The one thing you need to finish your game (Developing 11)

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Game Maker's Toolkit

Game Maker's Toolkit

Күн бұрын

🧲 Wishlist Mind Over Magnet on Steam! - store.steampow... 🧲
Developing is an on-going KZbin series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan.
=== Credits ===
Music By:
LAKEY INSPIRED @ / lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
KZbin Audio Library
Epidemic Sound - www.epidemicso... (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/vide...

Пікірлер: 1 100
@GMTK
@GMTK 10 ай бұрын
You can now add my game to your Steam wishlist! store.steampowered.com/app/2685900/Mind_Over_Magnet/
@woutervanduin7415
@woutervanduin7415 10 ай бұрын
Done
@woutervanduin7415
@woutervanduin7415 10 ай бұрын
5GB? Wow that’s a lot for a 2D game
@glob_au
@glob_au 10 ай бұрын
Well done! Are the Mac details correct? It says "not compatible with macOS 10.15 Catalina or above" however it also says it'll work on Apple silicon (which requires macOS 11.x+).
@TheLegendarySandwich
@TheLegendarySandwich 10 ай бұрын
wishlisted the second i could
@standowner6979
@standowner6979 10 ай бұрын
Is it available for PC?
@drumstep9135
@drumstep9135 10 ай бұрын
I was not at all prepared for the reality that this project started 2 years ago, it's making me come to terms with how fast time seems to be passing me by. If you had asked me how long its been i probably would have guessed something like 9 months.
@youtubeuniversity3638
@youtubeuniversity3638 10 ай бұрын
So the number it had been worked on for.
@baibekzh970
@baibekzh970 10 ай бұрын
That's one of the minor signs that the End of Times is near. The Prophet (peace and blessings of Allah be upon him) said: "The Hour will not begin until time passes quickly, so a year will be like a month, and a month will be like a week, and a week will be like a day, and a day will be like an hour, and an hour will be like the burning of a braid of palm leaves." and he also said “The Hour will not begin until knowledge is taken away, earthquakes increase, time passes quickly, tribulations appear, and there is a lot of haraj, which is killing, killing, and until there will be a lot of wealth among you and it will become abundant”. All of these video games, tv shows and such are modern day tools of the devil, who only wants to distract you from your real purpose in this life.
@erikkelley412
@erikkelley412 10 ай бұрын
same feels like i started my project 4-5 months ago but in reality its been about a year time flies too fast
@DEWGOFFICIAL
@DEWGOFFICIAL 10 ай бұрын
Life is short.
@thetechw1z
@thetechw1z 10 ай бұрын
@@baibekzh970 any sensible person: "oh time goes by faster as you age because it's smaller proportional to your life" your goofy ass: "THE END IS COMING MODERN MEDIA ARE THE TOOLS OF THE DEVIL"
@ShiftyTheDev
@ShiftyTheDev 10 ай бұрын
My favorite thing about this series is how genuine you are with the amount of work it takes to create a game. You've really mastered the balance between "holy shit this is hard I want to take a 6 month break" and "here's productive advice for actually developing". Excellent content as always
@quantumbyte-studios
@quantumbyte-studios 10 ай бұрын
Agreed, this makes me feel better about my timelines..
@OandCoGames
@OandCoGames 10 ай бұрын
"We're all just praying at the alters of robots" - I feel that. 😅 It's exciting to see this game getting closer to the finish line! You've been a huge inspiration to our little dev team.
@ty_sylicus
@ty_sylicus 10 ай бұрын
Yes, Mark! I've been looking forward to you reaching the finish line and it sounds like you are really going to make it there soon!
@datnastysalad5616
@datnastysalad5616 10 ай бұрын
Your approach to puzzle design is so interesting and motivating! I know that this would be a huge task, but I wonder if adding a level editor could be fun. That way, players can do some of the work for you, creating a new aspect of infinite replayability.
@primeirrational
@primeirrational 10 ай бұрын
Great idea
@Surfboarder4
@Surfboarder4 10 ай бұрын
I've played some of the demos and I'm Really excited for the finished game! This series has been really inspiring! Thank you Mark and I can't wait to play!
@aligdev
@aligdev 10 ай бұрын
I am happy that I am a patreon of your channel, you helped me a lot, thank you for your videos :)
@TorchWind
@TorchWind 10 ай бұрын
It doesn't matter what you say mark, I'm going to find that giraffe and you won't be able to stop me!
