I think graphics in video games has reached a pretty good threshold for realism. What they need to focus on now is realistic AI, animations & physics like breakability
@niklasfritzell64652 жыл бұрын
And affordability...
@Danuxsy2 жыл бұрын
What we need is neural driven AI actors rather than some retarded AI with predefined dialouge etc that some stupid programmer put together.
@adalstan2 жыл бұрын
yeah its so wierd you see games like left 4 dead then compare it to back 4 blood and all the little details were better
@martinaee2 жыл бұрын
Narrator: They won’t.
@Grom84 Жыл бұрын
no. they will make another remakes and remasters of recently remastered games)
@homewardboundphotos2 жыл бұрын
the hands down most disappointing lack of development in video games imo is physics. lighting, texture, and polycount has advances 100 fold in the past 15 years, and games LOOK like Hollywood movies almost. Pretty impressive, until you start playing them. When you shoot a rocket launcher at a brick wall and the most damage it does to the environment is a black circle texture where the explosion hit. I completely understand that physics is very demanding, but come on. It's time for someone to start pushing at least the attempt to create something equating an actual world simulation and not just a bunch of empty polygon shells with preanimated triggers for interaction.
@tomblewomble33692 жыл бұрын
100% agree. It's one of the reasons i enjoyed Control so much. Best phyics I've encountered so far.
@thelelanatorlol39782 жыл бұрын
To do a fully physics based environment would require voxels instead of meshes and not only are voxels way more demanding than meshes even without them being touched or manipulated, there's (currently, at least) no voxel acceleration hardware in GPU's to improve voxel density. For now, teardown is pretty much the resolution limit for a fully physics based voxel game.
@diwajerebation40772 жыл бұрын
id take realistic physics over raytracing and 8k polycount anyday of the week
@homewardboundphotos2 жыл бұрын
@@thelelanatorlol3978 I don't think a voxel based system would necessarily be required to start making some pretty big advancements in physics in games. you could use advanced physics simulations using a volumetric system, and incorperate pre-bakes stress and fracture points, based on the physical material the thing is supposed to be made from. from there is just a matter of categorizing every model with a mass variable, and you can apply the interaction of the kenetic energy of the material, to those "pre baked" fracture points in said material. lets take a glass window for example. you don't need to build that volumetrically to simulate it realistically. You simply have a force value that indicated weather the glass breaks, and a kenetic energy value of any object hitting the glass, including material deformation etc. if it passes the fracture threashold, it breaks off along pre bakes fracture lines and the glass shatters and falls to the ground etc. you could take that kind of approach with a LOT of assets.
@thelelanatorlol39782 жыл бұрын
@@homewardboundphotos This is all basic stuff in the physx engine. Pretty much every destructible you see in games using the physx engine uses this feature. The reason you dont see it applied everywhere is that its just too computationally demanding. Even if there was spare computation power, i at lesst would rather see more accurate physocs calculations than just more physics calculations. Physics jank is fun but only when messing around.
@MartinBrunswick2 жыл бұрын
hearing you acknowledge that storytelling in games has been lacking was really validating
@theloniuspunk3832 жыл бұрын
Ur not valid
@theloniuspunk3832 жыл бұрын
@@clearlisted fine by me
@LeonardTavast2 жыл бұрын
While many AAA games have lackluster storytelling there's a lot of interesting ideas in the indie side of things. I liked how Scorn managed to tell a story about a strange planet without any dialogue whatsoever. The refreshed Stanley Parable is another example of how to take storytelling and put a twist on it. My perhaps biggest disappointment this year is Far Cry 6 that had a much downgraded story compared to its predecessors. GPUs are starting to reach really solid levels of performance where games can throw ray tracing, HDR and much more at 4k 100Hz. The power consumtion per frame is dropping but the MSRP per frame is not moving in the right direction. Nvidia has 67% profit margin so they could easily cut prices by half and still be an insanely profitable company. Hopefully Intel get beefier chips with Battlemage so they can put pressure on the pricing. Their ray tracing is really impressive but they need better shaders to match.
@diwajerebation40772 жыл бұрын
theres plenty of great storytelling out there, just not in the AAA market
@diwajerebation40772 жыл бұрын
@@LeonardTavast i just wish someone made hardware that is as fast as 4 years ago but consuming 10x less power, but i guess that doesnt make money
@deidara50572 жыл бұрын
AI accelerated asset creation will bring the cost of making games down by a large margin, small indie studios can compete with large, well established ones in a meaningful way, Developers are much more likely to take risks and innovate thus leveling the playing field.
