at 22:33 the red and rainbow dance could also be the network complaining because the 2 controllers can now see each other and theres a strict 1 controller/network rule in AE2
@bomblii12 күн бұрын
finally, i have enough channels for my 21,504 furnaces
@KSAW0012 күн бұрын
@@bomblii you can use just 2 channels if make recursive subnets
@eshleyyy11 күн бұрын
@@KSAW00 Aw hell naw whats recursive subnets 😭i thought i was playing minecraft, not building out a silicon valley startup 😭🙏
@KSAW0011 күн бұрын
@@eshleyyy a subnet in a subnet in a subnet in a subnet in a subn...
@InvarHammer11 күн бұрын
Who up playing with they tail?
@Gamertaque11 күн бұрын
@@InvarHammerthe fuck is your pfp
@Quickster708912 күн бұрын
This the type of thing I'd build just cuz it looks cool without even understanding what to do with it
@casey134612 күн бұрын
Saved my family from network failure. Thanks a lot
@Dev_2R12 күн бұрын
And with 21,454 channels to spare for future generations
@certafan11 күн бұрын
This is the most effective advertisement for a let's play I've ever seen. Absolutely incredible.
@KSAW0011 күн бұрын
I didnt expect it to be THIS effective
@gawf9912 күн бұрын
Very cool. I've spent a good amount of time in creative just messing around with different controller layouts. It's like solving a geometry puzzle with very obscure rules. However, I can't imagine a situation where I'd need 21k channels lol
@KSAW0012 күн бұрын
You truly dont, but who am i to question the scale of people's creativity! Ive finished packs with ~3-400 channels lmao. Excessive.. overkill even
@julius757412 күн бұрын
Gtnh
@gawf9912 күн бұрын
@@KSAW00 Total overkill. Awesome nonetheless.
@iDorito11 күн бұрын
I finished PO3 lastest diff with around 600-800 channels, i don't think you'll ever need more than 1k hahaha
@vormiam924211 күн бұрын
GTNH
@approachingapoapsis9 күн бұрын
Aesthetically fantastic and functionally overkill. Definite build for my Gregtech New Horizons world when I eventually get the tech: it's a perfect fit Major thanks for making and posting this beast.
@marcosda4th929 күн бұрын
Finally something to do 400 hours into your playthrough 😅
@AphimaYT11 күн бұрын
All roads lead to the Menger Sponge (But this looks seriously cool man. Thanks for sharing)
@KSAW0011 күн бұрын
@@AphimaYT EXACTLY! fractal geometry for the win!!
@kuroitenshi66379 күн бұрын
I had already learned this the hard way but it's very refreshing being able to watch this guide as it's very polished and gives details to a lot of things you wouldn't easily find elsewhere. I'll definitely come back to this video next time I forget how p2p tunnels work lmao
@KSAW009 күн бұрын
Hey! im glad the point came across! I was browsing for good explanations on how p2p's interact with controllers, and had an 11k channel controller in 1.12. Seeing none, I followed the text guide and accidentally made the controller bigger by using more faces(text guide was originally 16k channels). So i had a "fine, ill do it myself" moment and here we are. I always like to explain the hows and whys behind my reasoning and generally also include troubleshooting ad my mistakes because if you dont.. then it isnt a playthrough is it... its just the highlights..
@iCortex1Күн бұрын
Tyvm for this guide, still new to AE2 and i couldn't figure out a way to power the main controller without wasting a face - the portion on sub-controller was very helpful. i'll come back when i'm ready to build the full size controller :)
@helleye31110 күн бұрын
This is why I like AE2 over refined storage. Doing p2p is a lot of fun. Although I never thought of having a separate network just to handle the p2ps, I always just connected everything to the same controller. Still, I think the most channels I ever used was like 2000, wasn't an issue even with a suboptimal controller design. Might build this one next time just for fun though.
@KSAW0010 күн бұрын
@@helleye311 you can realistically finish most modpacks
@austint8121Күн бұрын
Just built this in my Project Ozone 3 world, perfect timing as I was redoing my ME system. Thanks for the guide!
