For a game series called Silent Hill theres a whole lot of talking on leveled surfaces going on
@PoptartParasol2 жыл бұрын
Good one haha
@boinkmcbingo88902 жыл бұрын
The hill is silent the rest isn't
@Fingeringmyboarddude2 жыл бұрын
You win
@albertocattaneo14012 жыл бұрын
Makes sense though, the dialogue would be a bit rough otherwise. "Something terrible is happening here in talkative valley" - John Sundayland
@blue_belt_blues95542 жыл бұрын
fantastic 🤣
@dotfoxtom59422 жыл бұрын
pyramid head cutting the cake was genuinely touching. The game may not hold a candle to the originals but it's clear there was a lot of love and heart put into this game and it certainly had the right idea. I agree that if they were to change some things this would be up there with the others.
@blissfuldj7627 Жыл бұрын
I think it's great that pyramid head tried his best to cut the cake, proud of him
@raziberry1595 Жыл бұрын
One reason im fine with pyramid head here is that they didnt make him stupidly ripped like every other thing seems to do, seems more like a legit loving easter egg that "we gotta put in pyramid head fanservice cause hes scary hur dur"
@danyourman92 жыл бұрын
Aw man that secret ending actually made me tear up a little bit :') So cute, Pyramid Head cutting the cake like that was so silly and the bubble headed nurses there moving normally was funny to see, just like they were all actors in this spectacular series
@transgender_algaria2 жыл бұрын
Well it is sad it was the last silent hill game in the franchise
@jaykelley1032 жыл бұрын
Reddit Hill
@justinkroboth3602 жыл бұрын
That's why this game is worlds better than Homecoming - the developers of Downpour knew and understood Silent Hill. Downpour used Pyramid Head (and everyone else mentioned) as a cute surprise ending. If the same people who made Homecoming had made Downpour The Boogey Man would've just straight up been Pyramid Head, without any explanation at all. Downpour was like a love letter to town of Silent Hill itself, moreso than a game about Murphy. Sure, he's the protagonist who moves things along, but the town is the main character and I think that was a really novel way to approach it. This game could've easily been turned into something that stands with the Team Silent-era stuff, but Homecoming... I think you would just need to scrap that and start over.
@serialgamer1602 жыл бұрын
you're so right.... I still have Here Be Monsters on my phone.
@acemagalor25192 жыл бұрын
Somewhat fitting that the final ending of the final game is a cute celebration with everyone even James and heather
@TopsyTriceratops2 жыл бұрын
Man, that Easter Egg ending is just ... really sad. Depressing, even. It feels like the developers really liked the series, and it was a genuine love letter even though they couldn't quite live up to the magic of the originals. It may have been the last Silent Hill game finished that actually tried.
@AL-lh2ht Жыл бұрын
That’s basically what happened. A passionate time that did not have the budget, time, or experience to make a good game. So it ends up subpar game.
@frostyelwood9898 Жыл бұрын
It’s sad really. Something they loved so much became hard or even boring to make. Time constraints, budget, all that stuff probably weighed down on them. Poor guys tried hard and we should appreciate that
@zappiestlynx9567 Жыл бұрын
That’s a goofy take. They clearly cared about the silent hill game that PT was derived from, and there’s now a new silent hill on the way that had a gorgeous cinematic trailer and they didn’t try to sell us on it immediately so I imagine they’re back to it. It really was just an era of lackluster silent hill
@thewrongneighborhood7847 Жыл бұрын
@@zappiestlynx9567 what about silent hills makes you believe kojima cared? was it the fact it has nothing to do with the series? That its not even a game, its a walking simulator with a terrible puzzle? That he never got it greenlit by Konami? He didn't even care about his own game that was over budget and far over planned release. Silent Hills was never getting made, it was his wedge to escape Konami, something so egregious they had to get rid of him or risk loosing face.
@TheBlaskowitz Жыл бұрын
@@thewrongneighborhood7847 I get some of your points but dude it was just a trailer/demo I imagine there would have been a bit more to it had it actually been made
@_Dea2 жыл бұрын
13:13 I love how he is so much more excited about winning that arcade machine than finding a gun to defend himself with.
@lilylohmann614 Жыл бұрын
I love how everyone watches Pyramid Head cut the cake as if he’s that one weird coworker that you know is trying his best but his motivations are a little off. Like peak “he’s a little confused but he’s got the spirit”
@lunanyx85922 жыл бұрын
JP says, "Be seeing you 'round, Murphy." Right before killing himself Is the most Midwestern thing I've ever seen.
@Flesh_Wizard Жыл бұрын
@@scarletcrusade77 which connects well to the game because Silent Murphy appears to have taken 40 benadryls
@CheshireCad Жыл бұрын
That's completely untrue. If that was a real Midwestern goodbye, then that cutscene would have been three hours of both of them trying to end the conversation but somehow veering off into idle chit-chat.
@neverbeenbetter2903 Жыл бұрын
@@Flesh_Wizard stories of benadryl addiction should make clear that dam shrooms should be legal
@honeybadger6275 Жыл бұрын
@@neverbeenbetter2903 nah
@kazaloolovesgames11 ай бұрын
@@CheshireCadWhy, why is this so true?! 😅
@heathenly_aesthetic72332 жыл бұрын
I liked Murphy as a character. He seemed like a genuinely good guy who didn't actually do anything to warrant Silent Hill's wrath... which was why I was skeptical of him being "punished." Sure, he raised hell to exact revenge on his son's rapist/murderer, but what angry parent wouldn't have? It also helped that he actually showed emotion and didn't have the personality of a cardboard box.
@elektra8535 Жыл бұрын
I think the problem is that the Game make it seem like Murphy feel guilty for killing the killer of his son instead of feeling guilty because that revenge caused the death of a good man, Anne's Father
@heathenly_aesthetic7233 Жыл бұрын
@elektra8535 Agreed. There really should've been more clarification with that, since it defines a key point of his character.
@viperdolowelo Жыл бұрын
being someone who beat this game repeatdly, i get the feel that Murphy isn't the real protagonist. i mean, he's the game protagonist, but not the city's focus. that's on Anne; you see, after Murphy leaves the orphange, the fog goes out and the sun shines to him, but when Anne gets in the boat, everything gets foggy again, and he is only back because of her. i think he ended up being stuck in SH because his choices made Anne suffer, and she blamed him all of her life, so she couldn't get out of there and uncover the truth without Murphy. that's a personal take, so sorry if it didn't make that much sense.
@arthurbarros5189Ай бұрын
@@elektra8535 I disagree. He was seeing the wheelchairs everywhere - that was the town manifesting his guilt. That may also be why he could not escape by the boat.
@valletas2 жыл бұрын
One person who allegedly worked on this game said on reddit that they had thousands of monster designs that were rejected by the studio for the more generic design In his words the rejected designs were more in line with what you would expect from silent hill creatures
@doomyboi2 жыл бұрын
If that's true that's hilariously and tragically ironic
@youtube-kit9450 Жыл бұрын
Honestly, imo it wouldn't even have been that bad to have those more generic enemies in the game... if they hadn't been the only ones.
@miquebts7 ай бұрын
Don't believe everything you see in internet it was tom hulett playing the victim but cashing all the money
@PointsofData4 ай бұрын
I have severe doubts about "thousands", that's a lot of wasted time and money for the studio. Hundreds even is pushing it...but that does sound about right otherwise lol.
@RiinzL29 күн бұрын
@@PointsofDatame when I over analyse a hyperbole
@LucaxCorp2 жыл бұрын
An admittedly neat detail with the boat scene: As Murphy leaves on the boat the fog starts to lift and sunlight shines over the horizon… Only for the fog to come back when Anne hops aboard. Murphy had his revelation in the orphanage, the town was done with him but it is not finished with Anne. And she drags him right back into the nightmare of a town with her since her hangups involve him.
@死宙2 жыл бұрын
That is the best explanation I’ve seen about that scene and you might be right, maybe the town WAS gonna let him go but it wouldn’t let Anne go until her business was finished.
@TheJasonmanguy2 жыл бұрын
@@死宙 And he needed to explain things to Anne in order for her to be free. It probably would have let him go if she hadn’t have made it to the boat on time.
@死宙2 жыл бұрын
@@TheJasonmanguy True, I actually kinda wish there was an ending like that, like in Far Cry 6 or whatever which you get on a boat and escape whatever mess they brought you to
@karenpojar25142 жыл бұрын
Murphy wasn't the focus of the town. Anne was the one being tested. She went to a place of punishment to get access to Murphy, just like Murphy went to prison to get access to his son's murderer. Murphy was the monster Anne had to defeat or forgive. And just like Murphy's deal with the corrupt prison guard, Anne knew there would be a price to pay. Imo, at that scene the town was giving Anne the chance to forgive Murphy and let them both go. A metaphorical release from prison/ascension from Purgatory. She refused. So Anne willingly drags them both back to Hell/the town. That would be her price to get vengeance.
@zboy11522 жыл бұрын
If only Anne didn't get in the boat
@lizd55562 жыл бұрын
I appreciated how Murphey screamed like he was actually scared, unlike most SH protagonists.
@witchylealin2 жыл бұрын
i really liked downpour because of Murphy reactions not like other that just get the gun and shoot like is normal day.
@petervansan10542 жыл бұрын
downpour was garbage
@witchylealin2 жыл бұрын
@@petervansan1054 we didnt ask for your opinion there? Dont like dont play or watch.
@christineblaney982 жыл бұрын
I liked that too, butI still also like the 'huh... what's going on here?' reaction of the earlier ones. It's dumb but it fits
@shiori002 жыл бұрын
@@witchylealin downpour was garbage kid
@Cador20042 жыл бұрын
The thing with Downpour that always makes me think differently on it is a theory that at least some of the monsters are formed from Ann's psyche rather than Murphy's, one that I think makes a lot of sense when you look at them from her perspective, like the Boogeyman, Wheelchair man, Minions, and Juggernauts.
@ibragimowbekhan0987 Жыл бұрын
There was a lot of jerks and mosters in that bus, so they might not even be theirs
@user-fe8gx3ie5v Жыл бұрын
Yeah, that makes sense. The game already heavily implies you're the Boogeyman, AKA who she thinks killed her dad, and the wheelchair monster is a stand-in for the dad.
@piggypoo2 жыл бұрын
What a strange game, it's like they were missing a several key game designers in the dev team, but at the same time were blessed by a two talented devs responsible for the side quests and locations.
@elliea5952 жыл бұрын
Excellent description
@ShaggyLad2 жыл бұрын
Personally, I thought the vast majority of sidequests and locations were bland and boring as well. Haunted ghost house where you have to burn a picture of an axe murderer isn't very Silent Hill to me. It's just cheesy.
@orbitalbutt67572 жыл бұрын
The game was made, like all the games after 4, by people who clearly loved silent hill, but also CLEARLY DID NOT UNDERSTAND WHAT MADE THE ORIGINALS WORK. I thinks that’s a problem with most games, books, comics, films, etc that are taken over by “big fans” of the original works. You can tell they love it, but their failure to grasp the elements that made the originals so unique and striking is visible in every frame
@mistahshade2 жыл бұрын
They also had zero assistance from Konami
@bear10502 жыл бұрын
@Mariesun TL;DR Nerd
@CutieInk2 жыл бұрын
I remember seeing a wheelchair on top of a gas station once...it confused the hell out of me and my boyfriend but now I think whoever put it there liked this game. XD
@solluxcaptor68232 жыл бұрын
There’s a few in fallout without any clear explanation until now.
@1125232 жыл бұрын
Fun fact. None of the good decisions made for this franchise were made by Konami.
@SkullOfTheRaven2 жыл бұрын
Same with their others really, mgs being the perfect example
@StarDArashi2 жыл бұрын
🥲
@EmperorDxD2 жыл бұрын
You do know Kojima is just as Fault as Konami right he wasn't just a Dev he was an exact at Konami who wasted so much money they had to make pajinko machines to survive
@phobosanomaly53832 жыл бұрын
@@EmperorDxD name a example of the money he wasted
@EmperorDxD2 жыл бұрын
@@phobosanomaly5383 MGS 5 he literally almost bankrupt them because he kept adding and removing things
@cainsalim48022 жыл бұрын
"Does killing a pedo who abducted your child and did unthinkable things to them make you a bad person?" No. No it doesnt.
