This man is so good at the N64, he figured out how to download more RAM.
@LaptopUserDumbo64Ай бұрын
He'll find a way to add 9 more RAM , just you wait .
@_seanspeedАй бұрын
Do you have a bad PC? Click here to download more space!
@LazyBird352Ай бұрын
Why download more RAM when you can straight up use more RAM per RAM?
@JoshuaEfronАй бұрын
"You wouldn't steal a RAM"
@renakunisakiАй бұрын
It's using baker's kilobytes. "9 bits to the byte since you're such a good customer." (From xkcd)
@huttyblueАй бұрын
You can almost hear all the iceburg creators rushing to add "the byte's 9th bit" to the bottom layer.
@Rainbro359Ай бұрын
God I can't wait for climate change to really get going on those icebergs
@Zack_WesterАй бұрын
I thought the 9th bit was used as a sort of error decection thing. (like ethernet cable they have one line that just sends a 1 bit data telling if the 8 bit is even or odd. if it says its even and the byte stream is odd. resent. works fine as long as the byte error is 1,3,5,7 bit off (its usally 1 bit so) causes probelm is 2 bits are off as that would result in a to says its odd when its odd and still be correct.
@thezipcreatorАй бұрын
@@Zack_Wester in some systems a 9th bit probably does that but it doesn't seem like that's what it's used for in the N64.
@BonkedByAScout28 күн бұрын
@@Zack_Wester yea, that's a parity bit for error correction. Same idea but the hardware doesn't use that bit for that. Generally only servers or higher-end professional workstations will implement parity on internal memory.
@jorjeezealien16 күн бұрын
This will be going into my brain files of useless knowledge forever
@SianaGearzАй бұрын
A proven way to get support for an exotic hardware feature is to make a demoscene demo with it, publish at a major party like Easter Revision in Germany, then suddenly a few weeks later a handful emulators support it.
@crashoveride879Ай бұрын
If that was the case emulators would support mgc2011
@christopherthibeault7502Ай бұрын
@@crashoveride879 Midwest Gaming Classic 2011? What exactly is mgc2011?
@HojoNoremАй бұрын
@@christopherthibeault7502 According to Google, it's a demoscene demo for the N64. In my experience it seems that home computer emulator devs strive for accuracy while most (not all) console devs just want to get the games working.
@KoutsieАй бұрын
Thisss
@TheLastScootАй бұрын
@@christopherthibeault7502 A demo, I found it pretty easy through a little searching.
@gxhostАй бұрын
This dude's mind will melt when he discovers the Gamecube.
@DarkUndeadSpawnАй бұрын
Can you imagine what he could pull off on a GameCube though???
@WednesdayManАй бұрын
@@DarkUndeadSpawn honestly it might be comparable to what is achieved on the original Xbox
@vilian9185Ай бұрын
maybe not, n64 is full or quirks, maybe the gamecube is too normal for him lol
@SianaGearzАй бұрын
Gamecube is kind of boring in comparison as far as abuse potential.
@spimblesАй бұрын
@@SianaGearz:( thats disappointing
@UnknownUser-ow5zbАй бұрын
0:35 I genuinely doubled-taked (took?) when I heard 9 bit per cell. I thought we were getting into some Apature Science "13% more byte per byte" shenanigans with this.
@pepejwАй бұрын
aperture
@Rainbro359Ай бұрын
@pepejw apetare
@YOEL_44Ай бұрын
@@Rainbro359 apretur
@artey6671Ай бұрын
Kaze Johnson here.
@joshuasims5421Ай бұрын
‘did a double-take’
@E_-_-Ай бұрын
I was always worried the N64 didn't have enouguh RAM and now I can finally sleep at night
@KhwerzАй бұрын
It can't run a web browser, but then again, neither can anything else.
@YOEL_44Ай бұрын
@@Khwerz Wha?
@WowCreativeUsername29 күн бұрын
@@KhwerzWhat are you smoking?
@General12th29 күн бұрын
@@Khwerz What on EARTH are you talking about you absolute LUNATIC?
@pyrule29 күн бұрын
@@Khwerz are you good bro
@ceej5690Ай бұрын
Imagine being so good with the hardware you can create a 9th bit with your mind.
@BlackpapalinkАй бұрын
Chakrom: With your miiiind.
@ceej5690Ай бұрын
@@Blackpapalink god damnit 10 minutes and someone already got the reference XD
@pixelator5312Ай бұрын
(blows up 9th bit with mind)
@cubedude8690Ай бұрын
@@pixelator5312i was thinking the same thing lmao
@theultimatetrashman887Ай бұрын
@@pixelator5312 ''my fucking rambus''
@DrFrugalАй бұрын
Dev here... those technical explanation videos are actually what I am looking forward to the most, and I do not even work with the N64 myself lol
@YOEL_44Ай бұрын
I'm currently studying animation, but I've been in the game modding scene for 10 years now, and these kinds of videos just make my day.