@Ryanisthere11 күн бұрын
the math behind ae2 controller is neat its a maximal surface problem, with a couple rules, and restricted to a voxel grid
@KSAW0011 күн бұрын
@@Ryanisthere im currently readin on my fractal geometry to see if i can find an analytical solution instead of brute forcing designs... Im an engineer after all
@Ryanisthere11 күн бұрын
@@KSAW00 thats pretty cool, fractal geometry is very intresting and pretty although that math is far above my level of education
@KSAW0011 күн бұрын
@@Ryanisthere aint no time like the present to learn in that case :)
@Ryanisthere11 күн бұрын
@@KSAW00 the best time to plant a tree was 40 years ago, the second best time is right now just kinda sucks that im missing alot of prerequisite knowledge
@Cera_018 күн бұрын
@@KSAW00 Fractal Geometry 😭 we already have enough channels here man lol
@rapidrotation9 күн бұрын
I've never used AE2 before or any tech mod like it, and I have no idea what you use these "channels" for, or what you need 21.5k of them, but the algorithm has brought me here so I guess I'll watch the whole thing
@KSAW009 күн бұрын
let me try n explain as fast as i can. AE2 is a logistics mod that lets you set up automation for crafting and processes like smelting. It also interacts with machines from other mods: so a recipe like (64 stone -> 64 smooth stone) can be put in a furnace and the system can now make smooth stone from stone 64 at a time! AE2 also offers storage in the form of disks which let you store millions of items. All this happens over a network and each network needs a controller if its bigger than 8 channels. Now, to finally answer the question: a channel is anything that takes something in/out of the system. Each pattern provider (autocrafting machine) is a channel, every import / output is a pattern. Every disk drive is a channel... So you can imagine with a big enough factory, youd need a whole lotta channels! This however is also a extremely overkill setup and an exercise into whats possible
@spurita55assins759 күн бұрын
Thank god finally someone explaines this in a way i understand other than just figure it out or skips whole processes
@KSAW009 күн бұрын
Im glad all my explainings paying off! I like to explain my thoughts and decisions and the hows and whys because i noticed very few other channels go into the details like that. I also keep my mistakes or acknowledge them because its not a guide/ playthrough without them.. its just a highlight reel. Also glad you enjoyed :)
@cyberooski12 күн бұрын
this feels so silly, i love it so much
@KSAW0012 күн бұрын
Hell yea. Taking a concept to max silliness is how i roll generally :)
@viniciumota8 күн бұрын
This video was amazing, congratulations!!!
@KSAW008 күн бұрын
Glad you enjoyed it! ❤
@andrewmorris4835 күн бұрын
I've theorized about this, but never imagined it being calculated or even being done.
@KSAW005 күн бұрын
@@andrewmorris483 they can go bigger, ive had people reach out in my discord about em. Theyre currently at ~24 channels and im looking to see if i can push that further 🤓
@hatkidchan_11 күн бұрын
controller so big it needed another controller just to connect to it
@omegarekrut11 күн бұрын
Dude, it's insane. Best arch solution that I've ever see
@Goten92x11 күн бұрын
My man you got yourself a subsriber! I will never use even a tenth of those but I'm absolutely in
@Alexus007128 күн бұрын
I want to see someone fully, and effectively utilize every single one of those channels now..
@KSAW008 күн бұрын
@@Alexus00712 imma try to be as inefficient as possible
@mathewlefebvre73356 күн бұрын
I literally subscribed to you because of this video. Thanks for the walkthrough! Amazing :D
@KSAW006 күн бұрын
@@mathewlefebvre7335 ty! You should catch up on the survival series .. i hear its a lil fun
@mathewlefebvre73355 күн бұрын
@ sell out!! Haha just kidding 🥰 I absolutely did, just started ep. 1 😊
@sunnyflower757810 күн бұрын
Very well made guide! Would be useful if someone made a schematic for this though
@KSAW0010 күн бұрын
@@sunnyflower7578 yes, but the intent is for you to build it yourself. It shouldnt be a problem if you know what youre doing. If you dont quiet get it, building the thing can only help! Im glad you enjoyed the guide though!
@supperKingofworld8 күн бұрын
This is a very technical tutorial. I'm personally a fan of going over material usage and such at the beginning of a video. Like you need X amount of this color of smart cable X amount of Dense Cables, other items needed to build etc. Then one showing every step so I can follow along really easily. With you showing each face and where to place each cable etc. Something that I would personally still like to see. Additionally I am building said AE2 Controller, had paused it and rewatched numerous times now. I wish that the video held your hand through the steps!
@KSAW008 күн бұрын
@@supperKingofworld all this is in the text guide! + Instead of being a walkthrough i chose to clearly state what this video is supposed to be, right at the beginning. A complementary video to the yext guide, that hopes to add context and knowledge missing in the text. Ill keep all that in mind for other guides in the future tho
@HypaBeast9 күн бұрын
god tier algorithm pull
@KSAW009 күн бұрын
Was it worth?