@MaindexOmega2 жыл бұрын
Yup, i'm tired of people high on righteousness that think you're as bad as the criminal if you end their life. They won't do anything themselves
@rhiannongreen26422 жыл бұрын
It makes you a murderer, one with a universally understandable motive, but still a murderer.
@MaindexOmega2 жыл бұрын
@@rhiannongreen2642 We can't expect god to do all the work
@rhiannongreen26422 жыл бұрын
@@MaindexOmega sounds like a good way to justify a bunch of terrible things.
@cainsalim48022 жыл бұрын
@@rhiannongreen2642 Boi a pedophile and a rapist. Are not humans. They lost that right when they raped someone. And its not murder to kill an insect.
@ReyaitheShadowWolf2 жыл бұрын
For me, the main problem with Downpour was the enemy design. These are not the creatures that we have grown to love and fear... these enemies looked way too human, too normal in a series filled with some of the most creative and terrifying monster designs ever to be put into games.
@-Zikade-2 жыл бұрын
Yup. My biggest issue as well. Unimaginative designs and lack of symbolism were a huge disappointment since enemy design has always been one of the strongest, most unique part of the series.
@fjorgyn74382 жыл бұрын
Creature design and the stupid chase sequences in the other world ruined the game for me. Completely took me out of it.
@jennydelgado85172 жыл бұрын
Rey I think it was intentional as for the character the biggest monsters were people especially considering what he hints on about at the start and his situation.
@c_huntermc2 жыл бұрын
Agreed. It was kind of lame encountering the same three enemies over and over and over again.
@andnox2 жыл бұрын
Even though is my top 5 favorite game RE4 probably had a play in it. Sure the tons of different monsters and bosses but main enemy you fight and humans/ish. The success of 4 was kinda like a monkey paw and even resident had a midlife crisis with 5 and 6(5 still decent but 6 really was a terrible RE game) Capcom only now really getting back to it. I never played any SH games as i was more interested in RE but now someday i wanna give the series a go. Survival horror one of my favorite genre and seeing one of the OGs fizzling out like this hurts. I hope one day team silent can come back a do one more for the last time even though it might be impossible.
@vfxninja55032 жыл бұрын
There's something so oddly... Casual about this game. 80 percent of the time, the tone feels more like an 'adventure' than anything else. There's a few things that feel like they could be scary(the phantom patrol cars, the storms...) but it all just feels so weirdly placid. The monsters are just dudes with weird faces. It's like a haunted house in an amusement park.
@crazycoot6472 жыл бұрын
A comfy horror game... Weird
@zeonmx2 жыл бұрын
Downpour is better than Silent Hill 2.
@ExecutionerArtemy2 жыл бұрын
@@zeonmx mid bait
@barriehannon68572 жыл бұрын
@@zeonmx no it really isn't
@chukyuniqul2 жыл бұрын
As much as I was lukewarm about this game (when I absolutely fucking loathed homecoming and I absolutely origins) and even somewhat favorable, the more I think about that FUCKING postman the angrier I get.
@LOIN_Official2 жыл бұрын
It’s fun watching your channel grow with these game documentaries. You’re definitely filling a specific niche for me right now.
@idiot06222 жыл бұрын
i couldnt agree more, nor word any better. This channel is quite a gem
@AbaddonOnGanja2 жыл бұрын
Yeah, it's one of the better channels filling this space. Personally I think the more the better, I only found maybe 6 or so other channels that do this sort of content but with some of them going nuclear on it and making a 12 hour long Morrowind analysis. I much prefer these videos that are 1-3 hours long from the salt factory for example
@kalinflip2 жыл бұрын
Imma fill a different niche for you 🥴
@LOIN_Official2 жыл бұрын
@@kalinflip lol wtf?
@villings2 жыл бұрын
you keep saying "documentaries" but that word doesn't mean what you think it means..
@tomasdomin22302 жыл бұрын
The game was made by Vatra Games, development team from Czech Republic. 3 years ago, the main animator on Downpour was talking about the game development on Vortex vidcast. Vatra Games had to fight with Konami US over almost everything. They supposedly designed dozens of cool monsters with actual purpose, but the main producer from USA told them that clowns are scary, so there must be some clown-ish enemies. In Origins, there were people crawling on ceilings, so it must be in here too and so on. They created big boss fight with JP Sater, but it was scratched out, just because… (only JP’s big face in tunnels appeared in the final product). Team was frustrated by the fact that some suits from US were thinking they knew Silent Hill so well, when they actually and absolutely did not. Only the depiction of the Otherworld and some story elements were sort of in hands of developers from Vatra games. Kinda sad but also really insightful interview about problematic development.
@visassess8607 Жыл бұрын
Sounds like Konami alright
@orlandofurioso7329 Жыл бұрын
That was JP's face? Oh Lord it makes so much sense
@alyxg2764 Жыл бұрын
They were too focused on the wrong things really “oh it needs to be more like ____” and didn’t even think about allowing the devs to make it like the previous titles
@tomasdomin2230 Жыл бұрын
A few other curiosities from interview. First draft of Downpour: online multiplayer game with asymmetrical enviroments. Producers wanted game so scary you can’t play it alone. Enviroments and enemies would differ for each player, even if standing on the same spot on the map. Pretty neat idea if you ask me, but too ambitious, too complicated. Second draft: single player game with real life overlap. There were EKG bracelets recognizing what scares you and the game throws enemies and other scares at you depending on your heartbeat. Direction shifted many times, but three main pillars stay the same from the beggining: 1. Open world 2. Importance of water 3. Breakable weapons lol Next game from Vatra: Next game was in production of Konami Japan. Idea was to create Japanese game from western studio. Nobody was sure what does it mean. During a milestone presentation for Konami board members, Kojima said gameplay was boring, so whole project was cancelled same as Vatra Games, without paycheck.
@DrDolan2000 Жыл бұрын
The only people who KNOW Silent Hill is Team Silent
@LegendOfKitty2 жыл бұрын
From what I've heard, Konami chose these small companies to shove Silent Hill games onto to cut costs. And then they wondered why those games were rated poorly and sold poorly. Konami killed off their own cash cow. It's so frustrating. Silent Hill was such a wonderfully terrifying franchise, and now it's just left to rot.
@desertmoonlee66312 жыл бұрын
The game is good but should be named something else and konami yea got greedy, that’s what happen to many corporations when they become big. I kinda support small companies now
@pingu49382 жыл бұрын
Konami is the type of idiot who would butcher a golden goose expecting it to be filled with golden eggs
@incelliousthewizard78832 жыл бұрын
@@pingu4938 Konami burning every franchise it has to the ground to focus on mobile and pachinko only to try and come crawling back after pachinko regulations and mobile failings is the only hilarious thing about this. It's also the worst thing a business can do, throwing away long-term profit to chase short-term profit never ends well.
@MightyJabroni2 жыл бұрын
@@incelliousthewizard7883 Konami is still rolling in the dough.
@DangerIncFilms2 жыл бұрын
They did that because that’s exactly what they did with SH1 and 2. Team Silent was a small group that didn’t fit in anywhere else and weren’t really expected to make something of any worth. If you can trust a bunch of rejects to create a gold mine once, why not a second time? Or a third?
@acoin11162 жыл бұрын
"Even in the foggy streets the monsters are more irritating than scary, mainly because they're just dudes. They're not grotesque, twisted monstrosities that stumble around like someone tied their knees to their tonsils, they're just dudes trying to punch you with their dude fists and their screechy dude wives." - _Zero Punctuation, Silent Hill: Downpour_
@cartooncritique66252 жыл бұрын
That guy cracks me up! XD
@PointsofData4 ай бұрын
ZP is suck a hack, Fully Rambolic is where it's at
@oldsport35712 жыл бұрын
Murphy is the only Silent Hill character that shows fear and actual emotion when in danger
@seasnaill25892 жыл бұрын
I love his screams, they feel so realistic.
@theunkindledone2102 жыл бұрын
Isn’t there the secret ending where there’s a birthday party
@dreamy6185 Жыл бұрын
It's looks worse than ever before he smiles at the same time it's psychologically enhanced gameplay
@jeragequit6084 Жыл бұрын
@@seasnaill2589 bro the moment when there is the black hole aspiring him,his scream is perfect
@escalatingbarbarism5096 Жыл бұрын
Yeah, the childish screaming from a grown man really adds to the game's horribly bland and boring aesthetic.
@irishempire98112 жыл бұрын
I dont think anyone can forgive Konami for what they did to the Silent Hill series.
@alexgmplays82222 жыл бұрын
The true crime is not selling the ip to more passionate devs who will actually make a great game
@kankeydong25002 жыл бұрын
Silent Hill, Metal Gear Solid, Castlevania. Three great IPs and they're all in the hands of an incompetent company. Equivalent of EA and Activision.
@cartooncritique66252 жыл бұрын
@@kankeydong2500 IKR? The last decent thing we got from "Castlevania" was the Netflix series!
@ExtremeMan102 жыл бұрын
@@kankeydong2500 Funny yet when Konami releases any major title suddenly they are great company again, interesting Edit: Something with my wrong info about Kojima made people here lose it so I withdraw. Game still boring, not budging on that.
@CDRW242 жыл бұрын
Not just Silent Hill, it's all of their IPs.
@coureurdesbois67542 жыл бұрын
The thing is : Silent Hill 2 was the odd one out in terms of story telling amongst japanese designed Silent Hill games. All western Silent Hill games use it's story as a template, making each one of them super predictable. The Japanese SH designers where inspired by a lot of sources. Books, films, locations. Whereas western SH designers just went with the aesthetics and the tropes already well explored in SH2 and maybe the movie.
@HexusoftheSheep2 жыл бұрын
Silent Hill 2's story is literally the same story as Solaris. That's what they were inspired by and why it's so different. The game makes a lot of references to Jacob's Ladder, but the story doesn't rly seem very much informed by it.
@wintermute59742 жыл бұрын
@@HexusoftheSheep Do you have a link or something where I could read more about that? I've never heard that before but it sounds resonable.
@nailwind2 жыл бұрын
@@wintermute5974 there's a video by RagnarFox that briefly talks about Solaris influence on SH2
@AydarBMSTU2 жыл бұрын
@@HexusoftheSheep there is no info from the devs about it The devs did talk about Crime and Punishment being an inspiration, so we'll go with that one. Solaris is unconfimed at best
@strikeforce15002 жыл бұрын
What?, you don't want to see Pyramid Head/Nurses for the billion time? XP
@citrinestone68842 жыл бұрын
The fog from Silent Hill was always something that stayed with me. It even popped up in a few of my nightmares
@stoicvampirepig60632 жыл бұрын
Are you sure that wasn't just fog?
@orangesodawithnoice31892 жыл бұрын
@@stoicvampirepig6063 silent hill fans when they see fog
@Unethical.Dodgson2 жыл бұрын
I never really got the fog being scary at all. I was actually more interested in the sounds and the eerie music.
@WhirlingMusic2 жыл бұрын
Yep. Saw fog last night and said silent hill to myself. It just happens when you're a fan
@hernehaugen68782 жыл бұрын
My older brother is a big fan of this series and he hates that I love being out when its foggy. He says I'm crazy and he's not gonna come help if a Line Figure tries to hurl on me.
