I think the reason that Dark Souls' lore is beloved by so many because it speaks to the nature of things. Even if people don't understand it to the point of articulating it, everyone who loves the story understands something important is being said.
@ALLinTHEreflexes2 жыл бұрын
As Wallace Stevens pointed out: “But in contentment I still feel The need of some imperishable bliss."
@AscendantStoic2 жыл бұрын
👏🙂
@Ripdric2 жыл бұрын
And we would burn it all up for another second with those we love. It's this central theme of rot and the characters within struggling against this that made me fall for so many tragic heroes who seeing a world of rot gave everything to delay that rot. Like Gwynn, a true hero, a beautiful true god. Vain, flawed and eventually consumed completely to keep the fire alive. He is so well written for his role showing each stage of that journey from his younger heroic (where he was still ruthless) saga to his end as a desperate blackguard doing everything and using anyone to keep what he had made. It is a story that when I look at my daughter resonates so completely with me. We would do anything to maintain this age of fire. Then there are symbols like Artorias. Heroes that were doomed and knew it but went anyway. Or the ivory king who found himself in a futile failing land and seeing this stood up and made it something more even if just for a time and through his choice to make things better redeemed a piece of the dark who in the end was the only thing holding back chaos till a true monarch came. Its this theme of rot, its inevitability, and the heroic characters that stood inspite of the futility that first made me fall for these games. I knew when i first played them that Miyazaki was a man who could see the divinity in this apparently godless doomed existence
@shayed_66682 жыл бұрын
Sekiro isn't considered a soulsborne
@russian_knight2 жыл бұрын
Very well made video ratatoskr, you should be proud of yourself
@Meese122 жыл бұрын
My favorite part of DS3's lords not returning is that people usually just explain it off as "they refused their duty" but that really translates to "they did it before, and they didn't think it was worth it so they're not doing it again." Which is like, wow, either linking the fire just hurts THAT MUCH or the people who linked it before dont think that the world should continue to decay as it is.
@MRFISH-rs6sq Жыл бұрын
I wonder whether they deny the fire for their own personal reasons, or that they see that the age of dark is coming and linking the fire will make no difference.
@Snoopy813 Жыл бұрын
Yeah I think that they realized linking the fire is useless since I’m assuming they thought linking the fire would make things better but it didn’t.
@MinkDaddy2 жыл бұрын
Man! The way that From Software games seamlessly explore both the concepts of "decay/all things fade" and "never give up" is astounding. They are two concepts that can often be mistaken as at odds with each other. As a student of psychology, I absolutely love it because it's so applicable to life. For example, I often long for the days of my childhood as, all things considered, it was a blessed childhood. However, as much as I'd like to go back, the challenge and joy of being a father outweighs it all. Don't anyone tell me that video games can't be deep and artistic!
@poopsmith68532 жыл бұрын
I like to use the AI's speech as the Colonel in MGS2 when someone says games can't say anything of value.
@zyibesixdouze48632 жыл бұрын
It's difficult to argue against Ariandel being a reflection of Dark Souls when Friede is literally another player character; Another Ashen One. She found the painting and loved it too much.
@RedCrowJXU2 жыл бұрын
Friede represents those players who wish to preserve the age of fire whereas the dark lord player snatches the fire for the hollow to lead into an age of progress.
@granthefato3402 жыл бұрын
idk how fritos can possibly like that crappy dlc compared to ringed city
@ezrawallet2 жыл бұрын
@@granthefato340 lmao fritos
@sharmgidly34972 жыл бұрын
@@RedCrowJXU but isn't Friede a sister of the Sable Church? Who's entire goal is to find the Lord of hollows. Also is she really an Ashen one? Since she's a sister of the Sable Church it seems like she's been around since well before the bell tolled to awake the ashen ones
@RedCrowJXU2 жыл бұрын
@@sharmgidly3497 She left the Sable church to go into the Painted World of Ariandel. Leadership was transferred over to Yuria and Orianna. Friede represents this inability to move into the future in the painting just like Gywn outside is unable to move past his Age of Fire.
@waterfalleyes2 жыл бұрын
so glad i found somebody that doesn't only just talk about the objective things that happen in dark souls, but the symbolism and what they mean
@ATC432 жыл бұрын
I agree SO much. I wish people would look for other content creators like this who do more than very surface level lore connecting....yes I am throwing shade.
@surepath39922 жыл бұрын
All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self. I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.
@Lutyrannus2 жыл бұрын
Very few people actually analyze video games as a work of art. You're one of the very few people I see who actually look at games in the same way that a professor looks at The Grapes of Wrath and For Whom The Bell Tolls.
@yiangaruga49282 жыл бұрын
I really hope this video gets the views it deserves... I've also never seen anyone make this point about the series so fundamentally and it's really eye opening. I especially love how it covers not only the games but arguably the entire games industry and game production. I can imagine Far Cry 6 looking like a barren ashen land by this point but that won't stop the company from making a 7th game, they're gonna keep making more games despite the already present stagnation and I'm so glad this isn't the case for Dark Souls. Instead we'll be getting Elden Ring
@ratatoskr63242 жыл бұрын
@Yian Garuga I think the reason that Dark Souls' lore is beloved by so many because it speaks to the nature of things. Even if people don't understand it to the point of articulating it, everyone who loves the story understands something important is being said.
@yiangaruga49282 жыл бұрын
@@ratatoskr6324 Fully agreed. It's interesting that even without understanding the story the games are dear to so many. I never understood or even tried understanding the story of Dark Souls and Sekiro but they still became some of my favourite games and I think part of that is exactly because I didn't understand it. When one finishes these games for the first time there's that partial feeling of "wtf did I just play" and "there has to be more to this". And then it all becomes even better on later playthroughs when one does understand it. That being said I hope I don't fully understand Elden Ring when I finish it. I don't want Souls games to not confuse and hide information from me. I want them to lie to my face, confuse me and compel me to ponder if I should really take everything at face value
@joe88292 жыл бұрын
Excellent video essay. This is the kind of thing I've always struggled to find in Dark Souls content; someone trying to make some sense of what the games are about, rather than what happens in the games. I'd like to see more persuasive work from you, great work.
@izzy-gb8us2 жыл бұрын
Yeah, I don't really care so much that "goober the grandiose odour emitter" or whatever choked on the spittle of a gumnut tree 1000 years ago in the story (though that could still be interesting)
@yiangaruga49282 жыл бұрын
I especially love your take on the Dark Souls 3 DLC being a metaphor for the series end, coincidently I was playing through this content around the time you made the original videos on the topic and they really gave me a perspective to everything I was seeing and doing in those DLC. It's all around an amazing series of games but all things should come to an end before they stagnate and get ruined by the fans and/or company insisting to continue what has already given everything it has to offer. I'm incredibly happy that they made Elden Ring and not Dark Souls 4.
