One thing I feel you didn’t touch on is how much of the map can change before it loses its identity as that map. Vertigo never had a storied history that gave it it’s identity so the community embraced changes much easier. When maps like Dust II change (notably the blocked view from T spawn) they seem drastic and are harder to accept. Changing the layouts of Dust and Aztec may have worked in getting them viable, but the changes would probably would have to have been great enough to alter the map such that it wouldn’t be recognizable as the original map to those who had played it so many times before.
@revan222 жыл бұрын
I don't even know why they're mad the wall on dust II was already there in a previous version, i don't remember if it was source or 1.6 but it did already exist. And the map was broken if you had an AWP as a T.
@garfieldh.88202 жыл бұрын
@@revan22 It was 1.6
@piter72392 жыл бұрын
@@garfieldh.8820 Yeah but there was still a small gap you could see through, now you need to jump down and boost
@viniciuslisboa88642 жыл бұрын
I think Ancient replaces Aztec.
@GeT_LoaDeD2 жыл бұрын
Aztec has the worst choke points on all 3 paths, it's almost impossible to go out of Double doors without getting sniped, the bridge is a death trap and you may succeed going through water ways if you are lucky. Absolutely CT sided. The same can be said about Dust I.
@PenguinCS22 жыл бұрын
HEY YES I MIXED UP COBBLE AND AZTEC. AZTEC WAS MADE BY CHRIS AUTY NOT DAVE JOHNSTON! don’t mean to misattribute anyones work, that is my bad. Discrepancy occurs right when i first mention Aztec.
@Hagebuddne9832 жыл бұрын
Can I give some theme suggestions?
@PenguinCS22 жыл бұрын
@@Hagebuddne983 feel free
@Hagebuddne9832 жыл бұрын
@@PenguinCS2 So I thought of some interesting ones: What about other maps like Cobble, Agency, Assault, Militia or Italy that have been removed over the years. And what you think of the whole remove Mirage thing. Or other gamemodes like Flying Scoutsman (aka Scoutsknivez), Arms Race or Gungame. What about zombie or jailbreak? Would love to hear your opinions on Danger Zone too. As for weapons maybe M4A4 vs M4A1 over the years or Krieg and AUG or the AWP-nerf or jumpscouting or the revolver update or hell even the M249.
@__Mr.White__2 жыл бұрын
Cbbl is called cobblestone? Why that?
@Hagebuddne9832 жыл бұрын
@@__Mr.White__ bc there was an 8 character limit for the map names in 1.6
@8stormy52 жыл бұрын
8:30 I remember kliksphillip talking about this and used an extreme example to separate balance from playability. He made a 1v1 test map where the T and CT spawn on opposite sides of a wall that can't be shot through, and that was the entire map. It's perfectly competitive, sure, but it's probably the least fun map you could play.
@PflanzenChirurg2 жыл бұрын
I play rather unbalanced maps and weapons than soulless and equal to the point where nothing matters
@padrongod2 жыл бұрын
@@PflanzenChirurg It may be your preference, but, there's nothing like soul less map. I'd much rather play equal and fun map as vertigo than unbalanced and weird map like Dust competitively. Unbalanced maps should stay, but, only in casual gamemode.
@xdeathcon2 жыл бұрын
Yeah, I'd rather have a somewhat unbalanced map that has a lot of character and takes a more unique approach than something boring and safe. It's one of the issues I have with a lot of the newer maps. It feels like they don't take enough risks. What is the defining feature of the map that makes it memorable?
@kettelbe2 жыл бұрын
What about the 2 towers in UT ? :)
@bac0ntoast2 жыл бұрын
@@padrongod this is why we have both. because no one agrees. we have office in the comp map pool, and we have vertigo, two extremes, and can both be fun
@reihe002 жыл бұрын
My problem with the removal of these two maps is, that yes for highly skilled players the maps are bad but being in a lower rank and playing the game more casually i loved these maps. So many interesting strategies that you could try (that would never work against high skilled players). All the other maps are kinda just the same thing in a different colour
@xparanoiaxable2 жыл бұрын
yea, i feel like having an extra casual playlist wouldn't hurt much. these are the maps me and many others grew up with (1.1-1.6) and preserving that part of cs would have been commendable.