@kennyj43662 жыл бұрын
Your right It SHOULD bring it down by a large margin but I'd guess they will claim the use of high tech equipment has raised production costs. Making GPU's never has cost less but we are all paying more than ever.
@Thorocious2 жыл бұрын
I really hope this is how it turns out. Some greedy fuckers out there in the gaming world
@flamart97032 жыл бұрын
Then there will be no one to compete at all because any random person will be able to use the AI to make them an AAA game.
@autodidact71272 жыл бұрын
It will just raise the bar on what is AAA.
@macmcleod11882 жыл бұрын
@@flamart9703 i.e , "make me a 4 player game with dragons, robots and morality tests."
@humbleeagle17362 жыл бұрын
Now game devs need to use AI to write a good story for them.
@gr1f1th2 жыл бұрын
I wish.... have you seen the stories Ai tell right now? At best they are slightly amusing for their absurdity..... but then again give it 2 months and it will impress the heck out of me with a new model. hard to grasp the 1000x improvement cycle Ai is undergoing
@diwajerebation40772 жыл бұрын
bro chatgpt is getting scary good
@michaelzomsuv36312 жыл бұрын
@@diwajerebation4077 chatgpt is scary shit lol. Ask it about stuff that you know about and most of his answer are complete BS. No doubt future AIs will get better though.
@adurpandya27422 жыл бұрын
No, AI-generated dialogue
@nrXic2 жыл бұрын
Games don't really need stories.
@Kabanchik852 жыл бұрын
that 128K texture from OTOY presentation is probably more to do with virtual texturing and mip streaming, than meshlets
@MrBratkenSolov2 жыл бұрын
I'm still waiting for proper cloth simulation, fluids and deformation in games that were introduced by Ageia's Physx in 2005. Still nothing. Only Killing Floor 2 managed to utilize PhysX a little to simulates blood/acid and intestines
@Real_MisterSir2 жыл бұрын
Add particle dynamics in general, especially airborne. Atmosphere is one of the core aspects of high fidelity graphics in gaming that still lacks far behind everything else.
@3800S12 жыл бұрын
I'm still waiting for GeoMod from 2001 to make a comeback into games.
@Rajonas0072 жыл бұрын
Storytelling in video games has been in decline for many years sadly. Maybe AI can fix it too
@aexetanius2 жыл бұрын
"Maybe AI can fix it." Small signs that we will slowly but surely become dependent on AI and will not be able to function without it in the future. Brings back memories of the animation WALL-E, where people are purposeless, their roles replaced by technology. Good luck to humanity.
@flintfrommother3gaming2 жыл бұрын
@@aexetanius If we are bad at what we were meant to do (use the meat in our head) then I think it's normal people are leaning toward AI.
@FracturedOreo2 жыл бұрын
@@aexetanius Why is that not a good thing? With the introduction of tech and the industrial revolution we have practically lost the meaning of being an human, having AI replacing jobs might mean that we are finally able to practice being an human instead of being forced to work for the higher.
@snuffeldjuret2 жыл бұрын
@@flintfrommother3gaming it is not that we are bad, but creating a game that is not scripted is just very difficult to get natural.
@IntelligentoSanket2 жыл бұрын
I want to revisit this video after 10 years.
@ganesang55372 жыл бұрын
Ironically, our brains are more forgiving when it comes to texture resolutions and shading, compared to animations and physics, the lack of which would break immersion like there's no tomorrow.
@keepitclean87912 жыл бұрын
Can't wait for the GTX 50 series where I have to take out an entire 10k loan just to be able to glimpse at the future of graphics
@cedricdellafaille13612 жыл бұрын
I hope there will be a generation graphics uplift because this last decade I barely see any uplift in games graphics to be honest
@Real_MisterSir2 жыл бұрын
mostly has to do with games being built on end-of-life game engines up until recently. UE5 and the engines that follow in the coming years will change that
@MightyDantheman2 жыл бұрын
Just a warning about your sponsor, Urcdkeys is a scam company. They don't sell life-time licenses, they sell temporary keys that can be changed to anyone else at any point as they're business keys. I also don't know if your payment information is safe with them to begin with.
@rattlehead9992 жыл бұрын
I don't want expensive and realistic graphics, I want good games.
@jenkathefridge39332 жыл бұрын
Same i want games with good graphics but not realistic graphics
@xntumrfo9ivrnwf2 жыл бұрын
You create graphs and charts in Photoshop? Mate, that's what PowerPoint is for!