@KoutenMusashi2 жыл бұрын
As a massive Silent Hill fan that obsessed over the series for years, the hate for downpour is still really surprising to me. It can't touch 1-3, or even the ambiance of 4, but I really liked it in a way. I originally thought the hate for it stemmed from the huge controversies surrounding Konami at the time, as people were really pissed about the HD collection back then
@LegendarySavageGamerz2 жыл бұрын
agreed i loved the hd collection but hated the SH3 New Voice actors at least sh2 gave u the option to use new or original voice actors i love all of the SH Games But Downpour it was okay to me just the chase sene an the enemies block mechanics i didnt like so much
@nbr61162 жыл бұрын
I do believe that most of the hate springs from Downpour running like utter arse before they patched it. Personally it's probably my favorite Post Team Silent Entry Besides Shattered Memories
@ZeFluffyKnight2 жыл бұрын
@@LegendarySavageGamerz The reason that the HD collection was so messed up and had these new lines for instance is that Konami in it's infinite wisdom either didn't or lost the archives of the released games code. Meaning that the studio tasked with making the HD port of the trilogy had to work on even older beta builds that where missing tons of things such as voice lines, patched bugs, textures, etc.
@LegendarySavageGamerz2 жыл бұрын
@@ZeFluffyKnight ah ok that makes more sense now thank you for taking the time to reply to me
@酸菜鮭魚2 жыл бұрын
The insane droping framerate is also a huge factor.
@juanfranciscovillarroelthu68762 жыл бұрын
It feels like a game made by people that loved the originals and made their best efort, they just lack exp. So sad they only made Downpour, I would had like to see a second game from them after learning what work and what did not.
@nunya1727 ай бұрын
According to the dev team, they also had to fight Konami on almost every decision they made, and ended up being forced out of every experimental choice they wanted to make, while being shunted towards ones that felt safer (like making every single monster design a humanoid). I'm sure if they were allowed the same sort of lightning-in-a-bottle freedom that the original team silent had, less corporate eyes on them, they would have at least made something with a voice of its own.
@noisetank132 жыл бұрын
The Silent Hill Everyone Hated" Funny, this doesn't look like Homecoming. Downpour at least, TRIED to be a Silent Hill game.
@lydiawilder59962 жыл бұрын
I don't understand, Homecoming was far closer to SH roots than Downpour
@MrSilnev2 жыл бұрын
@@lydiawilder5996 That's because Homecoming was in essence a "Silent Hill: Greatest Hits" in which they just reused ideas from the other games but without the nuance of why they were used in the first place. Now this comes from two areas. 1. It was meant to be a movie tie in game of the Silent Hill movie. 2. When that didn't pan out it was going to be a direct sequel to 2 and 3, in which it would retcon tons of shit from the older games. Downpour at least tried to do it's own thing, it also experimented with some ideas. Homecoming was just bland, safe, trite that just blatantly ripped off elements from the older games/movies. Consider why Pyramid Head was in Homecoming? You don't fight it. It shows up for one or two scenes and in one of the endings. It doesn't do anything it, just exists for the cameo. Same as Travis Grady, he just shows up for the cameo. Also as a final point you know how I know Homecoming is not closer to the roots of the older games than Downpour? In the older games you had to beat the game once to get the UFO/Joke ending. This applies to Downpour. Homecoming? You can get the UFO ending on your first playthrough, heck you can get it without even trying to get it. Also it activates like 30-40 minutes before the actual end of the game. None of the other games do that.
@alienjay77032 жыл бұрын
I thought shattered memories was the one everyone hated because it was so different
@yyyyyyyyyyyyy23402 жыл бұрын
@@MrSilnev this game didn’t bring anything new to the table or pull from any spirit from any of the games besides 2, it’s literally just another game trying desperately to be sh2 and forget that the series is about a cult and all of the fallout that comes from it’s history.
@aither80572 жыл бұрын
Honestly I wish people would give Homecoming more credit. I genuinely believe that if it didn’t have the Silent Hill title people would regard it as a decent horror game for the time. Like, I know the game isn’t perfect. It’s buggy, there are parts of the game that just aren’t that fun (which for me personally is the sewer section with Elle), and the plot ended up being one that borrowed a bit too much from previous entries. But it has some genuinely good moments. The boss fights are pretty good, Akira killed it in the music department, the enemies have decent designs (the bosses especially), and I really think when the story is allowed to do it’s own thing it’s a pretty interesting one! Like, the part with the Otherworld House and a huge chunk of the late game are cool as hell and feel *genuine*. Wandering around Shepherd’s Glen and being able to see different places in the town also worked well in establishing the town as its own place rather than a stand in for the town of Silent Hill. There’s even small details in the environment that leans into the story that I think work so well and it’s easy to miss on a first playthrough.
@thatoneguywhocommented2 жыл бұрын
To be fairly honest, I thought everyone hated Silent Hill: Book of Memories since it’s more rpg than it’s original horror gameplay everyone used to enjoy
@bschneidez2 жыл бұрын
I think most people just don't count that one lol. I don't even think pachinko defenders could argue that THAT is mainline 🤣
@krodmandoon34792 жыл бұрын
It's hard to say "everyone" hated BoM since nobody played it, they just hated the fact that the latest "Silent Hill" game was some kind of weird Diablo clone. Conversely, people actually played Downpour and it was just another 7/10 non-scary horror game with the Silent Hill name slapped over it.
@GattiJuanIgnacio2 жыл бұрын
@@krodmandoon3479 is it any good?, i think heather makes a cameo as a playable character.
@krodmandoon34792 жыл бұрын
@@GattiJuanIgnacio The game itself is fine but even I'll admit that the name was clearly slapped on to get sales from people who didn't know any better.
@MiguelThinks2 жыл бұрын
It certainly wasn't good but its also just meant to be an RPG brawler than a mainline canon. Just fan service quality.
@RottenHeretic2 жыл бұрын
The best part is, the "chases" would totally work if you were running away after for example completing a part of the "level" and you run backwards through it again, while it corrupts and twists and collapses behind you.
@yuri_cobaia2 жыл бұрын
most of the concepts were there, but they did not have the money/time to do it
@feathero32 жыл бұрын
Oh that's an awesome idea!
@sniffmycheeze2 жыл бұрын
I thought they were the worst part lol
@RottenHeretic2 жыл бұрын
@@sniffmycheeze You misread that I think.
@AkiraTanaka112 жыл бұрын
I don’t know if anyone in these comments has mentioned it already, but there’s a spin off comic focusing on Anne’s side of story that actually elevates Downpour’s plot for me. They actually find ways to give more symbolism to the monsters and even design a few monsters on their own. Fair warning though, I would only recommend it if you’re 18 and over - plus a warning for s*xual coercion/ass*ult. It is a incredible read and really ties in loose ends - it explains what happened to DJ ricks for one! I think they really nailed the feel of Silent Hill while trying something new, and most of all, they weren’t afraid to go to topics previous installments also touched on. It’s called Downpour: Anne’s Story and it’s not too long a read. And definitely one of the better silent hill comics
@youtube-kit9450 Жыл бұрын
Just read it. Why wasn't this DLC, it definitely tied up some loose ends and explained Anne's side more.
@Vert-. Жыл бұрын
Could you please tell me what happened with the Dj?! I will get around to reading the comic one day but it’s something that has been really bugging me since watching this video
@brianpeaden5911 Жыл бұрын
@@youtube-kit9450 It was originally supposed to be DLC. The game didn't sell well enough to warrant it though.
@drbuni10 ай бұрын
Yikes, shame about having rape in the comic.
@jas-jr3rv10 ай бұрын
good read, thanks for the rec
@tenjenk2 жыл бұрын
In the "Anne's Story" side comics, the DJ and woman woke up locked in cages and they tried to escape. Unfortunately he got gutted by the monsters while she just barely escaped. He's essentially someone going through silent hills cycle and has been there long enough to figure out all the rules but is too cowardly to do anything about it, so he's been stuck in silent hill going through full circle again and again even if he gets killed. Its hinted that he's been there so long that he's become part of it as punishment for following its rules to the letter without DOING anything to confront his issues.
@joshuagraham28432 жыл бұрын
so the dj dies but comes back again i know he’s scared would be interesting if you play as him on dlc
@dogeramsey91542 жыл бұрын
That’s probably what I’d do, just vibe in silent hill eternally as a DJ
@fluffywolfo36632 жыл бұрын
I really like what it used the DJ to establish about SIlent Hill - that the town has rules, it might be sentient, and it does NOT like you taking the easy road.
@elvangulley32102 жыл бұрын
I hate what silent hill two did to the series the town was never about punishing people from their own guilt or crimes
@ichigoeater2 жыл бұрын
@@elvangulley3210 I mean, you're talking about Silent Hill 2. Besides the fact that it's the most popular one out of the entire franchise, it's only the second one, made before it even WAS a franchise, so it's one of the starting pieces that tells us EXACTLY what the town is about. So, if SH2 says it's about punishing for guilt, it's true. Though, I think that's too simple. To be exact, Silent Hill has the ability (among other things) to take things from your subconscious (which usually weighs on your mind due to guilt, so happenstance), and demonizes it to trap you in the town. This didn't only happen in Silent Hill 2, but in every game so far, to some extent. SH2, Homecoming, and Downpour were the ones whose main plot revolved around that subconscious, but you're right in that it isn't all that the 'town' can do. After all, even the innocent and guilt-free enter the nightmare realm and encounter monsters.
@valumtimes2 жыл бұрын
What's funny to me about this being called the "worst" Silent Hill is how readily that moniker got passed to every new title after 3. There's certainly a lot of reasons for that (not least of which being some awful decisions on Konami's part), but when looking at titles like Downpour or The Room... I always felt they were unfairly judged. It's a hell of a series to try living up to, and I personally feel a decent portion of fans wanted more of the same. These two things are at fundamentals odds, though. Silent Hill was extensively fleshed out by 3. Delivering on the infamous atmosphere of a Silent Hill title requires a lack of long standing familiarity - thus needing different plotlines and settings. The Room was a logical progression, and people were brutal towards it. The franchise was just increasingly mishandled from there, and sadly, I think none of the positives had the chance to shine on their own merits. Homecoming wasn't great... for a Silent Hill title. Yet I think the general consensus now is that it's a solid horror-based action adventure on its own. The gameplay is as strong as its contemporaries, while the monster designs, occult themes, and many plot points were quite memorable. The focus of generational sin manifested is a strong concept. Had it been a standalone title, I genuinely feel it could have been warmly regarded. It's interesting to see a lot of genuinely strong points with Downpour, along with attempts for the kind of risktaking that made Silent Hill memorable in the first place. It's too bad that it just didn't connect, and this was the last of such a foundational series. Great video all around. *EDIT:* Oh dear.
@chukyuniqul2 жыл бұрын
I never quite disliked the room for what it tries to do, but the fact I didn't find it tense or scary in execution makes me not wanna put up with its jank. Downpour, though, has the one insult that makes it worse than homecoming:the mailman. Almost feels like it's mocking me for having been scared of the town. In a horror game. About a scary town.
@Exel3nce2 жыл бұрын
Downcoming deserved every "hate" it got, No need to sugercoat it
@BushBumperBaker2 жыл бұрын
Thats because every game after 3 kept getting progressively worse while further and further deviating from what made the games special or even enjoyable. They aren't unfairly judged, they're just bad fucking games.
@denkerbosu35512 жыл бұрын
@@Exel3nce You mean Downpour or Homecoming? lol
@imstupidforreplyingbut-32032 жыл бұрын
@@denkerbosu3551 pretty sure it was implied that homecoming and downpour are a combination of shit according to the person who said it given the context, so both
@godspeed-is-taken2 жыл бұрын
If this game wasn’t named silent hill people would remember it more fondly, I remember in downpour there is a house you can sneak into that tells a story of a husband murdering his family being told by portraits and an old record player, that freaked me smooth out back then.
@yyyyyyyyyyyyy23402 жыл бұрын
if the game wasn’t named silent hill people wouldn’t remember it at all
@godspeed-is-taken2 жыл бұрын
@@yyyyyyyyyyyyy2340 this is the silent hill most people try to forget though 😅 that’s like saying no one remembers the suffering.
@dakotalane86072 жыл бұрын
Yesss I remember this!!