@redbullsauberpetronas2 жыл бұрын
Competitive ruins every game it touches, once there's such thing as a "pro player" the game goes to shit
@ode40142 жыл бұрын
@@redbullsauberpetronas what game is closest to unruined version of csgo? Cs 1.6 and css no longer has pro players so they should be fine for casual play, no?
@bonesy71902 жыл бұрын
@@ode4014 the damage has been done
@L10kwnsns2 жыл бұрын
@@redbullsauberpetronas you are completely right
@kolosrece41982 жыл бұрын
its a shame valve didn't succeed in remaking Aztec. instead of another 3lane map, which isn't even that good, we could have had a return of a classic, reinvigorated. i think the problem was they wanted it to ship with broken fang which didn't give them enough time, and not that Aztec was not fixable. valve in general does not get enough credit for how capable they are with map remakes. although the point made in the video about maps being viable but not fun (to watch) is a possible problem
@red_apocalipse2 жыл бұрын
Why didn't valve pick up the Aztec 2 concept from the original Aztec cretor? It really seemed an interesting map. Ancient is just a boring map really, it looks like your tipical cs 3 lane map with Aztec textures on top of it. Like a masked dust2
@matsko65272 жыл бұрын
@@red_apocalipse i see what you mean but i have to say that ancient, despite being a safe by the books layout, still works really well and i really enjoy playing and watching matches on it.
@bartsussygaming4872 жыл бұрын
@@matsko6527 idk i only hate it because my PC can't run it higher than 40fps
@matsko65272 жыл бұрын
@@bartsussygaming487 ah yeah o know the feeling, had the same thing when the nuke remake came out.
@moralstrash2 жыл бұрын
@@bartsussygaming487 yeah we should be getting a lot more fps, I remembr my old PC dying on Nuke and any New map was 10fps average
@dakier2 жыл бұрын
Aztec was fun back in the day when csgo was released. I played csgo so casually, ranked silver 1 on csgo, and loved Aztec. Everything was so easy back in the days!
@Hether69712 жыл бұрын
why silver1
@alivesurvive4712 жыл бұрын
Yeah same for me. Back in the days when I played mm for fun, aztec was one of the best maps. :)
@Ultra2892 жыл бұрын
Aztec was always boring and unplayable, so glad is never coming back
@heartdex2 жыл бұрын
Feel like everyone relates on Csgo used to just feel easier, no matter how much better I am right now I still feel like casual is way better than what I remember haha
@JCDenton20002 жыл бұрын
Same here. A good chunk of my hours were from the first year the game was out. Played so many matches on Aztec and Dust 1.
@lilidili19622 жыл бұрын
aztec on 1.6 was amazing and even better on 1.5, good old days man
@Stix_Zidinia Жыл бұрын
Yep.. another 20 year steam account owner? Also, vertigo sucked and even though I probably had 10k hours in 1.5 and 1.6 and CZ.. no one ever played that fucking map.
@utewbd Жыл бұрын
Dust, Aztec, assault. Best maps, 1.5 will always be my favorite cs. Only thing that comes close for me is CS:S office. Hopefully CS2 will rekindle my love.
@king_james_official9 ай бұрын
@@utewbdupdate pleez
@KeksimusMaximus9 ай бұрын
@@utewbdi recently played assault in 1.1 on the single server for that version of the game. And I mean I loved assault as a kid. But holy shit it sucks massive balls as a map nowadays
@utewbd9 ай бұрын
@@KeksimusMaximus Yeah it's too easy for Ts, I like it out of pure nostalgia.
@pr0newbie Жыл бұрын
As an old timer who stopped playing CS decades ago I miss my de_dust, cs_siege, cs_mansion and cs_militia so much.
@malhiakgaming7 ай бұрын
god bless militia !
