I find that the terrain makes or breaks the Tyrant Weed fight. If it's super uneven, you can have sprouts and healing pods spawning at different elevations, which can make it damn near impossible to kill. Getting an extra 1,000 credits / XP is not a very good reward, either. I think I'd enjoy it a lot more if you got something decent for it - like a loot crate it grew over or something.
@NecroticMop Жыл бұрын
I was in a elite deep dive and lost it at the end dew to the weeds bad terrain gen and a stray round started the fight sooooo
@tryr1241 Жыл бұрын
Maybe I’ve just been lucky but I’ve never had issues with it
@L1g7h Жыл бұрын
Would be cool if you can use the tyrant shards for skins.
@sampletext5959 Жыл бұрын
This.
@zaBeheaded Жыл бұрын
One time on solo I had a weed spawn on a small platform with all the sprouts spawning next to it an so it was super easy since I just needed to throw a cryo grenade to freeze the 3 sprouts and then shoot them and then power pickaxe strike the core a few time to get it down
@shinespark1007 Жыл бұрын
fun fact about Nemeses--they'll never Rock and Stone. Another fun fact: You can avoid them by avoiding the red spotlights on the grabbing claws. Also, everybody gangsta till you see rockpox larva on a regular mission
@chene-aurelgaudreau1072 Жыл бұрын
Important note about Slashers is that on hit, they prevent sprinting and halve movement speed for 1.5 seconds. In the heat of battle this can be very disruptive, and is probably the most common reason people get downed by basic swarms, other than bad movement. Definitely an enemy I’ve learned to watch out for on higher difficulties.
@tarabelle77163 ай бұрын
this and a single glyphid you can't see/kill hitting you
@PalpatineGaming Жыл бұрын
My first experience with a leech was when I was still green, saw my teammate went down so I went to rez him. Little did I know he got downed by a leech, I proceeded to get jumpscared and died with him
@papakamirneron2514 Жыл бұрын
I think glyphid exploders are the most fun enemies: they are easy to spot and the explosion is nice ear candy + it can get some satisfying collaterals.
@warriorfire8103 Жыл бұрын
If I see them, I like stacking bugs around them as they explode. So many free kills
@warriorfire8103 Жыл бұрын
Maybe an uncommon thing but while the Warden can't attack. It can summon new waves, a small one. So it's not wise to leave them alone.
@Galileo-mu7um4 ай бұрын
@AubreyAbernathy Factually incorrect lmao. Warden doesnt have any form of attack. Not even a bite animation.
@MGJerry69 Жыл бұрын
100% with the bulk detonator. I have been way too much escorts where one appears while Doretta is already drilling the heartstone. In multiplayer, you might say this is slightly inconvenient, but still manageable as the player who has its aggro can simply lead it away from Doretta; but in singleplayer, this is a guaranteed loss if Doretta is on her last part (yes, for anyone asking, although the bulk deals a lot of damage on explosion, only 1 part of the drill can be broken at a time, very thankful for the devs for this). It's like the bloody bulk knows when it's the worst possible moments to appear.
@anotherfriendlyshikikan6960 Жыл бұрын
Here’s a tip for escorts. Dotty get invincibility for a little be after a segment gets repaired to 100%. The amount of time is 3 seconds i believe but that’s just enough to negate a bulk detonation
@heretichazel Жыл бұрын
I think something you missed with the septic spreader is that its low velocity shots can actually be an advantage to it; it knows how to arc its shots over terrain, so often it'll shoot you while completely behind terrain, even at extremely tight angles for the projectile. Especially when there's multiple doing that, they can be extremely oppressive, destroying your health and movement while being not even visible. In the middle of fighting bugs if they're doing that you often won't be able to tell where they're even shooting from the first few shots, much less get over there to actually kill them, and on salvage in particular all of this is only compounded
@mattvalenzuela524711 ай бұрын
yes, yes they do this, can attest to it. they are fing mortars!
@merefailninja953 Жыл бұрын
fun note wardens only have 2 moves. a call that summons glyphids and buffing said glyphids. even more fun if you catch a warden spawning in and can stun it you cancel its 1 and done call and now you got a lone warden.
@Midrealm_DM Жыл бұрын
55:25 - The Nemesis cannot hold you indefinitely, it will grab and squeeze/crush you, dealing massive damage before letting them go. In addition, the Heightened Senses perk can free you, but will not instantly kill the Nemesis.
