The Quick and Easy Blender to Unreal Workflow

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Nico Linde

Nico Linde

Күн бұрын

Пікірлер: 35
@kelit_
@kelit_ Жыл бұрын
to complete your cool tips, the official send2ue blender add-on developed by epic makes it even easier, it's a one click export directly from blender to unreal, with auto renaming, auto face smooth, auto "SM_" renaming ... great tool to use
@lei.1.6
@lei.1.6 Жыл бұрын
ok
@HATL201
@HATL201 Жыл бұрын
But what if I want my imported objects to keep their position that was set in Blender? I can't find any way to do that using the send to unreal addon. For example I'm working on a floorplan, and if I want to bring my windows/doors in unreal, I'll have to reposition and place them inside Unreal and it's extremely tedious.
@vizualflow
@vizualflow Жыл бұрын
​@@HATL201 i made a video how to place all the objects in active level in Unreal and keep object origins from blender and some other settings no one mentions about the S2UE Addon
@BooneyTune
@BooneyTune 11 ай бұрын
I will highly recommend this video for anyone who hasn't seen it. 👀
@HansFriedrich532
@HansFriedrich532 10 ай бұрын
Seems like they abandonned it because their github project is a 404
@justindavis2013
@justindavis2013 8 ай бұрын
An even easier way to bring in updated meshes is just to find the asset in the content browser in unreal, right click it and choose "Reimport from new file." This will update all of the instances of the asset.
@JuanSumChninezeFue
@JuanSumChninezeFue 7 ай бұрын
Didnt work. All of my images are missing color.
@azarelthecreator7098
@azarelthecreator7098 7 ай бұрын
FBX is not the quickest and easiest way. Fbx tends to cause a lot of issues with materials. USD is the easiest and fastest way to get your scenes into unreal.
@muhsinhameed5446
@muhsinhameed5446 7 ай бұрын
I heard usd currently causes corruption to project files. Have you faced anything like that while using it?
@foxxdgd443
@foxxdgd443 7 ай бұрын
fbx just fucked up my textures rn, you might be right 💀
@oxenwolfproductions-oficia8522
@oxenwolfproductions-oficia8522 Ай бұрын
Right, but it often corrupts my projects
@srmono
@srmono Жыл бұрын
Your videos are great. Thx for all the info!
@jomesias
@jomesias 3 ай бұрын
The issue I got is I’m trying to export auto building assets that are generated with Geometry nodes 😢😢
@laksesvela1059
@laksesvela1059 Жыл бұрын
Hey! This video is great, but i am encountering a problem. In my scene I have instance duplicated a bunch of objects (alt+D). When i imported the scene all of these objects stack on top of each other not giving me the same positions as in the blender scene. Also all my meshes come out as skeletal? Any help would be appreciated
@mnsb223
@mnsb223 Жыл бұрын
F3 -> Convert to Single User (Data)
@billyhuddy101
@billyhuddy101 8 ай бұрын
Everytime I try to export my model it only exports the materials. Any fixes?
@rowerowynomada2158
@rowerowynomada2158 Ай бұрын
Why do I get so many errors when importing?
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
I see you`re an experienced UE5 user. I`ve got a somewhat general question, as I`m total noob in UE5, I followed a big course from Unreal Sensei, specifically aimed for Blender users. I worked on my laptop for a few months, it`s all good, but then I came back to my main PC, transferred my project, loaded it and was surprised my PC can`t handle it at all. My laptop has a bit newer video card but everything else is better on my PC. I`m not sure what to do. Is there something quick I can do in UE settings? But not Nanites or Lumen. Anyway, your advice is appreciated
@NicoLinde
@NicoLinde Жыл бұрын
Well I dont't know the specs of your PC but in my experience a good graphics card in a Laptop is still better than a bad one in a PC. Is it only this specific project or is it a general performance thing?
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
@@NicoLinde If I start a fresh scene, it`s ok. The project I created during tutorial is not so heavy. just a terrain with a bit of megascanned objects and animated flowers, also megascanned
@NicoLinde
@NicoLinde Жыл бұрын
@@insertanynameyouwant5311 Animated foilage usually takes up a lot of vram. Maybe that's it 🤷‍♂ But to answer your first question, I don't know of any quick fixes for this issue.
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
@@NicoLinde ok, thanks
@H11e7
@H11e7 23 күн бұрын
thank u so muc u helped me
@nexttestpro6590
@nexttestpro6590 Жыл бұрын
Hello! Do you have knowledge in 3dsMax? If so, could you bring some tutorials for us? Thanks for the videos!
@sertac6588
@sertac6588 Жыл бұрын
hi nico, so what if i want to upload another scene that includes the objects I uploaded before?
@NicoLinde
@NicoLinde Жыл бұрын
I'm not sure I understand exactly what you mean. Do you want to "reuse" certain objects in another Unreal project?
@Archpuzzle
@Archpuzzle 8 ай бұрын
Goood tutorial! One thing - how to export this way with custom collision box for an each object?
@zakaria20062
@zakaria20062 6 ай бұрын
right now the easiest is USD staging can avoid all this troubles
@sakilakhtar
@sakilakhtar Жыл бұрын
OMG your pc smoothly run more than 13 millions triangles. My laptop hang after 400K traingles.
@NicoLinde
@NicoLinde Жыл бұрын
Ironically I'm using a MacBook Pro with an M1 Max chip :D
@bunnygodx
@bunnygodx 10 ай бұрын
amazing, thanku . i susscribed
@praveenb-xr
@praveenb-xr Жыл бұрын
send to unreal addon is good
@shanliumoshi7904
@shanliumoshi7904 11 ай бұрын
thanks
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