@asteralium2 жыл бұрын
I like Aztec but dislike Ancient. I understand why Aztec has the issues it does, but I wish they would have used a few familiar elements of Aztec in Ancient and called it Aztec 2. Like how you mentioned in the video that parts of Dust 1 feel like proto versions of Dust 2 elements. Ancient doesn't really feel like a followup to Aztec at all which is what I wanted out of it.
@evelyneverlasting90388 ай бұрын
De_contra is aztec2 and de_ancient is aztec3. Contra was a competitive map
@Mrsloththegreat3 ай бұрын
The creator made de_aztec2 intended to be in cs:cz
@devangnivatkar26492 жыл бұрын
There's a fan remake of de_dust called de_dust_suncsm, playable in 1.6 or Condition Zero. IMO it fixes lots of the problems typically associated with de_dust
@Tommo_2 жыл бұрын
vertigo was an experimental type map in its first iteration, but after the big valve refresh they effectively turned it into a 3 lane map.
@livinglifeform79742 жыл бұрын
Much more so than inerno.
@SirEdubardo Жыл бұрын
the minimap doesnt even work properly, canals and vertigo were the biggest mistakes from valve, ancient and anubis are not so great, but they are at leats playable
@Tommo_ Жыл бұрын
@@SirEdubardo interesting take, all of the maps you've listed (apart from canals lol) are some of people's favourite maps. personally a big fan of verti, nuke and ancient
@NM-rj4gk Жыл бұрын
@@Tommo_ I find nuke fun vertigo pisses me off a lot just because how short mid is which allows annoying ct nades and rushes
@snakefoolery21772 жыл бұрын
I find it odd how nobody talks about cs_compound, a map with a unique aesthetic that was also lost when moving to CSGO.
@shrimp36832 жыл бұрын
so many good memories made on that map when first played css
@munch34052 жыл бұрын
Anyone that remembers this map is at minimum 30 years old now 😂
@ChadVulpes2 жыл бұрын
@@munch3405 I remember it, I'm twenty five.
@NM-rj4gk Жыл бұрын
@@munch3405 I know it and I’m 16 lol but only cus I hop on css every once and a while… I think hostage rescue just isn’t viable if you are trying to play seriously at all which is the flaws of all the older hostage maps
@dreadedTanker3173 Жыл бұрын
@@munch340524 and Ik
@rbz0 Жыл бұрын
There was a time in 2016 where you could queue up a game of matchmaking on italy, assault, militia, aztec. . . old times dude, I miss those maps. I guess they were removed because a lot of people didn't play them? But there were active communities on those maps. I remember when they actually reworked militia and it became much more balanced, it was incredible. You had a lot of fun on these maps, cause most hardcore players didn't know them so you had parties where people had no idea how to move about or what spots to check. It made for a very enjoyable experience. Office just doesn't click as much with me, and of the new additions only vertigo really stands out as a "fun" map. I wish they added these maps back in a specific hostage playlist with separate ranking, so you could still play them in matchmaking.
@zoroark5222 жыл бұрын
I wish there were still some more unconventional maps that weren't entirely balanced for pro-play. The hyper emphasis on pro-play is fine, but a few non-rotation competitive maps would be nice. That feeling of "everybody is new" is the best and is something the older maps sorely lack and will never get back.
@PTnoob2 жыл бұрын
Very good video, but It's important to remember that at that time the 5x5 was not that common. An 16x16 Aztec map was very fun and the T could (not easily, thus the fun of Aztec) run over any choke point with not enough CTs. It was one of the most fun and playable maps. I believe that E-sports was not in anyones mind and fun took over fairness. Today these maps are unplayable.
@user-sl6gn1ss8p2 жыл бұрын
also teams were naturally unbalanced and no necessarily fixed - people might come and go and change teams to get a better balance, or even stack slightly more people on the losing side, so map balance wasn't as central on a lan game for example
@zamir144p Жыл бұрын
I grew up with cs 1.3.. playing de aztec and dust 1 with so many players.. some gaming cafe had 60 PC.. so its 30 vs 30.. no internet, LAN only.. walking was not exist back then.. everone running, shooting, throwing granade.. no headset, speaker only.. you can destroy ur eardrum if u enter an gaming cafe.. what a moment..