@bigpuppyshoes5033 Жыл бұрын
Bulk detonators are my favorite enemy in the game. I love the big explosions even if sometimes they spawn on drill dozer or salvage, makes it more fun imo
@guitartruong3981 Жыл бұрын
The fact that you didn't mention the single most important factor when fighting slashers is their slowdown effect is a crime. Its the ability that kills you the most when a slasher sneaks up on you and get a single hit in, because you cannot run from the horde or dodge projectiles for a short period. I expect a little bit more depth from a tier list of this length.
@rodneybuckentime4838 Жыл бұрын
IIRC the crassus bulk detonator actually has higher defense than the regular bulk, because of the gold plating it carries. Not sure how that places the thing on the tierlist with that accounted for.
@Am_Cookie24364 ай бұрын
It does
@br0therthr33211 ай бұрын
I’ve found the LOK-1 to be a godsend against the shockers and other swarms of small enemies, as I can take out a ton of them before most get close to me. On the other hand, The LOK-1 makes Hiveguards twice as hard to kill. It’s incredibly difficult to use the locking function to your advantage on them unless it’s already vulnerable and focused away from you.
@whiteknight39299 ай бұрын
IIRC explosive chemical rounds helps a ton against the hiveguard
@alchemy5750Ай бұрын
One more reason to have breach cutter as your secondary. Melting through armored monsters like butter, while the lok-1 can deal with the horde of smaller glyphids and flying creatures
@smoldawncartoons7040Ай бұрын
Lok-1 also doesn't do great on caretakers either...
@GrandElementalАй бұрын
Also terrible against stalkers.
@masonrobbins9302 Жыл бұрын
Also the web spitters are far more visible than acid spitters, especially in the dark
@redred6835 Жыл бұрын
crassus bulk detonator has more health than normal
@Am_Cookie24364 ай бұрын
It doesn't, just has a higher damage resistance
@engineergaming3830Ай бұрын
@@Am_Cookie2436 soooo by a technicality it has higher health
@Am_Cookie2436Ай бұрын
@@engineergaming3830 fair
@highrulerdiamond6717 Жыл бұрын
Surprised that the Horror didn't show up, aka the Ghost Bulk, yeah it's unkillable, but the fact that it's an unkillable bulk that will persist the whole mission definitely makes it a high pain to deal with, I wouldn't say it's an Oh God No enemy since you would have to consent to go into a mission with it so you know what you are getting yourself into and it doesn't have that death explosion for obvious reasons.
@gogodogodo3283 Жыл бұрын
It also deals much less damage with their stomp than normal bulk
@pepperonipizza8200 Жыл бұрын
Elite Dives are an exception. I got jumpscared by a bulk from last week’s dive.
@kjj26k5 ай бұрын
The sound of burrowing and then silence IS the que that exploders just spawned. When I know exploders are in play, I am specifically listening for that. When I hear it, I know I need to immediately stop whatever it is I am doing and become maximally aware of my surroundings. Definitely one of the most disruptive enemies for that reason and the sudden down as you said.
@heretichazel Жыл бұрын
The twins are by far my least favorite dreadnought, because it's just such a pain trying to damage them equally, especially solo. First off, the healing phase doesn't just equalize their health, it slightly reduces the health of one while adding a lot more than was removed to the other, and they regen their armor as well. What really gets me is that the lacerator is always in your face while the arbalest is always up a wall or hell, sometimes not even in the same cave, so it's super annoying trying to wait for it to show up to damage it while the lacerator is right there. It's also quite annoying how the turrets and bosco will often make them go into the healing phase, making the fight even harder solo
@anotherfriendlyshikikan6960 Жыл бұрын
The twins are the easiest because their invulnerability phase is short and they don’t attack you. The Dreadnought invulnerability phase is also short but it also has its armor, and hiveguard is the most difficult boss. HG summons its own unique enemy and has three different armor health bars. The twins get their hp back but i’ve seen that it is mostly balanced. Lacerator draws health from Arbalest and their health is almost equivalent to each other. The reason you might believe the healing is the way it is, is because you’re doing too much damage to one. When the healing starts, you get one to heal for a lot while the other is getting a paper cut.
@bluedistortions11 ай бұрын
They only heal three times, too, so even if you don't worry about balancing, you will get them. Best just to run when you see it's time to deal with the one not there, run around for 15-30 seconds and then look around, and you'll probably find the right one.