@Luzgar29 күн бұрын
You're most definitely not alone, there are not 300 thousand N64 developers on earth.
@gabrielv.435825 күн бұрын
they are cool, but 80% of the people just watch for fun, not knowing wt,, these mean
@EnigmaticGentlemanАй бұрын
It always shocks me to see just how different old consoles were from standard computers, unlike current ones which often just use off the shelf parts. Edit: I did not mean this as a bad thing towards modern consoles lmao
@ianhemingway9165Ай бұрын
Standardization is great, isn’t it?
@erik3371Ай бұрын
Comments like this makes me wish more channels turned off their comments.
@PelonixYTАй бұрын
@@erik3371he's not wrong. Modern consoles use very similar, if not cut-down, parts and components from Custom PC Parts. Right now it's the 4700G (without the igpu) and rx 6700 non xt. It's cheaper to buy what already exists (architecture wise) instead of spend money in R&D to make a custom part. That's why consoles are cheaper.
@mikesoto890Ай бұрын
@@erik3371 I agree in this case but would like to know if we think like that for the same reasons, could you elaborate?
@PelonixYTАй бұрын
@@erik3371most of your comments on this channel are lame ragebait. Find a hobby man
@Xbob42Ай бұрын
If Kaze keeps this up, my next GPU upgrade will be an N64 and the most powerful game engine will be the Super Mario 64 one.
@ENCHANTMEN_Ай бұрын
Crazy to think what our modern computers would be capable of if they were optimized to the same degree
@KopperNeomanАй бұрын
@@ENCHANTMEN_ They have too many built-in security and consistency features for such bleeding-edge optimisation. As cool as ACE is, you absolutely don't want to risk RCE. (Although Final Fantasy Crystal Chronicles has a few equipment glitches that are actually RCE!)
@pirojfmifhghek566Ай бұрын
So much software from over the decades was built on top of these messy foundations. Why rebuild it when you can throw more silicon at it? Besides, it would probably take a lifetime to undo the gordian knot of software interactions. A lot of the problems are in code that you don't have access to, like the OS itself. There's a whole ecosystem of garbage to navigate now. Maybe the industry will be willing to roll up their sleeves once Moore's Law dies for good... and everyone gets past the existential crisis that presents.
Ай бұрын
@@KopperNeomanAnd on modern computers self modifying code is generally a lot slower than treating your code as read only. It messes with all kinds of pipelining and other hardware optimisations.
@AlexOlsenpang25 күн бұрын
Moores law is already dead
@bitskit3476Ай бұрын
I've known about the 18-bit color buffer and coverage values for a while. A while back, I wrote a software rasterizer that outputs to a bunch of obscure color formats, and one of the things I did was simulate how the Nintendo64 does antialiasing. Basically, the way that it works is that in the triangle rasterization code, you use fixed point coordinates with 2 fractional bits, which permits a 1/2^2 = 0.25 pixel precision. For the first and last scanline of the triangle, you map the fractional bits [0, 3] of the Y coordinate to a 4x4 vertical coverage mask (a 16-bit unsigned integer). For each scanline, you also use map the fractional bits of the X coordinate for the first and last pixel on the line to a 4x4 horizontal coverage mask. You then do a bitwise AND to combine the two coverage masks, do another bitwise AND with a checkerboard-patterned dithering mask, and then map the result to a coverage value [0, 7] based on how many bits are still set. If all 8 bits are set, wrap it back around to zero. This 3-bit coverage value is sort of like an alpha value, but not quite. It basically identifies whether or not a pixel is part of a silhoutte. A coverage value of 0 means that the pixel is either fully covered or fully uncovered, and thus nothing should be done. Any other value represent a constant that's used to do linear interpolation between the "foreground color" (the color of the pixel in question) and the "background color" (a combined color of the surrounding pixels. This has the effect of blending silhouette pixels into the background, thereby achieving an antialiasing effect; and in a way that requires *far* less memory or computational power than techniques like supersampling or jittering + accumulation buffering. On the N64, this post-processing effect is done in hardware, but in my code, I was basically writing coverage values to the alpha channel and then doing a tiled rendering of the window. There's also technically one more aspect that's required to make this all work, which is that the depth buffer has a "delta Z" component that's used to tell whether or not two triangles are coplanar in order to avoid accidentally categorizing the edge pixels of coplanar triangles as part of the silhouette. I never got around to fully working out the details of that.