@Metalshark100 Жыл бұрын
truth, going pure esports brain has ruined and taken the most of the fun maps out of counter-strike. they didn't think to add all the maps back for at least casual. just straight up purged them
@HubraumTV Жыл бұрын
My top 5 maps in CSS were - Aztec - Dust 1 - Assault - Office - Italy so…me sad
@eyang72 жыл бұрын
I loved Aztec. They need to bring Aztec back
@BoogieWoogieCat Жыл бұрын
It'll never happen and for a very good reason.
@pavelpeev9963 ай бұрын
@@BoogieWoogieCatsadly you are right so we will only enjoy aztec in sc 1.6 and source
@RAVEOPS2 жыл бұрын
Very well super in-depth video!!! i love the topics you cover too great stuff :D
@williamhoejris2 жыл бұрын
but once again, nevermind
@DanielBerthellemy2 жыл бұрын
I played Aztec a lot! It had it's own learning curve, I loved it.
@guhaonkar2 жыл бұрын
Great video as always! Keep up the good work!
@cybersteel82 жыл бұрын
3:03 you consider Overpass an experimental map, not a 3-lane map? That's odd, I consider it 3-lane. I look at lower park/toilets as middle, Long as Long A, and the connector going to B leading into Short B, and Monster being Long B. It's pretty much 3-lane, and certainly more 3-lane than Train, Nuke and Vertigo are. The only weird thing is that middle and short A pretty much the same thing, but taking middle and taking short A are different challenges (taking toilets is basically taking short A, but taking fountain/party is taking middle) I'm curious to know what you think about this
@xgh10002 жыл бұрын
Exactly my thoughts!
@bobmar210610 ай бұрын
I am casual player who over the years took cs less and less serious. Now when I play I just wanna have some fun. Now I actually can't stand to play alone. I need to play with atleast one friend to have fun in cs. Assault and Militia was my favorite maps in csgo. I got heartbroken when they were removed from comp. I am very tired of the 3 lane design. All these maps blend together too much for my taste. I love them if I am watching pro players play them. Just wish Valve would give us casuals some love.
@proosee5 ай бұрын
I don't have even a slight idea how to fix aztec, but I do believe dust is fixable - if open catacombs from the underpass side and maybe add alternative path to B site it should be enough counter play for TT. But that's just my theory, I haven't tested it at all and like you said: the only way to fix those map is through countless hours of play testing...
@gozzyboy19894 ай бұрын
20 years ago i was playing Aztec, and its actually really sad i can't play it no more
@orellaminx35302 ай бұрын
Aztec is how I got my main nickname. Used to get boosted onto the doors constantly, someoe finally complained that I was worse than their Kitten who always attacked from the top of the fridge, so that's what I've been for like 20 years.
@beatdown47853 ай бұрын
Unpopular opinion: Maps dont always have to be even. If you heavily lose on a "sided map" your approach is bad. There is a reason why you switch sides after half time. The same could be said about hostage rescue maps here. You just should not make them even, thats the fucking thrill.
@joaoorban7728 Жыл бұрын
Balancing wasnt a concern back then, it was trying to make the map fun to play, and the focus wasnt 100% competitive gameplay. I wish Valve laid back a little on the eSports, hell they even didnt put arms race and damger zone on cs2. If only they tweaked dust 1 and aztec to casual gamemode
@kazuhikoriku9 ай бұрын
3:42 I still hate vertigo with a passion that none has ever seen before, seriously I hate it more than anything else in the entire game
@AWESOMO5 Жыл бұрын
I miss the old Vertigo strat of CTs rushing the ladder with P90s, dropping down near Tspawn and blastibg everyone in the back 10sec into the round. Or those ballsy suicide plays where you jumped off CT spawn and try to land on Tspawn at start of the round
@jasper89222 жыл бұрын
I'm glad Valve introduce new maps instead of always updating old ones to fit the modern playstyle. It's okay for things to go, and having entirely new maps grants new experiences, all-new ideas, and keeps the game feeling fresh.