@RobSeib
@RobSeib 10 ай бұрын
This is exactly what happened with my first board game -- it took me 5 years. 4 years of noodling around and 1 year of actually putting together a plan and getting it done. Having learned my lesson, I made 6 board games in the 2 years following.
@MrCake21
@MrCake21 10 ай бұрын
I can't wait to see how you created the world design!!
@grantcooper5799
@grantcooper5799 10 ай бұрын
This is so cool! It's like if your favorite creative writing teacher wrote a book. Definitely going to wishlist your game!
@quinn_tessa
@quinn_tessa 10 ай бұрын
Pushing the video like a magnet further up.
@David-gu8hv
@David-gu8hv 10 ай бұрын
Good luck Dev!!!
@TinyDeskEngineer
@TinyDeskEngineer 10 ай бұрын
If only I knew how to get them started in the first place
@LivingPine
@LivingPine 10 ай бұрын
we need more cowboy/american accent Mark
@KevinJDildonik
@KevinJDildonik 10 ай бұрын
Video obliquely gets to this but needs repeating. Limitations breed creativity. More limitations makes more creative. When a game has unlimited budget and time you just sit around doing nothing. When a game has a definite deadline and lots of limitations, you get 43,000 submissions to your game jam.
@GorimJack
@GorimJack 10 ай бұрын
cool looking game!
@IIRomoII
@IIRomoII 10 ай бұрын
Can't wait to play "MOM", S tier acronym btw!
@killymxi
@killymxi 10 ай бұрын
Steam page without a trailer can cost you some wishlists. It reduces the perceived production quality. And after I first seen the page - I may never return back to see the changes. GIFs in the description help to compensate for this, but the risk is there. So, putting a Steam page too early also can have downsides. Sewer's flow animation felt not right - way too active, attention grabbing for a background element. Lower the speed, be mindful of contrast for all background elements.
@the_big_cheez
@the_big_cheez 10 ай бұрын
Love ur vids, but the blue backround has an old vibe, I don't feel like im watching GMT's new video, only one of his first.
@TonyBullard
@TonyBullard 10 ай бұрын
It's always funny to see someone realize the power of planning. Like, we all KNOW it's a good thing, but then we convince ourselves we'll be fine just winging it. Then when we finally break down and do some planning, we're always like "Have you guys heard of this planning stuff?! It's amazing!"
@polendri4812
@polendri4812 10 ай бұрын
Gamedev just intersects with so many other domains. Sure, as a software developer I scoff at gamedevs discovering basic (to me) concepts like project management, version control, or design patterns, but... when they discover sales/marketing/art/design concepts I'm impressed, because I don't have background in those areas so they don't seem so basic to me.
@omegaminoseer4539
@omegaminoseer4539 10 ай бұрын
@@polendri4812 Version... control? Are you okay, mate? I just iterate on the same project with no backups. Surely the new features that I add won't cause endless numbers of bugs and glitches, which completely bricks my progress and ruins everything I've developed! As a Novice Game Dev, truly, I am the PEAK of development.
@anon_y_mousse
@anon_y_mousse 10 ай бұрын
@@omegaminoseer4539 I'm glad you noted that it's sarcasm because there are people that mean that seriously. I just hope that more artists learn the power of using a VCS even for images. And it wouldn't hurt if more people did vector art which melds even better with a VCS.
@SolMasterzzz
@SolMasterzzz 10 ай бұрын
I do know the power of planning, but also planning is hard!
@Ayzklymbr
@Ayzklymbr 10 ай бұрын
Days of coding can save you hours of planning.
@Sawwit
@Sawwit 10 ай бұрын
Giraffe DLC confirmed! Definately wishlisting it! Good luck on the further development.
@FixTheWi-Fi
@FixTheWi-Fi 10 ай бұрын
Giraffe could be a fun throwable object, perhaps for some platforming.
@runekongstadlarsen7569
@runekongstadlarsen7569 10 ай бұрын
lets make this a thing lol
@riesvanwijngaarden3417
@riesvanwijngaarden3417 10 ай бұрын
Secret giraffe level?
