The NEW StarCraft 2 Update is LIVE!

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LowkoTV

LowkoTV

Күн бұрын

Пікірлер: 116
@MauroDraco
@MauroDraco 56 минут бұрын
EMP would fit awesomely in the raven, both thematically andas a homage to the SC1 science vessel. All the while aiding protoss in a very simple and direct way
@happydoggie369
@happydoggie369 41 минут бұрын
I support this idea
@sashasemennikov157
@sashasemennikov157 34 минут бұрын
And it would make raven appear more often
@brianfhunter
@brianfhunter 14 минут бұрын
EMP+Turret would be brutal against protoss... mass ravens would be the main strategy on TvP matches... I think they should remove the turret hability from the raven... free units is always a problem on limited resources games...
@STEMolDay
@STEMolDay 54 минут бұрын
I have the solution for the lack of Zerg anti-air... Simply bring back everyone's favourite unit. The infested Terran. Purple rockets for everyone!
@akatosh6299
@akatosh6299 Сағат бұрын
You cant tell me that there are seriously pro terran players that complains about the Ghost nerf when that cursed unit literally removes half HP of protoss army with one skill and almost oneshot everything the Zerg has plus having good tanking and damage. Now that i think about it i shouldnt even be that suprised after all Terrans are the same one that think that orbital comand mule and uncounterable scout is fine.
@tuck295q
@tuck295q Сағат бұрын
It is called game faction nationalism. It happened in Red Alert 2-3, it happens in Generals, it will happen in SC2. The theory is which faction is the most Murrika the most then the brats will whine for their faction.
@datonkallandor8687
@datonkallandor8687 Сағат бұрын
Professional players should never have input on balance - they have a monetary incentive to keep their race overpowered. They literally make money off imbalance.
@Dylan13Nessman
@Dylan13Nessman Сағат бұрын
I will agree with most of what you said except the mule part. Without mules, Terran eco, especially early game would be terrible. Zero produce drones much faster than other races and protons build probes faster than terran (chrono boost) as well as not losing mining time during building. Mule is designed to help offset that, but late game when you have so many orbitals it start to become a problem.
@TacynMegan
@TacynMegan Сағат бұрын
Another year of zerg A-moving to victory
@quarantinezone2844
@quarantinezone2844 Сағат бұрын
As a Zerg fan, Terran shouldn't have ranged units, that's cowardly.
@Kenjin536
@Kenjin536 31 минут бұрын
Lowko my boi, the masses want to see you grow your mustache out
@theanti-hypemonitor9079
@theanti-hypemonitor9079 Сағат бұрын
the """"concerns"""" about terran lategame with the ghost """"nerf"""" are fucking hillarious. its completely laughable that a unit with THAT MUCH utility, versatility and LACK of clear weaknesses has been 2 supply for over a decade.
@TacynMegan
@TacynMegan Сағат бұрын
For a moment I thought you meant the Queen
@theanti-hypemonitor9079
@theanti-hypemonitor9079 Сағат бұрын
terran can win without ghosts, zerg cant win without queens :)
@sawtoothgrind1981
@sawtoothgrind1981 55 минут бұрын
@@theanti-hypemonitor9079 also off creep queens are much worse.
@theanti-hypemonitor9079
@theanti-hypemonitor9079 46 минут бұрын
@@sawtoothgrind1981 naturally
@shinzoux5912
@shinzoux5912 39 минут бұрын
The balance council are a fucking joke lol
@OnigoroshiZero
@OnigoroshiZero Сағат бұрын
The increased supply for the Ghost should not even count as a nerf, it's a fix. Ghost is by FAR the most absurdly broken unit in the game, it should had 3 (if not 4) supply cost from the very start. Nerfs should come on top of that fix. As a game designer myself, I laugh every time I see the unit and how stupid it is with all its OP abilities and survivability for its almost non-existent cost. Now, about the ZvT and ZvP balance. Zerg is the weakest race at this point, but as it is also the hardest to play, it has pushed the top players to heights that the rest can't even fathom (with the exception of Clem and MaxPax). Serral will continue to dominate. Dark, Reynor, and Rogue will continue to win a lot of tournaments. And Terran kids will continue to cry about balance. The fact is that these Zerg players are much, MUCH better at the game skill-wise than the top Terrans and Protoss (with the 2 exceptions mentioned previously, maybe along with herO).