@photonboy9992 жыл бұрын
*NVidia in another two years...* "Buy our new RTX6900, it gets PHOTOREALISM at 120FPS!" *NVidia a year after that...* "Buy our new RTX7900 it... uh oh... ahem, Your RTX6900 sucks. 8K at 240FPS is the future!"
@catbertz2 жыл бұрын
These technologies are definitely going to be cool, but a good game lives, or underperforms, with compelling stories and characters. Let's hope they have more time for good writing in the future. lol
@spoots12342 жыл бұрын
Animation and motion capture remain a problem. Most AAA games are over acted because facial nuances need to be exaggerated and movement is still limited to situational pre recorded animations. The last step is for everything to look natural and Nvidia has been working hard on AI animation tools that they use on Jensen for presentations now. Hopefully in some years it will pay dividends over present methods
@fearmonkey2 жыл бұрын
Looking forward to seeing video and 3D worlds blend, so that VR movies would have depth. The mentioned Diehard, allowing a VR user to move around the scene. Imagine being able to go to any scene in any movie, removing the actors or elements in a scene, and being able to be in the environment by itself, changing the actor, their clothes, etc.
@jtjames792 жыл бұрын
10 years if progress is linear. Right now AI is being described as super parabolic. A hockey stick on a hockey stick.
@_CRiT_hits_2 жыл бұрын
Does anyone know what creator he showcases at 10:15?
@widowmaker78312 жыл бұрын
From what I have observed the most replayed sections of videos that follow any pattern is right at the end of the ads, this is hilarious to me.
@StephanBuchin2 жыл бұрын
8:26 I noticed that for some videos, the most viewed part is often right after a sponsored message since people try to skip that part and land too far and need to go back and replay.
@ohedd2 жыл бұрын
AI objects are very interesting. Imagine an open world game where you can simply outsource interior layout, furnishing, and decoration to an AI such that every single building interior in the city is unique and is rendered by an AI, freeing up time for programmers.
@Iskelderon2 жыл бұрын
Love how meshletsseem to strategically choose which pieces to kick up to a higher LOD beyond just the Z-depth. Same goes for the massive improvements in photogrammetry to scan objects and extrapolate the corresponding maps, to the point where they'll probably soon even generate node-based shader setups for advanced surface types like color-changing car paint.
@billykotsos46422 жыл бұрын
Hyped for CES ! Hopefully great new laptops annnounced
@adnan46882 жыл бұрын
I am not hyped for anything anymore. Wherever you look,its absolute robbery and trash products melting left and right.
@Steel00792 жыл бұрын
Yeah, remember to sell your kidney.
@diwajerebation40772 жыл бұрын
imagine using laptops and not interfacing your pc from your cellphone
@IamTheHolypumpkin2 жыл бұрын
That is what this is on KZbin, I somehow thought it was displaying the audio volume at that point.
@krzysztofszczepanski85972 жыл бұрын
Dystopia is now old man!
@kshitijbhate27232 жыл бұрын
I have been a professional 3D artist and i have used world creator, unreal engine and everything, from making game env to photorealistic scenes even working as environment artist for games and TV shows, believe me guys, its not as easy and simple as it is showed, a lot of hard work and time is spend to make it realistic and let alone believable, also the video he is using in the very beginning is from artist named aron westwood(search for " I AM world creator software" on youtube), and it took months and probably years of research and learning to make something like this, i dont want to spread negativity, its better to know the entire mountain while desperation might eat your time.
@jameswayton23402 жыл бұрын
Currently playing AC: valhalla.. The opening area looks a lot like the first opening shots of this video. The jump between them is insane really.
@MyMinecrafter972 жыл бұрын
Where is the video snippet from 6:44 from? It looks interesting
@tomblewomble33692 жыл бұрын
I still feel physics is the next frontier for games.
@TorQueMoD2 жыл бұрын
So what was the footage of the forest and beach from?
@yakbreeder2 жыл бұрын
Looking forward to the 4096 core CPU, RTX 40090Ti, 500 zettabyte SSD's, 256 Petabyte of ram AND a nuclear power plant to run it all.
@supersaiyan3102 жыл бұрын
Thank you, coreteks, gr8 content!
@Zorro333132 жыл бұрын
- Wow, Nanite is so revolutionary! how did you achive that? - Well, we changed texture streaming directory from one to another...
@wesleyvandeurzen71992 жыл бұрын
Can you upload in 4k?