@Boyanspookclaw
@Boyanspookclaw 10 ай бұрын
tbh I would really like giraffes
@runekongstadlarsen7569
@runekongstadlarsen7569 10 ай бұрын
this has more likes the GMTKs pined comment lol. no way this can go unseen now muhahahaha
@StoryGameArtist
@StoryGameArtist 10 ай бұрын
The switchable magnets "Maggie" and "Meg" could maybe have names to do with their North and South polarities? (for better player readability)
@Vee_Sheep
@Vee_Sheep 10 ай бұрын
"Nora" and "Sophie" are the first that came to mind reading this
@chaook
@chaook 10 ай бұрын
​@@Vee_SheepNorie and Sofa!
@AiraDelasse
@AiraDelasse 10 ай бұрын
@@chaook Maybe Sofia instead? Sofa usually is a term people use for a furniture that we sit on
@TheZetaKai
@TheZetaKai 10 ай бұрын
Also, the etymologies for those names work really well for PC allies. Nora means "honor", and Sophia means "wisdom".
@chaook
@chaook 10 ай бұрын
@@AiraDelasse oh i am intentionally using nonsense logic to name them :))
@Ashtarte3D
@Ashtarte3D 10 ай бұрын
A lot of this can carry over to more disciplines than just game making. I started to learn how to animate in Blender in early 2021 after surviving a cancer scare and I went full guns blazing for like 6 months. Then I dropped off for 9 months to keep paying the bills and such. I have a similar problem to what you're describing with the game. I often feel like I'm not making any progress cause I get wild ideas I wanna go try and never actually finish any of my projects. PS: You should totally sneak in an easter egg with a giraffe now.
@ary9344
@ary9344 10 ай бұрын
True! i have the same problem in music making and without a plan, 3 years just go by with dozen of unfinished songs
@SocialisedMedicine
@SocialisedMedicine 10 ай бұрын
I think there's another detail with "changing the plan" vs "noodling around": Changing the plan requires you to actually pause and _think_ about why you are making the change, and if it's worth making. Instead of getting lost in the infinity of possible choices, it becomes a simpler task of "Is this change going to be better than the current plan, and what will it cost me?" Figuring that out can still be hard, but it's significantly less stressful.
@butterspread
@butterspread 10 ай бұрын
100%. Critical reflection of a plan is a key difference to simply not following one. From dissertations to a video game, flexible planning sounds oxymoronic but is a fine balance!
@Mark_LaCroix
@Mark_LaCroix 10 ай бұрын
It's the second half of that, "what will it cost me?", that most people never get to. The art of releasing a video game is often deciding not to make changes that *are* better because the cost in time (and the inevitable compounding changes) is too high. But if you can make those sober calculations, then sometimes you can make even a risky bet on another big change from time to time, but if you are focused only on evaluating individual changes based on what will make the game "better," you'll end up with a worse game that took longer to make.
@adaline704
@adaline704 10 ай бұрын
Just the first minute of this video really hit home for me. I've been developing a game since 2017 and idk if I will ever finish it. I get motivated for a few months before I drop off and don't touch it again for even longer. In this time I have moved dozens of times, battled depression, transitioned and struggled to find a job where I make enough to live and have enough left in the tank at the end of the day. I hope to one day finish it because its the one thing in my life that brings me happiness even if it does seem like nobody cares.
@Ertenta72
@Ertenta72 10 ай бұрын
Would be really glad to try it out !
@adaline704
@adaline704 10 ай бұрын
@@Ertenta72 I appreciate the sentiment but I don't mean to advertise here
@cellaneza
@cellaneza 10 ай бұрын
Keep at it, you got this! I wish you the best, yo! :)
@milo4885
@milo4885 10 ай бұрын
Dang you seem like you have it really hard, I wish you the best of luck!!
@zellleonheart7355
@zellleonheart7355 10 ай бұрын
Best of luck mate !
@Otoshis
@Otoshis 10 ай бұрын
Now we need a secret room in this game with a giraffe easter egg.
@ItzOrangeyYT
@ItzOrangeyYT 10 ай бұрын
YES do it
@thomasredmane
@thomasredmane 8 ай бұрын
Agreed
@Pontypants
@Pontypants 10 ай бұрын
Great work Mark! Having a plan is indeed the difference between a finished game and "dream game". Perhaps consider trying the logo you made in pixel art style since that would match the game better? Everything is looking great, very excited for this game! Wishlisted!
@abylaiashken2611
@abylaiashken2611 10 ай бұрын
How is Punch a Bunch doing?