@sunless97822 жыл бұрын
Ashen one, hearest thou my voice still?
@NotAGoodUsername3602 жыл бұрын
It has been said they actually started work on Elden Ring immediately after DS3 DLC was finished, with Sekiro being a side-project similar to DS2 during Bloodborne
@kregman69282 жыл бұрын
its unfortunate that elden ring is literally dark souls 4 xD
@kregman69282 жыл бұрын
let me just explain ofc. there are a literal boat load of references to every other souls game in this one, and a lot of the same exact themes used in every other game and quite literally the same characters used as well. so Im thinking that elden ring is interconnected with the rest of the souls games without being directly so. like how anor londo was in ds1 and then again in ds3. that is my hopes at least, because in truth I dont really like the fact that im just playing the same fromsoftware game for the 4th time. especially because it was marketed to seem like it was completely disconnected from the others.
@emmanuelcrespy88782 жыл бұрын
@@kregman6928 the main lore and character are still different. And From Soft has an habit of including recurring character/theme/item and monster in each of their title. It's not a reason to think of elden ring as a dark soul 4. it's also important to understand that lore can't always be explained by gameplay. elden ring use the same stat system as darksoul for exemple, not because it's the same world, but because gameplay wise, it works and has been working for more than a decade. They refined a well crafted system over the years. I'm glad they didn't do a 180° and switch to something like elderscroll. You're still in a known territory gameplay wise, and it's help you focus on the new stuff, like the world and the lore while not having to relearn everything from scratch. Also From soft loves to play with a "certain continuity" between every one of their title, from kingsfield to demonsoul, to darksoul and bloodborn. You can check vaatividya "theory" on the relation between all these games even tho it's cherrypicking the good argument for the sake of it. My point is that, it's not because it seems familiar that elden ring is just the same as darksoul. Gameplay wise, it is. Lore wise, it adds enough to be worth of a new franchise.
@brauchwirnet2 жыл бұрын
Bro the first few minutes alone, are so impressively written... Never have I heard a From Software story told so clearly. Instant sub
@LuciaLaVA2 жыл бұрын
An interesting bit of lore is that the Unkindled were actually the 7th or 8th round of a "last resort" option, Ocelotte was likely meant to be a backup plan if Lothric refused to link the fire, had Ocieros not lost his mind, then the bell brought the 4 previous lords back, the Abyss Watchers, Aldrich, Yhorm, and Ludleth, the only lord who was willing to reprise his martyrdom, bit was not strong enough to do so on his own, and so with that plan failed, a new champion was selected to link the fire, Gundyr who arrived to his shrine to see his firekeeper cast to her death with a shrine consumed by dark, so an Unkindled was chosen, not our own, but El Friede was the one chosen to link the fire, however she abandoned her mission and sought home and hearth in the painting, her sister would follow this want to end the age of fire in a different way, Yuria seeking an undead lord to lead an age of dark, which she potentially finds in the Ashen One, our Unkindled, who acted as the very final chance to link the fire and begin the cycle anew, I may not have the time line quite correct but altogether there were dozens of attempts at undoing the plans of Lothric and Lorian to bring about a new age, and depending on your actions, it may have been for nought
@nhall1292 жыл бұрын
I find Bloodborne fascinating in this context, as it features a multitude of characters all trying to find the right way to progress, evolve, and change. In a sense it almost seems to represent the opposite end of the spectrum. But maybe it’s actually showing the folly of trying to copy the one-time magic of a work, only to defile its image.
@ravingraven25222 жыл бұрын
Makes sense, from what little I understand of Bloodborne. Everyone was trying to make their own version of the Great Ones, but pretty much all of them came out terribly. Just like a lot of people hopped on the Soulslike wagon and only created lesser copies.
@briggy43592 жыл бұрын
Bloodborne is a video game manifestation of the "God is dead, and we have killed Him" passage that Nietzche wrote.
@poopsmith68532 жыл бұрын
@@briggy4359 No, it's very clearly H.P. Lovecraft mythos lore taking place in a Victorian 'mage/blood-punk' setting. Blatantly so in enemy names and design. Not saying literally everything is Lovecraft inspired, but the idea of studying the cosmos (note: not necessarily outer space as modern people think of it) to gain eldritch knowledge and simultaneously being driven mad by the revelations of such insights gained from it is pretty much the trope wheelhouse of Lovecraft. The initial 'great one' (another Lovecraft term for eldritch gods) people interacted with was found in the fishing village and human/eldritch hybrids were made from consuming the flesh of eldritch beings who do not lose their ethereal being when 'killed'. It's very on the nose in this regard. The events themselves being presented as all 'being a dream' as well. Lovecraft said dreams were his best inspiration and a good device to use to frame stories about such things. In fact, mythos themes permeate much of From's games since Demon's Souls. A sunken 'fallen city' is usually prominent and featured (sometimes literally fallen from the stars as in Elden Ring), as are being that are mutations of squid/aquatic creatures (eldritch cosmic beings) and man. The idea of madness coming from eldritch truth obscured to the currently existing is also featured. It's quite an opposition to Nietzche. More like "god is dead, and we killed him to take his place, but are as ignorant as a child playing with their father's gun". Nietzsche envisioned no gods, no masters, only the 'overman' becoming an enlightened entity eventually. I realize the passage alone seems to be giving the same sentiment, but his overall philosophy does not. Hierarchy and rule over the weak by those with their own inequity is definitely still prominent in the endings of Soul's games. Equality comes from being equally brought down, not up such as the darkness ending where you also kill the fire keeper in ds3 or refuse to take the throne in ds2 after also killing the scholar. Taking the new life as an infant cosmic being ending in Bloodborne implies no true ascent or evolution of man to me, only that you are the new "moon presence" in the nightmare that never truly ends. Not discovering the method to fight it but defeating Gherman is you taking his place and accepting your gods, and accepting Gherman's demand is obeying your master.
@Fragmentsinfractals4882 жыл бұрын
There is a lore idea in Bloodborne that Beast Howl uses the humans own vocal cords, and the Church fears this. Micolash in particular. The Church running from the "beastly idiocy".
@poopsmith68532 жыл бұрын
@@Fragmentsinfractals488 there's also some hunter NPCs who are 'awakened' from the dream. the one in the lower town with the machine gun says the beasts are not what they seem and the true beasts are the church
@ra.n94822 жыл бұрын
I'm glad that you are not skipping on DS2 lore. It is honestly extremely in depth and suprisingly important in the saga but creators often times ignore it due to their personal disdain.
@kindlingking2 жыл бұрын
It's really not. Especially the parts about futility of trying to change anything and constantly re-emerging lord souls. Those just not what Dark Souls is about. The only real way to use DS2 lore is to take the most coherent parts of it and ignore the rest.
@joshmay29442 жыл бұрын
This x 1000!