@buranpanjar60457 күн бұрын
when you got to linking it I was questioning my life choices .
@KSAW007 күн бұрын
@@buranpanjar6045 wdym?
@Lunarkiller4311 күн бұрын
I once made a controller of (iirc) 39*39*6, the second i turned it on, we all got kicked from the server, then every time my friend would try to boot the server on, it would instantly crash after it finished loading, we had to use a mod that would replace blocks for other blocks, we replaced the controller with cobblestone so we could get in the server and remove the controller
@Kyassady12 күн бұрын
Just a bit of information, if you put 2 wireless connectors touching each other, in a multiplayer server, you can cause problems… as the network tries to find the fastest and shortest way to the controller…. In a single player is Ok, but in a server, it can cause troubles…. ( it happened to me!) so you could space the connectors a little more and the problem is gone!
@KSAW0012 күн бұрын
@@Kyassady is this also the case if theyre painted different colors?
@Kyassady12 күн бұрын
@ in my experience yep! I loop crashed a server with 30 players, but it’s because it has 30 controllers built with connectors touching each others in each controller, so we made a community effort to ditch the connectors altogether, and the server run fine since then
@wennlys12 күн бұрын
how much space between them would be enough?
@Kyassady12 күн бұрын
@ just so it doesn’t not touch each other!
@Kyassady12 күн бұрын
I learned to think as if they are cables, so if they touch, they are connected, a block between them is enough, I did not tried with the cable anchors! But I think it could work too
@RealShadowreaper12 күн бұрын
I'm stealing this for my GTNH game
@hydrocn12 күн бұрын
GTNH is all about subnets, you dont need this monstrosity lol. Honestly this is wayyy overkill
@KSAW0011 күн бұрын
What the other guy said.. but go for it! The entire point of a sandbox game is to do whatever you want! If it doesnt work, you can always just do it a different way lol
@sparkleg_eita12273 күн бұрын
that's just insane. i love it.
@KalishKovacs11 күн бұрын
Would you consider adding time stamps into the description like so? Feel free to use this, or simplify it if you want. You can also just pin my comment if that's easier. 22:45 - Very brief look of a full network from KSAW00's ATM10 play through. -------- Main Controller Design -------- 0:00 - Introduction 1:30 - Main Controller basics. 2:30 - P2P basics and Cable types 3:00 - Cable Logic 3:25 - P2P design (Part 1, Phase 1/2) 4:30 - Wireless Connector Colours 5:20 - P2P Design (Part 2, Phase 1/2) 6:00 - P2P Design (Phase 2/2) 7:00 - P2P Internal Design (Theory, Part 1/2) 8:35 - P2P internal Design (Practical, Yes there will be a quiz on this /j) 10:00 - P2P Internal Design ( Theory, Part 2/2) 11:35 - P2P Center Design 13:00 - Design Finalisation. -------- Subnet Design -------- 13:15 - Intro 13:30 - Wireless Connector Count (N: 23) 14:00 - Channel Count (Hint: its in the title) 14:20 - Subnet Design ( Shape is arbitrary, as long as there are 44 faces) 14:45 - Connecting Wireless Connectors to subnet 15:25 - KSAW00 finally notices their cable mistakes and fixes them (literally unplayable!) 16:05 - Wireless Connector Subnet finalised 16:20 - Example P2P splitting off, 16:30 - Memory Card usage (Surprise trans rep!) 17:00 - KSAW00 runs a tracet on the P2P back to the Main Controller. 17:30 - Brief explanation on P2P, and how it works (item P2P) 18:05 - Example of suboptimal channel utilisation (why would you do this?? this is terrible! /s) 18:30 - Ohh.. that's why (I learned something new) 19:15 - Final thoughts, Misc. Notes and details - KSAW00 lies, its actually 21,472, but don't worry they know an exploit to make it 21'503. (/j) - But I needed exactly 21,504 channels, literally unplayable. (This is a factorio reference) 22:20 How to break your network in one easy step. (recursive loop) I really appreciate that you had transition points that neatly aligned either on 0 or 5 (I did take some slight liberties on that one, but most of them were within a second I think)
@KSAW0011 күн бұрын
@@KalishKovacs the p2p must grow! (I love you description man)
@KSAW0011 күн бұрын
@@KalishKovacs ill add this to the desc once im on my computer!