@bogonelle
@bogonelle 10 ай бұрын
@@abylaiashken2611he finished punch a bunch forever ago
@forest-goddess
@forest-goddess 10 ай бұрын
that is SUCH a good logo, i'm honestly so much more hype about this game seeing all the visual design work going into it! i love watching these videos for tips about my TTRPG system i've been working on, it's not the same thing but a lot of game design tips are kinda universal, but this video is what made me go from "hey i think i might play this game" to "i really want to play this game," haha!
@haunterdaunted
@haunterdaunted 10 ай бұрын
Thanks for the transparency! It's always nice to see a game dev show that making games isn't always sunshine and rainbows. That being said, congrats on the Steam page! It's been awesome to watch your progress on this game.
@maynardburger
@maynardburger 10 ай бұрын
What do you mean 'not always sunshine and rainbows'? lol It's like, almost never sunshine and rainbows. It's mainly just a many years-long exercise in problem solving and tediousness. You may get some neat milestone lifts at times, but most of the time you're really just grinding away at shit that will not actually pay off til the very end.
@IAmUnderscore
@IAmUnderscore 6 ай бұрын
@@maynardburgerI mean ideally making a game is fun 💀 there’s obviously parts that suck but if you don’t enjoy it in *general* then what’s the point
@flitey
@flitey 10 ай бұрын
100% gonna be a giraffe easteregg in the game.
@pedroscoponi4905
@pedroscoponi4905 10 ай бұрын
I love how much of this series has been "In becoming a game designer I inadvertently also had to become my own producer"
@Secret_Takodachi
@Secret_Takodachi 10 ай бұрын
Protip fellas: next time you need to last longer in bed, just think about what you need to do to finish the game you're working on. 😂 60% of the time it works all the time! 👍
@volodyadykun6490
@volodyadykun6490 10 ай бұрын
Exactly, that's one loaded text on the thumbnail
@AeriykTheRed
@AeriykTheRed 10 ай бұрын
True. Also, giggity.
@End-phoenix
@End-phoenix 10 ай бұрын
60% of the time it works all the time? 🤔
@KevinJDildonik
@KevinJDildonik 10 ай бұрын
I know funny but also that's a super toxic cultural artifact of avoiding talking about sex. Do kegels, and learn to switch things up to give yourself a break. Done. All this "think about your grandma" stuff like BRUH. Bruh. Seriously. If your plan fails you're going to end up with some really awkward conversations with your therapist.
@alex-qn5xp
@alex-qn5xp 10 ай бұрын
​@@KevinJDildonikI see what you mean but most people would rather have weird thoughts than last a couple minutes in bed, as it can be pretty embarrassing especially if you haven't known the other person for long.
@WangleLine
@WangleLine 10 ай бұрын
Mind Over Magnet is a really lovely name, I'm glad you went with that one
@darksora763
@darksora763 10 ай бұрын
7:15 I'm eagerly awaiting the hidden giraffe Easter egg.
@ibrahimabdullahi6301
@ibrahimabdullahi6301 10 ай бұрын
You guys should do a video on how to biuld a map , because as insignificant as it sounds , I find that to be a challenge being a solo dev, I swear I've done some amazing mechanics before but ended up getting completely beaten on how to go about with the map. Please, I've been commenting this any chance I get so please consider, thanks mark.
@gabilegameur
@gabilegameur 10 ай бұрын
you're basically asking "can you do a video on level design please" 💀
@madd29076
@madd29076 10 ай бұрын
​@@gabilegameuryou're basically admitting to having zero reading comprehension. He is asking how to make a world map outlining the level. The kind you see when you enter the pause menu or hit 'm' on the keyboard
@gabilegameur
@gabilegameur 10 ай бұрын
@@madd29076 this reply is comically vague but if I understood what you're talking about correctly, this has nothing to do with game design????
@madd29076
@madd29076 10 ай бұрын
​@@gabilegameurcreating an overworld map for your game has nothing to do with game design...?
@gabilegameur
@gabilegameur 10 ай бұрын
@@madd29076 oh, so NOT the thing you would get on the pause menu or by hitting 'm' on the keyboard. Then I guess that can be an interesting video. It's just that "map" is the most vague word usage I've seen in my LIFE
@AbruptAvalanche
@AbruptAvalanche 10 ай бұрын
I was starting to get worried that you would just stick with "Untitled Magnet Game", so I'm glad you gave it a real name. It's a great name too!
@Chodor101
@Chodor101 10 ай бұрын
Can't wait for the release of M.O.M.!