@YTDariuS-my6dg2 жыл бұрын
I think the main reason people, at least lore wise, tend to ignore DS2 is because it's all over the place. For most of the game, or the whole game if you're playing the original version, linking the Fire is not only the best option, it's your ONLY option. It goes so far to tell you that liking the Fire is so important, so *correct* , that not doing that isn't even an option. Only if you play the Scholar of the First Sin are you introduced to the ideas of Aldia, who's primary goal is to end the Age of Fire, to put an end to the established order, no matter how comfortable it is, so that humanity can see the truth and become what they were always destined to be. Yet even then, your character isn't even considering the idea unless they meet Aldia in every spot you can in game. You botch the progression once and you HAVE to Link the Fire. So, which message are we supposed to get? What are we supposed to choose, linking the Fire, to perpetuate the Age of Fire, end the Undead Curse and perhaps find out "the truth?" Or do we listen to a dubious character, someone who is repeatedly shown to not be reliable? Do we, as Aldia would want us to, end the Fire and venture unto the unknown, accepting not what humanity wants, but what it needs? Like I said, it's real confusing, at least to me. Though I do prefer the "leave the Throne" ending. But that's because I have a massive boner for the type of character that's "destined for greatness" but cares more to do the RIGHT thing, not what they're told to do. Which is why I like the Linking ending to DS1. Kaathe's all like "hurr durr lemt the Flame die and bemcome lormd of Darmk" and I'm all like "nooo it'll be cooler if I light myself on Fire and nobody ever remembers me trust me it's because it's the right thing to do". As one can guess, I also prefer the End of Fire ending for DS3, though for deeper reasons than that. I'd like to add, about the DS1 endings. I have a differing opinion on which one is the easy / hard one to make. A lot of people think, as far as I know, that the Link the Fire ending is easy, while the Dark Lord ending is the one you have to work for, ergo the "right" one. I call bullshit. You're being controlled either way, but the Dark Lord ending does to your character what it doubtlessly does to the player as well: you hear the title, you hear the lore, and you think "I will be the hero! Not the one they want, but the one they need!" While, in truth, Kaathe is most likely just using you for his own agenda. Oh, of course, Linking the Flame is exactly doing what the Gods want you to so they can stay sitting in their comfy chairs and ruling over the poor weak humans that are left. Both choices are neither wrong not right, as both, I believe, lead to the same situation in DS3, assuming the Dark Lord ending doesn't actually forever extinguish the Flame. I just want to argue that the character you control is massively cooler if you pick the Link the Fire ending. There he/she is, nameless, cursed and forgotten by history, setting themself aflame, not really sure if what they're doing is *really* correct, but it's not like they'll be able to check. They're perpetuating the cicle not for the Gods, but for the little guys suffering from all this. It's the right thing to do, most of all because it enables the Ashen One in DS3 to choose the "End of Fire" ending, which is not only thematically the correct choice, but also from a lore perspective; after all, *that's it* . No more Dark Souls. This is the *end* Sorry for the rant. I just got mega inspired by Ratatoskr's masterpiece of a video. I swear, this guy...
@icebox19542 жыл бұрын
@@YTDariuS-my6dg You are fundamentally mistaken or confused about a few things. 1. I think the point of DS1 (both endings) is that you're a witless, ignorant pawn who dies for things outside your own sphere of knowledge. You were never given a choice, not really. You were sold a false narrative as some "chosen one" when you were just one of many to come. A means to an end. If you had not linked the flame in DS1 then the bells would simply ring once more. The flame was still strong then. 2. DS2 SoTFS has by far the most insightful characters in the lore. Aldia saw the ruse of DS1 for what it was and sought the truth rather than comfortable ignorance. We really didn't know what Aldia did until the end of the Ringed City. He understood the true nature of man and the trick that was pulled on the pygmys. 3. DS2 (all crowns ending) shows the most comprehensive truth of the games. To live is to creep toward corruption. To live forever without hollowing is a fate worse than any. DS2 tells a story of multiple kingdoms over long eras ultimately crumbling and turning into dust, where new things will be build on top of in an endless cycle. It's a nihilistic truism that nothing you do will matter or be remembered given enough time. Gods are merely fools prancing around, ignorant of their eventual insignificance. Afraid of time and change. 4. Even if you end the fire in DS3 nothing would really change. The firekeeper even tells of a coming fire born out of dark. The cycle continues, and life itself is putrid and leads to corruption and decay. The cycle will produce countless lives and both kindle and burn the beginning and end of countless civilizations. Everybody either hollows into their true form or dies. There is no escape. Disparity itself was a mistake.
@YTDariuS-my6dg2 жыл бұрын
@@icebox1954 for your first point, that's kinda what I was going for. In fact, I'd go as far as to say that all of your points aren't something I disagree with, and if I did disprove them that's mostly my fault for being lousy at writing. What I was trying to say, what I was focusing on, wasn't the world, but the player character. What I feel would be a "better" internal logic for the character, or rather the one I prefer more. As I assume DS1's Chosen Undead is pretty ignorant of the full situation, I think Linking the Fire is a better choice that is safer for the world, yet still a harder choice to make, knowing you'd have to sacrifice yourself and that you would be forgotten, as opposed to taking the mantle of Dark Lord, which I assume seems at least kinda appealing. Similarly, the Bearer of the Curse in DS2 knows fuck all what's really going on, and I think siding with Aldia is, again, the "better" choice not for the world itself, but for the character. Notice I say "character" in all these instances, not necessarily the person themself. In other words, I like to imagine their character development through the choices the various protagonists make, and how those choices impact them personally, not their wellbeing, or that of the world. I'm the kidna guy who thinks hardship builds character, so I like when my PC experiences the tougher ending. The only thing I disagree with you on is that even the End of Fire ending is meaningless in DS3. I mean, first of all, it's in the name. It's not the "Dark Lord" ending. It's the *END OF FIRE* ending (to clarify I didn't "shout" or anything I just don't know how to give more pizzazz to the word besides bold and caps lock). Besides that, the Firekeeper saying she can see "tiny flames dance across the darkness" probably shouldn't be taken entirely literally, or at least I don't think it should. It's pretty ambiguous, and even the quote iirc doesn't say Flames, capital F, so it's not something that will perpetuate the cycles as we know it. It could be simply s metafor for something, or multiple of somethings, that will guide the world and it's inhabitants in the dark world they now live in, ergo "tiny flames will dance across the darkness". Fire is all they knew, and it's the best metafor for something that gives comfort and guidance, corrupted as it was. To me, lore wise, the End of Fire is undoubtedly the correct choice, alongside being my preferred choice as by the criteria I mentioned before. Even thematically it feels right, as the Souls series is brought to an end, but that doesn't mean Miyazaki will stop making games. In this case, the Fire ending is the end of the Souls series as we know it, while the tiny flames ate future projects left to come. We have one right now; Elden Ring, and there are hopefully many more in the future.
