I can tell the devs are from the generation of crazy taxi - look at how that bus was driving. An entire block of side mirrors ripped off cars then obliterating a family waiting at the bus stop
@dantem41194 ай бұрын
Nah they just hired all the King County Metro drivers
@JelliinaCup4 ай бұрын
Going for that combo score fr fr
@LuckieLordie4 ай бұрын
Bus drivers are wearing lead weights on their limbs in training for the annual Heavyweight Bus Driver Strength Invitational.
@christophermcguffey25144 ай бұрын
@@dantem4119 🤣
@horngeek91154 ай бұрын
0:39 as a bus driver, I had a legit heart attack at that swerve into the bus stop >_
@mewr114 ай бұрын
As someone who stands at bus stops I also had a heart attack at that swerve.
@InsomniacDream884 ай бұрын
I hope you made it to a hospital. I hope you didn't take this bus there.
@808sscy44 ай бұрын
Nah but they fr gotta fix that bus animation cuz it be buggin me sometimes
@dijikstra84 ай бұрын
@@808sscy4 I think, but I'm not sure, that you pretty much need to extend the nodes before and after the turns/lane changes to fix this, because all the vehicles seem to have the same turning radius, and I think it's based on the space available in the node. But I agree, this has been one of my top complaints from day one, the lane changes and turns are sometimes just jarring, especially for larger vehicles.
@Zn0ZY4 ай бұрын
i would suggest a removal of parking spaces on that side of the road for the sake of realizim and heart attack decrease
@lizzsigmon4 ай бұрын
I really really REALLY love the UBG videos. Phil breaks everything down and explains WHY things happen in the game to help even experienced players make better cities. And the music and the commentary and background sounds just really make me happy, OKAY!? 😄😄
@tinear44 ай бұрын
Agreed. City Planner gives some of the best explanations I’ve seen.
@superflip17294 ай бұрын
im probably the only guy who is excited for trolleybuses, I was raised around them, and it helps a lot in the realism of cities I builkd which are mostly hilly. :D
@TrippaMazing874 ай бұрын
Same! We had a lot up here in the northeast but sadly most of the lines are getting shut down, glad CS2 can keep the dream alive!
@TheSenatorSam4 ай бұрын
I grew up with them in San Antonio Texas and grew a love for them since we didn’t have trains and I was obsessed as a kid.
@dijikstra84 ай бұрын
@@TrippaMazing87 Which is weird, you'd think they would be extended instead. It's a clean and efficient way of power your buses, and nowadays you could even add smaller batteries to the buses for some last mile off-wire routes that would be charged in wired territory. The alternative is putting very large batteries in every bus and while it's certainly feasible, it means a lot of added cost per bus so high-density bus routes will become quite expensive and you still need some form of fast charging infrastructure at the very least at end stops.
@JonZiegler64 ай бұрын
@@dijikstra8 they added a trolleybus in my city with this battery extensions as a higher capacity way to get to the airport (double articulated buses). It did take a while to build and disrupted traffic, and i think the real reason they did this is because they dont expect the train connection to the airport to be build any time close to the projection. My previous town had some trolleybuses, and I enjoyed taking them
@TheAngelsHaveThePhoneBox4 ай бұрын
@@JonZiegler6 Ah yes, the Prague line 59. I had the pleasure to ride it from the airport earlier this year. Greetings from Brno, the trolleybus capital of the country. 😃 Though I wish we got some double articulated ones too, line 25 would be a prime candidate.
@_eighty84 ай бұрын
...was at the beach this week and forgot sunscreen. Good thing I can watch this to help forget the pain! Oh boy
@CityPlannerPlays4 ай бұрын
Oh man! Hope you heal quickly!
@swordman5214 ай бұрын
the grass on the side of the road that everyone has to drive over to get into the parking lot is driving me crazy
@CityPlannerPlays4 ай бұрын
Good call. Will fix!
@lamardoss4 ай бұрын
Its all your fault I'm now addicted to this game and loving it. Lol. Thank you.
@JimAvgasser4 ай бұрын
I’ve needed this video. My city always turns into a bunch of jumbled lines of buses and trams that have low usage. Thank you so much!
@yiweizhao14224 ай бұрын
Have watched this video 3 times now. Really looking forward to the future episodes!