@Steel00792 жыл бұрын
After watching your video about plague tale requiem, i played it and finished it. I'm just blown away by the graphics. It just looks much better than anything out there to me. Are there any games in your opinion that can match it graphically?
@ThatNorma2 жыл бұрын
the usual ones. Red dead redemption 2 , last of us 2 , god of war ragnarok, Horizon Forbidden west. They might not match Requiem but are the closest ones available out there
@TropicChristmas2 жыл бұрын
The answer is probably no, for now
@Instant_Nerf2 жыл бұрын
Joke post?
@Steel00792 жыл бұрын
@@Instant_Nerf you're the only one who thinks it's a joke.
@Steel00792 жыл бұрын
@@TropicChristmas @Norma thanks
@LogosSteve2 жыл бұрын
I see you beat me to talking about Neural rendering, although you haven't really taken it to the limit of one of the articles that was on your website.
@Dexter019922 жыл бұрын
Honestly, the fact that industry is acknowledging that users attention span is becoming shorter, and therefore making a tool that encourages such lacking, is not a good news...
@boukm3n2 жыл бұрын
I worked for Metaplex this year, it’s looking really rough for them in the near future. All the OGs are being laid off and my project was affected heavily. I still believe in the technology 100%, it’s just that they trusted the wrong people to work with them. SOL is still the best tech around but I won’t lie, it’s been eye opening
@unclerubo2 жыл бұрын
This is going to fuck up artistic views in favour of "more realistic" graphics in games. And it is just the beginning.
@thelelanatorlol39782 жыл бұрын
No? none of these technologies prevent artists from making stylized games.
@thelelanatorlol39782 жыл бұрын
It's definitely the case that realistic graphics wins over any other kind, at least in VR. Stylized graphics in VR are both harder to look at and generally look worse than realistic graphics.
@diwajerebation40772 жыл бұрын
@@thelelanatorlol3978 you have no idea what youre talking about
@thelelanatorlol39782 жыл бұрын
@@diwajerebation4077 I literally own and daily use a vr headset, im pretty fucking qualified.
@thelelanatorlol39782 жыл бұрын
Oh, wrong comment wtf
@brambledemon12322 жыл бұрын
It would be pretty cool if these models could be turned into 3D STLs for resin printing.
@mikeheffernan2 жыл бұрын
Enlightening! "All you will need is the script." Bring it on!
@khhnator2 жыл бұрын
i never seen Nanite being called "meshlets", specially as meshlets is kinda used to refer to something rather different. with Nanite does is commonly referenced as as Virtualized Geometry, you have the geometry in this massive hierarchical data structure ,rather actual meshes in memory, and it is organized in such way as you can you get exactly only the geometry you want and with how much detail you want for each part of the scene. every single frame. that why it is called virtualized, you still rendering triangles in the end, but what is actually being rendered on each frame is generated every time it is used. not something that is already in memory the secret sauce of nanite is not even that the meshes are broken in tiny parts. quake 1 did that, ps1 games did that. but in how the heck you organize your geometry in such way that you can pick a lot of it or little of it and still end with a list of triangles that can be rendered on screen that still looks like the thing you trying to render. and all that fast enough to be done every single frame. heck fact they couldn't even get current gpus rendering pipeline to play nice with the geometry generated by nanite. and it is(was? things might have changed) actually a software renderer implemented in gpu believe or not. which would be bad, if was not for the fact that the advantages outshine the disadvantages 1000 to 1 (if you try the exact same scene with traditional rendering and with nanite, nanite is actually faster and uses less vram and won't have LOD poping, is almost like every GPU from the last ~7 years in the planet got a ~30% boost out of no where) while meshlets are usually the things mesh shaders work with, its a gpu thing. it is related to some of the operations that nanite does. but mesh shaders is more about: "i have a mesh and i want to do things with it efficiently directly in the gpu", i never ever seen it being used tbh
@falkreon2 жыл бұрын
He's not totally right, but he's not totally wrong. "Meshlets" refers to the practice of breaking meshes up into hierarchical LoDs of fixed-size "patches" of mesh, and moving the LoD, culling, and dispatch of those patches all to the GPU instead of the CPU. While Nanite doesn't use the specific hardware features inteded to facilitate meshlets, it's still fundamentally using meshlet rendering. It's not true that the triangles are generated each frame, but it may be true that meshlets (patches of triangles) are streamed on-demand from the disk more or less straight to the GPU. What's generated each frame is the list of things to draw, what we call dispatch. What made "dispatch on GPU" possible was compute shaders (and meshlet shaders) and we just hadn't realized it until now because it's a very unusual and inspired bit of lateral thinking about rendering. Quake did not break meshes into tiny parts. It used "brushes" to represent 3d objects, which is the intersections of planes to describe convex solids. These are easy to do certain math on like CSG and splitting into BSP-trees. "Software renderer implemented in gpu" - partial marks for this. Nanite has a software *triangle rasterizer*. The hardware rasterizer quickly loses performance when triangle sizes approach one triangle per pixel. The assumption made in hardware rasterizers (that triangles will be large on average) is very good for traditional render pipelines, and poor for Nanite. You don't really get a VRAM boost out of Nanite unless you really embrace the technology and get rid of your normal maps and displacement maps. The savings is texture memory and not everyone is using it wisely like that.