@Luigiman-rc9fi
@Luigiman-rc9fi 10 ай бұрын
Early on in the video I was actually wondering "we still don't know the name of the game yet, do we?" and lo and behold it comes up. I think it's a brilliant name, by the way, the logo looks really cool and fits with the aesthetic of the game, I'm very excited about this now.
@snorigamiking2836
@snorigamiking2836 10 ай бұрын
Yeah! Untitled Magnet Game!🎉🎉🎉🎉🎉 Edit: Btw I know it’s now Mind over Magnet.
@Ramaxx95
@Ramaxx95 10 ай бұрын
Congrats Mark! That is a HUGE step forward in your game developing journey! I'm gonna go and wishlist it right now.
@musicmikemn
@musicmikemn 10 ай бұрын
Mark learning the difference between pre-production and production phases :) When he comes back to making videos it will be interesting to see if he has any interviews with Producers lined up.
@LEMONYURI
@LEMONYURI 10 ай бұрын
I've seen a lot of people compare your game to Portal, but to me, it reminds me a lot of the two Klonoa games on GBA, especially on the subject of level design. I'm really digging these new backgrounds your making, it's good to introduce new aesthetic elements regularly, or the player might get bored after a while. Good work!
@JamesOfToya
@JamesOfToya 10 ай бұрын
GMTK has taught me so much over the past years. But this time, I could've easily told Mark he needed a plan for this game. For once, i had the knowledge. I HAD THE POWA.
@JoshRobertsonArt
@JoshRobertsonArt 10 ай бұрын
Way to go Mark on getting the plan set in and making such amazing milestones set.
@tjspeirs75
@tjspeirs75 10 ай бұрын
started your game then didn't work on it for six months? NOW you're a game developer
@supersmily5811
@supersmily5811 10 ай бұрын
This is one of the reasons story can be important to a game. Having even a super basic one can help guide your progress to being "finished."
@DirectorToby
@DirectorToby 10 ай бұрын
My favourite series is back! Really love seeing this journey. Mind Over Magnet lets gooo! (Also can you prioritise a switch release with the steam launch 😅)
@L4Vo5
@L4Vo5 10 ай бұрын
Not sure what the plan is for the "final world", but it'd be good if there was a (bonus?) section with just, the most dastardly difficult puzzles you can come up with, combining more mechanics than usual in weird ways, not caring if most playtesters can't figure them out
@mkks4559
@mkks4559 10 ай бұрын
7:17 Can't be a GOTY if there's no giraffes.
@hamzahgamedev
@hamzahgamedev 10 ай бұрын
Devlogs + Game Dev is too much to take on and sometimes I feel like giving up on my open world farming game. This video is something to which I will be coming back again and again for inspiration. Thanks!
@makebreakrepeat
@makebreakrepeat 10 ай бұрын
Starting to hit the that lag spike towards the end of my first game. It's so hard to keep momentum. Thanks for making this video, it's just what I needed.
@redlancer7263
@redlancer7263 10 ай бұрын
Well now there has to be a hidden Giraffe somewhere in the game!
@damonlam9145
@damonlam9145 10 ай бұрын
It's an honor following you on this journey and I can't wait for your next journey once this one is over.
@LeVraiPoio
@LeVraiPoio 10 ай бұрын
I'd argue (from personnal experience) that a plan can also be hurtful especially if you're a solo dev looking for new ways to blame yourself. It can be daunting, disheartening and make everything look like it takes forever ... But then again, noodling around too. To me the real game changer (haha) was to get involved with other devs in their projects. I can't do long tedious work for myself, I'm broken that way. I lose faith fast. When someone else believes in doing the stuff, I am much more forgiving to the little flaws the game will have to carry till the end. That's another huge point, avoid struggling for better everytime you can, accept flaws. Good is good enough. Finishing an imperfect game is better than giving up a perfect one. Also don't forget your mental health check, and take care of yourselves.
@cyborghuey
@cyborghuey 10 ай бұрын
Awesome progress Mark! You've inspired me to finally make a Plan for my board games that I've been working on for....(checks notes)...far too long. And while I can't afford to join the pateron as much as would like to, I can at least make an offering to our algorithm overlords by wish-listing, commenting, liking, and sharing this video. Keep up the great work!