@KSAW0011 күн бұрын
added and credited! ty for your service 🫡
@BlockMasterT10 күн бұрын
You’re insane man, I would’ve just given them an example of chapters like: 1:33 [insert text] 1:42 [insert text] But you straight up did all the work dang it
@KalishKovacs5 күн бұрын
@@KSAW00 Thank you for the credit! I'd just taken my adhd meds so the stars aligned, I really wanted to be precise about it.
@darubyprincxx9 күн бұрын
i know nothing about ae2 and this fucking terrifies me. awesome video
@KSAW009 күн бұрын
Its not terrifying if you know what it is. I think im gonna make a few more ae2 basics shorts
@jpbastyr11 күн бұрын
this is crazy, i love it
@Zodaxa_zdx9 күн бұрын
finally a solution that doesn't require /ae2 channels infinite
@joyhoward610511 күн бұрын
Note that if you put the power acceptor on one side of a p2p tunnel, then you can save the 32 channel loss cause by placing power directly on the controller and just use 1 channel
@KSAW0011 күн бұрын
@@joyhoward6105 did ya watch the whole video? Or read the description? Cmon man makin me tense up thinking i forgot smthin 🥹
@CrayonVR10 күн бұрын
bro how is this gonna help in my survival world 😭🙏
@KSAW0010 күн бұрын
@@CrayonVR channels 👍
@Spexx36811 күн бұрын
I’m trying to get auto crafting to work while this guy is building the tesseract
@anonnymouse240211 күн бұрын
Now I have to watch your other videos to figure out why anyone would need so many channels.
@KSAW0011 күн бұрын
I made it cz its fun. Im on 240 channels at the moment.. thats ~1%
@joshument11 күн бұрын
Only use case I can think of is gtnh because I have a similar setup to this, just a different pattern But that's also 1.7.10 and not this version of ae2.. but it does still remain about the same mechanics wise
@JasmineCooper_7 күн бұрын
I believe the theoretical maximum me and my friends eventually reached was a design with 24,064 channels. We were pretty sure it couldn’t go any higher than that.
@KSAW007 күн бұрын
@@JasmineCooper_ ive had another couple people reach out and tell me this.. ill make another video soon
@Zydrin12 күн бұрын
Let’s go. Okay I gotta find somewhere to put it. 😂
@KSAW0012 күн бұрын
@@Zydrin theres a guide and everything.. no excuses not to ;)
@Sphyxx4 күн бұрын
I have no idea what any of this means but big number make monkey brain happy.
@KSAW004 күн бұрын
@@Sphyxx hell yea!
@redstonewolfx8 күн бұрын
Now to make eight of these and have the eight subcontrollers form the edges of a cube
@KSAW007 күн бұрын
Youll just need that many p2ps to get to the main controllers 3 layers deep = 3 p2ps to get out
@eshleyyy11 күн бұрын
Society if nomifactory didnt have unlimited channels and we had to build diabolical contraptions like this:
@KSAW0011 күн бұрын
@@eshleyyy oh cmon it aint THAT bad ... Right?
@hefdef996111 күн бұрын
booooooo, turn them back off. Make a real system
@eshleyyy11 күн бұрын
@@KSAW00 Unlimited channels allows newer players to adapt to the modpack much faster, but it also defeats the purpose of figuring out ae2 past autocrafting quarks. I didnt even know what p2p was until I watched this video, thats how much I'm taking unlimited channels as granted lol
@KSAW0011 күн бұрын
@@eshleyyy i have a short that explains p2p in 60s
@joshument11 күн бұрын
@@eshleyyyp2p in nomifactory can transfer rf to prevent having to swap 20000 conduits
i feel like you could make a mod entirely around using this structure as a portal into a digital dimension or something, it's just an inherently cool structure and it's a shame it's kind of useless since it's hilariously overkill
@TauKinth11 күн бұрын
This seems like a good place to ask, but has anyone else seen any other designs with even higher channel counts? I remember a friend showing a list he found online that had theoretical channel counts on a few designs, but constructing them resulted in significantly lower channel counts due to channel loss on overcrowded wires. I made one about a year ago that had 24032 channels(751 p2ps) and haven't seen any other designs come even close. I really should go and make a full youtube video about it at some point as the only place to find it is in the AE2 discord.