@DogmaticAtheist2 жыл бұрын
Why does it say deloitte at 6:53??
@benmcreynolds8581 Жыл бұрын
90s gaming was filled with such a vast range of creativity even with their limitations. I love the amount of risk they took on odd concepts in This era- as well as the PS2/360 era. It should show us that GRAPHICS/Reflections are not the most important part. No. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games..
@deilusi Жыл бұрын
Any kind of ship or building would get an AI assets set would get many sims a variety they lack right now (or was a hard work adding it like cities skylines). Imagine if dev would make core of the building and AI would move windows and balconies around, throw cracks and damage, add rooftop chimneys and stuff like that. you could easily get a set of many non-repeating homes to use in cities, with variety, adding paints as well, we get a real lib. using this to apply damage to things could be interesting as well. Cracked scopes on guns and different cracks on every gun you pick? I feel like simulating damage on your equipment can get much more interesting with this.
@ChewyMustaineReviews2 жыл бұрын
Sry but i don't think you should make a "graphics video" in 1080p resolution, no matter if the most ppl use 1080p
@metamind0952 жыл бұрын
You totally missed ai rendering...its alreay been shown in the famous GTA5 ai rendering demonstration where they even go so far as present it as having a "interactive framerate". This will basically blow everything out of the water you presented here, still thanks for the video.
@FesterThanLight2 жыл бұрын
I've never heard of AI objects as a concept (I'm a professional 3D artist and game developer) I can't find anything online, can you link some resources?
@JohnnyWednesday2 жыл бұрын
Search for "neural rendering" - essentially in a game, a neural rendered object is something that's inserted into your scene at the end. IE your object might be a "panda" and if you put it in water it becomes a "swimming panda" - so it's not something you process into a mesh and render classically - you lose control of how it renders after you state where it appears - hence its not described using vertices/voxels etc etc
@JohnnyWednesday2 жыл бұрын
Think of it as an AI image generator that uses the frame you just rendered as the input, then inpaints all the panada references in the final scene.
@FesterThanLight2 жыл бұрын
@@JohnnyWednesday wow, cool!
@3800S12 жыл бұрын
The world creator tech really interests me. I play around with a universe simulator that works on the same procedural generation but is still a ways from how good those examples are but over the years is continuously improving towards photo realism.
@3800S12 жыл бұрын
@J.C. Denton Space Engine.
@lemming77gode2 жыл бұрын
Wow, that is some food for thought. As as relatively 3D artist specialized in asset creation, who has just recently starting working, what would advice be to somewhat prepare for the coming shift in graphics? I am confident in the quality of my assets, yet that may not matter that much soon. I have no programming knowledge aside from web-stuff, but I have a solid technical understand of graphics for an artist. One idea would be to lean heavier into ‘technical art’ and maybe procedural generation generation, thinking that it will converge with AI generation, right?
@Zmok2 жыл бұрын
I'd guess supervision of procedural ai generation will be in high demand in near future. And single-click solutions still wouldn't be enough. I can see a lot of fine tuning of parameters, combining several ai tools in unexpected ways, teaching it particular art styles and leading it to desired objectives - things like that. And for now it seems basic scripting in python is enough, and there sure will be plenty of no-code solutions in future. Hope some of then will help me with my web app developement. But the hardest problem in develpment is, that there always grows some special kind of mess which actually nobody understands. Something with friction between wetware and hardware abstractions :-)
@lihtan2 жыл бұрын
My recommendation would be to understand the principles of operation and construction of the real world objects that you model. As an example, I've worked as a contractor doing building renovation and maintenance. I've also done level design for FPS games. I find it a little strange sometimes when I see maps built by someone that doesn't understand of real world architecture or building design. There's numerous ways of how to convincingly place assets, to make it look like they really belong there. As an example, lets say you want to place a series of lights down a hallway. As you progress, the bundle of wires that feed each lamp should get smaller, until there's just a single wire at the last lamp. I've seen too maps where people just stick a mess of pipes and conduits in the hopes that it looks "sci-fi". For me, it breaks the realism. I've actually installed these things in real life. When I walk into a building I can visually survey the place, and know what the infrastructure is supposed to do. The more you understand the fundamentals of what you're doing, the more you'll have an edge on others in the field.