@mikafoxx271729 күн бұрын
Fascinating. And then the textures are low enough resolution to never have their own aliasing issues. It's fascinating how different SGI designed this compared to how the PS1 went for a much more naive implementation.
@TBL-AMELIA26 күн бұрын
I wish I had math smarts
@RicoElectricoАй бұрын
10:58 For those confused: "COMPILE WITH OS" refers to -Os flag in GCC which optimizes for size (and often results in more performance as well due to reduction of CPU cache pressure)
@VelocifyerАй бұрын
I think evryone who is watching this has used gcc or clang before.
@M3KAI5ER44Ай бұрын
@@Velocifyer not a safe assumption
@YOEL_44Ай бұрын
@@Velocifyer Nope, I just like modding and nerdy stuff.
@notalostnumber866029 күн бұрын
I think most people who watch Kaze know about -O2 and -Ofast, with -Os being reserved for people who have watched almost all
@Clownacy28 күн бұрын
@@Velocifyer I have been using GCC for a decade, and do not automatically assume '-Os' when I read 'OS'. Believe it or not, 'OS' already has a pretty common meaning in computer science. The video is being needlessly confusing.
@ArmandoDovalАй бұрын
13:29 Worth checking if the MiSTer's N64 core handles this correctly. If it doesn't, it's not entirely outside the realm of possibility that Robert Peip would implement it. He called the N64 core "done" over a year ago, but when new info surfaced on how to address the handful of games that had crashes because of timing limitations in the DE-10 nano board, he added bug fixes for them.
@keaton71822 күн бұрын
Mister is nearing end of life and the N64 core will never been 100% accurate with 100% of games. And even if the average person bought the Mister kit, they could never set it up properly. Analogue 3D is idiot proof and even Everdrive 64 is not hard (just drag da roms into the SD card). Analogue 3D is going to democratise what Mister N64 project has been trying to do.
@Cicirifu21 күн бұрын
@@keaton718 Democratise what? Analogue isnt known for taking user feedback in any timely manner.
@keaton71821 күн бұрын
@@Cicirifu It democratises actually using FPGA to play N64 games. In exchange for money and waiting lists.
@Pfych16 күн бұрын
@@keaton718 what are u on about?
@christophsiebert121311 күн бұрын
@@keaton718 Do you even know what democratize means?
@CompleteAnimationАй бұрын
I love deep dives into hardware tricks that are so obscure that using them wouldn't run on any emulator.
@StevoisiakАй бұрын
I heard the words “9 bit memory bus” and had to take a moment to process. Incredible
@soylentgreenb7 күн бұрын
It's just the same as parity RDRAM where they are abusing the parity bit for other stuff than parity.
@MalooMF9Ай бұрын
I grew up playing N64, and later became a computer engineer. I love hearing about the engineering and quirks of this console, please continue!
@ssl3546Ай бұрын
Being unsupported by emulators is exactly WHY it should be used, as much as possible, so the emulators are fixed to work properly.
@GabrielAKAFinnАй бұрын
It's used in 1 of some 400 games, and just to make a rendering mask. You'll be pressed to find people who care that much about emulator accuracy
@KeinNiemandАй бұрын
@@GabrielAKAFinn maybe if there was some impressive demo or game using it emulators would care about supporting it
@lpfan4491Ай бұрын
@@GabrielAKAFinnI'd say "striving for 100% accuracy is the spirit of emulation!", but the goofy popular PS2 emulator also does not allow you to dump your own Magic gate data to make a handful of games compatible, so I guess it's whatever.
@bastel_artАй бұрын
@@KeinNiemandYeah, I'd say kaze would be better off using these features in a one-off like peach's fury or letting someone else produce a demo using the extra ram once he releases the updated engine's source code
@SaHaRaSquadАй бұрын
@@bastel_art He could make a Mario-themed compatibility benchmark that an emulator has to pass to claim 100% accuracy.
@MordecroxАй бұрын
"unlocking the 9th bit" reminds me of someone who asked to disable the verification bit of ECC RAM to gain that bit back in addressable space
@stan-bi3hlАй бұрын
Error correction is exactly what RAMBUS dudes intended these bits for, as well. SGI decided to abuse them for extra antialiasing bits in framebuffer as Kaze explained, but my understanding was that they were impossible to access otherwise.
@ismaeldarkness6765Ай бұрын
We need more versions of kaze for the rest of the nintendo consoles. This type of videos are very interesting
@mariogariazzo2024Ай бұрын
I can't wait for 2040 when we'll have a kid from my generation doing this on the switch
@TheCustomFHDАй бұрын
@@mariogariazzo2024 afaik and iirc, there is a group porting gta v to the switch..
@IncognitoActivadoАй бұрын
@TheCustomFHD Ok?