@arknark2 жыл бұрын
Kind of sounds like PT, actually (I never got to play it)
@godspeed-is-taken2 жыл бұрын
@@arknark that’s a shame, I didn’t even own a PS4 at the time but my short lived roommate did and I remember seeing it available one day randomly for free from a dev no one had heard of, the unknown aspect of it all added to the game in such a way that even if someone was to go back and play it now the feeling of mystery that dances around the horrific edges of p.t those same feelings that are eventually replaced with realization and excitement (followed by disappointment at silent hills cancellation) really made it an original experience that one would be hard pressed to duplicate effectively.
@CrazyPangolinLady Жыл бұрын
There could have been monsters based on the guilt of Murphy not being able to protect his kid (which isn’t his fault, but he still feels guilty). Here’s some vague ideas: A centipede made from hands. A leech monster that spews toxic water at you. A burlap sack on legs that cries like a child when you hit it. On the nose, sure, but it’s something.
@madsstokes Жыл бұрын
Okay but that burlap sack idea though!!!!
@mathewpoulin8994 Жыл бұрын
I got one for you, a body in a garbage bag wrapped tightly with duct tape, with two long and meaty arms holding up and dragging itself around. A hole where the face would be is bursting with black writhing tendrils that spew a toxic liquid. It’s capable of slithering around ground at incredible speeds.
@RLToughGuy2 жыл бұрын
When I played through this I don't think I really appreciated how much Murphy's voice actor gave to the role. Not the best game but that acting was pretty great.
@nrc1965gm2 жыл бұрын
The one thing I've heard about this game that struck me as genuinely frustrating and unfair reception was that test groups were resistant to the main character being a criminal. Which is bizarre enough given SH2, but also sad to me since the story's the only part I do like.
@cmpser10492 жыл бұрын
thats a very bizarre criticism to have about a series of games where characters go to a town that represents their trauma and guilt. youd think itd be obvious that the protagonists wouldn't always be angels...
@voidkirb54772 жыл бұрын
@@grimsquad273 MAJOR SPOILERS mf killed her lol
@kato0932 жыл бұрын
@@voidkirb5477 yeah...but out of pity..which made him feel guilty. Just as his thoughts about her. He wasn't a criminal. And surprise! Murphy isnt a criminal either. He got caught doing a crime so he can get locked up and kill the murderer of his son, which he doesn't even kill in the end. Id say sh downpour is as silent hill as silent hill 1, 2 and 3. Id say it's even better than Sh 4 the room (but goddamn. The Song of sh 4 is the best sh song. You know which one). The only bad parts of sh downpour are technical issue and the enemies. The side quests were genius. The story is great. The characters work perfectly. Music is good. It's way more silent hill than P.T. in my opinion. I have no doubts p.t. would have ended up being a great game but a great silent hill? Idk... Resident evil on the other hand got shat on way worse. Re7 and RE8 are the worst resident evil games by far.
@Otgel2 жыл бұрын
@@kato093 I havent really played the games besides downpour myself, but is there a character in silent hill which doesnt feel bad for their crimes, not even 1 little bit. So theres no lesson for them to learn in silent hill. Otherwise silent hill is literally purgatory for redeemable people.
@aelius38052 жыл бұрын
@@voidkirb5477 But he got a letter from her! she couldn't have been dead!
@princessjiji2 жыл бұрын
the illusion of choice def killed it for me, but the enemies were also un-inspired. SH games usually have enemies that look disturbing but also make you think WHY WHY WHY IS IT LIKE THAT edit: at least the music was good
@bogmanhimself46562 жыл бұрын
yeah, the biggest flaw was that it carried none of the DNA that team silent brought with the originals, like the monster designs, environments, general ambience, etc. just generally the *vibe* of silent hill. i still personally like it and have nostalgia for the game, but as its own entity seperate from SH 1-4. i think it is dragged down by being compared to some of the best games of all time
@Over_Toasted2 жыл бұрын
The screeching monster? She was disturbing as hell.
@Pokenopoly2 жыл бұрын
@@bogmanhimself4656 But it does though. It has a lot of things going for it that invokes the Silent Hill feeling. I hear most people complain about the monsters and that's fair, I agree, but overall I think this is a decent SH game. It's way darker than its predecessors, a lot of depictions of the characters and their version Silent Hill and puzzles are decent. It's unique at sometimes, but other times very stale. It's not perfect but I think most SH fans shit on this game way too much.
@DesiNgr2 жыл бұрын
@@Pokenopoly I'd disagree that it's darker, it is probably on par with it's predecessors, and it SH2 you did get a peak into what SH looked for the others. I don't want to spoil for people that might be considering playing but I'd say what happened to James, Alessa, and Angela is pretty dark. I think it gets shit on the same way people gripe about newer Resident Evils; they became more action focused than horror (just a guess). I'm pretty neutral on Downpour myself, I think there was some neat ideas in it.
@NEETKitten3 ай бұрын
@@bogmanhimself4656 You can chalk that up to corporate meddling. The team behind Downpour WANTED to make a more unique SH experience, but they had to fight with Konami at every single turn. The result is a potentially good game being strangled and then mangled beyond all recognition.
@jojotoofor9eight7662 жыл бұрын
Fun fact The voice actor for Murphy, this is his only credited role on IMDB.
@daltonbecker44945 ай бұрын
Honestly a shame, he's a solid voice actor.
@pancakepop6802 жыл бұрын
Such a shame because Murphy, the supporting cast and the story itself were great. Execution is key, and unfortunately Downpour suffered from it not being done well.
@Exel3nce2 жыл бұрын
None of them were remotly great, wdym
@tenjenk2 жыл бұрын
@@Exel3nce because of the execution being bad. Otherwise they had enormous potential.
@Exel3nce2 жыл бұрын
@@tenjenk maybe they had, but then they didnt. Nothing in Game that had signs of greatness
@josuedr45282 жыл бұрын
I found the gameplay not that great but the story itself is good and coherent, a cycle of revenge
@cricet77012 жыл бұрын
I still really enjoyed it even if some of the mechanics never paid off
@indranilroy48222 жыл бұрын
Looking back at your comment about how the screamer is probably Murphy's ex, there is potential for added depth. Maybe Murphy became abusive because of the grief of his son's death. Maybe the ex is screaming out trying to stop Murphy from pursuing the path of revenge.
@hahathatisfunnybro2 жыл бұрын
it seems all the endings cant exist in the same reality, but in the one, they were allready divorced when the kid died
@indranilroy48222 жыл бұрын
@@hahathatisfunnybro were they divorced before the kid's death in that one ending only where he turns out to be his kid's killer or is it the same for other endings too?
@hahathatisfunnybro2 жыл бұрын
@@indranilroy4822 i have no clue. this video is my only knowledge of this game. yea that was the ending i was refiring to, but there's no way to tell what was consistent in all the endings. like in the one the guy he killed in the beginning of the game was the source of his guilt, and then the other ending that guy never existed. he would have been in jail for killing his kid, not just to kill that guy. but then again he still could have killed that guy anyway, if he pulled a James and mental repressed the fact he killed his son just to blame it on that tubby dude hence why that guy had no idea what he did to disserve what Pendleton did to him. whatever the bottom line is i have no clue and i dont know if theres a way to figure it out
@gRinchY-op5vr2 жыл бұрын
@@indranilroy4822 in the game you find a letter from his wife (now ex wife rather) stating she's divorced him while hes in prison, she believes their son's death is his fault and she never wants to see him again. So its only in one particular ending that they were already divorced when their son died
@ulqinaku84712 жыл бұрын
The story was pretty good and the gameplay was ok but the problem about that game is was not that scary
@lambdaweaponscache53942 жыл бұрын
Well said
@maniestranger43292 жыл бұрын
Not exactly the thing about this game it doesn't know what it is at some moments it's genuinely scary and it feels like silent hill but at some times it feels like a normal cringy horror game some times it's dead space action like the game it doesn't have an identity its just massy
@GugureSux2 жыл бұрын
Hell no! The gameplay was clunky AND broken AF, and the story.... there is none. Simple as that. Each ending contradicts every other end AND the stuff you do in the game. It's a mess.
@TheCrippledEgg2 жыл бұрын
It feels more like a western horror game and than a Silent Hill game.
@ExtraordinaryFate2 жыл бұрын
For the most part not scary. However there is a section when you first enter Silent Hill, a basement you can crawl into. I remember there was an invisible enemy or something attacking me down there and absolutely scared the shit out of me.
@dgarrard100 Жыл бұрын
That joke ending is brilliant. If you're going to include Pyramid Head in a new _SH_ game, *that's* how you do it.
@masterofbloopers2 жыл бұрын
One thing I love about this game is how Murphy reacts to everything in a believable way (most of the time). Like how his face will have a scared expression on it, or how he'll scream when the all-consuming ball is chasing him. A lot of horror games can't be bothered to do that, so you'll have characters that approach horrific events with a stone-cold expression.
@Silverstain2 жыл бұрын
or then have them be the most bitchy things in existance screaming at everything mildly scary.
@encyclopediaespx11282 жыл бұрын
Murphy in a bubble is a great and pretty relatable character too, the voice actor really didn’t phone it in either.
@SoulzyWoulzy2 жыл бұрын
I remember watching the Super Best Friends play through this game and they were pretty blown away by the fact that the radio station was the DJ's version of Silent Hill. Watching this video and having you present theories on the meanings of the monsters made me think: What if the monsters don't have meaning to Murphey, but the people he's meeting instead? Maybe they just attach themselves to Murphey because the town's original target died around him? When we first come across the Screamer we find another prisoner beating what we think is a screaming woman, and he's focusing on her face while doing it. This could have been his personal monster, one for a man who beat his wife to death. We encounter the Weeping Bats after meeting John, a man who caused the death of children in the caves that he sends Murphey into instead of facing them himself. You even stated yourself that he obviously knew a faster way than going though the caves (I will say that if this is the case there are definitely better ways to display children who died in a cave in as bats). While we don't directly meet any other prisoners in the game we still know they're stuck in Silent Hill as well, and the Prisoner enemies could represent the roles they had in the prison system. Lastly the Dolls are probably the hardest to explain. Since we find them in the radio station they're likely a monster for the DJ, and the implications of their physical designs can offer an explanation as to why he's there if you're willing to take leaps. What I find most compelling to the thought that the Dolls are his monsters is because Murphey's first interactions with them come as disembodied voices that are tied to a physical object, kind of like a voice on a radio. None of these are perfect explanations, and I'm pretty sure there are some enemy types that I haven't even touched. Still, I'd say the mark of a good game is the fact it can keep people intrigued long enough to come up with these ideas. I'm glad to see this game getting some love. Edit: After pausing to read the sign that namedrops the Weeping Bats, I'm realizing now that the enemies are more likely representations of the angry, grieving parents that blame John for the death of their children. The sign at 14:31 points out that the bats are aggressive and very protective of their offspring. That explains why the Weeping Bat enemies are so big, but I still think the deal children angle makes for a more compelling enemy and could've had a much more interesting design.
@exalted_space92242 жыл бұрын
I like it. It easier to wrap my head around and it (if it is/was true) sets it apart from the others.
@reshiran63622 жыл бұрын
It makes sense, if we see the enemies from this point of view, they are not that meaningless after all.
@_maliciousIntent2 жыл бұрын
I'm sorry, but the Screamer scene is just hilarious. It fails at being interesting beyond basic entertainment
@_maliciousIntent2 жыл бұрын
Also, your speculation is pretty bad. None of that makes sense beyond wild guessing compared to the other, actually good entries in the series. It's one thing to like a game, it's another to simp it like a delusional psyche patient. This is definitely not a "good" game under any circumstance just because it inspired your imagination. Kids theorize about bad creepypastas like crazy.
@dingdud66022 жыл бұрын
@@_maliciousIntent Had a bad day, buddy?
@matodragonespor50002 жыл бұрын
I didn't know Downpour was considered the worst in the franchise. To be honest, at least in my opinion, it was better than Homecoming; HC had more interesting monster designs (leaving the fanservice with Pyramid Head and the nurses outside), but had so much wasted pontential and the story was full of nonsensical moments that took me out of the experience.
