The secret purpose of these holes...

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Real Civil Engineer

Real Civil Engineer

Ай бұрын

Part 3! Hydrology Engineer is so much more than a game, it is actual drainage engineering software, made accessible (as long as you have $150!) It will teach you how to design real drainage, I should have just played this than spend 10 years learning that I did!
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Пікірлер: 989
@rawcus918
@rawcus918 Ай бұрын
Why can’t you just play this game. All of these episodes you’re just going to explain all the same obvious stuff? Really? Running rain simulators without even hooking the drains up. Why not build it all just guessing since you know it then adjust it. Instead you’re just going cheap as possible from the beginning and it’s so pathetic. I can’t believe you think this job is hard and couldn’t be done by anyone. I bet when you started your first job doing this they trained you as if you knew nothing outside of basic school going over there processs and whatever. Seriously unsubscribing from this channel. If a drain gets blocked then the road has more than usual rain on it? You serious bruv?
@rawcus918
@rawcus918 Ай бұрын
I glad I don’t live anywhere where you designed drainage super spaced out drains then three close to each other with wide as possible down the road. I mean how simple can someone be. Don’t script out or think about how to make this cool. Just wing it bro and do the same thing three times in a row. I mean have you even made it to the end of the game to see if less water is left in the roads after you hook the drain pipes up? I can never make it that far but you know what isn’t obvious? Why would the drains pick up all the water when they have no where to go with it yet you can just run the simulator. How does that not need explaining. I mean you’re not giving us a layman’s explanation of how easy drains are to clean are you? You could provide a source to this right or reference personal direct experience on some kind of resume right?
@RealCivilEngineerGaming
@RealCivilEngineerGaming Ай бұрын
Just because its obvious to you it doesn't mean it's obvious to everyone and unfortunately you seem to have missed something very obvious in that the surface water simulation and pipe simulations, just like in real life as I mentioned in the video, are separate from each other so hooking up the gullies wouldn't change how they react. I never said this was a hard job that couldn't be done by anyone, just that hardly anyone actually has any experience in doing it- my channel pretty much exists to show that engineers are just normal people as there's definitely some misplaced assumptions about engineers. Also you misquoted me, I said if an upstream gully gets blocked then the downstream one will have more flow going towards it. Anyway I'm sorry this video offended you so much, do us both a favour and go watch something you actually enjoy. Also, since you are clearly craving attention, have a pin! You're welcome! 😊
@anthavoc_2871
@anthavoc_2871 Ай бұрын
womp womp, if you don't like it, click off. Noone has to bend around your agenda just because you feel like it, this is his channel and he can do whatever the hell he wants. It's these types of comments that make viewing his content really unpleasant. Grow up.
@gamecheatmaster123
@gamecheatmaster123 Ай бұрын
Your toxic. Rethink your personality.@@rawcus918
@jonfurby
@jonfurby Ай бұрын
@@rawcus918 I can't believe after all the faults you found with this video, you missed the point of the video. It's called entertainment. Are you watching @RealCivilEngineerGaming for educational purposes bro? You serious bruv?
@iwansays
@iwansays Ай бұрын
The main reason people are flocking here is because you're a "Real Civil Engineer". They want to hear you nerding about bridges, drainage, highways, whatever it is while playing some silly (or even serious) games. Don't change, Matt.
@brokeandtired
@brokeandtired Ай бұрын
The holes are just kerbussy.
@nitermania7593
@nitermania7593 Ай бұрын
There's just something so cathartic about listening to someone talk about a subject they are knowledgeable about.
@TerryTags
@TerryTags Ай бұрын
My serotonin levels spike when someone is nerding out about something they're an expert on. Many people, myself included, find it incredibly attractive to hear someone be passionate about their favorite things.
@YourDadsBoyfriend
@YourDadsBoyfriend Ай бұрын
I'm just here for the beavers...
@enire8477
@enire8477 Ай бұрын
I wish he would learn what a 100-year flood actually was.
@SoundinColor
@SoundinColor Ай бұрын
Hey Matt. I work at an Civil Enginering firm and, can confirm, the phrase "water flows downhill" is one of the most important things to know when drawing your streets! 😂
@mmorris2830
@mmorris2830 Ай бұрын
I've had to explain that to maintenence guys at the restaurant I worked at. They somehow expected the drains from the dish sink to get water UP into a drain pipe in the wall (left over from the original, much smaller+higher drained sink)
@SilvaDreams
@SilvaDreams Ай бұрын
I have to question how much some of them seem to know that considering how poorly I've seen some road drainage being done here in the US.
@Just_A_Dude
@Just_A_Dude Ай бұрын
Don't get me started. There's a section of road near my house that practically floods when someone sings Itsy Bitsy Spider too nearby.
@Echo_the_half_glitch
@Echo_the_half_glitch Ай бұрын
As a US citizen I can confirm that roads flood if it so much as drizzles. Probably because all our tax dollars are put into the military and not anything else.
@goldenhate6649
@goldenhate6649 Ай бұрын
I work in environmental, and water flows down hill is definitely NOT something most people get, including engineers. Its incredibly frustrating. edit: But more specifically to roads, sometimes subdivision designers flat out don't hire people to do this and just expect stuff to work, and when it doesn't, the surprise pikachu face comes out.
@BenLubar
@BenLubar Ай бұрын
"You people seem to love these videos despite them just being me infodumping about my area of expertise." No, not "despite". "as a direct result of".