@Imisgrunbula2 жыл бұрын
"The cycle ends here. We must be better than this." I can't wait to break the cycle again in Elden Ring
@BababooeyGooey2 жыл бұрын
ELDEN RING SPOILERS BELOW: Ironically the ending that best represents that sentiment is the Frenzied Flame ending. Dark Souls is about letting the end come with the dying of fire. Whereas the most absolute way to destroy the stagnation in the Lands Between is to burn the Erdtree until it's nothing more but a charred husk.
@luna71572 жыл бұрын
@@BababooeyGooey ELDEN RING SPOILERS BELOW No ending actually seems to end the cycle completely. If you don't restore death, tarnished will never rest. If you don't let Ranni take the Elden Ring into the stars and beyond the reach of humanity, it will continue to be used to legitimize the will of tyrants. If you don't use the Frenzied Flame to put down the Erdtree, the Erdtree will continue to trap souls and keep anyone from passing on. And those are just three different endings.
@pusagarfield73692 жыл бұрын
@@BababooeyGooey SPOILERS But you dont just burn the erdtree right? You burn everything down so that nothing can exist, which is why melina hates you for doing so. It doesnt escape the cycle, it just ends it outright. There cant be a cycle if theres nothing at all. I think Ranni's ending is the one where you escape the cycle, because it just yeets the outer gods away so that there is no more erdtree.
@BababooeyGooey2 жыл бұрын
Fair points, but I was more so just highlighting the opposite roles fire plays in Dark Souls and Elden Ring; their "absolute" endings (not necessarily canon). The absolute end of Dark Souls being to let Flame die; and the absolute ending of Elden Ring to let the Frenzied Flame burn everything. I might be overthinking it (but let's be real it's a Souls fan's favorite pastime), making a connection when there really isn't one. I just thought it was neat juxtaposition.
@theSceptile012 жыл бұрын
@@BababooeyGooey SPOILERS: i think personally the better ending is ranni's. where the frenzied flame ending gives in to nihilism, ranni's chooses to move forward past the old golden order to new heights and great unknowns.
@Kepesk2 жыл бұрын
You won me over on this. Souls is about the war against entropy, and how we'll eventually lose no matter what. But, we have to fight it, because the only other option is to burn out. Brilliant video.
@OtepRalloma2 жыл бұрын
"The First Flame quickly fades. Darkness will shortly settle. But one day, tiny flames will dance across the darkness. Like embers, linked by lords past. Ashen one, hearest thou my voice, still?" ...Sometimes the solution is to let it go. And start a new flame.
@mord02 жыл бұрын
Change is nature’s delight
@mads935c11 ай бұрын
This is probably the best summary of the souls series I've ever heard. Thank you
@iamdoom98102 жыл бұрын
Hey, you finally did it! To be honest, no matter how much digging I find with lore videos, I rarely find any videos that cover the symbolism as well as you do. The extent is usually just Fire, Dark, and occasionally the Deep. That's about it, and even then it's just at a cursory, words as written and/or highly opinionated conjecture. So with that said, I'm quite excited and curious to see what this video has to provide.
@mkv27182 жыл бұрын
But “highly opinionated conjecture” is what fandoms do best!
@Uber_GoobTube2 жыл бұрын
No, I am Doom.
@OtepRalloma2 жыл бұрын
I already came to this conclusion partly with your help, but I'm glad you've put it in a video essay that I can enjoy and share
@badrequest55962 жыл бұрын
The lesson i learned from dark souls was that sometimes its okay to let things take their natural course. Change is inevitable. Instead of fighting to hold back change, accept and change with it. Some things are worth preserving, but if they begin to decay and the sacrifice required to preserve them becomes too great and twists its original meaning, then its better to be left to wither away and move on. Which is why my favorite ending is fading of the fire
@fireblast1332 жыл бұрын
honestly i will say the saddest part for Genichiro specifically? He was an orphan, everything taken from him, and then Isshin took him in, saw his potential, and so Genichiro feels he owes everything to the man who gave him everything, and the way to do so is to preserve everything his adoptive grandfather fought so hard to build. Isshin himself understands Ashina will not last forever, but being brought back by Genichiro's ultimate sacrifice, fighting Sekiro and making the attempt to preserve it still was him just honoring his grandson, even if he personally saw it as pitiful, and likely is glad you are able to overcome him, as now both he and Genichiro can rest.
@johncra89822 жыл бұрын
It's wild, after all these lore videos and forum threads delving into the lore of these games, what really made me grasp miyazaki's overall vision on a deeper level than a mere synopsis of plot and themes, and really understand the core of his work, were recent events in real life involving close friends and acquaintances.
@surepath39922 жыл бұрын
All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self. I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.
@paulnewhouse51266 ай бұрын
This might be one of the best Souls videos I have ever watched.
@downsjmmyjones1012 жыл бұрын
As someone who watched their father on his deathbed just a couple days ago, I can really resonate with this. He had bone cancer and at the end, his heart stopped functioning because a lot of it had died. So they put him on pain meds and he was barely lucid the last time I saw him. In an effort to preserve life at all cost, they sacrificed the consciousness inside the body. Basically, it's time to die if you have to go on pain meds that strip you of consciousness. I'd rather have a good goodbye than make my family preserve a husk.
@ZarMationStudios182 жыл бұрын
Video games... books... movies... myths... all are Painted Worlds. Great video. New sub.
@Shezmen882 жыл бұрын
clap. clap, clap... CLAP CLAP CLAP CLAP CLAP CLAP CLAP!👏 👏 👏 👏 Thank you for this wonderful analysis.
@jeronym8942 жыл бұрын
hahá you here!
@ratatoskr63242 жыл бұрын
Thanks, it nearly killed me.
@craig53222 жыл бұрын
Hey man, this is brilliant. This gives me a much deeper appreciation for Elden Ring. The whole story of that game is based on Marika's refusal to accept death as part of the natural order, and it leads to all the catastrophes in the plot.
@kasp76742 жыл бұрын
Probably the best Dark Souls lore video on the net. The only thing that confused me, was that you use a Humanity to regain your humanity. You would expect that taking more of the "dark soul" would make you more hollow, but now I understand that you are probably sacrificing the Humanity to keep your dark sign burning, and keep your hollowing in check.
@ratatoskr63242 жыл бұрын
Yes! You have to burn them in bonfires!
@luna71572 жыл бұрын
@@ratatoskr6324 Bonfires are just nodes which connect to the First Flame. The essence of the First Flame- estus- is the very thing which "heals" an undead. Light fills the screen, enemies reset: time itself rewinds. The four Great Souls were taken from the flame, and over time, it began to go out. Humanity- that is, the divided Dark Soul, turned the hollows who already walked the caverns beneath the world into sapient beings. To return pieces of it to the First Flame allows one to return to being human. Sacrificing the potential for sapience in a new human to prolong the existence of your own.