@matiashamalainen7965
@matiashamalainen7965 14 минут бұрын
The hydra change was a straight up nerf. They nerfed a lair tech that is up 100% of the time after research to add a semi useless hive research.
@glenmcgillivray4707
@glenmcgillivray4707 49 минут бұрын
Maybe the Corruptor needs a upgrade. To get an anti ground ability. Corrupt some mechanical units and slow their attack speed and cooldown rate. To make corruptors a credible threat when air units are out of the equation and brood lords aren't useful against a mobile opponent. Protoss death ball will dislike having Corruptors overhead, and terran mech will need to shoot up too.
@MentalFracture158
@MentalFracture158 Сағат бұрын
just swap emp with interference matrix so raven would get picked more often to counter shield and energy
@brianfhunter
@brianfhunter 13 минут бұрын
I Think you should remove the turret spell then.... i think raven with both spells would be insanely powerful on tvp But i like the idea
@Xyonon
@Xyonon Сағат бұрын
9:02 ... oh you :'D
@quarantinezone2844
@quarantinezone2844 Сағат бұрын
I want flying banelings.
@reeddragon5250
@reeddragon5250 37 минут бұрын
you mean Scourge?
@chrisdaignault9845
@chrisdaignault9845 36 минут бұрын
So... scourge?
@brianfhunter
@brianfhunter 11 минут бұрын
@@reeddragon5250 - its a joke... A lot of people didnt play SC1 and people who did, explain to SC2 players that the scourge is as a flying baneling.
@tackion5371
@tackion5371 8 минут бұрын
If only there was a unit like that 🤔
@Mikivericks
@Mikivericks Сағат бұрын
Thank you Lowko for always keeping us updated with everything Starcraft. And yes, I thank your past, current, and future version of you. ❤
@tuck295q
@tuck295q Сағат бұрын
If only microbial shroud affects air units too….100% would use it.
@joeludlow8837
@joeludlow8837 Сағат бұрын
Already liked! I'm just happy they kept the much needed ghost nerf. I look forward to seeing how this patch plays out.
@matthewclark7955
@matthewclark7955 Сағат бұрын
"Terran pros upset their overpowered race wont be as overpowered"
@joshuakim5240
@joshuakim5240 45 минут бұрын
What baffles me is how impactful the Ghost nerf ended up being despite seeming like the most do-nothing change imaginable. "Lol 3 supply instead of 2? Pfffft, as if that will do anything" --> *has 50% fewer Ghosts* --> "Holy crap the +1 supply nerf is actually doing a lot for balance!" In hindsight, it was always mind-boggling that such an absurdly powerful unit has always been a measly 2 supply, considering how it neutered if not outright defeated units tripled its supply and over doubled its cost.
@pointynives
@pointynives 41 минут бұрын
@@joshuakim5240 it's not even 50% less. you have 12 supply for ghosts, you used to get 6 and now you get 4. That's a 33% decrease
@tomas539
@tomas539 Сағат бұрын
I still think that disruptors and widow mines need to go. They are boring units that generate randomness and punish even slight mistakes too much. (I play protoss)
@phongminh2588
@phongminh2588 Сағат бұрын
It can be made to "unable" to target itself or another Nexus. 60s global cooldown really makes the thing obsolete in the late game, where one or two spellcasters arent much. Should be individual cooldown, like the Command Center
@colinlee2904
@colinlee2904 Сағат бұрын
id rather orbital commands get global cooldowns on scan
@happydoggie369
@happydoggie369 43 минут бұрын
It should have extra charges for every 2 Nexus, for example 3 charges max with 6 Nexus and it gets one charge every 60s
@Larunes-r1g
@Larunes-r1g 27 минут бұрын
the sensor tower range going down from 27 to 22 is a lot more than it seams yes its "just" 5 range, a decreaseof around 18% , when the someone is going in a straight line but its an area decrease of around 33%
@leonardol8158
@leonardol8158 Сағат бұрын
Guys, 12:30 about Ghost nerf, what you think about this idea? One way for Protoss deal with the EMP would be to have Sentry in the army and its shield would provide the following effect "units under the Sentry shield will receive 50% less shield damage from the EMP".
