One engine to rule them all, one engine to find them, one engine and to bring them all, and in the Mono Script bind them, in the land of Unity, where .NET may lie
@orkun4414 жыл бұрын
love this channel, original content
@unitywithzaher13744 жыл бұрын
Masterpiece
@ererbe4 жыл бұрын
I saw the video from Default Cube (aka. CGMatter) as it was uploaded and first was very confused as I saw this video (because unity) :D
@BinaryLunar4 жыл бұрын
Yup we mentioned that we used Default Cube for modeling the ring. the addition is the implementation in Unity and the emission shader graph.
@ererbe4 жыл бұрын
@@BinaryLunar Yes i heared that but i was confused because it followed so soon after ^^ and for a moment i thought it was Default Cube which confused me nice tutorial :D
@pulkit.guglani4 жыл бұрын
I follow : For Modelling new stuff : Default Cube. For Shaders and Unity New Stuff : Binary Lunar. Since Starting of my career. And finally they combined.🥺🥺
@BinaryLunar4 жыл бұрын
Kind of you!
@BinaryLunar4 жыл бұрын
🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server :discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorials projects. 🎮 Play our games on itch: binarylunar.itch.io/ 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
@chah16533 жыл бұрын
is it possible to make the glowing lines animated travelling randomly alone the transparent part?
@GymCritical4 жыл бұрын
I will say that a 4K texture for a ring like this is HIGHLY unnecessary, and extremely expensive for our purposes. I’d recommend lowering it to around a 1K texture at most. This is because 4K textures are heavy on the GPU. Just something to consider. Great content as always!
@BinaryLunar4 жыл бұрын
Thanks for the tip!
@GymCritical4 жыл бұрын
@@BinaryLunar anytime! You did a great job with literally everything else though, no complaints!