@lamardoss4 ай бұрын
The homeless bug got me last night. I did some rearranging to get room for an airport and suddenly my population was going down, even though all stats for happiness was great and not seeing abandoned buildings. Before seeking help to find out what was happening, I lost almost 20,000 cims. After finding out about the bug when researching and looking for a fix for a long time, I did find the "bye bye homeless" mod and that fixed it for me immediately. I'm back up to almost 150,000 cims. That bug is a whopper and will look forward to it being fixed.
@lanziw75104 ай бұрын
i have bye bye homeless mod but how do you apply it?
@miketoronto83084 ай бұрын
Petition so call it the San Franscico bug?
@lamardoss4 ай бұрын
@@lanziw7510 I did it before going into a map while in the Options menu. After that, when going into the map, it does take a while to start working, but I gave it a couple of hours and it removed all of them, causing my Residential demand to come back up and residents coming into the city again.
@KrispyTheG4 ай бұрын
@@miketoronto8308 Or the Portland bug lol
@matt666pbone4 ай бұрын
I generally never watch tutorials or anything of that nature, but I have watched every episode of this series because you are just so relaxing to watch. You're honestly the Bob Ross of City builders, keep it up!
@willburn1824 ай бұрын
I haven't had the money for a PC that could run CS2 or 1 for that matter, but I've loved your videos for years. I hope you keep these up. I'm one of those lurking viewers. I somehow enjoy your videos more after you shared that personal bit about yourself. Keep it up man! These videos never get old.
@willburn1824 ай бұрын
Living in the bay area, I chuckled when you mentioned the bug where homeless people won't leave your community.
@VaingloriousGaming4 ай бұрын
I keep running into the same idea problems with bus stations (both sizes). 1. Busses eventually in a conga line waiting to get into the station but can't because pedestrians are crossing over the entrance (usually go walk into the bus station). This backs up all traffic around the bus station. 2. When that isn't happening, busses cannot exit the station because busses waiting to enter are blocking them. This, too, eventually leads to a long line of busses that block traffic, though it can be alleviated somewhat by using a one-way road. Ideas on how to avoid both of these issues?
@CityPlannerPlays4 ай бұрын
A few things: 1 - make sure that you don't have unnecessary buses on your routes by reducing the number on any route with more than 100% utilization. 2 - add a rear access. I didn't cover that and should have, but people can exit my facility in all directions, which is why the conga never happens 2 - make sure you don't have too many bus routes at any station. Fill the bays, but no more. If you do more, you'll have a bad time everytime.
@AG7-MTM4 ай бұрын
@@CityPlannerPlays3: perhaps add "linear" bus stations or stations with two entires and exits? Many BRT systems in north america do this
@projectdust25694 ай бұрын
@@VaingloriousGaming Hey I fixed my bus station issues with single lane oneway road next to a bigger road to avoid traffic. And adding invisible underground pedestrian paths to other sides. And even then it's not ideal due to bus lines overfilling cause waiting time for every vehicle seems random at times
@mezen2384 ай бұрын
I also plan my bus routes in that way, that enter or leaving a bus station should never cross another lane. As a perspective example: Rotate the camera until the entrance and exit are both on the bottom. Now all incoming buslanes are coming from the right and all leaving buslanes are leaving to the left. As I am using right side traffic^^ Left turns are always more time expensive than right turns, as you have to let more other traffic participant go. When logistic companies try to optimize a route it is absolute valid to prefer 3 right turns against one left turn, as an extreme example. Often they adjust the route so long until that is not needed. And of course depends on the situation^^
@S-54_4 ай бұрын
17:25 You can make invisible predestrians path , so pedestrians can actually use others path to go in the transit hub . Per exemple , they can enter from station services side , and you actually extended de surfaces . So , i think it's a good idea to make invisible predestrians path
@MateriaGirl4 ай бұрын
This city of 8,000 people has better and more extensive transit than my real life city with 60,000 people...and my in-game city with 30,000
@Casey0934 ай бұрын
What do you do when the death-waves start? Having public transit becomes necessary around that size.
@arandomperson31174 ай бұрын
My city is a provincial capital of 228,000 people and it only has a trash bus system
@MozzaBurger883 ай бұрын
To be fair the C:S2 pop numbers look a little unrealistically low. They're scaled down or something. You see some KZbinrs' massive regional metropolises that have like 100k pop when it looks like a solid million+ area.