@jorgeparrales710829 күн бұрын
@TheCustomFHD I mean, the game was on PS3 and XBOX 360 as the Switch is more powerful than both of them, but Im guessing it's impressive because of the added things that made it more unsupported with updates
@IncognitoActivado29 күн бұрын
@@jorgeparrales7108 False.
@supersmily5811Ай бұрын
14:09 Completely unrelated, but I really like the "Please Feed The Animals" sign. Nice touch.
@tubeguylee-gf1tuАй бұрын
Dont worry I watch these types of videos even if I dont know what youre talking about
@CrAzYpotpieАй бұрын
We aren't worried, but maybe you should be. 😂
@mozydiaz8296Ай бұрын
Glad I'm not the only one in this situation 🤣
@nikolaievichruadiaz4614Ай бұрын
Me too, I just like watching KZbin videos about any weird nerd-like thing. They just are way more interesting than other types of content.
@IceYetiWinsАй бұрын
something something 9 bits something something
@felldoh9271Ай бұрын
lmao
@MixAndMash29 күн бұрын
Kudos to you for being so incredibly talented at modding and general game design and dev, and still being an absolute boss at making captivating videos. And kudos to Ocaio for making such a beautiful visually appealing video here! The writing style and the palette is so cute-- and the transitions are so streamlined!
@runderwoАй бұрын
There's another 8KB of SPMEM most people don't know about. Other than RCP tasks, it is also used by boot emulators as part of bypassing the CIC lockout.
@lonergothonlineАй бұрын
you know eventually you'll have to make something like a demoscene demo that showcases all this stuff you've uncovered properly. like a rotating fractel with fur rendering over its surface and ray traced lighting to light the scene
@3dmarthАй бұрын
In all seriousness, I prefer what he's doing so much more than the demoscene stuff. There are so many cool tricks in those demos, but it's so much more satisfying to see them used in the context of a full game! But yes, Kaze, please throw in a boss character with fur rendering! :P Maybe Cat Bowser can return? (It's basically just a bunch of transparent textured shells, right? Can the N64 render that quickly enough, since we know the order in which to draw them, and Z sorting could be specified manually?)
@joshuasims5421Ай бұрын
10:25 if you’re using the hidden bits to store dialog, you only need 6 bits, five if you don’t need lower case. Every ASCII letter begins with 01, so those bits are redundant. Since the data is being stored one bit at a time anyway, you can further optimize if you don’t store full bytes when you don’t need to, according to the use case.
@masterandexpert288Ай бұрын
Him: We all know the N64 has 4MB of RAM Me: Rrrrrrrriiiiiiiiiiiigggggggghhhhhhhttttt. I knew that....
@namesurname4666Ай бұрын
and nowadays 4gb of ram is not enough 😅
@peachymunmagentaАй бұрын
Even when they’re trying to compensate for it, experts in anything wildly overestimate the average person’s familiarity with their field.
@Asiago929 күн бұрын
To be fair, he's channel is about deep dives into Mario 64, the flagship game for the N64
@silverreaps6803Ай бұрын
1:24 I legitamately thought he was gonna say parallel universes
@snowflakepillow8697Ай бұрын
Nah that was Google this week
@beardalaxyАй бұрын
Me too lol
@renakunisakiАй бұрын
That's where the hidden bits are.
@JoseAndradeTAMUАй бұрын
It HAD to be a reference to that SM64 video, right??? 😂
@astro83728 күн бұрын
*BACKWARDS LONG JUMP SOUND*
@GameTornado01Ай бұрын
Kaze Emanuar needs to collab with Pannenkoek one day. Just imagine what the sage of Mario 64 and the Sage of the Nintendo 64 could achieve if they worked together
@KazeN64Ай бұрын
we've made a mod called "the ABC trials" together!
@GameTornado01Ай бұрын
@KazeN64 nice
@PaulFisherАй бұрын
@@KazeN64 I didn’t know that was your work! So cool!
@spaghetto1813 күн бұрын
@@KazeN64 it's at 69 likes
@randominput9974Ай бұрын
Accessing the 9th bit sounds like accessing the 9th circle of hell
@TylerMcVicker1Ай бұрын
Please make more of these video. I love them.
@gavinnoodleАй бұрын
Please keep making these! I love technical breakdown videos like this and you are great at making them :3
@Crigence17 күн бұрын
Here's timestamps for each of the chapters in this video, and a conclusion chapter for clarity. The video's not particularly long or hard to sift through, but I had some free-time, so why not? 1:15 Chapter 1: Hidden Bits 3:11 Chapter 2: Using Hidden Bits 7:11 Chapter 3: Hacky Workarounds 8:57 Chapter 4: Extra RAM Advantage 11:07 Chapter 5: Donkey Kong 64 12:55 Conclusion I helped add timestamps to a previous video of his as well, so hopefully @KazeN64 will add these timestamps to the description to improve the viewing experience for repeat-watchers.