@heretichazel11 ай бұрын
@@bluedistortions interesting, I'll have to test it myself and add that to the wiki if it's true. I could definitely see it being that I've just always killed them by the third time anyway
@LimpBreadstick3 ай бұрын
Hi lmao
@heretichazel3 ай бұрын
@@LimpBreadstick bruh lmao
@DEMOCRACYE71011 ай бұрын
I love when a bulk det spawns and also the spitballers are fine because you can block their projectiles
@Blaze00XD Жыл бұрын
Fun fact about the goo bomber; if you shoot the green bulbs on their underbelly/underside-abdomen the goo bomber can only spit goo at players, and can’t spray large amounts of goo all over the ground anymore even after it dies.
@Blaze00XD Жыл бұрын
Also if you are scout and grapple on top of the caretaker you become safe from the Tesla coils and repulsion barrier attack and it puts you in an easier position to just smack the open vents with your pickaxe (using the power attack regularly is useful and effective but may be a little bit tricky to hit especially if you aren’t moving with the caretaker as it’s spinning) BUT in doing so you still leave yourself vulnerable to shredder spawns, the caretaker appendages and patrol bots, (and probably the space mines, I wouldn’t know I didn’t have to deal with those when implementing the strategy) you are unable to attack the caretaker’s eye without falling off and will have to retreat to the nearest supply drop or red sugar if you are low on health, as far as I know it’s not possible to place supply drops anywhere near the caretaker (including on top of it) WARNING: IF YOU ARE UNABLE TO REACH A SUPPLY DROP IN TIME AND ARE DOWNED WHILE IMPLEMENTING THIS STRATEGY AND YOU DONT HAVE ANOTHER SCOUT (or possibly Gunnar) ON THE TEAM YOU WILL BE STAYING UP ON TOP OF THE CARETAKER FOR UNTIL IT’S DEFEATED. To avoid this make sure to pay close attention to your health regularly, or if you are running the iron will perk use it to quickly run toward your teammates so they can revive you, you can heal and then if you wish to do so: you may continue the strategy again (and hopefully not dying this time) Side note: while this strategy may involve a lot of risk it is super helpful for the team as just shooting the vents as you’re expected to do is super tedious and slow. Feel free to experiment with this strategy and try to find more ways to improve it and make it better if you feel like doing so. Scout is most effective for the strategy in my opinion because he is able to grapple away and back faster than Gunnar having to ride his zip line in order to get back up there if he ends up falling or if he had to retreat and heal, but of course if the Gunnar can make it up there so can rest the team which solves the problem with being downed stuck on top of the caretaker.
@ozylocz4078 Жыл бұрын
@@Blaze00XD wow this sounds terrible, just let your driller or fat man engi deal with that phase of the boss fight. Or just deal with it normally, your scout won’t be doing massive damage and dying up there is gonna offset anything you thought you might have done. You are gonna be permanently on the ground in haz5 if you try this
@Blaze00XD Жыл бұрын
@@ozylocz4078 never said I was an expert
@Flustershy Жыл бұрын
Now I don't mean to be nitpicky, but I find it kind of weird that you counted all praetorian variants just as 1 bug. Because to me at least both Radiation and Frost praetorians are both way more dangerous than the normal. The Radiation one hits on a 360 field around it making really damn frustrating to get at its backside with a shotgun, and the Frost pretorian will quickly punish anyone who hasn't cleared out their frost accumulation. So while I agree that the normal variant is balanced, I would put both its sub types into low annoyance.
@osteohiveporosis68824 ай бұрын
We need a Mactera boss for Elimination missions.
@CyberCoderZ14 ай бұрын
It’d be cool if there was a mission where you go into a hive and kill a Mactera Queen or something. One of the Mactera enemies is called “Mactera Spawn,” which might mean there is something making them.
@SenatorStink Жыл бұрын
I really like that exoloders are quiet and they make a little noise right before they goto explode and you get a second to move when you hear it. It makes them a threat you gotta be aware of in higher hazard missions. Its super well made IMO and the variants keep it unique. Great enemy I think they are perfect.
@TingK199 Жыл бұрын
The true power of the Warden doesn't lies in the fact that it can buff bugs. But the fact they can summon a pack. And that pack can high-roll into Guards and Slashers.