@KSAW0011 күн бұрын
@@TauKinth do it! Id watch
@SrJoaoMulti11 күн бұрын
my brain is dead but it's look very cool
@KSAW0011 күн бұрын
you can always try a lil small scale test and watch it again! the controller you build doesnt have to be 21k and 7x7, it could be hollow 3x3 =~2.3k channels. The video is both an answer to 'why' to open the curtain to concepts in the text guide and a 'how to'
@surr3ald3sign11 күн бұрын
We got a fuckin tessaractal super computer in minecraft before we got GTA6 😂
@KSAW0011 күн бұрын
@@surr3ald3sign i hope you find everything you wish for before gta 6
@Pepo..11 күн бұрын
@@KSAW00 awwwh
@hambugerlelol748210 күн бұрын
Now i can have a super smelter for cactus farm
@Gxaps10 күн бұрын
I haven't played modded much, but how does this work out to 21k channels? I'm clearly missing something but it seems like if you used every face of every block inside a 7x7x7 cube it would work out to just over 2k channels. Is it being multiplied somewhere?
@KSAW0010 күн бұрын
@@Gxaps each face of the controller =32 channels. Each p2p can take 32 channels and transmit them over a single channel. P2P's are then bundled together and (if you build it as in the video), you get 12 bundles of 32 p2ps from the faces, 6 bundles with 32 from interior corners, 2 with 24 from the 2 leftover interior corners and 3 bundles with 16 channels from the very middle. Each of these terminates into their respective wireless connections to be used elsewhere(subcontroller). The math for p2p channel count works out to (12+6)x32 + 2x24 +3x16 = 672 p2p channels(each p2p connects to a face of the controller, thus the guide asks for 672 p2ps). From the first couple sentences, to get the total channels we simply do 672 x 32 = 21,504. Lemme know if that made sense
@Gxaps10 күн бұрын
@@KSAW00 Ohhhhh okay, yeah I missed the part where 1 face becomes 32 channels, thanks
@Cera_0110 күн бұрын
I need something like this for GTNH but the sheer power cost would be devastating
@tjcraft723311 күн бұрын
very nice ! question now is, can you do more ?
@KSAW0011 күн бұрын
@@tjcraft7233 imma see what i can cook up
@poki60414 күн бұрын
can you imagine this 21k controller as a core and made a 4 cores as 4 slaves and 1 master ?
@MichaelPohoreski8 күн бұрын
What mod at 3:12? Actually is there a list of _all_ the mods you are using? TIA!
@KSAW008 күн бұрын
The wireless connector and a whole host of other functionality is added by extendedAE. This info is also visible in jade in blue, when i look at blocks. :)
@KSAW008 күн бұрын
The mods needed to build this is technically just AE2 and extendedAE, shrink is just a nice to have (its possible to build in layers without it, but youd need to plan accordingly) as for my mods list, im currently playing allthemods 10 and its mod list can be found on most launchers (theres ~400)
@MichaelPohoreski8 күн бұрын
@@KSAW00 Ah, "All The Mods 10". Thanks!
@redtaileddolphin18759 күн бұрын
Now we just need someone to apply the 3-Color Map Theorem to this build to see how to most efficiently color all the cables I wonder if being in 3 dimensions makes it require more than 3 colors?
@KSAW009 күн бұрын
Literally been loking into that and other multidimensional geometry/topology problems to seek a correlation. If i find anything, ill make a new video :)
@N91996 күн бұрын
I remember seeing a ~22k channel setup years ago, but I don't remember where :c
@jan_Sanku9 күн бұрын
i wonder what the optimal "vanilla" ae2 controller is. that is, without the add-on wireless thing, only cables and p2p
@KSAW009 күн бұрын
@@jan_Sanku id have to look into that. Having the wireless makes cable routing so much easier
@Herothepro1611 күн бұрын
gregtech :I NEED MORE
@KSAW0011 күн бұрын
@@Herothepro16 imma see what i can cook up
@taesheren2 күн бұрын
I have six 4k drives and a crafting monitor. Are you sure I need this?
@KSAW002 күн бұрын
@@taesheren yes
@blockmath_204811 күн бұрын
Can you make a bigger one? It doesn't have enough channels for my 21,505 furnaces
@KSAW0011 күн бұрын
Cooking. Please hold
@assasinx882213 сағат бұрын
does the sub controller need to be a single entitiy or can i make multiple sub controllers with each having 1 wireless connection?
@KSAW006 сағат бұрын
i have individual subcontrollers in my survival world with single connections.
@ChristopherJarmuszewski12 күн бұрын
I get a controller conflict message when attempting to link my 5th wireless connector to my subnet, any ideas?
