The Ultimate Moho 14.1 Animation Breakdown! | Batgirl is Calling!

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Modelman Animation

Modelman Animation

Күн бұрын

Пікірлер: 32
@rillaaa5740
@rillaaa5740 Жыл бұрын
Great work man like usual 👏🏿👏🏿
@modelmananimation
@modelmananimation Жыл бұрын
Thank you so much
@7anzalaanagy341
@7anzalaanagy341 4 ай бұрын
Awesome thanks bro
@modelmananimation
@modelmananimation 4 ай бұрын
I'm glad you found this video helpful my friend! Thanks for watching!
@analia390
@analia390 10 ай бұрын
cool, the hand movement is very fast
@modelmananimation
@modelmananimation 10 ай бұрын
Thanks for your feedback ❤😉
@MrTugwit
@MrTugwit Жыл бұрын
I love this stuff 😍
@modelmananimation
@modelmananimation Жыл бұрын
I'm glad you like my video and I appreciate your support 😊❤
@rickarroyo
@rickarroyo Жыл бұрын
Nice composition!
@modelmananimation
@modelmananimation Жыл бұрын
Thanks 😍❤🔥
@LivemationPlay
@LivemationPlay Жыл бұрын
Hello, I think found a bug in the export and import action. char created using moho 14.1 during export action with the same rig structure. and when you import the keyframe action it doesn't appear, it's just blank Can you try to export and import the action rig on your computer? If your Moho is normal then I will try to reinstall it on my computer
@modelmananimation
@modelmananimation Жыл бұрын
Hello, I tested it and it works for me and it doesn't have any bug 🙃 After you export an action, there are some things that you have to do in order to import an action correctly into a bone layer and apply it to the bones of that bone layer: 1. The bone layer that you want to import your action into it and apply your action to its bones should have THE SAME NUMBER of BONES and THE SAME BONE NAMES as the number of bones and the bone names of the bone layer that you export your action from. After doing "num 1." the keyframes will appear, however, this might not give you the same result as the project that you export your action from. so you should also do num.2: 2. The bone layer that you want to import your action into it and apply your action to its bones should have bones with the same ANGLE, same SCALE and same POSITION as the bone angles and bone scales of the bone layer that you export your action from. Matching position and scale is not very important but angle is SUPER important. 😁Although I tested it in Moho 14.1, after doing 1 or 2, if you still think there is a problem with your Moho, you can share it with Moho's support team. Here is the link: moho.lostmarble.com/pages/contact#
@LivemationPlay
@LivemationPlay Жыл бұрын
@@modelmananimation thanks for the answer. IM post on Facebook group Try to select all the bones before you import the actions, that's how i do it and it solved the problem for me. In moho 13.5 i think don't need this. But solved d my problem
@tienphanvan3365
@tienphanvan3365 Жыл бұрын
The problem with moho 14 is that when adding a new layer, it defaults to layer visibility in frame 0. Should it be added in any frame, it creates a layer visibility key in that frame, right?
@modelmananimation
@modelmananimation Жыл бұрын
Hi in fact, this is not a problem and this not a new thing in Moho 14😁Since Moho 13, the developers decided to remove that feature 🙃The reason they made this decision is that in the past, most of the times, users just wanted to import an image (and not create keyframe for the visibility of them) and this feature sometimes made the beginners confused because after importing an image layer and creating visibility keyframes, they had to deal with: "not having the image before the current frame"👌 Although in Moho 13, 13.5 and 14, after importing an image into your project the visibility keyframes won't be created automatically, you can still simply create them by right clicking on the image layer and going to quick settings and checking or unchecking "Visible" to create keyframe for the visibility of your layer manually🙂 It is worth mentioning that the feature is still available for audio layer! but not for images. 🤗Also, I myself don't know if this is a good decision or not... but I would be glad if the developers add an option to check in the "Preferences" window, so the users can decide whether they want Moho to create visibility keyframes automatically for them or not after importing an image. You should also know that Moho provides lot's of methods to create visibility keyframes for your layer. To learn all those methods, you can watch this video of mine, watch it from 42:56 to 46:37 here is the link: kzbin.info/www/bejne/haOkhH6gZZqKqcksi=1Cuh1f9aD1sSGgZ5
@tienphanvan3365
@tienphanvan3365 Жыл бұрын
Thanks for your reply. but this is an extremely big inconvenience, for my project, I have to add 50 new images or vector layers at frame 2000, I just want those layers and images to start displaying from frame 2000, this makes I have to do so many extra operations, it's a nightmare. So I'm still using moho 13.5 instead of 14. I hope the developer can add an option to check in the "Preferences" window, so the users can decide whether they want Moho to create visibility keyframes automatically for them or not after adding a layer.@@modelmananimation