@poopsmith68532 жыл бұрын
Humanity comes from the dark soul though. It is the opposition to the Gods with their bright fire souls. Being hollow is from losing your portions of the dark soul. The new lords ignored the dark soul thinking it was useless, the Pygmy took it and they became 'humans'. Manus had his humanity 'go wild' and it created the corruption of the abyss. To me it's a clear metaphor for man's intelligence also being a double edged sword of destruction of his environment. The corrupting effect in souls games lore usually comes from a 'human' or lower caste person attempting to fight the gods or ascend to being one. In Elden Ring, Rhadan's intro cutscene specifically says the rot was caused by Melina. She tells us she is not a true maiden and I had my own suspicions as to why that are partially right from what I've seen so far. She's Rennalla's or Makria's daughter but not a true demigod and the mark on her eye is that of the three fingers, diametrically opposed to the two fingers. I have a feeling a boss or important character somewhere is going to be missing two and three fingers on their opposing hands somewhere or that they're the hands of the entity 'holding the world'.
@wazza123ification2 жыл бұрын
@@poopsmith6853 Just so you know, it's not Melina who causes the rot. The reason that Caelid is rotting is because Malenia(a different, albeit not completely unrelated, character from Melina) unleashed the scarlet rot while she was about to lose to Radhan in battle during The Shattering. I know it's a bit confusing with them all having similar names. You can probably thank George for that lol.
@poopsmith68532 жыл бұрын
@@wazza123ification you're right, they're different characters. Just sound really similar. I'm still thinking she's Makria's daughter though as she says she was born at the erdtree and her mother is there.
@marcofromtropoje31692 жыл бұрын
Such an awesome video, covering a topic I haven't seen anyone else tackle as thoroughly as you have here. I hope people recognize the uniqueness of your content as well as the effort you put into research and putting the video together. I could listen to you talk for hours, I'm super excited for your Elden Ring content.
@vermiaarcelot92872 жыл бұрын
In Sekiro, the Japanese name for the Mortal Blade is "fushi giri" or "Killer of fushi". The word fushi has two meanings: Immortal, and Undead. In Sekiro it obviously means immortal because the pursuit of immortality is like the most important plot point. But it's also the word used in the Japanese version of Dark Souls for the Undead. So basically, in Sekiro you get a sword which has the specific purpose of killing the Dark Souls protagonists. That's how much Miyazaki wants to do away with the old to make room for the new.
@Mozay3D2 жыл бұрын
Thank you for making this! Immediately subbed and favorited after finishing. I’ve found it frustrating that most of the discourse on Dark Souls, Sekiro, and Bloodbourne takes the approach of literally deconstructing the games in a cold, almost scientific way. Focusing on the literal history of items and places rather than the soul of what those things are communicating. It’d be like if the entire discourse of Starry Night by Van Gogh was about who built the houses in the background, and what method of construction they used to do it. Anyway, great video. Hope to see more from you in this vein with Elden Ring.
@JetKai052 жыл бұрын
Sekiro is my first FromSoftware game. I didn't know why I love it so much, but later on with more understanding on Buddhism, everything just makes sense. I love it, because the theme resonates with the absolute truth, even at that time I didn’t intellectively understand it. My subconsciousness knows. There are Dharma seals in Bushism that reflect our reality. That all things (the dharma) are Impermanent, Non-self, and Dukkha (dissatisfactory or suffering). Dukkha-Dukkha (the suffering of suffering, 10x Suffering, your bad attitudes of suffering make your suffering more severed) is created whenever you reject and stray from these universal principles. By recognize this, we can end any dukkha-dukkha with the Four Noble Truths teaching and have a tranquil view on the world. Without seeing the reality as is(ignorance), we live our lives creating karmas and we got stuck in the cycle of reincarnation or in the game (immortality). Each cycle of rebirth will be worsening (dragon rot) because of our past bad actions until we learn all the lessons necessary to become enlighten at our last reincarnation (That was literally the life of the Buddha, an enlighten one that ended the cycle of birth and death). Attaining Nirvana is liberation from that karmic cycle, entering the state of no birth and no death. However, the Buddha never meant that you will stop being born and died, for that is just a natural thing in the world like a tree in a forest being born out of a seed, grows up and die. Its existence is perfect and non-egoic, so there is no problem with it. Nirvana is just a state of mind that free of desires, greed, anger and ignorance. Nirvana is the absent of our egoic mind, the ego. Thousand years later, Buddhism went further East to China and Japan and got lost in translation and time. Now Buddhists are just being fearful of impermanent and suffering so they'd do anything to escape that reality, that act of wanting(desire) to do these things are the cause of dukkha-dukkha (the suffering of suffering) [Genichiro’s case] This problem is not just for the common people but also the Monastics, nuns and monks. They accept the premises of Impermanent and Dukkha but can’t fathom the concept of non-self (How could them ? because we can’t solve 3D math problems with 2D math knowledge. The same for the egoic mind will never understand the world without its existence). So they believe that with practice they will attain Nirvana, which, in their definition is a realm if Everlasting, Overflowing Joy, and it can happen to them (the self) (otherwise if it can’t be attain by “them”, why bother with the hardship of the monastic life). Thus they “abandoned” the path of the Buddha for “immortality” because they misunderstood the teaching not because they are evil. The Monks in senpou temple are infested with centipede and can’t die is just a physical manifestation of that very metaphor. Today 95% of Buddhist and monks are still on the wrong path because of China’s influences that’ve changed the core teaching of Buddhism. Finally, if we understand all of that, we know that immortality is the greatest curse for any being. To sever immortality, we need to send the Dragon back to the “West”. A metaphor to send back/reject China’s influences on Buddhism view. Sekiro did become enlighten by sever immortality in game. You finish the game and never boost it on again (No more birth and death for Sekiro). In short, FormSofware games are good because Miyazaki understands these universal principles and make his games based of them. Everything in Sekiro is closely related to Buddhism and Miyazaki used all of that to make a masterpiece.
@VonSchnitz2 жыл бұрын
What a well articulated explanation of the symbolism behind Fromsoftware's works. Kudos to you for hitting a bullseye here. Humanity's desperation to cling to established order, thereby fettering itself from growing, is a central theme in all Miyazaki's works imo.
@neilkuckman66272 жыл бұрын
I love the theme of "The End." There can be nothing new, If nothing dies. Without Death, Life is meaningless. Fighting against the cycle of things, leads to a cursed existence. Such a beautiful series.