@lemming77gode2 жыл бұрын
@@lihtan Wow, thank you, that is some really solid advice. This type of knowledge is something I knew was helpful, but I did not think about it enough to see it as something that I could 'make my own'. I have no construction knowledge, so I do not often look for these things in games, but I know many 3D-artists don't give these things too much thought, and it is almost never mention in all these breakdown articles, videos and blog posts, although it is very important for realism and modeling efficiency. The hard part is of course acquiring that knowledge as an outsider, but if it was easy, everyone would do it, I guess.^^
@falkreon2 жыл бұрын
Fundamentals. AI won't for a very long time have a good understanding of things like edge flow, T-pose versus A-pose (protip: use A-pose to preserve range of motion when you rig it), compact/efficient UV layout, and how many fingers and toes a human has. Don't auto-retopo if you can avoid it, that does things AIs are good at and often doesn't make things pleasant for an animator down the line. As long as you keep thinking about the value chain connecting you and the other actual humans in the pipeline you can 100% beat an AI in quality.
@In20xx2 жыл бұрын
For VR and AR to go mainstream, we need to find a way to make our bodies trackable for computers without having to wear cumbersome motion tracking suits.
@kcvriess Жыл бұрын
8:14 Will this finally mean the end of "10 minute and a couple of seconds" videos with only 15 seconds of relevant info?
@ErraticPT2 жыл бұрын
8:32 can't see any such viewer information anywhere
@Avaricumstudios2 жыл бұрын
No matter how realistic games look or how realistic ai voices sound, humans are always somehow able to detect them...I think we vastly underestimate ourselves
@lonergothonline2 жыл бұрын
an artist who uploads really well made videos to youtube called Jazza, brother to the shadiversity guy who talks about armor/weapons in real life, is making a video game at the minute, and he was soo impressed by A.I generated art for things like jewelry, that he said on multiple occasions in different videos that he's using a.i generated art in the game. I'm assuming for U.I elements, also things like inventory. its actually worth a watch, he's really impressed and hyped by what things like midjourney and dall-e produce, and he mentioned how everybody seems to hate A.I these days. but he even reiterated in the video talking about the hate that he's going to continue using a.i generated artwork for the game.
@ShaneMcGrath.2 жыл бұрын
This is more like it, Awesome video. +1 More positive tech news outside the usual stuff we read on tech websites.
@OnyxIdol2 жыл бұрын
3:55 the narrative that new technologies will allow games with "better ai" has been around forever, and while there *have* been some milestones the big leap never happened; because especially AAA companies are still mostly focusing on eye candy.
@That_Freedom_Guy2 жыл бұрын
Instead of being crushed by this juggernaut of disruption for commercial artists, I am interested in riding the change by adapting to requirements. Will commercial artists of the future be the ones who are expert at stating the best prompts? What is your vision of the future for graphic arts?
@novakanedj12 жыл бұрын
Technology like this makes me question reality....
@catbertz2 жыл бұрын
Let's goooo! 🔥🚀
@9o2612 жыл бұрын
Remember to touch grass every time the Wi-Fi drops.
@martinwilliams9866 Жыл бұрын
Has anyone thought of trying high resolution etc with "Pulsing", changing the amplitude, angle, polarisation, tone etc in a subliminal way, just as with Showscan where the number of frames per second, was such that it induced intense emotions in the viewers, also the ability to change reflections, refractions, etc could be used for 3D effects.
@lingred9752 жыл бұрын
in the next 10 years, we won't have to use assetes anymore. an AI will recreate an scene, without using tools like blender anymore
@martiananomaly Жыл бұрын
AI will absolutely revolutionize the gaming industry. AI dialogues, terrains, interactions, models, content, etc.
@perfectionbox2 жыл бұрын
"Today's sponsor is..." (hits fast forward several times)
@theloniuspunk3832 жыл бұрын
The storytelling reflects the quality of people not being what it was before the Internet basically
@diynoroman65422 жыл бұрын
WOW! What a time to be alive
@micemincer2 жыл бұрын
currently youtube shorts - and other shorts - is just a social media crap - it has nothing to do with most watched part of video or the most condensed information.