@ruolbu
@ruolbu 10 ай бұрын
"The Plan" to me sounds like the design document you would get at the end of pre-production. What I'm referencing here is the talk Mark Cerny held at the 2002 D.I.C.E. Summit 2002 in which he describes how the first part of game development should be a mostly open ended and free exploration process and the second part should be a highly structured production phase in which levels and content is produced. The bridge between the two is a relatively short document, a plan if you will, how the stuff you found in part one should be fully realised in part two. As an arm chair dev I'm talking out of my ass here but I like finding these kinda consistent little details while watching different people develop games.
@tedbendixson
@tedbendixson 10 ай бұрын
Wishlisted your game. I'm in a similar boat, finishing up my moose Sokoban puzzler, Mooselutions. Like you, I decided to stop at 50 puzzles. That's totally reasonable, especially if it's your first game. I'm a little mixed on story elements. Some people say you need them, but again for your first game it's kind of a lot to put on your plate. I mostly focused on player feedback, addressing all of the problems they ran into. It's nice to get to a point where you've got a finished game already on Steam, and you just keep updating it up to your announced launch date. It removes a lot of the stress. It's gonna release on the date, how polished it's going to be on that date is the variable. Best wishes. The game looks really fun 🙂
@Amirisphere
@Amirisphere 10 ай бұрын
I decided to make a 2D platformer. This is the perfect motivation I need to put 4 years into this.
@mansurbm_
@mansurbm_ 10 ай бұрын
Its always gonna take at least 2x the amount you forecast
@GamingTardigrade
@GamingTardigrade 10 ай бұрын
I find having a plan essential to making games. If I don't I find it really difficult to know what to work on and end up just staring at a screen and twiddling my thumbs.
@Grimmtombobulus
@Grimmtombobulus 10 ай бұрын
Really appreciate you sharing this journey with us and the ups and downs you've been facing. I relate to a lot of this trying to finish my own game and your tips and warnings have been a huge help and inspiration!
@GamesBySaul
@GamesBySaul 10 ай бұрын
No giraffes in the game?? Damn, not buying now 🦒 But nice work, can't believe it's been 2 years! I think The Plan, is a fantastic thing to have, I definitely overplan at the start rather than let my creativity run wild, so thanks for that tip!
@RKIOrbMage
@RKIOrbMage 10 ай бұрын
The best info I got from this video is to make a A PLAN after the prototyping phase to encourage creativity, which is something I will definitely do. This has been said before, but I stilll can't believe you're the first person that though about making a puzzle game with magnets, it's such a clever idea!
@dortuff
@dortuff 10 ай бұрын
The letter 'A' in Mind Over Magnet looks like an amongus. I like these videos, they help motivate me when working on my own game! good video.
@Tahmis_Googboi
@Tahmis_Googboi 10 ай бұрын
Please put a secret giraffe somewhere in your game, after that whole giraffe/draft bit, like Kirby’s secret HAL rooms. That would be just lovely.
@irfanhashmi3333
@irfanhashmi3333 10 ай бұрын
Never feel bad for taking time off on some projects. Your mental health is important, and super important not to burn yourself out. We're here whenever the regular KZbin content starts rolling in bro.
@dustinbruce
@dustinbruce 10 ай бұрын
Honestly, thank you for this video. It’s nice to know that I’m not the only one who ignores their game for months and months. I started my game about a year before you started yours, and I’ve followed you since basically the beginning of your channel. I remember the magnet name announcement, and 2 years later you are much further along then me, but facing the same issues and that makes me very happy. After 2 engine changes, about 10 ‘from scratch’ implementations, and many many hours of feeling hopeless and lost, I’m happy to know I’m not alone.
@mariacargille1396
@mariacargille1396 10 ай бұрын
It's such a relief to find someone talking openly about getting stuck in the "just noodling around" creative phase, and struggling to even remember that making a plan is an option. That's a place I've ended up SO OFTEN in creative projects of all kinds, and it makes me feel so much better to hear that it's not just me, and that there are ways out of and around it. Thank you for that encouragement, and best wishes for the rest of your game! :)
@PlebNC
@PlebNC 10 ай бұрын
I had a similar plan when making a game as a hobby as I had a part time job at the time that often left me too exhausted to work on the game leading week long stretches of no progress. I didn't have a plan, I had a to-do list. This was a list of tasks I needed to do listed in priority and whether I was working on it last time, listing what I did and where to go next. This meant when I came back to work on it I could quickly get back up to speed or if I didn't want to work on the big thing I could choose a different, more preferable task for how I felt after work like bug fixing or asset creation or researching if someone already did the thing I'm trying in the engine to see if I can adapt their implementation to my purposes. In a way I did have a plan, it just more a pile of things that needed doing and working what felt practical at the time.