@zgaminggallery99102 жыл бұрын
lmao at your new maps, there's nothing new or unique about them, just painted different.
@Metalshark100 Жыл бұрын
the new maps are worse than the old maps though, for e.g. ancient is bare to play compared to aztec. a lot of the new maps they add are bad to play because they try too hard to make it competitive rather than fun.
@irrelevantdumbass5307 Жыл бұрын
Why not just make a pool of maps for competitive nerds like you ( aka 3 lane maps that are boring af ) and a pool of casual maps where we have all the classics. Aztec was fun because it was imbalanced. Ancient is just another 3 lane generic claustrophobic garbage map. Aztec was fun because it was one of the only maps with longer distances you could engage at.
@tzakman86972 жыл бұрын
I think Vertigo is the most fun map to watch.BTW i would love a video about Prodigy, i really like your content and the weekly uploaded videos, keep it up, almost 1k!
@ratlobber2 жыл бұрын
great freaking channel my friend
@tri4cejawn3652 жыл бұрын
My friends and I only play vertigo, and that’s actually due to years ago, one of them loved the way the ct agent said “flashbang” and told us all “we’re learning vertigo no questions”
@scoobsdogg2 жыл бұрын
I miss de_dust a lot.
@edstar83 Жыл бұрын
Same they bring to bring back Aztec and Dust.
@FloFloFlowable Жыл бұрын
Yes so many memories. Dust was the first map I played back in 2001 😍 bring it back valve
@gijstas76972 жыл бұрын
This video reminds me of the great works of 3klikphilip, for example the video series he did about the history and changes of maps. Great video man!
@abzockschwein2 жыл бұрын
Wow. You did this high quality, highly detailed work and only now got 1K. Congratulations and respect, you're the most underrated youtuber I've ever seen it's almost criminal
@FormaxLt2 жыл бұрын
Is it highly detailed though? Video didn't deep dive in to anything. If you rewatch it, it's just him saying, that the map is unfixable. Okay, how do you know that it is unfixable? Valve removed it? Is it really a valid point? Didn't try to say what changes he would try, what was the most hated part of those maps, etc.. I'm not hating to just hate, I'm trying to give critique, which in my point of view is normal.
@abzockschwein2 жыл бұрын
@@FormaxLt It's way better than the videos of creators with a similar size, it's not just about this video but all the videos he made for 2 years
@apeblackberry364111 ай бұрын
I think Aztec would be really easy to fix actually. They just need to put walls around the pit area. So CT's cannot snipe Pit and Double Door. Maybe you can have some windows here and there so you can shoot to the other side, but I believe if both sides would closed off with walls it would be a good solution
@PsychedeliKompot2 жыл бұрын
Rewatching this, I think I have a number of ideas for how Aztec could potentially be fixed. 1. Shrinking the entire mid section on a horizontal axis. The idea is to make the bridge shorter and apply the same change to the overpass section and the bombsite B. This reduces the combat range of the overpass to something more mid range, reduces the time span during which players are exposed on the bridge, and combined with other changes to bombsite B, makes bombsite B more compact. 2. Connecting the side hall from CT spawn to bombsite B with the sewer exit below bombsite B as opposed to the bombsite itself. This turns bombsite B's stretch towards CT spawn into a dead end and makes it slower for the CT side to gain sniper control of the center of the map, since they'll have to take one of the ramps first. 3. Establishing a faster terrorist route from T-spawn down to the water, to replace the version seen in Source (CS:GO's final version didn't even have that at all). This could be as simple as to turn the shallow ramp into a steeper staircase that directly connects not from the side of T-spawn but from the front of T-spawn right down to the water. 4. Removing the connector between south and middle that was added to side hall at some point during CS:GO. It was never a good idea to begin with. 5. Removing the double doors in the middle of the map when approaching bombsite B from T-spawn in favor of a different obstacle that can serve to block the view for the CTs while allowing the Terrorists to pass around it on both sides as opposed to funneling them through a single opening with doors that can even be shot through. 