@brandonb74962 жыл бұрын
Some day, i will ask a computer to remaster "Aliens-colonial marine's " xbox game, and everyone will see what i see today.
@Charlie-tt2tf Жыл бұрын
your voice will REVOLUTIONIZE narrating
@doggSMK2 жыл бұрын
My youtube already has Dynamic video 😳
@imqqmi2 жыл бұрын
Now all we need is an AI to enjoy all the AI generated content so that we don't have to exist ;)
@nmayor42322 жыл бұрын
I am sure this is already coming down the pipe soon
@mynameisroman2 жыл бұрын
forget GPU rendering on servers and streaming it back to the client. that would be like going back to the beginning of computers where you had client stations that alway connected to servers. no one wants that, not even for rendering. also there is the issue with speed, stability and stuff. and i know because as a software developer i did an application where a client send midi to a server to get audio data as a response. this must be very fast to have almost no latency. this works pretty nice for a few seconds, sometimes a minute until there is the first package thats lost over the internet. requesting that package again breaks latency. and using UDP instead of TCP will solve latency but that means a lost package will stay lost. you would have dropouts. but then again you might send data twice if the speed is very high. in the end its a very hard thing to do. don't expect this to be solved within 10 years. just my opinion since i worked in that area
@quentenburnett72962 жыл бұрын
What I worry about is that AI will lead to lazy artistry. Imagine that there is an open world game where there are various settlements scattered throughout a variety of biomes. Would the buildings and architecture of a small town on a tropical beach be the same as those found in say the biggest city where the King lives in his castle? Probably not. The beach buildings would be small, likely constructed out of wood and straw, materials found on or near the beach. But the castle town would be brick, would have a medieval feel to them. AI would be able to construct both, but only a good designer and an artist could place both in their appropriate spaces and create the game's lore that supports both settlements. If a good human designer wasn't there the AI could just place whatever building style wherever and shatter the immersion of the player. I'm worried that money driven publishers will see AI as a quick and easy way to cut dev costs so they can maximize profits, at the expense of the quality of the end product. "No need to higher those expensive game designers, we have the latest in AI tech that can do the same thing," say the CEOs who aren't gamers and never play the games their company produces.
@Wasmachineman2 жыл бұрын
Most people don't care about lore that much though, if the world design isn't too jarring most people don't care. And also like you said: money talks, bullshit walks.
@anslicht44872 жыл бұрын
And I still... can't..... save game. So I have to replay levels over and over to make any progress, and don't experiment at all. Which I can take for about an hour. Everything on the PC had "save game" until consoles took over. Will these new developments help with that? Been waiting since Crysis.
@igorthelight2 жыл бұрын
Well... that's a choice made by developers. Saving is as easy as saving all the states of all the objects - it didn't become any harder that 20 years ago.
@anslicht44872 жыл бұрын
@@igorthelight I know. But it's a main reason I no longer buy action games (which I otherwise love). And all the graphic goodness in the world won't fix it. I still read about the tech but that's all.
@igorthelight2 жыл бұрын
@@anslicht4487 Most modern games use frequent autosaves. Some let you save in any time (Cyberpunk 2077). Replaying the whole level is quite a rare thing, no?
@anslicht44872 жыл бұрын
@@igorthelight By whole level I mean since the last autosave, of course. Which might be ten minutes of intense action. I absolutely *don't* want to keep repeating that at one time. And I can't even break from the game when I need to! AND a quick-save as in Crysis let me experiment endlessly with combat approaches and techniques, exploration etc. So it's still fun 15 years later. *Deleting that feature is the single most stupid "development" in games **_ever_* . Don't get me started 🙂
@igorthelight2 жыл бұрын
@@anslicht4487 Fair point! Before playing any game just make sure that it has "Manual save" feature.
@smepable2 жыл бұрын
Oh wow didnt know world creator this is amazingly realistic
@SirKurt252 жыл бұрын
Have you ever wanted to watch a movie, but saw that there are too many things to watch, and watch nothing in the end? 11:27 will make this stronger and it is very scary. I can't imagine the amount of analysis paralysis we will have when deciding not only what to watch, but which edition to watch.