@joseywales6168
@joseywales6168 Ай бұрын
Literally, like please teach me about things I never learned in school, university, or would have even though to learn about afterwards
@Netherdan
@Netherdan Ай бұрын
Heck, these videos on this simulator could probably be used in some engineering class with minimal input from the uni teacher
@lrwerewolf
@lrwerewolf Ай бұрын
WOO! More Hydrology!!!! And don't bash the fact it's your old day job. As the feedback shows, we love seeing you at this, you clearly enjoy it to some level, and it's great to get the insight. While for you it's just your old day job, for us, we get to learn more about how the world works, and many people would never ask "Gee, I wonder how drainage systems work," but on being exposed to it, find it interesting because it gives that better insight into how our modern world functions. Instead of apologizing or being self-dismissive about it, please just openly share this stuff with us and trust the feedback that we love seeing this stuff. :)
@Will-md3tt
@Will-md3tt Ай бұрын
I agree, it gives me a way to learn about something I never knew about.
@MrBrassporkchop
@MrBrassporkchop Ай бұрын
OH CRAP that thing you said about pipe depth just solved a family mystery! Out of nowhere one day we had a sinkhole appear in our side yard. It was 30 feet deep and 10 feet wide. It looked like a hole in the ground you see get generated in minecraft. Cost us 2 grand to get it filled. We found out that it was because our dry well had collapsed. However I'm looking at the hole and it looked like there was actually places on the wall where water was flowing as if it was part of a stream. The thing is that the pipe that fed the drywell was very shallow. Also they had to cut this pipe to sort out the plumbing when the city put in sewers and the pipe going to our septic tank was under the drywell pipe. So they had to cut it and they reattached it later with a rubber sleeve and those metal pipe connector things you tighten with a screwdriver. Well my parents have been parking their RV right ontop of the drywell pipe. I was adamant that the pipe had been damaged for some time because of the water flow signs on the wall of the pit. Now I know that it was.
@Jojotheowl1
@Jojotheowl1 Ай бұрын
The reason why the flow width would be wider in the US because US roads are generally much wider.
@Idiomatick
@Idiomatick Ай бұрын
So are Americans.
@michaelanderson2166
@michaelanderson2166 Ай бұрын
@@Idiomaticktrue, but not by much compared to uk citizens.
@Just_A_Dude
@Just_A_Dude Ай бұрын
@@IdiomatickFound the chav.
@agafaba
@agafaba Ай бұрын
@@Just_A_Dude You know what they say, "everything is bigger in texas", no exceptions.
@SirLouiz
@SirLouiz Ай бұрын
that makes sense, i was really wondering if its ok to have so much water in the streets. then again thats a one in a 100 years event.
@koniuch7861
@koniuch7861 Ай бұрын
love seeing matt turn into a nerd when he talks about drainage lol
@Zordlistair
@Zordlistair Ай бұрын
Turn into one? He's always a nerd
@El_Negro2003
@El_Negro2003 Ай бұрын
My brother is a doctor and an engineer, my dads never going to let me forget that 😢
@henke37
@henke37 Ай бұрын
This "training application" needs to be expanded and put on steam. Imagine the leaderboards!
@legionof0ne441
@legionof0ne441 Ай бұрын
Someone will figure out how to put a pipe in the air and launch the water directly into the drainage pond.
@ProgectG
@ProgectG Ай бұрын
Honestly, if industries could Gameify their jobs, there is a non-too-small amount of people that would do the job for free just for a high score.
@had_fun_once
@had_fun_once Ай бұрын
@@ProgectG It would be hilarious to see the absolutely insane yet technically functional designs set alongside the most efficient layouts ever conceived.
@snwtoy
@snwtoy Ай бұрын
@@legionof0ne441 not to mention a lot of strong shaped networks, and manhole designs spelling RCE 🤣
@TheUkuleleTim
@TheUkuleleTim Ай бұрын
Make map design available to councils and they could save a ton of money using crowdsourced drainage designs. Inviting (local) contributors to actually see it being built would be awesome PR for the council (and Drainage Engineer) too!
@officialnucky
@officialnucky Ай бұрын
"You lay the pipes first then come back and lay the roads".....then come back every 6-12 months because of leaks and make the road looks like a patchwork blanket XD
@triple_play_games
@triple_play_games Ай бұрын
That's the UK for you
@saithvillalobos3228
@saithvillalobos3228 Ай бұрын
I guess it's not only in my country, thankfuly. 🤣
@samroberts7404
@samroberts7404 Ай бұрын
And also because the people building the roads didn't build them how they were meant to...
@nocturnhabeo
@nocturnhabeo Ай бұрын
Make sure you just pile the asphalt into the hole so there’s a mound. Gotta make sure to destroy another larger chunk of the road. Works best if the road is brand new!
@Napoleon_Blownapart
@Napoleon_Blownapart Ай бұрын
Right? Where I live, they finally laid a nice set of brand new road because the old one was completely destroyed. ONE year later they ripped half side of it in its entirety because someone suddenly remembered they had to work on the water pipes. Now its a lumpy mess.
@xaniso6955
@xaniso6955 Ай бұрын
People love to be entertained. The brain adores learning. If you mamage to make learning entertaining all of a sudden you could talk about nearly anything and keep people's attention. Personally, I'd love to see a co-op series between you, Matt, and another professional talking about this stuff while having a good time.