6. Slightly increasing the verticality of bombsite A and adding another approach to it from the back. Hard to describe what I mean here. You can see it in my mockup though. 7. Turning the room between the bridge and bombsite A into a T shape and moving the CT access from behind the boxes to a more northern position. The boxes now serve as cover that needs to be run behind from somewhere visible, as opposed to completely undetected. 8. Rotating the large stairs/ramp leading up to bombsite B by 45 degrees to allow CTs to use it as cover when emerging from the sewers if need be, and also allowing them to make it to the ramp quicker. Position may be overpowered for sniping though, so the corner created would probably need to be shrinked so the CTs even when taking cover there would always at least be a bit exposed. I have created a mockup here on Imgur: a/nGovIfG
@sid_x_182 жыл бұрын
Reminding my old days of playing condition zero I really enjoyed playing tides , estate , 747 , survivor , havana , assault , italy . God I miss those old days
@pRopaaNS2 жыл бұрын
Aztec: Only 3 ways for terrorists to go, 2 of them broken. Outside is a shooting gallery for cts. Water is broken because cts can see legs of terrorists before terrorists can see them. I guess can improve outside, by adding more boxes and panels, thus dividing the outside push into angles to check one by one. Idk how to fix water though. Maybe add side passage to skip the dead zone, so that terrorist can peak out past that area. Also, bridge is fine, and the "fixes" in more recent versions that adds additional path from water to over bridge, - those are just extra paths and not fixes for the actual 2 problem areas in map. Dust: Now this is more of a clusterfuck of a map. But it can be fun to play around the tunnel areas. I have no idea how to fix this map.
@ALYPE2 жыл бұрын
It’s the map where all began for me I was playing on a cracked version of cs 1.5 and I was playing Aztec all the day with bots I loved the ambient and the space that the map provide
@Amplifimusic2 жыл бұрын
babe wake up, Penguin uploaded again
@headbusser13372 жыл бұрын
I actually really enjoy your videos man. you deserve more popularity, thank you
@sticks_stuff2 жыл бұрын
i got this video in my recommended and i assumed it was by a massive content creator but you only have 1.3k subs? you'll go far with this sorta stuff, i dont even play cs very often and its still enjoyable. keep it up
@dubl33_272 жыл бұрын
Multiplied that by 20 in 12 days
@SuperDuperSeb Жыл бұрын
You will never be a woman
@colorlessink Жыл бұрын
We need to bring back casual gameplay with more maps.
@colorlessink Жыл бұрын
With CS2 coming out and Source 2 Hammer, map makers can use tools to create crazy fun maps with casual in mind. Sure, valve doesn't need to put them in competitive mode but what's the loss in putting all accepted maps in casual mode.
@janivanov59952 жыл бұрын
Wow, I've never seen any csgo youtuber with such a distinctive style. Great choice of music and engaging commentary. This type of video essay is what csgo youtube needs right now.
@CaliberTheDevil Жыл бұрын
I loved Aztec, always wondered what happened to this map.
@ahh66702 жыл бұрын
PENGY UPLOADDDDDD!!!
@izimonics28 ай бұрын
3:04 arent all of these 3 lane maps except train a little bit?
@Alyest2 жыл бұрын
These is the quality content i was waiting to be conducted to, nice videos.
@fiddlebender882 жыл бұрын
The original layout of each map in the game is what defines a lot of the rounds that are played on them. I occasionally go back to playing a bit of 1.6 and I notice how some of the maps have been improved (changed). Inferno and Cbble also had some issues, mainly useless areas and/or obstacles that had more of a negative impact on the flow of the game. Inferno being closer to a 3-lane map had an easier time throughout the years. Cbble was extremely experimental and it felt more like an adventure game map than a competitive shooter map, and it was the most unreconizeable when it moved over to CSGO. Prodigy almost felt like what Breach was in 2019. I've tried theorizing what changes could make Aztec and Dust better, but without losing their identities in a complete overhaul it's pretty much an impossible task.
@evolvedHE2 жыл бұрын
Just discovered this channel. Your videos are amazing, keep up the good work.