@patatica2 жыл бұрын
Wow, congratulations Ratatoskr, you went from being totally unknown to me to one of my favorite youtubers. Those 31k subs don't do you justice. Thank you very much and great job! You nailed it with that ending that borders on hope and keeps the question alive: to link or not to link the flame. (excuse me for possible writings mistakes, English it's no my language)
@onesilverleaf67812 жыл бұрын
I like your take on the DLC the best to be honest, it really is something when you think about the whole series and the DLC that way.
@pixsouls74742 жыл бұрын
I’ve always viewed the paintings as an escape from the age of fire. They set their worlds afire and escape rot because they can. Unlike those on the outside who are cursed by the first sin. I think a painting from dark soul pigment creates a cyclical world that doesn’t rot, but where human death and the passing of ages can occur naturally. Of course the metaphorical meaning can exist alongside this.
@bigPauliee6 ай бұрын
Fantastic video, I could never articulate what I liked so much about dark souls lore bt you put it so well
@swearingbear31832 жыл бұрын
The point about dark souls becoming old and ending it before it becomee a shadow of its former self is so spot on. Now look where we are with Elden Ring. Beautiful
@primarchlogarius2 жыл бұрын
Your voice and tone is one of the few genuine ones in the Souls society. Love your videos and keep them coming.
@hasanm37072 жыл бұрын
I've watched many, many videos explaining and analyzing Dark souls. This by far is the most comprehensive, precise and logical explanation I'v seen.
@tamar70657 ай бұрын
This explains to me why Miyazaki's stories seem to have such a specific and loaded contempt for organized religion in all its forms. (Please don't misunderstand me here--I have nothing against individual religious people, I'm just stating a recurring theme in tons of these games as I've noticed it and interpreted it.) No other power structure in the world (or in Miyazaki's worlds) tries so hard to reach, preserve, and conserve a mythical state of perfection, or goes to such violent lengths to do so.
@duwanglover34242 жыл бұрын
Vendrick and Aldia are such treasure troves on lore and excellent voice acting, I’m glad you touched on what they had to say
@psilo45462 жыл бұрын
One of the best summary of the themes of these games I've heard. Thanks a lot for your great work Ratatoskr. I wish I could share this with my friends who haven't played the games, so that they could understand my obsession with these worlds, but I fear you need to have played the games to understand those themes and how they are expressed fully.
@hugocardoso14882 жыл бұрын
I love your essays on the games, even thought i tried the games and couldn't play them. but i love these videos and the meanings you bring to us. Never stop please
@ducksound80232 жыл бұрын
Wow this is well thought out and put together. Like a creeping unfinished idea that is given voice, it really resonates.
@andyl76772 жыл бұрын
So linking the flame is basically like hitting the snooze button on my phone 15 times every morning.
@stevenmonte14962 жыл бұрын
This was a phenomenal analysis. Some life lessons in here as well. Funny enough it helped me let go of some things, so thank you.
@Ad-im1ne2 жыл бұрын
Good delivery, well done. I’ve heard these kinds of interpretations since DS1 days but this vid is a nice way of wrapping the series up.
@9ZenMedia2 жыл бұрын
My favorite souls related line is “Prepare to die” It sums it all up. I cannot think of another game series which I would more wholeheartedly call “art” not only is the metaphor about life, but also about gaming.
@c.b.51042 жыл бұрын
Mr Rata, I mainly shitpost on your streams. But I love your videos so much, every time I finish Dark Souls 3 I cry. I always thought I was crazy even though I understand the themes. I felt weak. Your appreciation and exposition of these games and their artistry and depth made me feel like I was not crazy. Thanks to these videos I have managed to evolve as an artist, as I let my sorrow and anguish evolve into new emotions. I get to draw and create more than just abyss. Thank you very much Mr Rata
@stormetro60462 жыл бұрын
7:20 after you said "I quote", a really loud charmin ad began and I can't remember what it said but it made me jump. I was not expecting that at all.
@SandyCheeks18962 жыл бұрын
So… in Elden Ring Radahn managed to fight the “rot” to a standstill. But it cost him his very sanity, and he devoured the corpses of his comrades as a result of losing his insanity by holding the rot at bay. When Radahn falls, the stars cease to stand still and the natural order of things is finally allowed to continue. The fate of the stars was withheld because Radahn lost his sanity in his battle to hold the rot still. But now that he has finally been put to rest, the age of stars may begin and we will see what fate holds in a new age. Man.
@smiley95342 жыл бұрын
I've only been watching you for about a month or 2 now , but I said when I first started watching your content that this man will surpass all other content creators on such a subject. I do believe this video stands as a testament to that. Pls continue to do this work 🙏🏻
@Brugosovi2 жыл бұрын
This is facts, keep posting quality
@TwilightSwordman1202 жыл бұрын
Thank you very much, wise squirrel, for this is a video that is precious for me. Not just for explaining the core buildings of the series I love, but also for putting it in a way that helps me reflect my position in my real life and realise some universal values and wisdom I am happy to learn in some indirect, metaforical, easier-to-digest way. Goddamn videogames and their art!
@surepath39922 жыл бұрын
All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self. I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.
@iwayuru17162 жыл бұрын
Wow what an amazing work, at last I truly see, it finally made me realize that Sekiro has an English dub. But no seriously all jokes aside I had no idea, I played through it like 100 times and watched dozens of playthroughs and this was the first time I've heard those lines. For a second I thought you hired some voice actors to read them just for this video.
@iwapje2 жыл бұрын
Bruh same 💀😂 I was like????? 😂
@jacobreeves31102 жыл бұрын
What is the only thing that never rots? Darkness.
@magpipe1462 жыл бұрын
“Make Ashina Great Again” I see what you did there
@idolatrystudios2 жыл бұрын
OK bro, your explanation in this video is SO DAMN GOOD that I've linked it (No pun intended) to over 30 people. WOW! I'm, very impressed. (Subbed) Keep up the good work bro. I just found your channel tonight, but rest assured I'm going to watch all of your other videos. Thank you for posting it.