@KSAW0012 күн бұрын
@@ChristopherJarmuszewski This usually happens when youve missed a p2p or made an accidental connection. The 5th wireless connector must have a messed up connection somewhere. Try linking it to a solo wireless connector and see how many channels you get
@ChristopherJarmuszewski12 күн бұрын
Fixed it, just ftb mined all the channels and redone it, went the long way round but you’ll have been right about the accidental connection
@KSAW0012 күн бұрын
@@ChristopherJarmuszewski i did it twice in between takes ik how that feels ;_;
@abreu77569 күн бұрын
wow!
@Kafi6911 күн бұрын
I am a refined storage boy so all this for storage and auto crafting/processing seems a bit silly.
@KSAW0011 күн бұрын
@@Kafi69 AE2 is more performant overall. But ofc! You can just have preferences. Atm10 doesnt have RS because we're still waiting on rs2..
@viniciusespindola723811 күн бұрын
A single RS setup has caused all the players in my server to get 15 fps max lmao.
@Knspio11 күн бұрын
youtube algorithm
@Algo_de_Alguem11 күн бұрын
definitively one youtube algorithm moment
@ColinPaddock11 күн бұрын
I was this close to making the switch from refined storage, but you’ve successfully dissuaded me…😮
@KSAW0011 күн бұрын
@@ColinPaddock you dont need to go this crazy
@sea_kerman11 күн бұрын
a 3x3x1 ring gives you 1024 channels, way more than enough for a medium to large base.
@KSAW0011 күн бұрын
@@sea_kerman you can still run out of channels if you try hard enough
@DevidCipher10 күн бұрын
Why does this feel like a GTNH or TFG guide?
@brain79234 күн бұрын
is there is a work around for modpacks like stoneblock 3 that can't have the "ExtendedAE" mod because it is in minecraft 1.18.2? i want to avoid using an infinite channel mod because that would defeat the whole purpose of this.
@KSAW004 күн бұрын
@@brain7923 im in the process of working on a controller large plain ae2 controller ♥️
@Nat-mq1fh12 күн бұрын
whaaaat, I arrived very late with my comment, sorry XD
@KSAW0012 күн бұрын
@@Nat-mq1fh no worries mate!
@bigmac73469 күн бұрын
how does one incrementally build a system like this as one would scale up in a survival world? You get a few resources, then a few more but you don't have all this at once in survival until middle or late game.
@KSAW009 күн бұрын
@@bigmac7346 you can start with just a hollow 3x3 and go from there. If you just use 3 of these faces, you can always expand from those faces
@Salad_10 күн бұрын
something isnt working properply on mine, when i place the cable like at 04:04 (with the dense cable) i get "too many channels". nothing else is connected to it, i rebuilt the controller 2 times to make sure i didnt miss anything, but it doesnt work for some reason, any ideas what could be the problem?
@KSAW0010 күн бұрын
@@Salad_ the text guide specifies this! The "too many channels" warning goes away once everything is powered :)
@IRenanfr12 күн бұрын
Could you make a create or a copy paste gadget blueprint for the controller?
@KSAW0012 күн бұрын
create isnt in atm10, but ill see what i can do for a world download (building gadgets dont work for AE2 things)
@KSAW0012 күн бұрын
although id recommend just building the thing. Itll help de-mystify a lot of the process
@tavinyo28 күн бұрын
nice
@Caldoric11 күн бұрын
Tbh, would it be possible to subnet the secondary controller (and a bunch of others at its tier, aka "T2") under another controller ("T3") via more P2P tunnels? Or do P2P tunnels not support that level of compression? Not that you'd ever realistically need more than 21.5k channels to begin with...
@Satherov11 күн бұрын
Nope, you cant est subnets. This is the best you can do and just a tiny bit shy of the max number of channels in a network you can have
@buranpanjar60457 күн бұрын
can i build it from middle to corners (me controllers and cables at the same time)?
@KSAW007 күн бұрын
@@buranpanjar6045 yes! As long as every face has valid p2p connections it doesnt matter how you get there ♥️
@SharadPRaval12 күн бұрын
Good ad for Refined storage.
@KSAW0012 күн бұрын
@@SharadPRaval refined storage would be on its knees before 21k machines are connected. AE2 is more performant overall, and you can always disable channels if you so choose! I like both and was a RS enthusiast before atm10
@GirishManjunathMusic12 күн бұрын
AE2 is much more CPU efficient than RS is, but RS is _much_ simpler to set-up. if you have both in a modpack, nothing is stopping you from using RS for crafting operations and using AE2 to supply the ingredients, for example.