@jorgerv974 ай бұрын
Hey! Just one minor detail. In the transit hub you created, where the tram enters at both sides, you have tiny nodes near the big intersection. You were talking about making it pedestrian friendly, so I think removing unnecessary cross walks there would be a nice improvement for that. Those tiny nodes also lack big sidewalks (I think they still have parking but it is too small to work). Amazing episode anyway. I'm really enjoying the series!
@maidenminnesota14 ай бұрын
Thank you! Those extra crosswalks have been driving me crazy, and I kept yelling at my monitor for him to take them out!
@luksamislavbarisic82494 ай бұрын
Please implement this change, the tram lines don t make sense and would be very annoying to use irl: combine the black and wight line into one and have a tram stop on the other side of the road where the bus station is (in the direction where you incresed the zoning dencity where the double tunnel is), but still have the stop behind the bus station for the direction towords the bus and tram depot. This will improve connectivity since passangers won't need to change trams that would kill ridership irl.
@raytbrown24 ай бұрын
Thank you. For me, that was your most helpful episode. I really appreciated learning some of the "little bits" that I didn't know about the mechanics of the game's engine. Quite a difference these knowledge points will make. TY!
@CityPlannerPlays4 ай бұрын
Thank you for the feedback! I dove into the deep end and was hoping it would be helpful!
@psychorabbitt4 ай бұрын
You want to talk about insane routing for busses leaving a bus station? When they built the main station in Worcester, MA about ten years ago they made it so busses could only just pull out and go straight if they're going north of the station. If they have to go east the turn out of the station and go into an adjacent roundabout and out. If they have to go west or south, they have to turn right and go ALL THE WAY AROUND the roundabout because the station is on a street with a median.
@shaneintheuk20264 ай бұрын
Trams as light rail! I never knew that. Great idea and you can run them into historic districts too.
@SparkyTheSKUM4 ай бұрын
You're getting very good at this CPP! It's always fun and informative watching!
@CityPlannerPlays4 ай бұрын
Thank you so much, Sparky!!
@bitmanagent674 ай бұрын
Thanks Phil. You read my mind or my comment. I was really hoping you would cover this transit comment. I did some web research but wanted another perspective from a city planner.
@isaiahivey6934 ай бұрын
The way that bus hit that curb lmfaooooon
@dijikstra84 ай бұрын
Yeah, in general when buses turn, they have the same turn radius as small cars, this is a bit of an issue IMO. I don't think it can be fixed without simply extending the nodes because that's where they can turn/change lanes I believe, assuming it works the same as in CS1 which I think it does look like.
@Clewerly4 ай бұрын
@@dijikstra8It's stupid and hideous. Trains are even worse in this game
@jackcobalt20054 ай бұрын
I must say these Videos are First Entertaining. Second Informative. Third You explain super good. Love it.
@SpringySpring044 ай бұрын
I don't really play CS that much, but these videos are so cool to watch. At 46:50 you increased the minimum taxi fare to make other forms of public transit more desirable, which I found reflected in my personal experiences, which was interesting. I live in a very rural, and very car-centric area in Louisiana, and there is absolutely no form of public transit here at all, with the small exception of some dirty old buses that nobody really uses. I was lucky enough to get a chance to travel to Japan this summer, and the public transit and pedestrian access there was so amazing I wanted to never leave. Sometimes we took the taxi for a short ride somewhere but the taxi fare was extremely high, running somewhere near 2500 yen, when taking the train from the same starting and ending destinations could usually sum up to about 150 yen. Now that I'm back in Louisiana, I sincerely miss the sights, sounds, and public transit of Japan. This was a pretty awesome video, thanks for making it!
@LordofSyn4 ай бұрын
My favorite form of transportation is
@bomontius4 ай бұрын
I wouldn't even watch a minute of an educational video but here I am watching every second of it with pleasure.
@simonwahlstrom12964 ай бұрын
Absolutely LOVE this series. You make the BEST CSL2 content out there, keep it up!
@ICLASHERI4 ай бұрын
This vid just opened up so much customization that I didn't know existed within vanilla. Thank you so much!