@JaySea0992 жыл бұрын
mfw penguin uploads another high quality video
@Equals_NULL2 жыл бұрын
Great video! Editing was really smooth and the info and delivery is great! Subbed and looking forward to new content :)
@mindofluks91172 жыл бұрын
Aztec is such a beautiful map
@murdock.122 жыл бұрын
Giving you like and sub for the quality of the video and the amount of information. You're criminally underrated. Good job
@freshporkbun2 жыл бұрын
the unothodox maps in cs are some of my favorites. nuke and train are genuinely joys to play for me.
@Iscandaer Жыл бұрын
Why ancient just not named Aztec 2 as the dust 2? Hmmm🤔
@SaltSpirits2 жыл бұрын
Damn, I forgot about Prodigy, does anyone know if there’s ever been a notable effort to recreate it in csgo?
@zfjames2 жыл бұрын
Nope nobody knows
@un1d Жыл бұрын
2:55 Vertigo isn't really an experimental map now, it really is just a 3 lane map with some unusual height difference. You could also argue that Overpass is a 3-lane map, with just a very small and narrow mid (connector). IMO Nuke is the only really experimental map in the active duty map pool right now.
@03walls2 жыл бұрын
Penguin bro your content quality is A tier
@dannyduong75052 жыл бұрын
your vids are amazing man. no way you have under 1k subs
@SyRose901Ай бұрын
One thing I can think of about Dust is that because it's really small for a 2-site Defuse map, we can actually make it into a Wingman map, turn the tunnel into a building like we did with Mirage, and mark a bombsite much different than the two sites we had. ...I feel like this has been done before, but I wasn't playing CS:GO at this time.
@fanyxcomfd2 жыл бұрын
i dont know where you came from but i thank you for the welcome addition of csgo content on yt. see ya around
@ricencheeser2 жыл бұрын
Found your channel today and I love your videos so much man, hope you get more recognition soon :)
@aquatictoast42802 жыл бұрын
Does anyone know what map is in the background at 0:20?
@joaovitorgabino97862 ай бұрын
Train
@Hagebuddne9832 жыл бұрын
Man your content has been top notch the last weeks.
@Shremble10 ай бұрын
Aztec is and forever will be my earliest and best memories of CSGO. So saddening it was completely abandoned
@valentinkushtan2 жыл бұрын
The algorithm has blessed this channel
@jlnj02 жыл бұрын
All these maps are but a fever dream to me nowadays; was nice to get more insight on it all.
@Gabsboy123 Жыл бұрын
One common aspect of the "experimental" maps (Overpass, Nuke, Vertigo) is verticality, where one bomb site is situated higher than the other, or the T spawn is on a lower level from CT spawn. That being said, Aztec and Dust 1 fall neither into the 2 map categories, and so any map changes that would render them playable (by today's competitive standards) require their overall layout to be changed. For Dust 1, trying to "fix it" inevitably leads into reinventing the wheel that is Dust 2 with its 3-lane layout. Unless if, say, the Dust 1 tunnels serve as mid and B site is moved nearer to the T underpass
@boiant428 ай бұрын
8:30 Penguin do you still see the same flaws in spectating vertigo games now that smokes have changed in CS2? Personally i think its one of the more fun maps to watch now
@janusbondi2 жыл бұрын
I remember there being tweaked versions of both maps back in the 1.6 days. The maps share the same flaw, the T spawn is too far away and the T’s have way too limited options. The tweaked versions removed the T spawn and had them spawning in the back of the “hub” areas and added a 3rd wrap around lane, kinda like with long in overpass. I remember those versions being both fun and fair, but cant remember the names. Sad that those versions have been forgotten, because both maps are very fixable.
@pin9r2 жыл бұрын
People tend to forget there is more than 5on5. Up to 3on3 aztec and dust are awesome zu play. I'd say aztec is the best 2on2 map out there.