@boslow123
@boslow123 Ай бұрын
41 minutes? A long one for a change, and what a game to do it. Loved the last 2 episodes xxx Great informative video. Thanks Matt!! And thanks EDITORS for having to trawl through all that and make a great video. Outtakes Pleeease 😂
@jort93z
@jort93z Ай бұрын
It's the US, there isn't even a sidewalk, everyone is in their car anyway.
@TitanAEX4
@TitanAEX4 Ай бұрын
Being a mechanical engineer, myself, it was fascinating just listening to how drainage is designed. Would definitely like to see a follow-up episode!
@zeroburn315
@zeroburn315 Ай бұрын
I honestly think that the devs for this program could easily gamify a bit here and there and just release a version on Steam and sell just fine. It might need to lower the price, but it'd sell WAY more copies and make more money off of it. Lots of simulation games have really big fanbases and the more indepth, the better.
@oopswrongplanet4964
@oopswrongplanet4964 Ай бұрын
I think where I came from, Hydrology Engineering consisted mainly of issuing canoes to everybody for the "annual 100-year flood".
@dkosmari
@dkosmari Ай бұрын
Same for me. In third world countries, "taming nature" is an unthinkable concept, at least in the public administration sphere. Tragedy and catastrophe is always more profitable to corrupt leaders.
@thekwoka4707
@thekwoka4707 Ай бұрын
Thats still the plan in Dubai.
@carcharoclesmegalodon6904
@carcharoclesmegalodon6904 5 сағат бұрын
@@dkosmari “Taming nature” _should_ be an unthinkable concept. Whenever we try it, it backfires (often without us even knowing what went wrong). _Utilising_ nature, OTOH, is a completely different story - if done smartly anyway. Go with the flow, not against it (in the case of drainage, quite literally).
@gredystar8333
@gredystar8333 Ай бұрын
in videogames sometimes the coordinates are like that because they are meant to be relative to the screen as that is how you are rendering the graphics. So X and Y are parallel to the screen and Z is perpendicular. In Minecraft the tab that shows you the coordinates is supposed to be a debugging tool for the devs, but it is so useful that people use it in the game itself and people got so used to it that removing it or changing it to a more intuitive system would probably be a negative now.
@Poldovico
@Poldovico Ай бұрын
And then there is Unity, with its left-handed coordinate system.
@BishopStars
@BishopStars Ай бұрын
Got it, devs messed up the coordinate system.
@samuelhulme8347
@samuelhulme8347 Ай бұрын
@@BishopStarsThe Minecraft devs have not messed up coordinates. Since, Minecraft uses Open GL it also uses the same coordinate system.
@silvereye626
@silvereye626 Ай бұрын
Yeah, game coordinates are based on the display being a vertical surface. X and Y are the axes for each side of the screen, and Z is the depth: close to or far from the camera.
@davidmcgill1000
@davidmcgill1000 Ай бұрын
@@silvereye626 hence why two polygons being drawn at the same depth have "Z-fighting".
@ADonutMan
@ADonutMan Ай бұрын
Unironically my favorite series on the channel. Love all the cool facts about engineering!
@kimoua4879
@kimoua4879 Ай бұрын
1:40 Ahh, here is where you are wrong mister in Egypt we build the road and smooth the asphalt, then we dig the heck out of it bcuz we didn't install pipes, then we patch the dug up part, then we forgot we didn't install some other important cable, and so on and so forth, i think we've been doing this since old kingdom.
@jacksonstarky8288
@jacksonstarky8288 Ай бұрын
Hey, we do it this way in Canada too. And from what I've seen on my trips across the border, so do Americans... assuming they even bother repaving after digging something up. Not that I can talk; half the time, we patch our dug-up sidewalks with asphalt instead of replacing the concrete.
@RT-qd8yl
@RT-qd8yl Ай бұрын
@@jacksonstarky8288 Bruh Comcast just leaves new wire laying in the yard and say they'll be back in a week to bury it. ...I've seen them wait 2 years.
@dextrouszombie4260
@dextrouszombie4260 Ай бұрын
LMAO same in India. They will dig up the road so often
@aaronaaronsen3360
@aaronaaronsen3360 11 күн бұрын
Same in France and I think most European countries.
@FreshPaint_
@FreshPaint_ Ай бұрын
I love hearing the F1 reference and concept of uplift on the road. It's a less common way of hearing about it. I feel like more people talk about the downforce on the car, or the pulling down of the car towards the road due to the negative pressure *created by/under* the car. But its fun hearing it from the road's (and drain cover's) perspective of being sucked up towards the car.
@crazyhistorian
@crazyhistorian Ай бұрын
Matt explains how first you do the drainage, and then you put a layer of asphalt. In the meantime, in Croatia it is the opposite case. They put asphalt, and then the new company digs again to do electricity, asphalt goes again, then the new company digs again for pipelines, - II - (sign of repeating) sewage, - II - telecom... Cycle of life. I would swear, but this is a well established family friendly channel! 😜😆 Cheers from! 🇭🇷
@Poldovico
@Poldovico Ай бұрын
I went to an engineering university, and the convention we used was that X and Y are along the reference plane, and Z is through the plane towards the observer (because right hand rule). So if you're working with maps, Z will be elevation, but if you're working with cameras, Z will typically be depth and that will naturally map elevation to Y.
@BishopStars
@BishopStars Ай бұрын
Yep. And when you're creating a 3d world, you're not a camera. Devs should have called up and down Z.