@GEMSofGOD_com2 жыл бұрын
Story in HC made the most sense in the whole franchise. You could actually predict the ending, the game gave us all clues, and psychology behind every part of Homecoming even felt frustratingly simple to understand. Still, HC is the best part of the franchise, and specifically because it made sense.
@ValdVincent2 жыл бұрын
The reason is because no one played Homecoming, people cant think it's the worst because they didn't experience it.
@ValdVincent2 жыл бұрын
@@GEMSofGOD_com You mean the convoluted nonsensical plot, where you find out you were joe army man (also making the combat system explain fall flat), and that your brother died in a boating accident thus throwing off the ritual because you were meant to die instead at the hands of your father. How does that make more sense then Silent Hill 2 or Shattered Memories? Which are both about complicated grief, over a loved one.
@GEMSofGOD_com2 жыл бұрын
@@ValdVincent I said Homecoming made MORE sense, not LESS. It did! Partly because mass appeal was required. The story was very good. Other parts were a freaky mess while here all pieces fitted well, a beautiful of art.
@petervansan10542 жыл бұрын
story of Downpour makes no sense due to endings changing the story to nonsensical levels
@ininja32 Жыл бұрын
The sad part this games theme is about the grief of death, loss, and acceptance. Sadly, lots of people missed this theme of the game.
@kazinzski2 жыл бұрын
I enjoyed exploring the town in this game. You can find areas like Henry's apartment from silent hill 4: the room, and other places from the series hidden throughout the town.
@Onigumo.2 жыл бұрын
They did it so people could enjoy this trash
@karenamyx22052 жыл бұрын
@@Onigumo. give it a rest mate.
@Onigumo.2 жыл бұрын
@@karenamyx2205 nah Konami teams cant make good games so they abuse the fame from previous contents to earn money They even make stupid ass pachinko to steal from people
@karenamyx22052 жыл бұрын
@@Onigumo. Yeah but try not to have an aneurism over a silly Easter egg
@elementofone4392 жыл бұрын
@@Onigumo. have a DBD playlist, yep you just following the bandwagon.
@JaggedMastermind2 жыл бұрын
Y'know, as much as Downpour got dooked on (and as justified as a lot of that criticism is) it still holds a somewhat special place in my heart in the series because it's the only one to feature a protagonist whom I personally relate to. Nothing against any of the other protagonists, but SH as a series routinely focuses on themes of people wanting to be punished or even deserving to be punished for past misdeeds they either got away with, weren't consciously aware of, or feel some unbearable guilt/shame over. That's kind of the MO of Silent Hill as a place in regards to whom it chooses for victims: people with extreme skeletons in their closet and then having to confront them through Silent Hill's psychological torture. Murphy Pendleton stands out against the rest as instead of desiring to be judged for past or current sins, he, himself, seeks to perform the judgement of others for their own past misdeeds. Whether or not his own misdeeds outweigh those of others (or whether or not the sins of others existed to begin with) depends on how you play Murphy, himself. His theme is one man wanting to be judge, jury, and executioner to others, especially those he sees as guilty - that's why Anne sees him as the Bogeyman, an inscrutable juggernaut with a gavel-like hammer, and why Anne, herself, serves as an antagonist to Murphy. Anne treats Murphy the same way he's treated others (in his mind, in his possible revenge fantasies) and how he wound up treating Napier whether or not he truly killed him: as a frightening authority figure passing judgement on things Murphy isn't even immediately aware of, guilt or innocence completely aside. Murphy's "morality choices," such as they are, all have the same outcome no matter what because his sin is in making choices for others, stripping them of their free will in order to force a punishment the victim may not desire or even understand. His lessons to learn are in not exerting his will over others for good or ill, and to understand that his choices and actions, his intent, may never change anything - and if there's no influence to be had, the least he can do is try to see the good in others and not fixate on others' culpability in things. Revenge and the desire for it are like drinking poison, hoping it kills somebody else. Obviously I understand the appeal to the other games and their protagonists, but with my own personal life experiences, I can't exactly relate to someone with extreme guilt hidden away in their closet for things they may or may not have properly been punished for. I find it much more relatable to be the wronged party in a situation and having to grapple with a desire to both punish and protect others from similar wrongdoing.
@ZacAttackLeader2 жыл бұрын
Very well thought out reasoning. I agree 100 on what your have stated. How does Harry fit into this category? He is our most bland character and he does not carry guilt/malice and does not care about the town, only that his little girl is unharmed.
@JaggedMastermind2 жыл бұрын
@@ZacAttackLeader Hah, thanks! Well, based on my experiences with Silent Hill 1, I kinda figure Harry also stands out as a protagonist in the series as something of a pure bystander. He was unwittingly pulled into Silent Hill's web and was subjected to some of the town's power, but the nightmare was more tailored to his daughter and her connection to Alessa Guillespie than to him, specifically. From my understanding, the antagonists of SH1 never wanted Harry, they only wanted his daughter to fulfill their plans in regards to their God. Harry, like Murphy, has a unique role as a protagonist, too, in that he experiences the town's evils but they aren't necessarily taken from his specific traumas or psychology; as a somewhat unanticipated variable, he cuts through the nightmare in an attempt to save somebody else from the town's grip...Which makes it all the more tragic in SH3 when the evils reach beyond the town for revenge against him. I could be wrong, though, I haven't done as deep a dive into 1 as some of the others in the series 👀
@elvangulley32102 жыл бұрын
You're wrong only silent hill 2 and the crappy western games focus on that the other games focus on the cult and the town is either influenced by Alessia who is in extreme pain being kept alive and possessed by a demon/God making her nightmares and bad memories manifest in silent hill 3 it's the dark God affecting the town in 4 its Walter in control
@JaggedMastermind2 жыл бұрын
@@elvangulley3210 Uh huh. Well, sorry if I gave you the impression I was a Silent Hill expert with an inviolate opinion. Why don't you give us more of your thoughts on the, er, "crappy Western" ones?
@thomasrecher59362 жыл бұрын
@@elvangulley3210 Alessia...
@GreyfoxRaposa2 жыл бұрын
I remember avoiding this game after being so disappointed with Homecoming (I literally stopped playing the game in what was supposed to be a very intense moment because I was so bored and annoyed with it), now I kind of wish I hadn't done that.
@1125232 жыл бұрын
The plot is kinda cool if you go in blind but the moment to moment gameplay just isn't worth it imo. But it's vastly better then homecoming. This game also has one of my favorite let's play moments ever. The legendary axe throw from the channel "theswitcher" (sadly they disbanded) Sad thing with the story however is how it could've been so, so much more
@grimoireweiss52032 жыл бұрын
@@112523 The plot could be interesting in another better made game. If you watched Sw1tcher then you know this game is a gold mine of laughs if you play with someone. You just can't look at this game seriously. There are cool things in that game but these couple cool things have a filler of dirty women and dirty guys without shirt. This never described threat that chases you is just glowing ball. Most boring enemy designs ever. Your choices don't do anything. For example your try to help and your intentions matter but the result never change and this happens in multiple places. There are things like DJ Ricks who sends these songs to you on radio that you find in the game. It is never explained who he is, how he knows about you, or how he is in Silent Hill at all. Once you reach him it's pretty much "No time to explain" and then he disappears. At least show a bloody hole or something. The game has few good ideas but it's so fucking flawed that it feels like it was created for sw1tcher to play and laugh at it.
@Scarshadow6662 жыл бұрын
@@112523 The Best Friends Play dudes definitely had some memorable playthroughs over the years! Though they're disbanded now, I'm thankful to have watched them and to have been first introduced to the SH franchise through them. That axe throwing part was one of the best (as well as "Tour Guide Nixon" talking about the Devil's Pit, lol)! XD
@datguy94082 жыл бұрын
I absolutely hated Homecomings gameplay, I straight up never finished it after getting instant killed constantly by one of the creatures. Downpour had better gameplay forsure.
@GugureSux2 жыл бұрын
No, you did the correct choice. This shit is WAY worse than HC or even 0rigins. Pure trash.
@magicxmc272 жыл бұрын
I know reception of the game is divisive and I don't really know how I feel about it myself, but that easter egg ending just makes me tear up a bit. Looking back on it years later after the franchise has more or less died out, it feels like a nostalgic, bittersweet sendoff to the franchise as a whole, and I wouldn't really have it any other way tbh
@madsstokes Жыл бұрын
Yes, I always cry at that ending TTwTT
@jamesbond19860072 жыл бұрын
the last silent game to be released, and its bin 10 years since this game came out, and i for one really enjoy this silent hill game
@zombiehunter45792 жыл бұрын
Book Of Memories is the last Silent Hill game to come out. Although it really isn't a Silent Hill game.
@EarthboundX2 жыл бұрын
@@zombiehunter4579 Personally I'd say Book Of Memories is easily the worst SH game. I stopped playing it after the first boss I found it so bad.
@zombiehunter45792 жыл бұрын
@@EarthboundX I agree, Book Of Memories is the worst game in the series.
@dahliarose60242 жыл бұрын
6:40 The wheelchair is also a reference to SH1. In the alleyway you go down that leads to the vivisected corpse and you being attacked, one of the FIRST things you see that tips you off that shit is not okay is an overturned wheelchair with an infinitely spinning wheel. I know it has symbolism of its own in this game, but a small callback like that does wonders to set up the scene, because any returning longtime fans would see the wheelchair and subconsciously thing "oh shit, things are about to get bad"
@beetheimmortal2 жыл бұрын
It's also a reference to 3. Remember the hospital basement, where you get the SMG? It has this exact thing too.
@luianderson73602 жыл бұрын
Yeah and in homecoming the wheelchair coming down the stairs
@shaynehughes66452 жыл бұрын
You all realize they're a recurring motif and this game just capitalized on it
@beetheimmortal2 жыл бұрын
@@shaynehughes6645 Yeah, who *didn't* realize that anyway?
@StevenSenile2 жыл бұрын
I forgot this game existed. Never knew Downpour is supposed to be the "worst" Silent Hill game. Homecoming was honestly much worse story wise. I remember not even finishing that because of it. Ah the memories 🤣
@woofer32842 жыл бұрын
Homecoming was worse in gameplay wise too!!!
@nicolasriveros9432 жыл бұрын
And don't worry, you don't miss anythhing. I remember beat it, getting a "what, that's ir?" Feeling and when i actually found Out that i got the GOOD ENDING i never touched Again lol The Soundtrack was amazing tho
@chukyuniqul2 жыл бұрын
I almost agree. But homecoming did not have that fucking mailman. That thing is a slap in the face of any fan who has been in fear and awe at the game. Almost like "lmao were you ever scared of this good ole boy?" But then again, book of memories also had that mailman and it is way worse so...
@weirdautumn2 жыл бұрын
I got a UFO ending on my FIRST playthrough in Homecoming. Yeah, turned out it was all aliens man. Just imagine it being your first game in the series. I feel bad for the people who were introduced to Silent Hill by this crap.
@Auroron2 жыл бұрын
Downpour was SO much worse than Homecoming. None of them were any good, but downpour was just a total and utter disaster.
@Sir_Bone-Head Жыл бұрын
While I definitely agree the monster designs aren't scary, someone I saw once made an interesting argument that the monsters look more like people because for Murphy that's what monsters are for him, just people. It's definitely not a great reason, but it's something I thought was interesting.
@prestige_materials2 жыл бұрын
i somewhat liked it's pacing, all the while hating everything else... and how Hollywood(en)/American it became.... missed the Japanese lens on psychological horror severely.
@wingedhussar8552 Жыл бұрын
For me, the only unforgivable narrative problem was that so much of Murphy’s backstory, and by extension his moral compass, was retconable depending on the ending. The bad ending means that Murphy getting himself incarcerated to avenge his son makes no sense if Napier didn’t do it. On the other hand, the good endings making it so that Murphy didn’t kill Napier invalidates the lesson he is supposed to learn. Why does Murphy need to learn that revenge is bad if he chose not to take revenge? Imo, the only part of the backstory that should have been player determined was who killed Frank.