@miketoronto83084 ай бұрын
No no no no no, Thank YOU for your time today CPP! Your build is so inspiring, helpful, and as you would say bluntly just beautiful! Thank you for this Cities Skylines 2 masterclass!
@JKribbit4 ай бұрын
Thank you for making these videos! I just migrated from CS1 and have been stumped. Got my city in a traffic gridlock within level 4 achievement lol. Please keep going with this series! ❤
@brianclennan2 ай бұрын
As a bus driver, the placement of a bus station is crucial to ensure safety and efficiency. One key aspect is the prevention of unprotected left turns. Unprotected left turns can be hazardous, especially in busy traffic conditions, as they require the driver to cross oncoming traffic lanes without the aid of traffic signals or stop signs. This increases the risk of collisions and can lead to significant delays.
@simonsv94494 ай бұрын
I usually start with using buses, but when 20 buses isn’t enough to carry all the passengers, it’s time to start thinking about using something bigger. This is something that happens often, look for example at the Finch West LRT in the York Region of Toronto. When it opens, it’s supposed to replace a crowded bus route.
@AgressiveAndre3 ай бұрын
Omg another torontonian howdy
@Parkerowanie4 ай бұрын
I love those upload times (its 1:30 am in my time zone)
@CityPlannerPlays4 ай бұрын
Very sorry! This one took me a bit longer than anticipated. Hope you like it!
@sleambean4 ай бұрын
@@CityPlannerPlays magnolia county coming back soon?
@CityPlannerPlays4 ай бұрын
@@sleambean Already recorded the next one! Rough cut should be in the folder tomorrow and potentially the final to members tomorrow, too
@sleambean4 ай бұрын
@@CityPlannerPlays :)) can't wait!!
@nolearystream4 ай бұрын
Awesome video! I've got a few hundred hours in game but each video you make teaches me stuff and makes me think of new solutions to problems!
@Calindar4 ай бұрын
OMG! THANK YOU for the tip with a bus-line to the outside connection for free! This fixed my savegame where my city refused to grow. I'm so happy now
@Danielschlosser-i8y4 ай бұрын
Is Clear Water County still a thing or is it now a "Completed" build that you don't think your gonna go back to?
@Tom_Moose4 ай бұрын
YES! Been waiting for this to come out. Love this series!!
@Tom_Moose4 ай бұрын
🛴
@MozzaBurger883 ай бұрын
22:26 The Homeless Dump Express Line XD omfg I'm still amazed at the "bug" solving creativity though
@mattmccaul3653 ай бұрын
I really love public transport and wish it was real like this where I live. Amazing videos. Gives me inspiration
@Caladas4 ай бұрын
Super nice tutorial Phil, pleasure to watch! A suggestion I have is that you implement a citizen increase goal per episodde like you had in CS1, where you increase the amount of citicens by a certain amount per episode. I know higher denisty will come sometime in the future, and that the way you do it makes way more sense than increasing it asap. But would be fun to see how high denisty, and extremely urbanized areas function in the game. Just a suggestion :) Keep up the amazing work!
@Everie4 ай бұрын
This video is so perfect, it has exactly 55:55 minutes.
@CityPlannerPlays4 ай бұрын
Some would say that was… well planned. I’ll see myself out… haha
I was like will probably watch the first 20 minutes this is way too long but the time actually flew by. Now I'm going to improve my city with more public transport.
@MaximilianJenne4 ай бұрын
Great Video, love the series. i really need to slow down my city growth and detail a bit more. All of that with the vanilla game shows me how good CS2 is.
@mickenordin61024 ай бұрын
Thank you so much for this one (and of course for the rest of your content as well). I've been struggling with transit on both CS1 and CS2 but now I think I got a better understanding on how to think when adding transits. Looking forward to boat and airplane! 🚶🚌
@MadMarco4 ай бұрын
Thank you so much for this series. After you finished this guide, can you please do a vanilla game on a vanilla map, no mods, nothing extra. Just you building a new city on a standard map :)
@RehynGaming4 ай бұрын
Awesome as always. I'd like to see you explore how you expand your city services in your initial city area, such as Education, Medical, Fire & Policing being hugely overwhelmed once you start to build out.
@elderdragon57454 ай бұрын
A well thought and executed public transportation system is a beautiful thing to see.
@EricMesa4 ай бұрын
Awesome! I have a much better understanding of transit hierarchy now. Can't wait to see the subway/train episode.