@FugiA522
@FugiA522 10 ай бұрын
this game looks great! i'm a little weirded out that the magnet characters seem to reproduce the male-as-default trope we see a lot in games (max/magnus just look like magnets, but the sisters have bows to denote them as female). it might be nice to change up those assumptions somehow.
@rmt3589
@rmt3589 10 ай бұрын
I feel way better about myself. I was beating myself up for weeks I've made no progress. But I have a system, and work on it regularly-ish. Maybe I do have hope in succeeding, if someone as big as you can with so many missed months. Game looks amazing btw! Thank you so much for the video!
@danielleanderson6371
@danielleanderson6371 10 ай бұрын
When I started modding the game "Cookie Clicker," I stumbled upon a plan-adjacent system that really worked for me. What I'd do is, every time I had an idea for something to put in my mod, I'd write it down somewhere, in this case in a big comment at the top of the single .js file it ended up being. Then, I would categorize ideas into discrete updates I planned to release for the mod; some things would go into an update that revolves around interactions with the game's season system, while others would go into a comprehensive menu overhaul. I could also pepper in smaller changes and bug fixes with each update, so I'd have something to work on whenever I was stalling on the main attraction. What this did for me is it enabled me to forget about parts of the mod that had nothing to do with what I was currently working on, and it made it way easier to keep the intricacies of that particular update fresh in my mind. It also allowed me to narrow my scope; sometimes I would have grand ambitions to do something wild with a particular game mechanic, so I'd file away that idea and have time to sleep on it. When I'd look at the idea later, I'd realize some critical issue that would massively inflate the complexity of that update and ultimately decide it wasn't worth the effort, without falling prey to the sunk cost fallacy. A similar approach could be taken with a game like yours; if you stumble upon an interesting interaction between two mechanics, you can file that idea away for when you're working on levels that revolve around one of the two mechanics, for instance. Then, if you have a better idea for that mechanic, you can prioritize that idea without having wasted time on something you might have to cut later anyway. Obviously you wouldn't want to rely on a system so fluid for a product you intend to sell on Steam, but it can serve as a good transition period between noodling around to find the fun and filling things out so you can release a full game.
@jonnymo_13
@jonnymo_13 10 ай бұрын
You always help me to motivate myself to make games, thank you so much. Im just 14, but that doesnt matter, i want to become a professional gamedeveloper. and because you i can make my dreams reality. for this, i would hug you if i can. ❤👍😊
@Mushrooms683
@Mushrooms683 10 ай бұрын
You should put a giraffe in the game. A magnetic giraffe. It'd be the final boss. I kid, but you can't deny that that would be SWEET.
@MRLollipop44
@MRLollipop44 10 ай бұрын
this game needs a level creator and an online database to play levels from other people (like mario maker and geomatry dash). i dont know if it is already suggested (probably) or if you even have that on your plan already/not anymore but a would be very cool in my opinion. not only do you need to not really care about new worlds and levels, you also give the game a longevity. (only downside i can think of are online servers and if you want to make new worlds/levels you probably need to know what is already made by the community. otherwise there are people who say "you copied that!" oh... and i dont know how tedious it is to implement such a thing ^^')
@Jarvis23713
@Jarvis23713 10 ай бұрын
I'm actually pretty exited for this game and I don't usually like Puzzle Games, I think there could've probably been a better name, but it's not a Bad name, so if You like it, that's completely fine. I wish You the Best of Luck with the Development 👍
@kkiruk_yoon
@kkiruk_yoon 10 ай бұрын
Even though I am also a solo game developer, making a game is a whole different level of difficult compared to critiquing one. Moreover, doing it alone is extremely hard. I think it's really amazing that you're trying to complete it to the end. Your game is really of high quality. I hope you keep up the good work till the end.
@connorconnor1631
@connorconnor1631 10 ай бұрын
hey uhhhh did you just pull a constipated gorilla on us mark the store page says "more than 60 tricky single-screen puzzles" even the actual constipated gorilla trailer says "60 levels"
@yalieyal4362
@yalieyal4362 10 ай бұрын
Thank you so much for this video, i often have trouble finishing and this has been a long time comming
@Giombigion
@Giombigion 10 ай бұрын
What do you think to make a video about how you learn and decide to set your code structure and logic insdie the game. I know online there are plenty of tips videos about code structure and so on. But as starting game developer myself I really interesting to understand how others decide to create their internal code and gameplay logic inside videogame. Anyway great video, like always!