@MidlifeCrisisJoe2 жыл бұрын
I'm glad you finally addressed at the end that the point is the player's decision at the end of the game(s) because ultimately that's REALLY what the theme is about; that question of whether or not you extend the society, the civilization, or even humanity itself in the face of entropy, decay, rot, and oblivion. Like you said, there's no real answer to this question. It's one that's been debated for centuries, and it's the fundamental disagreement for example between Locke and Rousseau, at least in terms of what the true nature of humanity is compared to humanity's relation to civilization (interestingly Dark Souls sort of splits the difference between them, taking a Lockean perspective on the true nature of humanity [we're savage beneath the force of civilization] and a Rousseauean perspective in terms of civilization [civilization itself being a shackle on humanity]). However, I still think you're looking at this from an NPC/Lore perspective a bit too much, especially with Sekiro, as Sekiro as much as it's about a failed preservation of the past from the Ashinas' perspective is decidedly not about that from Sekiro's perspective. Since Sekiro is us, is the protagonist, his major drive and his thematic question - do you pursue duty to your family or your lord or do you seek redemption from both - mirrors and is oppositional to, yet a bit different from the themes of Genichiro or Ishin because of the factor of choice. Additionally, this is decidedly not the theme of ALL of Miyazaki's works. Demon's Souls being the key example. There it's definitely *a* theme, but it's not *the* theme. Because really the theme of Demon's Souls is hubris, specifically the hubris of the monumentals in the further past, and King Allant in more recent past, and then potentially the player character Slayer of Demons in the present, with the thematic question being whether the PC will learn from the mistakes of Allant and the monumentals or whether they will become corrupted and seek the power of the Old One themselves. While I greatly enjoy your analyses so far about these game, I do think you've been underemphasizing this aspect of player choice a bit in these series (aside from your ending on this one). Because in games, unlike other media, the player's perspective, whether or not they have choice, and what those choices are have to be taken into account in a *major* way when discussing themes. So far as I can see, that's the quickest way to divine the themes of these games more than anything, as in each of them the game will present the themes via the choices the major NPCs have made in order to thrust the same choice upon you, the player, at the end to see if you'll follow their lead or go against their example, and I guess I think this aspect needs more stressing perhaps.
@russian_knight2 жыл бұрын
Maldron the Assassin represents people who will continually try to stop you from achieving your goal in life
@PelliCannot2 жыл бұрын
Glad you got time to make this before the launch of Elden Ring, great video Rata. Your analyses are really refreshing.
@cruddddddddddddddd Жыл бұрын
You released a video about not understanding the theme of ER. I can't seem to find that video now, but I've been thinking about it quite a bit since seeing it. Could the theme of ER ultimately be: the struggle of a visionary to create something better from the ashes of past glories? And the various paths that visionary might take? Hear me out: Miyazaki is Marika, who shatters the Elden Ring. The shattered Elden Ring is the Dark Souls series, and it's up to the player to turn that into something somewhat new and fresh. Maybe Radagon, who attempted to fix it, represents the half of Miyazaki that didn't want to completely give up on the old order, which is why he attempts to fix it. Then it becomes up to the player to determine where to go from here: Do you completely abandon the old and try something new (Ranni)? Do you pervert the old into something once thought taboo (Dungeater)? Do you work to perfect the old, fixing what are the perceived flaws (Goldmask)? Do you incorporate people who felt rejected by the previous order, making them a part of the new one, but insulting adherents to the old order (Fia)? Or do you keep everything the same as it always was, continuously delving into obscure hints and theories on what's already been established (Gideon)? Ranni is that part of Miyazaki that wants to abandon the old and try something completely different. Dungeater wants to subvert what came before, somehow. Goldmask just wants to improve the flaws he's seen, but ultimately believes in what came before. Fia wants to be more inclusive to people that perhaps felt the previous order was too oppressive. And Gideon just want more of what came before, forever and ever, amen. I also think it's interesting that Gideon is continuously gathering new tidbits of lore for his own personal edification. He represents the most far-out theorists on YT, perhaps? He's a gatekeeper bigtime (he doesn't even take the player seriously until we kill Godrick - then he has to). Maybe I'm overthinking it, but I think there's something there.
@AG264982 жыл бұрын
What I got from Dark souls is that no matter how strong, successfull and rich you are, you have to accept that one day it will all end. Even you will have to face the end one day. But instead of fearing it, accept it and make sure you are remembered.
@LokiHades2 жыл бұрын
Amazing once again! You crystallize everything I had thought about but brought new perspective with your prior videos and this one. Always felt the theme strongly of the need to let go in the games. The clinging to the age of fire felt like “coping” (to use the modern popular vernacular) from Gwyn to me, but the roaring fire upon linking the first flame meant to that at least a significant amount of time was bought and it only really solidified my feelings in Dark Souls 3 when you try to link it again. By the point of DaS3, Going through the game you could see the world was far more decrepit and decayed, filled with different forms of rot. In fact I found myself sympathizing with the Lords of Cinder who chose to be derelict in their duty, because they themselves saw the pointlessness of preserving the world. By contrast Ludleth reinforced the feeling of “coping”, of clinging on in desperation because he could not see other paths, that the only right path is the Path of Gwyn. This is further reinforced by spending time with the figures who believed in the abyss/the dark, who all ask for an alternative path… But the path would thrust the world into darkness, a more primordial state, one where humanity is basal and instinctual in nature, without qualm or morality, much like our tribal ancestors in the real world. So with those perspectives in mind, I always felt my goal as an Ashen one was to find another answer that neither side came up with. And both the base game of DaS3 and the DLC gives you at least two options that neither the Gods, nor the primordial serpents and the undead that follow them could conceptualize. The fire keeper with the eyes instead offers a third path, a compromise between Gwyn’s and Kaathe’s, one that would allow for a natural rejuvenation and kindling of new fire, not the age of the gods, or the age of man. The other is the renewal of the painting. Both work in parallel and both ask you to forsake the known paths, both ask you to get rid of the current order, both asking you to let go, and help others let go in the process. The series has my favorite themes, because I feel they are ever-present in reality; if you like history, you can see the endless cycle of mankind’s triumphs and failures, the parallels of clinging on in desperation to failing ideas and failing civilization, and the need for civilizations to take new paths when they stagnate and rot, even if it requires that the old order burns in the process. Thank you for putting together my favorite set of videos in regards to a series I love! I can’t wait to explore the themes and ideas of Elden Ring, a fresh perspective, a fresh world for us to ruminate on. I can’t wait to hear your thoughts on it over time.
@sammyahmetovic10512 жыл бұрын
defiantly an interesting take different from most dark souls lore theories I've seen yet, good stuff man
@itsyaboiguzma2 жыл бұрын
Now this is some unhinged theories I can get behind. But in all honestly this is an excellent video discussing the symbolism in dark souls that hasn't been deeply covered before.
@taylorallstar85922 жыл бұрын
You make great content. Love how much work you put into your videos and it shows:)
@stupidanon59412 жыл бұрын
A close-reading as compelling as the content it examines. Well done.
@bubs082 жыл бұрын
This video was articulated and organized soooo well. The way you told the story and the themes was done incredibly well! This vid deserves countless more views. Thank you for making this shit, i loved it!
@garrettbok74992 жыл бұрын
Thank you for the video! It's hard to pull these themes and make them grounded in tangible examples, great job
@MCWaffles2003-12 жыл бұрын
Just found this channel a couple hours ago and the second video of yours I have come across was this one, 20 minutes after you released it. Great content and perspective. Please, keep it coming :)
@mrreemann83132 жыл бұрын
I love Miyazaki's work a lot. But it hurts to be reminded that we cannot keep the things we love forever. Or even for a particularly long time...
