Nick, you are out here SAVING LIVES in these CAD modeling streets with this ABSOLUTELY AMAZING modeler you're developing! Nick, you are THE MAGNIFICENT!
@paulatreides1354 Жыл бұрын
in just one year when we talked about the blender config .. i integrated plasticity in my work..i love it so much..obviously it's hard to be as fast in plasticity for many reasons than in blender yet ( i compare modeling 2 similar complex shapes in both software ,and in plasticity everything is one click so in the long run ..you can't be faster ).but i love this software , and the export work so good , the progress has been amazing , i just want to buy it xd , i wish you the best of success
@nickkallen1 Жыл бұрын
Thanks for the compliments. To me blender is about as streamlined as is possible, so I can't ever beat it on speed exactly. The goal is to be almost as fast, but with the relative strengths of CAD. Some forms are better done in polygons and some are easier to do in NURBS.
@matsy7450 Жыл бұрын
@@nickkallen1 Maybe it's been said many times, but to go even faster, being able to customize shortcuts would give users an edge🙂
@paulatreides1354 Жыл бұрын
@@nickkallen1 well it comes from mainly because of the pick the shortest path thing ..that alone saves a ton of click ,but you already improved that with the loop selection .. and like i said the pie menus box cutter and stuff ..but like you said .;you take care of the core modeling features first .anyway ..good job man .
@bohdan_lvov Жыл бұрын
Dude, IDK about that - personally I'm faster in Blender right now just because I've been using it for 6 years and were practicing poly modeling for 15 years, so yeah, naturally the new approach on modeling would take time. And it's well worth it not to have anything to do with the bullshit topology which is a show stopper in any CAD-like workflow in Blender. I'm not even talking about sub-D modeling because it's even worse with it's own set of insane rules. So yeah, Plasticity for the win!
@andymvisuals Жыл бұрын
Could you share your workflow and export settings to blender?
@EvilMP5 Жыл бұрын
Nick is amazing so is Plasticity, I don't have the words to explain this game changer. I struggled in Blender trying to pull some off the things I can in Plasticity even with a bunch of addons. I spent more time fixing mesh's and topology in Blender then actually creating stuff.
@asd-fw7yb Жыл бұрын
Hi, for us beginners, you have the only best tutorials on the internet.o you are a good teacher and you can really learn to use this great program - Plasticity-Thank you!...greetings from Austria.
@StormadoMan Жыл бұрын
Great tool! Just purchased it to help support further dev. Is there an extrude along normal? for extruding multiple faces at once in their normal direction? Would be real handy. User manual available?
@RxDaneel Жыл бұрын
my extrude tool simply doesnt work. The handle moves but i cant see the new body! Someone can help?
@han_pritcher Жыл бұрын
Same.
@alanokamura6250 Жыл бұрын
Well done! Man you explain things well!
@ggliu629 Жыл бұрын
Will there be the function of setting your own hot keys in the future?
@untitled795 Жыл бұрын
This is seems like the perfect software to B-side in production workflow.. will test out for sure
@tomlaionyt7 ай бұрын
Any explanation for the different parts of the Extrude Dialog box anywhere?
@asd-fw7yb Жыл бұрын
Hi Nik - Plasticity is a great program! But it lacks a few things: 1 - The solid mesh view is toggled on and off with a single keystroke. (Very important!), 2 - Cooperation with 3D SPACE MOUSE, 3 - The view cube should be bigger and not so small (e.g. with 4K Monitors) there may be a choice in the settings (small, medium and large), 4 - if you select any model in the main view (solid, plane or line), it is not selected on the left side of the model list (the opposite can be done, but you have to look for it). These are the 4 most important changes needed in this great program....there are still more things to change but these are the most important. if this is changed it will be the #1 CAD program in the world like Sketchup, Spark Design or Blender. Kind regards from Austria.
@vowel8280 Жыл бұрын
I have some questions, is it possible to add : 1 - Snapping just like MOI and Rhino - perpenticular, tangent, center, intersection? 2 - Layers ? 3 - Grouping like in rhino, where you can group multiple objects and have them selected with one click ? 4 - 2 rail sweep ? 5 - array along curve ? 6 - when you draw a line to also type the dimensions ? Also, the software is amazing, CAD focused for artists is just what i need, I will definitly buy it once it's 1.0
@ednelson7721 Жыл бұрын
This software just keeps getting better and better, so impressive! The interface is so smooth. Very pleasant to use such well designed software. One minor problem when trying to modify objects created with the sweep tool. When trying to use the move tool on sub-object faces of swept shapes the operation fails. For example when sweeping a profile curve around a rectangle and then trying to stretch the resulting rectangular object with the move tool it fails. Not complaining, just trying to help by pointing out a possible bug. Thanks so much for all the hard work. You must be a genius.
@sturm3d Жыл бұрын
Thanks for this amazing tutorial! How did you extrude the one-dimensional curve at 0:55 by just freely moving your cursor? you press E and then just drag the cursor to the top? for me it doesn't seem to work - I have to click on the yellow handle, then drag it up.