@LostRelicGames
@LostRelicGames 10 ай бұрын
You touched on some pertinent points here. I've been dealing with many of these issues myself over the past year. It wasn't until I created some strict, unbreakable design rules, that true progress started being made. And then the cycle of technical debt begins again! Well done on your progress mate, steam page looks great!
@MorningDusk7734
@MorningDusk7734 10 ай бұрын
TL:DR man discovers that Work Breakdown Structures both exist and work well in controlling large projects
@UndeadMonkey7
@UndeadMonkey7 10 ай бұрын
"There are no giraffes in this game" Well that's a mistake. Now you gotta add a giraffe easter egg! In all seriousness, I just wish listed the game and I can't wait to play it!
@woodfragment1384
@woodfragment1384 10 ай бұрын
hey im sorry to be like this, but your "magnets" behave more like electrostatic charges and fields. is there a chance that you reconsider the art-theme for that? I'm not saying that you must, dont stress it. because clearly a lot of work went into that, but i think it would be cooler when its accurate.
@leviswranglers2813
@leviswranglers2813 10 ай бұрын
Just throwing this out there. The game could be shortened to M.O.M. and which come play into the story by having the protagonist having to make their way back home. Maybe they could live near one of the poles and picked up the big magnet and it flung them all the way to the other pole, big magnet could super apologetic (if the different magnets have personalities), each magnet or set of magnets could be individuals that have had a similar issue happen to them that way the protagonist could help them as much as the magnets are helping them, etc.
@Himesh_Parmar
@Himesh_Parmar 10 ай бұрын
Hey , Your tutorials are amazing, but I have a low specs pc. So, the only game engine I can use is 'Godot Game Engine'. Hence, you can please make a tutorials series on Godot the way you made on Unity.
@damonlam9145
@damonlam9145 10 ай бұрын
A bit off topic but it would be a cool idea to have a “cut content” world where it could be a mix between a history behind this game and probably an excuse to put the draft puzzles that you scrap for good reasons.
@GTRFREAK17
@GTRFREAK17 10 ай бұрын
As a massive fan of games like The Incredible Machine since childhood, I'll definitely be playing this!
@BoonPflug
@BoonPflug 10 ай бұрын
What are you thoughts on the Steam early access approach? It may not match the puzzle genre so well but maybe it will help with a final quality sprint
@souporwormgaming
@souporwormgaming 10 ай бұрын
How the heck do you make art?! I am also making my first game right now (in pixel art) but it doesn't look nearly as good as yours.
@AllenJin-k3k
@AllenJin-k3k 10 ай бұрын
I will fully anticipate a giraffe in this game now thank you Mark
@duncanurquhart5278
@duncanurquhart5278 10 ай бұрын
5:44 making it so the sisters have visibly different personalities (e.g. the red magnet it upbeat and XD's when getting thrown, the blue one is unamused and mostly just goes :T) might be a cute way to add a bit of extra character :)
@Thraakull
@Thraakull 10 ай бұрын
right, so the plan is to make a giraffe easter egg and that's basically it, right? I want to say that so far Mind Over Magnet has a really nice and imho unique art style, kinda like pixel art but also mixed with comic style - I think it fits the puzzle theme well... so uhh wishlist, hell yeah
@TheLegendarySandwich
@TheLegendarySandwich 10 ай бұрын
great video as always! And this plan looks great.... I've gotta try it.
@thrownstair
@thrownstair 10 ай бұрын
"There's no giraffes in this game." Well, that's your DLC plans right there. Add giraffes.
@argfasdfgadfgasdfgsdfgsdfg6351
@argfasdfgadfgasdfgsdfgsdfg6351 10 ай бұрын
No offense, but I guess almost everyone 'makes a plan'. The problem is whether the plan is good and whether you can stick to it.
@TanayaF
@TanayaF 10 ай бұрын
I miss your regular videos. Not a fan of the "Developing" series, I'm sad to say.
@paul_hankin
@paul_hankin 10 ай бұрын
You have to sneak a giraffe in there somewhere now. Even if it's just a bit of graffiti in the background.
@BlueMountain1992
@BlueMountain1992 10 ай бұрын
Mankind discovers the concept of planning, 4000BC (colourised)
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