@BloodyArchangelus Жыл бұрын
Because SH is not targeting Murphy directly, he is just a stranger. Town is testing him, but for his own good. it is funny but DP is a spiritual sequel for first SH, where YOU ARE NOT A TARGET OF A TOWN. You are the person who involved in.
@jd279210 ай бұрын
@@BloodyArchangeluscome on that just isnt true the screemers enemies are based on his wife the final boss and the boogy man are based on his backstory the writers just made a mistake and ruined his backstory in the good ending he should have still kill the pedophile but regrets it later on
@orangutanman24702 жыл бұрын
"the game devs did a really great job bringing the town to life, making it look abandoned and empty"
@arthurdurham2 жыл бұрын
I'm surprised some people think this is the worst SH game, bc it always fascinated me as being the one post Team Silent game that had potential to be great but couldn't find their footing; whether it was due to lack of skill, funding, or experience. The devs seemed to at least understand conceptually what makes SH a great series and adding new elements that made sense with newer tech (as opposed to shoving in mechanics that don't belong in the series) but just didn't either have the talent or experience to match the genius of team silent. As opposed to the other games that just completely missed the point. This game seems like it had some ambition while the others are just crappy fascimiles of SH.
@VideoGuy2322 жыл бұрын
Silent hill can best be described as abstract, literary, noir, disorienting, personal. Those qualities define the game’s setting, atmosphere, themes and narrative. Silent Hill is dream-like, giving the impression that the player is plumbing the depths of the human subconscious. It helps that the developers understand nuance, and the broader themes of pain, loss and ultimately transformation. They are also constantly subverting player expectation; it’s never clear where the story is taking us. We are just as lost as the characters. This ambiguity and uncertainty is where much of the horror comes from. Japan already has a great deal of spirituality embedded in its culture thanks to the influence of the Shinto religion, which makes their artists more in tune with the otherworldly and macabre compared to Western cultures which tend to favor a far more literal approach to horror. Point is, Downpour has absolutely none of the qualities I mentioned. And it isn’t even close. Not in concept, outline or execution. Which makes it yet another facsimile, and a very, very bad one
@childrenofscarlet61642 жыл бұрын
@@VideoGuy232 this is the reason i think that there should never be be another Silent Hill game. No other developer could or even the fanbase itself can make another Silent hill. It’s essence really came from the ideas that the original developers had that is just impossible to recreate it without it missing stuff that makes the originals special. I think game developers should take ideas from Silent hill and implement them in new ways (the combat, monster design, story, ambience). I miss Silent Hill but it should just die.
@Jonipoon2 жыл бұрын
@@VideoGuy232 Silent Hill was not influenced by Shinto religion though. It is rooted in Western occultism and religious symbolism related to Christianity, Judaism and their respective demonology. Also there is nothing called "noir" unless you refer to film noir which Silent Hill has very little to do with. Perhaps you're confusing it with the mystery and detective fiction it took inspiration from which is Twin Peaks and various novels. Nevertheless, what makes Silent Hill unique is how it's a game series rooted in Western culture made through the eyes of Japanese people. The only game that took more inspiration from Japanese culture was SH4, and many people didn't like it as much (I liked it). You do however hit the point when it comes to the games' dream-like setting and how they reach into the depths of the human subconscious.
@VideoGuy2322 жыл бұрын
@@Jonipoon Re-read my comment. I never said Silent Hill was influenced by Shinto, I said Japanese horror is. Regardless, claiming that there is no Japanese influence in these games is obviously false; they were developed by Japanese artists. As such, the games feature tropes from Japanese horror, and marry them with western concepts. For example, the Shinto theme of Kegare (lit; pollution, defilement) is prevalent in all of the Japanese developed games. If you’d like to look further into it, AesirAesthetics has a very interesting video on the topic. And yes, I was obviously referring to film noir (specifically neo-noir). You’re technically incorrect there as well, since much of Lynch’s work has been influenced by/pays homage to that genre, Twin Peaks included. As such, silent hill games borrow from it as well. Specifically in reference to their themes of revenge, paranoia and alienation, the tonal sense of detachment and hopelessness, as well as tropes like the anti-hero protagonist, femme fatale, hard boiled detective, stylistic dutch angles, etc. But you are correct that “Lynchian” would probably have been more descriptive, I wasn’t expecting anyone to be so pedantic about it 😏 Agree that the Room is an overlooked gem though
@TyphusAndronicus2 жыл бұрын
I've always felt like Downpour had a lot of wasted potential. It could have been an interesting opportunity to do something fresh with the Silent Hill formula, and the idea of an escaped convict ending up in a town which manifests repressed guilt and fear is a fascinating one which could have gone somehwere very interesting. Sadly all we got was uninspired game design, horrendous bugs and a lot of generic spooky prison motifs.
@ricosc32102 жыл бұрын
N the fact some of the endings can contradict everything and plot holes
@shelovestogame5412 жыл бұрын
I have to agree with you… Not to mention some really downright random and not remotely scary monsters which seemingly represent nothing - at least nothing personal to Murphy. I did like the dolls and the wheelman but the rest just seemed so budget and poorly created.
@froggysin2 жыл бұрын
It has been a good 12 years since I played Downpour. I personally really loved it. I had some pretty nightmarish shit happen in my childhood, and in one of the houses you can explore there are notes left behind from a mother that has done some bad things to her child and it wrecked me, because it hit so close to home. In any case, I really love your sense of humor. This video was a great way to unlock some memories of playing the game, as well as giving me a well needed laugh.
@joshgroban52912 жыл бұрын
Same here, it's my favorite non-team silent game. The beginning is honestly one of my fav introductions, and I like playing as a prisoner too
@dreameater92252 жыл бұрын
The game has been out for 10 years.
@itsakin64182 жыл бұрын
Can you count
@joycewible88162 жыл бұрын
I hope you've been able to heal from what your mother did. Lots of love to you 💜
@itsakin64182 жыл бұрын
@@joycewible8816 what
@johnnyblack34542 жыл бұрын
This made me realized an interesting way they could've taken this game. A real criminal, a full-blooded criminal but not only that, an *unrepentant* one. If Silent Hill works on your guilt, what happens when someone without guilt enters? Or at least guilt over really random, petty stuff. It could almost work in the opposite direction of all games, you the villain protagonist and silent hill the hero antagonist trying to make you repent or suffer for what you did. It would really make silent hill itself, the spirit haunting it or the spectral force behind it, the main character. Before hand Silent Hill was almost like a trickster occasionally, almost playing with the characters. But here its almost personal with how it tries to attack you, almost as if you've hurt its pride by being too unaffected and without much mental baggage to use against you.
@Jak239JC2 жыл бұрын
Not gonna lie that's a cool twist on the how the silent Hill powers works and how the main character doesn't play by the rules.
@josephpeters70762 жыл бұрын
I’m stealing this 👀
@pointblank28902 жыл бұрын
Im in the belief that Silent Hill isnt a psychiatric spooky town, but more of a mystical well. Enough pain, misery, anger, anguish can dirty up that well and affect the entire town physically. We can see this in the anger of Alessa in SH1, the guilt of James in 2, the cultish fuckery and Heather's pain in 3, and the monstrosity of Walter Sullivan in 4. It would be interesting to have an unrepentant criminal's meddle with the mystical nature of the town, although it might come too similar to the Silent Hill we see in 4 which arguably draws from the evil of Walter Sullivan
@rosenrot2342 жыл бұрын
You know how Death in those Final Destination movies can sometimes just be "You know what? Fuck you no more games" and someone quickly dies because Death was sick of their bullshit? I'm picturing Silent Hill doing that with someone that doesn't feel guilt after awhile.
@Riggy19912 жыл бұрын
Murphy's crime isn't something to feel guilty about he killed the man who molested and murdered his son, he 'murdered' a monster
@lordbeerus4622 жыл бұрын
What a lot of people don't mention is this character has more organic responses to the world around him and actually acknowledges it better than a lot of Silent Hill characters, one of the most redeeming qualities of this SH entry.
@escalatingbarbarism5096 Жыл бұрын
Because Silent Hill is supposed to be a dreamlike experience filled with weirdos, not regular people reacting normally. Or did you not put together that the games that have more realistic design elements (Origins, Homecoming, Downpour) are all mediocre games that fans of the series mostly shit on?
@notorio526 Жыл бұрын
@@escalatingbarbarism5096 That's not relevant to the point they were making.
@escalatingbarbarism5096 Жыл бұрын
@@notorio526 Yes it is. The "organic responses" mentioned are Murphy shouting and yelping at jump scares and saying "What the fuck is goin' on here?" or similar things with almost comedic timing, things which illustrate that the creators of Downpour missed the forest for the trees when it comes to what the ambience of a Silent Hill game should be. Along with every else in the game, like enemies being shirtless dudes that punch you, or using the song "Born Free" to illustrate the pathos of a character who was in prison. It's like a child wrote the game, though generally children have better imagination when it comes to monsters. "Organic responses" belong in Silent Hill about as much as Korn does, and Downpour had both.
@ThatGuyStylz Жыл бұрын
@@escalatingbarbarism5096 all I’m seeing from your comments is you hating on this game so much. Don’t get me wrong this game can’t really be compared to the ones before it but considering it was an entire different company that worked on this also they didn’t have a lot of experience to even begin with. Even with those two facts right there this game is still really good and doesn’t deserve the hate ur giving it you’re talking about this game like u can make a better one
@paul_nthny Жыл бұрын
@@escalatingbarbarism5096 Lmao this dude acting like Murphy saying "What's going on here?" is different from Harry or Henry saying the same thing. Only difference is that Murphy says it out loud, and the Team Silent protagonists do not
@helfire142 жыл бұрын
I feel the Boogeyman stands on it's own from Pyramid Head, just, in a different way. His design's a little bland, but the meaning behind him's honestly more interesting than Pyramid Head's to me. The Boogeyman's just someone to blame. Who? Doesn't matter who. Whoever is responsible, whoever you think is responsible, whoever you feel needs to pay for it. He's also whenever you're the one at fault and need to blame someone else. Done something bad? It was the Boogeyman. Just a big bad *something* to justify yourself, a convenient way to hide. EDIT: Just realised it, but, in the worst ending, Murphy may have remained the Boogeyman, in a sense. It's entirely possible that Murphy wasn't responsible at all for any of the things he was accused of and simply made no effort to convince anyone otherwise, having been framed, most likely so that the corrupt warden had a scapegoat for what he - the actual culprit - did, with him being pinned as the murderer of his son to add further salt in the wound for not upholding his end of the deal. As to why Murphy didn't protest or speak out, that's up to intepretation. Did he feel like that no matter what he said, there'd be no way of convincing people that he didn't do it considering all the circumstantial evidence the warden either planted or had obtained from Murphy's plight for revenge? Or did he feel like he had no reason to? The killer dead, his son avenged, perhaps he felt he had no more reasons to live, accepting his fate. Yet another reoccuring ending, like the full circle one. Where instead of going back to the beginning of the issue, they screw up so bad they become indistinguishable from the object of what they were confronting, either by becoming the villain, or the very thing they saw as the monster. This also can happen to Anne, in a sense. She becomes what she saw as the monster; Pendleton, and takes his place.
@perryborn27772 жыл бұрын
That's a really interesting way to put it I wish I'd taken more time to examine this game back when I'd played it, but instead I got more interested in the ideas from the earlier games
@helfire142 жыл бұрын
@@perryborn2777 Honestly, each and every one of the Silent Hill games past Silent Hill 4 that everyone generally regard as being inferior are definitely flawed, but each has something to bring to the table. Shattered Memories has some interesting puzzles, and the way your choices alter the asthetics throughout the story is kind of cool. Homecoming's combat was pretty good (although this was also to it's detriment - it wasn't often that you felt like you were in danger because of it - it's still technically well designed for the most part) and it had some of the best monster design in the series, both in general and in terms of symbolism. It's story's also very good. Origins also had some interesting monster designs and some decent puzzles to boot. I also personally liked Travis as a protagonist. And Downpour...well, that was discussed well enough in this video. It's understandable why people don't like them - they're not quite as good as the earlier entries overall - but, I don't hear nearly enough people talking about what they did right. Just where they went wrong.