@nickkallen1 Жыл бұрын
You can drag the gizmo or use one of the keybindings (noted in lower right). ‘D’ is always the keybinding for distance
@freakybiggles6458 Жыл бұрын
Please do a youtube video on how to update the software to the current version for people who purchased the studio version.
@silvermyth2119 Жыл бұрын
Greetings Nick. Wowzers! 👍👍 All I can say about Plasticity. I'm loving it. I installed the 30 day trial and purchased the Arrimus 3D training course on Udemy. Everyday my knowledge is increasing and I'm looking forward to getting to know this program like the palm of my hand. Consider me one of your customers as I plan to continue using Plasticity for many many years. Can't wait to see the new updates as the program grows into new versions! Cheers!
@ModitRC11 ай бұрын
How can you extrude to another surface or edge and have it lock onto the edge, or stop and the same distance as a paralleled extrude
@brandonle72253 ай бұрын
how to you extrude mutiple faces along normals? i can't seem to find out how to do it
@MegaEskew Жыл бұрын
Talk about CAD user experience, well done Nick!
@Guitar-M Жыл бұрын
Hi Nick 1 is there way to orbit about selected face 2 is there way to copy instance material from object to another without grouping them
@the_devil_1230 Жыл бұрын
This looks simple and easy to use. But I couldn't find the price. Is this an one time purchase or subscription based software and when it will get release , kindly let me know.
@nickkallen1 Жыл бұрын
$99 indie, $299 studio. No subscription.
@mitri5389 Жыл бұрын
@nickkallen1 really like this software, I've been following through your videos recently. Do you have any plans to sell this on steam? I don't know if they have early access plan for software, but purchasing things through steam has always been a easy experience.
@nickkallen1 Жыл бұрын
@@mitri5389 I won't use steam but I'll be selling it from my website via Paddle
@rsunghun Жыл бұрын
I wish fusion360's extrude was like this.
@spacep0d Жыл бұрын
Super useful vid, thanks!
@hamuArt Жыл бұрын
I like your videos, keep up the good work. But I have a side note: If you extrude a surface that curves in two directions, it can no longer extrude in the normal direction like standard polygon modeling programs and if you set a degree it either does nothing or just throws a generic error message. (The icing on the cake is that it messages dark red on dark grey. Kill your eyes to read.)
@hognav2t Жыл бұрын
amazing +fun software! ((just bought the Lic). quick q: can Extrude work to add a section? say extrude a face of a box, currently the result looks like an elongated box . thnx!
@easybreathy3890 Жыл бұрын
Thanks for the vid! How can I download Plastisity for Mac? I thought now there is only a version for Windows.
@nickkallen1 Жыл бұрын
Easiest to email and request a discord invite
@epventura Жыл бұрын
I loved it, I am a beginner but its program is amazing, I miss an easy way to measure faces, edges or the set, as I said I am a beginner and I am used to tinkercad that I can always see the measurements. Thank you very much for your program and your effort, it's great!!!
@nickkallen1 Жыл бұрын
Precision is not the focus of plasticity however there are measurements in the lower right of the window. Select a face or edge or solid and it will tell you length surface area volume etc
@epventura Жыл бұрын
@@nickkallen1 thank you 😊 , it's only a suggestion to add a tool to mesures two points, thanks again for your help 👍
@Rick.123 Жыл бұрын
@@epventura you can mesure with line
@matsy7450 Жыл бұрын
I don't know if it is a problem with my pc or the program but Plasticity beta became very slow (on windows 10) starting with version 0.8.5. I mean even simple operations like moving a cube in the viewport. If I reinstall a previous version it becomes fast again.
@matsy7450 Жыл бұрын
I have tried activating the preferences/performance/low option, but it just doesn't turn on, it doesn't light blue.
@nickkallen1 Жыл бұрын
can you report the issue in the discord? Hard to debug in KZbin comments
@matsy7450 Жыл бұрын
@@nickkallen1 Thanks
@AlexTsekot Жыл бұрын
This is going to slap so hard, thanks for this
@chillazchillazius7634 Жыл бұрын
Very cool! Will there be a way to change the viewport from orthographic to perspective? And is there a way to get reference pictures into the viewport?
@iiandreio4228 Жыл бұрын
5 on the numpad changes to perspective, same as blender
@chillazchillazius7634 Жыл бұрын
@@iiandreio4228 great, thank you
@nickkallen1 Жыл бұрын
Also the buttons in the upper right part of the viewport
@chillazchillazius7634 Жыл бұрын
@@nickkallen1 thank you. Can't wait for you getting it ready to ship
@AnUncleanHippy Жыл бұрын
Hey Nick, I've been loving what I've been seeing of this software, especially as someone who currently works in gamedev, and got their start in CAD like Inventor. Is there already, or does the team have any plans to include something akin to Blender's "Industry Standard" settings for artists like me who aren't already intimately familiar with Blender's UI and Hotkeys? Something analogous to Maya's pi-menus for example. Thanks!
