The Secret To Making Rulings

  Рет қаралды 427

D&D Homebrew

D&D Homebrew

Күн бұрын

Пікірлер: 34
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 Ай бұрын
Rulings are the game.
@DDHomebrew
@DDHomebrew Ай бұрын
Yep.
@Marcus-ki1en
@Marcus-ki1en Ай бұрын
1 - Total Failure; 2 - Partial Failure, roll again (1or 2 Total Failure); 3 - Partial Success, roll again (3 or 4 Total Success); 4 Total Success. Too many rolls? That is the point, it builds suspense, especially when the players make the roll. That is how I do it, but I am an old school guy (AD&D 1e). The most important thing is only roll when it is needed - no rolling for rolling's sake.
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 Ай бұрын
I use different words and I’m from 2e but yes, I do exactly this. I’ll also mark out crit, above, below and fumble for the same purpose with rarer high or low results.
@DDHomebrew
@DDHomebrew Ай бұрын
I like this as well. And it keeps things moving!
@DDHomebrew
@DDHomebrew Ай бұрын
@@twilightgardenspresentatio6384 And once the players get used to it, everything works out fine.
@weederfish9254
@weederfish9254 Ай бұрын
Could use a D3 1 fail 2 partial 3 success
@Marcus-ki1en
@Marcus-ki1en Ай бұрын
@@weederfish9254 So a D6 - 1-2, 3-4, 5-6. That evenly weights the result at 33% - do you re-roll on the 2 until you succeed or fail?
@ZeKiwiOfTheNorth
@ZeKiwiOfTheNorth Ай бұрын
It's such an important skill, to be able to roll (pun) with what the players want to do, even when there isn't necessarily a mechanic for it. The difference of die used could really help signal the off-road nature of the action - and that it's okay to try things, no matter if it's not on their character sheet.
@DDHomebrew
@DDHomebrew Ай бұрын
And it's only done when there is no relevant skill in your system.
@michaelwest4325
@michaelwest4325 Ай бұрын
I really like this even better than DC 5, 10, 15, etc. More dramatic! In B/X I am toying with using the Ability score as a check, lift a heavy thing, roll under Strength, in lieu of any skill, roll under wisdom or intelligence, so making these more meaningful than just bonues as in 5E or complex as percentages. And I am getting more into using specific die for different things rather than collapse all rolls to a D20. I think it immerses one to know that when a certain die comes out it means something.
@DDHomebrew
@DDHomebrew Ай бұрын
And that percentage you determine can be reflected in other dice than that standard D20 or percentage.
@WilliamFurby
@WilliamFurby 13 күн бұрын
I am running an RC game, and for Ability Checks I use multiple d6. 2d6 for easy, 3d6 moderate, 4d6 difficult, 5d6 very difficult. I found that's better than a d20 roll, and the players tend to start coming up with ways to make the roll easier; which is what we want in these Basic games. :)
@michaelwest4325
@michaelwest4325 13 күн бұрын
@@WilliamFurby are you using a number to roll under or over? Or a DC number in similar scaled increments of easy, moderate, difficult, impossible!?
@WilliamFurby
@WilliamFurby 12 күн бұрын
@@michaelwest4325 The player needs to roll under the appropriate ability score. For example, climbing a tree in armor might be easy, so they need to roll 2d6 and get under their characters Dex.
@michaelwest4325
@michaelwest4325 12 күн бұрын
@WilliamFurby I am finding a roll under Ability score more appealling to make them meaningful and useful in side stepping the usual DC that feels another step versus using what we got on the sheet! Thanks!
@Grumpypapa-DM7
@Grumpypapa-DM7 Ай бұрын
Oh, I'll be using on my next session...I really like the d4 odds....
@DDHomebrew
@DDHomebrew Ай бұрын
👍
@mmardh799
@mmardh799 Ай бұрын
thank you!
@DDHomebrew
@DDHomebrew Ай бұрын
Thanks for watching!
@age-of-adventure
@age-of-adventure Ай бұрын
If this works for people then awesome. But I’m not sure how I feel about this. I think as a player I’d much prefer a roll with my ‘most relevant’ character ability (GM can apply modifiers or difficulty). This way each character has their own chance of success (so it’s not all vanilla). For example, with the river crossing i would expect a Player Character has a greater chance than their hireling, torch bearer etc. Your ruling idea (random %) is definitely quicker but very arbitrary
@DDHomebrew
@DDHomebrew Ай бұрын
I get what you're saying here, and we often used characteristics and modifiers back in the day as well. What I found was that could get complicated as well: is it strength or dexterity to swim the river? Or constitution? If I wrote down as flavor that my character could swim, but it has no relevance in the game, do I get modifier? Do we assume that all adventurers can swim? Probably not dwarves, but then again, why not? So this technique evolved out of a desire to get away from that and use a benchmark number. But if it works better at your table to use characteristics and skills for for it!
@tdworwood
@tdworwood 14 күн бұрын
I would also say the player character has 25% chance while the hireling has no chance
@DDHomebrew
@DDHomebrew 14 күн бұрын
@tdworwood That's why the hireling would probably refuse to cross!
@krispalermo8133
@krispalermo8133 Ай бұрын
I really don't like 1d4 side dice, they have a bad habit of rarely rolling up 4's. I normally go with 4d6 and x4 for % results. Exploding 1's and 6's jump jack the drama to the next level.
@DDHomebrew
@DDHomebrew Ай бұрын
I've used them as well.
@TwinSteel
@TwinSteel Ай бұрын
🥳🫂👍🏿
@DDHomebrew
@DDHomebrew Ай бұрын
🙏
@TwinSteel
@TwinSteel Ай бұрын
@ always excited to see a house rule - would love to hear about more from that era ❤️
@DDHomebrew
@DDHomebrew Ай бұрын
@TwinSteel I usually have to consult with a players from those old games: I can't remember them all!
@jayteepodcast
@jayteepodcast Ай бұрын
Just say no
@DDHomebrew
@DDHomebrew Ай бұрын
If your players are cool with no, go for it.
Using Fictional Characters To Create NPC's
15:29
D&D Homebrew
Рет қаралды 313
Support each other🤝
00:31
ISSEI / いっせい
Рет қаралды 81 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
Reward Your Player's Creativity
14:22
D&D Homebrew
Рет қаралды 1 М.
Let Your Players Do The Talking
14:01
D&D Homebrew
Рет қаралды 729
2025 entries into the Public Domain
10:11
KC The Sledge Story Teller
Рет қаралды 2,8 М.
How To Use Courtrooms With Your Players
20:16
D&D Homebrew
Рет қаралды 476
Why D&D feels stressful now
18:34
Ginny Di
Рет қаралды 176 М.
The Most Powerful Type of Worldbuilding
24:31
Curious Archive
Рет қаралды 1 МЛН
Can Players Surrender?
16:23
D&D Homebrew
Рет қаралды 941
Why Greyhawk Is The Greatest D&D Book Ever
20:39
D&D Homebrew
Рет қаралды 1,1 М.
Keep Your Players Engaged In Your World
13:40
D&D Homebrew
Рет қаралды 825
How To Set Difficulty Challenges
12:10
D&D Homebrew
Рет қаралды 1,4 М.
Support each other🤝
00:31
ISSEI / いっせい
Рет қаралды 81 МЛН