@gottagofast0077Ай бұрын
Very interesting. For the sake of preservation, we should get this feature into emulators. You should definitely keep making more videos like this. I'm a bit of a nerd and I enjoy learning about weird/interesting hardware things from older computers.
@cajampaАй бұрын
Bro, I bet we all are a bit of nerd's who likes to learn about old computer and hardware.
@HartRussellАй бұрын
Next video: “I figured out how to make the N64 a quantum computer”
@patrickwright855211 күн бұрын
The ninth bit was key, for quantum error correction
@adch1603Ай бұрын
Signed in just to leave a comment. No, I don't understand half of what you're talking about, but your passion is worth watching and the deep dive into the technical aspects of the N64 are really fun
@JemaKnightАй бұрын
A "secret ninth bit" is the sort of thing that would work as an April Fools video. That's how you know it's an incredible discovery.
@phoebe-ytАй бұрын
The editing is better than usual
@cole598127 күн бұрын
I'm glad someone said it, that was the first thing I noticed.
@yuribaconАй бұрын
"9 bit bytes aren't real, they can't hurt you." 9 bit bytes:
@BanguloАй бұрын
That smug yoshi has me dying, Great touch to the video lol
@Deveyus23 күн бұрын
I'm a dev with 20 years exp, I love these videos from you; that said, you're 100% getting sideeye for that comment about self-modifying code.
@raynorzeraph953Ай бұрын
Do i plan on developing N64 games? Absolutely not. Do i enjoy hearing the nitty gritty details about the hardware and its quirks? You bet your bippy I do.
@crestofhonor2349Ай бұрын
These videos on how the N64 works are always super interesting. It’s fun to learn more about a console that has long since not been made and how even games on there can be further optimized
@powerpower-rg7bk27 күн бұрын
It feels like the 9th bit was a left over in the hardware for ECC but there is a means to address it on the N64 through these methods. Some modern DRAM have this ‘hidden’ 9th bit on-die as well (and not just a 9th/10th chip on a DIMM). Also minor correction, ASCII is defined as 7 bit but traditional stored in a single byte for convenience. Upper, lower and the most common punctuation for English can be defined within 6 bits. This for text it’s be possible to hold three characters in 18 bits. As this video shows, it’d take a bit of work and parsing to extract them as intended.
@DylanMatthewTurnerАй бұрын
4:31 Actually, you dont have to store the upper bits-pixel there bc all ASCII codes start with 0b01. 'a' only needs 3 pixels. You can add back the upper bits later when you reconstruct the letter.
@StarwortАй бұрын
All ASCII *letters* start with 01. ASCII in general only starts with 0 Numbers, control codes, and some punctuation all start with 00
@DylanMatthewTurnerАй бұрын
@Starwort Ah yes my mistake
@TheGag96Ай бұрын
8:14 - "Whenever we read or write memory, these hidden bits get corrupted." Why does using typically-read-only regions like code help you not corrupt the bits? Won't the memory get read when the code is being executed? Did you not mean to say "read"?
@musaran2Ай бұрын
Does look like he misspoke. But maybe some memory access control changes how "read" works?
@KazeN64Ай бұрын
oh i definitely misspoke. it only gets corrupted when we write to it. shit!
@HojoNoremАй бұрын
5:11 If you find a new way of using real hardware in a beneficial way then it's up to the emu developers to support it. Coding with emulator deficiencies in mind won't push emu devs to improve accuracy. One only has to look at the early NES and SNES romhack / translations to see projects that don't run on real hardware because they were built around Nesticle and zSNES behaviours.
@stan-bi3hlАй бұрын
This can kind of go two ways. You have Genesis indies who try to account for Mega Drive clones outright missing CPU opcodes, and then you have Wii modders who do cache size nonsense just to screw Dolphin users with weaker CPUs. Neither is reasonable, really.
@Calinou28 күн бұрын
@@stan-bi3hl It can also be argued that for emulation use, using the 16 MB mode (like devkits had) would be better since you'd have a full extra 8 MB instead of just 1 MB. The PS1 has something similar, with DuckStation having an option to enable 8 MB RAM mode (that's 4x the retail RAM size). Some cheats like the GT2 full detail AI cars make use of this to prevent geometry from flickering. Not all N64 emulators have a 16 MB mode, but it's far easier to implement in comparison. The downside of course is that this doesn't work on original hardware, so you'd need to make the functionality that depends on this mode optional.