@FLFYFLF Жыл бұрын
You forgot the omen tower, although yea it is a machine event but I'd say it and it's different segments are a level higher than the other machine event only enemies
@masonrobbins9302 Жыл бұрын
You can hear the explorers when they start trying to explode, you just have enough time to run if you’re alert, but sometimes you still take damage
@countsudoku6305 Жыл бұрын
there is something i noticed about acid and web spitters, they can't fire projectiles instatly after spawn, they need some time to charge shots, that's why web spitters seems to so often walk around and do nothing. problem with acid spitter however is fact it's literally a sniper, it lives to sit somewhere far in dark corner. also about stingtails, from my experience they are above entire tier list, basically because of bugs, i have been send outside of map several times, or one was camping on ceiling and kept pulling me and killing when fall damage. devs say they fixed issues but they didn't, its just rarer, but still exists. its for me highest priority enemy right next to trijaws
@ysgramorssoupspoon2261 Жыл бұрын
The thing with stingtail is that it's more effective the more you are struggling, for example if you are trying to revive an ally or take a resupply it's an absolute nightmare a single one basically counters IW which is like the second most popular active ability (after sprint of course)
@bizmac6796 Жыл бұрын
Stingtail broken tier, final raid boss of the game
@BleakNote Жыл бұрын
PFFT, Skill-issue, Stingtails kill Greenbeards exclusively. The Septic Spreaders is what really shreds, that septic goo hurts when you stand in it for more than a second
@leolpz-we9nk Жыл бұрын
@@BleakNotei am new and i find septic spreaders very easy to kill
@catandcrown4090 Жыл бұрын
@@BleakNotewe must be playing a different game cus the stingtail is definitely harder then the septic
@МихаилАлексеев-ш4т Жыл бұрын
I would personally put both detonators a lot lower. They are giant slow and easy to spot and also follow one specific player. So even if a detonator spawns during the salvage ops uplink or on escort duty a single attentive scout can almost stop it in its tracks with a couple of taser bolts that with time will burn through a giant chunk of its hp. Also the dwarf a detonator is following can always lure it away. And the crassus one should imo be put into balanced because it only spawns once at the beginning of the mission thus has almost no chance to damage doretta or wipe a team during the black box defence.
@jillianbailey73769 ай бұрын
Quite a few of your annoyance and above enemies are the reason I'm in love with the scout's boomerang weapon...which also turns the menace into a sitting duck kitten.
@ambylotl Жыл бұрын
I have discovered something wonderful and it's the ability for scout to just fucking melt swarmers of any kind with the boomerang- I do not even think about going into glacial strata or swarmageddon without it now
@ambylotl Жыл бұрын
Completely neutralizes swarmers as a threat- esp if there's more than one scouts able to clear multiple swarms at once
@whiteknight39299 ай бұрын
Same applies to jellies too
@masonrobbins9302 Жыл бұрын
The rock pox grunts also throw rock pox stuff at you from short range
@micheljolicoeur6094 Жыл бұрын
Nenesis should be top tier, the AOE denial range is so big that you end up invariably pulling other patrols. It was easy initally as fire damage could take it out fast but has since had its fire resistance buffed considerably.
@Flyingmetalmoustik11 ай бұрын
shredders imo depends of your build but can be a real pain in the ass
@masonrobbins9302 Жыл бұрын
Also, spitballers projectiles can be shot/ pickaxes, etc but it’s hard to time, unless you’re on driller and then you can just use your drills
@LazyOnTheLine Жыл бұрын
Recently I had a fight involving: Tyrant Weed, Corruptor and a big wave of bug s including Ceptic Spreaders, Acid and Web spitters and a Bulk detonator on top. I dunno how our team survived this, but we did end up winning. So yeah, one of the worst possible combos is still kinda bearable.
@Jmarshy2 ай бұрын
This is an extremely informative video for new players to the game I will admit you’ve given a few extra strategies to deal with certain enemies types too! 🔥
@kjj26k5 ай бұрын
I wonder how the Ebonites rank now that they can be normal enemies under a certain Warning.
@arveshi3422 ай бұрын
A few days ago, I was playing DRG with three friends and we got a Crassus Detonator and killed it - this was the first time that any of the friends had seen a Crassus. Tragically, the beer of the day *after* that mission was Pots O' Gold. We loaded into the next mission, and about 30 seconds after we started, one of the friends started stammering, managing to get out "There's a-" for a moment before pinging a SECOND Crassus Detonator. That's right, two missions in a row, and the second one we had Pots O' Gold for. That second mission we got over 5000 gold. It was amazing.