@sbsftw4232
@sbsftw4232 Ай бұрын
Goes to show how much you know about unreal ​@@BishopStars
@Poldovico
@Poldovico Ай бұрын
@@BishopStars When you're rendering 3D graphics, you're projecting a frustum onto a usually vertical screen. Like a camera does. So the creators of early 3D graphics software treated it as such.
@BishopStars
@BishopStars Ай бұрын
@@Poldovico Right, they did it wrong.
@tturi2
@tturi2 Ай бұрын
​@@BishopStars it's not wrong, it's more correct than you think
@kingdaywalker89
@kingdaywalker89 Ай бұрын
I now find myself noticing drain inlets/manholes and thinking about how they're connected as I drive because of this series.
@TerryTags
@TerryTags Ай бұрын
Saaaaaaame
@QueenMonny
@QueenMonny Ай бұрын
Less drainage. But road signage and, especially, odd shaped buildings. Often my first thought is "Matt would hate that" 😅
@MrShadow-qz9xj
@MrShadow-qz9xj Ай бұрын
Even though I only work as a traffic control manager. The company I work for does sidewalks. From watching this I learned why they also do catch basins (as the hard surface of the sidewalk would change the amount of contributing drainage). So I do find this interesting because it helps me understand why they put the catch basins where they do, and often has be tied in to the existing drainage system.
@TheRegret
@TheRegret Ай бұрын
i love these videos about niche infrastructure because people generally dont think about these things until they want to build a community and now they have to think about how the weather affects the area they've built on, or the structure's that were there to begin with. it's crazy how the previous videos follow the english version, which for a lot of viewers is probably overkill, but britain has a ton of old streets and infrastructure built so close together it's probably difficult to even get that kind of stuff in in the first place. not to mention math i never thought about like water rolling down a grass hill (i thought regular ground with grass absorbs water faster than what is simulated). i appreciate that this video is done with the limitations of the simulation but it also makes me realize that our american infrastructure more than badly needs an update, especially when matt said "we just add 40% to the rain data we've only collected for 50 years" there is a part of me that thinks american standards dont do the same.
@reverse_engineered
@reverse_engineered Ай бұрын
I prefer this kind of content because I'm generally interested in learning about both games and the world in general. While the knob jokes are funny once in a while, there are plenty of other KZbinrs who just make noises and say silly things while playing a game. What makes you stand out to me is that you actually understand a lot of what's going on behind these games and can explain it in an understandable way. That's what makes Cities Skylines, Infra, and this so interesting.
@HaralHeisto
@HaralHeisto Ай бұрын
Y being vertical in computer games is an artefact of the way computer graphics evolved. Screen coordinates started as X for horizontal, Y for vertical. Then Z indexes got added for determining which objects are drawn on top. The arrival of 3d changed the z-index to a full dimension, and the matrix maths to project from 3d space to viewport coordinates is just that bit simpler to read when it doesn't need to include an extra rotation. By this point, it's just convention - it doesn't really affect the maths, and most developers never actually get involved in the 3d rendering code.
@dkosmari
@dkosmari Ай бұрын
Nah, it was just Notch being dumb. Plenty of computer graphics is done with Z up, precisely because you can trivially (without the need for a transform matrix, or skipping a field) take the XY or the XYZ to use for a quadtree or spatial hash, lined up with the ground plane.
@samuelhulme8347
@samuelhulme8347 Ай бұрын
@@dkosmariNotch weren’t being dumb. It’s the coordinate system in OpenGL.
@thekwoka4707
@thekwoka4707 Ай бұрын
yeah, like websites, +z is closer to the view and -z is further from the view.
@dkosmari
@dkosmari Ай бұрын
@@samuelhulme8347 You don't know what a coordinate system is. In projection space, Z is the depth. In world space, anything can be UP.
@phluid61
@phluid61 Ай бұрын
It does still mess me up that +Z is South in Minecraft. I know it's because of the right-hand rule, but I confuse game coords with map coords (as an Australian I've been heavily conditioned to know that -27.47 means South).
@YeOlde_Monk
@YeOlde_Monk Ай бұрын
Again, I really love how passionate Matt is about drainage system. I never knew something like this could interest me, but I was almost upset when noticed that the video is almost over. Would LOVE to see another one of these!
@JimSan_
@JimSan_ Ай бұрын
Do have to mention that while the UK "officially" uses the metric system, we're technically one of the few that use both systems at the same time and often interchangeably for the same thing, for example milk, it's sold in pints and also litres depending on who makes it, and sometimes have both listed on the same bottle (again depending who makes it). As Matt mentioned, we still use mph and miles, you generally check the weight of items in shops in metric, though you weigh yourself in stone and ounces and your height in feet and inches. Quite sure the railway still uses the chain length in location identifier (miles and chains from London usually), though they do also have it in metric as well now.
@randomwaffler
@randomwaffler Ай бұрын
we do not weigh ourselves in anything but kilos. i have met no person who knows their weight in lbs/st. we also measure our height in cm, however we convert this to feet/inches for colloquial usage
@samuelhulme8347
@samuelhulme8347 Ай бұрын
@@randomwafflerwell in the uk most people use lbs/st for weighing people.
@randomwaffler
@randomwaffler Ай бұрын
@@samuelhulme8347 not sure where in the uk you live because i have no clue what a stone is in relation to my mass. maybe it’s a generational thing?
@samuelhulme8347
@samuelhulme8347 Ай бұрын
@@randomwaffler It’s probably a generational or regional thing because all the people I’ve met (even doctors) use lbs/st.