@pascalshopify
@pascalshopify Сағат бұрын
Blizzard should make Ghost a light unit to make it less OP. - In TvP, it would make Colossus specifically stronger against this unit and give Protoss players a counter to Ghosts through this unit, which is currently a bit weak and easily killable. - In TvZ, Ghosts is very strong against all Zerg lategame units: Lurkers, Vipers, Broodlords and Ultralisks. Banelings got nerfed very hard -5 attack/ - 5HP, so making Ghosts a light unit would make Banelings stronger against them, and give Zerg players a counter against Ghosts. This, in addition to the 3 supply added lately (but which only nerfs Ghosts during the lategame), would help the balance overall IMO. (Also, lorewise, makes it more correct to label Ghost as a light unit.) Despite this nerf, Ghosts would still have a higher survivability than most Zerg or Protoss units, thanks to Medivacs (heal + transport & dash to move them away from a fight) Another simpler idea would be to simply nerf Ghosts in auto attack / HP because, in addition to their insane capacities, they are both very strong and tanky as a unit, in comparison with High Templars or Infestors (but IMO, this nerf would be less elegant than the first one, as it's "just" playing with maths). Or, also, make EMP an upgrade. Lurkers are initially weak until they get their 2 upgrades, so Ghosts would need 2 upgrades as well (cloack + EMP) to get their full strength. Also, this upgrade would compensate for the recent decreased cost of Armory.
@joshuakim5240
@joshuakim5240 40 минут бұрын
It's always been weird how a spandex jumpsuit somehow protected someone better than a suit of power armor of mechanized metal plating weighing a literal ton against fire and lasers.
@happydoggie369
@happydoggie369 18 минут бұрын
@@joshuakim5240this game light units tank better than mechanical units 😆
@shinzoux5912
@shinzoux5912 40 минут бұрын
The ghost nerf is too great In the late game, instead of 30 OP units, we can only have 20 OP units😢
@LukasLLM
@LukasLLM Сағат бұрын
I wonder how it would feel if they took the Thor balance proposal and put it onto EMP. Basically giving EMP falloff damage. So while you could hit an entire protos army, only the very center of the EMP would take full damage
@schippes24
@schippes24 Сағат бұрын
give it a target cap. every target beyond 5 targets doesnt get affected, easy.
@LukasLLM
@LukasLLM 24 минут бұрын
@@schippes24 Or make it a softcap rather than a hardcap. 1 target hit = 100 damage. 5 targets hit = 500 damage. 6 targets hit = 500 damage, split evenly. 20 targets hit = 500 damage, split evenly.
@DekayVods
@DekayVods Минут бұрын
@@LukasLLM This seems reasonable, but I feel like what this means is you need more emp's and we're already going to see fewer ghosts with them being 3 supply. We'll have to see how this current patch shakes out first.
@AndreVonHirsch
@AndreVonHirsch 6 минут бұрын
I think the problem of ZvP late game could be addressed by giving a broodlord change, so that if after zerg makes corruptors they would more easily be able to morph into broodlords so that the corruptor commitment is not as committing
@rakshar6299
@rakshar6299 Сағат бұрын
on paper, the mothership to me behaves like a super heavy tank from company of heroes 2 (say king tiger, is2, etc). a very expensive late game unit both in resources and supply that theoretically is incapable of losing a straight up engagement against smaller tanks that dont outnumber it. however, unless micro'd well by the player that thing is gonna die just as fast at it came
@alexbernat5952
@alexbernat5952 38 минут бұрын
For the protoss v. zerg balance you're talking about, it seems to me like it might be a symptom of trying to fit the protoss to a theme of having fewer but more powerful units as opposed to zerg being more "swarmy". Basically it means zerg has an arguably higher skill ceiling but needs more micro, while protoss has higher base power even with less micro, but aside from select units like stalkers, warp prisms, and sentries, there's a lower opportunity for top protoss players to find skill-based strategies that are much more optimal than just a-moving. It might be hard to lower protoss base power without losing some of its thematic identity, but I get curious if it's possible to still do that a bit then lean more into skill and strategy based units with a bit more of a "mystic alien" theme than a "big thing hits hard" theme, which I think we already see with sentries and oracles, as examples. Just some curious thoughts!