@KSAW0012 күн бұрын
@@GirishManjunathMusic the magic of choice! So freeing.. yet so polarizing ...
@GirishManjunathMusic12 күн бұрын
@@KSAW00 sadly the modpack I'm playing rn only has AE2. and it's gated behind gregtech HV.
@hcsiff12 күн бұрын
@@GirishManjunathMusic Just Push ae2
@dinhero2111 күн бұрын
do you know if this is mathematically the best controller? (probably)
@KSAW0011 күн бұрын
@@dinhero21 im unsure, but im currently trying other shapes! Someone has actually reached out with a design that may be larger, but im yet to test for myself
@chickensalads72487 күн бұрын
A question, say I have a central storage system, how could I make it so say 7000 of the channels can access that storage system? Would I need that as a separate network with another controller connected by all the p2ps from those 7000 channels?
@KSAW007 күн бұрын
@@chickensalads7248 i dont quiet understand.. your central storage needs 7000 channels? You would need to follow a similar process as the one in the video. You can either 1. place a wireless connector on the subcontroller or 2. Pull a dense cable from the sub controller - to get upto 32 p2p channels (1024 regular channels) to any location. And in this case, you would need 7 such connections out of the 21 available outputs from the subcontroller. ..lmk if this helps
@chickensalads72487 күн бұрын
@ yeah sorry worded it roughly. But I meant of the 24000 channels if I wanted 7000 to access a storage network then could that be done but yeah how you explained it makes sense. So as long as I connect p2ps from main controller to the storage net then they’ll be able to access it. (So long as the storage net has enough controllers for all those channels)
@KSAW007 күн бұрын
@chickensalads7248 exactly!
@Way0f3 күн бұрын
Why does all of my p2p tunnels on the outside say device offline?
@KSAW003 күн бұрын
are the wireless connectors powered by the subcontroller? they should come online once theres power in the loop
@erie745211 күн бұрын
When the ME controller outlives the server
@เทพกุ้ด-ฃ7ฅ7 күн бұрын
Why 1 p2p tunnel always device missing channel so wireless controller is holding 31
@KSAW007 күн бұрын
@@เทพกุ้ด-ฃ7ฅ there may be a wiring mistake somewhere in that group of p2ps, cross check with the video for dense cables where they are needed. A off by 1 error makes sense only on +shaped groups on the faces of the cube (purple/green) in the video
@เทพกุ้ด-ฃ7ฅ7 күн бұрын
@@KSAW00 thanks a lot. i have fixed it already (thank for incredible setup for ae2).
@enterprofilname962511 күн бұрын
So can I basicly make an infinite amount of those big ones and connect them all to the subnetwork controller?
@KSAW0011 күн бұрын
@@enterprofilname9625 afaik theres an upper limit to how many channels any network can have. Although im cooking up something and idk if its a success yet.. stay tuned
@Tha_Monsta887 күн бұрын
What the absolute fuck. Well done and i have no idea how to use use Ae. RS 4Lyfe
@KSAW007 күн бұрын
Rs breaks easier and doesnt do large networks well. Ae2 is also more performant and had better crafting options imo. + Im a sucker for neat mechanics and channels are exactly that!
@Tha_Monsta886 күн бұрын
@KSAW00 im retarded when it comes to automatic stuff. So I stick with rs bc it's easier to follow and simple
@pjpattyjo11 күн бұрын
After watching, I can confidently say that I now know less than when I came in.
@kylesabillaga500310 күн бұрын
Could you explain what this is in simple terms ? ❤
@KSAW0010 күн бұрын
The mod AE2 is a logistics mod. In its default configuration it requires channels for any connections that move items around. Each face of the controller block supports 32 such connections and to maximize on this concept, cores such as these are used to het channels to where you need them. P2P tunnels are frequently ised cz they take 32 channels from the face, and only use 1 channel on the cable. Hope this helped !! :)
@eyeofwolf60659 күн бұрын
What mod had the shrinking device?
@KSAW009 күн бұрын
The mods called 'shrink'
@eyeofwolf60659 күн бұрын
@KSAW00 Thank you
@Bruno-dv3ym11 күн бұрын
i would mess up my cables and have no way to use all the channels properly way before this limit of 21k
@KSAW0011 күн бұрын
You could always use them improperly :)
@thibaultgamingshow74510 күн бұрын
Or for energy u Can connect Sub to main with a quartz fiber it only give energy
@KSAW0010 күн бұрын
@@thibaultgamingshow745 you miss out on 32 channels then ...
