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Sometimes you just don't need super flashy AI in your game. You just need something that is 'good enough' for what your game is trying to do. With that in mind, we dive behind the scenes of Subset Games 2018 release 'Into the Breach', and find out that keeping it simple can not only result in something smart and scalable but also make players think it's much smarter than it really is.
[00:00] Introduction
[01:27] About the Game
[03:03] How it Actually Works
[07:41] Misconceptions and Balancing
[10:52] Keep it Simple Stupid
[12:35] Closing
[14:07] Credits
You can read this episode on our dedicated @substackinc site:
aiandgames.com/p/into-the-breach
This episode is sourced from Matthew Davis' own blog post on the AI of 'Into the Breach'. Special thanks to @AlanZucconi for sending us the link earlier this year!
docs.google.com/document/d/1O...
Music in this episode is lifted from the 'Into the Breach' soundtrack by Ben Prunty
benprunty.bandcamp.com/album/...
Credit music is by our own wonderful @BenRidgeMusic
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