@Da__goat4 ай бұрын
One thing I would like to see added is the middle ground actual Light Rail. Similar to the DLR in London. It really isn’t a tram it’s a discount subway/underground, and it’s narrow gauge
@reicscarlo784 ай бұрын
The thing is, the DLR (despite the name) isn’t actually light rail, it’s considered a light metro. Light Rail is a system that uses tram-style vehicles and operates mostly on dedicated tracks, but can go onto roads if necessary (usually in city centres). They’re very common in France, but have recently become very popular in the US.
@prestongibbs94484 ай бұрын
I can't wait for more Magnolia County
@RyeRavenАй бұрын
Ngl that bus station looks really good… you’re amazing at this but something about that little area just hits right
@WhiskeyHunterVAT694 ай бұрын
Another fun build. Thank you for the VOD. 🥃🥃
@Franimus4 ай бұрын
AHHHHH MY JAM MADE ITS DEBUT!!!!!! ❤❤❤❤🎉🎉🎉🎉
@katenavarro5143 ай бұрын
Thank you! This is so helpful! I've been having a hard time transitioning from CS I to II.
@JAR__4 ай бұрын
Im going to have to watch this entire series again when it releases for console. For now, I'll continue with my cs1 cities
@heksogen478829 күн бұрын
Bruh, you are killing it with this tutorial, ive learned so much.☺
@Casey0934 ай бұрын
Urban planners are hard guys. "How will we make our transit system successful? Hm... let's make individual transport suck." And with the whip of a pen, they deliberately make driving cars terrible, to make you follow their will. Without a shred of remorse.
@JonZiegler64 ай бұрын
yup, and me as a non driver loves it. There was an intersection near me, at the bottom corner of a main sqaure for my nieghborhood, which was totally designed for cars, despite the fact there was 1 tram stop and a metro enterence right there. They changed the street so cars now have to go on the tram lines and you can cross the street at this point. Great move!
@ottEST4 ай бұрын
That was nice guide. I was struggling with the transportation a little bit in my cities. Will try this logic out, thanks!
@GriffinCorpOne4 ай бұрын
Thanks for sharing the saves. It's helped me so much with the 2.0 patch. I've been having a tough time with money in the new update.
@mathis67164 ай бұрын
I love public transit and mass transit in cities skyline, it may even be my favourite thing in the game. And if you want to know, the next thing i would like to see is specialized industry along with exploiting natural ressources and placing down the big unique buildings like car manufactury or petrochemical plant, and maybe train or boat cargo.
@karthikeyan0204 ай бұрын
CPP: Adds parking for businesses CS2: oh let me just remove the business for you
@grodspott4 ай бұрын
Something that is often overlooked when planning transit is that all buses and trams should be part of a larger interconected system. All busses and trams should either pass through one or several larger transit hubs (which should all interconnect through transit options themselves) or be connected to a transit option which does pass through a hub. This increases the utlity and availability of the transit system and is much more realistic as this is how it is done in many real life cities with highly functional transit systems (atleast in europe).
@Purriah4 ай бұрын
I’ve seen many hours of your videos and I have no desire to play this game. I know a good guide when I see it though, and a master of their craft.
@jordanfoster96174 ай бұрын
I been waiting on a video like this for so long man
@shaneintheuk20264 ай бұрын
21:15 when you added the node the zoning broke but it didn’t cause you problems because you have plop the growables. A vanilla player would be slightly distressed to see existing buildings being demolished.
@sirping4 ай бұрын
The whole roadbuilding thing is going to be so much easier with Road Builder. Really hyped
@jonathans17384 ай бұрын
Tack!
@Franimus4 ай бұрын
54:10 That's a poster pic to advertise the transit! Beautiful detailing that the overhead view doesn't do justice.
@ejcarter034 ай бұрын
I wish my brain worked like this, I love this city and wish I was able to build like that haha which is why I watch these.
@squifftopher4 ай бұрын
Woah im in love with that radial bus line
@Poitato_4 ай бұрын
4th like, always here to support my idol of building cities in cities skylines
@bakeshow78872 ай бұрын
I didnt know why my transit lines looked like crayons to the wall from a child til now. Thank you for this episode
@MozzaBurger883 ай бұрын
0:32 bus driver casually murders passengers waiting at the stop.