@modelmananimation
@modelmananimation Жыл бұрын
@@tienphanvan3365 🤔Actually, you can easily do what you want! here is how to do it: 🟡1. first, you need to quickly select all 50 layers. to do that select the first image layer, hold down shift, select the last image layer. this way, all 50 layers will be selected. 🟡2. go to frame zero, right click on one of the selected layers 🟡3. go to "Quick Settings" 🟡4. uncheck "Visible" 🟡5. click on apply (it will be applied to all selected layers!) 🟡6. go to frame 2000 🟡7. right click on one of the selected layers 🟡8. check "Visible" 🟡9. click on apply That's it 😁
@tienphanvan3365
@tienphanvan3365 Жыл бұрын
In fact, I don't add all the layers at the same time, but rather spread them across the entire project. This is also inconvenient when I add a series of images sequence. I work somewhat spontaneously, so I have to move around. between frame 0 and the current frame many times will lead to confusion and errors.@@modelmananimation
@نیمادعایی
@نیمادعایی 11 ай бұрын
خسته نباشی بسیار عالی
@modelmananimation
@modelmananimation 11 ай бұрын
Thank you. I'm glad you liked it 😊❤
@arifsoeprijono257
@arifsoeprijono257 11 ай бұрын
good morning sir, this is my first time learning moho as I commented on your video, currently I am learning to import png characters, I am experiencing a lot of problems, especially when merging bones into create join....etc. 2nd question, do characters with png formants like the human example have to be arranged like this: the parts that are separated, usually when requested, they are made for just 1 image: 1) body 2) trousers 3) right shoulder + forearm 4) left shoulder + forearm 6) right palm 7) left palm 8) right thigh + calf 9) thigh + left calf 10) right shoe 11) left shoe 12) head 3rd, please kindly provide a tutorial using png on moho, I apologize, if you don't understand what I'm asking because my English is bad, and I can't show you the character file I mean. Thank you in advance , #Greetings from Indonesia
@modelmananimation
@modelmananimation 11 ай бұрын
Hello my Indonesian friend 😊 1. To fix your joint you have to use "smart bones" Here is a short explanation of smart bone(watch it from 5:40 to 8:14): kzbin.info/www/bejne/h4WXcpyMZtyCZ80si=-Kq3BoU4gIXLGqHD 2. There is no rules about how you should organize your layers. How you organize layers usually depends on 2 factors: one: the mothod that you use for rigging (sometimes you can have all body parts in one layer and you'll still be able to animate your project), two: what you need to animate(for example if you don't want to move the head of your character, then you don't need to have a separete layer for it.) 3. Right now, I don't have any tutorial about rigging. However, I'll start to record some videos from the beginning of February 2024.
@arifsoeprijono257
@arifsoeprijono257 11 ай бұрын
@@modelmananimation Thank you very much sir for your quick response🥰🙏🙏🙏🙏🙏🙏🙏🙏🙏
@sabyaislive
@sabyaislive 10 ай бұрын
How to work refarench lear in moho
@modelmananimation
@modelmananimation 10 ай бұрын
Not soon, but I'm gonna make a tutorial about Reference layer in Moho, which is gonna be specific😊👌🏻 By the way I already showed three examples of how we use this type of layer in this video: kzbin.info/www/bejne/kKa3m6CYh86JhtUsi=xl96ba4jlbNWe1-8
@TheNsk-ly5up
@TheNsk-ly5up 3 ай бұрын
hey bro, if I draw one man with seperate layer like left leg right leg face nose eyes.... etc , and if fix the bone layer they can generated but the scene was the man ride with bike, the problem is if I animate the bike and man theride man left leg was behind the bike right leg was front view intermediate fix the bike I need I can take the left leg layer to another place it's move but not work the drawing was spoiled😭😭😭,, give the solution????
@modelmananimation
@modelmananimation 3 ай бұрын
@@TheNsk-ly5up I cannot provide an answer to your question as it requires explaining the entire rigging process. However in the future I'll make a video about rigging in Moho. Not soon but I will. Even though I cannot answer this question, I appreciate you commenting on my video and asking your question. Your support means a lot ❤️ I hope you find a way to fix it 😉 A quick tip for fixing lots of rigging issues would be in the following link. Make sure you watch it from 2:06:49 to 2:09:44 kzbin.info/www/bejne/ioSQoZtrqdWXpLssi=-hsqrODde0MNIb_m
@TheNsk-ly5up
@TheNsk-ly5up 3 ай бұрын
@@modelmananimation Thanks for your lovely response 😭❤
@BlackshadowE-6
@BlackshadowE-6 Жыл бұрын
👁👁👍💥💥💥💥💥💥💥💥💥💥
@modelmananimation
@modelmananimation Жыл бұрын
Thanks❤🔥😍
@Gifttv204
@Gifttv204 9 ай бұрын
Provide crack version of moho ❤❤free version ❤❤ please
@modelmananimation
@modelmananimation 9 ай бұрын
I do not have the knowledge of doing this. Plus, It's illegal. I suggest you support the developers my friend.
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