@UncleRanger Жыл бұрын
Web Spitter can also blinds you for a while.. but relativily easy to kill. Stingtail's weakpoint is at it's mouth, for some reason.. running in ZigZag or jumping can avoid it from grabbing you. I'd say Rival Tech stuff are pretty balanced, other than Nemesis and Caretaker, you can shoot at their vents since that's their weakpoint.Also the Prospector Drone does not have any attacks, it just flies around.
@smelt0049 Жыл бұрын
My favourite part about the sting tails is that when they grab me I always act like I’m super jumping towards them to follow up with a power attack. Makes them a lot more fun to fight.
@thijnberkers1196 Жыл бұрын
Just a couple days ago I had a game at hazard 4 with 10 I repeat 10 flippin spitballers And two bulks it was awful 😖
@generic_tough_guy.4830 Жыл бұрын
Fun fact: q bulk will one shot a piece or doretta. When you get 3 in a row and they won't move off the drilldozer and your teammates keep killing them it's not fun
@ostsmulor Жыл бұрын
I just had 11 stingtails within the span of something like 7 minutes
@silver_wolff9 ай бұрын
Once my friend had to go receive his meal at the door, so we stopped at a narrow tunnel so he could go afk, and 5s after he got away i started to hear noises of something digging next to us, then a bulk detonator destroyed the wall next to us, and simply exploded us both, then I had to face it alone in a narrow tunnel and not die because my friend was downed.
@AmaraHammerheadКүн бұрын
My first ever experience with a bulk detonator was a crassus. I didn't actually know it at the time but I landed in the map and before I got out of the drop pod I heard a massive explosion. Step out and gold everywhere. Didn't think too much of it at the time till I came across another one a few days later and killed it. That's when I put everything together and realised that the drop pod direct hit it and killed it
@OrchidAlloy2 ай бұрын
The plant boss is the worst fucking encounter in this game. Several sprouts shoot at you while you navigate uneven terrain. You destroy them, then the bulb opens for a whole 3 fucking seconds before closing, not even depleting a full section of hp. You keep doing this while also trying to find the pink shits that quickly heal it and erase all your progress. It's a run ender almost every time.
@Zertik1835 ай бұрын
web spitter is Irrelevant imo it spawns really far and kinda glow in the dark. also, even in haz 5, they go down almost immediately. seriously, these things take only 1 unfocused M1000 classic shot. For comparison, an acid spitter takes 3, or 1 focus and 1 normal
@GrandElementalАй бұрын
The main problem with septic spreaders is that they can fire at you from places where there is no LOS. It can function as an artillery of sorts, and those situations can be extremely painful. To me that goes into annoyance. Also some enemies don't just show up in singles, which is why I would put Mactera Spawn much, much higher. One is easy to deal with, three is manageable, 5+ (which is how they spawn in higher Hazard levels very often) is when you hope you are a Gunner with a shield or a Scout with a cryo grenade.
@Kwawzeye00 Жыл бұрын
Absolutely mental for that trawler placement. If you dont know its there, those things are just as scary as a cave leech.
@strongbadman27 ай бұрын
Cave leeches are my LEAST favorite enemies by a long shot, because one time I was playing with randos and a singular leech killed all four of us one by one as we tried to save eachother and nobody else communicated that it was there. I was the last one, I ran over to save everyone else and the INSTANT I stepped into that cave system I got snatched
@whatwhat7119 Жыл бұрын
For the warden, it groups glyphids near it so its an ideal pheremone target. Things automatically try to stay in range of it so you get a large mob tied down killing eachother. As a scout theyre irrelivant, as a gunner theyre easy, because blowthrough still wants things grouped. It just makes the game easier in general
@snubbe09305 ай бұрын
Situational strat for the Lancer and Lacerator: If there is a bulkdet that has spawned in, you can lure one of them inside it's radius and then kill the bulkdet, instantly killing whichever hiveguard you caught. (rando did this during a haz 5 elimination, coolest shit I've ever seen)
@WingsAboveCS Жыл бұрын
20:30 the twin dreadnoughts are balanced, and fun to fight even, the problem is DRG players, they just do not watch the health bar, and don't switch targets when they need to. You could do everything perfectly, switching between the twins, keeping their health balanced, but if the gunner ate glue for breakfast that morning all your hard work will just be undone. It is one of the few things in this game that can actually make me mad at teammates :(
@tannerhamilton602510 ай бұрын
No one forgets their first leech encounter.