@thibaultgamingshow74510 күн бұрын
@KSAW00 no try
@thibaultgamingshow74510 күн бұрын
U do exactly what ur doing with energy acceptor but instead of using the energy acceptor u put a quartz fiber that bridge with sub controller
@djpowerboy3 күн бұрын
Im dumb... I really dont understand why u need a sebcontroller! If the wireless conector is conected to 32 p2p, why dont just pull one of these channels to another p2p?
@KSAW003 күн бұрын
@@djpowerboy if you connect p2p-wireless-p2p, youd be limited to 16 pairs of connections to saturate the 32 channels. The subcontroller lets you interface those channels directly into the face of an ME controller which in turn lets you connect many more endpoints from the controller.. 32 in and maybe even 32+ out.. hope this helps!
@Evoq_q4 күн бұрын
I can only go to .2 size with personal shrinking device
@KSAW004 күн бұрын
@@Evoq_q do ya fit in the space tho?
@Evoq_q2 күн бұрын
@@KSAW00 Not in all of them, The space you flew through Definitely not. But I managed to build it. I do have a question though, does each side have to have their own colors or can colors match? And if I build this in survival how do I power it with all the faces taken up like this would it power from the subnet?
@KSAW002 күн бұрын
@Evoq_q i cover powering the thing later on in the the video, the colors can are to be selected so that they dont interact with each other..
@Agora20219 күн бұрын
I think I would struggle to use even 1/20th of those channels.
@KSAW009 күн бұрын
@@Agora2021 im currently at about 300 ~1.4% .. i think 5% is achievable 20% onwards would be insane tho
@FluidEnjoyer11 күн бұрын
i dont even wanna know what kind of base one would have to actually need something like this
@KSAW0011 күн бұрын
Its pretty aight imo
@FluidEnjoyer10 күн бұрын
@@KSAW00 probably because you dont really need that level of controller
@KSAW0010 күн бұрын
@@FluidEnjoyer min maxing is fun friend!
@shiccup6 күн бұрын
What is this
@KSAW006 күн бұрын
@@shiccup controller 👍 (ive explained in detail in other comments)
@guichin19 күн бұрын
This ae system will be able to build 10 atm star with a single mouse click
@KSAW009 күн бұрын
Tune into my survival world because thats what i wanna do
@morningsage567312 күн бұрын
Nice! Ty
@ankin_speeds10 күн бұрын
this is completely over kill, dont build this unless you know what you are doing! if you are new to ae2 simply build a 7 blocks long pillar, you can expand on that very easy by making more pillars and connecting them diagonally.
@KSAW009 күн бұрын
Yes, but the point for the video's to be guide to explain the process and thinking. I say "build it because its overkill, if you dont know how to, youll learn something!". You can always make something like this at a smaller scale
@StormLord0710 күн бұрын
wouldnt a 3d hilbert cube be better?
@KSAW0010 күн бұрын
It would make sense for it to be... looking into alternative shapes rn. This isnt meant to be the largest, just the one from the guide. Ill cover more controllers at some point in the future though! in the meantime, I have a survival series to attend to :)
@StormLord079 күн бұрын
@@KSAW00 Good luck then, id love to see the video on the max possible storage, and how much it can really hold. but im too lazy to do that myself when i did math it was like, 1/4 of the whole world if mined, but it was a sloppy math
@KSAW009 күн бұрын
@@StormLord07 storage is easy, because you can have infinite storage on recursive subnets.. channels are harder because the controller has to be redesigned and tested everytime..
@StormLord079 күн бұрын
@@KSAW00 The point is how much i can do with only one machine. Just if someone is interested the 3-D hilbert cube that fits into 7x7 is 127 blocks, all but two has 4 sides available, whilst 2 have 5, 1 side will be used for powering this so 126*4+5=509, if we tightly pack all this we can have 509*32=16288 channels If all of that is used purely for storage that's, 16288*65536(Biggest AE storage cell)*10(ME drive capacity)=10 674 503 680, fun fuct, assuming the world size of 60 000 000 blocks, you'd need around 3500 of them to store one layer, if you use extra cells its biggest cell 16 777 216, you can store 2 732 672 942 080 blocks, 1400 to store one layer of world. Math might be made really poorly on this one
@ArnoldsKtm10 күн бұрын
the only controller I need is /ae2 channels infinite
@KSAW0010 күн бұрын
@@ArnoldsKtm may as well play with rs in that case lol