@kyleh69624 ай бұрын
Really like that extensions now have a radius instead of being attached directly to the main building.
@alexjenkins10794 ай бұрын
It’d be so great if the devs were to add various types of tram shelters, as well as tram stations, such as something like on the Barrandov route in Prague, or maybe even one that can be used by both buses and trams And even then, maybe they should add hubs like in CS1, say, between buses, trams and the metro, as well as whatever other modes of public transport that are added later (hopefully they’ll go for monorail again, or perhaps people movers, PRT, telepheriques and funiculars, which would all be great to see in a city)
@o0CarlM0o4 ай бұрын
Precisely what I needed. Thank you!
@hkan_theswed4 ай бұрын
Magic as always and so much tips of how to get it to work. Thanks for it and man you are a fast talker. 😅
@EnzoVinZ4 ай бұрын
I don't use any of the bus station buildings assets since the buses tend to clump up and cause a traffic nightmare. Instead, I create a custom transit center like a giant roundabout and bus stops at certain interval. This way, I can have the center as a waiting area with small commercial buildings or a train/subway/taxi station.
@captainvladmir75354 ай бұрын
Oh my God, the way point system alone makes me wanna buy this. CS1 bus lines drive me insane sometimes and a lot of times the only way to fix it is add a bus stop.
@butterfree70723 ай бұрын
I love this series, thank you!
@Schniebel894 ай бұрын
I would love a tutorial on how to build reasonable looking areas like downtown suburbs and such. Especially when using high density zoning. Somehow, it always looks off to me with the giant skyscrapers. Somehow, the cities you build always look beautiful, and when I try to copy it, everything falls apart rather quickly as if I'm not following some important rules for city planning.
@Latent-14 ай бұрын
Hey Phil, I was able to create 8 meter wide zone-able pedestrian paths with road builder, game changer for parks. Give it a shot.
@Ibosna4 ай бұрын
One thing to note on the vehicle color is the CO vehicle options usually don’t change colors along with the line
@vladFirke4 ай бұрын
Great series i can't wait next one :)
@LuckieLordie4 ай бұрын
I am once again petitioning you to use a star wipe in your City Tour segment! 🤩
@pureessenceofgaming17454 ай бұрын
Hello I have a CS2 test city with almost 1 million sims. Im going to give you facts and gems about transport in CS2 coming from someone with a city big enough to push CS2 to the limits. 1. CPP should of explained BRT more because its a mid point for a city before rail investment. 2. Trams have signal priority if you have a street long enough and busy enough intersecting other streets without trams you will notice trams getting longer greens and the other streets getting shorter greens. This may cause backup on non tram streets. 3. Bus lines have max limit of buses for each lines. With almost 1million sims this sucks because every street don't need trams or metros because adjacent streets have this. My best solution is max out the ticket price but is almost did nothing. 4 Don't place tram stops close to cross walks or switches because they will disappear. 5. Elevated metro stations work on 6+ wide streets but they just don't have power that just mean lights wont work. they pick up and drop off a ok. 6. underground metro stations can be connected close together so basically two surface entrances for one mega station or two or more merged stations. There's a station in Chicago that is the longest station platform in the world you could beat that station with this technique in CS2. 7. Metro trains is what you should use as a regional system because they hold 1000 passengers and Trains hold 800 and change passengers. 8 like CS1 CS2 transit vehicles hold more than the advertised capacity. 9. Road stacking plus Trams/Buses and paths will take your transit system to a whole new level of creativity and functionality.(BRT) 10. Underground tram stops is thing when you use paths. 11. To increase transit utilization on your map make street parking only available in residential industrial low density office and some commercial streets. parking at stations make free and everywhere else make it max price at garages and most lots. Suburban retail areas are free to mimic real life. Ill stop with 11 for now cause i'm still growing my test city.
@EternalGamingNet4 ай бұрын
Not building along but am playing on this map. It has a great mix of easy to build areas and areas that are challenging/different.