@nickkallen1 Жыл бұрын
Keybindings are customizable, though currently that is done through a config file. In a month or two it will be in the ui. Other people can make an “industry standard” keybinding if they want and share it. I will note that because I have lots of subcommands it is very tricky to design a set of harmonious keybindings
@spacep0d Жыл бұрын
@@nickkallen1 This will be great. I need a way to orbit without using MMB or ALT + RMB.
@rsher_digital-art Жыл бұрын
Thank you for this "uplifting" tutorial. I'm a Blender user. Is this tool available as an addon for Blender?
@MetalGearMk3 Жыл бұрын
standalone tool only.
@paulatreides1354 Жыл бұрын
it's a standalone but the export in obj works really well ( step also ) .there is also a quad export tool who retopologize , like it's works nicely . maybe a bridge to send directly to blender will comes in the future, but try it
@duelx24 Жыл бұрын
Hey Nick, Amazing work you are doing with Plasticity! Few questions: 1. Are there any future plans to include support for "3Dconnection" (3D Space Mouse) for easier viewport navigation? If so, let me know if you need beta tests done with 3Dconnection, will be more than happy to do this. 2. Will there be the ability to set custom keys in the Navigation - Orbit & Pan option box? Thanks!
@nickkallen1 Жыл бұрын
I am a big space mouse fan but I won't be able to get to it for version 1.0 unfortunately
@duelx24 Жыл бұрын
@@nickkallen1 Thanks. If this wont make it in v1.0, no big deal. As long as you have plans to support it in later versions :)
@tigerija Жыл бұрын
Taper options while extruding would be cool.
@nickkallen1 Жыл бұрын
Tapering and draft angle are the same thing...
@lavatr8322 Жыл бұрын
When it reaches 1.0, how much will it cost?
@paulatreides1354 Жыл бұрын
about 100 dollars
@lavatr8322 Жыл бұрын
@@paulatreides1354 feck lol
@postalbear3695 Жыл бұрын
Hope it becomes industry standard one day
@stepander007 Жыл бұрын
For whom?.
@IlyaAndreev-1 Жыл бұрын
Great software! Thanks for your tuts. I guess I ll switch from moi 3D ))
@Z-add Жыл бұрын
who is the target audience of plasticity? blender users, rhino users, shapr3d or fusion 360 users?
@nickkallen1 Жыл бұрын
Blender users and maybe rhino users
@spacep0d Жыл бұрын
@@nickkallen1 I'd say, any 3D artist. :) I'm a die-hard Max user but I'm all over this. I also like Blender but I just don't know it as well.
@cgs5428 Жыл бұрын
Beautiful!
@otium8 Жыл бұрын
Nick, what a beautiful set of new features, I am so excited for Plasticity. One thing I would like to ask you, would Plasticity be useful for 3D printing? I mean, would it work with accurate measures? Thank you so much for crafting such an engaging tool!!
@nickkallen1 Жыл бұрын
It will work with accurate measures although most precision tools are very minimal at this point. Plasticity is unitless but it’s easiest to imagine it’s in meters and model accordingly
@otium8 Жыл бұрын
@@nickkallen1 Man... If that will be the case, I am sure you know the impact your software will have in the industry , I cannot tell you how excited I am to put my hands on Plasticity as 3D printed became by main goal. For the moment I use FreeCad, but freeCad with the topological naming problem makes life hard. 😁
@ericjeker Жыл бұрын
@@otium8 You can check Maker Tales channel for that. He's made a few models in Plasticity.
@otium8 Жыл бұрын
@@ericjeker thank you, i will check that out! I have also sorted it to myself in terms of converting the measurements. Always good to add up knowledge. Cheers.
@OccultDemonCassette Жыл бұрын
This looks so fun!
@matsy7450 Жыл бұрын
Yes it is very fun. Even learning only the basic commands it is fluid. It tends to follow your thinking: if you want to do something, such as a complicate extrusion, you can act on the shape right away...'plasticity'' is a very apt name.
@LALO-cv4ck Жыл бұрын
what software r u using ?
@theone6048 Жыл бұрын
Great software, please add preferences/navigation/Orbit&Pan/Rhinoceros style, it has disappeared
@olbluelips Жыл бұрын
Looks amazing
@iiandreio4228 Жыл бұрын
Love plasticity bro!
@matsy7450 Жыл бұрын
Amazing tools 🤩
@Suthriel Жыл бұрын
Looks better and better :) If i may ask a question, because i ran into a problem recreating a shape. How would you form a shape out of just 3 splines/curves, which form a pretty round shell? Like this here: kzbin.info/www/bejne/kHK8ppmaaZeKY5I Was not able to recreate those patches in Plasticity with 3 similar curves (total modelling noob ^.^ )
@nickkallen1 Жыл бұрын
Normally the bottom spline would be two in plasticity
@Suthriel Жыл бұрын
@@nickkallen1 i see. Where would be a good position to split it?
@VICTOR_MODELISTA_DE_CALZADO Жыл бұрын
muy lindo!
@alpertatkan874 Жыл бұрын
@Kuechmeister Жыл бұрын
Cool
@brittainadams596010 ай бұрын
You lost me when you did not tell us that the e key was what was used for extruding. That is a vital first point. I had to go elsewhere to find that