@КабановАлександр-г4у Жыл бұрын
Damn, this is going to be fun
@danielherrera42505 ай бұрын
The exploders literally have a sound you can hear to avoid most enemies in deep rock do
@shockwave84177 ай бұрын
My first ever experience with the Mactera Grabber: It's my first day ever playing the game and I'm walking around in a Haz 2 mission playing with my friend. Next thing I know there are long skinny insect legs on my screen and I'm being lifted into the air only to be promptly dropped a few seconds later, dying to fall damage. I didn't even know or see what got me, and had never encountered a Mactera before then.
@marzipancutter8144Ай бұрын
Macteras can take you for a ride for a good minute unless they are hit. If you died to fall damage, that means your teammate shot it down inconveniently.
@Jenachy10 ай бұрын
Don't forget that the crassus also has a tougher exterior since it's coated in gold
@slyllamademon26527 ай бұрын
Anything that shoots is a major threat to any dwarf. Which is why I suggest using weapons that quickly or efficiently dispatch ranged threats. Weapons that excel in this include but are not limited to: EPC with TCF, Any armscore build with the fear trajectory mod, any hitscan weapon, and engineer’s primary weapons. Hitscan weapons have no falloff and are only limited by accuracy spread.
@evanvollbrecht54111 ай бұрын
The rockpox exploders are definitely the most annoying to me. Normal exploders are fast but hi-vis and squishy, so if you spot them early you can usually take them out before they get close, but the rockpox variants throw all of that out the window. Not only do they blend in with other rockpox enemies, but I don’t have the god gamer aim reflexes to pop the weakpoints on something moving that fast. At this point I just let them start their explosion and move away rather than waste ammo trying to stop them.
@epicrun345 Жыл бұрын
What chance of nemeses spawn? I didn't know about him and yesterday I had first encounter with it and that was terrifying
@dablux38929 ай бұрын
I think its 3%, same as any other rare enemy. They also only spawn with cave generation, they won't come as part of a swarm or anything.
@arthurbuffon4306 ай бұрын
Honestly, in regards to the spitball infector, i would put it in either balanced or nuisance cause you can nulify it's only means of attack by shooting it's projectyle
@arcturuslight_4 ай бұрын
Naedocide shockers sometimes can spawn in midair right in your face
@memeboi2096 Жыл бұрын
Way i see it acid spitters are either an issue or not, like with half the wepons in the game you can one tap them, but if they get active for a sec, then that is an ISSUE
@engineergaming3830Ай бұрын
the spitballer is actually very EASY if you know one thing that's exclusive to their and the new variants projectiles you can actually shoot them down! so you never actually have to dodge around their shots
@bagelbytes66505 ай бұрын
one time i got saved by a cave leech by an exploder on the ceiling
@knatkniht2 ай бұрын
"Warden is easy, I need to stop what I'm doing just so I can prioritize killing it"
@marzipancutter8144Ай бұрын
In a sense, yes. There's a difference between priority and pressure. You have to get it first eventually, but aren't in much danger while doing so and there's no cost to not engaging for a while. The most dangerous foes are those that exert a lot of pressure so it's actively uncomfortable each second they're ignored.
@BleakNote Жыл бұрын
Wait how does the spitter rank higher than the menace? I think spitters are way easier to deal with than a menace, especially in the middle of a horde
@jasondahfolf4325 Жыл бұрын
It’s probably the fact that spitters often don’t spawn alone even as a solo player and they are surprisingly dim compared to their weaker webby cousins. They only need a couple shots to land to really cripple a dwarf
@countsudoku6305 Жыл бұрын
menace dangerous? this thing is really loud and single projectile deals no dmg, dodging it is easy. main annoyance is burrowing thing
@BleakNote Жыл бұрын
@@countsudoku6305 fair, yeah. I see your point. Well at the very least they should be next to each other on the tier list. One can pepper you with low damage projectiles and announces when it surfaces but has a high health pool and the other is quiet and deadly but can be 2 tapped by most weapons. They seem equally dangerous. But I can also spot fossils in Azure Weald in the dark at this point so spotting a spitter is second nature for me. It's when I'm reviving and one decides to snipe me that they're really a threat. The menace only gets dangerous in a horde, by itself it's laughably weak. So I guess they're both sorta threatening but not after you've dealt with them enough
@spinosaur31111 ай бұрын
One time I got four bulk detonators on one mission while getting at least one for about the past five.