@lewismcdermott30244 ай бұрын
Loving this series
@scotchula36764 ай бұрын
Thanks for these guides!! As a long time player of CS1 (and honestly, the original SimCity back in '89) you're helping me hone my skills to make 'realistic' cities. It's also helping me get acclimated to CS2; which I purchased after the 'detailers patch' was released. One question, should I be upgrading certain city services? For example, I've been following along with this current beginners guide as closely as I possibly can. I've got the map and am trying to emulate every step you take. I'm currently working on the interchanges from the 2nd 'lesson'. That said, I have a population of about 5,500. My elementary school has been packed full for some time and apparently my medical clinic is overflowing (29/25). Should I upgrade these even though you haven't covered service upgrades? I'm most concerned about the education factor since (at least within CS1) poorly educated cims eventually impacted employers by not having enough educated workers. Should I expand the elementary school and add a HS? Just wondering if we should be doing 'homework' in between lessons. lol
@CityPlannerPlays4 ай бұрын
Yes you should. That's actually what we're going to do in the next one! Work on balancing city services. If I were playing outside of the guide, I may have done that before this.
@filzp74 ай бұрын
@@CityPlannerPlays Maybe integrate that one last sentence in the next video?
@benjaminfrohns4 ай бұрын
Very welcome. Just bought CS2 and I am struggling to get the traffic right.
@theorixlux4 ай бұрын
32:12 this specific example of bus-only lanes is unfortunate in that CCP implies that most traffic will use the left lane. However, especially since this is a collector, most general purpose traffic will go straight on; an option only served by the bus lane. A wider road might give turn lanes for the general purpose traffic , or a mod like tmpe could be used to address these problems.
@jasonlescalleet56114 ай бұрын
You’ve also got high commercial demand. I think that it would make sense to put mixed use along the tram routes and row houses on the side streets that adjoin them. This matches what I’ve seen in real cities that developed along tram lines. Too bad that amusement parks aren’t in CS2 (yet) as putting one of those at the end of a tram line would also be realistic.
@ragingsmit9784Ай бұрын
I don't know if you ever read old comments, but I have a question about your placement of bus stops. I live in the Netherlands and our public transport infrastructure is really good (even though we tend to complain about it a lot). My question is why do you place your bus stops after the intersections? It sounds illogical to always place them after. Many of the places where you put them would not have a seperate area where the bus stops, so it would just stop on the road. When the lights turn green the cars have to wait on the bus on the intersection which is really unsafe and makes traffic flow less efficient. If you place them before, there often is a red light the bus has to wait anyway so it does not matter. Is the reason you do it because of the game mechanic to always place a seperate bus stop parking or is there another reason?
@ChasseurTueurАй бұрын
what did he answer?
@mallenwho4 ай бұрын
I really think you could simplify your entire transit plaza if you rotated the bus station 180 degrees. Then, you can have the tram tracks be on the main road (or just adjacent to it) and all your bus routes will emerge on a parallel road rather than on the arterial already competing with trams. It also avoids all the pedestrian conflicts you've created for yourself.
@IsThatYourBag4 ай бұрын
Hi - First comment. Love your channel. You might have avoided those left hand turns if you'd placed the terminal on the other side of Main Street.
@simonsv94494 ай бұрын
• IRL, you’ll often see buses that replace metro lines during the night, for example in Miami. But that won’t work in Cities: Skylines 1 because transit routes will have the same amount of riders at night and day. Hope that’s different in Cities: Skylines 2. • Is it possible to give roads that have trams priority at intersections? I know it’s possible in CS1 by adding stop signs but can you do it in CS2? • Also i think i would have had 2 tram routes that cross at the bus terminal instead of multiple short ones. This would be better for ridership and they are trams, not buses.
@anthonyjolson874 ай бұрын
Love the quality of your content. One note for the editor, you music is always 1 notch too loud compared to your voice. I find myself turning the volume up and down often in your videos, trying to keep the music sections from being noticeably loud in my workspace.
@375-Productions4 ай бұрын
Great video! Just a question... isn't a population of only 7000 a bit small for a tram system?
@kclj9114 ай бұрын
My city is mainly bus + underground subway. Do I really need to put trams in my city? What is a good gauage of public transport ridership? Traffic flow is slight above 60% - I think that's the "normal" range?
@jdkonold46264 ай бұрын
I would like to see a guide on realistic heavy industrial areas. Thinking places like west valley Utah, Pocatello Idaho, ect. Would love to see a great way to make those huge factories and the zoned industrial mesh nice and be a great industrial sector for the city