinzon
@TracitusShinzon 4 ай бұрын
@@Hushey I watched the video. And there are... Non-OP solutions in this.
@Hushey
@Hushey 4 ай бұрын
@@TracitusShinzon i dont think youre understanding the video then, unless you have a better stretegy which id love to see you share with others on the discord
@TracitusShinzon
@TracitusShinzon 4 ай бұрын
@@Hushey I have no Discord-profile yet, but I planning...
@VKGAMING-wy2rt
@VKGAMING-wy2rt 4 ай бұрын
Bro can u start a new series pls
@Hushey
@Hushey 4 ай бұрын
i will try in the new year for you
@VKGAMING-wy2rt
@VKGAMING-wy2rt 4 ай бұрын
@@Hushey I watched all of ur playlist man creating efficient cargo and passenger lines. I like to see u make it from a new map from 1900.
@Hushey
@Hushey 4 ай бұрын
@VKGAMING-wy2rt I can do better than that! Ill try
@True_NOON
@True_NOON 5 ай бұрын
Hy-ya wafa 😂
@Hushey
@Hushey 5 ай бұрын
So close 😂
@StyxRiverGynoid
@StyxRiverGynoid 22 күн бұрын
Hushey: "So how can we fix this big traffic problem?" Me: I say we take off and nuke the site from orbit. It's the only way to be sure. And this is why no-one asks me to do traffic management. Also, how the ████ do you only have 9.95k subs? Here, add another one just to apologize for this woeful lack of admiration for your content!
@Hushey
@Hushey 22 күн бұрын
thanks styx 😁 you get the second key for the nuke ill turn the other one 😂
@StyxRiverGynoid
@StyxRiverGynoid 21 күн бұрын
@@Hushey If you don't mind a potentially dumb question - watching this and the original pax and cargo setup videos before it, I get the concept for the cargo setup, right up to the point where the goods get distro'd back *out* across the map to their customers. Am I right in thinking that the wide open consists on the main transpos to the central station can pick these finished goods up for the return trip, so they're not dead heading, and then once back at a sorter they're sent to their final destinations? Is that last mile all done by trucks?
@Hushey
@Hushey 20 күн бұрын
@@StyxRiverGynoid yes!
@StyxRiverGynoid
@StyxRiverGynoid 20 күн бұрын
@@Hushey So really all I need to do is make sure I have routes to cover each city and have wide open trucks from the sorters to them, and the AI will grab what it needs without me having to worry about what to add to the route? DAMN that's clever!
@Hushey
@Hushey 19 күн бұрын
@StyxRiverGynoid thank you glad you think so
@karasmonya
@karasmonya 3 ай бұрын
I don't understand how the game collects the resources automatically
@Hushey
@Hushey 3 ай бұрын
watch my more detailed cargo explainer kzbin.info/www/bejne/nojWlICDjpdjo8k
@aggelossal10
@aggelossal10 5 ай бұрын
its still 2023 tho
@Hushey
@Hushey 5 ай бұрын
Yep, but the title says "you can use in 2024" not "you can only use in 2024". This still works in 2023
@whiteandnerdytuba
@whiteandnerdytuba 4 ай бұрын
There’s so much bad advice on KZbin you need a let’s play
@Hushey
@Hushey 4 ай бұрын
I have a couple i started
@jimmypetrock
@jimmypetrock 5 ай бұрын
.
@Hushey
@Hushey 5 ай бұрын
. indeed
@famousreact
@famousreact 5 ай бұрын
WTF ABOUT THE VIDEO MINIATURE THE IS A TGV M WHERE U GOT TGV M MOD ?!
@Hushey
@Hushey 5 ай бұрын
What do you mean?
@famousreact
@famousreact 5 ай бұрын
on the picture of the youtube video is the TGV M where is the word "NO!!!"@@Hushey
@Hushey
@Hushey 5 ай бұрын
@@famousreact thats the acela express
@famousreact
@famousreact 5 ай бұрын
ho yes bruh i just forget the french sell to the american the first version of tgv M is same train but the french version is more recent modern and faster and better @@Hushey
@Hushey
@Hushey 5 ай бұрын
@@famousreact interesting. Its vanilla in the game under multiple units
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