@slyseal20912 жыл бұрын
This is a specific form of lost-in-translation design choice that you can find across all media. I've recently seen a very good analysis of the dark souls games, which tells in it's third entry tells the tale of the location from the first game, but in the far future. Everything has happened in a cycle of rise and downfall for millenia on end, and the game shows it by using the same places and modified versions of the same enemies. It does this however in such a meticulous fashion that the players understood it to be recycled content, in stead of revisiting this world and showing what happened as part of the story they wanted to tell. In it's comments, I compared it to Grand Theft Auto V, which is often derided for it's story relying too heavily on Hollywood tropes and using "all the best parts of action movies". The game however very often alludes to the fact that it's theme is misplaced nostalgia, with the main characters being retired bankrobbers and a low-ranking gang member. Their position makes them either wish to relive their glory days of being master thieves back in the 80s, or to be high-ranking in their hierarchy, with the ideals coming from the heights of real life gang activity in the 80s to 90s. The game capitalizes on this theme by presenting itself in the same fashion as the ideals of Hollywoods heist movies. The players see lazy developers taking the most low hanging fruit a game about criminals can take, especially after the deep, dramatic themes of GTA4. And a victim of similar meaning-degeneration is found in the Boogeyman, who uses the theme of shifting blame at anyone convenient to blame, and portrays it in the form of a featureless, cloaked opponent that actively takes over your perception of whoever you currently dislike most. To the player however, that's just some guy, maybe a bit tall so as to be more threatening than the other "just some guy"'s in the game. In many ways, this is the high-brow equivalent to Call of Duty players not liking shooters that stray from their formula. There's probably a lot of good games that'll never be made because even the sophisticated players can't be entertained by this kind of meta narration.
@dantethewanderer49892 жыл бұрын
@@slyseal2091 I think there just comes a point where devs need to take a step back, pause, and say "Okay being meta and/or deep is great and all but _maybe_ we should dial it back a bit so people don't think we're being lazy or overly pretentious, or at the very least be a little bit more clear about what we're aiming for." I'm somebody who doesn't mind creators who go for the "deep" route but there comes a point where whatever it is their doing leans so far into deconstruction/parody territory that it straight-up loops back around into them playing whatever they're deconstructing/parodying completely straight. Like they've lost the plot and don't even know it due to falling so deep into the "rabbit hole," so to speak.
@slaviclad97052 жыл бұрын
@@helfire14 thats because the fanboys put the first three games on such a huge pedestal, so the other games (including 4) arent given any chances and just because they aren't perfect (like the first three in their eyes) people instantly think they sucks
@kodymcbride69012 жыл бұрын
People who call Downpour the worst Silent Hill game have clearly not played Homecoming.
@stoneywilson86702 жыл бұрын
Homecoming was pretty damn aight ngl. I also loved downpours sidequests hidden in the town. Best part of the game
@HiBuddyyyyyy2 жыл бұрын
From the looks of it the monsters look like they have more symbolism and are more monster-y in design in homecoming and the graphics are quite good (so they can do better Silent hill manky walls). I haven’t played either to the end so that’s just surface level stuff I’ve seen.
@casr.b.24112 жыл бұрын
Honestly, I liked them both. Guess I’m weird 🤷♂️🤷♂️🤷♂️
@godofthegaps49492 жыл бұрын
Homecoming much better than this the darkness the monsters the gameplay a lot better than downpour the only good thing in downpour is the story
@Jahsizzl92 жыл бұрын
“It’s never easy in these hills, that’s do be silent” But really I love this style of video game analysis and breakdown. It really raises my interest on games I don’t get the chance to play like pretty much all the silent hill games. Keep it up man.
@xcharlesbronsonx Жыл бұрын
I urge everyone to read the comic "Silent Hill: Downpour Anne's Story" It's from Anne's perspective after the crash. It doesn't fix everything but does fill in the plot beautifully. It was originally supposed to be a DLC (which would have been infinitely better but the company making the game, vatra, filed for bankruptcy) I loved it the comic and did like the story. Even with all the flaws
@ezzyelder33852 жыл бұрын
I'm pretty sure this was the first "real" game this studio worked on since konami just wanted to capitalize on a recognizable ip without putting much money into making it. All things considered, the team did a pretty good job on this game and it's far from the worst Silent Hill. That honor goes to Homecoming.
@yyyyyyyyyyyyy23402 жыл бұрын
downpour is a better video game but homecoming is a better silent hill game. i don’t even like homecoming but it contributes more to the world and captures the spirit of the original games better
@malum94782 жыл бұрын
@@yyyyyyyyyyyyy2340 tf it does. it APES the spirit of the originals by having callbacks and subsuming into the cult stuff. downpour does a much better job overall at being a deeper psychological experience where the town felt like it was unique to the cast and not a part of this dumb silly cult bs that's engulfed the series at all points except for SH2.
@yyyyyyyyyyyyy23402 жыл бұрын
@@malum9478 the 👏silly 👏cult 👏stuff 👏is 👏the👏 point 👏
@jellybaby35842 жыл бұрын
@@malum9478 my brother in christ, silent hill is about the cult stuff why are you talking as if sh2 is the main sh storyline, when the first and third games are literally centered around the cult that caused the terrible shit to happen
@yyyyyyyyyyyyy23402 жыл бұрын
@@jellybaby3584 it blows my mind that people just want to play clones of the same game over and over again forever. the cult gives you so much lore to jump off of to tell new kinds of stories. there’s more disturbing horror in sh4 and even homecoming than there is in any of the sh2 ripoff games. americans are never gonna do the personal purgatory thing better than the original devs did, i don’t get why they wanna keep trying.
@GhostToast0072 жыл бұрын
“It’s never easy In these hills, That do be silent” You sir just gained a subscriber🎯
@egg1556 Жыл бұрын
"you, sir, just won the internet🏆😂"
@davidlejenkins Жыл бұрын
7:29. 💀
@NGMonocrom2 жыл бұрын
I actually liked Downpour. I think it is highly underrated. I love how your decisions at key points alter the reality of what actually took place. If it weren't for the horrible controls and other such issues at the game's launch, I honestly think more people would like it.
@keystrix37042 жыл бұрын
I'm neutral on Downpour. It's such a mixed bag of terrible, goofy, meh, and good things. The enemies aren't scary at all and can be just annoying. The exploration can be great or generic. The lame chase sequences with a lame orb monster. The visually pleasing and bizarre puzzle levels. The completely nonsensical story moments. The wonderful transformation effects. So on and so forth. In fact, I played through this game multiple times, trying to figure out if I like or dislike it at all. In the end, I find it just... there. And being just 'there' still makes it leagues better to me than Silent Hill: Homecoming. God was Homecoming such a dumpster fire. I left that game feeling nothing but disappointment and anger. Never played it a second time.
@gunigougou45052 жыл бұрын
@@keystrix3704 game came out in an era of a lot of sub-par sequels that tried to do too many new things. Reminds me of Red Faction Armageddon mixed bag of great and dafuq is going on?
@keystrix37042 жыл бұрын
@@gunigougou4505 There is a balance that has to be found between doing new and old things. I think nothing represents each better than Homecoming and Downpour. Homecoming did too many old things, trying to be Silent Hill 2 but somehow way worse. Downpour tried to add too many new things, but failed in making it all work seamlessly enough to justify such changes. Later game changers, like PT or RE7, managed to pull off fresh new things with great success... but it's likely due to the fact that those games didn't forget the core concept of what it means to be HORROR games.
@youtube-kit94502 жыл бұрын
Downpour definitely got cucked by having a terrible launch. It deserves the bad review scores at launch because it was absolutely unplayable, but now, when the game was patched, imo it's the best out of the post-team silent games.
@keystrix37042 жыл бұрын
@@youtube-kit9450 While I believe the Downpour still deserves to get dunked on, I do have to give it credit in that regard: it did do updates. Homecoming did not. Even it's infamous Inverted Cemera issue (a TERRIBLE and baffling design choice I've ranted about many times, even here) was never fixed.
@levelheaded00382 жыл бұрын
So I actually watched your review of Homecoming before coming to this one. Never played either one, but just from your videos, I agree that this one is better! I've always been fascinated by the Silent Hill games, even though it's not something I like to play. But I LOVE your style of explaining the game, showing cutscenes, making funny commentary, and also showing respect for the effort and story in each one. You truly have a unique sense of presenting, and I REALLY appreciate how much work it must take to make these. I would absolutely love to see more of the Silent Hill games (especially The Room!) if you're interested.
@heywhohithelights Жыл бұрын
Soooo crazy because I did the SAME THING, watched Homecoming before his Downpour video and funny enough I think the opposite. 😅 I can’t get over how much more true to the aesthetic of the OG Silent Hill Homecoming’s story actual was and just the sheer way of how they went about revealing it all, and us actually having to sit on some things abit before having that “ohhhh holy shit!” revelation of solving the twist 😆😆
@Ienyu2 жыл бұрын
I played this as my first Silent Hill - and I remembered the audio, ever so often, playing this one track that was so eerie that it took a few sessions to play through without feelin chills.
@skipskylark95252 жыл бұрын
which track! if you remember of course
@JapanStep2 жыл бұрын
Perhaps the one that plays in town? It's called "Town Rain". Another creepy one is called "Don't go in the basement".
@Ienyu2 жыл бұрын
Yes! Town Rain was the one! That first minute of the track, low, while the radio was going off was such a mood back then
@6Rangiku92 жыл бұрын
"Dodging women like a monk in a strip club" Epic line. Bravo sir. 🤣 36:56
@goatmagnum2 жыл бұрын
There is no way this is "the one" everyone hated while Book of Memories still exists.
@TheFos882 жыл бұрын
Maybe... Book of Memories doesn't exist, only in your mind.
@godofthegaps49492 жыл бұрын
Book of memories is not a silent hill game in my book
@letthebasscannon2232 жыл бұрын
also Homecoming
@pancakepop6802 жыл бұрын
The only redeeming factor is the fact the music is banging. Look up Now We're Free and Love Psalm. They did a vocal cover of Love Psalm and it's astounding.
@shakespeareenjoyer6012 Жыл бұрын
I think that the monsters being all humanoid here can be a reflection of Murphy's point of view. The monsters are simingly humans because he thinks he himself is a monster for (possibly?) killing the man. He could be a monster just like them, with little differences.
@scorpion48942 жыл бұрын
I played the first 3 silent hill games, I will still remember the day of me playing them, it was a summer day, I was done with the first one and I started playing the 3rd, the 3rd gave me so nice vibes and the thrill of me waiting for my brother to pack up stuff to go to the pool. Was such a nice time and I wouldn't ever remember that day if it wasn't for silent hill. And as always pointless I enjoy your content, loved the postal retrospective, the suffering, manhunt and much more. Keep up the great work.
@chillhour61552 жыл бұрын
The Room is also good and some people's favorite in the series
@coolman2292 жыл бұрын
I'm glad to see Downpour getting some love. Ever since I got into Silent Hill, Downpour was the only one after 4 that really stuck with me. It's got issues but I think it gets unfairly ripped into.
@MasterJim872 жыл бұрын
I am one of those rare people that really enjoyed this game. Enemy design was a bit lame but other then that it was a fun little game.