@TheGenchannel2 жыл бұрын
even so, i've always viewed the protagonists of the souls games as an exception to that rule. Even when we go hollow we can still push forward, regardless of how decayed and destroyed everything gets our character is ever present to struggle against the odds. They're only gone when we give up on the fight, aka quit the game. Even though the endings give a sense of finality to the game, the theme of cyclicality and "new journey's" (new game plus) gives our character a feel of constant presence in the world. I find that there's a small hinge of hope in that theme, too, about how perseverance can overcome the odds, and how the will and struggle of one soul can break past decay to become something more.
@theriuscasual95252 жыл бұрын
That was just amazing, incredible video dude. Never thought of darks souls that way, it change the way a look at life. I wish great success for you dude! Thanks for the video.
@beetheimmortal2 жыл бұрын
Every day I adore Souls more and more. No matter how many "Souls-like" games are made by others, none of them can even get close to real Souls, because they only seem to take the surface level lessons from it, but don't seem to actually understand what makes Souls so good.
@iamamish2 жыл бұрын
Great analysis, I never considered this before
@AJD...2 жыл бұрын
BRAVO my friend! Fantastic work. I love your theories and your presentation. It rivals Vaati.
@RENDAN_iel2 жыл бұрын
DS2 is underrated by a metric mile in regards to its lore contributions and revelations.
@IkigaiAnimations2 жыл бұрын
Just... wow man. Great video and I’ve honestly never thought about ashes of ariandel being like a metaphor for the souls games, but as soon as you started giving the first example I was putting pieces together that were later said in this video and man what a beautiful way to think about it. I truly believe that the dlc is a metaphor for the souls series now and it just makes me appreciate From Software so much more. Also, thanks for great content man. Definitely got a sub from me without a second thought.
@anaguma902 жыл бұрын
Dark Souls III has some of the best DLC for any game, period. This video just made me want to head back into those painted worlds and lie on that sweetly rotting bed for a while...
@Ult_Fiction2 жыл бұрын
“Those fools on the outside” I think would be other game developers such as activition. Staying in the same CoD painting even though it’s totally rotten. Imagine if they just made a new painting (IP). Edit: and now that I think about it, as weird as it sounds, Faze Jev would be Sister Friede. Also great video!
@Stalutes642 жыл бұрын
This is exactly the interpretation I got upon first clearing the dlcs for DS3. Glad to see someone articulate and present it so well.
@TheDbzgtaf2 жыл бұрын
This was a beautiful video. Amazing work man.
@nowhereman60192 жыл бұрын
*Meanwhile, in Bloodborne:* "AYYY, LMAO, YOU WANNA BECOME A GOD!?"
@rafaelbordoni5162 жыл бұрын
Best lore video yet. At this point I don't even care if Miyazaki was actually thinking of the DS series and made the painted world as a metaphor for them deliberately now, even if he comes up denying and explaining what he was actually thinking about. What you have made here is literary analysis and I can see like, 50 or 100 years in the future, hundreds of angry teenagers having to experience these games against their will because they will be on their literature or arts exams. I can see most of them studying these games through essays like yours not really caring about the games, just wanting to pass their exams but a few couple will discover themselves and will attempt to carry on the torch. Even though Miyazaki and the current team will be long dead, essays like this one are proof that even though the fire will fade, tiny flames will dance across the sky.
@MenwithHill2 жыл бұрын
What you said about Ashes of Ariandel is extra interesting in the context of Elden Ring. From the moment you boot the game, even though it's a new beginning, the music feels like a climax (spoiler : it kinda is). Like all of FromSoft's experiences built up to this.
@gatorslayer23882 жыл бұрын
One of the best videos you've ever made, good work!
@treevine2 жыл бұрын
I came to the same realization that the Painted Lady and her painting symbolizing the need for Miyazaki to create a new world with the life "blood of the Dark Soul". Thank you for putting it in words I could not, and revealing it to thousands more. Very Good
@Entertainment-ev6ob2 жыл бұрын
Most well done lore explanation video and it’s so short
@Atomic_Thomas2 жыл бұрын
I am still a firm believer that Gael's niece is painting the world of Elden Ring. It just makes perfect sense.
@slicksilver29612 жыл бұрын
What Miyazaki said about DS1’s and DS3’s protagonist really hits deep because the protagonist of DS1 is the true final (first half) boss of the DS3. The legend that passed on the flame and or history (DS1 protag) vs the one who is sent to put an end to the accumulated history (DS3 Protag). Then after the boss fight continues to the second phase, the true source of that history, is revealed. Lord Gwyn.
@joaovictorventura29422 жыл бұрын
One of the best videos i have ever seen, good job man.
@lebarondeminuit35802 жыл бұрын
One of the best Soulsborne KZbinr right there
@T4llJak32 жыл бұрын
great vid dude,been loving your vids generelly lately keep up the good work.
@haryman2222 жыл бұрын
I enjoy this analysis a lot. And as someone who's generally against current geopolitical trends, the themes of civilization vs something new, continuing hegemony vs letting the old ways go, of order vs chaos, really speak to me. I've always felt a natural inclination to reject the linking of flames when I play these games, even before I really understood the lore. The more I learn, the more I see how that choice reflects many beliefs I hold about systems and power.
@LokiHades2 жыл бұрын
Same here, Blothhundr. The first time I had gone through, I didn’t put though into it, hadn’t encountered Kaathe, and linked the fire. I saw my character burn and create a brilliant flame. The second time I still did not encounter Kaathe and I walked away. Why preserve a fallen and faded age? Why put faith in those who had failed? The same Gods that left humanity to wallow bellow their glorious capital, gated away by Sen’s fortress? Why should I sacrifice myself after reaching the pinnacle to preserve it if that was going to be the result again? I realized I don’t believe in supporting failing systems, and always thought it was crazy how easily people accept them. As years went by I realized how much it takes to make people want change, like it took the British literally kicking down doors and burning churches to get Americans to finally deal with the oppression. People tolerate a lot even when they could make it better. I just never felt inclined to continue the farce, I agree with our corvian friend in the painting.
@zabm1412 жыл бұрын
You manage to say so much in relatively little time. Props on that script writing game!
@rottentea29802 жыл бұрын
Thanks for the video. Glad I came across your channel, I really need people who give ideas floating around here and there (cuz I'm not capable of doing so).
@Ben10Blader2 жыл бұрын
I'm so glad more and more people are critically analyzing video games as art. Great video.
@cam-inf-4w52 жыл бұрын
Thank god someone finally made a video about this it took so long for me to find this specifically. Especially between rot and flame and our real world.
@badrequest55962 жыл бұрын
Crazy idea: what if the lands between are the painting the painter painted? She said she was going to paint a dark place. Lands between has no sun. All the light comes from the erdtree, which was not meant to be there and is an invading species. There are also several paintings scattered through the lands between. Perhaps a reference to the painter in ariendel? Just some crazy thinking