@penguinsrockrgr8yt21611 ай бұрын
I main driller so I’ve died a lot of times to the detonators because I try to get close to deal damage with the flame thrower and then I end up getting stomped instantly because I failed to back away in time
@masonrobbins9302 Жыл бұрын
You can freeze bulks and they won’t blow up, but the timing is hard on that, also you can lead the bulk away from stuff to blow it up
@countsudoku6305 Жыл бұрын
i have once saved drilldozer that way, imagine the panic of team right before it
@maxxlawrence3910 Жыл бұрын
Disclaimer- list not valid during crticial weakness
@doggaming93946 ай бұрын
23:09 i just have to mention this for some reason uh so theres no such thing as a kursite grunt thats a kursite acid spitter
@hazelbot6399 Жыл бұрын
Stingtails despite being nerfed are honestly even more annoying now because I have seen more then double the amount of them especially in Multiplayer. I seen 15+ of them in one mission and after that mission everytime I hear one a small part of me starts crying inside. They're not too bad on Driller since the drills can stun lock them once they pull you but this does nothing to change the fact they are horrifically common from my experience. Septic Spreaders are just pure oppression because they love sitting in spots you can't even see them and somehow still have pin point accuracy. Even if you see them they just start back peddling and taking shots at you. Personally also found they are way more common in the Hollow Bough which makes an already oppressive biome that much worse, it's actual hell.
@quinbydahl990710 ай бұрын
crassus detonators actually have more health than bulk detonators, so I find them to be harder
@micromolecule1100 Жыл бұрын
26:27 humongous
@alchemy5750Ай бұрын
Okay, I know this sounds wild but I hate nothing more than the glyphid swarmers. Yes, I know they're like 1-hit, and a simple throrns perk can deal with them, and they offer 0 challenge to beat, but still... I had a couple matches where the game literally throws a full armageddon at me right at the start, and even though I get through it and blast through even the most dangerous stuff, there are like 20 of these little spiders left that live no room to rest and end up downing me. I hate these.
@nikitaKarkavin4 ай бұрын
22:18 “Ebonite outbreak warning has left the chat”
@Quickstein Жыл бұрын
24:11 Me, watching this video after getting 3 bulks back to back on an unmodded Haz 5 refining mission: 💀
@FinlayPorter-h4o2 ай бұрын
Personally I think that the trawlers, while not having to much health, are hard to hit because they move so fast which means that I think that they are very annoying. Might just be because I have bad aim.
@Griffo4 Жыл бұрын
Honestly for me lacerator and arbalest are super annoying due to them constantly burrowing and there being two of them. I actually like going against hiveguard more than the standard dreadnaught because it’s really fun to take down his minions and hit his 3 weak points as it feels more like a bossfight than the standard dreadnaught.
@LordRazer3 Жыл бұрын
The twins don't quite equalize there health. There is a percentage GAIN when they do this. Say if you ignore 1 but manage to take out 80% of the other's health. When they pair up the first will lose 15% while the other will regen back up to 85% of its max health so in the end about 2/3 off all damage was negated. So in the end you really want to damage them evenly so the main thing that the twins get back is armor and not so much as health. Just imagine...the twins use to get back almost ALL of there health back 2 years ago!
@mad_prophet2 ай бұрын
Don't think spitballer infectors are such a pain. Their projectiles can be easily dodged or shot. Especially on contrast with new barrage infectors.
@tarrhazard104 Жыл бұрын
cave leeches are why I always take heightened senses
@drmini7522 Жыл бұрын
i absolutely DESPISE the stingtails. although they have a noise, i cant really hear it when i'm on a hazard 5 in a swarm and then i just get roped right into the middle of the swarm. also, the septic spreader is also in my top 3 most annoying bugs. they can just snipe you from god knows where and the glob that it shoots just stays on the ground and hurts anybody who walks on it. the septic spreader also likes to hide in places and shoot over cover, which makes it even more annoying. my 2nd top most annoying but though has got to be the fucking shocker. god damn do i hate those things.
@artur1075 Жыл бұрын
I missed the unknown horror (probably in the irrelevant tier), but when you have it, it is a real pain.