@reverse_engineered
@reverse_engineered Ай бұрын
Canada is weird for that too. Products in the store are all sold in kilograms and litres, but go to a hardware store and all of the lumber and fasteners are in inches and feet. It gets really confusing because a lot of appliances and furniture that are sold here are manufactured in China, which would normally use metric too, so you never quite know what units things will be in. You end up having to keep tools and spare parts in both sizes.
@mjrdainbramage
@mjrdainbramage Ай бұрын
41 minutes? Wow! The minutes just flew by. Thanks Matt, this whole series was really interesting.
@subynut
@subynut Ай бұрын
Anybody else thoroughly enjoy watching Matt completely nerd out on a program?
@3personal5me8
@3personal5me8 Ай бұрын
"It always measured from sea level, usually" Spoken like an engineer
@Liatriss
@Liatriss Ай бұрын
This series has me genuinely looking at street, parking lot, highway, back road drainage designs even more now with some additional knowledge. It's always fun to learn and see some stuff in action, I actually work on a street that use to be a valley that carried a massive amount of water down to the river, sadly that means half the road floods during extreme rains and we have barriers to prevent people from driving during those times after way too many incidents happened. Thanks for the content!
@gamefreak22574
@gamefreak22574 Ай бұрын
Funnily enough; It's not just minecraft, i'm a certified CAD designer and we use Z as depth, so (in relation to the object) X axis is your left/right, Y axis is up/down and Z is forward/back. I know solidworks and autodest are setup like this, can't sat for sure others are. Although you can change the axis orientation in most program's settings to fit the user preference. Great vid as always, Cheers!
@DomenBremecXCVI
@DomenBremecXCVI Ай бұрын
These are BY FAR my favourite videos.
@marcalcantara1174
@marcalcantara1174 Ай бұрын
2.4m of water is wild, when a small like, 1.5m pond on the side of the road is gonna make you hate any car that drives by your side as you're walking
@DomenBremecXCVI
@DomenBremecXCVI Ай бұрын
It makes me wonder if that's a number for a residential area or more of a 'highway' thing. There's also a lot less focus on walk-ability in the US than in Europe so that might be a factor.
@walkir2662
@walkir2662 Ай бұрын
Since when do Americans care about poor people?^ And in a crazy place like that, you need to be poor or insane to not use a car. Being a bad driver isn't a reason not to get a license, after all.
@habilain
@habilain Ай бұрын
I guess it's the safety factor for cars. How big can the puddle be while leaving enough space for cars to go through without both sides of the car going in the drink and losing friction? Pedestrians getting wet doesn't factor into it.
@pongopowerrrrrrrr8264
@pongopowerrrrrrrr8264 Ай бұрын
​@@DomenBremecXCVI Probably true, in the, as far as I know, there are little to none bike lanes and sidewalks.
@JosuaKrause
@JosuaKrause Ай бұрын
in the US nobody walks at the side of the road. there aren't even any sidewalks
@scarletwolf_tb6307
@scarletwolf_tb6307 Ай бұрын
Never change! One of the things i love about your channel is that you DO talk about the technical bits and teach us little bits. I love listening to people talk about and apply things theyre knowledge about
@rosetannerc
@rosetannerc Ай бұрын
I love these videos so much. I work in water utilities on a hydro excavation crew in DFW, Texas repairing water/sewer main breaks and have always been fascinated by the engineering that goes into city services. Keep up the good work. Fun fact: Your cities water towers are specifically placed in the highest elevation places they service. And all the water stored in the tower provides so much downward pressure into the cities water pipes that you’re able to use your sinks and showers. All the water flowing through your home is caused by water pressure in your local water tower.
@sammym6239
@sammym6239 Ай бұрын
My town did such a bad job with it that we barely have functioning toilets, showers, or fire hydrants. Our FD doesn't even bother with the hydrants half the time lol
@JonatanGronoset
@JonatanGronoset Ай бұрын
So where my mom lived the house was below the road level in a little valley... thing. She had a gully on the lawn and since it was the lowest point all other drainage fed into it. One year there was such a storm and heavy rainfall the lawn gully was a geiser shooting water 4-5 feet into the air, lmao I'm not sure the drainage engineers planned that very well.
@avengedmetal
@avengedmetal Ай бұрын
Thank you for playing this again !! I love this series !!
@parmesan6133
@parmesan6133 Ай бұрын
DETENTION PONDS MENTIONED!?! they have a special place in my heart, i worked construction for a while, and worked on 3 of those suckers. most common project i worked on apart from the obvious of houses
@abit_gray
@abit_gray Ай бұрын
Up-axis being either Y or Z is not the only variable in games, you also have Left-handed and Right-handed systems (this affects how Pitch-Yaw-Roll are applied). You are used to Z being up because you look at the map from the top. Some games use Y up because they start with side-view (like a Super Mario Bros) or because your screen has Y axis as the vertical one.
@RamsesTheFourth
@RamsesTheFourth Ай бұрын
Yeah as a 3d artist its sometimes really messed up to convert models from one program to another.
@alexf3946
@alexf3946 Ай бұрын
30:21 In videogames, we use y as the height because of monitors... The idea comes from 2D games, where the x and y come from screen coordinates where x means the width, and y height. When devs where making 3D games, the extra "depth" was just added as z, making x,y coordinates easier to transform for sprites and that stuff. Today, we just kept it. Software designed for other purposes kept the x,y as the base plane, and z for height, which means that game devs need to consider what one software uses compared to others. For example: Blander uses z as the height, while unity uses y as height. If you manually export from blender to unity, you might need to tweak the import values to make sure it gets properly oriented.