@guillaumefigarella1704Ай бұрын
i don't know the other guy, but hail to dodongo is also an n64 wizard, check out his channel kaze fans, the dude does bonkerz stuff, truly impressive
@mmatiasautio29 күн бұрын
What channel do you refer to? Couldn't find anything with 'dodongo' or 'hail to dodongo'
@guillaumefigarella17047 күн бұрын
@mmatiasautio HailToDodongo on youtube
@mmatiasautio3 күн бұрын
@@guillaumefigarella1704 thanks!
@jhoenlylopezsantos2234Ай бұрын
I will wait 20 years more when this guy optimize Nintendo switch, and make zelta Totk run at 4K 60fps on native console.
@MindbleachАй бұрын
Turns out there were pixels BETWEEN the pixels! You just have to bypass the firmware by addressing the screen through the left Joycon.
@IncognitoActivadoАй бұрын
4K is a gimmick, bro.
@AlexanderderGroe-rd1nkАй бұрын
@@IncognitoActivado4k is not a gimmick 8k is
@General12th29 күн бұрын
@@AlexanderderGroe-rd1nk 8k is not a gimmick 16k is
@AlexanderderGroe-rd1nk29 күн бұрын
@@General12th 16k is not a gimmick 32k is
@MasterLYTАй бұрын
If it's out of scope here, please make another video describing the masking technique in majoras mask (its my favorite game)
@newgameld2512Ай бұрын
I wonder what OOT did differently.
@ssbmoro29 күн бұрын
i love your thumbnails! they really capture the look of nintendo's pre-release promotional materials for mario 64.
@ocaiosim29 күн бұрын
true
@kanshankАй бұрын
I first learned about the 9th bit while studying how framebuffers work, and I've always wondered if it could be exploited.
@TranscendentAzure89Ай бұрын
I've been lurking this channel for years and I wouldn't have your content any other way. Never ever stop breaking down these mechanics far above my paygrade. Sometimes things hit and I get the high orders of amazing progress being made and other times I love getting lost in the woods and looking things up to keep up. Your enthusiasm shines through and I love seeing how modern tricks and understandings can be used produce games that look far beyond what was the norm at the time and like my memories of games I wanted or dreamed about at those times in my younger life simultaneously.
@RogeriusRexАй бұрын
The iQue 64 has 16 MB of DDR ram. I heard it can only address 8 bits so burns the extra RAM with the 9th bit. Well worth exploring as well.
@leslieglitchАй бұрын
To be honest I sometimes get a little lost during these more technical videos, but they're some of my favorite to watch! It's so cool to see the problems faced by older generation software from a modern programming view
@phill6859Ай бұрын
The analogue "this isnt emulation" is marketing hype. It very much is emulation. It's not software emulation.
@KazeN64Ай бұрын
yeah i refer to it as "emulating" features in the video too for this reason. it's clear the marketing claims are not honest but people seem really hyped about it which is why i am going to review it.
@KopperNeomanАй бұрын
It's like how DECKARD (7500x) model PS2s aren't backwards compatible with PS1 in the true sense.
@lpfan4491Ай бұрын
Really, the marketing only works because "software emulation" is for some reason a bit of a negative term in some communities and I really don't understand why. Sure, there have been some pretty bad emulators over the years, but the best can either be cycle accurate or use their inaccuracy to their advantage(While Dolphin still has to patch up a lot of edge cases, there are games that legitimately get better results on it than on a real GC/Wii).
@3dmarthАй бұрын
@@lpfan4491 I'm thinking it's a mix of outdated info (remembering how PJ64 had low accuracy in 2003) and people just regurgitating whatever they heard on the internet (so business as usual). It is a little frustrating, since emulation is so good now. But hey, it's their loss!
@dbarrieАй бұрын
Aye. Unless they’ve got the original netlist for every single part of the N64 at best they’re designing something based on the description provided by the documentation. It might be very good, and incredibly fast, but it’s still just trying to figure out a black box based on its description and poking at it with a stick.
@RiskyStratsАй бұрын
I love these types of videos and it would be great if you could make more! It's fun to listen to you talk about a topic you are passionate about and, even though I may not understand all of it, learning about the N64 on such a deep and technical level gives me a greater appreciation of the console, its games and developers as well as the work you put into your rom hacks.
@TuasmanqueАй бұрын
First off, enjoyed the choice of De Blob (2) music in the intro. Much love for an underrated soundtrack. Back to the video, learning about this kind of bit-hacking is very cool. It feels like a completely different world from low-level programming on modern hardware, especially the kind that runs in PCs/servers/consoles.