@razorback9999able
@razorback9999able Сағат бұрын
Does Microsoft care about the players of StarCraft II? I think no.
@boadroad
@boadroad 27 минут бұрын
How common is the situation, when you look away and your mutas dispatched by a group of sneaky thors? I mean i don't remember the time when mineral lines were guarded by turrets and thors from those pirate flying bands?! Or maybe mutas now go againts the main lines on battlefield, toe to toe with thors, bss' and the rest
@renemay954
@renemay954 45 минут бұрын
Microbial Shroud for each attack would buff the Hydralisk and make it reasonable to use against Mothership
@glenmcgillivray4707
@glenmcgillivray4707 9 минут бұрын
On Maps. We could run two map pools. offical maps, and Community maps. Take the top 3-6 maps from every interesting event, mix them with other mapping contest winners, toss a shuffle on the list and push out 9 maps as an official Community Map Pool every 3 months slowly grinding through the ever growing list. should you ever hit the end of the list, add any new maps, shuffle the deck again, and start over as we slowly keep adding more contest winners over time. This way there is always going to be a published list of what maps will be added to the community pool a year in advance, a published list you can practice your skills on prior to offical adoption, and yet also there is always new, fresh maps you haven't played competitively on showing up in your client every 3 months, celebrating the creativity and accomplishments of contest winners of both and old. I imagine it goes to the balance council to declare certain maps to be removed from that shuffled deck of maps should extreme balance bias problems be revealed on some community maps, otherwise each map offers it's creator fame and immortality in a way.
@chrisdaignault9845
@chrisdaignault9845 36 минут бұрын
I definitely agree that EMP needs a more impressive visual effect.
@mikestmp
@mikestmp 30 минут бұрын
Make protoss shield upgrade give ~25% reduced effectiveness of emp per upgrade. Solves issues and creates incentives to upgrade.
@sashasemennikov157
@sashasemennikov157 17 минут бұрын
Lambo had a very good breakdown on why Protoss loose at a high level (mostly top Zerg and Terrans are just better players)
@PhantomHarlock78
@PhantomHarlock78 19 минут бұрын
Protoss now rushing Stalkers all-in in the metal leagues bc can´t hide anymore behind overcharge.
@relagob8380
@relagob8380 55 минут бұрын
I don't even play SC2 competitively but come on, Ghosts are the only unit that have an FU button against Zerg for high damage and Protoss to delete half their total Health Pool.
@MauroDraco
@MauroDraco 34 минут бұрын
34:14 let zerglings build crawlers! Hidralisk at lair tech and bring the upgrades for the roaches, hidras and lurkers one level down as well should have been done AGES ago!
@GreenT_LoR
@GreenT_LoR Минут бұрын
idk I feel like if you need to invest into about 20-30 Corruptors just for one Mothership, the Protoss already won. They can just transition to a heavy ground army and now you're stuck sitting there with your empty supply of Corruptors. You COULD make them Broodlords, but that's even MORE resources committed just to try to get your opponent to free up your supply...It's doomed.