@kanyumski2 жыл бұрын
I've never personally played any silent hills but I've watched theradbrad play them all. I watched them many years ago probably back in 2013 or some shit but all I remember is loving watching this game
@yyyyyyyyyyyyy23402 жыл бұрын
play Croc if you want a fun little game man this shit sucks
@queenqueen9772 жыл бұрын
this was a lovely game imo
@gabby30362 жыл бұрын
56:22 I don't know if this was actually intended but the fact that Murphy *didn't* kill Napier (in the good ending, at least) might be because he *couldn't* - and that fact could very well be a source of guilt for Murphy. This animal murdered his son and yet Murphy can't bring himself to kill Napier, making him feel like he failed his son *again* . That might be why the children act so surprised when Murphy finally kills the "Boogeyman" - the town is torturing him with his inability to finish the "monster" off when he had the chance and taunts him with the Boogeyman's face changing between his and Napier's. Ya know, "How are you any different, you couldn't protect your son - you're just as much to blame for his death." I say this because while you and I obviously understand that is not Murphy's fault, *he* is guaranteed to think/feel differently and that's certainly part and parcel of what Silent Hill would use to haunt him. Just a thought.
@_yikesforever2 жыл бұрын
I actually have really fond memories of Downpour. Other than the unimaginative monsters, voice chase scenes and radio guy not making any sense to the series overall, I really liked it. It was insanely atmospheric, the side quests were really memorable, and I actually liked Murphy. He had like, jaded Henry energy lol. I'd play it over any of the post-Team Silent games. I really like how you spoke about what you like and didn't, all the negative SH videos on YT make me super depressed lol
@Sunshine-san2 жыл бұрын
I want future Silent Hill games to just have more ridiculous joke endings. Like the Dog and Party endings are good but I wanna crank it up a notch. Like an ending where all the protagonists have like a group circle meeting chatting and comparing their monsters and all the fucked up stuff they did to get stuck there (except for Henry he's just "what the fuck is wrong with you guys" the entire time, the poor guy just rented the wrong room). Or another party ending but it's a whole bash. Nurses are playing beer pong, Pyramid Head is in a stripper cage and other monsters and people are throwing money at him, two monsters hold someone up as they do a kegstand, the Bogeyman is on another stripper pole but it breaks as soon as he jumps on it and he falls and stays that way the rest of the party, etc. I want the whole shebang.
@ricardomiles29572 жыл бұрын
Now that you mentioned. That only makes Sillent Hills getting canceled even sadder. Kojima loves putting gags in his games, I can only imagine what a Joke ending by Kojima would be like
@razmatazz93102 жыл бұрын
Ok.
@Zeburaman20052 жыл бұрын
Sounds a lot like the UFO ending from SH3 but cranked up to 11.
@sentinel85342 жыл бұрын
Pyramid Head in a stripper cage... I can't unsee this anymore... But that would be great. NGL.
@bschneidez2 жыл бұрын
The differing endings changing the past is what killed the game. You can't have dramatic symbolism for something that didn't happen, so only part of the game makes sense no matter what end you get. Honestly that's what did it more than anything.
@bschneidez2 жыл бұрын
I'm commenting just to bump this. That's how positive I am that this is the problem.
@kykiske3212 жыл бұрын
All SH has multiple endings. I don't understand why this is a problem.
@cristalido36402 жыл бұрын
To me it works if we take into account the fact that Anne is a key player and Murphy still feels guilty, but I would've wish to at least kill Napier in the best ending, him not having any real blood on his hands does feel like a let down.
@karenamyx22052 жыл бұрын
I mean... it's a bad game FAR before you ever see the ending. So... no. I disagree. Also, it's not changing the past. That makes it sound like time travel. Its changing what's revealed to us to have happened before the game. Lots of games do it. A good silent hill game could do it. Shit, in a way the others have done it. This is like the 100th thing down the list of what went wrong here. Bad take.
@clintjones925152 жыл бұрын
He's not saying it failed because it had multiple endings. It failed because Murphy's crime changes with each ending. It missed the mark on the point of symbolism and plot devices. It's still a good horror game. It's just not a good Silent Hill game.
@JoanWhack2 жыл бұрын
Even the movies. The first movie was really good. It was skin crawlingly creepy, and you can tell it left a lasting legacy from OST. The music is used in nearly every creepy/spoopy KZbin video out there, goes to show how effective the music was.
@frankesparza61662 жыл бұрын
The thing I hated the most was at points of the game you lose all your op weapons Like you spend time looking for bullets and boom! Guns gone🤦🤣
@ZyroShadowPony2 жыл бұрын
Wasnt there a golden gun in the game too?
@frankesparza61662 жыл бұрын
@@ZyroShadowPony yes there was, the ammo was very limited and depending on how you did the side quests you more than likely had a short time using them like the Tomahawk and the cool demon statue
@nuttgodd92592 жыл бұрын
Ah yes, the era when the main incentive for sidequests was... getting the achievements for them.
@Acesahn2 жыл бұрын
"Does murder make you any better then the perpetrator thems-" "Yes."
@zachdelozier21332 жыл бұрын
Several states agree :P
@malum94782 жыл бұрын
literally. said the same thing as he got to that point lmao
@Acesahn2 жыл бұрын
Admittedly my cowboy justice nature is showing XD
@bugjams2 жыл бұрын
Yeah. If someone doesn't want to be venge-killed, maybe they shouldn't have done something shitty in the first place.
@ExValeFor2 жыл бұрын
bbbut you le become as le bad as them!!!
@Miltypooh20012 жыл бұрын
as a scary game fan I find silent hill to be a therapy session you either face the problems you suffer from them or die by the monsters that represent your darkest fears however with downpour it sorta slipped my mind because of how the town has a rainy atmosphere to it than fog and the monsters look like cannibals overall I think Konami tried their ditch effort into this game but it's sad that they moved on from it
@purplehaze23582 жыл бұрын
6:10 The way he says "Shit!" doesn't sound like a reaction to someone you were trying to help falling to their death, that's the reaction of someone who spilled a drink on their laptop.
@okami63992 жыл бұрын
This comment contains spoilers for one of the game’s endings, just a warning: I think my favorite part of the best ending is that after Pyramid Head cuts the cake everyone kind of hesitantly claps instead of wild cheering like you would expect in a surreal situation like this. Up until then everyone was acting like this was completely normal, having different protagonists and monsters together for a party. But as soon as the cake and “table” gets sliced in half they all come to the conclusion that “hey, maybe he wasn’t the best choice to slice the cake after all.” But it’s too late to do anything about it now and there’s some awkward applause, like they’re aware of how insanely surreal this is and don’t know exactly how to respond.
@Sassie.J2 жыл бұрын
This was my favourite ending in the whole franchise
@БогданКрименюк2 жыл бұрын
Fever dream
@Sassie.J2 жыл бұрын
@@БогданКрименюк You know, I hadn't considered that! It does make a LOT of sense. I always just thought of it as another UFO gag ending sort.
@nunyabisness19792 жыл бұрын
my head canon is that silent hill is a tv series in universe and all the characters and monsters are actors and this scene was them celebrating the end of the season.
@sethlopez77692 жыл бұрын
Honestly, I’ll take Downpour over Homecoming. That’s not saying I love Downpour, but at least it didn’t break lore like Homecoming. Homecoming wanted Pyramid Head despite its significance to James Sunderland (it began and ended with him since it was basically a manifestation of James himself. The uniqueness was confirmed by the Pyramid Head creator). At least Downpour was doing it’s own thing instead of breaking lore for something that’s simply popular.
@rosenrot2342 жыл бұрын
I really like Homecoming. But yeah I do wish they went with something other than Pyramidhead. I mean I like Pyramidhead but I love his connection with James. But I also can't really blame the folks working on Homecoming because they were likely just geeking the hell out because they were working on a Silent Hill game.
@sethlopez77692 жыл бұрын
@@rosenrot234 Yeah it could have been a geek out thing. Visually, Homecoming is pretty awesome with being able to see the town transform in real-time. It’s just jarring to see stuff like the Pyramid Head in there. Apparently, even one the Homecoming developers was against it. However, as a first time for that company doing something like this, I think they nailed Homecomings visual aspects. There were some good original monsters in there as well in Homecoming.
@rosenrot2342 жыл бұрын
@@sethlopez7769 Oh hell yeah some of my fav SH monsters are in Homecoming. Like Alice or Asphyxia. Amnion was pretty cool too.
@Regertnothing2 жыл бұрын
people often shit on silent hill downpour but i really fine downpour to be decent although the enemy design was pretty bland and cheap attemps to scare you. It did deliver great story. the worst silent hill in the series imo is silent hill homecoming it was really bad that i think japan didnt wanted.
@cattatron2 жыл бұрын
True
@clericalheretic2 жыл бұрын
The real silent hill was the violent texture popping and flickering voids we made along the way.
@malum94782 жыл бұрын
the thing is that the development of the game is kind of a tragedy. if i remember correctly, a TON of this game was left on the cutting room floor once the time to ship came up and konami wouldn't give them enough time to finish--probably exasperated by the fact that this was basically the studios' first REAL game, and they probably likely had to learn a ton of lessons on the fly inCLUDING scheduling. iirc the original plans were to make the stretched face guy in the mines, one of the only cool designs in the game, the main antagonist. it was probably going to have way more to do with the other characters and not just murphy and the cop. i can't remember fully what all was cut, but i remember that it's basically a completely different game at launch than what they were developing for three or whatever years. which for the most part is how all development goes, but it seemed like the difference in this case was night and day. what a shame. the one game to finally try and walk in SH2's footsteps and abandon all of the heather mason/order cult baggage and just tell a unique psychological story about a few people's personal guilt and trauma...and it slips on a banana peel and dies of a heart attack halfway through the race.
@ziggykatz122 жыл бұрын
Aw man, that makes the state of the actual game make so much more sense.
@stropes.2 жыл бұрын
This even happened with SH3 which was originally supposed to be a rail shooter because of poor sales and fan criticism of SH2 at the time (due to it not being a direct sequel, etc). According to Masahiro Ito the rail shooter development ate up a ton of budget and development time for SH3...
@dantethewanderer49892 жыл бұрын
@@stropes. Wait there was a time when people, especially Silent Hill fans, _didn't_ like Silent Hill 2? That's wild to think about nowadays.
@daxnoxlc37912 жыл бұрын
imagine that the second secret ending where everyone is celebrating were easy to get, everyone would be so confused about "wtf did i just buyed". I loved the ending tho, so sentimental about the franchise.
@dabestpanda642 жыл бұрын
32:29 That scream sounded like the one Eric Andre uses in his show 🤣🤣🤣
@CesTorLop2 жыл бұрын
This seems like a good game. I remember playing the first one, that had like 10 endings. My favorite was the one you get after getting all the UFO sightings. You end up getting abducted, and the game was over.
@nrg62452 жыл бұрын
With all that said, no one can take away the fact that the Silent Hill and Resident Evil franchises will forever and always have been the best Horror games out there. When you hear the soundtrack, there isn’t any other out there that gives you the eerie unsettling yet comforting feeling. From gameplay to the soundtrack Silent hill truly is legendary.
@gojira63472 жыл бұрын
dont forget Alone in the dark .
@Iwannagethighrightno2 жыл бұрын
Fatal frame
@colorgreen87282 жыл бұрын
Sure the monsters aren’t nearly as memorable, but I’d go out and say it’s not a bad game, there’s still a lot of good to it
@someneet1452 жыл бұрын
I don't know, the Boogeyman has always been one of my favorite monster designs in the series, probably because I think gas masks are cool.
@colorgreen87282 жыл бұрын
@@someneet145 me too, I like how imposing he is, but I mean more the fodder monsters
@ZyroShadowPony2 жыл бұрын
@@someneet145 same plus i always saw blunt weapons as way more gruesome than blades. Whats scarier: A deep stab to the stomach? Or shattered bones with them sticking out? Plus its more unique than simply adding pyramid head again. I love the big triangle man but he was specifically made for james
@GugureSux2 жыл бұрын
I'd go and say the polar opposite. There is not a single redeeming quality in this broken ass clusterfuck.
@TheCrippledEgg2 жыл бұрын
It's not a really good Silent Hill game, but it's a decent game.
@awkward_chaos8322 Жыл бұрын
“Dodging women like a kink in a strip club” is the craziest, most funny, most iconic line I’ve ever had the joy of hearing. Bloody amazing script. 😂