@frankgalton2912 Жыл бұрын
Brundel Season would be a good alternative version of Mactera Plague
@Midrealm_DM Жыл бұрын
11:50 - you neglected to mention the red swarmers that are spawned in by the Dreadnought's phermone attack. Though I feel they are irrelevant.
@warriorfire8103 Жыл бұрын
Exploders: tell me you play with the sound muted without telling me. Seriously why do people do this then complain when they don't hear the exploder? I was born hearing impaired, if I can hear them, you can too or you need to see a Dr. No seriously, that might actually be a good idea.
@Yuys12 Жыл бұрын
I dont think u can make a good drg enemy tierlist based on the spawn rate grunts are balanced bc theres so many of them
@Shywer6 ай бұрын
Do you make a follow up video for Season 5? i wonder how irrelevant Ebonite Outbreak will play out. Or will this be a Tierlist of warnings/anomalies?
@Gloop-de-Gale6 ай бұрын
The nano shockers are so easy, I use driller though so I have the cryo cannon, microwave gun, and drilldozers which are all splash damage so might just be me idk
@kilroym1a15 ай бұрын
I've had like 5-6 wards that were right next to eachother with 2 prats and a bunch of slashers and it was so incredibly annoying I think they are the top breaching into annoying definitely more annoying than acid spits because they are at least squishy compared to grunt (but I scout main so the hiding factor is low)
@meemmahn28562 ай бұрын
I’d put warmers in the irrelevant tier. Every class is able to pretty easily eradicate large numbers of chaff a group of 20 tends to die easier than a single grunt.
@yumyumeatemup Жыл бұрын
Only issue i have with this list is it doesnt take into account the Class you are playing as or the difficulty. Specific classes have access to different builds that cant be matched by their peers in other classes that make some of the enemies on this list go from a pain or annoyance, to easy or irrelevant honestly. Also difficulty shifts the tiers on a lot of these enemies quite radically imo. Trijaws specifically will just down you on Haz 5 and above and they NEVER travel alone on that difficulty. Ive had entire team wipes as a result of this happen on elite deep dives that were going just great and suddenly trijaw spawn = wipe.
@silasherbert3050 Жыл бұрын
I have over 100 hours and I've never seen a prospector...
@androlitoV4 ай бұрын
For the swarm nexus, (unless i missed you mention it) the little eye things are weakspots
@kacheechang4667 Жыл бұрын
So I finally have time to come around to this video again(thanks college) but I would say these opinions are pretty different from mine. I think the biggest difference in opinions is about the dreadnought twins because I think the health trade is beneficial for the player because it gives you time to reload, restock, catch your breath, revive, etc during it. It's one of the big reasons why I think its the easiest dreadnought fight. singleplayer, it's definitely a lot rougher but I don't think the health trade is as annoying as you claim it to be. I never plan around it because the health gain from it which there some health gain from it is so minimal, that you would have to be down bad on ammo in a elimination mission. I could only see this problem arising in a DDs. the fight also just doesn't last much longer with it and I prefer them doing the health trade than dealing with the enraged status that they go into when one of them dies cause everything just explodes when they do. I gotta disagree with the septic spreader hard too. The fact that these things can lob their shots over cliffs and hills so you don't have direct line of sight on them to shoot is so frustrating and if your not a scout, you just gotta take it. Combine it with an uplink or if just stuck in a hole and these things become nightmares. acid spitters at least you can see them when they shoot at you. septic spreaders have to be actively hunted down. My last main big disagree is korlok. I don't think its "OH GOD NO" bad but it's definitely annoying. It's just so easily dealt with when you realize that 20% melee damage weakness and how pathetically easy it is to bum rush it. The sprouts take a while to actually come out and shoot at you and you can easily kill them all and then melee the weed for a ton of damage. It's even easier if you have a driller who can set all the sprouts ablaze and axe the main weed for so much damage. It can also help digging a trench right by the main weed and jumping in it to take cover from all the sprouts. With a team, its pretty easy and can be done in less than a minute, on solo as driller, I've done this fight in like 3 minutes I would say. Is it annoying? Yes. But I don't think it should ever realistically kill your mission ever unlike the cave leech and bulk or at least, be the main cause of failing a mission. Overall, I'd say I agree with like half of this which is just goes to show how different we view this game or maybe just the enemies.
@jonastrindade7294 Жыл бұрын
The warden needs a buff, they are too weak
@LazyOnTheLine Жыл бұрын
Worst case I got Bulk spawn was on mules mission during Uplink part T_T