@KeyshooterАй бұрын
dev here!!! I love this dev videos! and you should ABSOLUTELY use the 9bit and share it with the emulator community, after all, they want ACCURATE emulation, one example of something like this is RE on the GameCube, it had a bug because it was cleaning memory ahead of the audio buffer playing the audio, and the Cube had a set of instructions that was cancelling that code to be ran, when trying to make dolphin accurate, the bug from the game jumped up and didn't knew what was causing it until way later
@MasterMarioMXАй бұрын
This reminds me of the time I messed with Flash Cs2 to utilize a function to move all enemies at once that doesn't require the use of a FREAKING "while"Loop to work...and give me better performance no matter how many enemies I added to the function; Tried to do that with the loop, and the game stank performance with barely 30 enemies. But with that function..... I could go MAD with 500+ enemies and the game still worked fast enough. It's always fun to see what your hardware or software tools can do to and try to figure out ways to utilize it at your advantage!
@DaVince2129 күн бұрын
Kaze casually upgrading his editing skills and presentation like:
@TerminallyUnique95Ай бұрын
Next video will be like, did you know the N64 has a hidden Nvidia RTX 4090 24GB gpu?
@champion_ofcloud-varАй бұрын
i work at nintendo and yeah we have that its in our nintendo nintenhouse
@RockeyDAproductions29 күн бұрын
Production budget felt extra high today. I've learned a lot about how Hardware actually interacts with the software from watching your videos
@half-qilinАй бұрын
Probably the most useful thing this could be for is detecting if you’re on an emulator.
@Calinou28 күн бұрын
I think there are already several reliable ways to do so already. I remember playing Peach's Fury in RMG and it went straight to 60 FPS automatically without needing me to do anything specific.
@SmartToaster28 күн бұрын
That was a fun deep dive, you always have the nichest insights into the innerworkings of the console and its games. Hope you have a fantastic festive season and happy new year!
@villagerjjАй бұрын
Next, kaze will simulate a quantum accurate copy of the entire universe, with billions of simulated humans, all on the N64 at a trillion FPS
@Matrox473Ай бұрын
At this rate, he will make his N64 a top 500 super computer. keep em coming !
@apolloluxАй бұрын
Forget "RAM bus go vroom vroom," THIS might just be your "First I need to talk to you about parallel dimensions," Kaze! XD
@extremepayneАй бұрын
I love these technical breakdowns! I know they have a smaller audience but as a CS student they’re always my favorite
@weiswurschtlemitsoe2818Ай бұрын
I love your technical breakdowns! Would be really interested in a video about how and why this was usee in Majoras Mask. (Especially because Majoras Mask suffered from a lot of time crunch meaning they must have had a very good reason to not just reuse the effect from Ocarina)
@otavioh2829 күн бұрын
You do a great job explaining it in "simple" terms, it's really good work...
@3dmarthАй бұрын
Wasn't DK64's lighting data all cached? So instead of calculating the lights in real-time and keeping a sort of double buffer as it went along, it went through the calculations once, stored the vertex data for every single frame, and then cycled through those cached frames. That was my understanding, anyway. And yeah, there was some broken telephone around the memory leak thing. One of the Conker devs *did* say that DK64's 4 MB mode had to be cancelled due to an unfixable crash bug, but he never claimed that the crash was the reason for the Expansion Pak support in the first place! Filling in the blanks, it would seem that DK64 was always meant to have some Expansion Pak enhancements (like the lighting), but would have offered a downgraded experience for base N64 owners.
@KazeN64Ай бұрын
that sounds hundreds of times more reasonable, if their plan was to have the option for a precomputed 8mb mode and a slightly more laggy 4mb mode. though i can't imagine the 4mb mode crashing would have been such an impossible obstacle for them.
@AntonyCannonАй бұрын
Fascinating Mr. Kaze! No need to worry about the entertainment value of these videos. So much of this flies over my head, but I find it compelling all the same.
@JoshimuzАй бұрын
This is insanely cursed
@SkullJakobАй бұрын
Technical dives and discussions into memory alignment take me back to college courses, since problems of this sort are removed from most work these days. I quite enjoy these as an exercises and refresher in some lower language code I haven't touched in years
@somenameidk5278Ай бұрын
Do emulators fail to render the anti-aliasing properly as a result of not emulating the 9th bit? Or do they not emulate the way the N64 GPU works to that extent? AFAIK they might just be translating the instructions given to the GPU by the CPU into a modern shader language like OpenGL or Vulkan.
@KazeN64Ай бұрын
that is what most emulators do. if you turn off antialiasing, most emulators keep rendering everything antialiased anyway.
@DrakeDoeАй бұрын
The one pixel diagram at like 2 minutes and 20 seconds is the most beautiful composition of jank. If I had to guess it looks like you used wordpad paint and Screen grabs to make the diagram and then compiled it all in Adobe Premiere. It truly is wonderful.