@xenoqck2 жыл бұрын
Good to see this channel blowing up, deserved
@osker46152 жыл бұрын
Ah yes, finally some good recommendations from youtube. Just started watching your channel, top quality stuff. No I mean it 😊
@PunchMantra2 жыл бұрын
ooooffff. what a discovery your channel has been. I love historical insights into esports because not many people care (no one wants to watch Thorin). Thanks for bringing this genre back.
@Glut_tonous6 ай бұрын
Aztec was a memey map but i loved playing it
@federico6172 жыл бұрын
I loved dust and aztec in cs source, but that's because we always played them in 2on2s, not in 5on5s, that would have been horrible. The same is true for prodigy.
@the_zlatk02 жыл бұрын
i got this video recommended to me and it made me go on a binge of all your vids. i was very impressed with the quality. subscribed!
@f1r3hunt3rz59 ай бұрын
Don't care if it's "competitively good". Fun is all that matters. BRING THE ORIGINAL MAPS BACK VALVE!
@Br0m4n2 жыл бұрын
good well written content. I'll follow your career with great interest
@oswaldmensin5283 Жыл бұрын
I think for nostalgia sake they should include all of the maps. Competitive esports doesnt need to use them if they dont want to, but i did like these maps
@lampofthestreet2 жыл бұрын
Aztec and dust still play just fine in pubs that dont exist anymore but back then, I loved playing on 16vs16 servees
@Firrefirr2 жыл бұрын
Gratz on your first thousand subs, hope more people find this channel.
@virgingod2 жыл бұрын
ur content is really cool bro keep it up
@dutchiedenis60742 жыл бұрын
Aztec, Sea Side and old Nuke were my dominant maps when CS Go was released! No cheats, just pure fun! Good old days.....
@miguelpereira9342 жыл бұрын
Brother, I saw a video of yours some hours ago and you had 14k subs, now 20k. WOW! Fully deserved!
@DMystic1 Жыл бұрын
Man, I first got CSGO in Sept 2016 and vividly remember playing these maps so much on casual and comp, i almost thought i dreamt them up and was hallucinating. This video made me hella nostalgic for these maps, they should re utilize them and update them
@AdamHoas2 жыл бұрын
I've recently found your channel! I find it very well-made scripts and I love the "story" telling style. Really well done. You've earned a sub!
@Conbools2 жыл бұрын
Fantastic vid dude. Cool insights and observations
@onceuponfewtime2 жыл бұрын
I want them all back. Let’s be straight here. There is absolutely no reason to remove any maps. Valve could simply put maps aside, on casual only, maybe. But they must remove maps because they know that no gamers could oppose such decision
@Fyr355552 жыл бұрын
In my experience the most fun maps are the ones where you can break through the other teams momentum consistently on either side (I've had countless inferno games where the CTS started off great in the pistol and early rounds but then the terrorists pulled back to make the half fairly equal.) Rince and repeat for opposite teams and I regularly get scores like 16-14.
@sid91043 ай бұрын
0:24 Now cache and train were lost in the transition from GO to 2 :(
@COSTAYT2 жыл бұрын
this was the first video i've watched from you and i really liked, +1 sub
@that_feech_fellow58782 жыл бұрын
Keep posting bro This is the come up
@tolland44332 жыл бұрын
The only thing I disagree with in the video is your statement that “experimental” maps require more refining and playtesting. This is true for some of the maps we have but not true for all maps - it’s possible to make an “experimental” map that is very good from the start, but that just wasn’t the case with most of the ones we have. I also kinda disagree with the maps being put into a 3 lane or experimental category as really there is a lot more to layouts than whether they are 3 lane or not, like Inferno being a really abstract 3 lane map for example. Something I never even thought about was how unbalanced maps could lead to more rng or luck dictating the game, that was very good to mention.
@coachsondberg10 ай бұрын
dust, prodigy, cbble and italy ffa w 15 players would be so awesome to have back. with lower levels and casual play, those were a lot of fun back in the day
@elpikac1172 жыл бұрын
You have some really interesting videos. I hope you keep uploading.
@Jonualike2 жыл бұрын
Hi Penguin, is there any plan on a video about CS_assault since it was quite popular on CS 1.6? Thank you for your hard work, love this channel.