@macanudo6206
@macanudo6206 Сағат бұрын
hello, i am a scrub terran gold player and i have a balance proposition. Please destroy my terrible take (i do not have twitter, i want to feel what balance discussion looks like) : -Brood lords are now "merged" from 2 corruptors but now cost only 50 gas -New research at the greater spire "enzymatic dissolution" 100 M / 100 G, some time long (idk), allows the brood lord to split back into two coruptors, the animation for that is about twice the time of a brood lord to "merge" -Greater spire cost reduced by 25 gaz (idk, maybe to compensate for BL costing twice their cost in larvas, i mean armory got the buff from nowhere)
@Straga_Severa
@Straga_Severa 28 минут бұрын
Y tho
@macanudo6206
@macanudo6206 22 минут бұрын
@@Straga_Severa solve the "hey i got 50 suply of corruptors that doesnt do anything, but if i get rid of them the opponent can just go air again"
@ChaineRubis
@ChaineRubis 19 минут бұрын
Totally agree with your for the maps !!!! I just loooooove to play on new maps !!! I don't care if the map pool is wide of 35 Maps :D Change the map pool more ^^
@LDSG_A_Team
@LDSG_A_Team 16 минут бұрын
Idea: Zerg gains new ability to sacrifice a Hive to summon like 8 to 10 scourge. Scourges are super squishy, but deal like 100 to 150 damage on impact. Would give Zerg a mothership counter, albeit a very committed and/or time-consuming one. Zergs basically never have a reason to upgrade more than one hatchery, either, which I think is a shame. This would give them a reason. Scourge would also be really strong against Libs, but they'd get absolutely ripped to shreds by even a small group of marines. So the ability would be a really high commitment and require excellent positioning and timing by the Zerg player.
@trollerox7276
@trollerox7276 42 минут бұрын
Ok hear me out. MASSIVE units (Ultralisk, Archon and Thor) should be able to push or not be blocked by other units.
@Mikalent
@Mikalent Сағат бұрын
I will agree with Lowko on the Mothership side, and I am a former (I don't play SC2 anymore) Protoss player. The main concern I see is PVZ, and that's because we have seen a number of games where just the existence of the Mothership forces an ungodly amount of Corruptors out from the Zerg player, even though the Protoss player is going almost pure ground. Leaving Zerg with a good amount of supply tied up in a group of units that become all but useless after the Mothership dies. IDK how they would balance it, maybe it doesn't need balance and the pro games are just suffering from "new thing confusion" but it is a concern there. As for terrans.... Ghosts should be four supply.
@xitaris5981
@xitaris5981 12 минут бұрын
I don't really care about the changes. I was just feeling nostalgic and missing Simon, so I let this play while I work.
@baberto10
@baberto10 59 минут бұрын
ah Lowko always bias towards zerg... or terran...
@marus3953
@marus3953 48 минут бұрын
I think pro players are so good if they can't win with their own race. They can simply use the overpowered race.
@michaelbooser2316
@michaelbooser2316 55 минут бұрын
Would the right call for PvZ be reducing the gas cost of the corrupter? You'll still have to make a bunch, but it would be easier to transition to corruptors when behind? Maybe corrupter is 25 gas cheaper, but broodlord is 25 gas more expensive (Keeps massing broods about the same)? Or give broods a buff too and just reduce the corruptor cost.
@happydoggie369
@happydoggie369 27 минут бұрын
The problem is that Corruptor is very effective against air army and it’s not useful doing anything else, reducing the gas cost will just make it even more effective against air army and does not help the actual problem
@francescob.3019
@francescob.3019 Сағат бұрын
fixing the ghost is easy: it must be “light” or have 20 less hp. Emp should do maybe 75% the energy/shield it drains now and snipe must do slightly less damage, it can stay at 2 supply. easy as that, nobody would say it’s a weak unit. There’s spellcasters with way less impactful spells which don’t even have an auto attack. This won’t be enough. You got 5/10 ghosts, which is plenty, and you sacrifice what, 5/10 marines when your army is capped? Wow big nerf. i don’t understand what’s so hard about this. ah yes, balance council plays terran…
@keichinger
@keichinger 53 минут бұрын
Are there any updates on upcoming esports/tournaments announcements yet? I think you mentioned this is one of your casts that there still isn't any public announcement or roadmap for 2025, if I recall correctly.
@amiaoghg9562
@amiaoghg9562 Сағат бұрын
hi lowko
@ballerbf
@ballerbf Сағат бұрын
That mothership change is disrespectful…
@shinzoux5912
@shinzoux5912 39 минут бұрын
Fat
@shinzoux5912
@shinzoux5912 13 минут бұрын
These Immortal and Queen nerfs are buillshit. Esp when Ghost is basically left untouched. This council is definitely biased, evident by the fact that they initially planned ON IGNORING THE GHOST ENTIRELY. They target PvZ or PvP and keep getting away with it.