@MrVascoCrv
@MrVascoCrv Ай бұрын
1:21 Despite this fact, a road linking two cities next to where I live was made without drainage. After the road opened, they had to go back and add drainage. The lack of drainage caused one car accident with one dead person as a result.
@sophwolf3593
@sophwolf3593 Ай бұрын
i genuinely love this series. while its always fun to see matt play random games just for the fun of it, i enjoy these videos even more. watching matt be so focused and sharing his experience and knowledge with us is the best. i really hope you keep playing this game/simulator because they have been some of my favorite videos of yours.
@M0torsagmannen
@M0torsagmannen Ай бұрын
this is genuinely your best series, i love the in depth talk about drainage from a professional standpoint
@Dave-ms7nx
@Dave-ms7nx Ай бұрын
i am a forestry civil engineer in Scotland and we are now designing everything to 1 in 100 years cause that's equivalent to 1 in 10 in most places haha. My entire winter was spent looking for bridges that were supposed to be were they used to be haha.
@IronDino
@IronDino Ай бұрын
Loved watching this video. I feel like it gives me bit of an idea on how to approach drainage near my house. It's in a low-lying area, right next to a pond (see: slow flowing brackish river). There's a decent amount of foliage, but the area next door was converted from woodland into a truck stop; raised, levelled, and graveled (thankfully not asphalted/tarmacked). So there's at least 'some' absorbation happening, but a lot of it runs off into my yard.
@shattered_helix
@shattered_helix Ай бұрын
Eagerly awaiting part 4. My uncle worked for a Professional Engineer and they did quite a few drainage projects, though the majority of their work was commercial electrical, plumbing, and HVAC for office buildings, schools, and churches.
@nicholaszonenberg8023
@nicholaszonenberg8023 Ай бұрын
I really like this :) It's nice hearing about your expertise and area of knowledge. As much as if not more so than you're more silly / serious games :)
@Beeb_boo
@Beeb_boo Ай бұрын
he sounded so salty when he said "i quit this do do youtube"
@MistahJsArcade
@MistahJsArcade Ай бұрын
Listening to you absolutely flood over with your knowledge about this is my favorite thing about this playthrough. I really hope you continue to share your years of experience with us!
@jacksondevos22
@jacksondevos22 Ай бұрын
near the high school in my city is a large field with a huge tree and one of those outlets. so it would be considered a detention pond, it has a multiway path that goes through it to the park that is on the other side of the tree still relatively lower than the surrounding area. the park used to have this really cool wooden maze structure that we used to play on. they redid the park a couple years ago and removed it which makes sense cause it was wood that would get flooded and then start to splinter when it dried out. it was there for at least 18 years before they redid the park. i did not know that it was called a detention pond till now, i thought it was just poor design and park placement.
@TheHorzabora
@TheHorzabora Ай бұрын
‘Hopefully it goes via somewhere else first!’ Not in the UK, here we love our rivers to be open sewers, it’s so Victorian! I caught a 10” ridged black knobbler in one once!
@dannypipewrench533
@dannypipewrench533 Ай бұрын
Victorian indeed.
@bobapthorpe
@bobapthorpe Ай бұрын
I'm pretty sure we could fund our reactor accident analysis code development by making a decent level editor, adding sound and animation, and putting it up for sale on Steam. Pity there's so much twitchy export control nonsense involved for that to ever happen...
@reverse_engineered
@reverse_engineered Ай бұрын
There have been similar games made for other scientific uses, such as protein folding. I think the hard part, though, is that a game needs to be designed to be accessible and fun for people of all skill levels, which often means simplifying things to the point that the results aren't useful in the real world. You see this happen all the time with engineering games of factory automation, programming, or making circuits. While they all touch on interesting elements that make you feel like you're doing the real thing, the real job has 100x more complexity and constraints that mean it requires far more dedication to learn and to succeed. By that point, the only way you could make me play that game is if you were paying me for it. ;)
@karelpgbr
@karelpgbr Ай бұрын
Mate I LOVE this series! I love how you explain everything in detail at a simple to understand level. I love this!
@prunabluepepper
@prunabluepepper Ай бұрын
Just imagine the nightmare of the residents when first the telco comes along, rips open the pedestrian walkway to put fiberglass in the ground, then 4 months later, the power provider comes along to repair some cables, then 6 months later the city comes along to repair the drainage pipes and gullies but since it's getting winter they don't finish the job.
@reverse_engineered
@reverse_engineered Ай бұрын
You just described my back alley.
@TheMichaelOOL
@TheMichaelOOL Ай бұрын
A 40 minute long lecture? I'm in!
@justingiardino2882
@justingiardino2882 Ай бұрын
if you find any other training software like this I'd watch instantly, love these videos
@0megaming
@0megaming Ай бұрын
little fact about roofdrainage in germany: our roof drainage systems usually go into some rainwater storage for own gardens or directly underground into the rainwaterdrainage from the road, without swamping over the greenery ^^
@reverse_engineered
@reverse_engineered Ай бұрын
As a strange counterexample, in my city in Canada, we are not allowed to capture the water and store it! I don't entirely know the logic behind it, but it comes down to not being allowed to divert the natural flow of water. I suppose it would make sense if taken to the extreme where you capture as much water on your property as possible and therefore withhold that water from your neighbour who would normally receive it.