@eliasbouhout12 жыл бұрын
You could dynamically generate high quality textures using AI, so a game could just have a snippet of code that precisely describes the desired texture for a deterministic AI image generator to create the textures at startup, or even at runtime, and effectively compress hundreds of GB of textures into text files that weight just a few MB, though of course AI objects would already not need textures saved on disk. Heck, you could even code an engine to dynamically modify or completely recreate a texture on demand, so for example if a gun got damaged you could directly modify the texture, or the mesh, to add damage based on what happened and store it permanently by using a single AI modell
@gangalo682 жыл бұрын
I’m working on a technology that watches all this auto created media for me, so I don’t have to. Frees up tons of time to… wait, what!?
@Raider00012 жыл бұрын
WHAT ABOUT 7900 XTX WHICH WAS SOLD IN ALL AROUND OF POLAND ?
@Dindonmasker2 жыл бұрын
I play mostly VR games these days and i can't wait to see the graphics we will have soon! I just hope my new 3090 will be able to run the best for a while.
@Freshbott22 жыл бұрын
What VR games are there? I’ve held off buying a headset cause there’s only one game I wanna play.
@Dindonmasker2 жыл бұрын
@@Freshbott2 my top five PCVR games are half life alyx, lone echo 1 and 2, wanderer, beatsaber and blade and sorcery. There's so many good games for all tastes, you just have to give them a chance. A lot of people love sim racing / flying in VR. Maybe look at games you like and see what VR games in those styles exist?
@Gabcikovo2 жыл бұрын
7:44 exactly
@Gabcikovo2 жыл бұрын
7:36
@Gabcikovo2 жыл бұрын
7:46
@Gabcikovo2 жыл бұрын
7:55
@Gabcikovo2 жыл бұрын
8:01
@Gabcikovo2 жыл бұрын
16 times more GPU power than a 4k display would need
@niks6600972 жыл бұрын
Nanite is not a stable technology yet, there is still a lot of work that needs to be done and also anyone who've tried writing shaders for UE5 will know that, custom pixel/fragment shaders are extremely heavy(slow to run) in current version of UE 5..
@diwajerebation40772 жыл бұрын
what isnt heavy in ue
@MIchaelSybi2 жыл бұрын
@@diwajerebation4077 A mirror ball on a checker
@Amelia_PC2 жыл бұрын
Still, we don't have a decent image to 3D models (maybe something like Monster Mash...on steroids, and for free). Can you imagine a full (good) 3D model generated with a single image? A free AI voice generator without robotic sound would be awesome as well. And some free mocap generated by a pre-recorded video with a single camera, with foot locking and hands detection (PlaskAI on steroids, for free), maybe a face tracking from pre-recorded video data from a single camera. For free... And... I ask for too much, I know haha
@Abyss-Will Жыл бұрын
Damn that's one nice gaming set up. Here we have massive taxes, I'm trying to build a 12100f 3060ti but it seems I'm looking at something around 2400usd taking into account monitor and maybe tge desk too. Fuck taxes.
@D.u.d.e.r Жыл бұрын
AI driven future is very dangerous especially in the security area…
@stepe4162 жыл бұрын
I guess it will feel like a double Edge Sword when it is used to fool you for real hmm.🤔
@sevenravens2 жыл бұрын
Lets go play laser tag in a football field sized holodeck that you can choose your battle field. 😳🔥
@anodominate2 жыл бұрын
UNREAL ENGINE 5 is unreal.😱
@gillesfleury26192 жыл бұрын
What we see @ 5:12 looks more like semi procedural generation than AI generation to me, no?
@Eagle8_52 жыл бұрын
Hier von Gronkh, du auch?
@MikkoRantalainen Жыл бұрын
Unless your monitor is at least 40" big and you sit within 50 cm from it, 8K monitor still doesn't make any sense because the resolution of the Mark 1 Eyeballs in your head is not good enough to see the difference between 4K and 8K image, never mind the computing requirements to actually render that 8K image. Spend your money in more accurate color reproduction, stable gamma ramp over all the image (even IPS panels have different/incorrect gamma ramp for the edges of the screen when you sit close to it) and dynamic range, because those things you can actually see.
@512design42 жыл бұрын
the lighting yyour showing irt wont run on game
@elysiumcore2 жыл бұрын
Too bad Nvidia is price gouging everyone. As a result expect slower adoption. 👀
@user-pq4by2rq9y Жыл бұрын
What is the advantage of an AI object?
@eSKAone- Жыл бұрын
The next 20 years 💟
@Shagittarius2 жыл бұрын
If I had to rank elements of games. Storytelling is the least important element of games.