Whether you’re new to Blender or a veteran, here you’ll learn essential techniques to elevate your 3D modeling skills to the next level! Subscribe!
Пікірлер: 48
@quixcover4 ай бұрын
Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.
@Blender-Breakdown4 ай бұрын
Good catch
@sadafrani1921Ай бұрын
@@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice
@smokeduv17 күн бұрын
Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss
@michaelantonio664316 күн бұрын
Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.
@furrball4 күн бұрын
you don't need to be careful, this is SIMPLE. It's a Blender nervous breakdown.
@almac88405 күн бұрын
😄 I used to do the the same thing starting out on Blender. Build a model took days then just delete the whole thing and start a new one. It really is best way to practice so you don' get stuck on one model for days.
@bobo_surreal81495 ай бұрын
Omg this is so good! This channel is a diamond in the rough 💎
@Blender-Breakdown5 ай бұрын
Thanks!
@elderwastakenКүн бұрын
jjjjjj
@blenderboi3d3904 ай бұрын
Great Job
@gord3588Күн бұрын
Novice blender user here, is it always worth it to model out the small threads in the shoe? Wouldn’t that add on to the poly count? I suppose if you aren’t putting the model in a game it’s not a problem
@pablitowe4 ай бұрын
Whan an awesome tutorial, thx!
@Blender-Breakdown4 ай бұрын
You’re welcome!
@Fizzy-Blend4 ай бұрын
Editing reminds me of Smeaf, Great job!
@trinitrotolueneRBLXАй бұрын
Unfortunately there are no memes :( The style is good though
@cube_code4 ай бұрын
I like putting my mode board inside of blender
@cc.creationz4 ай бұрын
Great video🙌🏻
@blenderpunk20774 ай бұрын
I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.
@Blender-Breakdown4 ай бұрын
That would be nice
@SURREALMOOKIE5 ай бұрын
Salute
@xyz-bn4qz2 ай бұрын
Such an underrated channel, keep uploading, i love your videos style!
@rashtopdog8049Ай бұрын
I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused
@alejmc15 күн бұрын
The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides. Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through. The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled. Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.
@Nebulous611 күн бұрын
Typically, you just keep chaining polygons onto one-another, gradually covering the image and conforming to the shapes that you see in the different views. Try to keep the polygons 4-sided whenever possible so that you can add a subdivision modifier later -- if needed. Move vertices around to help shape the polygons and try not to 'bend' the quad polygons in odd ways (avoid non-planar faces). The images are just there to help tell you how far to drag points and edges on the different axes. Some people will keep adding loop cuts to a cube and move vertices and edges around to conform to the shape that you want. Others will sculpt the shape and then later re-surface the sculpted object with polygons in order to reduce the number of total faces (retopo). See which method suits you the best.
@furrball4 күн бұрын
you're not allowed to feel confused, this is the SIMPLE way. Title said, so it must be true. :3
@DrStein-jq8yo5 ай бұрын
thank you! very pedagogical.
@Blender-Breakdown5 ай бұрын
I’m happy you liked it!
@turkwlfАй бұрын
Remember sometimes Reference Images are not possible at all.
@furrball4 күн бұрын
LoL sorry, if this is the SIMPLE mode, can we get a video on the complex one, out of curiosity?
@helloitsokyrago14 күн бұрын
subdivision + eyeballing
@sanjauxАй бұрын
Small keyboard flex
@Capsicumh29 күн бұрын
Simple + blender never went together until now...
@ComplexTagret5 ай бұрын
"Как нарисовать сову".
@Babalous5 ай бұрын
shoe
@Blender-Breakdown5 ай бұрын
shoe
@ckogsh25855 ай бұрын
shoe@@Blender-Breakdown
@pranavtyagiofficial5 ай бұрын
Shoe
@TrivedijiGames16 күн бұрын
Shoe
@anirudhv22153 күн бұрын
Shoe
@xgigovii400123 күн бұрын
z uytq
@xgigovii400123 күн бұрын
юоьшгщоржж.тоьд л
@6TheBACH21 күн бұрын
Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.
@SwordToothTiger19 күн бұрын
try to speak more ironic - will more match to content.
@MoogieSRO8 сағат бұрын
Visual proof that "simple" rarely means "good". This is terrible advice.