@0megaming
@0megaming Ай бұрын
@@reverse_engineered well, most times those barrels to collect the water can hold like 100-200liters of water and then simply just overspill. Regularly used at single family houses, when you have a garden, where you Tempo to use the stored water in the evenings of the dry season to provide it to your garden. (In the evenings, so that the burning mid day sun won't use the water drops as magnifying lenses and even burn the plants more)
@morestupidforms
@morestupidforms Ай бұрын
My Grandad, who kept daily weather recordings, including rainfall (as a hobby) from around the 60s, until his death in the 2000s, told a developer that every 5-10 years, their fancy new big houses would flood. They do, every few years, millionaires whine.
@defi-z8434
@defi-z8434 Ай бұрын
Thumbs up to vote for makers to add a bridge to the simulation.
@Crimson_Dragon01
@Crimson_Dragon01 Ай бұрын
I love these videos! It's so interesting to learn how these things we see everywhere but never think about actually work.
@martinholden6214
@martinholden6214 Ай бұрын
Matt if anyone can take a mind numbingly boring subject etc and make it fun, its you! Youve a talent for it. This is meant to be a compliment 😂😅
@neoclassic09
@neoclassic09 Ай бұрын
That sac makes the road look very efficient
@fieldie
@fieldie Ай бұрын
You finally have come full circle Matt!
@Nederfoxy
@Nederfoxy Ай бұрын
Its so fun to hear you talk with so much passion about this. And its very nice to pick up some tidbits about drainage while you are at it :) keep it up ! You rock.
@jochem_m
@jochem_m Ай бұрын
I've said it before, and I'll say it again, watching someone enthusiastic and knowledgeable talking about their expertise is _always_ addictive.
@humanforerunner4046
@humanforerunner4046 Ай бұрын
i can't believe how much of a game this not-a-game is. >.
@notthatbad42
@notthatbad42 Ай бұрын
Aw man, i wanted to see if that design would get rejected or not! great vid, i love nerdineering! (forgive the terrible word mash)
@ashnodmtg
@ashnodmtg Ай бұрын
I know I'm late to this, but I love these videos. Explained why I always have a huge puddle at the end of my drive, with the nearest drainage around the corner.
@thebuilder9225
@thebuilder9225 Ай бұрын
Talking about the man holes being uplifted. A lot of our city’s man holes are welded because I don’t know about the UK, but in the US we have what we call drop neck trailers. We’re the front portion of trailer, would disconnect from the trailer itself. So you can load equipment without ramps and etc. Them trailers have engageable magnets that are safety features to help secure them 20Ton-100Ton loads on with the chain you would apply to help secure it to. Them magnetic were strong enough to brake a man hole in half if the magnets on the trailer, picked it up and hit the trailer right.
@katejudson2252
@katejudson2252 Ай бұрын
You should do a Baltimore bridge review after what happened last night! What can they do better?
@Drahcar
@Drahcar Ай бұрын
As an American engineer... I support the glorious metric system.
@reverse_engineered
@reverse_engineered Ай бұрын
As a Canadian engineer, in school we were taught to do everything in metric, but when I buy anything locally, it's all measured in imperial. Yet internationally, everything is metric, except that some companies will default to imperial to accommodate their typically American customers. It's all so confusing! But I stick to metric whenever I can.
@Will-md3tt
@Will-md3tt Ай бұрын
Much easier in chemistry too. I like that it's all base-10 measurements
@i7moodws11
@i7moodws11 Ай бұрын
hey matt! i am actually living in Qatar and i thin ki go by the road that you helped work on daily haha, big fan here and i genuinely enjoy watching your videos and i am planning to become a fellow engineer when i graduate from uni (engineering) too. thank you so much for the amazing content and i have seriously smiled countless times when i see a new video from you. ps: keep your editors dont give them anything they do the work just fine like this ahahah
@Chuckdiesel86
@Chuckdiesel86 Ай бұрын
This is actually useful to me in a weird way! Recently I was walking around an area near where I live and I saw a sign saying "detention pond" and having never seen one called that before I naturally assumed our locals made a mistake making the sign. I'm happy to know my local people aren't morons!
@Tall_dark_and_handsome
@Tall_dark_and_handsome Ай бұрын
41:16 peace, love, and I enjoyed the entire video! Thanks RCE!
@88ThePilot
@88ThePilot Ай бұрын
You didn't actually check the design, which hurt my soul a little bit.
@reverse_engineered
@reverse_engineered Ай бұрын
He wasn't being fined and that's all that matters, right? ;)
@ShimmeringSpectrum
@ShimmeringSpectrum Ай бұрын
It's fascinating to hear an engineer geeking out about their work and walking us laypeople through it.
@Sonatengraf
@Sonatengraf Ай бұрын
Love these videos in which you spread your engineering knowledge, as I've commented ages ago on your Infra series. I know it's probably quite the niche space, but maybe you could collab with engineers from other countries to talk about the differences in road drainage design. To an amateur, these videos are incredibly valuable. Is there like a European Association of Drainage Engineers? I mean, I'd probably already be happy about a ten-minute review à la “here are some documentaries RCE recommends if you want to learn more”.
@onemanzu
@onemanzu Ай бұрын
I really enjoy this, but can you do like … ‘over engineered drainage’ using something beside those tiny gullies and maybe more like the American style curb storm drains?
@zamboughnuts
@zamboughnuts Ай бұрын
I know, it's so hard to watch him just straight up ignore everything besides the UK-style ones...