@BallaamАй бұрын
I always had my suspicions that the lighting claim was BS for DK64. Glad to know I'm not alone. Once the dk64 decomp is finished (42% of the way there), it'll be fun trying to optimize the heck out of it to give ROM Hacks some more room to work with
@triplebogАй бұрын
These are brilliant. Honestly I think some of the parts towards the beginning were a bit more challenging to follow, but that would be solved by just slowing down a tad to explain, or just putting text on screen to remind us, what stuff is like "PCR nvi"
@HammerSpam29 күн бұрын
3:07 seizure warning
@candybluebird22 күн бұрын
I don't always understand everything, but I want you to know that this is the kind of content I subscribed to you for. Going into the details of such old hardware and showing how the time and experience we've had with it can be leveraged to do more than was done in it's time is so cool!! It makes me wonder what we could do if we just stopped upgrading consumer hardware and took the time to learn the ins and outs of what we're currently using
@ZachruffАй бұрын
I love how good your editing has become
@oussama7132Ай бұрын
"but first, we need to talk about" hey i've heard this before
@mochafennecАй бұрын
I'd like more of these videos. The technical breakdowns are actually what I come here seeking, and am usually disappointed when they are short or glossed over. Please make more!
@angeldude101Ай бұрын
Now how long until emulator developers add support for the hidden bits after this video is out?
@thetyser28 күн бұрын
my favorite thing about Kaze is that he actually makes so many types of videos about his game. Even the more technical breakdowns I find to be utterly fascinating despite my ability to understand. But, I feel like he always presents the data in a way that I can learn!
@TheStickCollectorАй бұрын
Impressive hardware specialization. Would be nice to see how a 90's computer can emulate the n64 and if that is possible. What would it look like?
@beardalaxyАй бұрын
There was at least Mario 64 running in I believe 98 or 99 and pretty well at that
@hoo2042Ай бұрын
These technical breakdowns are my favorite type of video you make. If you enjoy them and find them easiest to make, please keep it up 🎉
@scottramsay3671Ай бұрын
Could you do a followup on how the Majora's Mask code works. How does that take advantage of this?
@NishiOxnard28 күн бұрын
I love whenever he uses the professor yoshi face and fat yoshi and other yoshi expressions, like a cute funny yoshi professor is explaining this all to me. Love the videos.
@Levi_OPАй бұрын
4:16 ascii is 7-bit?
@alydev23Ай бұрын
My guess is it was easier for the example to just say "ASCII is 8 bits" and move on, it's not the topic of this video and it's completely arbitrary data being stored anyway
@Levi_OPАй бұрын
@@alydev23 yeah. i think it would be easy to do a two second clarification. but maybe i care about correctness too much
@TheLamer500029 күн бұрын
ASCII is only 7-bits, but code pages that use the 8th bit are extensions on top of the original ASCII standard
@Levi_OP29 күн бұрын
@@TheLamer5000 i know 👍
@OhhCrapGuy28 күн бұрын
*technically*, I think some implementations of "pure" ASCII also used the 8th bit for parity? Or maybe that was for FTP in text mode with parity? (I figure you might be interested in the weird edge cases, like me)
@partlyawesome29 күн бұрын
These kinds of videos are exactly why I come to your channel.
@RJ-zn2jzАй бұрын
what is the song at 3:11?
@ThwompantsGarbageDumpАй бұрын
Check Mii Out channel theme.
@OwnMania27 күн бұрын
It sounds like man who sold the world
@astrocent27 күн бұрын
I remember it from the Wii, can't remember what channel. Either the Check Mii Out channel or the Everybody Votes channel.
@NeunEinserАй бұрын
I'd be interested in an in-depth video about the MM lens effect
@aisback1990Ай бұрын
I believe there’s a Mister core that runs DK64 properly
@vicenzoandriolo672313 күн бұрын
I understand little to nothing about the technical aspects, but every single video amazes me. I also play on real hardware
@dkosmariАй бұрын
Meanwhile, flashcarts have spare RAM.
@Hiro_Tex29 күн бұрын
Videos about someone passionately talking about a topic are the most interesting ones, I don't even play Mario 64, but as a Dev, it's really entertaining to hear you talk about all the N64's quirks and the techniques that takes the hardware to its limits, even If I don't understand all of it!
@ericlooeweАй бұрын
A byte is a byte, you can have a 9/8 byte!
@naotomuramasa178Ай бұрын
I'll say it simply, this video was incredible, so, don't hesitate to release other videos like this one
@duxzuАй бұрын
I get it... It's dark matter. Kaze found dark matter in the N64. But now the frames per second are negative and Mario controls you. Is this right?
@KopperNeomanАй бұрын
You go to the parallel universe where Israel are committing genocide (and you therefore have their flag as your PFP instead)