@premchanddevaraj4776
@premchanddevaraj4776 52 минут бұрын
Can it be possible if the Oversear can contaminate the mothership that prevents all its abilities since vipers can't abduct.
@Fishbro
@Fishbro Сағат бұрын
Can we just acknowledge that protoss completely suck? Like Lowko said, oracles are the only half decent unit, everything else has been nerfed into the ground, going from underpowered to useless. Its no wonder toss cant win tournaments.
@timothyyambing6160
@timothyyambing6160 12 минут бұрын
Lurker nerf removed?
Сағат бұрын
Teenage mamaship has now all grown up in the live update. Ok, I'll show myself out.
@leonardol8158
@leonardol8158 38 минут бұрын
If I was billionaire, i would buy StarCraft rights and build a development team for StarCraft 3 and another development team for maintaining StarCraft 2 while 3 is not ready.
@Straga_Severa
@Straga_Severa 29 минут бұрын
Pitch this to Elon Musk. He is already a fan of another blizzard game ;-)
@leonardol8158
@leonardol8158 24 минут бұрын
@Straga_Severa do you want to destroy StarCraft? Because that would be the end for it.
@rzrzrzrzrzrzrzrzrzrzrz
@rzrzrzrzrzrzrzrzrzrzrz Сағат бұрын
I miss parting
@PV-pw8bf
@PV-pw8bf 52 минут бұрын
its not nexi, nexus isnt greek. its latin
@BaronVonCarrot
@BaronVonCarrot 13 минут бұрын
I don't want to play zvz. I don't want to play vs skytoss. I don't want to play vs mech. I guess I don't want to play this game
@MemoriaChan
@MemoriaChan Сағат бұрын
Thanks Blizzard, for taking an hour of your time to poorly implement the patch
@macanudo6206
@macanudo6206 Сағат бұрын
why poorly ?
@bhilly812
@bhilly812 Сағат бұрын
Because it came out bugged. Its not a comment on the content of the patch, it's about the rollout of the patch.
@macanudo6206
@macanudo6206 45 минут бұрын
@@bhilly812 oh ok i didn't played it rn, was that today ?
@tallestGirafffe
@tallestGirafffe 23 минут бұрын
Lowko commenters won't be happy until the Terran race is deleted 😂😂😂
@Jabawalk
@Jabawalk Сағат бұрын
Carefully monitor: (v) a way to say one can not care less but don’t want to be accused of no doing anything
@عليالعراقي-ع2ت3ي
@عليالعراقي-ع2ت3ي Сағат бұрын
علي موحان💕💟💛💕💟💛💟💛💟💟💛💕💛💕💕💛💕💕💛💟💛💕🧡💕💟💛💟💟💟🧡💟🧡💟💟🧡💟🧡💟🧡💟🧡💟💟🧡💟🧡🧡💕💕💕💛💕💛💕💕💛💕💛💕💛💕💛💛
@ivanmaidanavelasquez6585
@ivanmaidanavelasquez6585 41 минут бұрын
I love how lowko stop complaining about the baneling nerf, and now will complain about the queen nerf 😂😂😂
@MạcHuyLâmâm
@MạcHuyLâmâm Сағат бұрын
J'ai accidentellement flashé le livreur quand j'ai ouvert la porte avec ma serviette. Il n'a pas semblé s'en préoccuper. Maintenant, je me demande si je ne devrais pas donner un pourboire supplémentaire pour ce spectacle involontaire🐱
@DươngHữuHoàngng-h2y
@DươngHữuHoàngng-h2y Сағат бұрын
Ich bin immer wieder erstaunt über die Fülle an Wissen, die in diesem Thread gezeigt wird. Es ist, als hätte man Zugriff auf eine virtuelle Enzyklopädie.🍒
@jamyorday
@jamyorday Сағат бұрын
AYYYEEOOPOOOOOOOOO WHATSSUUUUP
@JavierMartinez-oe3qk
@JavierMartinez-oe3qk Сағат бұрын
😶‍🌫️
@bomnitoperro9422
@bomnitoperro9422 7 минут бұрын
They keep making peotos garbage i see. Players are stupid
@enriquegarciacota3914
@enriquegarciacota3914 Сағат бұрын
Nooo my ultras :(((
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