@Ddubbler
@Ddubbler Ай бұрын
i know its a bit off gaming, but perhaps you could try explain the physics behind the bridge collapse in baltimore this morning and replicate it in polybridge????
@MarkGrayJr
@MarkGrayJr Ай бұрын
I love hearing experts nerd out and explain their areas of expertise. I'm TOTALLY invested in you finishing the rest of the scenarios! @realcivilengineer
@Beateau
@Beateau Ай бұрын
I am sooooo excited to see another video of this! I didn't thin it would happen, but here it is. MORE! (Please.)
@Dragongaga
@Dragongaga Ай бұрын
In my country it's actually illegal to just let water from your lawn or driveway drain onto the road. That's because in winter, when snow is melts during the day, the water can't properly drain or evaporate, instead it will freeze over night, which leads to accidents and injury. If you have a sealed, non-permeable driveway that falls towards the road, it's your responsibility to prevent the water from getting onto the sidewalk, mostly by having a narrow open pipe with grating on top all the way across your driveway, sometimes even two if it's too steep. For lawns, either the sidewalk is higher than your lawn, or your fence sits on top of a low concrete wall. Roof drop pipes will generally drain into another surface water drainage pipe or a dirt hole filled with lose rocks, so the water can actually seep into the ground quickly and not just sit on top of the dirt. You will NEVER see a roof gutter that just drains onto the grass. The goal here is to get the water back into the ground as quickly and efficiently as possible to keep the earth moist and permeable. If the earth dries up, it becomes dense and hard and is no longer able to take on any amount of rain water. Oftentimes there's actually a ring of lose rocks all the way around a building, directly at the borderline between the foundations and the lawn, so rain water coming down the facade can drain into the ground directly and won't stay on top of the dirt
@mindiasferma7807
@mindiasferma7807 Ай бұрын
i have commented this like 69 times already but did you know that 6+9=15 and 6x9=54 and by pure chance 54+15=69 so that means 6+9+6x9=69
@convexrelic7647
@convexrelic7647 Ай бұрын
Day 72 of aaking matt to play Minecraft
@Pizzaetertje
@Pizzaetertje Ай бұрын
What if you try asking instead of aaking
@robogamer9849
@robogamer9849 Ай бұрын
😐😂​@@Pizzaetertje
@Sand-gang
@Sand-gang Ай бұрын
Craft mod
@bwatcsb9990
@bwatcsb9990 Ай бұрын
Lame
@samuelhulme8347
@samuelhulme8347 Ай бұрын
@@Sand-gang”Craft mod”?
@pranavghantasala6808
@pranavghantasala6808 Ай бұрын
As an (electrical) engineering student myself I really enjoy these videos. It's like engineer-to-engineer resonance
@aydendejong451
@aydendejong451 Ай бұрын
it’s so fun watching you play around with stuur you know a LOT about.
@TheBay0r
@TheBay0r Ай бұрын
I'm happy you continued that series. Since your first video I experience my city completely differently! :)
@ChrisPlaysGamesCPG
@ChrisPlaysGamesCPG Ай бұрын
i really enjoyed everything in this video. I know that you've transitioned over teh past few years to be more "entertainer" than "educator", but I always loved the education bits best, and I think that this application gave you a ton of room to demonstrate that. Strongest shapes are all well and good, but this is a great thing to have in the mix. Thanks for making the video.
@Unzenexplorer
@Unzenexplorer Ай бұрын
I can't believe I watched all of that either but the passion shows through.
@86liveZ
@86liveZ Ай бұрын
at 3:11 in the eastern US (specifically PA) the company i used to work for would put in all the piping and do all the land removal and addition. So ,other than the storm pipes, most pipes were kept off the road onto the side under the yards, so its really interesting to see that different places around the world actually spread the lines across the road
@vincentking2552
@vincentking2552 Ай бұрын
I see the next level had calverts, and ive been watching a lot of (post 10) content who does calvert clearing usually from beavers causing dams and flooding. Its amazing to see how quickly some ponds and water levels drop after clearing.
@jerrycheng2483
@jerrycheng2483 Ай бұрын
Thanks! I really like this series
@joshuaevans4301
@joshuaevans4301 Ай бұрын
I adore learning about real civil engineering through this series!
@Azeefiz
@Azeefiz Ай бұрын
I love that you upload so much! I'm always on the lookout for your daily dose of videos :D Great job!
@rxproduction64
@rxproduction64 Ай бұрын
It’s so funny, now whenever I drive and see the drains I think of your videos. And I’m starting to notice the spacing and high/low points haha!
@valecasini
@valecasini Ай бұрын
Matt keep up with this sim it's super interesting and we can learn a lot from what you did IRL with it! And I think that it's like a relaxing time for the editor editing this! 37:55 yeah it happened recently too! In city circuit it was always a problematic because they are dangerous too if uncovered! Imagine your vehicle (in F1 made for the majority with carbon fiber) hitting a piece of metal (or whatever material) ar 250/300+ Km/h... yeah it's very bad! And nowadays it happens even more with the new generation of Ground Effect vehicles! (Had to search it up) "... An F1 ground effect car of nowadays can produce a 750Kg of pressure..." so that's probably how it's able to lift up a manhole 😄🤯 Oh aaand... Day 78 of pretty please asking RCE to play Surviving Mars too
@kevinwyatt5824
@kevinwyatt5824 Ай бұрын
I found this super interesting! Thank you!
@JotheScientist
@JotheScientist Ай бұрын
I love bouncing between this channel and practical engineering for learning and entertainment.
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